Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 19:23:41 Player: Cipherpunk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (174) 870 Value Destroyed (6579) 6579 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1881) 1881 TOTAL SCORE: 12190 Bonus ------- High Alert Combat Kills 1061 Follower Combat Kills 120 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 16/300 Energy 55/100 System Corruption 4% Temperature Warning (335) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Utility Shielding Relay Coupler [Sentry] (5) Relay Coupler [Hunter] (6) > --- WEAPON (3) ------- Field Laser > --- INVENTORY (20) --- Advanced Heat Sink Improved Sensor Array Core Shielding Relay Coupler [NC] (33) Relay Coupler [Swarmer] (47) Relay Coupler [Swarmer] (44) Relay Coupler [Duelist] (33) Relay Coupler [Demolisher] (26) Component Analysis Suite System Restoration Module Field Laser Field Laser Gauss Cannon Heavy Rocket Launcher Remote Datajack Remote Datajack Axe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Graphene Brace System Restoration Module > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine VSS Leg Armored Wheel Improved Heat Sink Large Battery Structural Scanner Improved Sensor Array Improved Sensor Array Targeting Computer Recoil Stabilizer Weapon Cycler Reaction Control System Lightning Gun Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Improved Datajack Remote Datajack Mining Claw [Rating: 49] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . 1 . . . . Parts Attached 191 | . 11 30 45 28 42 35 Power 15 | . 3 4 4 2 2 . Engine 13 | . 3 4 2 2 2 . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 39 | . 3 5 9 7 11 4 Treads 7 | . . . 3 . 4 . Leg 25 | . 3 3 4 5 6 4 Wheel 7 | . . 2 2 2 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 63 | . 2 6 15 12 13 15 Device 36 | . . 4 8 9 10 5 Storage 7 | . 2 2 2 . 1 . Processor 3 | . . . 2 1 . . Hackware 4 | . . . . . . 4 Protection 13 | . . . 3 2 2 6 Artifact . | . . . . . . . Weapon 74 | . 3 15 17 7 16 16 Energy Gun 23 | . 2 9 9 . 1 2 Energy Cannon 14 | . 1 2 3 3 1 4 Ballistic Gun 11 | . . . . . 10 1 Ballistic Cannon 4 | . . . 1 1 1 1 Launcher 9 | . . 2 1 2 2 2 Special Weapon 7 | . . 2 . 1 . 4 Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . 3 . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 2 | . . . 2 . . . System Corruption 12 | . . . 12 . . . Parts Lost 52 | . . 5 14 5 15 13 Power 5 | . . . 2 1 1 1 Propulsion 14 | . . 2 3 2 2 5 Utility 19 | . . 2 4 1 8 4 Weapon 14 | . . 1 5 1 4 3 Highest Loss Streak 10 | . . 2 9 2 5 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 99 93 89 95 98 Engine 7 | . 14 11 5 6 6 6 Treads 3 | . . . 12 . 13 . Leg 16 | . 28 16 8 17 7 22 Wheel 2 | . . 5 2 3 1 . Device 14 | . . 12 13 14 17 18 Storage 11 | . 23 20 9 7 7 7 Processor 8 | . . . 9 15 10 7 Protection 4 | . . . 3 7 6 8 Energy Gun 7 | . 14 22 16 . . 1 Energy Cannon 5 | . 9 7 3 4 . 8 Ballistic Gun 3 | . 3 . . . 17 1 Ballistic Cannon 2 | . . . 1 6 1 . Special Weapon 1 | . . 1 . 2 . 4 Slashing Weapon 1 | . . . 1 . . 5 Naked Turns . | . . . . . . . Heaviest Build 84 | 12 33 60 74 77 78 84 Greatest Support 60 | 20 20 28 60 42 60 30 Greatest Overweight (x) 18 | . 1 3 18 6 6 2 Average Overweight (x) 2 | . . 