Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 18:39:38 Player: War__Prophet Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (41) 205 Value Destroyed (1026) 1026 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3900) 3900 TOTAL SCORE: 11191 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Scanned by Researcher 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1300 Matter 6/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Layered Light Armor Plating Heavy Reactive Plating SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Centrium Wheel High-density Centrium Wheel Antigrav System Linear Gravjet Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Hardened Heavy Armor Plating Thermal Barrier Improved Hardlight Generator > --- WEAPON ----------- Null Cannon Disintegrator > --- INVENTORY -------- Wheel Layered Light Armor Plating Heavy Reactive Plating Heavy Reactive Plating Light Antimatter Cannon Remote Datajack [Rating: 135] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Heavy Reactive Plating Weapon Hammer Energy Gun Quantum Rifle Energy Cannon Null Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Slots Evolved 14 | . . 2 2 2 2 . 2 2 . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . 2 1 . . . 1 . . . . . Utility 7 | . . . 1 1 2 . 1 2 . . . . Weapon 2 | . . . . . . . . . . 2 . . Parts Attached 104 | 7 11 13 2 13 12 . 1 7 18 7 13 . Power 12 | 1 1 2 . 3 1 . . 2 2 . . . Engine 9 | 1 1 2 . 3 1 . . 1 . . . . Core 2 | . . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . 1 . . . . Propulsion 36 | 2 3 7 1 2 2 . . 2 10 2 5 . Treads . | . . . . . . . . . . . . . Leg 5 | . 3 2 . . . . . . . . . . Wheel 16 | 2 . . . . . . . 1 10 2 1 . Hover 7 | . . . . 2 . . . 1 . . 4 . Flight 8 | . . 5 1 . 2 . . . . . . . Utility 33 | 1 3 3 1 5 8 . . 1 3 4 4 . Device 14 | . 1 . 1 3 5 . . 1 1 . 2 . Storage 5 | 1 2 1 . . . . . . 1 . . . Processor 7 | . . 2 . . 3 . . . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . 2 . . . . 1 3 1 . Artifact . | . . . . . . . . . . . . . Weapon 23 | 3 4 1 . 3 1 . 1 2 3 1 4 . Energy Gun 5 | 1 . . . . . . . . 3 1 . . Energy Cannon 2 | . . . . . . . . . . . 2 . Ballistic Gun 5 | 2 2 . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 5 | . 2 1 . 2 . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 1 . . . 1 . 4 . Parts Lost 37 | . 2 . . 2 14 . . . 16 1 2 . Power 6 | . 1 . . 1 2 . . . 1 . 1 . Propulsion 15 | . 1 . . 1 5 . . . 7 1 . . Utility 11 | . . . . . 6 . . . 4 . 1 . Weapon 5 | . . . . . 1 . . . 4 . . . Highest Loss Streak 8 | . 2 . . 1 7 . . . 8 1 1 . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | . 10 12 9 9 8 5 5 4 6 3 5 2 Power . | . 1 1 1 . . . . . . . . . Propulsion . | . 2 . . . . . . . 2 . . . Utility 3 | . 4 4 2 4 5 4 4 3 2 2 3 2 Weapon 1 | . 2 5 5 3 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . 4 4 . 4 3 . . . 2 . . . Power 1 | . . 1 . . . . . . . . . . Propulsion 7 | . 4 . . 1 . . . . 2 . . . Utility 3 | . . 2 . . 1 . . . . . . . Weapon 5 | . . 1 . 3 1 . . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 72 | . 95 98 99 98 73 20 20 31 37 47 63 . Engine 6 | . 13 11 9 14 6 . . . . . . . Core 2 | . . . . . . . . . . 9 8 . Leg 5 | . 12 22 . . . . . . . . . . Wheel 6 | . 15 . . . . . . 1 12 9 8 . Hover 2 | . . . . . . . . 3 . . 15 . Flight 11 | . . 19 45 37 25 6 5 1 . . . . Device 7 | . 10 4 8 9 11 . . 2 3 . 10 . Storage 7 | . 14 11 9 7 4 . . . 4 4 2 . Processor 6 | . . 6 9 5 11 13 11 10 6 5 7 . Protection 2 | . . . . 6 2 . . . . 13 2 . Ballistic Gun 4 | . 19 . . . . . 2 . . . . . Impact Weapon 7 | . 8 22 18 13 3 . . . . . . . Slashing Weapon 1 | . . . . 1 4 . . 8 4 . . . Peak Build Rating 135 | 6 8 20 24 38 48 16 20 45 64 77 135 3 Average Rating 35 | 4 7 13 23 33 37 16 18 30 40 65 93 3 On Entrance 22 | . 6 8 20 24 37 16 16 20 45 30 66 3 Avg Prop Armor Cover (%) 9 | . . 12 . . . . . 9 20 . 7 . Naked Turns 71 | . . . . . . . . . . . 