Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 23:23:15 Player: Zable Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (466) 466 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1156 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 287/300 Energy 241/250 System Corruption 0% Temperature Cool (12) Movement Rolling (95) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Wheel > --- UTILITY (2) ------ Machine Analyzer Makeshift Light Armor Plating > --- WEAPON (2) ------- Riot Gun Assault Rifle > --- INVENTORY (5) ---- Light Treads Compact Wheel Grenade Launcher Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Machine Analyzer Makeshift Light Armor Plating > --- WEAPON ----------- Riot Gun Assault Rifle > --- INVENTORY -------- Light Treads Compact Wheel Grenade Launcher Subdweller Shrapnel Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Machine Analyzer Protection Scrap Shield Weapon Assault Rifle Energy Gun Riot Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 8 . . 9 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 2 | 2 . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 2 . . 3 Device 1 | 1 . . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 7 | 3 . . 4 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . . 7 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 6 | 4 6 8 5 Power . | . 1 1 . Propulsion 3 | 3 4 4 2 Utility . | . . . . Weapon 1 | . 1 3 1 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion 3 | . . . 3 Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 100 100 82 Engine 10 | . 14 14 9 Leg 21 | . 28 28 17 Wheel 6 | . . . 10 Device 8 | . 14 14 5 Storage 8 | . 14 14 5 Processor 1 | . . . 1 Protection 2 | . . . 4 Energy Gun 5 | . . . 9 Ballistic Gun 18 | . 28 28 13 Launcher 3 | . . . 4 Peak Build Rating 14 | 7 7 7 14 Average Rating 7 | 4 7 7 7 On Entrance 5 | . 7 7 7 Avg Prop Armor Cover (%) 7 | . . . 7 Naked Turns . | . . . . Heaviest Build 28 | 12 12 12 28 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | 1 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 6 | 7 8 8 6 Most Carried 8 | 8 8 8 8 Average Carried 6 | 5 6 8 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 736 | 236 104 72 324 Remotely . | . . . . Salvage Created 491 | 23 130 156 182 Parts 27 | 4 9 7 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . . 5 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 17 | . 5 5 7 Guns 11 | . 5 5 1 AOE 5 | . . . 5 Classes Destroyed 4 | 1 2 . 1 Tunneler 1 | 1 . . . Swarmer 7 | . 3 3 1 Grunt 4 | . 2 2 . Subdweller 6 | . . . 6 Best Kill Streak 3 | 1 3 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 104 | . 19 30 55 Missed 31 | . 3 8 20 Hits 73 | . 16 22 35 Projectile 73 | . 16 22 35 Critical Strikes 1 | . . . 1 Damage Taken 1151 | . 128 195 828 Core 254 | . 26 9 219 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 61 | 4 11 18 28 Largest 2 | 2 2 2 2 Hottest 100 | 40 40 40 100 Shots Fired 121 | 8 22 36 55 Gun 103 | 8 22 36 37 Cannon . | . . . . Launcher 18 | . . . 18 Special . | . . . . Kinetic 92 | 8 22 36 26 Thermal . | . . . . Explosive 18 | . . . 18 Electromagnetic 11 | . . . 11 Robot Hit Streak 17 | 2 7 10 17 Robot Miss Streak 5 | 1 3 5 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 73 | 4 14 21 34 Core Hits 33 | 2 8 9 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1266 | 38 145 208 875 Guns 634 | 38 145 208 243 Cannons . | . . . . Explosions 632 | . . . 632 Melee . | . . . . Ramming . | . . . . Kinetic 505 | 38 145 208 114 Thermal 73 | . . . 73 Explosive 559 | . . . 559 Electromagnetic 129 | . . . 129 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 93 | . . . 93 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 12 | . 6 10 12 Average Temperature 7 | . 6 6 12 Received Heat Transfer 198 | . 12 36 150 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 149 | 5 149 114 . Initial 34 | . . 34 . Average 65 | . 81 72 . Influence Increases 369 | 5 224 120 20 Destroy 0b10 Robot/C 220 | . 100 100 20 Destroy 0b10 Robot/NC 5 | 5 . . . Destroy Leader 40 | . 20 20 . Successful Hack 14 | . 14 . . Select Force Hacks 30 | . 30 . . Lose Combat Pursuer 60 | . 60 . . Influence Decreases 349 | 5 135 105 104 Entered New Map 110 | . . 55 55 Time Decay 239 | 5 135 50 49 Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 9 5 13 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 4 | . 3 . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 4 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 8 . . Successful 5 | . 