Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 04:44:32 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (118) 590 Value Destroyed (5253) 5253 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (1313) 1313 TOTAL SCORE: 15196 Bonus ------- Pacifist 200 High Alert Combat Kills 25 Follower Combat Kills 488 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 743/1150 Matter 174/300 Energy 100/100 System Corruption 29% Temperature Critical (769) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (4) ------ High-capacity Storage Unit Makeshift Terrain Scan Processor > --- WEAPON (7) ------- Improved Arc Projector Heavy Laser Beamcaster > --- INVENTORY (20) --- Improved Terrain Scanner Transmission Jammer Layered Light Armor Plating Authchip [Device] Transdimensional Reconstructor Lightning Gun Plasma Rifle Plasma Rifle Plasma Rifle Guided EMP Blaster Molecular Deconstructor Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Makeshift Terrain Scan Processor > --- WEAPON ----------- Heavy Laser Gatling Laser Beamcaster Heavy Wave Gun Heavy Plasma Cannon Railgun Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Improved Terrain Scanner Transmission Jammer Layered Light Armor Plating Authchip [Device] Transdimensional Reconstructor Lightning Gun Improved Arc Projector Plasma Rifle Beamcaster Guided EMP Blaster Micro-nuke Launcher Molecular Deconstructor [Rating: 112] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Antimatter Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Antimatter Cannon Launcher Guided EMP Blaster Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 1 . . . . 1 . . . . . . . . . . Utility 2 | . . . 1 1 . . . . . . . . . . . . . . . . Weapon 5 | . . . . . 1 . . . . 1 . . . . 1 . . . . 2 Parts Attached 143 | 6 2 . 11 4 15 1 3 . 4 49 6 1 6 . 3 4 3 7 1 17 Power 15 | 1 . . 2 . 1 . 1 . . 4 1 . . . 1 1 . . . 3 Engine 11 | 1 . . 2 . 1 . 1 . . 4 . . . . 1 . . . . 1 Core 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 Propulsion 38 | 2 . . 2 2 2 . 1 . 1 16 2 . 2 . . . 1 3 . 4 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 38 | 2 . . 2 2 2 . 1 . 1 16 2 . 2 . . . 1 3 . 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 34 | 1 . . 4 2 3 . . . . 16 2 1 . . . 1 1 1 . 2 Device 15 | . . . 1 1 . . . . . 11 1 . . . . . . . . 1 Storage 4 | 1 . . 1 1 . . . . . 1 . . . . . . . . . . Processor 7 | . . . 2 . 1 . . . . 3 . 1 . . . . . . . . Hackware 4 | . . . . . 2 . . . . 1 . . . . . . . . . 1 Protection 4 | . . . . . . . . . . . 1 . . . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 2 . 3 . 9 1 1 . 3 13 1 . 4 . 2 2 1 3 1 8 Energy Gun 30 | . . . 1 . 5 . 1 . 2 8 . . 2 . 2 1 1 2 1 4 Energy Cannon 4 | . . . 1 . 2 . . . . 1 . . . . . . . . . . Ballistic Gun 4 | 2 . . 1 . . . . . . . . . . . . . . . . 1 Ballistic Cannon 3 | . 2 . . . . . . . . 1 . . . . . . . . . . Launcher 9 | . . . . . 2 1 . . 1 3 . . . . . . . . . 2 Special Weapon 6 | . . . . . . . . . . . 1 . 2 . . 1 . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 2 . . . . 1 1 . 1 . . . . 3 . 1 Corrupted Parts 10 | . . . . . . . . . . 1 1 . 3 . . . . . . 5 System Corruption 35 | . . . . . . . . . . 1 2 . 7 . . . . . . 25 Parts Lost 74 | . . . . 1 . 1 9 . 9 28 . . . . . . 3 . 1 22 Power 11 | . . . . 1 . . . . 2 3 . . . . . . . . . 5 Propulsion 24 | . . . . . . 1 5 . 2 7 . . . . . . 2 . 1 6 Utility 11 | . . . . . . . 2 . 1 6 . . . . . . . . . 2 Weapon 28 | . . . . . . . 2 . 4 12 . . . . . . 1 . . 9 Highest Loss Streak 10 | . . . . 1 . 1 6 . 6 10 . . . . . . 2 . 1 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Backups 15 | . 5 8 11 14 14 15 11 11 8 13 18 19 18 18 15 17 17 17 18 16 Power . | . 1 1 1 . . 1 1 1 . . 1 1 1 1 . . 1 1 1 1 Propulsion 2 | . . . . 1 2 3 . . . 3 5 5 4 3 3 2 1 1 1 1 Utility 4 | . . 1 . 1 2 3 2 3 3 4 6 6 5 5 5 5 5 5 5 4 Weapon 7 | . 4 6 9 10 8 8 6 7 4 4 5 6 8 9 7 8 9 10 10 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . . 1 2 1 . . . . . 4 1 . 1 . . . . . . 