28 43 Heaviest Build 103 | 11 31 30 20 33 34 . 4 17 27 103 100 . Greatest Support 97 | 26 26 40 24 34 34 6 6 25 97 54 46 3 Greatest Overweight (x) 5 | . 2 5 . 2 . . . 1 . 3 2 . Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 5 5 5 10 10 10 5 Average Capacity 10 | 6 14 12 10 10 8 5 5 5 9 10 8 5 Most Carried 15 | 1 15 15 10 10 10 5 5 5 10 8 10 5 Average Carried 8 | . 10 12 9 9 8 5 5 4 7 3 7 5 Final Capacity 15 | 8 15 10 10 10 5 5 5 5 10 10 5 5 Final Carried 15 | 1 15 10 10 10 5 5 5 4 9 4 5 5 Class Distribution -------------------- 56% | Mutant 26% | Sprinter 6% | Scavenger-Mutant 5% | Gladiator 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Testing Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Matter Collected 1235 | 218 283 140 40 47 198 . . 101 68 137 3 . Remotely . | . . . . . . . . . . . . . Salvage Created 1611 | . 292 236 159 211 464 . . 101 148 . . . Parts 70 | . 19 13 3 4 18 . . 4 9 . . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Combat Hostiles Destroyed 19 | . 8 2 3 2 2 . . . 2 . . . Melee 4 | . . 1 . 1 2 . . . . . . . Guns 10 | . 8 . . . . . . . 2 . . . Classes Destroyed 12 | . 3 5 1 1 1 . . . 1 . . . Worker 7 | . 1 1 1 1 3 . . . . . . . Builder 4 | . . . . 4 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 3 | . . . . . 2 . . 1 . . . . Operator 2 | . . 1 1 . . . . . . . . . Watcher 4 | . . 3 . 1 . . . . . . . . Swarmer 4 | . 3 . . 1 . . . . . . . . Grunt 5 | . 5 . . . . . . . . . . . Sentry 5 | . . 2 2 1 . . . . . . . . Specialist 2 | . . . . . . . . . 2 . . . Hunter 3 | . . . 1 . 2 . . . . . . . Best Kill Streak 4 | . 3 4 4 2 3 . . 1 2 . . . Combat Bots Only 3 | . 3 1 2 2 2 . . . 2 . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Hostile Shots Fired 881 | . 31 29 21 55 247 27 . . 265 54 127 25 Missed 342 | . 6 12 7 37 123 12 . . 72 10 53 10 Hits 539 | . 25 17 14 18 124 15 . . 193 44 74 15 Melee 3 | . . . . 2 . . . . . . 1 . Projectile 536 | . 25 17 14 16 124 15 . . 193 44 73 15 AOE 2 | . . . . . 2 . . . . . . . Critical Strikes 14 | . . . 1 . 4 1 . . 5 . 3 . Part Disruptions 1 | . . . . . 1 . . . . . . . Damage Taken 8582 | . 291 243 147 204 1405 265 . . 3552 896 1305 274 Core 3028 | . 89 45 20 69 565 265 . . 663 96 942 274 Absorbed by Shields 491 | . . . 57 . 229 . . . 19 . 186 . Ignored by Resistances 314 | . . . . . . . . . . 286 28 . Core Remaining (%) 72 | 100 64 88 96 90 . 2 100 . 42 . . . Volleys Fired 52 | . 18 . . . 2 . . . 9 10 13 . Largest 2 | . 2 . . . 1 . . . 2 1 1 . Hottest 160 | . 40 . . . 36 . . . 160 94 130 . Shots Fired 75 | . 37 . . . 2 . . . 13 10 13 . Gun 63 | . 37 . . . . . . . 13 10 3 . Cannon 10 | . . . . . . . . . . . 10 . Launcher 2 | . . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 37 | . 37 . . . . . . . . . . . Thermal 36 | . . . . . . . . . 13 10 13 . Explosive . | . . . . . . . . . . . . . Electromagnetic 2 | . . . . . 2 . . . . . . . Robot Hit Streak 6 | . 4 . . . 6 . . . 5 3 4 . Robot Miss Streak 2 | . 2 . . . . . . . 2 2 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 135 | . 25 20 20 11 27 . . 1 21 5 5 . Core Hits 47 | . 14 4 . 2 13 . . . 10 4 . . Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 8 | . . 3 3 2 . . . . . . . . Critical Strikes 14 | . . 4 4 2 2 . . . 2 . . . Smash 10 | . . 4 4 2 . . . . . . . . Sever 4 | . . . . . 2 . . . 2 . . . Melee Attacks 134 | . 3 25 25 31 40 . . 1 9 . . . Impact 99 | . 3 25 25 31 15 . . . . . . . Slashing 35 | . . . . . 25 . . 1 9 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 15 | . 2 3 1 5 3 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 14 | . . 2 6 1 4 . . . 1 . . . Damage Inflicted 4890 | . 328 630 629 810 1243 . . 72 540 219 419 . Guns 638 | . 222 . . . . . . . 274 142 . . Cannons 394 | . . . . . . . . . . . 394 . Explosions 144 | . . . . . 144 . . . . . . . Melee 3612 | . 106 630 629 810 1099 . . 72 266 . . . Ramming 102 | . . . . . . . . . . 