Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 17:07:15 Player: halsaku Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1162) 1162 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 3256 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 103/550 Matter 300/300 Energy 7/100 System Corruption 0% Temperature Cool (9) Movement Hovering (230) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (15) --- Cesium-ion Thruster Medium Storage Unit Weight Redist. System Visual Processing Unit Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner ECM Suite Hacking Suite Beam Rifle Heavy Particle Gun Missile Launcher Katana Katana Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Weight Redist. System Visual Processing Unit Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner ECM Suite Hacking Suite Beam Rifle Heavy Particle Gun Missile Launcher Katana Katana [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 43 | 5 15 9 14 Power 6 | 1 3 1 1 Engine 3 | 1 1 . 1 Core 3 | . 2 1 . Reactor . | . . . . Propulsion 15 | 2 6 2 5 Treads . | . . . . Leg 3 | 2 1 . . Wheel 10 | . 5 2 3 Hover 2 | . . . 2 Flight . | . . . . Utility 10 | . 5 3 2 Device 2 | . . 1 1 Storage 3 | . 2 1 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 12 | 2 1 3 6 Energy Gun 5 | . 1 1 3 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 12 | . 1 1 10 Power 3 | . 1 . 2 Propulsion 7 | . . 1 6 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 5 | . 1 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 92 96 86 Engine 5 | . 10 . 1 Core 4 | . 1 11 4 Leg 8 | . 19 . . Wheel 12 | . 8 19 13 Hover 1 | . . . 4 Device 5 | . . 11 9 Storage 10 | . 13 10 9 Processor 14 | . 1 22 27 Protection 4 | . 9 . . Energy Gun 7 | . 1 11 11 Ballistic Gun 13 | . 25 11 1 Slashing Weapon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 35 | 8 27 34 35 Greatest Support 36 | 20 20 20 36 Greatest Overweight (x) 11 | 1 1 3 11 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 11 | 5 8 14 15 Most Carried 15 | 5 8 15 15 Average Carried 9 | 2 6 9 14 Final Capacity 15 | 5 15 15 15 Final Carried 14 | 2 8 14 14 Class Distribution -------------------- 49% | Mutant 18% | Scavenger-Skirmisher 15% | Scavenger-Mutant 10% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1007 | 137 375 205 290 Remotely . | . . . . Salvage Created 1669 | . 513 401 755 Parts 94 | . 25 27 42 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 7 10 17 Melee 4 | . . . 4 Guns 30 | . 7 10 13 Classes Destroyed 9 | . 5 3 1 Worker 6 | . 4 . 2 Builder 2 | . 2 . . Hauler 2 | . . 2 . Recycler 1 | . 1 . . Operator 1 | . . . 1 Watcher 3 | . 1 1 1 Swarmer 13 | . . 6 7 Grunt 18 | . 7 2 9 Sentry 3 | . . 2 1 Best Kill Streak 7 | . 4 4 7 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 4 | . 4 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2007 | . 401 152 1454 Core 556 | . 76 33 447 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 242 | . 68 174 . Core Remaining (%) 86 | 100 69 91 . Volleys Fired 146 | . 60 26 60 Largest 2 | . 2 2 2 Hottest 110 | . 60 79 110 Shots Fired 257 | . 106 52 99 Gun 257 | . 106 52 99 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 133 | . 102 26 5 Thermal 103 | . 4 26 73 Explosive . | . . . . Electromagnetic 21 | . . . 21 Robot Hit Streak 10 | . 7 10 9 Robot Miss Streak 8 | . 8 4 4 Penetration Max . | . . . . Secondary Targets 4 | . 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 147 | . 51 32 64 Core Hits 75 | . 25 19 31 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Destroy 2 | . 2 . . Melee Attacks 19 | . . . 19 Impact . | . . . . Slashing 19 | . . . 19 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2648 | . 913 478 1257 Guns 2010 | . 571 470 969 Cannons . | . . . . Explosions 342 | . 342 . . Melee 288 | . . . 288 Ramming 8 | . . 8 . Kinetic 764 | . 528 209 27 Thermal 965 | . 43 261 661 Explosive 342 | . 342 . . Electromagnetic 281 | . . . 281 Impact . | . . . . Slashing 288 | . . . 288 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 143 | . 135 . 8 Projectiles . | . . . . Explosions 135 | . 135 . . Melee 8 | . . . 8 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . 3 . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 481 | . 64 114 481 Average Temperature 89 | . 17 31 149 Received Heat Transfer 975 | . 267 33 675 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 2235 | . 100 655 1480 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 579 | . 236 382 579 Initial 161 | . . 42 161 Average 213 | . 72 224 388 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 50 | 100 91 37 6 Level 1 32 | . 8 62 43 Level 2 17 | . . . 50 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 17 14 35 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 2 | . 2 . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 20 | . 