Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 22:44:37 Player: Rico Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2349) 2349 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 5567 Bonus ------- Pacifist 200 Entered Garrisons 200 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 99/100 System Corruption 28% Temperature Warning (376) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Wheel Compact Wheel Heat Sink Medium Battery High-capacity Battery Trap Extractor Arc Projector Beam Rifle Pulse Rifle Shotgun Minigun [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 2 | . . . 1 1 . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 99 | 7 3 17 25 26 21 Power 23 | 1 . 4 7 7 4 Engine 16 | 1 . 4 5 6 . Core 7 | . . . 2 1 4 Reactor . | . . . . . . Propulsion 27 | 2 . 5 7 5 8 Treads 12 | . . 3 7 2 . Leg 13 | 2 . . . 3 8 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 1 5 5 8 3 Device 10 | . . 1 2 6 1 Storage 8 | 1 . 3 2 . 2 Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 26 | 3 2 3 6 6 6 Energy Gun 12 | 1 1 2 2 1 5 Energy Cannon 6 | . . 1 1 3 1 Ballistic Gun 5 | 2 . . 1 2 . Ballistic Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 53 | . . 8 5 14 26 Power 14 | . . 2 2 5 5 Propulsion 17 | . . 3 . 4 10 Utility 11 | . . 2 2 3 4 Weapon 11 | . . 1 1 2 7 Highest Loss Streak 22 | . . 7 5 9 22 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 90 | . 88 94 89 88 87 Engine 13 | . 14 21 12 14 . Core 5 | . . . 4 5 15 Treads 11 | . . 2 23 21 . Leg 10 | . 28 10 . 2 27 Wheel 2 | . . 8 2 . . Device 6 | . . 4 10 7 4 Storage 12 | . 14 16 16 7 9 Processor 6 | . . . 2 11 14 Protection 2 | . 2 8 . . . Energy Gun 6 | . 14 10 5 2 7 Energy Cannon 5 | . . 5 4 9 3 Ballistic Gun 3 | . 14 6 . 2 2 Ballistic Cannon 1 | . . . 6 . . Peak Build Rating 37 | 6 7 14 27 37 31 Average Rating 21 | 4 6 11 22 30 25 On Entrance 11 | . 6 7 14 22 21 Naked Turns 1 | . . . . . 1 Heaviest Build 66 | 11 14 40 46 66 46 Greatest Support 82 | 20 20 40 60 82 40 Greatest Overweight (x) 15 | 3 . 1 3 15 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 15 15 14 Most Carried 15 | 6 8 9 15 15 12 Average Carried 10 | 4 6 7 12 12 8 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 14 | 6 8 8 14 8 2 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1717 | 165 . 315 629 334 274 Remotely . | . . . . . . Salvage Created 2526 | . . 443 531 986 566 Parts 132 | . . 30 36 40 26 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 55 | . . 13 15 14 13 Melee 2 | . . . 2 . . Guns 18 | . . 10 1 3 4 Cannons 32 | . . 2 12 11 7 Classes Destroyed 10 | . . 4 3 3 . Worker 5 | . . . 3 2 . Builder 2 | . . . 1 1 . Recycler 3 | . . . . 3 . Operator 1 | . . 1 . . . Watcher 2 | . . . 2 . . Swarmer 10 | . . 6 4 . . Grunt 32 | . . 3 8 9 12 Duelist 1 | . . . . 1 . Sentry 8 | . . 4 3 1 . Programmer 4 | . . . . 3 1 Best Kill Streak 9 | . . 5 9 4 3 Combat Bots Only 5 | . . 5 4 3 3 Max Kills in Single Turn 2 | . . 2 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 687 | . . 172 165 184 166 Missed 164 | . . 40 34 54 36 Damage Taken 7284 | . . 1417 1716 1875 2276 Core 1189 | . . 241 241 145 562 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 100 39 56 . . Volleys Fired 221 | . . 52 60 56 53 Largest 2 | . . 2 2 2 2 Hottest 140 | . . 119 120 140 128 Shots Fired 385 | . . 88 104 106 87 Gun 174 | . . 70 13 31 60 Cannon 211 | . . 18 91 75 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 161 | . . 33 79 31 18 Thermal 189 | . . 37 12 75 65 Explosive . | . . . . . . Electromagnetic 35 | . . 18 13 . 4 Robot Hit Streak 13 | . . 13 6 9 13 Robot Miss Streak 6 | . . 3 6 4 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 5 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 237 | . . 58 56 64 59 Core Hits 115 | . . 22 27 40 26 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 8 | . . 3 2 2 1 Burn 3 | . . 