Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 03:13:51 Player: harambe Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (6216) 6216 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 14882 Bonus ------- High Alert Combat Kills 519 Follower Combat Kills 462 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 150/150 System Corruption 67% Temperature Cool (0) Movement Core (1500) Ox29 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Advanced Launcher Guidance Computer Transmission Jammer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Enhanced Armored Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Improved Antigrav System Improved Antigrav System Xenon Bombardment Thruster Field Propulsion Drive Q-thruster Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Graphene Brace > --- WEAPON ----------- Field Laser Dispersion Rifle Long-range Proton Cannon KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Neutrino Core Particle Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Improved Treads Medium Treads Medium Treads High-capacity Storage Unit Transmission Jammer Improved Core Shielding Improved Utility Shielding Hardened Heavy Armor Plating Phase Gun Phase Gun Plasma Cannon Matter Neutralizer Nova Cannon Power Maul [Rating: 125] Favorites ----------- Power Antimatter Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 8 | . . . . . 4 2 . 1 . . . 1 Weapon 3 | . . . . . . . . 1 1 . . 1 Parts Attached 288 | 7 4 4 4 4 21 4 78 18 28 1 . 115 Power 35 | 1 1 . 1 . 2 1 9 1 6 . . 13 Engine 12 | 1 1 . . . . 1 8 . . . . 1 Core 11 | . . . 1 . 2 . 1 1 4 . . 2 Reactor 12 | . . . . . . . . . 2 . . 10 Propulsion 63 | 2 . 2 . 1 2 . 16 2 9 1 . 28 Treads 28 | . . 2 . 1 2 . 1 1 7 1 . 13 Leg 15 | . . . . . . . 5 1 . . . 9 Wheel 3 | 2 . . . . . . 1 . . . . . Hover 10 | . . . . . . . 9 . 1 . . . Flight 7 | . . . . . . . . . 1 . . 6 Utility 107 | 1 3 2 3 1 8 1 30 7 6 . . 45 Device 55 | . 1 1 . 1 3 1 14 2 5 . . 27 Storage 16 | 1 1 1 3 . 1 . 2 1 1 . . 5 Processor 11 | . . . . . . . 4 1 . . . 6 Hackware 2 | . . . . . . . 1 . . . . 1 Protection 23 | . 1 . . . 4 . 9 3 . . . 6 Artifact . | . . . . . . . . . . . . . Weapon 83 | 3 . . . 2 9 2 23 8 7 . . 29 Energy Gun 30 | 2 . . . . 7 1 6 1 2 . . 11 Energy Cannon 16 | . . . . . . . 5 2 3 . . 6 Ballistic Gun 13 | 1 . . . 1 1 1 4 2 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 10 | . . . . 1 1 . 5 . . . . 3 Special Weapon 3 | . . . . . . . . . . . . 3 Impact Weapon 9 | . . . . . . . 3 3 1 . . 2 Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . 1 2 1 2 1 2 . . 8 Corrupted Parts 4 | . . . . . . . 1 . . . . 3 System Corruption 21 | . . . . . . . 1 . . . . 20 Parts Lost 123 | . . 1 . . . . 37 2 7 . . 76 Power 15 | . . 1 . . . . 4 1 1 . . 8 Propulsion 23 | . . . . . . . 8 . 3 . . 12 Utility 47 | . . . . . . . 15 . 1 . . 31 Weapon 38 | . . . . . . . 10 1 2 . . 25 Highest Loss Streak 19 | . . 1 . . . . 10 1 3 . . 19 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 96 91 99 100 98 61 83 98 99 93 89 85 Engine 2 | . 14 5 . . . 4 4 . . . . . Core 3 | . . . 13 14 9 2 . 3 7 5 5 1 Reactor 1 | . . . . . . . . . 2 5 5 7 Treads 11 | . . 26 28 28 17 15 3 4 15 14 10 7 Leg 2 | . . . . . . . 3 16 2 . . 2 Hover 1 | . . . . . . . 5 1 1 . . . Device 15 | . 3 14 14 14 17 15 13 9 13 21 21 22 Storage 7 | . 