Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 05:39:46 Player: XDRM Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1519) 1519 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 3621 Bonus ------- High Alert Combat Kills 167 Cogmind --------- Core Integrity 0/550 Matter 62/300 Energy 51/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Reaction Control System Hardened Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Small Storage Unit Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Propulsion Shielding Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heat Sink Small Storage Unit Utility Shielding Tractor Beam Field Recycling Unit Small Laser Grenade Launcher [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 50 | 7 5 22 16 Power 7 | 1 2 2 2 Engine 5 | 1 1 1 2 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 10 | 2 2 4 2 Treads 2 | . . . 2 Leg 4 | . . 4 . Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 . 3 6 Device 4 | 1 . 1 2 Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 22 | 2 1 13 6 Energy Gun 4 | . . 2 2 Energy Cannon . | . . . . Ballistic Gun 11 | 2 1 6 2 Ballistic Cannon 1 | . . . 1 Launcher 6 | . . 5 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 27 | . 4 7 16 Power 3 | . 1 . 2 Propulsion 7 | . 2 2 3 Utility 3 | . 1 . 2 Weapon 14 | . . 5 9 Highest Loss Streak 10 | . 3 4 10 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 94 85 57 Engine 8 | . 9 8 7 Core 2 | . 4 2 . Treads 1 | . . . 6 Leg 9 | . . 17 4 Wheel 8 | . 26 3 . Device 3 | . 10 . 2 Storage 10 | . 14 11 7 Processor 6 | . . 10 7 Protection 2 | . . . 9 Energy Gun 1 | . . . 3 Ballistic Gun 17 | . 28 16 7 Launcher 6 | . . 13 . Peak Build Rating 22 | 7 10 20 22 Average Rating 12 | 5 8 16 13 On Entrance 8 | . 7 7 18 Naked Turns 25 | . . . 25 Heaviest Build 32 | 13 13 27 32 Greatest Support 40 | 26 32 32 40 Greatest Overweight (x) 6 | . . 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 9 Most Carried 10 | 2 8 10 9 Average Carried 6 | 1 6 7 4 Final Capacity 10 | 8 8 10 5 Final Carried 10 | 2 8 10 3 Class Distribution -------------------- 66% | Mutant 31% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1051 | 312 130 505 104 Remotely 83 | . . . 83 Salvage Created 1888 | 164 345 1138 241 Parts 131 | 10 22 78 21 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 9 23 6 Guns 17 | . 9 7 1 Cannons 4 | . . . 4 AOE 16 | . . 15 1 Classes Destroyed 10 | 2 1 6 1 Worker 4 | . . 4 . Builder 5 | . . 2 3 Tunneler 5 | 4 . 1 . Recycler 3 | 1 . . 2 Operator 1 | . . 1 . Watcher 3 | . . 2 1 Swarmer 6 | . . 3 3 Grunt 26 | . 9 15 2 Sentry 5 | . . 5 . Heavy 1 | . . . 1 Best Kill Streak 8 | 4 3 6 8 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 6 | 1 1 4 6 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 339 | . 54 85 200 Missed 111 | . 17 22 72 Damage Taken 3709 | . 486 996 2227 Core 888 | . 136 200 552 Absorbed by Shields . | . . . . Redirected to Shielding 128 | . . . 128 Core Remaining (%) 65 | 100 45 50 . Volleys Fired 167 | 21 46 44 56 Largest 4 | 2 2 4 3 Hottest 105 | 40 40 105 90 Shots Fired 329 | 42 92 109 86 Gun 260 | 42 92 70 56 Cannon 26 | . . . 26 Launcher 43 | . . 39 4 Special . | . . . . Kinetic 250 | 42 92 64 52 Thermal 25 | . . . 25 Explosive 12 | . . 8 4 Electromagnetic 42 | . . 37 5 Robot Hit Streak 17 | 6 11 7 17 Robot Miss Streak 5 | 2 5 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 203 | 27 59 60 57 Core Hits 110 | 10 26 54 20 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 2 | . 1 . 1 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4642 | 199 488 1993 1962 Guns 1526 | 199 488 483 356 Cannons 768 | . . . 768 Explosions 2346 | . . 1510 836 Melee . | . . . . Ramming 2 | . . . 2 Kinetic 1985 | 199 488 402 896 Thermal 334 | . . 138 196 Explosive 1174 | . . 338 836 Electromagnetic 1147 | . . 1115 32 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 271 | . . 74 197 Projectiles 115 | . . . 115 Explosions 156 | . . 74 82 Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 214 | . . 172 42 Shots 14 | . . 13 1 Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 329 | . 40 329 116 Average Temperature 56 | . 11 93 39 Received Heat Transfer 1053 | . 276 408 369 Effects 4 | . . 4 . Interference 3 | . . 3 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 7 | . . 7 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 650 | . . 200 450 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 4 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 755 | 25 238 755 625 Initial 318 | . 