Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.28 @ 20:23:37 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (932) 932 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 2739 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 526/550 Matter 239/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON (3) ------- Assault Rifle Assault Rifle Minigun > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Cooling System Cooling System Structural Scanner Sensor Array Seismic Detector Advanced Targeting Computer Minigun Minigun Minigun Light Cannon Light Cannon Light Cannon Missile Launcher Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Cooling System Cooling System Structural Scanner Sensor Array Seismic Detector Advanced Targeting Computer Assault Rifle Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Maul [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 26 | 7 3 10 6 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads 7 | 2 . 5 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 2 3 Device 2 | . . . 2 Storage 2 | 1 . 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | 3 2 2 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 9 | 3 2 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 97 99 Engine 11 | . 14 11 9 Treads 28 | . 28 30 27 Device 2 | . . . 9 Storage 11 | . 14 11 9 Processor 6 | . 12 . 8 Protection 6 | . . 10 9 Ballistic Gun 29 | . 28 33 27 Naked Turns . | . . . . Heaviest Build 61 | 13 14 59 61 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 3 | 3 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 13 | 7 8 15 20 Most Carried 20 | 2 8 18 20 Average Carried 10 | . 3 11 18 Final Capacity 20 | 8 8 20 20 Final Carried 20 | 2 7 18 20 Class Distribution -------------------- 33% | Mutant 21% | Tank 19% | Scavenger-Tank 17% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1073 | 180 177 571 145 Remotely . | . . . . Salvage Created 1285 | . 198 884 203 Parts 83 | . 14 52 17 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 26 | . 3 16 7 Guns 26 | . 3 16 7 Classes Destroyed 10 | . 5 4 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 3 | . . 3 . Recycler 1 | . 1 . . Mechanic 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 6 | . 2 . 4 Grunt 16 | . 1 13 2 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 6 3 Combat Bots Only 6 | . 2 6 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 996 | . 147 507 342 Core 92 | . 27 41 24 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 89 89 . Volleys Fired 90 | . 28 46 16 Largest 3 | . 2 3 3 Hottest 68 | . 40 63 68 Shots Fired 242 | . 56 138 48 Gun 242 | . 56 138 48 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 242 | . 56 138 48 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 18 | . 7 16 18 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 159 | . 33 97 29 Core Hits 63 | . 9 39 15 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2011 | . 327 1343 341 Guns 2011 | . 327 1343 341 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2011 | . 327 1343 341 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 40 | . 12 40 30 Average Temperature 13 | . 6 13 14 Received Heat Transfer 414 | . 36 279 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 469 | . 117 469 413 Initial 141 | . . 9 141 Average 196 | . 49 256 307 Maximum Alert Level 2 | . . 2 2 Low Security (%) 48 | 100 100 27 12 Level 1 44 | . . 63 72 Level 2 7 | . . 9 15 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 10 22 11 Peak Tracking Total 7 | . 3 7 7 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 4 | . 1 3 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 7 . Successful 4 | . . 4 . Failed 6 | . 3 3 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 10 | . 3 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Terminal Index 1 | . . 1 . Locate Traps 1 | . . 1 . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1529 | 72 440 656 361 Spaces Moved 631 | 39 170 268 154 Core 4 | 4 . . . Treads 627 | 35 170 268 154 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 166 | 157 160 160 185 Slowest Speed 240 | 200 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 25 25 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 923 | 46 288 393 196 Wait 137 | . 79 49 9 Move 628 | 38 169 267 154 Hop . | . . . . Pick Up 27 | 1 6 13 7 Fast Attach 8 | 6 1 1 . Attach 6 | . . 2 4 Detach 1 | . . 1 . Swap 12 | 1 2 7 2 Drop 14 | . 3 7 4 Fire 90 | . 28 46 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 10) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 842 | -9/Materials | Build established: Tank 1139 | -9/Materials | Discovered new exit (range 16) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x2 1530 | -8/Materials | Self-destructed Last Messages --------------- 01272_ Slug penetrates Wall. 01278_ H-55 Commando destroyed. 01285_ Acquired 9 matter. 01337_ S-10 Pest destroyed. 01340_ Acquired 16 matter. 01347_ K-01 Serf collects debris. 01356_ U-05 Engineer builds a Door. 01431_ Processing Tank disabled. 01434_ S-10 Pest destroyed. 01438_ Acquired 12 matter. 01442_ Dropped Hvy. Assault Rifle. 01445_ U-05 Engineer builds a Door. 01457_ Acquired Minigun. 01459_ Dropped Assault Rifle. 01459_ Acquired Minigun. 01461_ Dropped Lgt. Cannon. 01462_ Acquired Minigun. 01474_ S-10 Pest destroyed. 01477_ Acquired 11 matter. 01529_ Acquired Missile Launcher. 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