Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 18:13:56 // Halloween2020/ForbiddenLore

Player: Sherlockkat

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (199)     995
Value Destroyed (6345)     6345
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (3711)               3711
              TOTAL SCORE: 17911

 Bonus
-------
High Alert Combat Kills    526
Follower Combat Kills      118
Entered Garrisons          800
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/1000
Matter                     257/300
Energy                     17/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Immobile (Siege)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Heavy Treads
           Nuclear Pulse Array
>          --- UTILITY (9) ------
     Large Storage Unit
           Visual Processing Unit
           Hacking Suite
>          --- WEAPON (3) -------
  Improved Arc Projector
>          --- INVENTORY (10) ---
    Medium Treads
  Advanced Shield Generator
           EMP Blaster
  Improved Remote Datajack
           Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Medium Treads
                Carbon-fiber Leg
        Compact Wheel
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Focal Shield
       Improved Shield Generator
                Relay Coupler [NC]
                Relay Coupler [Grunt]
>               --- WEAPON -----------
                Lightning Gun
       Improved EM Pulse Cannon
       Improved Remote Datajack
>               --- INVENTORY --------
       Improved Heat Sink
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
       Advanced Sensor Array
       Improved Targeting Computer
                Core Analyzer
       Improved Weapon Cycler
       Improved Weapon Cycler
                Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Tesla Rifle
                Wave Gun
                Variable Charge Gun
       Improved Light Cannon
       Advanced Assault Cannon
                EMP Blaster
          Heavy Rocket Launcher
                Remote Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             198  | 6   4   3   9   20  1   4   22  6   22  17  8   16  3   .   5   14  13  13  12  
  Power                    14   | 1   .   .   1   2   .   .   3   .   1   .   1   1   .   .   .   1   1   1   1   
    Engine                 6    | 1   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   8    | .   .   .   .   .   .   .   2   .   1   .   1   1   .   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   .   2   3   3   .   .   7   3   8   4   1   3   1   .   .   3   3   .   3   
    Treads                 39   | 2   .   2   3   3   .   .   7   3   8   4   1   3   1   .   .   .   1   .   1   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  46   | 1   2   1   2   2   1   .   4   1   3   7   2   6   .   .   3   3   1   5   2   
    Device                 11   | .   .   .   .   .   .   .   1   .   1   3   1   1   .   .   1   1   1   1   .   
    Storage                7    | 1   1   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
    Protection             19   | .   1   .   1   2   .   .   2   1   2   2   1   3   .   .   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   2   .   3   13  .   4   8   2   10  6   4   6   2   .   2   7   8   7   6   
    Energy Gun             19   | .   1   .   .   3   .   1   2   .   .   .   .   3   .   .   .   1   4   3   1   
    Energy Cannon          28   | .   .   .   1   4   .   1   2   .   5   5   1   1   1   .   1   2   1   .   3   
    Ballistic Gun          12   | 2   1   .   1   2   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   1   5   1   1   2   .   .   1   2   2   2   .   
    Launcher               13   | .   .   .   1   4   .   .   1   .   .   .   2   .   1   .   .   2   1   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
Parts Lost                 66   | .   1   .   4   9   .   .   2   2   2   1   5   3   2   .   .   12  5   14  4   
  Power                    10   | .   .   .   1   1   .   .   2   .   .   .   1   .   .   .   .   1   1   2   1   
  Propulsion               19   | .   .   .   2   4   .   .   .   .   .   .   1   2   1   .   .   3   3   3   .   
  Utility                  11   | .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   3   1   3   .   
  Weapon                   26   | .   1   .   1   3   .   .   .   1   1   1   2   1   1   .   .   5   .   6   3   
  Highest Loss Streak      11   | .   1   .   2   7   .   .   1   1   1   1   5   3   1   .   .   5   3   11  4   
Average Slot Usage (%)     91   | .   99  100 98  88  67  87  90  99  98  95  94  99  98  92  91  82  79  70  27  
  Engine                   3    | .   14  14  11  10  11  11  1   .   .   .   .   .   .   .   .   .   .   .   1   
  Core                     5    | .   .   .   .   .   .   .   7   9   8   7   6   6   7   7   6   5   5   4   .   