14 14 14 14 9 7 6 5 5 5 5 7 Processor 8 | . . . . . . . 11 20 18 15 15 8 Hackware 1 | . . . . . . . 4 . . . . . Protection 8 | . 7 . . . 27 . 12 15 8 5 5 2 Energy Gun 7 | . 14 14 14 10 5 7 6 3 3 5 5 7 Energy Cannon 3 | . . . . . . . 1 3 10 10 10 5 Ballistic Gun 6 | . 14 14 14 14 10 7 2 4 4 5 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 149 | 12 18 35 57 57 71 138 138 80 111 106 106 149 Greatest Support 140 | 20 20 40 40 48 48 48 68 46 133 140 140 140 Greatest Overweight (x) 45 | 3 . . 1 1 2 2 34 23 5 . . 45 Average Overweight (x) 1 | . . . . 1 1 1 4 1 1 . . . Largest Inventory Capacity 25 | 8 10 15 20 20 20 20 25 20 20 20 20 20 Average Capacity 19 | 7 9 14 16 20 20 20 22 20 20 20 20 20 Most Carried 22 | 8 10 15 20 20 20 20 22 20 20 20 20 20 Average Carried 17 | 5 7 13 15 19 19 19 16 19 19 20 19 16 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 15 20 20 20 20 19 20 20 20 20 13 Class Distribution -------------------- 32% | Mutant 27% | Skirmisher 16% | Scavenger-Skirmisher 11% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Matter Collected 4474 | 248 113 40 . 116 222 140 987 216 601 . 66 1725 Remotely . | . . . . . . . . . . . . . Salvage Created 6567 | . 142 . . . 252 160 1306 215 1181 . 28 3283 Parts 312 | . 14 . . . 11 12 67 7 57 . . 144 Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed 8 | . . . . . . . 3 . 1 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 97 | . 2 . . 2 4 1 19 3 21 . . 45 Melee 2 | . . . . . . . . . . . . 2 Guns 38 | . 2 . . . 4 1 11 2 3 . . 15 Cannons 33 | . . . . . . . 6 1 17 . . 9 AOE 12 | . . . . 2 . . 1 . . . . 9 Classes Destroyed 17 | . 2 . . 1 3 3 3 1 2 . 1 1 Worker 9 | . . . . . . 1 1 . . . . 7 Builder 8 | . . . . . 1 . 1 . . . . 6 Tunneler 2 | . . . . . . 1 . . . . . 1 Hauler 1 | . . . . . . . . . 1 . . . Recycler 5 | . . . . . . 1 2 . . . . 2 Operator 1 | . . . . . . . . . . . 1 . Watcher 10 | . 3 . . . . . 1 . 1 . . 5 Swarmer 23 | . . . . . . . . . 9 . . 14 Cutter 2 | . . . . . . . 2 . . . . . Grunt 25 | . 2 . . . 1 . 1 2 5 . . 14 Brawler 5 | . . . . . . . . 1 . . . 4 Duelist 1 | . . . . . . . . . . . . 1 Sentry 10 | . . . . . 2 1 2 . 2 . . 3 Demolisher 2 | . . . . 2 . . . . . . . . Specialist 4 | . . . . . . . 4 . . . . . Hunter 3 | . . . . . 1 . 2 . . . . . Programmer 22 | . . . . . . . 8 . 5 . . 9 Best Kill Streak 10 | . 3 . . 2 1 3 3 2 7 . 1 10 Combat Bots Only 7 | . 2 . . 2 1 1 2 2 7 . . 5 Max Kills in Single Turn 4 | . 1 . . 1 1 2 2 1 1 . 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . 1 . . . . 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Hostile Shots Fired 1233 | . 13 5 . 2 48 29 390 10 95 . 4 637 Missed 341 | . 1 1 . 1 11 9 106 3 20 . 1 188 Damage Taken 18282 | . 134 61 . 87 517 189 4710 557 1382 . 77 10568 Core 2280 | . 23 . . 25 77 15 780 . 43 . . 1317 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 74 | . . . . . . . . . . . . 74 Redirected to Shielding 710 | . 12 . . . 61 . 383 91 16 . . 147 Ignored by Resistances 12 | . . . . . . . 12 . . . . . Regen/Repaired (Parts) 11 | . . . . . 11 . . . . . . . Core Remaining (%) 81 | 100 . . . 80 86 97 8 100 . . 96 . Volleys Fired 320 | . 17 . . 2 21 4 106 8 44 . 4 114 Largest 5 | . 2 . . 2 2 2 2 3 4 . 4 5 Hottest 402 | . 60 . . 67 78 83 180 178 301 . 278 402 Shots Fired 917 | . 