1 1 3 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 19 | 8 12 19 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 Average Carried 18 | 6 10 18 18 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 15 20 20 20 19 17 Class Distribution -------------------- 17% | Scavenger-Mutant 17% | Scavenger-Skirmisher 13% | Mutant 12% | Scavenger-Gunner 11% | Scavenger-Tank 10% | Bothacker-Mutant 8% | Bothacker-Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Bothacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 4009 | 200 116 315 685 884 1432 377 Remotely . | . . . . . . . Salvage Created 6183 | . 357 1189 1304 1053 1353 927 Parts 333 | . 23 79 63 59 67 42 Haulers Intercepted 3 | . . 1 . 1 . 1 Recyclers Shooed 3 | . . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 137 | . 10 30 24 25 32 16 Guns 55 | . 1 19 13 . 21 1 Cannons 52 | . 9 5 3 20 8 7 AOE 25 | . . 6 5 5 2 7 Classes Destroyed 14 | . 3 6 3 2 . . Worker 11 | . 1 2 3 1 . 4 Builder 2 | . . 1 1 . . . Hauler 3 | . . 1 . 1 . 1 Recycler 10 | . . 1 2 4 . 3 Watcher 11 | . . 2 4 3 1 1 Swarmer 32 | . 3 10 . 10 7 2 Grunt 70 | . 7 14 17 7 15 10 Brawler 3 | . . 1 . . 2 . Duelist 2 | . . . . 1 1 . Sentry 18 | . . 5 3 2 6 2 Specialist 2 | . . . 2 . . . Hunter 2 | . . . 1 . 1 . Programmer 7 | . . . . 5 . 2 Heavy 1 | . . . 1 . . . Best Kill Streak 12 | . 4 4 7 5 7 12 Combat Bots Only 7 | . 3 4 5 4 7 7 Max Kills in Single Turn 4 | . 1 2 3 2 1 4 Gunslinging . | . . . . . . . Exploded 3 | . . 2 2 2 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 10172 | . 343 1018 2447 1389 3047 1928 Core 1213 | . 91 200 206 153 337 226 Absorbed by Shields 435 | . . . . 153 282 . Redirected to Shielding 44 | . . . . . . 44 Regen/Repaired (Parts) 311 | . . 84 . 227 . . Core Remaining (%) 68 | 100 63 50 62 . . . Volleys Fired 422 | . 24 82 65 92 91 68 Largest 3 | . 2 3 3 2 3 3 Hottest 208 | . 110 186 198 128 136 208 Shots Fired 854 | . 48 215 146 128 219 98 Gun 440 | . 30 149 99 . 146 16 Cannon 357 | . 18 49 39 119 70 62 Launcher 27 | . . 4 6 7 3 7 Special 30 | . . 13 2 2 . 13 Kinetic 296 | . 6 . 9 74 183 24 Thermal 485 | . 42 211 100 45 33 54 Explosive 20 | . . 4 6 3 . 7 Electromagnetic 38 | . . . 31 4 3 . Robot Hit Streak 29 | . 7 17 10 11 29 13 Robot Miss Streak 8 | . 8 6 6 5 6 3 Penetration Max 1 | . . . . 1 1 . Secondary Targets 6 | . . . . . 6 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 590 | . 29 128 112 81 169 71 Core Hits 372 | . 16 67 114 34 94 47 Critical Kills 4 | . . . 2 . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 24 | . . 6 2 9 6 1 Burn 7 | . . 6 . . . 1 Meltdown 4 | . . . 2 . 2 . Blast 13 | . . . . 9 4 . Melee Attacks 16 | . . . 4 . 1 11 Impact . | . . . . . . . Slashing 16 | . . . 4 . 1 11 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15145 | . 440 2126 2992 3676 3180 2731 Guns 4602 | . 175 1241 1308 . 1738 140 Cannons 7333 | . 265 455 843 3141 1357 1272 Explosions 2803 | . . 348 826 535 82 1012 Melee 301 | . . . . . . 301 Ramming 18 | . . 5 4 . 3 6 Kinetic 5936 | . 17 . 410 2560 2604 345 Thermal 6293 | . 423 1773 1670 869 491 1067 Explosive 1911 | . . 348 390 161 . 1012 Electromagnetic 686 | . . . 518 86 82 . Impact . | . . . . . . . Slashing 301 | . . . . . . 301 Piercing . | . . . . . . . Highest Corruption 12 | . . . 12 3 6 4 Average Corruption 4 | . . . 11 1 3 2 Corruption Purged 10 | . . . . 5 5 . Corruption Blocked . | . . . . . . . Effects 114 | . . . 45 16 17 36 Message Errors 34 | . . . 16 3 6 9 Matter Fused 30 | . . . 9 5 5 11 Heat Flow Errors 15 | . . . 