Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 17:49:31 Player: Weird_Skeleton Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (677) 677 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (904) 904 TOTAL SCORE: 4831 Bonus ------- Follower Combat Kills 30 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Improved Heat Shielding Cooling System Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved ECM Suite Propulsion Shielding Shield Generator Recalibrator > --- WEAPON ----------- Heavy Ion Cannon Plasma Cannon > --- INVENTORY -------- Improved Heat Shielding Cooling System [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Heavy Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Slots Evolved 6 | . . 2 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . 2 . . . . 1 . Utility 2 | . . . 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 44 | 5 6 14 3 1 4 . 8 3 Power 5 | 1 1 1 1 . . . . 1 Engine 3 | 1 . 1 1 . . . . . Core 1 | . 1 . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 12 | 2 . 3 . . 3 . 2 2 Treads 1 | . . . . . . . . 1 Leg 3 | 2 . . . . . . 1 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 7 | . . 3 . . 3 . 1 . Utility 14 | . 3 4 2 . 1 . 4 . Device 5 | . . . 1 . 1 . 3 . Storage 4 | . 1 2 1 . . . . . Processor 3 | . 1 2 . . . . . . Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . . 1 . Artifact . | . . . . . . . . . Weapon 13 | 2 2 6 . 1 . . 2 . Energy Gun 4 | 1 1 2 . . . . . . Energy Cannon 3 | . . . . 1 . . 2 . Ballistic Gun 3 | 1 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 29 | . 5 6 . 5 3 3 1 6 Power 4 | . 1 1 . 1 . . . 1 Propulsion 7 | . . 2 . . 1 2 1 1 Utility 10 | . 1 2 . 1 2 1 . 3 Weapon 8 | . 3 1 . 3 . . . 1 Highest Loss Streak 5 | . 5 5 . 5 2 3 1 3 Average Slot Usage (%) 65 | . 91 58 87 81 66 46 58 52 Engine 3 | . 10 2 6 7 . . . . Core 1 | . 1 4 . . . . . . Leg 8 | . 28 8 . . . . 5 3 Flight 14 | . . 8 27 27 35 30 21 7 Device 8 | . . . 9 9 13 9 16 19 Storage 4 | . 12 6 9 8 . . . . Processor 7 | . 10 5 18 18 17 6 . . Protection 3 | . 1 3 . . . . 7 5 Energy Gun 3 | . 10 3 9 4 . . . . Energy Cannon 2 | . . . . 1 . . 6 9 Ballistic Gun 2 | . 9 3 . . . . . . Launcher 3 | . . 10 9 5 . . . . Slashing Weapon 1 | . 4 3 . . . . . . Naked Turns 18 | . . . . . . . . 18 Heaviest Build 36 | 9 14 36 16 16 3 2 20 36 Greatest Support 70 | 20 20 20 18 18 24 6 18 70 Greatest Overweight (x) 11 | . . 11 . . . . 1 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 4 6 12 4 4 4 4 4 4 Average Capacity 4 | 4 5 5 4 4 4 4 4 4 Most Carried 5 | 4 4 5 3 2 4 4 4 4 Average Carried 3 | 2 3 3 2 1 3 4 3 2 Final Capacity 6 | 4 6 4 4 4 4 4 4 4 Final Carried 4 | 3 2 4 2 1 4 4 3 3 Class Distribution -------------------- 79% | Mutant 20% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Garrison Mutant | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Matter Collected 740 | 222 109 59 . . 75 . 275 . Remotely . | . . . . . . . . . Salvage Created 856 | . 423 325 . 27 . . 81 . Parts 55 | . 26 24 . 1 . . 4 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Combat Hostiles Destroyed 20 | . 9 9 . 1 . . 1 . Melee 3 | . 3 . . . . . . . Guns 6 | . 4 2 . . . . . . Cannons 2 | . . . . 1 . . 1 . AOE 9 | . 2 7 . . . . . . Classes Destroyed 6 | . 5 1 . . . . . . Worker 3 | . 1 1 . . . . 1 . Recycler 2 | . 1 1 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 6 | . 3 3 . . . . . . Grunt 9 | . 6 3 . . . . . . Sentry 5 | . . 3 . 1 . . 1 . Best Kill Streak 5 | . 5 5 . 1 . . 1 . Combat Bots Only 5 | . 3 5 . 1 . . 1 . Max Kills in Single Turn 3 | . 2 3 . 1 . . 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 . . . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Damage Taken 3786 | . 720 630 . 457 377 219 104 1279 Core 1508 | . 151 132 . 145 216 159 57 648 Absorbed by Shields 144 | . . . . 99 . 33 . 12 Core Remaining (%) 52 | 100 39 67 . . . 5 . . Volleys Fired 77 | . 18 23 . 13 . . 18 5 Largest 2 | . 2 2 . 2 . . 1 2 Hottest 145 | . 60 53 . 93 . . 80 145 Shots Fired 102 | . 30 27 . 17 . . 18 10 Gun 48 | . 30 15 . 3 . . . . Cannon 38 | . . . . 10 . . 18 10 Launcher 16 | . . 12 . 4 . . . . Special . | . . . . . . . . . Kinetic 27 | . 12 15 . . . . . . Thermal 38 | . . . . 10 . . 18 10 Explosive 16 | . . 