34 . . 4 42 8 184 21 150 . 16 458 Gun 597 | . 34 . . 2 42 8 144 16 61 . 8 282 Cannon 290 | . . . . . . . 34 5 89 . 8 154 Launcher 25 | . . . . 2 . . 6 . . . . 17 Special 5 | . . . . . . . . . . . . 5 Kinetic 252 | . 17 . . 2 26 4 39 8 38 . 4 114 Thermal 462 | . . . . . . . 94 5 102 . 12 249 Explosive 23 | . . . . 2 . . 6 . . . . 15 Electromagnetic 180 | . 17 . . . 16 4 45 8 10 . . 80 Robot Hit Streak 29 | . 4 . . 2 10 4 27 15 29 . 5 26 Robot Miss Streak 8 | . 2 . . 1 8 2 4 1 4 . 2 5 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 1 | . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . Shots Hit Robots 582 | . 19 . . 2 19 4 128 13 99 . 9 289 Core Hits 269 | . 8 . . 4 7 3 57 8 45 . 3 134 Critical Kills 6 | . . . . . . . . 1 3 . . 2 Critical Parts Destroyed 8 | . . . . . . 1 . 1 . . . 6 Critical Strikes 32 | . . . . . . 1 12 2 4 . . 13 Burn 14 | . . . . . . . 12 . 1 . . 1 Meltdown 2 | . . . . . . . . . 1 . . 1 Destroy 10 | . . . . . . 1 . 2 2 . . 5 Corrupt 1 | . . . . . . . . . . . . 1 Smash 3 | . . . . . . . . . . . . 3 Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 37 | . . . . . . . 1 3 2 . . 31 Impact 23 | . . . . . . . 1 3 2 . . 17 Slashing 14 | . . . . . . . . . . . . 14 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 4 Damage Inflicted 17599 | . 399 . . 44 277 116 2723 191 2736 . 238 10875 Guns 7700 | . 277 . . . 277 114 1847 87 670 . 70 4358 Cannons 5753 | . . . . . . . 628 104 2066 . 168 2787 Explosions 2820 | . 122 . . 44 . . 248 . . . . 2406 Melee 1318 | . . . . . . . . . . . . 1318 Ramming 2 | . . . . . . 2 . . . . . . Kinetic 3073 | . 95 . . . 132 59 523 27 413 . 47 1777 Thermal 9201 | . 122 . . . . . 1579 104 2254 . 191 4951 Explosive 1543 | . . . . 44 . . 183 . . . . 1316 Electromagnetic 2462 | . 182 . . . 145 55 438 60 69 . . 1513 Impact 677 | . . . . . . . . . . . . 677 Slashing 641 | . . . . . . . . . . . . 641 Piercing . | . . . . . . . . . . . . . Highest Corruption 67 | . . . . . . . 25 1 1 1 1 67 Average Corruption 14 | . . . . . . . 12 1 1 1 1 26 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 29 | . . . . . . . . . . . . 29 Effects 269 | . . . . . . . 128 . 7 . 1 133 Message Errors 56 | . . . . . . . 27 . . . . 29 Matter Fused 65 | . . . . . . . 34 . 3 . . 28 Heat Flow Errors 32 | . . . . . . . 14 . . . . 18 Energy Discharges 33 | . . . . . . . 20 . 1 . . 12 Parts Rejected 3 | . . . . . . . 2 . . . . 1 Data Loss (minor) 30 | . . . . . . . 14 . . . . 16 Data Loss (major) 21 | . . . . . . . 11 . . . 1 9 Misfires 6 | . . . . . . . 3 . 1 . . 2 Alerts 2 | . . . . . . . 1 . 1 . . . Misdirections 3 | . . . . . . . 1 . . . . 2 Weapon Failures 18 | . . . . . . . 1 . 1 . . 16 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 552 | . . . . . . . 11 . 29 . 20 492 Projectiles 186 | . . . . . . . 3 . 29 . 20 134 Explosions 213 | . . . . . . . 8 . . . . 205 Melee 153 | . . . . . . . . . . . . 153 Knockbacks 2 | . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 340 | . . . . . . . 109 . . . . 231 Shots 9 | . . . . . . . 3 . . . . 6 Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 579 | . 66 . . 24 135 19 579 34 574 . 18 554 Average Temperature 96 | . 40 . . 13 50 13 90 6 132 . 9 108 Received Heat Transfer 1648 | . 72 18 . . 198 36 216 18 136 . 9 945 Effects 22 | . . . . . . . 5 . 