5 3 2 5 Energy Discharges 8 | . . . 4 1 1 2 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 15 | . . . 7 1 3 4 Data Loss (major) 6 | . . . 1 1 . 4 Misfires 1 | . . . 1 . . . Misdirections 1 | . . . 1 . . . Weapon Failures 3 | . . . . 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 627 | . . . 121 286 19 201 Projectiles 429 | . . . 97 268 19 45 Explosions 66 | . . . 24 18 . 24 Melee 132 | . . . . . . 132 Knockbacks 40 | . . . 3 20 10 7 Impact . | . . . . . . . Kinetic 35 | . . . 3 18 8 6 Secondary 5 | . . . . 2 2 1 Self-Inflicted Damage 243 | . . 42 51 11 . 139 Shots 9 | . . 2 1 1 . 5 Rammed 1 | . . . 1 . . . Targets Rammed 5 | . . 2 1 . 1 1 Kicked 4 | . . 2 . . 1 1 Crushed . | . . . . . . . Highest Temperature 491 | . 322 228 491 271 312 408 Average Temperature 108 | . 114 70 152 75 84 177 Received Heat Transfer 3229 | . 141 312 873 204 979 720 Effects 17 | . . . 8 1 2 6 Shutdowns 3 | . . . 2 . . 1 Energy Bleed 5 | . . . 2 . . 3 Interference 7 | . . . 3 1 2 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 2 2 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 6 | . . . 3 . 2 1 Combat Hostiles 5 | . . . 3 . 1 1 Parts Melted 28 | . 2 9 7 1 4 5 Heat Transferred 12432 | . 1012 4974 2391 1149 882 2024 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 1628 | . 178 511 485 562 1628 874 Initial 854 | . . 47 191 200 393 854 Average 434 | . 53 220 277 173 1050 658 Maximum Alert Level 5 | . . 2 2 2 5 3 Low Security (%) 37 | 100 100 54 23 67 . . Level 1 18 | . . 29 58 19 8 . Level 2 25 | . . 15 18 13 12 80 Level 3 8 | . . . . . 28 19 Level 4 7 | . . . . . 40 . Level 5 1 | . . . . . 9 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 1 3 5 8 . 9 Investigation 5 | . 1 . 1 1 . 2 Extermination 8 | . . . . 5 . 3 Reinforcement 11 | . . 3 4 2 . 2 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 15 | . . 4 4 1 . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 222 | . 11 45 38 44 43 41 Peak Tracking Total 11 | . 3 6 6 6 9 11 Tactical Retreats 13 | . . 2 1 4 5 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 21 | . 1 3 1 2 10 4 Indirectly 3 | . . . . . 3 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 12 | . . . 1 6 3 2 Max in Single Turn 5 | . . . 1 5 1 1 Garrison Access 1 | . . . . . . 1 Garrison Relay 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 13 | . 4 3 . 5 . 1 Terminals 6 | . 3 2 . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 2 . 1 Total Hacks 31 | . 10 8 . 12 . 1 Successful 19 | . 6 6 . 6 . 1 Failed 12 | . 4 2 . 6 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 17 | . 8 6 . 3 . . Fabricators . | . . . . . . . Repair Stations 5 | . . 2 . 3 . . Recycling Units 5 | . 2 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 9 | . 4 4 . 1 . . Prototype ID Bank 3 | . 2 1 . . . . Locate Traps 1 | . . . . 1 . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks 3 | . 2 . . 1 . . Report Inventory 2 | . 1 . . 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . . 2 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 2 . 4 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 64 | . . 26 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 8 | . . . . 2 . 6 Non-combat 3 | . . . . 2 . 1 Combat 5 | . . . . . . 5 Robot Hacks Applied 11 | . . . . 2 . 9 parse_system 2 | . . . . 2 . . no_distress 1 | . . . . . . 1 wipe_record 1 | . . . . . . 1 go_dormant 2 | . . . . . . 