12 . 4 . . . . Electromagnetic 21 | . 18 . . 3 . . . . Robot Hit Streak 7 | . 7 6 . 3 . . 3 7 Robot Miss Streak 3 | . 3 1 . 3 . . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 74 | . 24 20 . 10 . . 12 8 Core Hits 47 | . 18 18 . 4 . . 4 3 Critical Hits 1 | . . . . 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 9 | . 9 . . . . . . . Impact . | . . . . . . . . . Slashing 9 | . 9 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2257 | . 545 921 . 246 . . 304 241 Guns 480 | . 255 185 . 40 . . . . Cannons 612 | . . . . 70 . . 304 238 Explosions 1043 | . 171 736 . 136 . . . . Melee 119 | . 119 . . . . . . . Ramming 3 | . . . . . . . . 3 Kinetic 248 | . 63 185 . . . . . . Thermal 783 | . 171 . . 70 . . 304 238 Explosive 872 | . . 736 . 136 . . . . Electromagnetic 232 | . 192 . . 40 . . . . Impact . | . . . . . . . . . Slashing 119 | . 119 . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . . . 5 . 24 Average Corruption 11 | . . . . . . 5 . 12 Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . . 1 . 12 Message Errors 5 | . . . . . . 1 . 4 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 84 | . 22 30 . . . . 32 . Projectiles 32 | . . . . . . . 32 . Explosions 52 | . 22 30 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 276 | . 91 185 . . . . . . Shots 7 | . 2 5 . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 276 | . 30 3 . 204 . . 60 276 Average Temperature 71 | . 13 2 . 98 . . 20 163 Received Heat Transfer 735 | . 309 171 . 81 90 66 18 . Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1296 | . 150 . . 148 . . 600 398 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Peak Influence 277 | . 277 192 56 64 130 78 72 26 Average Influence 81 | . 117 145 56 39 77 71 44 15 Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 96 | 100 76 100 100 100 100 100 100 100 Level 1 3 | . 23 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 4 . . 1 . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 3 . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Distress Signals 6 | . 3 1 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 19 15 . 18 20 10 1 5 Peak Tracking Total 14 | . 6 3 . 5 14 11 1 4 Tactical Retreats 11 | . 3 1 . 4 2 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Traps Triggered 8 | . . . . 5 . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Machines Disabled 2 | . 1 1 . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Machines Accessed 4 | . . . 1 . 3 . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 7 | . . . 1 . 6 . . . Successful 4 | . . . 1 . 3 . . . Failed 3 | . . . . . 3 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Terminal Hacks 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 2 | . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . . . . . 25 Total Damage 375 | . . . . . . . . 375 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Turns Passed 1615 | 61 263 441 37 143 131 68 249 222 Spaces Moved 1434 | 47 145 318 28 170 302 106 213 105 Core 81 | 11 . 63 . . . 5 . 2 Treads 40 | . . . . . . . . 40 Legs 469 | 36 145 126 . . . . 99 63 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 844 | . . 129 28 170 302 101 114 . Fastest Speed 26 | 50 120 29 29 29 26 35 35 50 Average Speed 74 | 103 120 96 30 29 34 35 79 157 Slowest Speed 600 | 120 120 600 32 35 35 50 150 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . 3 . 1 5 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 44 39 3 41 63 30 4 45 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 99 | . 11 83 . 4 . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 98 | . 11 83 . 4 . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Sto Gar Fac Was Total 1853 | 59 186 424 55 243 322 134 277 153 Wait 156 | . 4 47 24 4 16 . 27 34 Move 1407 | 46 144 311 27 166 291 104 213 105 Hop 9 | . . 3 . 1 5 . . . Pick Up 47 | 8 5 17 1 . 6 . 8 2 Fast Attach . | . . . . . . . . . Attach 39 | 5 6 10 3 1 3 . 8 3 Detach 3 | . . 1 . . . . 1 1 Swap 5 | . . 4 . . 1 . . . Drop 12 | . . 8 . . . . 2 2 Fire 77 | . 18 23 . 13 . . 18 5 Melee 9 | . 9 . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis 88 | . . . . 58 . 