  Treads                   22   | .   28  28  32  23  22  22  25  27  26  23  22  22  23  23  20  9   .   4   3   
  Device                   6    | .   .   .   .   .   .   .   7   9   7   11  15  7   7   7   7   8   11  13  .   
  Storage                  19   | .   14  26  22  22  22  22  18  18  18  19  23  23  23  23  20  20  17  14  1   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   6   7   7   6   6   5   8   5   
  Protection               8    | .   13  1   4   10  11  11  8   9   8   10  6   6   7   7   11  10  4   .   .   
  Energy Gun               4    | .   5   14  1   7   .   10  10  2   .   .   .   6   13  7   6   2   7   3   .   
  Energy Cannon            5    | .   .   .   7   5   .   .   2   9   8   13  7   2   .   .   4   3   3   3   2   
  Ballistic Gun            4    | .   22  14  12  4   .   10  7   7   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   8   16  7   10  12  5   .   4   6   2   1   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Heaviest Build             115  | 10  25  40  44  47  56  66  76  77  75  108 108 112 108 104 111 115 113 112 44  
  Greatest Support         84   | 40  40  40  60  68  48  48  68  68  84  84  78  73  74  74  74  74  45  30  70  
  Greatest Overweight (x)  36   | .   .   .   2   1   1   1   1   1   2   1   1   1   2   1   1   36  7   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   .   .   1   1   1   1   1   2   2   2   .   
Largest Inventory Capacity 26   | 6   10  16  16  16  18  18  18  18  18  26  26  26  26  26  26  26  26  26  10  
  Average Capacity         19   | 5   6   15  16  16  16  18  18  18  18  21  26  26  26  26  26  26  26  23  5   
  Most Carried             26   | 4   10  13  16  16  16  17  18  18  18  23  23  25  25  24  26  26  22  21  6   
  Average Carried          17   | 1   5   12  14  14  15  16  17  17  17  19  20  20  24  24  23  22  20  17  4   
  Final Capacity           26   | 6   10  16  16  16  18  18  18  18  18  26  26  26  26  26  26  26  26  4   10  
  Final Carried            25   | 4   10  13  16  15  16  17  17  17  18  23  19  25  24  24  24  17  21  4   5   

 Class Distribution 
--------------------
 28% | Mutant
 17% | Scavenger-Skirmisher
 16% | Hauler-Mutant
 12% | Skirmisher
  8% | Hauler-Tank
  8% | Bothacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Garrison
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Lower Caves
          Hauler-Tank | -6/Factory
     Bothacker-Mutant | -6/Garrison
     Bothacker-Mutant | -5/Factory
     Bothacker-Mutant | -5/Garrison
               Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  
Matter Collected           4592 | 248  189  43   281  417  .    91   254  300  465  443  228  509  6    .    .    350  437  206  125  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7496 | .    328  .    727  158  .    54   1460 781  445  746  475  783  .    .    .    563  712  55   209  
  Parts                    400  | .    22   .    49   9    .    3    87   42   33   33   15   33   .    .    .    28   26   7    13   
Haulers Intercepted        15   | .    1    .    2    .    .    .    3    .    3    2    .    2    .    .    .    .    1    .    1    
Recyclers Shooed           3    | .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  134  | .   6   .   16  13  .   1   22  16  8   8   10  8   .   .   .   18  5   2   1   
  Guns                     57   | .   6   .   11  9   .   1   20  5   1   .   .   2   .   .   .   .   2   .   .   
  Cannons                  52   | .   .   .   5   1   .   .   2   11  7   7   7   5   .   .   .   4   1   2   .   
  AOE                      21   | .   .   .   .   3   .   .   .   .   .   1   3   .   .   .   .   12  2   .   .   
Classes Destroyed          16   | .   6   .   3   2   .   1   2   .   .   1   .   .   .   .   .   1   .   .   .   
  Worker                   11   | .   1   .   .   .   .   .   3   .   .   1   .   2   .   .   .   .   3   .   1   
  Builder                  6    | .   .   .   1   .   .   .   2   .   1   1   .   .   .   .   .   .   1   .   .   
  Tunneler                 3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Hauler                   15   | .   1   .   2   .   .   .   3   .   3   2   .   2   .   .   .   .   1   .   1   
  Recycler                 12   | .   1   .   1   1   .   .   1   .   .   3   .   3   .   .   .   .   2   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  15   | .   1   .   1   .   .   .   3   1   3   2   .   2   .   .   .   .   1   .   1   
  Swarmer                  36   | .   1   .   8   4   .   .   3   7   2   .   .   .   .   .   .   11  .   .   .   