2 . . 1 Meltdown 1 | . . . . 1 . Destroy 2 | . . 1 . 1 . Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4904 | . . 770 1426 1625 1083 Guns 1726 | . . 489 159 364 714 Cannons 3123 | . . 280 1244 1231 368 Explosions . | . . . . . . Melee . | . . . . . . Ramming 55 | . . 1 23 30 1 Kinetic 1699 | . . 185 942 364 208 Thermal 2573 | . . 304 185 1231 853 Explosive . | . . . . . . Electromagnetic 577 | . . 280 276 . 21 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 28 | . . . 2 7 28 Average Corruption 6 | . . . 2 4 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . . . 13 26 Message Errors 8 | . . . . 2 6 Matter Fused 10 | . . . . 2 8 Heat Flow Errors 10 | . . . . 4 6 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 4 | . . . . 3 1 Misfires 2 | . . . . . 2 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 59 | . . . 50 . 9 Projectiles 59 | . . . 50 . 9 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . 10 . . Impact . | . . . . . . Kinetic 9 | . . . 9 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 14 | . . . 6 6 2 Targets Rammed 20 | . . 1 10 6 3 Kicked 2 | . . 1 . . 1 Crushed 4 | . . . 4 . . Highest Temperature 557 | . . 429 349 390 557 Average Temperature 132 | . . 159 64 113 179 Received Heat Transfer 3027 | . . 396 873 561 1197 Effects 22 | . . 5 . 3 14 Shutdowns 8 | . . 3 . 2 3 Energy Bleed 3 | . . . . 1 2 Interference 3 | . . 1 . . 2 Matter Decay 3 | . . 1 . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 3 | . . 2 1 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 1 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 8 | . . 2 . 3 3 Heat Transferred 4847 | . . 962 296 1813 1776 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 373 | . 20 185 373 179 289 Initial 108 | . . 8 39 108 74 Average 124 | . 11 91 203 88 178 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 79 | 100 100 100 40 100 54 Level 1 20 | . . . 59 . 45 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 3 4 . Investigation 2 | . . . 2 . . Extermination 3 | . . . . 3 . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 1 19 21 25 18 Peak Tracking Total 7 | . 1 7 6 5 7 Tactical Retreats 6 | . . 1 3 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 8 | . 2 3 1 2 . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 6 4 5 4 . Successful 14 | . 5 4 3 2 . Failed 5 | . 1 . 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . 3 . . Terminals 10 | . 3 2 5 . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 2 2 3 . . Record 3 | . . . 3 . . Emergency Access Points 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 3 | . 3 . . . . Retrieved Matter 3 | . 3 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4226 | 90 156 1041 826 1266 847 Spaces Moved 2200 | 59 125 667 392 578 379 Core 20 | 16 . . . 1 3 Treads 844 | . . 33 296 515 . Legs 861 | 43 125 255 . 62 376 Wheels 475 | . . 379 96 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 95 95 158 50 Average Speed 151 | 124 120 126 151 177 173 Slowest Speed 800 | 200 120 240 250 800 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 25 37 25 13 40 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 15 | . . . 15 . . Melee . | . . . . . . Projectile 15 | . . . 15 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2681 | 72 129 781 511 710 478 Wait 47 | 1 . 28 . 18 . Move 2192 | 58 124 666 391 577 376 Hop . | . . . . . . Pick Up 45 | 6 2 9 11 11 6 Fast Attach 33 | 6 1 4 8 7 7 Attach 32 | . . 8 5 8 11 Detach 10 | . . 2 5 2 1 Swap 34 | 1 2 5 12 11 3 Drop 32 | . . 6 9 14 3 Fire 221 | . . 52 60 56 53 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 2 | . . 1 . . 1 Crush 16 | . . . 10 6 . Escape Stasis 10 | . . . . . 