2 streamctrl_high 1 | . . . . . . 1 formatsys_high 4 | . . . . . . 4 Relay Couplers Released 11 | . . . . . 11 . Machine Destruction 11 | . . . . . 11 . Attached 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies 4 | . . . . . . 4 Largest Group 2 | . . . . . . 2 Highest-Rated Group 53 | . . . . . . 53 Highest-Rated Ally 32 | . . . . . . 32 Total Orders . | . . . . . . . Ally Attacks 19 | . . . . . . 19 Total Damage 336 | . . . . . . 336 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 11369 | 42 915 2088 1399 2717 2030 2178 Spaces Moved 4349 | 36 517 822 537 1024 692 721 Core 5 | . . . 5 . . . Treads 669 | . . . 276 . 393 . Legs 2641 | 36 517 525 157 515 170 721 Wheels 1034 | . . 297 99 509 129 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 120 120 110 110 165 120 260 Average Speed 207 | 120 151 196 187 204 231 260 Slowest Speed 950 | 120 190 260 950 270 330 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 50 49 42 30 66 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . 2 5 . 6 Terrain Destroyed 170 | . . 29 42 53 . 46 Melee 8 | . . . 2 . . 6 Projectile 40 | . . . 2 36 . 2 AOE 122 | . . 29 38 17 . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 5906 | 35 611 1126 786 1480 955 913 Wait 619 | . 22 132 95 284 44 42 Move 4342 | 35 516 821 536 1023 690 721 Hop . | . . . . . . . Pick Up 144 | . 19 29 20 27 30 19 Fast Attach 34 | . 3 4 11 2 9 5 Attach 51 | . . 6 13 11 13 8 Detach 10 | . 2 . 6 1 1 . Swap 107 | . 8 20 21 15 21 22 Drop 128 | . 17 30 14 20 31 16 Fire 422 | . 24 82 65 92 91 68 Melee 16 | . . . 4 . 1 11 Ram . | . . . . . . . Kick 4 | . . 2 . . 1 1 Crush 1 | . . . 1 . . . Escape Stasis 28 | . . . . 5 23 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 10) 235 | -10/Materials | Discovered new exit (range 16) 374 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 12) 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1167 | -9/Materials | Repaired Beam Cannon 1468 | -9/Materials | Build established: Scavenger-Gunner 2258 | -9/Materials | Discovered new exit (range 16) 2866 | -9/Materials | Discovered new exit (range 14) 3046 | -9/Materials | Entered another Materials area 3046 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3214 | -8/Materials | Lost 9 parts (1p3n3u2w) 3307 | -8/Materials | System corruption reached 10% 4419 | -8/Materials | Discovered new exit (range 8) 4445 | -8/Materials | Entered Factory 4445 | -7/Factory | Evolved 2 slots: Utility x2 4740 | -7/Factory | Build established: Scavenger-Skirmisher 5653 | -7/Factory | Discovered new exit (range 7) 5698 | -7/Factory | Identified exit to Factory 6201 | -7/Factory | Repaired Hvy. Assault Cannon 6504 | -7/Factory | Build established: Scavenger-Mutant 7140 | -7/Factory | Discovered new exit (range 11) 7160 | -7/Factory | Identified exit to Garrison 7162 | -7/Factory | Entered Garrison 7322 | -7/Garrison | Triggered checkpoint 7402 | -7/Garrison | Lost 5 parts (1n2u2w) 7502 | -7/Garrison | Lost 4 parts (1p2u1w) 7506 | -7/Garrison | Destroyed 7 combat bots 7632 | -7/Garrison | Garrison Relay disabled 7760 | -7/Garrison | Triggered checkpoint 7824 | -7/Garrison | Triggered checkpoint 7877 | -7/Garrison | Core integrity fell below 50% 7879 | -7/Garrison | Triggered checkpoint 8085 | -7/Garrison | Discovered new exit (range 9) 8115 | -7/Garrison | Build established: Scavenger-Tank 8146 | -7/Garrison | Triggered