  Grunt                    42   | .   5   .   5   .   .   .   15  1   2   1   6   1   .   .   .   5   1   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   3   .   .   .   3   3   2   2   2   4   .   .   .   .   1   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   1   .   2   2   3   1   2   .   .   .   .   1   2   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   2   .   5   5   .   1   5   5   2   3   10  3   .   .   1   8   3   1   2   
  Combat Bots Only         10   | .   2   .   4   5   .   1   4   5   2   2   10  1   .   .   .   8   2   1   1   
Max Kills in Single Turn   3    | .   1   .   2   2   .   1   2   1   2   2   1   2   .   .   1   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  
Damage Taken               11194 | .    510  14   783  746  .    55   635  616  435  504  923  813  375  .    .    1639 538  1824 784  
  Core                     1831  | .    58   .    118  21   .    .    58   34   55   79   104  65   79   .    .    160  64   726  210  
  Absorbed by Shields      156   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    85   .    
Core Remaining (%)         74    | 100  .    76   .    .    .    65   .    .    73   .    .    .    .    53   .    81   .    .    .    
Volleys Fired              430   | 1    41   1    53   44   .    1    18   39   28   44   18   43   4    .    1    41   26   20   7    
  Largest                  3     | 2    2    2    2    2    .    2    3    3    3    3    3    3    1    .    1    3    3    3    1    
  Hottest                  215   | 40   85   85   88   115  .    83   161  159  148  184  184  171  80   .    39   203  215  195  81   
Shots Fired                982   | 2    81   2    99   72   .    5    114  110  78   101  33   96   5    .    1    85   62   29   7    
  Gun                      449   | 2    81   2    73   50   .    5    102  42   5    .    .    39   1    .    .    .    36   8    3    
  Cannon                   493   | .    .    .    26   13   .    .    11   68   73   101  27   57   2    .    .    71   22   18   4    
  Launcher                 37    | .    .    .    .    9    .    .    1    .    .    .    6    .    2    .    1    14   4    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  553   | 2    66   1    68   35   .    4    78   59   56   39   21   42   .    .    .    50   14   18   .    
  Thermal                  178   | .    15   1    31   22   .    .    .    .    .    33   3    15   2    .    .    21   28   7    .    
  Explosive                22    | .    .    .    .    9    .    .    .    .    .    .    .    .    2    .    1    6    4    .    .    
  Electromagnetic          226   | .    .    .    .    6    .    1    36   51   22   29   9    39   1    .    .    8    16   1    7    
  Robot Hit Streak         21    | 1    16   8    13   7    .    5    16   12   12   14   17   21   .    .    .    10   6    10   6    
  Robot Miss Streak        6     | 1    4    1    5    6    .    .    3    6    1    3    2    3    .    .    1    2    3    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               76    | .    .    .    .    .    .    3    73   .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           642   | 1    59   2    68   32   .    5    85   71   53   60   23   69   .    .    .    50   35   23   6    
  Core Hits                322   | .    32   3    29   27   .    2    45   30   21   26   16   23   .    .    3    29   27   5    4    
  Critical Hits            28    | .    1    .    5    .    .    .    3    3    5    1    2    1    .    .    .    5    1    1    .    
  Critical Kills           8     | .    .    .    .    .    .    .    2    3    1    .    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 16    | .    1    .    3    .    .    .    1    .    4    1    1    .    .    .    .    4    .    1    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16985 | 20   627  40   1008 634  .    99   2616 1359 1356 2056 870  1746 .    .    208  2160 1400 475  311  
  Guns                     5857  | 20   627  40   536  347  .    99   2249 464  35   .    .    650  .    .    .    .    561  195  34   
  Cannons                  7893  | .    .    .    472  53   .    .    86   868  1255 1747 489  1062 .    .    .    1037 411  280  133  
  Explosions               3165  | .    .    .    .    234  .    .    281  27   66   309  381  34   .    .    208  1123 428  .    74   
  Melee                    70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7833  | 20   411  15   517  194  .    78   1972 679  950  592  367  762  .    .    .    799  197  280  .    