9 4 7 Terminals 13 | . 7 3 3 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 1 . 2 Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 54 | . 20 13 21 Successful 34 | . 15 8 11 Failed 20 | . 5 5 10 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 5 | . 3 . 2 Terminals 30 | . 15 6 9 Fabricators . | . . . . Repair Stations 9 | . 2 7 . Recycling Units 5 | . 3 . 2 Scanalyzers 6 | . . . 6 Garrison Access 4 | . . . 4 Terminal Hacks 17 | . 11 4 2 Robot Analysis 2 | . 2 . . Prototype ID Bank 4 | . 3 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Unreport Threat 1 | . 1 . . Locate Traps 1 | . . . 1 Dispatch Records 1 | . 1 . . Registered Components 2 | . 1 . 1 Registered Prototypes 1 | . . 1 . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 4 | . 2 . 2 Report Inventory 3 | . 1 . 2 Retrieve Components 1 | . 1 . . Scanalyzer 6 | . . . 6 Insert Component 3 | . . . 3 Analyze 3 | . . . 3 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 6 3 6 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 78 | . 26 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1718 | 34 715 374 595 Spaces Moved 1015 | 28 466 203 318 Core 18 | 15 . . 3 Treads . | . . . . Legs 331 | 13 318 . . Wheels 573 | . 148 203 222 Hover 93 | . . . 93 Flight . | . . . . Fastest Speed 50 | 50 80 95 86 Average Speed 102 | 84 108 97 99 Slowest Speed 600 | 120 120 125 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 66 21 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 7 | . . . 7 Terrain Destroyed 29 | . 22 . 7 Melee 7 | . . . 7 Projectile . | . . . . AOE 22 | . 22 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1417 | 37 582 331 467 Wait 106 | . 18 49 39 Move 1012 | 27 465 202 318 Hop . | . . . . Pick Up 61 | 5 15 30 11 Fast Attach 11 | 2 5 1 3 Attach 19 | 3 5 4 7 Detach . | . . . . Swap 14 | . 5 5 4 Drop 27 | . 9 12 6 Fire 146 | . 60 26 60 Melee 19 | . . . 19 Ram 2 | . . 2 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 433 | -10/Materials | Discovered new exit (range 8) 634 | -10/Materials | Repaired Lgt. Armor Plating 684 | -10/Materials | Discovered new exit (range 9) 748 | -10/Materials | Identified exit to Materials 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Utility x2 992 | -9/Materials | Identified exit to Mines 1057 | -9/Materials | Repaired Wheel 1084 | -9/Materials | Repaired Lrg. Storage Unit 1086 | -9/Materials | Discovered new exit (range 5) 1092 | -9/Materials | Identified exit to Materials 1124 | -9/Materials | Entered another Materials area 1124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1534 | -8/Materials | Build established: Scavenger-Skirmisher 1580 | -8/Materials | Core integrity fell below 50% 1586 | -8/Materials | Lost 5 parts (1p3n1w) 1719 | -8/Materials | Self-destructed Last Messages --------------- 01617_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x EMP Trap Map updated. 01637_ Connecting with Garrison Access... >>Seal Access door sealed. 01642_ Acquired Cesium-ion Thruster. 01679_ The unstable cave ceiling collapses. 01679_ Y-45 Defender crushed by falling debris. 01680_ The unstable cave ceiling collapses. 01680_ G-47 Trooper crushed by falling debris. 01680_ G-47 Trooper system corrupted by crushing effect. 01680_ The unstable cave ceiling collapses. 01680_ Y-45 Defender crushed by falling debris. 01684_ Acquired Med. Storage Unit. 01697_ Connecting with Terminal... 01712_ S-10 Pest destroyed. 01715_ Aerolev Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# ??# # | | ?????????????????????????# # # | | ?????????####????????????# + | | ????????## #????????????# # | | ????????###"#????????????# ??# | | ????????# # ########??#######???# | | ????????# # #??# ]#???# # | | ????#####"# """ #??# ##### # | | ???##!!! ## """ #??# T # | | ???#! !# """ #??# ####### | | ???#! !# #??# | #?????? | | ???### #### """ #??## ##?????? | | ?????# #??# "G #???# #??????? | | ###### #??# """ #???# #??????? | | # # #??# #???# #??????? | | # + ########+######## #??????? | | # # #??????? | | # # u #??????? | | # + #??????? | | # "##### ### #??????? | | # T#???# #?# #??????? | | # "#???#Y#?# #??????? | | # #???# #?# #??????? | | ######???#s#?# #??????? | | ?????????#g#?# ###########??????? | | ?????????#@#?# #????????????????? | | ???????? # #????????????????? | | ??????# # #????????????????? | | ??????#" s ?????????????????? | | ??????#T !*! # ?????????????????? | | ??????#" !* # ?????????????????? | | ??????# !! Y# #????????????????? | | ??????###### #?? +????????????????? | | ????????????##???#????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveMiniTrap Manual? 0 Play Time 00:31:32 Cumulative 15.9 hours Start 2023.02.25 @ 16:37:51 End 2023.02.25 @ 17:07:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bae3604-a2de-4233-bf16-612cffa309d1