Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 21:10:34 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1016) 1016 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2566 Bonus ------- None Cogmind --------- Core Integrity 223/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Warm (118) Movement Walking (260) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Huge Storage Unit Weight Redist. System Spread Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Weapon Shielding Light Armor Plating > --- WEAPON ----------- Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Huge Storage Unit Weight Redist. System Spread Laser Heavy Assault Rifle Heavy Assault Rifle Autogun [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 22 | 3 9 2 8 . Power 3 | . 2 . 1 . Engine 3 | . 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 2 . Treads 2 | 2 . . . . Leg 4 | . . 2 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 3 . 3 . Device 1 | . 1 . . . Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 7 | 1 4 . 2 . Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | . 3 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 1 2 5 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . . 1 2 Weapon 3 | . . . 1 2 Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 99 89 77 Engine 13 | . 13 14 11 11 Treads 8 | . 28 1 . . Leg 17 | . . 26 22 11 Device 12 | . 10 14 11 . Storage 13 | . 13 14 11 11 Protection 2 | . . . 11 22 Energy Gun 3 | . 5 . 7 11 Ballistic Gun 23 | . 21 28 14 11 Naked Turns . | . . . . . Heaviest Build 42 | 1 33 33 42 . Greatest Support 40 | 3 40 40 20 . Greatest Overweight (x) 2 | . . 1 2 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 10 15 15 15 Most Carried 15 | 5 6 12 15 15 Average Carried 9 | 3 4 11 13 15 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 6 12 15 15 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 794 | 216 230 117 231 . Remotely . | . . . . . Salvage Created 1513 | . 463 296 692 62 Parts 84 | . 25 13 41 5 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 32 | . 10 5 15 2 Guns 32 | . 10 5 15 2 Classes Destroyed 8 | . 6 . 2 . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Recycler 4 | . 1 1 2 . Watcher 4 | . 2 . 2 . Swarmer 11 | . 3 . 7 1 Grunt 17 | . 7 5 4 1 Duelist 1 | . . . 1 . Sentry 3 | . . . 3 . Best Kill Streak 11 | . 5 2 11 2 Combat Bots Only 8 | . 3 2 8 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 1633 | . 437 182 710 304 Core 285 | . 73 35 132 45 Absorbed by Shields . | . . . . . Redirected to Shielding 60 | . . . 29 31 Core Remaining (%) 78 | 100 . 56 . . Volleys Fired 105 | . 40 17 43 5 Largest 2 | . 2 2 2 2 Hottest 98 | . 80 46 98 98 Shots Fired 210 | . 80 34 86 10 Gun 210 | . 80 34 86 10 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 138 | . 42 34 57 5 Thermal 53 | . 19 . 29 5 Explosive . | . . . . . Electromagnetic 19 | . 19 . . . Robot Hit Streak 13 | . 9 7 12 13 Robot Miss Streak 5 | . 5 2 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 137 | . 46 24 62 5 Core Hits 58 | . 24 9 23 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 1 . 2 1 Burn 3 | . . . 2 1 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2280 | . 698 370 1095 117 Guns 2203 | . 623 370 1093 117 Cannons . | . . . . . Explosions 75 | . 75 . . . Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 1407 | . 357 370 628 52 Thermal 759 | . 229 . 465 65 Explosive . | . . . . . Electromagnetic 112 | . 112 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 336 | . 336 . . 118 Average Temperature 125 | . 134 . . 54 Received Heat Transfer 564 | . 213 105 159 87 Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 1597 | . 450 . 962 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 255 | . 209 140 255 100 Initial 70 | . . 2 . 70 Average 66 | . 98 33 101 89 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 95 | 100 87 100 97 100 Level 1 4 | . 12 . 2 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 13 6 20 6 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 5 | . 4 . 1 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 12 . 3 . Successful 6 | . 5 . 1 . Failed 8 | . 6 . 2 . Catastrophic 3 | . 2 . 1 . Database Lockouts 1 | . 1 . . . Manual 9 | . 6 . 3 . Terminals 14 | . 11 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . 1 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 2605 | 26 732 1263 569 15 Spaces Moved 1218 | 30 376 617 195 . Core 63 | 30 33 . . . Treads 353 | . 343 10 . . Legs 802 | . . 607 195 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 160 190 . Average Speed 177 | 50 150 190 211 . Slowest Speed 260 | 50 160 240 260 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 54 97 30 3 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . 2 . . . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . 2 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 1446 | 40 463 671 267 5 Wait 58 | . 24 29 5 . Move 1214 | 29 375 616 194 . Hop . | . . . . . Pick Up 35 | 8 10 7 10 . Fast Attach 1 | . . . 1 . Attach 12 | 3 5 1 3 . Detach . | . . . . . Swap 9 | . 4 1 4 . Drop 11 | . 5 . 6 . Fire 105 | . 40 17 43 5 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 27 | -11/Junkyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 7) 644 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Central database locked down 759 | -10/Materials | Entered Mines 759 | -10/Mines | Discovered new exit (range 10) 824 | -10/Mines | Met a Derelict bent on vengeance 1038 | -10/Mines | Discovered new exit (range 15) 1498 | -10/Mines | Learned location of Storage (-8) 1518 | -10/Mines | Received a Mining Laser from a helpful Derelict 2022 | -10/Mines | Entered Materials 2022 | -9/Materials | Evolved 2 slots: Utility x2 2149 | -9/Materials | Identified exit to Mines 2463 | -9/Materials | Destroyed 8 combat bots 2591 | -9/Materials | Entered Mines 2594 | -9/Mines | Build established: Scavenger-Mutant 2606 | -9/Mines | Self-destructed Last Messages --------------- 02518_ Lgt. Armor Plating destroyed. 02519_ G-34 Mercenary destroyed. 02522_ Acquired 22 matter. 02526_ Acquired Core Shielding. 02527_ Acquired 10 matter. 02535_ Dropped Aluminum Leg. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 02591_ G-34 Mercenary suffers critical hit (Burn). 02591_ Aluminum Leg melted. 02591_ G-34 Mercenary destroyed. 02591_ Switching to secondary target: G-34 Mercenary. 02595_ Aluminum Leg destroyed. 02599_ Cooling System destroyed. 02600_ S-10 Pest destroyed. 02605_ Beamcaster destroyed. 02605_ S-10 Pest destroyed. 02606_ Weapon Shielding destroyed. 02606_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????#####????????????????? | | ?????????????????#######s ##???????????????? | | ?????????????????# %@ #???????????????? | | ?????????? $ ####s% #???????????????? | | ??????????????????????##* #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ??????????????????????? *[##???????????????? | | ??????????????????????? =%#????????????????? | | ?????????????????????? gg#????????????????? | | ?????????????????????? ##????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????### ??????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ??????????????????? | | ????????????????????????##??????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageInsulationInverter Manual? 0 Play Time 00:10:13 Cumulative 79.2 hours Start 2023.10.21 @ 21:00:39 End 2023.10.21 @ 21:10:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 133 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cd2f9c3-09fa-4b79-8991-c2403d06793c