  Thermal                  3930  | .    216  25   491  114  .    .    215  27   66   1047 75   334  .    .    176  360  541  169  74   
  Explosive                1215  | .    .    .    .    234  .    .    .    .    .    .    .    .    .    .    32   586  363  .    .    
  Electromagnetic          3937  | .    .    .    .    92   .    21   429  653  340  417  428  650  .    .    .    415  299  26   167  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    1    8    8    8    1    1    1    2    6    12   12   12   .    .    3    3    7    
  Average Corruption       3     | .    .    .    1    7    8    8    1    1    1    1    3    7    12   12   .    .    2    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  216   | .    .    .    3    52   15   5    7    4    12   7    5    62   22   .    .    .    9    8    5    
    Message Errors         72    | .    .    .    1    15   4    3    5    3    6    3    3    15   6    .    .    .    2    5    1    
    Matter Fused           42    | .    .    .    .    11   5    1    .    .    .    .    1    16   4    .    .    .    1    2    1    
    Heat Flow Errors       19    | .    .    .    .    9    2    .    .    .    .    .    .    4    2    .    .    .    1    .    1    
    Energy Discharges      17    | .    .    .    1    4    1    .    .    1    .    .    .    5    3    .    .    .    1    .    1    
    Data Loss (minor)      22    | .    .    .    .    4    2    .    1    .    4    3    .    6    1    .    .    .    .    1    .    
    Data Loss (major)      8     | .    .    .    .    3    1    .    .    .    .    .    .    3    1    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    2    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Targeting Errors       24    | .    .    .    1    3    .    1    1    .    2    1    1    10   .    .    .    .    3    .    1    
    Weapon Failures        3     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            254   | .    .    .    .    .    .    .    .    3    29   55   .    16   .    .    61   64   24   .    2    
  Projectiles              112   | .    .    .    .    .    .    .    .    3    16   55   .    16   .    .    .    9    13   .    .    
  Explosions               142   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    61   55   11   .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    .    .    .    .    .    1    6    5    6    4    .    .    .    2    2    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    .    .    .    .    1    5    5    6    4    .    .    .    2    2    4    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      487   | .    .    .    .    101  .    .    27   79   53   .    97   .    50   .    .    41   39   .    .    
  Shots                    19    | .    .    .    .    5    .    .    1    2    1    .    5    .    1    .    .    2    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        494   | .    150  24   142  249  241  27   147  132  494  267  354  194  213  .    .    102  81   15   73   
  Average Temperature      66    | .    34   13   51   68   107  15   47   40   119  83   123  54   116  .    .    29   27   12   20   
  Received Heat Transfer   2031  | .    270  9    153  .    .    .    225  45   144  21   270  213  36   .    .    258  81   306  .    
  Effects                  5     | .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Longest Duration         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    2    .    .    1    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    1    
  Parts Fried              14    | .    .    .    .    .    .    .    1    1    1    2    2    4    .    .    .    2    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    4    1    .    
  Heat Transferred         5651  | .    270  30   876  186  .    .    150  50   100  1600 150  494  .    .    100  522  814  259  50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    .    .    .    .    .    1    2    1    1    1    1    .    .    .    4    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Peak Influence             982  | .   164 36  302 156 .   31  446 982 598 827 729 460 .   .   193 568 455 304 177 
  Initial                  499  | .   .   35  13  61  .   .   11  251 478 127 499 382 .   .   .   121 298 245 104 
  Average                  301  | .   86  34  150 32  .   29  281 635 357 616 604 315 .   .   151 333 327 245 113 
Maximum Alert Level        3    | .   .   .   1   .   .   .   2   3   2   3   3   2   .   .   .   2   2   1   .   
  Low Security (%)         34   | 100 100 100 83  100 .   100 22  .   .   14  .   1   .   .   100 15  .   15  100 
  Level 1                  39   | .   .   .   16  .   .   .   62  25  61  4   .   82  .   .   .   53  89  84  .   
  Level 2                  18   | .   .   .   .   .   .   .   14  27  38  43  66  16  .   .   .   31  10  .   .   
  Level 3                  7    | .   .   .   .   .   .   .   .   46  .   37  33  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   1   1   .   .   1   .   2   2   .   4   .   .   1   .   3   .   .   
  Investigation            4    | .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   1   .   .   
