Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 15:58:46 Player: REM Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1240) 1240 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 3793 Bonus ------- Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (3) ------ Medium Storage Unit Experimental Targeting Computer Advanced Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Makeshift Sword > --- INVENTORY (8) ---- Large Battery (300) Hardlight Generator Improved Trap Extractor Recalibrator Sensor Drone Bay (20/20) Phasing AFG Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Sensor Drone Bay Phasing AFG > --- WEAPON ----------- Ion Cannon Gauss Rifle Katana > --- INVENTORY -------- Reflective Plating Hardlight Generator Improved Trap Extractor Improved Datajack [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Melee Analysis Suite Hackware Advanced Hacking Suite Protection Reflective Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 66 | 6 6 29 8 15 2 Power 5 | 1 2 1 . . 1 Engine 3 | 1 . 1 . . 1 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 6 . 3 1 Treads 2 | . . 2 . . . Leg 10 | 2 . 4 . 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 8 5 9 . Device 5 | . . . 2 3 . Storage 5 | 1 1 . 1 2 . Processor 4 | . . 1 1 2 . Hackware 1 | . . . . 1 . Protection 11 | . 2 7 1 1 . Artifact . | . . . . . . Weapon 23 | 2 1 14 3 3 . Energy Gun 4 | 1 . 3 . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 4 | . 1 3 . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon 5 | . . 2 1 2 . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes 4 | . . 1 1 2 . Parts Lost 8 | . . 5 1 . 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 4 | . . 3 . . 1 Highest Loss Streak 4 | . . 4 1 . 2 Average Slot Usage (%) 99 | . 99 98 99 100 98 Engine 8 | . 1 7 11 11 10 Core 2 | . 12 3 . . . Treads 8 | . . 3 22 7 . Leg 14 | . 28 18 . 14 22 Device 2 | . . . 3 5 . Storage 10 | . 14 11 7 8 11 Processor 6 | . . . 7 10 11 Hackware 2 | . . . . 6 11 Protection 10 | . 13 20 13 2 . Energy Gun 4 | . . 4 11 . . Energy Cannon 4 | . . 3 . 10 10 Ballistic Gun 7 | . 14 3 1 11 11 Ballistic Cannon 6 | . 13 10 9 . . Slashing Weapon 7 | . . 5 10 11 11 Naked Turns . | . . . . . . Heaviest Build 54 | 11 29 54 40 47 28 Greatest Support 40 | 20 20 40 40 40 38 Greatest Overweight (x) 2 | . 1 2 . 2 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 8 8 Average Capacity 7 | 5 9 10 4 7 8 Most Carried 8 | 2 4 6 4 8 8 Average Carried 4 | . 2 2 3 5 7 Final Capacity 10 | 6 10 10 4 8 8 Final Carried 8 | . 3 3 4 8 7 Class Distribution -------------------- 63% | Mutant 19% | Scavenger-Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1545 | 275 337 523 196 134 80 Remotely . | . . . . . . Salvage Created 1492 | 94 489 574 308 . 27 Parts 91 | 1 33 44 12 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 11 15 7 . 1 Melee 3 | . . 3 . . . Guns 13 | . 3 4 6 . . Cannons 13 | . 8 3 1 . 1 AOE 4 | . . 4 . . . Classes Destroyed 9 | 2 2 4 1 . . Builder 2 | . . 1 1 . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 . . 1 . . Operator 1 | . . 1 . . . Watcher 4 | . 3 1 . . . Swarmer 8 | . . 4 3 . 1 Grunt 20 | . 11 6 3 . . Duelist 1 | . . . 1 . . Sentry 5 | . . 5 . . . Best Kill Streak 3 | 2 3 3 3 . 1 Combat Bots Only 3 | . 3 3 3 . 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2463 | . 141 1264 612 . 446 Core 448 | . 32 155 79 . 182 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 152 | 11 47 52 19 . 23 Largest 3 | 2 2 3 2 . 2 Hottest 103 | 70 70 103 91 . 88 Shots Fired 271 | 18 76 103 38 . 36 Gun 134 | 18 30 44 19 . 23 Cannon 134 | . 46 56 19 . 13 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 191 | 7 75 67 19 . 23 Thermal 59 | 11 1 15 19 . 13 Explosive 3 | . . 3 . . . Electromagnetic 18 | . . 18 . . . Robot Hit Streak 8 | 4 7 6 6 . 8 Robot Miss Streak 5 | 3 5 5 4 . 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 170 | 10 43 62 30 . 25 Core Hits 63 | 3 22 23 11 . 4 Critical Hits 3 | . 2 . . . 1 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks 33 | . . 21 12 . . Impact 13 | . . 13 . . . Slashing 17 | . . 7 10 . . Piercing . | . . . . . . Sneak Attacks 7 | . . 2 5 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3569 | 124 660 1483 714 . 588 Guns 1358 | 124 261 375 216 . 382 Cannons 1105 | . 397 357 145 . 206 Explosions 307 | . . 307 . . . Melee 797 | . . 444 353 . . Ramming 2 | . 2 . . . . Kinetic 1614 | 25 645 417 145 . 382 Thermal 775 | 99 13 241 216 . 206 Explosive 224 | . . 224 . . . Electromagnetic 157 | . . 157 . . . Impact 238 | . . 238 . . . Slashing 559 | . . 206 353 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 163 | . 3 58 102 . . Projectiles 3 | . 3 . . . . Explosions 1 | . . 1 . . . Melee 159 | . . 57 102 . . Knockbacks 10 | . 7 . 3 . . Impact . | . . . . . . Kinetic 10 | . 7 . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 32 | . . 32 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 391 | 85 54 366 391 . 83 Average Temperature 86 | 44 17 92 161 . 29 Received Heat Transfer 696 | . 78 435 135 . 