7 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . Utility 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Weapon 12 | . . 1 2 1 . . . . . 1 1 . 1 . . . . . . 5 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 84 85 75 89 99 98 76 69 52 83 93 93 92 92 99 100 97 98 97 89 Engine 3 | . 14 14 11 8 7 7 7 7 1 5 2 . . . 5 . . . . 2 Core 4 | . . . . . . . . . . . 3 6 6 6 5 10 11 11 11 5 Leg 32 | . 28 28 27 35 38 36 21 15 7 32 40 40 40 40 35 35 34 35 33 29 Device 8 | . . . 1 9 7 7 7 7 4 8 12 13 13 13 11 9 9 11 11 9 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 3 | . . . 2 9 5 . . . . 3 6 6 6 6 5 5 5 5 5 5 Hackware 2 | . . . . . 8 15 10 7 7 3 . . . . . . . . . . Energy Gun 10 | . . . 4 9 10 7 11 15 17 16 . . 3 . 15 11 8 13 17 25 Energy Cannon 3 | . . . 8 9 4 7 7 7 1 1 6 6 . 1 5 5 5 3 5 . Ballistic Cannon 3 | . 24 28 8 . . . . . . . 6 6 5 6 5 5 5 3 . . Launcher 1 | . . . . . 5 7 1 . 2 3 4 . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . 1 6 7 11 . 4 5 5 3 . Peak Build Rating 112 | 6 9 9 18 20 34 34 33 26 26 76 83 84 86 86 88 91 89 100 101 112 Average Rating 62 | 4 8 9 12 17 28 33 27 26 19 57 77 82 82 85 83 88 85 93 97 101 On Entrance 50 | . 6 9 9 17 20 34 32 26 26 18 76 83 83 86 83 84 88 81 99 93 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . 5 3 3 3 . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 10 16 16 32 34 49 49 46 45 48 79 90 80 80 80 96 118 118 111 109 114 Greatest Support 155 | 20 20 20 30 43 53 53 53 20 20 111 110 90 110 110 110 115 110 145 145 155 Greatest Overweight (x) 9 | 1 . . 1 1 . 1 2 2 9 1 . . . . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . 2 1 . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 13 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 8 8 15 15 15 15 15 11 12 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 6 7 12 14 14 15 11 11 8 15 19 19 19 19 17 19 19 19 19 18 Final Capacity 20 | 8 8 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 8 15 15 15 15 11 11 8 20 20 20 20 19 18 20 20 20 19 13 Class Distribution -------------------- 46% | Scavenger-Skirmisher 27% | Scavenger-Gunner 8% | Mutant 6% | Gunner 5% | Scavenger-Tank 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2939 | 199 . 52 217 45 190 48 111 . 103 813 162 40 98 126 . 154 85 120 50 326 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6174 | . . . 421 283 305 50 340 . 265 2083 261 . . 34 . 391 142 270 76 1253 Parts 201 | . . . 17 7 17 3 16 . 9 60 3 . . 3 . 3 3 5 8 47 Haulers Intercepted 8 | . . . 2 1 1 . . . . 3 . . . . . . . . . 1 Recyclers Shooed 8 | . . . 2 1 . . . . . 4 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 1 12 . 8 . 10 . . 8 . 4 5 . 5 . Prevented 4 | . . . . . . . . . . . 1 . . . . . . 1 2 . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 107 | . . . 7 4 4 4 7 . 5 32 5 . . 1 . 4 5 . 3 26 Guns 48 | . . . 1 2 2 . 3 . 2 24 . . . . . 1 . . 1 12 Cannons 21 | . . . 5 2 . . . . 1 3 5 . . . . 1 2 . 1 1 AOE 32 | . . . . . 2 4 4 . . 5 . . . 1 . 2 3 . 1 10 Classes Destroyed 17 | . . . 5 2 1 . 3 . 1 1 . . . 1 . . . . 1 2 Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler 8 | . . . 2 1 1 . . . . 3 . . . . . . . . . 1 Recycler 4 | . . . 2 . . . . . . 1 . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . . 1 . . . 1 . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . . . Swarmer 15 | . . . 2 . . 4 . . . . . . . . . . . . . 9 Grunt 49 | . . . 5 2 2 . 3 . 2 19 2 . . 1 . 3 5 . . 5 Brawler 4 | . . . . . . . 1 . . 1 1 . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 10 | . . . . 1 2 . 1 . . 2 1 . . . . . . . . 3 Hunter 9 | . . . . . . . . . 2 4 1 . . . . . . . . 2 Programmer 9 | . . . . . . . 1 . 1 5 . . . . . . . . 2 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . Assembled 7 | . . . . . . . . . . . . . . . . . . . . 7 Best Kill Streak 7 | . . . 4 5 2 4 4 . 2 4 4 . . 2 . 4 3 . 2 7 Combat Bots Only 7 | . . . 4 4 2 4 4 . 2 4 4 . . 1 . 4 3 . 2 7 Max Kills in Single Turn 4 | . . . 1 1 2 2 2 . 1 2 1 . . 1 . 2 2 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 2 2 . . 2 . . . 