  Reinforcement            5    | .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Distress Signals           7    | .   .   .   1   .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              213  | .   13  3   24  14  .   1   34  21  16  15  12  14  1   .   .   16  8   15  6   
  Peak Tracking Total      8    | .   5   2   4   4   .   1   4   5   3   2   8   2   1   .   1   7   3   8   5   
  Tactical Retreats        16   | .   2   .   2   1   .   .   4   3   1   .   1   .   .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Traps Triggered            28   | .   .   .   2   .   .   .   .   7   7   1   .   4   .   .   .   3   1   3   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Machines Disabled          35   | .   1   .   .   1   .   .   4   2   1   7   .   2   .   .   9   5   3   .   .   
  Max in Single Turn       9    | .   1   .   .   1   .   .   1   1   1   5   .   1   .   .   9   1   3   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Machines Accessed          30   | .   1   .   1   1   2   .   3   .   4   3   .   7   1   .   4   .   1   .   2   
  Terminals                14   | .   1   .   1   .   .   .   1   .   4   .   .   4   .   .   1   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   2   .   1   .   .   
Total Hacks                68   | .   3   .   2   1   13  .   8   .   13  4   .   15  1   .   5   .   1   .   2   
  Successful               46   | .   1   .   1   1   13  .   5   .   7   4   .   8   1   .   3   .   1   .   1   
  Failed                   22   | .   2   .   1   .   .   .   3   .   6   .   .   7   .   .   2   .   .   .   1   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   .   .   2   .   1   .   5   .   6   .   .   4   .   .   .   .   .   .   .   
  Terminals                35   | .   3   .   2   .   .   .   5   .   13  .   .   9   .   .   1   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   2   .   1   .   .   
Terminal Hacks             25   | .   1   .   .   1   13  .   1   .   4   .   .   2   1   .   1   .   .   .   1   
  Record                   13   | .   .   .   .   .   12  .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   2   .   1   .   .   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   1   .   .   .   1   .   3   .   .   2   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   1   .   .   .   1   .   3   .   .   2   .   .   .   .   .   .   .   
    Track                  4    | .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   1   .   .   .   2   .   2   .   .   6   .   .   2   .   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   
    Time                   35   | .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     60   | .   .   .   .   .   .   .   44  .   .   .   .   16  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   5   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   5   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Total Allies               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Highest-Rated Group      58   | .   .   43  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               28   | .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
  Total Damage             344  | .   .   53  62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   229 .   
  Kills                    6    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  
Turns Passed               14286 | 87   504  209  1032 1473 411  169  1330 1101 2002 1018 248  1708 468  17   349  910  555  459  236  
Spaces Moved               6690  | 48   219  119  462  808  250  88   560  450  796  451  110  845  261  10   151  334  237  215  276  
  Core                     166   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    68   90   
  Treads                   6020  | 44   219  119  462  808  250  88   560  450  796  451  110  845  261  10   151  213  5    147  31   
  Legs                     324   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  207  .    .    
  Wheels                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  
  Fastest Speed            37    | 50   160  160  160  160  160  180  160  180  160  160  175  175  175  180  180  180  160  50   37   
  Average Speed            167   | 150  160  160  160  161  162  180  179  180  162  167  175  175  175  180  180  220  187  166  66   
  Slowest Speed            1850  | 160  160  160  200  180  180  180  180  180  200  180  175  175  200  180  180  1850 220  220  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    38   30   37   94   60   20   44   57   42   15   39   26   57   4    9    53   9    33   6    
  Regions Visited          19
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    .    1    .    1    1    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    1    1    .    .    .    .    .    1    1    1    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 63    | .    .    .    .    35   .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    
Terrain Destroyed          341   | .    .    .    .    60   .    1    42   1    22   59   5    11   28   .    30   25   47   .    10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               71    | .    .    .    .    .    .    1    39   .    14   9    .    7    .    .    .    1    .    .    .    