10 Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 306 | -9/Materials | Build established: Mutant 802 | -9/Materials | Lost 7 parts (2p2n2u1w) 809 | -9/Materials | Core integrity fell below 50% 1240 | -9/Materials | Discovered new exit (range 14) 1288 | -9/Materials | Entered another Materials area 1288 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1795 | -8/Materials | Lost 5 parts (2p2u1w) 1886 | -8/Materials | Discovered new exit (range 16) 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2279 | -7/Factory | Build established: Scavenger-Mutant 3183 | -7/Factory | Build established: Mutant 3197 | -7/Factory | Lost 9 parts (3p2n2u2w) 3286 | -7/Factory | Garrison activated, responded to threat 3374 | -7/Factory | Identified exit to Garrison 3380 | -7/Factory | Entered Garrison 3456 | -7/Garrison | Triggered checkpoint 3514 | -7/Garrison | Lost 3 parts (1p1n1w) 3542 | -7/Garrison | Triggered checkpoint 3786 | -7/Garrison | Triggered checkpoint 3796 | -7/Garrison | Build established: Scavenger-Mutant 3884 | -7/Garrison | Triggered checkpoint 4034 | -7/Garrison | Discovered new exit (range 9) 4053 | -7/Garrison | Identified exit to Factory 4060 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4178 | -7/Garrison | Core integrity fell below 50% 4184 | -7/Garrison | System corruption reached 10% 4219 | -7/Garrison | Core integrity fell below 20% 4227 | -7/Garrison | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 04212_ Overheating: Lgt. Nuclear Core damaged (-7). 04212_ Beam Rifle destroyed. 04213_ Overheating: Matter decay (-35). 04213_ Slammed into B-48 Gladiator. 04214_ Lgt. Nuclear Core destroyed. 04215_ Overheating: Matter decay (-43). 04215_ Knocked back. 04216_ Overheating: System interference. 04216_ Particle Gun temporarily disabled. 04220_ Critical hit (Burn: +37). 04222_ System corrupted: Heat flow error (+171). 04222_ Slammed into B-48 Gladiator. 04222_ Particle Gun broken. 04222_ Destabilizing: Short circuit. 04224_ Lrg. Storage Unit destroyed. 04224_ System corrupted by crushing effect (+2). 04226_ Broken Particle Gun destroyed. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# ##""""######?????????????????????? | | ????????????# ####??????????????????? | | ????????????# ???????????????????? | | ????????????# ????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ## ##^ ^###???????????????????? | | ????????????" #???????????????????? | | ????????????" ^ b #???????????????????? | | ????????????" ^ @ #???????????????????? | | ????????????" ^ #???????????????????? | | ????????????# ## ## g ###???????????????????? | | ??########### ## ## ##########????????????? | | ??# *%% #????????????? | | ??# ] =g=% #????????????? | | ??# ######## !% =* ###+### #????????????? | | ??# ## #???##%%## ## ##?? #?# #????????????? | | ??# ## #????#= ## ## #????#?# #????????????? | | ??# ## #????# ######## #??????# #????????????? | | ??# ## ###### #??????# #??????# #????????????? | | ??# ## # #??????# #??????# #????????????? | | ??# #### #### #??????# #??????# #????????????? | | ### ####=#### #??????# #??????# #????????????? | | !% #??????# ######## ############## | | | #??????# # | | ### ########### #??????# ^^ # | | ## #?????????# #??????####### ################ # | | ## #?????????# #????????????# #??????????????# # | | ## #?????????# #????????????# #??????????????# # | | ### #?????????# #????????????# #??????#####???# # | | ??# #?????????# #????????????# #??????# #"#???# # | | ??# #?????????#[#????????????# #??????# "#???# # | | ??# #?????????# #????????????# #??????# "#???# | | ??# #?????????#%#????????????# #??????#%="#???# < | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV Power Corrupts Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed ZioniteSwordPower Manual? 0 Play Time 01:14:32 Cumulative 2.1 hours Start 2024.10.07 @ 19:39:15 End 2024.10.07 @ 22:44:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 140x60 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7522525a-5d0b-4023-a9cd-d2ccb02b9599