8 . . 9 Shutdowns 6 | . . . . . . . 1 . 2 . . 3 Energy Bleed 3 | . . . . . . . 2 . 1 . . . Interference 7 | . . . . . . . . . 4 . . 3 Matter Decay 2 | . . . . . . . 1 . 1 . . . Short Circuit 2 | . . . . . . . 1 . . . . 1 Damage (major) 2 | . . . . . . . . . . . . 2 Siege Activations 3 | . . . . . . . . . . . . 3 Total Turns 51 | . . . . . . . . . . . . 51 Longest Duration 24 | . . . . . . . . . . . . 24 Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 15 | . 2 . . . 2 . 1 . . . . 10 Impact Corruptions 5 | . . . . . . . . . . . . 5 Robots Melted 8 | . . . . . . . 2 . 1 . . 5 Combat Hostiles 7 | . . . . . . . 1 . 1 . . 5 Parts Melted 51 | . . . . . . . 22 . 10 . 1 18 Heat Transferred 14928 | . 100 . . . . . 4511 200 3750 . 350 6017 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . 1 . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Peak Influence 1049 | . 86 69 . 56 97 1049 581 176 291 22 96 667 Initial 506 | . . 33 . . 21 9 506 114 . 22 15 . Average 226 | . 52 28 . 14 38 810 200 52 104 22 28 428 Maximum Alert Level 3 | . . . . . . 3 2 . 1 . . 2 Low Security (%) 62 | 100 100 100 . 100 100 5 54 100 96 100 100 17 Level 1 11 | . . . . . . 5 28 . 3 . . 11 Level 2 20 | . . . . . . 5 17 . . . . 70 Level 3 5 | . . . . . . 83 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 48 | . 1 . . 1 . 5 13 6 8 . . 14 Investigation 3 | . . . . 1 . . 1 1 . . . . Extermination 17 | . . . . . . 1 7 1 4 . . 4 Reinforcement 15 | . 1 . . . . 4 5 . 1 . . 4 Assault 4 | . . . . . . . . 1 . . . 3 Garrison 9 | . . . . . . . . 3 3 . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Distress Signals 12 | . . . . . 1 2 6 . . . . 3 Communications Jammed 16 | . . . . . . . . . . . . 16 Distress Signals 16 | . . . . . . . . . . . . 16 Times Spotted 190 | . 7 4 . 2 16 9 35 6 23 . 4 84 Peak Tracking Total 12 | . 3 2 . 2 3 2 5 3 5 . 2 12 Tactical Retreats 13 | . . . . . . . 5 . 1 . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 7 | . . . . . 1 . 1 2 3 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 15 | . . . . . 2 6 3 . 1 . 1 2 Max in Single Turn 1 | . . . . . 1 . 1 . 1 . 1 1 Garrison Access 4 | . . . . . . . 1 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Machines Accessed 15 | . . 1 5 1 1 1 3 1 . . 1 1 Terminals 4 | . . . . . . 1 1 1 . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 Total Hacks 62 | . . 1 50 1 2 1 3 1 . . 2 1 Successful 58 | . . 1 50 1 2 1 2 . . . . 1 Failed 4 | . . . . . . . 1 1 . . 2 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 5 | . . . . . . 1 1 1 . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 2 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 Terminal Hacks 54 | . . 1 50 1 . 1 1 . . . . . Record 49 | . . . 49 . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 108 | . . . . . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 1 . . . 2 Machine Destruction 4 | . . . . . . . 1 1 . . . 2 Programmers 3 | . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Total Allies 10 | . . 3 . . 5 . 1 . . 1 . . Largest Group 3 | . . 3 2 2 2 . 1 . . 1 1 1 Highest-Rated Group 46 | . . 40 24 24 30 . 36 . . 46 46 46 Highest-Rated Ally 46 | . . 16 16 16 21 . 36 . . 46 46 46 Total Orders 33 | . . . . . . 25 8 . . . . . EXPLORE 30 | . . . . . . 24 6 . . . . . RETURN 3 | . . . . . . 