  AOE                      270   | .    .    .    .    60   .    .    3    1    8    50   5    4    28   .    30   24   47   .    10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  
Total                      8982 | 58   298  138  655  903  260  97   856  659  1443 641  144  993  267  9    228  434  294  290  315  
  Wait                     1472 | .    24   5    123  27   .    1    233  141  583  112  9    77   .    .    67   35   5    20   10   
  Move                     6670 | 47   218  118  461  807  249  87   559  449  795  450  108  844  260  9    150  333  236  214  276  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | 4    8    6    7    4    2    2    6    6    6    9    .    7    .    .    2    3    6    2    4    
  Fast Attach              67   | 6    1    .    3    3    .    1    9    1    15   7    .    4    .    .    1    3    3    1    9    
  Attach                   61   | .    1    .    5    6    .    3    6    2    1    3    4    5    1    .    3    9    2    8    2    
  Detach                   19   | .    .    .    2    .    2    2    5    .    .    1    .    4    .    .    2    .    .    .    1    
  Swap                     70   | .    2    3    1    11   1    .    7    3    6    7    4    7    2    .    1    2    8    4    1    
  Drop                     62   | .    3    5    .    1    6    .    13   8    9    8    1    2    .    .    1    1    .    1    3    
  Fire                     430  | 1    41   1    53   44   .    1    18   39   28   44   18   43   4    .    1    41   26   20   7    
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    7    8    20   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Garrison
-5/Factory
-5/Garrison
-5/Factory

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    29 | -11/Scrapyard  | Discovered new exit (range 16)
    88 | -11/Scrapyard  | Entered Materials
   281 | -10/Materials  | Discovered new exit (range 16)
   315 | -10/Materials  | Build established: Mutant
   323 | -10/Materials  | Identified exit to Mines
   592 | -10/Materials  | Entered Mines
   594 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
   779 | -10/Mines      | Discovered new exit (range 11)
   801 | -10/Mines      | Entered Materials
   801 | -9/Materials   | Accompanied by 1 ally
   801 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   806 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  1040 | -9/Materials   | Discovered new exit (range 13)
  1803 | -9/Materials   | Discovered new exit (range 14)
  1833 | -9/Materials   | Entered Mines
  1834 | -9/Mines       | Assembled infested the area
  1911 | -9/Mines       | Lost 7 parts (1p3n1u2w)
  1986 | -9/Mines       | Met a Derelict shopkeep closing up shop
  2279 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  2374 | -9/Mines       | Discovered new exit (range 5)
  2837 | -9/Mines       | Learned location of Storage (-7)
  3033 | -9/Mines       | Discovered new exit (range 5)
  3298 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3300 | -9/Mines       | Discovered new exit (range 5)
  3306 | -9/Mines       | Entered Exiles
  3329 | -9/Exiles      | Discovered new exit (range 15)
  3351 | -9/Exiles      | Met 8R-AWN
  3374 | -9/Exiles      | Met EX-HEX
  3425 | -9/Exiles      | Met EX-BIN
  3444 | -9/Exiles      | Aligned with FarCom system
  3446 | -9/Exiles      | Given EX-Vault access code
  3486 | -9/Exiles      | Opened EX-Vault
  3499 | -9/Exiles      | Found AWS/Gauss
  3509 | -9/Exiles      | Found YOLO Cannon
  3546 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3602 | -9/Exiles      | Met EX-DEC
  3619 | -9/Exiles      | Learned location of Zion (-7)
  3699 | -9/Exiles      | Discovered new exit (range 12)
  3717 | -9/Exiles      | Stole two prototypes: AWS/Gauss, YOLO Cannon
  3717 | -9/Exiles      | Entered Mines
  3882 | -8/Mines       | Discovered new exit (range 2)
  3886 | -8/Mines       | Entered Materials
  3886 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  3887 | -8/Materials   | Identified exit to Factory
  4409 | -8/Materials   | Build established: Scavenger-Skirmisher
  4556 | -8/Materials   | Discovered exit to Factory (range 15)
  5098 | -8/Materials   | Repaired Med. Treads
  5215 | -8/Materials   | Identified exit to Garrison
