Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 17:38:27

Player: APerTAS

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (211)      211
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1341

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     260/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Targeting Computer
     Small Laser
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Targeting Computer
     Small Laser
           Mace
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   3   2   4   
  Power                    3    | 1   1   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   1   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  97  97  
  Engine                   5    | .   13  .   .   
  Core                     7    | .   .   13  11  
  Treads                   27   | .   28  28  22  
  Storage                  15   | .   18  14  11  
  Processor                11   | .   5   14  22  
  Ballistic Gun            20   | .   28  13  22  
  Impact Weapon            6    | .   .   12  .   
Peak Build Rating          12   | 6   10  11  12  
  Average Rating           8    | 4   7   10  11  
  On Entrance              6    | .   6   10  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  23  19  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 6   10  10  8   
  Average Carried          7    | 3   6   9   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  9   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           370  | 216 100 54  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            265  | .   237 28  .   
  Parts                    13   | .   13  .   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  5    | .   4   1   .   
  Guns                     4    | .   4   .   .   
Classes Destroyed          2    | .   2   .   .   
  Hauler                   1    | .   1   .   .   
  Grunt                    5    | .   4   1   .   
Best Kill Streak           2    | .   2   1   .   
  Combat Bots Only         2    | .   2   1   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        48   | .   18  30  .   
  Missed                   13   | .   5   8   .   
Damage Taken               480  | .   177 303 .   
  Core                     39   | .   25  14  .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         92   | 100 .   84  .   
Volleys Fired              15   | .   15  .   .   
  Largest                  2    | .   2   .   .   
  Hottest                  40   | .   40  .   .   
Shots Fired                30   | .   30  .   .   
  Gun                      30   | .   30  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  30   | .   30  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | .   9   .   .   
  Robot Miss Streak        2    | .   2   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           33   | .   22  11  .   
  Core Hits                12   | .   12  .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   .   2   .   
  Critical Strikes         2    | .   .   2   .   
    Smash                  2    | .   .   2   .   
Melee Attacks              15   | .   .   15  .   
  Impact                   15   | .   .   15  .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           574  | .   231 343 .   
  Guns                     231  | .   231 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    343  | .   .   343 .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  231  | .   231 .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   343  | .   .   343 .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            85   | .   .   85  .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    85   | .   .   85  .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        18   | .   18  17  .   
  Average Temperature      11   | .   11  9   .   
  Received Heat Transfer   297  | .   105 192 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       3    | .   .   3   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             121  | .   121 86  39  
  Initial                  46   | .   .   46  33  
  Average                  31   | .   20  47  37  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              11   | .   7   3   1   
  Peak Tracking Total      4    | .   4   2   1   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   4   4   2   
  Successful               3    | .   1   1   1   
  Failed                   7    | .   3   3   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   4   .   2   
  Terminals                10   | .   4   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
    Assimilate             1    | .   .   .   1   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      10   | .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               898  | 82  345 386 85  
Spaces Moved               485  | 42  183 211 49  
  Core                     3    | 3   .   .   .   
  Treads                   482  | 39  183 211 49  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 152 160 160 160 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   36  44  6   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      555  | 58  210 233 54  
  Wait                     10   | 3   .   6   1   
  Move                     482  | 41  182 210 49  
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 6   7   .   .   
  Fast Attach              9    | 6   2   .   1   
  Attach                   3    | .   .   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   1   1   1   
  Drop                     5    | 2   3   .   .   
  Fire                     15   | .   15  .   .   
  Melee                    15   | .   .   15  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   83 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 7)
  314 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Discovered new exit (range 4)
  428 | -10/Materials | Entered Mines
  441 | -10/Mines     | Assembled infested the area
  548 | -10/Mines     | Learned Materials stockpile data
  729 | -10/Mines     | Discovered new exit (range 10)
  814 | -10/Mines     | Entered Materials
  814 | -9/Materials  | Evolved 2 slots: Utility x2
  899 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00790_ Acquired 10 matter.
00792_ K-01 Serf collects debris. <x4>
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Materials stockpile data (x4)...
00829_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
00829_ Connecting with Terminal...
00829_ Current location identified: Materials
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
00830_ O-16 Technician accesses terminal...
00830_ O-16 Technician IFF database reprogrammed.
00830_ Connecting with Terminal...
00833_ Acquired Hrd. Light Armor Plating.
00894_ Technician 2a reveals location of EMP Trap. <x6>
[A new version of Cogmind is available, see F1 News page.]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         10
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExpertTeslaKit
  Manual?         0
Play Time         00:06:01
  Cumulative      27.8 hours
  Start           2024.08.25 @ 09:33:17
  End             2024.08.28 @ 17:38:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          27
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          64x52
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 24b858d5-56e7-4d96-807d-0dfe071769b7