77 25 . Kinetic 222 | . 222 . . . . . . . . . . . Thermal 810 | . . . . . . . . . 274 142 394 . Explosive . | . . . . . . . . . . . . . Electromagnetic 144 | . . . . . 144 . . . . . . . Impact 2372 | . 106 630 629 810 197 . . . . . . . Slashing 1240 | . . . . . 902 . . 72 266 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . 4 2 . 2 . . . . 4 . 4 4 Average Corruption 2 | . 1 2 . 2 . . . . 3 . 3 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . 7 3 . . . . . . . . 5 . Message Errors 3 | . 2 . . . . . . . . . 1 . Matter Fused 3 | . 2 . . . . . . . . . 1 . Heat Flow Errors 4 | . 2 . . . . . . . . . 2 . Energy Discharges 1 | . . 1 . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . . 1 . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1038 | . 36 203 140 397 118 . . 42 . . 102 . Projectiles 102 | . . . . . . . . . . . 102 . Explosions . | . . . . . . . . . . . . . Melee 936 | . 36 203 140 397 118 . . 42 . . . . Knockbacks 5 | . 1 1 1 1 1 . . . . . . . Impact 5 | . 1 1 1 1 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . 1 . . . . 37 12 . Shots 1 | . . . . . 1 . . . . . . . Rammed 9 | . . . . . . . . . . 6 3 . Targets Rammed 9 | . . . . . . . . . . 6 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 470 | . 229 6 . 67 . . . . 50 470 430 . Average Temperature 115 | . 106 4 . 19 . . . . 25 234 123 . Received Heat Transfer 1550 | . 129 81 61 18 223 108 . . 768 126 36 . Effects 8 | . . . . . . . . . . 8 . . Shutdowns 3 | . . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 12 | . 1 3 4 4 . . . . . . . . Combat Hostiles 5 | . . 1 3 1 . . . . . . . . Parts Fried 18 | . 1 5 4 8 . . . . . . . . Impact Corruptions 35 | . 2 9 9 15 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1060 | . . . . . . . . . 625 185 250 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 195 | . 80 100 85 112 171 195 102 49 30 . 20 7 Initial 105 | . . . 32 33 49 105 102 49 16 . . 7 Average 29 | . 30 22 63 30 69 110 102 37 15 . 4 7 Influence Increases 1337 | . 200 179 103 237 381 90 . 5 50 . 92 . Destroy 0b10 Robot/C 380 | . 160 40 60 40 40 . . . 40 . . . Destroy 0b10 Robot/NC 110 | . 5 35 10 30 25 . . 5 . . . . Destroy Leader 110 | . 20 28 30 12 10 . . . 10 . . . Successful Hack 18 | . . . . 4 14 . . . . . . . Disable Machine 60 | . . . . . . . . . . . 60 . Destroy Structure 29 | . . 1 3 16 7 . . . . . 2 . Partial Spotted 30 | . . 15 . 15 . . . . . . . . Lose Combat Pursuer 600 | . 15 60 . 120 285 90 . . . . 30 . Influence Decreases 1330 | . 200 102 105 210 333 45 93 83 74 . 82 3 Entered New Map 342 | . . . 45 42 53 45 93 53 8 . . 3 Time Decay 737 | . 180 102 60 148 140 . . 30 . . 77 . Lost Part 251 | . 20 . . 20 140 . . . 66 . 5 . Squads Dispatched 14 | . . 1 . 2 4 . . . 2 2 3 . Investigation 1 | . . 1 . . . . . . . . . . Extermination 4 | . . . . 1 1 . . . . 1 1 . Reinforcement 7 | . . . . . 3 . . . 2 . 2 . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Distress Signals 4 | . . 2 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 129 | . 12 16 6 13 34 10 . . 12 7 9 10 Peak Tracking Total 14 | . 3 5 4 6 11 14 . . 10 6 8 12 Tactical Retreats 18 | . 1 1 . 6 6 1 . . . 1 2 . ECM-based Alert Blocks 2 | . . . . . . . . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Traps Triggered 16 | . 4 . . 2 4 3 . . 1 . 2 . Indirectly 1 | . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Machines Disabled 4 | . . . . . . . . . . . 4 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Machines Accessed 6 | . . 1 . 2 1 . . 1 . . 1 . Terminals 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 13 | . . 3 . 7 1 . . 1 . . 1 . Successful 10 | . . 2 . 5 1 . . 1 . . 1 . Failed 2 | . . . . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . Scanalyzers 8 | . . 3 . 5 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Terminal Hacks 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Process 1 | . . . . 1 . . . . . . . . Scanalyzer 6 | . . 