  5216 | -8/Materials   | Entered Garrison
  5418 | -8/Garrison    | Triggered checkpoint
  5435 | -8/Garrison    | Garrison Relay disabled
  5556 | -8/Garrison    | Triggered checkpoint
  5780 | -8/Garrison    | Triggered checkpoint
  5815 | -8/Garrison    | Discovered new exit (range 15)
  6281 | -8/Garrison    | Discovered new exit (range 9)
  6309 | -8/Garrison    | Installed Relay Interface Framework
  6317 | -8/Garrison    | Entered Materials
  6980 | -8/Materials   | Discovered exit to Factory (range 7)
  7210 | -8/Materials   | Build established: Skirmisher
  8165 | -8/Materials   | Discovered exit to Factory (range 5)
  8319 | -8/Materials   | Entered Factory
  8319 | -7/Factory     | Evolved 2 slots: Utility x2
  8320 | -7/Factory     | Identified exit to Storage
  8321 | -7/Factory     | FarCom data flow suspended
  8498 | -7/Factory     | Fabricated Imp. Weapon Cycler (x2)
  8510 | -7/Factory     | Local fabrication network quarantined
  9335 | -7/Factory     | Identified exit to Garrison
  9337 | -7/Factory     | Entered Garrison
  9346 | -7/Garrison    | Expanded RIF knowledge: Watcher Feeds
  9412 | -7/Garrison    | Triggered checkpoint
  9501 | -7/Garrison    | Build established: Hauler-Mutant
  9508 | -7/Garrison    | Lost 5 parts (1p1n1u2w)
  9510 | -7/Garrison    | Triggered checkpoint
  9523 | -7/Garrison    | Destroyed 10 combat bots
  9567 | -7/Garrison    | Discovered new exit (range 10)
  9585 | -7/Garrison    | Entered Factory
  9728 | -7/Factory     | Lost 3 parts (2n1w)
  9735 | -7/Factory     | Discovered new exit (range 15)
 10416 | -7/Factory     | Build established: Hauler-Tank
 10443 | -7/Factory     | Discovered new exit (range 4)
 10515 | -7/Factory     | Repaired Imp. Treads
 10936 | -7/Factory     | Build established: Hauler-Mutant
 11233 | -7/Factory     | Discovered new exit (range 12)
 11249 | -7/Factory     | System corruption reached 10%
 11293 | -7/Factory     | Entered Lower Caves
 11599 | -7/Lower Caves | Encountered a Warlord checkpoint
 11605 | -7/Lower Caves | Spotted B-75 Beast
 11738 | -7/Lower Caves | Discovered new exit (range 13)
 11761 | -7/Lower Caves | Entered another Lower Caves area
 11763 | -7/Lower Caves | Discovered new exit (range 9)
 11778 | -7/Lower Caves | Entered Factory
 11778 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 12123 | -6/Factory     | Build established: Hauler-Tank
 12125 | -6/Factory     | Identified exit to Garrison
 12127 | -6/Factory     | Entered Garrison
 12148 | -6/Garrison    | Triggered checkpoint
 12188 | -6/Garrison    | Garrison Relay disabled
 12280 | -6/Garrison    | Spotted B-75 Beast
 12484 | -6/Garrison    | Build established: Bothacker-Mutant
 12543 | -6/Garrison    | Destroyed B-75 Beast
 12574 | -6/Garrison    | Lost 5 parts (2n1u2w)
 12599 | -6/Garrison    | Triggered checkpoint
 12624 | -6/Garrison    | Triggered checkpoint
 12656 | -6/Garrison    | Triggered checkpoint
 12677 | -6/Garrison    | Destroyed 8 combat bots
 12685 | -6/Garrison    | Lost 4 parts (1n2u1w)
 12750 | -6/Garrison    | Triggered checkpoint
 12784 | -6/Garrison    | Destroyed 8 combat bots
 12786 | -6/Garrison    | Lost 3 parts (1p2w)
 12992 | -6/Garrison    | Discovered new exit (range 15)
 13029 | -6/Garrison    | Expanded RIF knowledge: Signal Jamming
 13037 | -6/Garrison    | Entered Factory
 13037 | -5/Factory     | Evolved 2 slots: Utility x2
 13484 | -5/Factory     | Garrison activated, responded to threat
 13549 | -5/Factory     | Lost 3 parts (2n1u)
 13590 | -5/Factory     | Identified exit to Garrison
 13592 | -5/Factory     | Entered Garrison
 13669 | -5/Garrison    | Spotted B-75 Beast
 13702 | -5/Garrison    | Triggered checkpoint
 13810 | -5/Garrison    | Triggered checkpoint
 13927 | -5/Garrison    | Triggered checkpoint
 13997 | -5/Garrison    | Released all parts (8)
 14016 | -5/Garrison    | Core integrity fell below 50%
 14024 | -5/Garrison    | Lost 11 parts (1p3n2u5w)
 14043 | -5/Garrison    | Discovered new exit (range 9)
 14049 | -5/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 14051 | -5/Garrison    | Entered Factory
 14237 | -5/Factory     | Core integrity fell below 20%
 14287 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
14261_ Penetrated by Slug.
