Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.04 @ 04:59:18 Player: MooMoo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1705) 1705 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5315 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 109/700 Matter 0/300 Energy 520/520 System Corruption 14% Temperature Cool (59) Movement Core (800) Ox15 Location -7/Storage Parts ------- > --- POWER (3) -------- Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Utility Shielding > --- WEAPON (3) ------- Precision Shock Rifle Enhanced Autogun Mini Assault Cannon > --- INVENTORY (10) --- Medium Treads Heavy Ion Cannon Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Core Analyzer ECM Suite Component Analysis Suite Improved Field Recycling Unit > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Medium Treads Wheel Arc Projector Improved Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 2 | . . 1 . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 72 | 6 2 3 2 17 9 1 10 22 Power 16 | 1 . 1 1 3 3 1 . 6 Engine 11 | 1 . 1 1 2 2 1 . 3 Core 5 | . . . . 1 1 . . 3 Reactor . | . . . . . . . . . Propulsion 15 | 2 . 1 1 5 . . 3 3 Treads 2 | . . . . 2 . . . . Leg 10 | 2 . 1 1 3 . . . 3 Wheel 3 | . . . . . . . 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 1 . 2 4 . 4 7 Device 13 | . 1 1 . 1 3 . 3 4 Storage 3 | 1 1 . . . . . . 1 Processor 3 | . . . . . 1 . 1 1 Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 . . . 7 2 . 3 6 Energy Gun 10 | 1 . . . 4 1 . 1 3 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | 1 . . . 1 . . 1 2 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 46 | . . 1 4 13 6 1 1 20 Power 11 | . . . 1 3 2 . . 5 Propulsion 12 | . . . 2 3 1 1 . 5 Utility 9 | . . 1 1 2 . . . 5 Weapon 14 | . . . . 5 3 . 1 5 Highest Loss Streak 11 | . . 1 3 6 3 1 1 11 To Critical Strikes 2 | . . . . . 1 . . 1 Average Backups 7 | 2 6 7 9 8 8 7 2 6 Power 1 | . 1 . 1 2 2 1 . . Propulsion 1 | 1 2 2 2 2 1 . 1 1 Utility . | . . . . . . . . . Weapon 3 | . 3 5 6 3 4 3 . 2 Tool/Special . | . . . . . . . . . Unused Backups 7 | . . 1 . . 1 2 . 3 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon 5 | . . 1 . . 1 2 . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 74 | . 92 91 80 78 81 39 48 69 Engine 10 | . 14 22 14 9 11 3 7 2 Core 4 | . . . . 5 8 6 . 9 Treads 2 | . . . . 4 9 . . . Leg 14 | . 28 25 31 15 5 6 . 11 Wheel 1 | . . . . . . . 10 1 Device 8 | . 7 10 2 4 11 6 9 10 Storage 6 | . 14 11 11 9 7 3 . 2 Processor 2 | . . . . . 2 3 1 6 Protection 1 | . . . . 3 . . . 3 Energy Gun 11 | . 14 11 11 19 20 6 3 4 Ballistic Gun 5 | . 14 11 11 4 . . 6 5 Ballistic Cannon 1 | . . . . 2 . . . 6 Peak Build Rating 40 | 6 9 11 10 22 35 35 39 40 Average Rating 19 | 4 7 9 8 15 25 14 25 30 On Entrance 13 | . 6 9 10 8 13 35 1 35 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 80 | . . . . . . 80 . . Heaviest Build 43 | 13 20 25 24 36 43 43 41 41 Greatest Support 40 | 20 20 30 30 40 40 20 38 40 Greatest Overweight (x) 9 | . . 1 1 1 2 2 9 2 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 10 Average Capacity 8 | 6 8 10 10 10 10 6 5 7 Most Carried 10 | 4 8 10 10 9 10 10 5 10 Average Carried 7 | 2 6 7 9 8 8 6 2 6 Final Capacity 10 | 8 10 10 10 10 10 5 5 10 Final Carried 10 | 4 8 10 10 8 10 5 5 4 Class Distribution -------------------- 43% | Mutant 31% | Gunner 14% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Matter Collected 1151 | 204 . 148 12 158 42 . 42 545 Remotely . | . . . . . . . . . Salvage Created 1647 | . . 292 71 401 257 . 42 584 Parts 86 | . . 21 6 18 6 . 2 33 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 41 | . . 