Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 18:44:03 Player: obl-vn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1269) 1269 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4714 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 504/550 Matter 273/300 Energy 265/265 System Corruption 0% Temperature Warning (332) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Wheel Armored Wheel Armored Wheel Armored Wheel Experimental Sensor Array Improved Signal Interpreter Hacking Suite Decoy Drone Bay Heavy Assault Rifle Heavy Assault Rifle Autogun Light Cannon Light Cannon Grenade Launcher Grenade Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Wheel Armored Wheel Armored Wheel Armored Wheel Experimental Sensor Array Improved Signal Interpreter Hacking Suite Decoy Drone Bay Heavy Assault Rifle Heavy Assault Rifle Autogun Light Cannon Light Cannon Grenade Launcher Grenade Launcher Longsword +1 [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 32 | 4 2 1 16 . 1 1 7 Power 6 | . 2 . 1 . 1 . 2 Engine 5 | . 1 . 1 . 1 . 2 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . . 4 . . . 3 Treads 5 | 2 . . . . . . 3 Leg . | . . . . . . . . Wheel 4 | . . . 4 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 5 | . . . 4 . . . 1 Device 1 | . . . 1 . . . . Storage 1 | . . . 1 . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . 1 . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 12 | 2 . 1 7 . . 1 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . . 7 . . . 1 Ballistic Cannon 1 | . . 1 . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . . . 1 . . 3 1 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 1 | . . . . . . 1 . Weapon 2 | . . . . . . 2 . Highest Loss Streak 2 | . . . 1 . . 2 1 To Critical Strikes 1 | . . . . . . 1 . Average Backups 16 | 1 4 5 18 24 24 23 20 Power 1 | . . . 1 3 2 2 2 Propulsion 4 | . 1 2 3 7 7 7 6 Utility 4 | . 2 3 4 5 5 5 4 Weapon 6 | . . . 8 9 9 9 8 Tool/Special . | . . . . . . . . Unused Backups 27 | . 2 . 7 3 . . 15 Power 1 | . . . . . . . 1 Propulsion 5 | . . . 1 . . . 4 Utility 10 | . 2 . 1 3 . . 4 Weapon 11 | . . . 5 . . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 65 62 94 100 100 98 96 Engine 8 | . 1 . 10 11 11 11 16 Core 1 | . 6 8 . . . . . Treads 8 | . 28 28 . . . . 24 Wheel 15 | . . . 20 22 22 22 2 Device 7 | . . . 9 11 11 10 . Storage 7 | . . . 10 11 11 11 9 Processor 5 | . . . 4 11 11 11 9 Hackware 2 | . . . 5 . . . . Ballistic Gun 29 | . 28 26 31 33 33 27 25 Peak Build Rating 24 | 4 7 7 21 22 23 23 24 Average Rating 15 | 1 5 5 17 20 22 22 23 On Entrance 12 | . 4 7 4 20 22 23 19 Avg Prop Armor Cover (%) 26 | 26 26 26 29 . . . . Naked Turns . | . . . . . . . . Heaviest Build 110 | 3 8 8 94 94 98 98 110 Greatest Support 60 | 3 40 40 24 24 24 24 60 Greatest Overweight (x) 4 | . . . 4 3 4 4 1 Average Overweight (x) 2 | . . . 3 3 3 3 1 Largest Inventory Capacity 25 | 5 5 5 25 25 25 25 25 Average Capacity 19 | 5 5 5 24 25 25 25 25 Most Carried 25 | 5 5 5 25 25 25 25 24 Average Carried 16 | 2 4 5 18 24 24 24 21 Final Capacity 25 | 5 5 5 25 25 25 25 25 Final Carried 25 | 2 5 5 25 25 25 25 21 Class Distribution -------------------- 36% | Gunner 30% | Mutant 20% | Tank 5% | Scientist-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scientist-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1575 | 239 161 12 736 33 . 229 165 Remotely . | . . . . . . . . Salvage Created 1760 | . 399 . 1001 . . 265 95 Parts 123 | . 21 . 75 . . 23 4 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 3 | . . . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 40 | . 6 . 18 . . 14 2 Guns 31 | . 6 . 14 . . 9 2 Cannons 4 | . . . 4 . . . . AOE 5 | . . . . . . 