1 2 . . . . . Ally Attacks 280 | . . 20 . 4 32 198 9 . . . 7 10 Total Damage 6018 | . . 218 . 34 175 5004 218 . . . 257 112 Kills 58 | . . 4 . 1 1 46 4 . . . 2 . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches 67 | . . . . . 31 30 6 . . . . . Drone Recoveries 33 | . . . . . 27 1 5 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Turns Passed 16181 | 66 126 1106 1221 380 1195 930 4431 1182 1772 108 401 3263 Spaces Moved 5830 | 49 79 705 696 152 384 281 1000 436 623 64 206 1155 Core 117 | 26 . . . . . . 87 1 . . . 3 Treads 4457 | . . 629 696 152 384 281 420 29 519 64 206 1077 Legs 801 | . . . . . . . 247 406 104 . . 44 Wheels 178 | 23 79 76 . . . . . . . . . . Hover 246 | . . . . . . . 246 . . . . . Flight 31 | . . . . . . . . . . . . 31 Fastest Speed 50 | 50 80 80 160 240 240 240 132 186 160 166 170 152 Average Speed 235 | 94 80 151 174 240 240 319 392 201 234 167 170 210 Slowest Speed 2300 | 200 80 160 240 240 320 320 1750 1200 470 170 170 2300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 38 | 4 19 92 94 45 39 55 36 12 16 62 5 27 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 40 | . . . . . . . 36 3 1 . . . Terrain Destroyed 275 | . . . . 9 2 . 71 3 21 . 5 164 Melee 5 | . . . . . . . 1 3 1 . . . Projectile 56 | . . . . . 2 . . . 20 . 5 29 AOE 213 | . . . . 9 . . 69 . . . . 135 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Total 7538 | 67 107 744 704 166 621 306 1319 715 831 66 248 1644 Wait 781 | . . 23 . . 164 1 67 230 98 . 35 163 Move 5819 | 48 78 704 695 151 383 280 999 435 623 63 205 1155 Hop . | . . . . . . . . . . . . . Pick Up 184 | 12 6 9 2 4 17 8 49 11 16 . 2 48 Fast Attach 42 | . . . . . . . 8 3 9 1 . 21 Attach 137 | 6 1 . 1 . 8 1 48 4 6 . . 62 Detach 11 | . . . . . . . 4 . . . . 7 Swap 110 | 1 3 4 3 4 13 3 22 11 13 . . 33 Drop 98 | . 2 4 2 5 15 7 15 10 20 2 2 14 Fire 320 | . 17 . . 2 21 4 106 8 44 . 4 114 Melee 33 | . . . . . . . 1 3 2 . . 27 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 16) 193 | -10/Materials | Entered Mines 251 | -10/Mines | Found the Drone Emporium 253 | -10/Mines | Learned 8 Materials zone layouts 259 | -10/Mines | Found Prototype Device 260 | -10/Mines | Identified Splice Drone Bay 276 | -10/Mines | Discovered new exit (range 8) 300 | -10/Mines | Build established: Mutant 541 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 548 | -10/Mines | Discovered new exit (range 10) 723 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 727 | -10/Mines | Found Prototype Device 1291 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1293 | -10/Mines | Discovered new exit (range 5) 1299 | -10/Mines | Entered Exiles 1299 | -10/Exiles | Accompanied by 2 allies 1330 | -10/Exiles | Discovered new exit (range 14) 1393 | -10/Exiles | Met 8R-AWN 1421 | -10/Exiles | Met EX-HEX 1502 | -10/Exiles | Met EX-DEC 1512 | -10/Exiles | Learned location of Zion (-6) 1623 | -10/Exiles | Visited The Gauntlet 1964 | -10/Exiles | Discovered new exit (range 14) 2071 | -10/Exiles | Met EX-BIN 2231 | -10/Exiles | Aligned with FarCom system 2233 | -10/Exiles | Given EX-Vault access code 2271 | -10/Exiles | Opened EX-Vault 2280 | -10/Exiles | Found Prototype Device 2295 | -10/Exiles | Identified Army-in-a-Box 2338 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2520 | -10/Exiles | Left Exiles