8 5 8 6 . 1 13 Guns 30 | . . 8 5 8 2 . . 7 Cannons 6 | . . . . . . . . 6 AOE 4 | . . . . . 3 . 1 . Classes Destroyed 12 | . . 4 1 3 3 . 1 . Worker 2 | . . . . . 1 . . 1 Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . . . 1 . . . 1 Watcher 1 | . . 1 . . . . . . Swarmer 11 | . . 4 4 2 . . . 1 Grunt 17 | . . 3 . 3 4 . 1 6 Brawler 2 | . . . . 1 . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 6 | . . 1 . 1 . . . 4 Hunter 2 | . . . . . 1 . . 1 Programmer 1 | . . . . . 1 . . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 6 | . . 6 4 6 5 . 2 4 Combat Bots Only 6 | . . 6 4 5 4 . 1 4 Max Kills in Single Turn 3 | . . 1 1 1 3 . 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Hostile Shots Fired 649 | . . 79 30 99 38 1 13 389 Missed 177 | . . 16 6 25 7 . 3 120 Hits 472 | . . 63 24 74 31 1 10 269 Melee 12 | . . . . 3 . 1 . 8 Projectile 460 | . . 63 24 71 31 . 10 261 AOE 2 | . . . 2 . . . . . Critical Strikes 19 | . . 2 . 8 1 . . 8 Actively Blocked 1 | . . . . . . . . 1 Part Disruptions 1 | . . . 1 . . . . . Damage Taken 5210 | . . 476 298 1166 425 58 167 2620 Core 928 | . . 90 94 153 17 . 4 570 Absorbed by Shields 114 | . . 114 . . . . . . Redirected to Shielding 29 | . . . . . . . . 29 Core Remaining (%) 81 | 100 100 . 54 72 . . . . Volleys Fired 150 | . . 28 11 35 12 . 3 61 Largest 3 | . . 2 2 3 3 . 3 3 Hottest 201 | . . 70 70 177 201 . 132 148 Shots Fired 332 | . . 56 22 97 33 . 9 115 Gun 261 | . . 56 22 85 32 . 3 63 Cannon 65 | . . . . 10 . . 3 52 Launcher 4 | . . . . . 1 . 3 . Special 2 | . . . . 2 . . . . Kinetic 144 | . . 28 11 25 . . 3 77 Thermal 149 | . . 28 11 47 32 . 3 28 Explosive 4 | . . . . . 1 . 3 . Electromagnetic 35 | . . . . 25 . . . 10 Robot Hit Streak 12 | . . 10 2 6 8 . 5 12 Robot Miss Streak 9 | . . 9 6 4 5 . 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . 3 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 199 | . . 28 9 55 20 . 7 80 Core Hits 98 | . . 15 6 22 13 . 4 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . 3 . 4 2 . . 3 Burn 8 | . . 3 . 3 2 . . . Blast 3 | . . . . . . . . 3 Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4235 | . . 296 132 824 758 . 346 1879 Guns 2514 | . . 296 128 730 358 . 36 966 Cannons 1074 | . . . . 94 . . 83 897 Explosions 629 | . . . . . 400 . 213 16 Melee . | . . . . . . . . . Ramming 18 | . . . 4 . . . 14 . Kinetic 1654 | . . 111 54 208 . . 36 1245 Thermal 1956 | . . 185 74 420 599 . 83 595 Explosive 388 | . . . . . 159 . 213 16 Electromagnetic 219 | . . . . 196 . . . 23 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 Average Corruption 12 | . . . . . . . . 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . . 21 Message Errors 3 | . . . . . . . . 3 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Alerts 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . . . 41 . 32 . Projectiles . | . . . . . . . . . Explosions 73 | . . . . . 41 . 32 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . 1 . . . 3 Impact . | . . . . . . . . . Kinetic 4 | . . . . 1 . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . 46 . Shots 2 | . . . . . . . 2 . Rammed 1 | . . . . . . . 1 . Targets Rammed 2 | . . . 1 . . . 1 . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 539 | . . 356 53 539 476 . 144 378 Average Temperature 153 | . . 148 25 208 163 . 71 105 Received Heat Transfer 1680 | . . 111 60 648 99 . 45 717 Effects 23 | . . 6 . 12 3 . . 2 Shutdowns 9 | . . 1 . 5 2 . . 1 Energy Bleed 2 | . . . . 1 . . . 1 Interference 5 | . . 2 . 3 . . . . Matter Decay 2 | . . 1 . 1 . . . . Damage (minor) 5 | . . 2 . 2 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 7 | . . 