14269_ U-05 Engineer lays Concrete. <x2>
14271_ Penetrated by Slug.
14271_ U-05 Engineer lays Concrete.
14272_ K-01 Serf collects debris.
14273_ Imp. EM Pulse Cannon destroyed.
14273_ U-05 Engineer builds a Wall.
14274_ Penetrated by Slug. <x2>
14277_ U-05 Engineer builds a Wall.
14277_ Slug penetrates Wall. <x2>
14278_ K-01 Serf collects debris.
14278_ Hvy. Proton Cannon destroyed.
14280_ Acquired Unknown Energy Gun.
14280_ Identified Imp. Arc Projector.
14280_ Slug penetrates Wall. <x2>
14280_ Lgt. Deuterium Engine destroyed.
14282_ K-01 Serf collects debris.
14286_ K-01 Serf destroyed.
14287_ Activated siege mode.
14287_ P-70 Sage resets P-70 Sage, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
|    ????????###########                             |
|    ????????#       = #                             |
|    ????????#         #                             |
|    ????????#         #                           ? |
|    ????????#         #                         ??? |
|    ????????#########+#######################/###?? |
|    ????????????????# +       #????#            #?? |
|    ????????????????# # """ ""#????#   """   ==/# " |
|    ????????????????# # """ T"#????#   """   == + " |
|    ????????????????# # """ ""######   """   =  # " |
|    ????????######### #       #    +            #?? |
|    ????????#      ## #####+### ####   """ """  #?? |
|    ????????# """" #            #??#   """ """  #?? |
|    ????????# """" +            #??#   """ """  #?? |
|    ????????# """" # ^"""       #??#            #?? |
|    ????????? """" #  "F"    ####??#            #?? |
|    ?????????      #  "      #?????#    =       #?? |
|    ???????#########  """    ###???#            #?? |
|    ???????#          """      #???##############?? |
|    ???????#             !!!   ###??########??????? |
|    ???????#            *!!%*! # #??#       ??????? |
|    ???????#             ! !!=[# #??#       ??????? |
|    ???????#          ##+##h##u##???#       ??????? |
|    ?#########        #      p  ##??#       ??????? |
|    ?        #        #      #   #????????????????? |
|    ???""""  #        #   @  # ###????????????????? |
|    ???""R"" +        #      # #??????????????????? |
|    ?? "" "" #        #      # #??????????????????? |
|    ?        #        #      # #??????????????????? |
|    #       ?#        ######## #########   #??????? |
|    ?#######?# ########??????#                   ?? |
|    ?????????# #?????????????#       ###   #??????? |
|    ?????????# #?????????????#       #????????????? |
|    ?????????# #####?????????#       #????????????? |
|    ?????????# ##    ????????#+##+##+#????????????? |
|    ?????????# ##[   ?????????????????????????????? |
|    ?????????# ##   "?????????????????????????????? |
|    ?????????# ##   "?????????????????????????????? |
|    ?????????# ##   ""????????????????????????????? |
|    ?????????# ##   """""????#????????????????????? |
|    ########## ##[           #????????????????????? |
|    #        # ##   """""""  #????????????????????? |
|    #        # ##   """""""  #????????????????????? |
|    #        # ##   """""""  #????????????????????? |
|    #        # ##   """""""  #????????????????????? |
|    #        # ##            #????????????????????? |
|    #        # ########+######????????????????????? |
|    #        #              #?????????????????????? |
|    #        #              #?????????????????????? |
|    #        +              #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             25
Utility Shielding          33
Weapon Cycling             20
Evasion (%)                62
Melee Accuracy             5
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        54
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Weapon Cycler | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalAntimissileRegulator
  Manual?         0
Play Time         01:43:07
  Cumulative      371.8 hours
  Start           2020.11.03 @ 00:14:01
  End             2020.11.03 @ 18:13:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          420
  Rogue           420
  Adventurer      0
  Explorer        0
Win Type          -
  Total           32
  Types           21/3/7/1/0/0/0/0/0
Lore%             77
Gallery%          86
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3851c7e-4240-440e-b6cd-64ed46fa6372