30 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Storage -8/Garrison -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Core integrity fell below 50% 319 | -10/Materials | Discovered new exit (range 4) 322 | -10/Materials | Lost 5 parts (1p1u3w) 325 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x2 546 | -9/Materials | Lost 5 parts (2n2u1w) 568 | -9/Materials | Discovered new exit (range 9) 766 | -9/Materials | Entered another Materials area 766 | -8/Materials | Evolved 2 slots: Utility x2 802 | -8/Materials | Identified exit to Garrison 803 | -8/Materials | Entered Garrison 805 | -8/Garrison | Installed Relay Interface Framework 850 | -8/Garrison | Triggered checkpoint 862 | -8/Garrison | Triggered checkpoint 898 | -8/Garrison | Triggered checkpoint 928 | -8/Garrison | Triggered checkpoint 931 | -8/Garrison | Build established: Sprinter 937 | -8/Garrison | Discovered new exit (range 14) 946 | -8/Garrison | Entered Storage 963 | -8/Storage | Lost 5 parts (1p1u3w) 1043 | -8/Storage | Core integrity fell below 50% 1076 | -8/Storage | Identified exit to Garrison 1077 | -8/Storage | Entered Garrison 1088 | -8/Garrison | Triggered checkpoint 1130 | -8/Garrison | Triggered checkpoint 1130 | -8/Garrison | Core integrity fell below 20% 1140 | -8/Garrison | Discovered new exit (range 12) 1145 | -8/Garrison | Entered Factory 1145 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1161 | -7/Factory | Lost 3 parts (2n1u) 1256 | -7/Factory | Build established: Mutant 1394 | -7/Factory | Sucked down chute 1394 | -7/Factory | Entered Waste 1395 | -7/Waste | Met a frightened Derelict 1409 | -7/Waste | EMP discharged 1450 | -7/Waste | Spotted C-40 Crusher 1470 | -7/Waste | Allies destroyed C-40 Crusher 1471 | -7/Waste | Spotted C-40 Crusher 1509 | -7/Waste | EMP discharged 1509 | -7/Waste | System corruption reached 10% 1523 | -7/Waste | Spotted C-40 Crusher 1528 | -7/Waste | Spotted C-40 Crusher 1534 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1540 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1540 | -7/Waste | Crushed by Compactor (1 part destroyed) 1569 | -7/Waste | Spotted C-40 Crusher 1571 | -7/Waste | Lost 3 parts (1p1u1w) 1596 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1605 | -7/Waste | Core integrity fell below 50% 1609 | -7/Waste | EMP discharged 1614 | -7/Waste | Core integrity fell below 20% 1616 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01534_ Hvy. Ion Cannon crushed. 01534_ Gravmag System crushed. 01540_ Plasma Cannon crushed. 01540_ Shield Generator destroyed. 01540_ Plasma Cannon crushed. 01540_ Antimatter Reactor crushed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 01551_ System corrupted: Matter fused (-10). 01567_ Slammed into C-40 Crusher. 01571_ System corrupted: Component data lost. 01571_ Propulsion Shielding destroyed. 01592_ =JI|61RBD| %B87SJQ<,P1HDJMH2 01593_ Recalibrator destroyed. 01596_ Imp. ECM Suite crushed. 01598_ Critical hit. 01598_ Hvy. Treads destroyed. 01599_ ALERT: Foreign system detected. Charging EMP. 01607_ System corrupted: Energy discharge (-20). 01609_ System corrupted (+7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# @! #????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????# CC#????????????????????? | | ?????????????????????### CC#????????????????????? | | ?????????????????????# CC#????????????????????? | | ?????????????????????# CC#??????? ?????????? | | ?????????????????????# #??????# ?????????? | | ?????????????????????# #??????# ????????? | | ?????????????????????### #??????# #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????# #??????# #????????? | | ?????????????????????### ######## #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????### ######## #????????? | | ?????????############??# #??????# #????????? | | ?????????# #??#= #??????# #????????? | | ?????????# #??# #??????# #????????? | | ?????????# #### ######## #????????? | | ?????????# #????????? | | ?????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Infiltrator System Compromised Challenges ------------ None Game ------ Seed FireKineticSplitter Manual? 0 Play Time 00:31:33 Cumulative 4.2 hours Start 2020.07.11 @ 17:20:08 End 2020.07.11 @ 17:49:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37276a2b-6d1b-410d-ab2e-049a90ac09fd