1 . 2 1 . 1 4 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1027 | . . . 19 29 107 6 95 . 69 362 19 . . 22 . 20 45 . 11 223 Missed 329 | . . . 7 9 55 2 34 . 19 112 11 . . 8 . 4 11 . 4 53 Hits 698 | . . . 12 20 52 4 61 . 50 250 8 . . 14 . 16 34 . 7 170 Melee 6 | . . . . . . . . . . 1 . . . . . . . . . 5 Projectile 692 | . . . 12 20 52 4 61 . 50 249 8 . . 14 . 16 34 . 7 165 Critical Strikes 22 | . . . . 1 . . 1 . 3 8 1 . . . . . 1 . . 7 Part Disruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage Taken 11354 | . . . 123 340 402 67 864 . 707 3895 179 . . 216 . 342 656 61 139 3363 Core 1342 | . . . . 59 66 . 141 . 179 367 . . . 46 . 32 45 . . 407 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 271 | . . . . . . . . . . 271 . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 100 89 . . . . 44 . . . . 51 . . . . 92 . Volleys Fired 371 | . . 1 26 17 21 5 17 . 25 113 13 1 1 11 2 16 10 29 7 56 Largest 7 | . . 2 2 2 3 1 3 . 3 4 2 1 1 3 1 4 4 2 4 7 Hottest 513 | . . 66 124 124 156 33 233 . 175 283 123 33 33 33 90 283 278 149 304 513 Shots Fired 836 | . . 2 52 34 41 5 40 . 51 283 26 1 1 13 2 28 22 34 16 185 Gun 610 | . . . 9 17 32 . 22 . 40 251 . . . . . 19 8 32 9 171 Cannon 171 | . . 2 43 17 6 . 14 . 11 21 26 1 1 1 2 8 10 . 6 2 Launcher 32 | . . . . . 3 5 4 . . 11 . . . . . . . . . 9 Special 23 | . . . . . . . . . . . . . . 12 . 1 4 2 1 3 Kinetic 69 | . . 2 20 . . . . . . 3 12 1 1 1 . 4 5 . . 20 Thermal 653 | . . . 32 34 35 . 33 . 49 269 14 . . . 2 23 13 10 14 125 Explosive 31 | . . . . . 3 5 4 . . 4 . . . 2 . 1 4 . 1 7 Electromagnetic 71 | . . . . . 3 . 3 . 2 7 . . . . . . . 22 1 33 Robot Hit Streak 25 | . . 2 7 10 10 . 8 . 11 25 9 . . 13 . 14 4 22 3 10 Robot Miss Streak 7 | . . . 2 2 2 2 3 . 4 7 2 . . 2 . 2 4 2 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . . . . . . . . . 1 2 . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . . . . . . . . . 1 Shots Hit Robots 545 | . . 2 33 26 27 . 30 . 31 201 18 . . 6 . 23 12 29 5 102 Core Hits 306 | . . . 9 9 14 7 23 . 10 110 8 . . 2 . 17 13 13 4 67 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . . . 2 2 1 . 1 . 1 10 . . . 1 . 1 . . 1 4 Burn 18 | . . . . 2 1 . 1 . 1 10 . . . . . . . . . 3 Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . . . 1 . 1 . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17212 | . . 45 681 504 610 210 1253 . 718 5459 584 . . 304 . 1119 1242 559 322 3602 Guns 8494 | . . . 102 189 424 . 449 . 530 3591 . . . . . 429 117 380 50 2233 Cannons 3264 | . . 45 579 315 87 . 374 . 188 549 584 . . 42 . 253 135 . 82 31 Explosions 5159 | . . . . . 99 210 430 . . 1277 . . . 223 . 409 910 179 150 1272 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 70 | . . . . . . . . . . 42 . . . . . . . . . 28 Kinetic 1151 | . . 45 326 . . . . . . 35 231 . . 42 . 115 69 . . 288 Thermal 10548 | . . . 355 504 445 . 765 . 713 4434 353 . . . . 567 183 456 110 1663 Explosive 3834 | . . . . . 99 210 430 . . 624 . . . 223 . 409 910 . 150 779 Electromagnetic 1384 | . . . . . 66 . 58 . 5 324 . . . . . . . 103 22 806 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 225 | . . . . . . . . . . . . . . 39 . 28 80 . 40 38 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . 2 2 4 5 3 3 10 . . . . . 2 29 Average Corruption 3 | . . . . . . . 2 2 3 2 2 3 3 . . . . . 1 15 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 71 | . . . . . . . 6 3 14 24 6 7 1 . . . . . . 10 Message Errors 13 | . . . . . . . . 1 4 3 2 1 . . . . . . . 2 Matter Fused 18 | . . . . . . . . 1 3 10 . 2 . . . . . . . 2 Heat Flow Errors 8 | . . . . . . . 2 . 3 1 . . . . . . . . . 2 Energy Discharges 9 | . . . . . . . 1 1 1 3 . 1 1 . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 13 | . . . . . . . 3 . 1 4 2 1 . . . . . . . 2 Data Loss (major) 4 | . . . . . . . . . 1 . . 2 . . . . . . . 1 Misfires 4 | . . . . . . . . . 1 2 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . . . . Overload Shots 19 | . . . . . . . 11 . 8 . . . . . . . . . . . Effects 3 | . . . . . . . 1 . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Heat Surge 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Overflow Damage 240 | . . . 50 . . . . . 36 32 . . . . . . 28 58 11 25 Projectiles 100 | . . . 50 . . . . . 36 . . . . . . . 14 . . . Explosions 140 | . . . . . . . . . . 32 . . . . . . 14 58 11 25 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . 2 . . . . . . 1 2 . . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . Kinetic 5 | . . . 2 . . . . . . . 2 . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 273 | . . . . . . . 58 . . 13 . . . . . . . 61 . 141 Shots 9 | . . . . . . . 2 . . 1 . . . . . . . 1 . 5 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . 4 . . . . . . . . . 3 Kicked 7 | . . . . . . . . . . 4 . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 836 | . . 6 240 248 117 . 442 . 483 449 5 . . . 2 354 344 120 291 836 Average Temperature 134 | . . 4 69 133 40 . 150 . 135 111 2 . . . 1 94 168 65 126 248 Received Heat Transfer 2146 | . . . 36 153 126 . 165 . 117 882 36 . . 39 . 36 225 . . 331 Effects 26 | . . . . . . . 2 . 3 3 . . . . . 1 . . 1 16 Shutdowns 8 | . . . . . . . . . . 1 . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 1 Interference 7 | . . . . . . . 2 . 1 . . . . . . 1 . . . 3 Matter Decay 3 | . . . . . . . . . 1 1 . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . 1 1 . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 4 | . . . . . . . . . . 1 . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . 2 . . . . . . . . . . 1 Combat Hostiles 4 | . . . 1 . . . . . 2 . . . . . . . . . . 1 Parts Melted 62 | . . . 5 6 7 . 4 . 7 28 . . . . . . . . . 5 Heat Transferred 20233 | . . . 666 1110 999 . 1193 . 1363 9066 550 . . . . 1111 349 635 137 3054 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . . . . . . . . 2 . . . . . . . . . 1 Low Security (%) 82 | 100 100 100 100 100 100 . . . . 69 . . . . 100 . . . . 77 Level 1 13 | . . . . . . . . . . 20 . . . . . . . . . 22 Level 2 4 | . . . . . . . . . . 9 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 419 | . 5 . 106 77 56 . . . . 419 . . . . 44 . . . . 368 Initial 156 | . . . . 27 25 . . . . . . . . . 44 . . . . 156 Average 110 | . . . 57 29 16 . . . . 165 . . . . 16 . . . . 161 Influence Increases 3616 | . 9 . 231 107 156 90 170 . 120 1089 217 . . 153 4 147 195 15 55 858 Destroy 0b10 Robot/C 2220 | . . . 140 80 80 80 140 . 100 640 160 . . 100 . 100 180 . 40 380 Destroy 0b10 Robot/NC 115 | . . . 25 5 10 . . . . 25 . . . 5 . 10 . 15 5 15 Destroy Leader 428 | . . . 24 22 24 10 30 . 20 156 20 . . 30 . 20 . . 10 62 Allied During Kill 72 | . . . . . . . . . . . 22 . . 18 . 17 15 . . . Successful Hack 88 | . 9 . 27 . 19 . . . . 33 . . . . . . . . . . Disable Machine 150 | . . . . . . . . . . 90 . . . . . . . . . 60 Destroy Structure 228 | . . . . . 23 . . . . 55 . . . . 4 . . . . 146 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . 150 Lose Combat Pursuer 165 | . . . 15 . . . . . . 90 15 . . . . . . . . 45 Influence Decreases 3258 | . 9 . 165 116 213 38 222 . 120 703 465 138 . 82 75 147 169 41 45 510 Entered New Map 309 | . . . . 39 32 . 11 . . . 143 27 . . 27 . . 26 . 4 Time Decay 2209 | . 9 . 165 67 165 28 150 . 70 433 262 111 . 82 48 147 126 15 45 286 Lost Part 644 | . . . . 10 . 10 61 . 50 270 . . . . . . 23 . . 220 Lost Ally 80 | . . . . . . . . . . . 60 . . . . . 20 . . . Purge Threat 16 | . . . . . 16 . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 1 2 . . . . 9 . . . . 1 . . . . 6 Investigation 5 | . 1 . . . . . . . . 3 . . . . 1 . . . . . Extermination 5 | . . . . . . . . . . 3 . . . . . . . . . 2 Reinforcement 9 | . . . 2 . 2 . . . . 3 . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 1 . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Construction Impeded 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . . . 1 1 1 . . . . . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 160 | . . . 13 10 10 3 6 . 5 46 7 . . 5 . 5 13 . 3 34 Peak Tracking Total 8 | . . . 4 5 3 3 3 . 2 4 6 . . 