48 Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1654 | 296 37 433 555 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 195 | 10 160 180 195 . . Initial 70 | . 6 . 70 . . Average 55 | 4 57 79 41 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 20 22 7 . 8 Peak Tracking Total 5 | . 3 5 3 . 3 Tactical Retreats 4 | . . 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 1 . 2 . . Successful 3 | . 1 . 2 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Open Door 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 1 2 . . Non-combat 2 | . . . 2 . . Combat 1 | . . 1 . . . Robot Hacks Applied 3 | . . 1 2 . . parse_system 1 | . . 1 . . . no_distress 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 240 | . . . . 240 240 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 8 | . . . 6 2 . FOLLOW 1 | . . . 1 . . EXPLORE 4 | . . . 3 1 . RETURN 3 | . . . 2 1 . Ally Attacks 38 | . . . . . 38 Total Damage 1160 | . . . . . 1160 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 3 . Drone Launches 16 | . . . 11 5 . Drone Recoveries 16 | . . . 11 5 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6692 | 80 1257 1181 1757 1921 496 Spaces Moved 3717 | 37 729 512 944 1176 319 Core 6 | 6 . . . . . Treads 1320 | . . 92 944 284 . Legs 2391 | 31 729 420 . 892 319 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 160 130 120 Average Speed 149 | 108 149 165 160 141 127 Slowest Speed 180 | 120 150 180 160 180 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 3 99 42 99 89 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 2 5 . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . 24 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 24 | . . 24 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4534 | 59 822 705 1137 1435 376 Wait 433 | . 24 54 139 198 18 Move 3712 | 36 728 511 943 1175 319 Hop . | . . . . . . Pick Up 80 | 6 10 23 9 26 6 Fast Attach . | . . . . . . Attach 24 | 6 1 8 2 6 1 Detach 4 | . . . . 3 1 Swap 42 | . 5 21 6 9 1 Drop 53 | . 6 15 7 18 7 Fire 152 | 11 47 52 19 . 23 Melee 33 | . . 21 12 . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Discovered new exit (range 15) 1105 | -10/Materials | Discovered new exit (range 4) 1338 | -10/Materials | Entered another Materials area 1338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1700 | -9/Materials | Lost 4 parts (1p1u2w) 2283 | -9/Materials | Discovered new exit (range 15) 2383 | -9/Materials | Discovered new exit (range 7) 2519 | -9/Materials | Entered Mines 2736 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2738 | -9/Mines | Discovered new exit (range 5) 3002 | -9/Mines | Discovered new exit (range 13) 3016 | -9/Mines | Core integrity fell below 50% 3054 | -9/Mines | Learned Materials trap positions 3082 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3207 | -9/Mines | Discovered new exit (range 7) 3329 | -9/Mines | Build established: Scavenger-Mutant 3737 | -9/Mines | Found the Drone Emporium 3766 | -9/Mines | Found Prototype Device 3768 | -9/Mines | Identified Sensor Drone Bay 4042 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4276 | -9/Mines | Entered Zion 4338 | -7/Zion | Discovered new exit (range 26) 4443 | -7/Zion | Gained Derelict followers 4587 | -7/Zion | Learned Factory terminal intel 4644 | -7/Zion | Received a visual enhancement algorithm 4660 | -7/Zion | Build established: Mutant 4981 | -7/Zion | Found Prototype Device 4998 | -7/Zion | Identified Phasing AFG 5082 | -7/Zion | Found Prototype Processor 5083 | -7/Zion | Identified Exp. Targeting Computer 5088 | -7/Zion | Found Exp. Targeting Computer 5430 | -7/Zion | Learned Factory terminal intel 5459 | -7/Zion | Found Prototype Energy Gun 5617 | -7/Zion | Given A8's code to call for help 5695 | -7/Zion | Imprinted 5698 | -7/Zion | Declared Zion's savior 5894 | -7/Zion | Build established: Derelict-Mutant 6197 | -7/Zion | Entered Proximity Caves 6197 | -6/Proximity Caves | Accompanied by 7 allies 6648 | -6/Proximity Caves | Spotted B-75 Beast 6680 | -6/Proximity Caves | Core integrity fell below 20% 6693 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Targeting Computer fries itself beyond repair. Flexi-carbon Leg self-destruct mechanism malfunctions. Gauss Rifle fries itself beyond repair. Dropped Reflective Plating. Acquired 40 matter. Gauss Rifle self-destruct mechanism malfunctions. Acquired Flexi-carbon Leg. Dropped Mak. Leg. Acquired 10 matter. 9A-ZPZ(M) destroyed. Hvy. Ion Engine destroyed. Ion Cannon destroyed. Slug penetrates B-75 Beast. Chain reaction triggered in Rnf. Deuterium Engine. B-75 Beast suffers critical hit. Destroyed Imp. Medium Treads. Knocked back. Slug penetrates B-75 Beast. B-75 Beast IFF system glitched. Slug penetrates B-75 Beast. 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The More The Merrier Challenges ------------ None Game ------ Seed FortressSpikedProtection Manual? 0 Play Time 01:14:39 Cumulative 5.3 hours Start 2020.11.05 @ 23:24:06 End 2020.11.06 @ 15:58:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 605ec2d8-8a98-4a4f-a2ac-33a40fb59695