5 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 8 | . 8 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 5 . . Terminals 4 | . 4 . . Botnet 3 | . 3 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 795 | 10 310 114 361 Seismic 712 | 10 310 114 278 Machine Analysis 83 | . . . 83 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1301 | 93 310 114 784 Spaces Moved 951 | 61 175 54 661 Core 20 | 20 . . . Treads . | . . . . Legs 424 | 41 175 54 154 Wheels 507 | . . . 507 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 80 Average Speed 105 | 104 120 120 100 Slowest Speed 190 | 190 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 41 14 40 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 11 | . . . 11 Spaces Dug . | . . . . Terrain Destroyed 99 | . . . 99 Melee . | . . . . Projectile . | . . . . AOE 99 | . . . 99 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1131 | 80 255 71 725 Wait 86 | . 68 . 18 Move 948 | 60 174 53 661 Hop . | . . . . Pick Up 12 | 7 2 . 3 Fast Attach 8 | 6 . . 2 Attach 9 | 2 . . 7 Detach 1 | 1 . . . Swap 2 | . . . 2 Drop 3 | . . . 3 Fire 61 | 4 11 18 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 1 | . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 8) 404 | -10/Materials | Entered Mines 423 | -10/Mines | Met a Derelict bent on vengeance 506 | -10/Mines | Discovered new exit (range 12) 518 | -10/Mines | Entered Subcaves 519 | -10/Subcaves | Approached by a straggling Scientist 523 | -10/Subcaves | Learned location of 2 exits from Materials 526 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 675 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 677 | -10/Subcaves | Disturbed a concealed Subdweller 737 | -10/Subcaves | Lost 3 parts (1p1n1w) 972 | -10/Subcaves | Core integrity fell below 50% 1016 | -10/Subcaves | Disturbed a concealed Subdweller 1236 | -10/Subcaves | Core integrity fell below 20% 1300 | -10/Subcaves | Discovered new exit (range 9) 1302 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01244_ Sub. Machine Gun fried. 01247_ Acquired 48 matter. 01276_ Searching scrap... 01276_ Found Sub. Beam Cannon. 01276_ Found Mak. Light Armor Plating. 01276_ Found 64 Matter. 01277_ Searching scrap... 01277_ Found Piercing Trap. 01277_ Found 46 Matter. 01278_ Searching scrap... 01278_ Found Sub. Laser. 01278_ Found Sub. Shrapnel Launcher. 01278_ Found 50 Matter. 01279_ Acquired Sub. Shrapnel Launcher. 01284_ Acquired Mak. Light Armor Plating. 01298_ S-10 Pest springs to life. 01300_ Chain reaction triggered in Lgt. Ion Engine. 01300_ S-10 Pest destroyed. 01300_ EXIT=FOUND 01300_ Machine disabled. Map ----- +----------------------------------------------------+ | #?????????????????????# ##?##? | | ? ##?????????????????????####### ##??? | | ??#?????????????????????????????# ##??? | | ?########???????????????????????## #???? | | ## """ ###??????????????????????## ##????# | | "" ##??????????????????????# #????## | | "&[[& "#??????????????????????# #?#### | | & %| [ "##?????????????????????## ### ## | | ]]#= "" "#?????????????######???# #?# | | [%!% " #?????????????#% %"##??# ### | | [/&% " "#?????????????##"[&&#??# | | #### "#??????????????####%#### #### # | | #??????????????# &" #??# ### | | " [ " ##?????????????###]## #??#######?# | | ! [ #"??????????????# < "# #????####?## | | # ##?????????????# #????# ### | | # #?????????????# #????# =% | | ##?##????????## ##????# # ## | | ] # ## ##??????## #????## ####? | | # # #??????# ##???## #??? | | ##### #?????## ##??## ##??? | | ##### #?????# #??# #???? | | ## ###?????# #### ###??## #???? | | ### #???????## ##########????# #???? | | ??# ## #??????#;# #" """#??????## #???? | | ??# ## #??????## @; "#???????# ##???? | | ??# ###??????# %; "#???????### #???? | | ??# ## ##????????## s t""#??????????##???? | | ??###########??????????;# <#??????????????? | | ??????????????????????# t""##??????????????? | | ??????????????????????#?### "#???????????????? | | ??????????????????????????? "#???????????????? | | ???????????????????????????"ss"" #???????????????? | | ???????????????????????????#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Survival Of The Most Covered Challenges ------------ None Game ------ Seed PortableThrusterComputer Manual? 0 Play Time 00:13:06 Cumulative 36.4 hours Start 2026.02.20 @ 23:12:45 End 2026.02.20 @ 23:23:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 25 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3206184e-3e9f-4d0c-bdb6-4d90601f8ef0