checkpoint 8245 | -7/Garrison | Garrison Relay disabled 8350 | -7/Garrison | Identified exit to Factory 8804 | -7/Garrison | Triggered checkpoint 8848 | -7/Garrison | Garrison Relay disabled 8894 | -7/Garrison | Triggered checkpoint 8988 | -7/Garrison | Build established: Scavenger-Skirmisher 9012 | -7/Garrison | Discovered exit to Factory (range 12) 9056 | -7/Garrison | Installed Relay Interface Framework 9192 | -7/Garrison | Entered Factory 9507 | -7/Factory | Build established: Bothacker-Assassin 10255 | -7/Factory | Garrison activated, responded to threat 10462 | -7/Factory | Build established: Bothacker-Mutant 10902 | -7/Factory | Core integrity fell below 20% 11192 | -7/Factory | First assault squad dispatched 11370 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11351_ Destroyed Aluminum Leg. 11353_ K-01 Serf destroyed. 11354_ K-01 Serf collects debris. 11354_ Plasma Cannon destroyed. 11355_ K-01 Serf destroyed. 11356_ R-06 Scavenger collects Imp. Heat Sink. 11357_ G-47 Trooper destroyed. 11357_ K-01 Serf destroyed. 11359_ G-47 Trooper destroyed. 11359_ Rnf. Deuterium Engine destroyed. 11359_ Destroyed Rnf. Deuterium Engine. 11360_ WRM8QF5EN RSJ/JIPRDFATRFUY0<&,&R NU 11360_ Lyr. Light Armor Plating destroyed. 11361_ A-02 Transporter destroyed. 11361_ Destroyed Lgt. Ion Engine. 11362_ Mni. Grenade Launcher destroyed. 11363_ Overheating: Matter decay (-4). 11364_ The unstable cave ceiling collapses. 11364_ I-36 Angel crushed by falling debris. 11366_ G-47 Trooper suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????########+######### #??????????????????? | | ?????????# #?# #??????????????????? | | ?????????# """"" """ #?# #??????????????????? | | ?????????# "" F" """ #?# #??????????????????? | | ????# #### "" "" """ +? #??????????????????? | | ????# + #?# #??????????????????? | | ????###### ! [ #?# #??????????????????? | | ?????????########/######### ##?????????????????? | | ??????????????# #????# #?????????????????? | | ??????????????# ###### #?????????????????? | | ??????????????# +?????????????????? | | ??????????????# ###### #?????????????????? | | ??????????????# #????# ] #?????????????????? | | ??????????????#######????### ###?????????????????? | | ??????????????????????????# #?????????????????? | | ???????????????#####?????# ###???????????????? | | ???????????????#! ! #### #???????????????? | | ???????????????# != ;######??????????? | | ?????????????? + %*= =%= ???? | | ???????????????# ! = %[** #######??????????? | | ???????????????# ## *g #????????????????? | | ???????????????### #?# # #????????????????? | | ?????????????????# ### i #????????????????? | | ?????????????????# = %g w #????????????????? | | ?????????????????# = #????????????????? | | ?????????????????# # @ #????????????????? | | ?????????????????# ?# ##????????????????? | | ?????????????????# ?### ! #?????????????????? | | ?????????????????# ????########?????????????????? | | ?????????????????+ ?????????????????????????????? | | ???????????????? # ??????????????????????????????? | | ??????????????? # ??????????????????????????????? | | ?????????????? ?#???????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableFissionBoregun Manual? 0 Play Time 02:52:32 Cumulative 124.3 hours Start 2022.03.18 @ 16:46:05 End 2022.03.19 @ 19:23:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: 7d81c135-4e5f-4218-8fbe-67caa5fc98b3