Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 18:01:30 Player: Zuz Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (596) 596 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2051 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 186/300 Energy 250/250 System Corruption 3% Temperature Cool (9) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON (2) ------- Spread Laser Improved Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Treads Light Treads Light Treads Medium Storage Unit Heavy EM Pulse Gun Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Targeting Computer Targeting Computer > --- WEAPON ----------- Spread Laser Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Medium Storage Unit Heavy EM Pulse Gun Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 35 | 7 1 6 21 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . . 5 Treads 6 | 2 . . 4 Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 1 4 5 Device 2 | . 1 . 1 Storage 4 | 1 . 1 2 Processor 4 | . . 2 2 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 14 | 3 . 2 9 Energy Gun 3 | 1 . . 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | 2 . 1 4 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 9 | . . 1 8 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 3 | . . 1 2 Weapon 2 | . . . 2 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 81 | . 98 84 74 Engine 11 | . 14 11 10 Treads 20 | . 28 22 16 Device 3 | . 12 3 . Storage 11 | . 14 11 10 Processor 9 | . . 3 16 Protection 3 | . . 10 1 Energy Gun 7 | . 14 4 6 Energy Cannon 3 | . . 6 3 Ballistic Gun 9 | . 14 11 6 Naked Turns . | . . . . Heaviest Build 28 | 12 13 28 28 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 7 | 4 6 6 8 Most Carried 10 | 4 4 7 10 Average Carried 5 | 1 3 5 7 Final Capacity 10 | 6 6 8 10 Final Carried 10 | 2 4 6 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 622 | 228 . 169 225 Remotely . | . . . . Salvage Created 678 | . . 344 334 Parts 37 | . . 14 23 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 18 | . . 7 11 Guns 9 | . . 4 5 Cannons 5 | . . 3 2 AOE 3 | . . . 3 Classes Destroyed 6 | . . 3 3 Hauler 1 | . . . 1 Swarmer 4 | . . . 4 Grunt 9 | . . 5 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 3 | . . 1 2 Best Kill Streak 4 | . . 4 4 Combat Bots Only 4 | . . 4 4 Max Kills in Single Turn 3 | . . 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1568 | . . 376 1192 Core 409 | . . 23 386 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 55 | . . 26 29 Largest 2 | . . 2 2 Hottest 125 | . . 83 125 Shots Fired 108 | . . 52 56 Gun 88 | . . 42 46 Cannon 18 | . . 10 8 Launcher 2 | . . . 2 Special . | . . . . Kinetic 51 | . . 26 25 Thermal 39 | . . 10 29 Explosive 2 | . . . 2 Electromagnetic 16 | . . 16 . Robot Hit Streak 18 | . . 9 18 Robot Miss Streak 3 | . . 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 92 | . . 38 54 Core Hits 43 | . . 12 31 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 18 | . . . 18 Impact 18 | . . . 18 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1563 | . . 473 1090 Guns 718 | . . 315 403 Cannons 297 | . . 158 139 Explosions 218 | . . . 218 Melee 330 | . . . 330 Ramming . | . . . . Kinetic 318 | . . 150 168 Thermal 532 | . . 158 374 Explosive 218 | . . . 218 Electromagnetic 165 | . . 165 . Impact 330 | . . . 330 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 3 Average Corruption 3 | . . 3 3 Corruption Purged . | . . . . Effects 13 | . . 3 10 Message Errors 3 | . . . 3 Matter Fused 6 | . . 1 5 Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . . 1 Targeting Errors 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles . | . . . . Explosions . | . . . . Melee 18 | . . . 18 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 22 | . . . 22 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 207 | . . 207 169 Average Temperature 71 | . . 94 48 Received Heat Transfer 456 | . . 129 327 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 924 | . . 333 591 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 215 | . 5 215 200 Average Influence 74 | . 3 103 88 Maximum Alert Level 1 | . . 1 1 Low Security (%) 94 | 100 100 90 95 Level 1 5 | . . 9 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . . 13 21 Peak Tracking Total 5 | . . 5 4 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 12 | . 3 3 6 Terminals 9 | . 2 3 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 29 | . 6 6 17 Successful 12 | . 2 2 8 Failed 17 | . 4 4 9 Catastrophic 4 | . 1 1 2 Database Lockouts . | . . . . Manual 2 | . 1 1 . Terminals 21 | . 5 6 10 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 6 | . 1 2 3 Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Branch Access Points 1 | . . . 1 Dispatch Records 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 3 5 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1228 | 62 200 355 611 Spaces Moved 544 | 40 123 156 225 Core 20 | 15 . . 5 Treads 524 | 25 123 156 220 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 150 Average Speed 157 | 118 160 160 160 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 31 18 48 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile . | . . . . AOE 13 | . . . 13 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 780 | 54 126 217 383 Wait 83 | . . 11 72 Move 541 | 39 122 155 225 Hop . | . . . . Pick Up 34 | 8 3 12 11 Fast Attach 7 | . . . 7 Attach 18 | 6 1 4 7 Detach 3 | . . . 3 Swap 10 | 1 . 2 7 Drop 11 | . . 7 4 Fire 55 | . . 26 29 Melee 18 | . . . 18 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 597 | -9/Materials | Discovered new exit (range 13) 618 | -9/Materials | Entered Storage 695 | -9/Storage | Core integrity fell below 50% 758 | -9/Storage | Lost 8 parts (1p3n2u2w) 829 | -9/Storage | Repaired Lgt. Treads 857 | -9/Storage | Repaired Ion Engine 870 | -9/Storage | Identified exit to Recycling 903 | -9/Storage | Garrison activated, responded to threat 1083 | -9/Storage | Core integrity fell below 20% 1229 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01163_ U-05 Engineer lays Concrete. 01163_ K-01 Serf collects debris. 01164_ U-05 Engineer lays Concrete. 01165_ K-01 Serf collects debris. 01166_ U-05 Engineer lays Concrete. 01167_ K-01 Serf collects debris. 01167_ U-05 Engineer lays Concrete. 01168_ The unstable cave ceiling collapses. 01168_ K-01 Serf collects debris. 01168_ U-05 Engineer lays Concrete. 01172_ K-01 Serf collects debris. 01172_ U-05 Engineer lays Concrete. 01172_ W-16 Scout sends out distress signal. 01173_ K-01 Serf collects debris. 01195_ U-05 Engineer lays Concrete. 01197_ System corrupted: Matter fused (-8). 01199_ G-34 Mercenary destroyed. 01204_ Acquired 24 matter. 01219_ U-05 Engineer builds a Door. 01224_ System corrupted: Matter fused (-8). 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