4 . 4 7 . 2 8 Tactical Retreats 8 | . . . 1 . . . . . . 3 1 . . . . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . . . . 2 . . . . . 2 . . . . . . . . . 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 16 | . . . . . . . . . . 6 . . . . . . 4 2 . 4 Max in Single Turn 3 | . . . . . . . . . . 2 . . . . . . 3 2 . 2 Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 37 | . 3 . 4 . 6 2 . 3 . 8 2 1 . . 1 1 . 4 . 2 Terminals 16 | . 3 . 4 . 4 . . . . 3 . . . . . . . . . 2 Fabricators 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Repair Stations 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Total Hacks 118 | . 12 . 11 . 10 5 . 23 . 23 7 1 . . 4 1 . 17 . 4 Successful 81 | . 4 . 6 . 5 5 . 23 . 11 7 1 . . 1 1 . 17 . . Failed 37 | . 8 . 5 . 5 . . . . 12 . . . . 3 . . . . 4 Catastrophic 6 | . 1 . . . 2 . . . . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 11 . 6 . 4 . . . . 5 1 . . . . . . . . . Terminals 40 | . 12 . 11 . 7 . . . . 6 . . . . . . . . . 4 Fabricators 9 | . . . . . . . . . . 5 . . . . 4 . . . . . Repair Stations 12 | . . . . . 2 . . . . 10 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Terminal Hacks 63 | . 1 . 5 . 2 5 . 23 . 1 7 1 . . . 1 . 17 . . Record 17 | . . . . . . 4 . 2 . . 6 . . . . . . 5 . . Part Schematic 15 | . . . . . . . . 11 . . . . . . . . . 4 . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . Open Door 4 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . . . 6 . . . . . . . . . . Scan Component 3 | . . . . . . . . . . 3 . . . . . . . . . . Repair 3 | . . . . . . . . . . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Unauthorized Hacks 9 | . 3 . 1 . 2 . . . . 3 . . . . . . . . . . Terminals 7 | . 3 . 1 . 2 . . . . 1 . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . Botnet 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . Recompile 1 | . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . Patch 1 | . . . . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 22 | . 3 . 4 . 5 . . . . 7 . . . . 1 . . . . 2 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 7 . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . 11 . . . . 14 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . 3 . . . . . . . . . . Time 100 | . . . . . . . . . . 100 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 6 | . . . . . 1 . . . . . 5 . . . . . . . . . Largest Group 3 | . . . . . 1 1 . . . . 3 2 2 2 2 2 2 1 1 . Highest-Rated Group 75 | . . . . . 26 26 . . . . 75 62 62 62 62 62 62 24 24 . Highest-Rated Ally 32 | . . . . . 26 26 . . . . 32 32 32 32 32 32 32 24 24 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 52 | . . . . . . . . . . . 28 . . 12 . 4 8 . . . Total Damage 1413 | . . . . . . . . . . . 650 . . 310 . 172 281 . . . Kills 12 | . . . . . . . . . . . 3 . . 4 . 1 4 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 5920 | . . . . . . . . . . 611 496 440 1093 654 144 854 446 573 351 258 Terrain 5658 | . . . . . . . . . . 389 456 440 1093 654 144 854 446 573 351 258 Machine Analysis 222 | . . . . . . . . . . 222 . . . . . . . . . . Jamming 40 | . . . . . . . . . . . 40 . . . . . . . . . Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . 1 . . . 1 1 . . . 1 1 2 1 . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 11897 | 59 174 157 431 172 533 418 626 198 776 2003 576 443 1093 654 144 1288 599 577 351 625 Spaces Moved 7117 | 43 137 128 205 91 363 318 301 77 283 1057 365 294 887 465 113 748 293 353 267 329 Core 7 | 5 . . . . . . . . 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 7110 | 38 137 128 205 91 363 318 301 77 281 1057 365 294 887 465 113 748 293 353 267 329 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 260 190 120 120 120 120 120 120 120 190 120 120 120 Average Speed 140 | 113 120 120 152 121 120 127 187 260 242 129 120 120 120 120 120 163 190 138 120 120 Slowest Speed 500 | 120 120 120 190 190 120 190 260 260 500 190 120 120 120 120 120 190 190 190 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 22 29 22 13 11 51 45 68 55 24 43 49 83 62 4 82 46 60 39 13 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . 1 . . 1 . . . . . . 3 . . Known Exits Taken 5 | . . . . . . . . . . 1 . 1 1 1 . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . 1 . . . 1 1 1 1 . . Scrap Searched 19 | . . 1 . . . 1 2 . . . 3 2 4 1 . 3 1 . 1 . Spaces Dug 51 | . . . . . 15 28 . . 2 1 . 1 . . 2 . . . 1 1 Terrain Destroyed 359 | . . . . . 21 52 23 . 7 54 7 1 . 31 2 15 24 . 18 104 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 53 | . . . . . 1 . 2 . 7 5 7 1 . 1 2 1 5 . 7 14 AOE 306 | . . . . . 20 52 21 . . 49 . . . 30 . 14 19 . 11 90 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 8301 | 50 146 130 274 118 421 326 328 76 327 1436 480 383 913 538 120 783 318 410 286 438 Wait 422 | . . . 11 . 9 3 1 . 7 155 66 82 . 62 . 3 3 . 8 12 Move 7097 | 42 136 127 204 90 362 317 300 76 282 1056 364 293 886 464 112 747 292 352 266 329 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 88 | 2 6 1 11 2 3 . 2 . 2 27 4 1 6 . 1 4 3 3 1 9 Fast Attach 62 | 6 2 . 7 2 4 . . . 1 23 2 2 2 . . . . 7 . 4 Attach 67 | . . . 1 2 4 . 6 . 7 20 . . 1 1 4 . 4 1 1 15 Detach 7 | . . . 1 . . . . . 2 2 . . . . 1 . . . . 1 Swap 86 | . . . 3 2 8 1 2 . 1 25 7 1 9 . . 9 4 6 1 7 Drop 76 | . 2 1 10 3 10 . . . . 10 7 3 8 . . 4 2 12 2 2 Fire 371 | . . 1 26 17 21 5 17 . 25 113 13 1 1 11 2 16 10 29 7 56 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . 4 . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 17 | . . . . . . . . . . . 17 . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 234 | -10/Materials | Entered Mines 259 | -10/Mines | Learned Materials stockpile data 307 | -10/Mines | Discovered new exit (range 13) 311 | -10/Mines | Build established: Mutant 339 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 391 | -10/Mines | Entered Materials 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 789 | -9/Materials | Discovered new exit (range 16) 822 | -9/Materials | Entered another Materials area 822 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 917 | -8/Materials | Garrison activated, responded to threat 977 | -8/Materials | Discovered new exit (range 6) 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1265 | -7/Factory | Build established: Scavenger-Gunner 1501 | -7/Factory | Discovered new exit (range 13) 1527 | -7/Factory | Entered Lower Caves 1527 | -7/Lower Caves | Accompanied by 1 ally 1626 | -7/Lower Caves | Entered an active Warlord outpost 1640 | -7/Lower Caves | Learned 8 Factory zone layouts 1640 | -7/Lower Caves | Learned Factory trap positions 1880 | -7/Lower Caves | Discovered new exit (range 12) 1924 | -7/Lower Caves | Learned location of 1 exit from Factory 1945 | -7/Lower Caves | Entered another Lower Caves area 1945 | -7/Lower Caves | Accompanied by 1 ally 2018 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2179 | -7/Lower Caves | Spotted B-75 Beast 2207 | -7/Lower Caves | Destroyed B-75 Beast 2233 | -7/Lower Caves | Lost 6 parts (3n2u1w) 2399 | -7/Lower Caves | Learned Factory terminal intel 2547 | -7/Lower Caves | Discovered new exit (range 8) 2571 | -7/Lower Caves | Entered Data Miner 2571 | -7/Data Miner | Discovered new exit (range 6) 2621 | -7/Data Miner | Met Data Miner 2673 | -7/Data Miner | Learned location of Section 7 (-2) 2673 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2709 | -7/Data Miner | Received God Mode back door access code from Data Miner 2769 | -7/Data Miner | Entered Proximity Caves 3017 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 3227 | -6/Proximity Caves | Core integrity fell below 50% 3263 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 3266 | -6/Proximity Caves | Build established: Gunner 3473 | -6/Proximity Caves | Discovered new exit (range 6) 3545 | -6/Proximity Caves | Entered Factory 3545 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3546 | -6/Factory | Identified exit to Factory 3548 | -6/Factory | Loaded intel: 118 trap records 3549 | -6/Factory | Loaded intel: 