16 100 318 Average 315 | 9 120 425 402 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 42 | 100 86 31 . Level 1 25 | . 13 12 70 Level 2 31 | . . 53 29 Level 3 . | . . 2 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 2 4 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 14 30 22 Peak Tracking Total 15 | . 7 6 15 Tactical Retreats 7 | . . 3 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 1 6 1 Terminals 6 | . 1 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 30 | . 2 24 4 Successful 23 | . 2 18 3 Failed 7 | . . 6 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 11 | . 2 7 2 Terminals 23 | . 2 17 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 11 | . . 9 2 Record 3 | . . 3 . Alert Level 4 | . . 2 2 Dispatch Records 1 | . . 1 . Zone Layout 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . 7 . Insert Component 3 | . . 3 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 2 2 1 Terminals 5 | . 2 2 1 Botnet 4 | . 1 2 1 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 5 1 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1530 | 115 368 692 355 Spaces Moved 851 | 50 182 480 139 Core 87 | 3 . . 84 Treads 35 | . . . 35 Legs 447 | . . 427 20 Wheels 282 | 47 182 53 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 50 Average Speed 100 | 87 92 101 109 Slowest Speed 350 | 90 100 180 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 43 44 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 170 | . . 85 85 Melee . | . . . . Projectile 12 | . . . 12 AOE 158 | . . 85 73 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1243 | 84 306 606 247 Wait 139 | 5 63 38 33 Move 848 | 49 181 479 139 Hop . | . . . . Pick Up 21 | 2 9 10 . Fast Attach 26 | 7 1 9 9 Attach 17 | . 2 8 7 Detach 4 | . . 4 . Swap 7 | . 2 5 . Drop 11 | . 2 9 . Fire 167 | 21 46 44 56 Melee . | . . . . Ram 3 | . . . 3 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 422 | -10/Materials | Lost 3 parts (2n1u) 468 | -10/Materials | Core integrity fell below 50% 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Weapon x2 606 | -9/Materials | Lost 4 parts (1n3w) 1132 | -9/Materials | Discovered new exit (range 18) 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Utility x2 1344 | -8/Materials | Lost 10 parts (1p2n2u5w) 1417 | -8/Materials | Core integrity fell below 50% 1461 | -8/Materials | Released all parts (5) 1471 | -8/Materials | Core integrity fell below 20% 1492 | -8/Materials | Lost 4 parts (1p1n2w) 1531 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 01496_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 01499_ X-57 Shotgunner heat spikes uncontrollably. 01501_ Acquired Hrd. Medium Armor Plating. 01505_ Acquired Shock Rifle. 01507_ X-57 Shotgunner heat short circuits Shotgun. 01507_ X-57 Shotgunner overheating. 01513_ X-57 Shotgunner heat damages Nuclear Core, VSS Leg, Broken Shotgun, Hrd. Medium Armor Plating. 01513_ S-10 Pest destroyed. 01513_ X-57 Shotgunner overheating. 01515_ X-57 Shotgunner heat damages core (-4). 01515_ X-57 Shotgunner overheating. 01521_ Shock Rifle destroyed. 01521_ Slammed into X-57 Shotgunner. 01521_ Destabilizing: Core damaged (-22). 01522_ Slammed into X-57 Shotgunner. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????#####????????????????? | | ??????????????# #???????????????? | | ??????????????# "" #???????????????? | | ??????????????# "Y ##########??????? | | ??????????????# "" /s x @ +??????? | | ??????????????# ##s#######??????? | | ??????????????#! ## #????????????? | | ??????????????# ## #????????????? | | ??????????????# ## #????????????? | | ?####+####????# ## #????????????? | | ?# #######+#### #????????????? | | ?# """ % #????????????? | | ?# "T" #????????????? | | ?+ ^ #????????????? | | ?# """ #????????????? | | ?# ^ ! """ #????????????? | | ?# """ ####????????????? | | ####### #???????????????? | | # ####????????????? | | !# """ """ """#????????????? | | ! # """ """ R"#????????????? | | # """ """ """#????????????? | | !# ##??????????????? | | # #???????????????? | | #+##+## #???????????????? | | #???????????????? | | #######+##### ######???????????????? | | #?? ???# #????????????????????? | | ##?? ???# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 58 Recoil Reduction 2 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseMeleeField Manual? 0 Play Time 00:31:13 Cumulative 63.9 hours Start 2024.10.23 @ 13:00:26 End 2024.10.27 @ 05:39:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35d0a7dc-0513-416a-9a60-36a6474d57d5