2 . 4 1 . . . Heat Transferred 4796 | . . 777 222 1295 1105 . 111 1286 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 95 100 100 100 Level 1 . | . . . . . 4 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 211 | . . 122 70 129 211 59 66 143 Initial 59 | . . . 47 19 42 59 . . Average 35 | . . 41 20 64 39 20 18 41 Influence Increases 1483 | . . 212 120 315 301 . 86 449 Destroy 0b10 Robot/C 800 | . . 160 80 160 120 . 20 260 Destroy 0b10 Robot/NC 30 | . . 5 . 5 5 . 5 10 Destroy Leader 186 | . . 32 10 42 30 . 10 62 Successful Hack 14 | . . . . 14 . . . . Disable Machine 240 | . . . . 45 135 . . 60 Destroy Structure 78 | . . . . 4 11 . 21 42 Lose Combat Pursuer 135 | . . 15 30 45 . . 30 15 Influence Decreases 1430 | . . 90 192 270 225 171 86 396 Entered New Map 271 | . . . 75 31 53 112 . . Time Decay 741 | . . 80 80 149 122 29 76 205 Lost Part 398 | . . 10 37 90 50 10 10 191 Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 11 | . . 1 1 3 1 . . 5 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . . 1 1 1 1 . . 4 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Distress Signals 5 | . . 2 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . . 17 20 19 7 5 4 27 Peak Tracking Total 14 | . . 7 14 6 5 5 3 9 Tactical Retreats 11 | . . 1 3 3 . . 2 2 ECM-based Alert Blocks 6 | . . . . . . . 1 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 2 | . . . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 16 | . . . . 3 9 . . 4 Max in Single Turn 9 | . . . . 1 9 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 7 | . . 1 . 1 4 . 1 . Terminals 7 | . . 1 . 1 4 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . . 1 . 1 7 . 2 . Successful 5 | . . 1 . 1 1 . 2 . Failed 6 | . . . . . 6 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . . 1 . 1 7 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 1 . 1 1 . 2 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . . . . 1 . 1 . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 4 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . 13 . . Total Damage 172 | . . . . . . 172 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Active Infowar (turns) 199 | . . . . . . . 130 69 ECM 199 | . . . . . . . 130 69 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Turns Passed 2534 | 55 130 376 245 338 500 133 255 502 Spaces Moved 1343 | 38 103 178 167 112 225 123 168 229 Core 124 | 4 . . . . . 103 13 4 Treads 190 | . . . . 33 157 . . . Legs 834 | 34 103 178 167 79 68 20 . 185 Wheels 195 | . . . . . . . 155 40 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 50 90 90 Average Speed 139 | 112 120 160 126 178 179 84 125 127 Slowest Speed 500 | 120 120 190 190 190 260 260 500 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 18 25 56 21 9 68 3 37 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 81 | . . . . 2 11 . 28 40 Melee . | . . . . . . . . . Projectile 17 | . . . . 2 . . 1 14 AOE 64 | . . . . . 11 . 27 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total 1701 | 47 109 217 181 168 294 152 201 332 Wait 82 | . . 4 . . 34 24 13 7 Move 1336 | 37 102 177 166 111 225 122 167 229 Hop . | . . . . . . . . . Pick Up 40 | 4 4 4 1 5 9 2 3 8 Fast Attach 45 | 6 1 2 1 7 4 1 8 15 Attach 27 | . . 1 1 7 7 . 4 7 Detach 2 | . . . . . 1 . 1 . Swap 7 | . 1 . . 3 1 . . 2 Drop 10 | . 1 1 . . 1 3 1 3 Fire 150 | . . 28 11 35 12 . 