lab with Army-in-a-Box 2520 | -10/Exiles | Entered Mines 2520 | -9/Mines | Accompanied by 2 allies 2573 | -9/Mines | Identified Exp. Sensor Array 2588 | -9/Mines | Assembled infested the area 2593 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2612 | -9/Mines | Met a Derelict shopkeep closing up shop 2635 | -9/Mines | Lost 3 allies 2871 | -9/Mines | Discovered new exit (range 13) 2879 | -9/Mines | Build established: Skirmisher 2900 | -9/Mines | Entered Materials 2900 | -8/Materials | Evolved 4 slots: Utility x4 2901 | -8/Materials | Identified exit to Factory 3241 | -8/Materials | Repaired Exp. Sensor Array 3296 | -8/Materials | Lost 3 allies 4095 | -8/Materials | Entered Factory 4095 | -7/Factory | Accompanied by 1 ally 4095 | -7/Factory | Evolved 2 slots: Utility x2 4468 | -7/Factory | Discovered new exit (range 129) 4539 | -7/Factory | Discovered new exit (range 98) 4817 | -7/Factory | Discovered new exit (range 97) 4985 | -7/Factory | Lost 3 allies 4986 | -7/Factory | Cargo convoy interrupted 5025 | -7/Factory | Entered another Factory area 5025 | -6/Factory | Accompanied by 2 allies 5025 | -6/Factory | Evolved 2 slots: Propulsion x2 5840 | -6/Factory | Discovered new exit (range 15) 6426 | -6/Factory | Lost 10 parts (1p5n2u2w) 7364 | -6/Factory | Core integrity fell below 50% 7379 | -6/Factory | System corruption reached 10% 7661 | -6/Factory | Build established: Mutant 7917 | -6/Factory | Lost 6 parts (1p3u2w) 8351 | -6/Factory | Lost 3 parts (1p2w) 8639 | -6/Factory | Lost 4 parts (1n2u1w) 8656 | -6/Factory | Core integrity fell below 20% 9445 | -6/Factory | Discovered new exit (range 5) 9453 | -6/Factory | Identified exit to Factory 9456 | -6/Factory | Entered another Factory area 9456 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9618 | -5/Factory | Garrison activated, responded to threat 10619 | -5/Factory | Discovered new exit (range 6) 10636 | -5/Factory | Identified exit to Factory 10638 | -5/Factory | Entered another Factory area 10638 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10765 | -4/Factory | Garrison activated, responded to threat 10832 | -4/Factory | Destroyed 7 combat bots 10938 | -4/Factory | Lost 3 parts (1n1u1w) 11212 | -4/Factory | Build established: Scavenger-Gunner 11946 | -4/Factory | Build established: Scavenger-Tank 12410 | -4/Factory | Sucked down chute 12410 | -4/Factory | Entered Waste 12410 | -4/Waste | The area was eerily silent 12411 | -4/Waste | Met a frightened Derelict 12499 | -4/Waste | Discovered new exit (range 12) 12516 | -4/Waste | Identified exit to Factory 12518 | -4/Waste | Entered Factory 12518 | -4/Factory | Accompanied by 1 ally 12885 | -4/Factory | Discovered new exit (range 7) 12917 | -4/Factory | Identified exit to Research 12919 | -4/Factory | Entered Research 12919 | -3/Research | Accompanied by 1 ally 12919 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13018 | -3/Research | Found Prototype Processor 13020 | -3/Research | Identified Spectral Analyzer 13214 | -3/Research | Build established: Scavenger-Skirmisher 13421 | -3/Research | Garrison activated, responded to threat 14376 | -3/Research | System corruption reached 10% 14418 | -3/Research | Lost 3 parts (2u1w) 14669 | -3/Research | First assault squad dispatched 14737 | -3/Research | Lost 8 