2 . 4 . . . . . . . . Retrieve Study 6 | . . 2 . 4 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . 1 . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . 2 . 4 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Active Infowar (turns) 669 | . . 18 121 232 1 . . 1 . 53 243 . Optics 371 | . . 18 121 232 . . . . . . . . Sensors 243 | . . . . . . . . . . . 243 . ECM 55 | . . . . . 1 . . 1 . 53 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Turns Passed 2920 | 61 597 384 121 304 281 114 11 76 236 314 378 43 Spaces Moved 3246 | 56 388 430 198 633 433 174 24 122 118 214 371 85 Core 147 | 3 . . . . . . . 8 . . 51 85 Treads . | . . . . . . . . . . . . . Legs 248 | . 128 120 . . . . . . . . . . Wheels 742 | 53 260 . . . . . . 4 113 214 98 . Hover 303 | . . . . 1 . . . 75 5 . 222 . Flight 1806 | . . 310 198 632 433 174 24 35 . . . . Fastest Speed 27 | 50 90 31 27 27 27 40 40 40 45 90 43 50 Average Speed 60 | 87 127 59 27 27 31 40 40 46 88 122 71 50 Slowest Speed 400 | 90 260 400 27 170 40 40 40 100 90 136 195 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 21 | . . 2 . 5 11 2 1 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 63 37 28 25 15 29 1 2 86 6 30 18 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 27 | . . 1 3 16 7 . . . . . . . Terrain Destroyed 28 | . . 1 3 16 7 . . . . . 1 . Melee 27 | . . 1 3 16 7 . . . . . . . Projectile 1 | . . . . . . . . . . . 1 . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac DSF Res Tes Gar Total 3905 | 64 454 521 229 718 510 215 23 138 221 254 473 85 Wait 157 | . 11 32 7 8 8 . . . 44 12 35 . Move 3194 | 55 387 425 197 622 413 168 21 121 117 213 370 85 Hop 18 | . . 2 . 5 8 2 1 . . . . . Pick Up 50 | 1 13 6 3 10 1 . . . 9 2 5 . Fast Attach 77 | 7 7 9 . 12 7 . 1 7 12 4 11 . Attach 40 | . . 3 2 5 4 . . 3 6 5 12 . Detach 41 | . 4 2 . 10 3 . . 3 4 1 14 . Swap 14 | . 4 3 . 2 1 . . . 1 . 3 . Drop 64 | 1 7 17 1 15 5 . . 3 7 1 7 . Fire 52 | . 18 . . . 2 . . . 9 10 13 . Melee 116 | . 3 22 19 29 34 . . 1 8 . . . Ram 9 | . . . . . . . . . . 6 3 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 73 | . . . . . 24 45 . . 4 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Garrison -5/Factory -4/Factory -4/DSF -3/Research -3/Testing -3/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 562 | -10/Materials | Derelicts attacked the area 597 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Propulsion x2 951 | -9/Materials | Central database locked down 981 | -9/Materials | Discovered new exit (range 12) 1041 | -9/Materials | Discovered new exit (range 10) 1043 | -9/Materials | Entered another Materials area 1043 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -8/Materials | Build established: Sprinter 1158 | -8/Materials | Discovered new exit (range 18) 1164 | -8/Materials | Entered Factory 1164 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1222 | -7/Factory | Garrison activated, responded to threat 1250 | -7/Factory | Discovered new exit (range 3) 1299 | -7/Factory | Discovered new exit (range 10) 1465 | -7/Factory | Discovered new exit (range 10) 1468 | -7/Factory | Entered another Factory area 1468 | -6/Factory | Evolved 2 slots: Utility x2 1605 | -6/Factory | Lost 4 parts (1p3u) 1718 | -6/Factory | Lost 7 parts (1p4n2u) 1729 | -6/Factory | Core integrity fell below 50% 1748 | -6/Factory | Identified exit to Garrison 1749 | -6/Factory | Entered Garrison 1775 | -6/Garrison | Lost 3 parts (1n1u1w) 1827 | -6/Garrison | Triggered checkpoint 1833 | -6/Garrison | Core integrity fell below 20% 1852 | -6/Garrison | Installed Relay Interface Framework 1859 | -6/Garrison | Discovered new exit (range 10) 1863 | -6/Garrison | Identified exit to Factory 1863 | -6/Garrison | Entered Factory 1863 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1871 | -5/Factory | Discovered new exit (range 7) 1874 | -5/Factory | Identified exit to Factory 