26 terminal locations 3731 | -6/Factory | Identified exit to Lower Caves 4090 | -6/Factory | Build established: Scavenger-Gunner 4273 | -6/Factory | Repaired Carbon-fiber Leg 4463 | -6/Factory | Lost 4 parts (1u3w) 4577 | -6/Factory | Lost 10 parts (1p4n3u2w) 5046 | -6/Factory | Incoming investigation squad redirected 5151 | -6/Factory | Discovered exit to Factory (range 7) 5273 | -6/Factory | Lost 3 parts (1p2w) 5346 | -6/Factory | Repaired Flexi-carbon Leg 5385 | -6/Factory | Repaired Carbon-fiber Leg 5406 | -6/Factory | Build established: Scavenger-Skirmisher 5548 | -6/Factory | Entered Lower Caves 5590 | -6/Lower Caves | Entered an active Warlord outpost 5617 | -6/Lower Caves | A Commander dispatched an escort 5618 | -6/Lower Caves | Learned 8 Research zone layouts 5618 | -6/Lower Caves | Learned Factory security intel 5618 | -6/Lower Caves | Learned location of 1 exit from Research 5753 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5825 | -6/Lower Caves | Lost 3 allies 5858 | -6/Lower Caves | Learned Factory emergency access door positions 6000 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6006 | -6/Lower Caves | Found Prototype Special Weapon 6006 | -6/Lower Caves | Identified Molecular Deconstructor 6093 | -6/Lower Caves | Discovered new exit (range 12) 6124 | -6/Lower Caves | Entered another Lower Caves area 6124 | -6/Lower Caves | Accompanied by 2 allies 6264 | -6/Lower Caves | Identified exit to Zion 6567 | -6/Lower Caves | Entered Zion 6567 | -6/Zion | Accompanied by 2 allies 6666 | -6/Zion | System corruption reached 10% 6678 | -6/Zion | System corruption cleaned by Quarantine Array 6815 | -6/Zion | Learned Factory terminal intel 6988 | -6/Zion | Received a hallucinogenic algorithm 7278 | -6/Zion | Identified exit to Proximity Caves 7368 | -6/Zion | Found Prototype Special Weapon 7370 | -6/Zion | Found Prototype Special Weapon 7372 | -6/Zion | Found Prototype Special Weapon 7374 | -6/Zion | Found Prototype Special Weapon 7375 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 7660 | -6/Zion | Entered Proximity Caves 7660 | -5/Proximity Caves | Accompanied by 2 allies 7730 | -5/Proximity Caves | Learned Factory terminal intel 7948 | -5/Proximity Caves | Spotted B-75 Beast 7981 | -5/Proximity Caves | Allies destroyed B-75 Beast 8314 | -5/Proximity Caves | Entered Factory 8314 | -5/Factory | Accompanied by 2 allies 8314 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8315 | -5/Factory | Identified exit to Factory 8318 | -5/Factory | Loaded intel: 26 terminal locations 8421 | -5/Factory | Discovered new exit (range 4) 8458 | -5/Factory | Entered Upper Caves 8458 | -5/Upper Caves | Accompanied by 2 allies 8839 | -5/Upper Caves | Learned 4 Factory zone layouts 9032 | -5/Upper Caves | Spotted B-75 Beast 9052 | -5/Upper Caves | Allies destroyed B-75 Beast 9332 | -5/Upper Caves | Build established: Scavenger-Tank 9443 | -5/Upper Caves | Discovered new exit (range 4) 9746 | -5/Upper Caves | Entered another Upper Caves area 9746 | -5/Upper Caves | Accompanied by 2 allies 9760 | -5/Upper Caves | Discovered exit to Factory (range 13) 9773 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10096 | -5/Upper Caves | Attracted the attention of an 0b10 base 10318 | -5/Upper Caves | Discovered new exit (range 13) 10341 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10345 | -5/Upper Caves | Entered Zhirov 10345 | -5/Zhirov | Accompanied by 1 ally 10345 | -5/Zhirov | Discovered new exit (range 3) 10380 | -5/Zhirov | Met Zhirov 10421 | -5/Zhirov | Learned location of Quarantine (-2) 10421 | -5/Zhirov | Learned location of Testing (-3) 10421 | -5/Zhirov | Learned location of Command (-1) 10433 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10462 | -5/Zhirov | Found Alien Artifact 10485 | -5/Zhirov | Found Alien Artifact 10485 | -5/Zhirov | Identified Integrated Reactor 10485 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10922 | -5/Zhirov | Entered Proximity Caves 10922 | -4/Proximity Caves | Accompanied by 1 ally 11146 | -4/Proximity Caves | Spotter reported a threat 11259 | -4/Proximity Caves | Discovered exit to Factory (range 11) 11273 | -4/Proximity Caves | Entered Factory 11273 | -4/Factory | Evolved 2 slots: Weapon x2 11274 | -4/Factory | Identified exit to Upper Caves 11275 | -4/Factory | Loaded intel: 28 terminal locations 11530 | -4/Factory | Assembled infested ambush trap array 11588 | -4/Factory | Destroyed 7 combat bots 11630 | -4/Factory | Incoming assault squad redirected 11780 | -4/Factory | Garrison activated, responded to threat 11800 | -4/Factory | System corruption reached 10% 11841 | -4/Factory | Lost 6 parts (3p1n2w) 11898 | -4/Factory | Self-destructed Last Messages --------------- 11887_ Penetrated by Slug. 11887_ Critical hit (Destroy). 11887_ Adv. Myomer Leg destroyed. 11889_ Mak. Terrain Scan Processor broken. 11889_ Overheating: Short circuit. 11889_ Acquired 54 matter. 11891_ P-70 Sage resets R-10 Processor, system corruption cleaned. 11892_ Overheating: System interference. 11892_ Beamcaster temporarily disabled. 11892_ Lgt. Antimatter Reactor destroyed. 11894_ Overheating: System interference. 11894_ Imp. Arc Projector temporarily disabled. 11894_ Hvy. Laser temporarily disabled. 11895_ The unstable cave ceiling collapses. 11895_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 11896_ Overheating: Matter decay (-59). 11897_ The unstable cave ceiling collapses. 11897_ Micro-nuke Launcher destroyed. 11898_ Overheating: Beamcaster damaged (-3). 11898_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ?????????????????# # """ #?????????# | | ????????????????? # """ #?????????######## | | ????????????????? + #????????????????? | | ????????????????? # #????????????????? | | ?????????????????# # " F" #?#########??????? | | ?????????????????## ## """" #?# #??????? | | ????????????????? # ## #?# """######## | | ????????????????? + ###########?# """# | | ????????????????? # #???????????# """# """" | | ????????????????? # #???######### # """" | | ????????????????? # #???# # """# """" | | ????????????????? # ##### # """# """" | | ????????????????? # # """# """" | | ????????????????? # > + # """" | | ?????????????#/##+# # """# """" | | ?????????????# ######### ! # """# | | ?????????????# #?#???#?# # """# | | ?????????????# ######### /; ## # | | ?????????????# / | # """# | | ?????????????# #### """######## | | ?????????##### ##?# "" """#?###?#? | | ?????????+ # ## ! 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R # | | ?????????#### ### ## ##/##### # = | | ???????????#? #?# # ##### # ## # | | ???????????##?#?## ###### # "Y" ?# # """ | | ???????????#? ??## ### # ######## ![# """ ?# # """ | | ????????????? ##?##?# ###?#?#??##|%*# ## # """ | | ????????????#?#?????#####?##??### =%######## + """ | | ????????????+ ??? ? ? ? ? =%* ?? ?# ##### | | ????????????? ????? ?? ? * ? # ##### | | ?????????????? ???? ?? ? ? ? ? # ##??? | | ???????????????? ? ?? ???? ?? ?# ##??? | | ??????????????? ???? ?? ?? % ? # #?#?? | | ???????????????????? ? ?? ? ???# ???? | | ?????????????????? ?? ? ? ? ?####??? | | ???????????????????"??? ? ?? *%= ? ? ?? | | ?????????????????????????? ? ####?+##??#? | | ???????????????????????????? #? ???????? | | ??????????????????????????????########????? ?????? | | ?????????????????????????????#????????#??????????? | | ??????????????????????????????????????? ????????? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 47 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive IFF Parser | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 9% | -6/Factory Flexi-carbon Leg | 25% | -6/Factory Carbon-fiber Leg | 36% | -6/Factory Studied --------- None Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed CompanionTerrainInverter Manual? 0 Play Time 01:43:31 Cumulative 241.8 hours Start 2025.11.10 @ 02:53:52 End 2025.11.10 @ 04:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 242 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42dfd484-1171-4487-9fa0-759400711796