5 . Classes Destroyed 10 | . 5 . 4 . . 1 . Worker 2 | . 1 . 1 . . . . Builder 2 | . . . 2 . . . . Hauler 2 | . . . 2 . . . . Recycler 5 | . 1 . 4 . . . . Operator 3 | . 1 . 2 . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 19 | . . . 9 . . 10 . Grunt 15 | . 6 . 4 . . 3 2 Sentry 5 | . . . 5 . . . . Hunter 1 | . . . . . . 1 . Best Kill Streak 10 | . 6 . 10 . . 4 2 Combat Bots Only 6 | . 6 . 5 . . 4 2 Max Kills in Single Turn 2 | . 1 . 2 . . 2 2 Gunslinging 1 | . . . 1 . . . 1 Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 277 | . 42 . 111 . . 79 45 Missed 69 | . 16 . 26 . . 16 11 Hits 208 | . 26 . 85 . . 63 34 Projectile 208 | . 26 . 85 . . 63 34 Critical Strikes 6 | . . . 1 . . 3 2 Damage Taken 2204 | . 360 . 712 . . 593 539 Core 342 | . 92 . 128 . . 76 46 Absorbed by Shields 332 | . . . 104 . . 228 . Regen/Repaired (Parts) 184 | . . . 184 . . . . Core Remaining (%) 70 | 100 . 63 . . . 49 . Volleys Fired 141 | . 38 . 64 . . 32 7 Largest 3 | . 2 . 3 . . 3 3 Hottest 79 | . 40 . 79 . . 69 69 Shots Fired 359 | . 76 . 186 . . 76 21 Gun 341 | . 76 . 173 . . 71 21 Cannon 13 | . . . 13 . . . . Launcher 5 | . . . . . . 5 . Special . | . . . . . . . . Kinetic 354 | . 76 . 186 . . 71 21 Thermal . | . . . . . . . . Explosive 5 | . . . . . . 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 14 . 19 . . 14 8 Robot Miss Streak 4 | . 2 . 4 . . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 2 . 2 . . 5 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 Shots Hit Robots 234 | . 57 . 108 . . 52 17 Core Hits 93 | . 22 . 42 . . 23 6 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 4 | . 1 . 3 . . . . Destroy 3 | . 1 . 2 . . . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4033 | . 602 . 2003 . . 1136 292 Guns 3194 | . 602 . 1561 . . 745 286 Cannons 230 | . . . 230 . . . . Explosions 603 | . . . 212 . . 391 . Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 3424 | . 602 . 1791 . . 745 286 Thermal 212 | . . . 212 . . . . Explosive 391 | . . . . . . 391 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . 7 . . 16 . Projectiles 7 | . . . 7 . . . . Explosions 16 | . . . . . . 16 . Melee . | . . . . . . . . Knockbacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Kinetic 3 | . . . 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 39 | . . . . . . 39 . Shots 1 | . . . . . . 1 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 351 | . 22 . 12 . . 98 351 Average Temperature 58 | . 8 . 6 . . 44 203 Received Heat Transfer 819 | . 198 . 90 . . 189 342 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . 100 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 92 | 100 100 100 83 100 . 100 100 Level 1 7 | . . . 16 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 245 | . 150 1 245 78 . 186 88 Initial 78 | . . 1 . 78 . . 68 Average 84 | . 47 . 115 33 . 106 60 Influence Increases 1291 | . 212 . 653 . . 376 50 Destroy 0b10 Robot/C 800 | . 120 . 360 . . 280 40 Destroy 0b10 Robot/NC 85 | . 20 . 65 . . . . Destroy Leader 190 | . 32 . 98 . . 50 10 Successful Hack 25 | . 10 . 15 . . . . Disable Machine 75 | . . . 60 . . 15 . Destroy Structure 71 | . . . 40 . . 31 . Lose Combat Pursuer 45 | . 30 . 15 . . . . Influence Decreases 1213 | . 207 5 452 201 . 200 148 Entered New Map 235 | . . 4 . 123 . . 108 Time Decay 928 | . 207 1 442 78 . 170 30 Lost Part 50 | . . . 10 . . 30 10 Squads Dispatched 5 | . 2 . 2 . . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 2 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 12 . 25 . . 14 7 Peak Tracking Total 7 | . 7 . 6 . . 4 4 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . . . 2 . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 5 | . . . 