parts (1p2n2u3w) 14792 | -3/Research | Found Prototype Hackware 14797 | -3/Research | Found Unknown Device 14801 | -3/Research | Identified Quantum Capacitor 14920 | -3/Research | Identified Exp. System Shield 14953 | -3/Research | Lost 19 parts (3p3n8u5w) 14963 | -3/Research | Crushed by falling debris 14963 | -3/Research | System corruption reached 30% 14994 | -3/Research | Lost 5 parts (1p3u1w) 15402 | -3/Research | Lost 7 parts (1p1n2u3w) 15429 | -3/Research | Core integrity fell below 50% 15455 | -3/Research | Lost 6 parts (2n2u2w) 16097 | -3/Research | Lost 8 parts (1n4u3w) 16177 | -3/Research | Core integrity fell below 20% 16182 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- corruption cleaned. 16176_ U-05 Engineer lays Concrete. 16176_ Penetrated by Slug. 16177_ U-05 Engineer lays Concrete. 16177_ K-01 Serf collects debris. 16178_ U-05 Engineer lays Concrete. 16179_ Penetrated by Slug. 16179_ P-80 Master resets P-80 Master, system corruption cleaned. 16180_ U-05 Engineer lays Concrete. 16180_ P-80 Master resets P-80 Master, system corruption cleaned. 16180_ U-05 Engineer lays Concrete. 16181_ Triangulator destroyed. 16181_ Slug penetrates U-05 Engineer. 16181_ Slug penetrates H-77 Assassin. 16181_ Powered Hammer destroyed. 16181_ K-01 Serf collects debris. 16181_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????## ??????????#######+?????????#?????? | | ?????????? ########## ???????????????? | | ?????????? i ???????????????? | | ????????? ????????????????? | | ????????? ??????????#??????? | | ???????? =!! #??????????????????? | | ???????? pp =!! #??????????#???????? | | ???????? p !!! #??????????????????# | | ??????? s%s #??????????????????? | | ??????? ss = ! #???????#??????????? | | ?????? s |%! hu * #????#?????????????? | | ?????? w k =%!! #??????????######### | | ???????????# *[@[ #??????????# """ | | ???????????# =u! #?????????## """" | | ????######## ! h #??????#???# """" | | ????# !%= #?????#???## """ | | ????# *= u #??????????# | | ????# ! #??#?#?????# | | ????# =%uk #?????##???# | | ????# #### ## #####???????## | | ? ?# #?## #############??#?# | | ????# #?## !! # """"" ##??#??# | | ????# #?## " " =#! ""T"" ##???#?# | | ????# #?## G" !#=![ ##?#???# | | ????# #?## """%% #! ! ##??##?#####+#+# | | ????# #?## [ =/+ ! ##??#??????# | | ????# #### *%#%== ##?#??????## | | ???## #### %#*%= ##?????#?## | | ???## ########### #= ##?????### | | ???## # # #############???#?# | | ??### # # # ################# = | | ???## / # ## ###### ## ## | | ???## # "" "" # %%# | | ???## ## ""T"" + ! | | ???## ## """ # | | ???## ## # | | ???## ## # ######+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 41 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Corruption Containment 8 Corruption Block 20 Armor Coverage 600 Resistance: KI 20 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 14 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Hey, That's Mine! Librarian Respectable Loadout Significant Disruption Total Silence Universal Adapter Unlikely Earthworm Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TargetFluxPrototype Manual? 0 Play Time 05:00:50 Cumulative 18.5 hours Start 2024.06.30 @ 21:13:03 End 2024.07.01 @ 03:13:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5a43d2b-7375-4868-9ef0-ef44d137dcc1