1874 | -5/Factory | Entered another Factory area 1874 | -4/Factory | Evolved 2 slots: Utility x2 1950 | -4/Factory | Identified exit to DSF 1950 | -4/Factory | Entered DSF 1976 | -4/DSF | Additional patrols routed to DSF 2058 | -4/DSF | Lost 8 parts (1p3n3u1w) 2059 | -4/DSF | Found Prototype Device 2059 | -4/DSF | Identified Thermal Barrier 2157 | -4/DSF | Discovered new exit (range 14) 2168 | -4/DSF | Core integrity fell below 50% 2174 | -4/DSF | Found Hvy. Reactive Plating 2176 | -4/DSF | Found Hvy. Reactive Plating 2185 | -4/DSF | Identified exit to Research 2186 | -4/DSF | Entered Research 2186 | -3/Research | Evolved 2 slots: Weapon x2 2211 | -3/Research | Lost 6 parts (3n1u2w) 2325 | -3/Research | Garrison activated, responded to threat 2335 | -3/Research | Build established: Mutant 2422 | -3/Research | Discovered new exit (range 16) 2452 | -3/Research | Identified exit to Testing 2500 | -3/Research | Entered Testing 2571 | -3/Testing | Found Prototype Energy Cannon 2571 | -3/Testing | Identified Null Cannon 2684 | -3/Testing | Scanned by Researcher 2709 | -3/Testing | Found Prototype Energy Cannon 2709 | -3/Testing | Identified Disintegrator 2836 | -3/Testing | Spotted Striker 2836 | -3/Testing | Spotted Striker 2848 | -3/Testing | Released all parts (15) 2854 | -3/Testing | Spotted Alpha 7 2858 | -3/Testing | Stole the SGEMP Prototype 2859 | -3/Testing | Released all parts (1) 2865 | -3/Testing | Core integrity fell below 50% 2878 | -3/Testing | Identified exit to Garrison 2878 | -3/Testing | Entered Garrison 2914 | -3/Garrison | Core integrity fell below 20% 2921 | -3/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 02873_ K-01 Serf cleans the Vacuum Chamber. 02874_ Penetrated by Slug. 02874_ Slug penetrates Striker. 02874_ Striker suffers critical hit (Destroy). 02874_ Slug penetrates H-77 Assassin. 02876_ Penetrated by Slug. 02877_ Slug penetrates Wall. 02877_ Penetrated by Slug. 02878_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02878_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02913_ Penetrated by Slug. 02914_ Slug penetrates Wall. Garrison Door activated. 02917_ Penetrated by Slug. 02920_ Slug penetrates Wall. 02920_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????### #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????### #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ??????????###################### #??????????????? | | ??????????# #??????????????? | | ??????????# #??????????????? | | ??????????# ######################??????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ????#?????# #???????#####???????????????????????? | | ## ## ##??????# #???????????????????????? | | g ######## s ######### #????????? | | h ss ; ??????????? | | h @ #?????????????????? | | ## ## ############# ##?????????????????? | | ???# ?# #??????????????""#?????????????????? | | ??? ? "????????????????#?????????????????? | | ? "??????????????????????????????????? | | "??????????????????????????????????? | | "??????????????????????????????????? | | ## ## #??????????????????????????????????? | | ? ??# ?# #??????????????????????????????????? | | ???? ?? ??????????????????????????????????? | | ??? ?? ??????????????????????????????????? | | ???? ?? ??????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 1350 Resistance: KI 40 Resistance: TH 50 Resistance: EM 25 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hammer | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hvy. Flail | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked VTOL Module | -7/Factory | Hacked Imp. Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Challenges ------------ None Game ------ Seed PulseNetworkedAirjet Manual? 0 Play Time 00:51:49 Cumulative 41.7 hours Start 2025.11.01 @ 17:44:58 End 2025.11.01 @ 18:39:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59afc6cd-d9e1-4148-9c6f-8de7a2bd7ad0