4 . . 1 . Max in Single Turn 2 | . . . 2 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 20 | . 7 . 11 1 1 . . Terminals 12 | . 5 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 64 | . 16 . 46 1 1 . . Successful 40 | . 8 . 30 1 1 . . Failed 24 | . 8 . 16 . . . . Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 34 | . 12 . 21 . 1 . . Terminals 35 | . 13 . 22 . . . . Fabricators . | . . . . . . . . Repair Stations 14 | . . . 14 . . . . Recycling Units 5 | . 3 . 2 . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . 1 1 1 . . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . 11 . . . . Scan Component 6 | . . . 6 . . . . Repair 5 | . . . 5 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 8 | . . . 8 . . . . Retrieve Study 8 | . . . 8 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 7 . 9 . . . . Terminals 14 | . 6 . 8 . . . . Track 1 | . . . 1 . . . . Botnet 2 | . 1 . 1 . . . . Detonate 1 | . . . 1 . . . . Operators 1 | . . . 1 . . . . Skim 9 | . 5 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Mask 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 16 | . 7 . 9 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 8 | . . . 8 . . . . Parts Repaired 5 | . . . 5 . . . . Time 154 | . . . 154 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . 4 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 2991 | 35 709 64 1275 205 279 351 73 Spaces Moved 1849 | 51 559 80 609 160 210 164 16 Core 583 | 51 444 61 27 . . . . Treads 150 | . 115 19 . . . . 16 Legs . | . . . . . . . . Wheels 1116 | . . . 582 160 210 164 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 125 125 125 200 Average Speed 109 | 50 72 76 129 125 131 139 200 Slowest Speed 200 | 50 160 160 140 125 140 140 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 2 75 33 54 35 60 34 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . . . 56 . . 32 . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 86 | . . . 54 . . 32 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2541 | 59 795 83 966 166 212 222 38 Wait 438 | . 187 . 220 2 . 23 6 Move 1842 | 50 558 79 608 159 209 163 16 Hop . | . . . . . . . . Pick Up 57 | 5 7 . 41 2 1 1 . Fast Attach 6 | 1 . 1 4 . . . . Attach 20 | 3 1 . 11 . . 1 4 Detach . | . . . . . . . . Swap 11 | . 1 . 3 . 1 2 4 Drop 25 | . 3 3 15 3 1 . . Fire 141 | . 38 . 64 . . 32 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 36 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 10) 259 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Learned location of Recycling (-8) 613 | -10/Materials | Learned location of 2 exits from Mines 646 | -10/Materials | Learned Storage emergency access door positions 669 | -10/Materials | Learned location of 1 exit from Recycling 684 | -10/Materials | Learned 4 Subcaves zone layouts 687 | -10/Materials | Loaded intel: 2 recycling unit locations 690 | -10/Materials | Learned location of 1 exit from Recycling 703 | -10/Materials | Identified exit to Subcaves 725 | -10/Materials | Learned 4 Recycling zone layouts 745 | -10/Materials | Entered Mines 746 | -10/Mines | Identified exit to Materials 793 | -10/Mines | Learned Materials trap positions 797 | -10/Mines | Discovered exit to Materials (range 15) 798 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 810 | -9/Materials | Loaded intel: 10 trap records 969 | -9/Materials | Discovered new exit (range 15) 1248 | -9/Materials | Build established: Tank 1656 | -9/Materials | Discovered new exit (range 13) 1833 | -9/Materials | Discovered new exit (range 7) 1878 | -9/Materials | Build established: Gunner 1887 | -9/Materials | Repaired Hvy. Assault Rifle+ 1920 | -9/Materials | Repaired Hvy. Assault Rifle+ 1953 | -9/Materials | Repaired Hvy. Assault Rifle+ 1986 | -9/Materials | Repaired Shield Generator 2013 | -9/Materials | Repaired Lgt. Treads+ 2084 | -9/Materials | Entered Mines 2135 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2139 | -9/Mines | Found Prototype Device 2210 | -9/Mines | Found the Drone Emporium 2216 | -9/Mines | Found Prototype Device 2284 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2284 | -9/Mines | Discovered new exit (range 5) 2289 | -9/Mines | Entered Exiles 2319 | -9/Exiles | Met 8R-AWN 2341 | -9/Exiles | Met EX-HEX 2378 | -9/Exiles | Met EX-BIN 2393 | -9/Exiles | Aligned with FarCom system 2394 | -9/Exiles | Given EX-Vault access code 2423 | -9/Exiles | Opened EX-Vault 2433 | -9/Exiles | Found Longsword +1 2460 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2502 | -9/Exiles | Met EX-DEC 2553 | -9/Exiles | Discovered new exit (range 10) 2568 | -9/Exiles | Left Exiles lab with Longsword +1 2568 | -9/Exiles | Entered Mines 2809 | -8/Mines | Core integrity fell below 50% 2857 | -8/Mines | Discovered new exit (range 15) 2919 | -8/Mines | Entered Materials 2919 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2929 | -8/Materials | Discovered new exit (range 15) 2992 | -8/Materials | Self-destructed Last Messages --------------- 02961_ C-30 ARC bursts open, deploying its payload. 02961_ G-50 Soldier unfolds itself. 02961_ G-47 Trooper unfolds itself. 02975_ Critical hit (Burn: +37). 02976_ Slammed into G-47 Trooper. 02977_ Acquired 70 matter. 02981_ Critical hit (Burn: +37). 02982_ G-47 Trooper destroyed. 02982_ Switching to secondary target: G-50 Soldier. 02982_ G-50 Soldier destroyed. 02983_ Acquired 58 matter. 02985_ C-30 ARC bursts open, deploying its payload. 02985_ G-50 Soldier unfolds itself. 02985_ G-47 Trooper unfolds itself. 02988_ Acquired 37 matter. 02989_ R-06 Scavenger collects Carbon-fiber Leg. 02991_ Imp. Ion Engine+ destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????#! ????#####?????????????????? | | ????????????????????# "???# #?????????????????? | | ????????????????????? "???# #?????????????????? | | ?????????????????????? ??# #?????????????????? | | ????????????????????####;### #?????????????????? | | ???????????????###### @ [ #?????????????????? | | ??????????? u g !* #?????????????????? | | ?????????? g% g rg #?????????????????? | | ??????????? ######## #### #?????????????????? | | ????????????????????# ???# #?????????????????? | | ????????????????????# ????# #?????????????????? | | ?????????w??????????# ????# g#?????????????????? | | ????????????????????# ?????# #?????????????????? | | ????????????????????# ?????# #?????????????????? | | ????????????????????#??????# #?????????????????? | | ??????????????????????????? g ?????????????????? | | ??????????????????????????? ?g??w????????????? | | ??????????????????????????# < ????????????????? | | ??????????????????????????# ????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ?????????????????????????? #????????????????? | | ??????????????????????????! !#????????????????? | | ??????????????????????????#!!!!##????????????????? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 51% | -9/Materials Hvy. Assault Rifle | 63% | -9/Materials Hvy. Assault Rifle | 73% | -9/Materials Shield Generator | 73% | -9/Materials Lgt. Treads | 66% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Autogun | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidScatterShredder Manual? 0 Play Time 00:26:36 Cumulative 107.4 hours Start 2026.04.06 @ 18:14:51 End 2026.04.06 @ 18:44:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10a19273-5f0e-43b4-9924-9c88d716f9c5