3 61 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 4) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 302 | -9/Materials | Build established: Mutant 521 | -9/Materials | Discovered new exit (range 9) 562 | -9/Materials | Entered Mines 563 | -9/Mines | Assembled infested the area 634 | -9/Mines | Lost 3 parts (1p1n1u) 754 | -9/Mines | Learned 2 Materials zone layouts 790 | -9/Mines | Discovered new exit (range 8) 807 | -9/Mines | Entered Materials 807 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 808 | -8/Materials | Identified exit to Factory 915 | -8/Materials | Lost 6 parts (2p1n3w) 964 | -8/Materials | Garrison activated, responded to threat 1145 | -8/Materials | Entered Factory 1145 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1513 | -7/Factory | Build established: Gunner 1591 | -7/Factory | Lost 3 parts (2p1w) 1645 | -7/Factory | Sucked down chute 1645 | -7/Factory | Entered Waste 1646 | -7/Waste | Met a frightened Derelict 1673 | -7/Waste | Spotted C-40 Crusher 1684 | -7/Waste | Spotted C-40 Crusher 1697 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1697 | -7/Waste | Released all parts (9) 1759 | -7/Waste | Spotted C-40 Crusher 1759 | -7/Waste | Spotted C-40 Crusher 1761 | -7/Waste | Spotted C-40 Crusher 1770 | -7/Waste | Discovered new exit (range 15) 1773 | -7/Waste | Spotted C-40 Crusher 1778 | -7/Waste | Entered Factory 2021 | -7/Factory | Discovered new exit (range 13) 2033 | -7/Factory | Entered Storage 2121 | -7/Storage | System corruption reached 10% 2153 | -7/Storage | Lost 9 parts (1p2n4u2w) 2457 | -7/Storage | Build established: Scavenger-Gunner 2470 | -7/Storage | Core integrity fell below 50% 2529 | -7/Storage | Core integrity fell below 20% 2535 | -7/Storage | Self-destructed Last Messages --------------- 02504_ Aluminum Leg destroyed. 02506_ Carbon-fiber Leg destroyed. 02506_ Identified Enh. Autogun. 02507_ Identified Prc. Shock Rifle. 02508_ Identified Cld. Deuterium Engine. 02509_ Component Storage disabled. 02510_ System corrupted: IFF burst signal emitted. 02510_ Y-54 Guardian Lgt. Treads blasted off. 02510_ Y-54 Guardian destroyed. 02512_ Targeting Computer destroyed. 02519_ Destroyed Gravmag System. 02519_ Imp. Deuterium Engine destroyed. 02522_ P-60 Hacker destroyed. 02524_ G-47 Trooper knocked back. 02525_ Penetrated by Slug. 02527_ G-47 Trooper knocked back. 02528_ Penetrated by Slug. 02531_ G-47 Trooper knocked back. 02532_ Prc. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ###??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ###??????????????????????????????????? | | #??????????????????????????????????? | | #???############???????????????????? | | #??## # ###?? ??????????????? | | #?## !# ??????????????? | | #?# # #??????????????? | | ### " # #??????????????? | | / / +??????????????? | | ###### "" # #??????????????? | | ?????# * % # #??????????????? | | #????######## +%### #??????????????? | | #?????????????# #??# #??????????????? | | #?????????????# #??# #??????????????? | | #?????????????# #??# ############???? | | #?????????????# #### ## #???? | | ##???????????## "## # T """ "???? | | #??????????? + ! ""%! @ """ "???? | | ?????????????# ggT"Yg%% R"?? | | ?????????????# ;### hh%# """ """#? | | ?????????????# ##?######!! """ ""??? | | ?????????????# ????????#!!%= ????? | | ?????????????#/????????#!!%! #???? | | ????????????? ????????###=#######???? | | ?????????????""???????????##?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 42 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: EM 15 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Slippery One Challenges ------------ None Game ------ Seed MappingSniperPurifier Manual? 0 Play Time 00:48:47 Cumulative 17.7 hours Start 2026.06.04 @ 03:03:39 End 2026.06.04 @ 04:59:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d25e56f-a5db-4a32-a580-e80fc9912275