Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 06:37:24 Player: leiavoia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (307) 1535 Value Destroyed (8576) 8576 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (5779) 5779 TOTAL SCORE: 18850 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5481 Friendly Fire -202 Cogmind --------- Core Integrity 0/700 Matter 99/500 Energy 230/310 System Corruption 8% Temperature Hot (263) Movement Core (1900) Ox37 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit High-capacity Matter Pod Weapon Cycler Improved Shield Generator > --- WEAPON (3) ------- Heavy Particle Cannon Flak Cannon Mini Grenade Launcher > --- INVENTORY (25) --- Nuclear Core Coolant Injector Precision Beam Rifle Advanced Beam Rifle Heavy Laser Heavy Laser Flak Gun Flak Gun Assault Cannon Assault Cannon Gauss Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Weapon Cycler Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Assault Cannon Rocket Launcher > --- INVENTORY -------- Nuclear Core Heavy Deuterium Engine Improved Heat Sink Coolant Injector High-capacity Matter Pod Light Armor Plating Tractor Beam Precision Beam Rifle Advanced Beam Rifle Heavy Laser Heavy Laser Improved EM Pulse Cannon Heavy Particle Cannon Flak Gun Flak Gun Assault Cannon Assault Cannon Flak Cannon Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Powered Hammer [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 170 | 2 15 1 . 6 53 93 Power 11 | . 2 . . 1 6 2 Engine 11 | . 2 . . 1 6 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 49 | . 4 1 . 1 18 25 Treads 33 | . 4 1 . 1 18 9 Leg 16 | . . . . . . 16 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 48 | 1 4 . . . 12 31 Device 30 | 1 2 . . . 5 22 Storage 4 | . 2 . . . . 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 14 | . . . . . 7 7 Artifact . | . . . . . . . Weapon 62 | 1 5 . . 4 17 35 Energy Gun 13 | . 1 . . 1 5 6 Energy Cannon 8 | . 2 . . 2 1 3 Ballistic Gun 9 | 1 1 . . . 7 . Ballistic Cannon 9 | . . . . . . 9 Launcher 21 | . 1 . . 1 4 15 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 . . . 5 1 Parts Lost 45 | . 1 1 . 3 10 30 Power 5 | . 1 . . 1 2 1 Propulsion 18 | . . 1 . . 3 14 Utility 11 | . . . . . 2 9 Weapon 11 | . . . . 2 3 6 Highest Loss Streak 12 | . 1 1 . 2 5 12 To Critical Strikes 2 | . . . . . 1 1 Average Slot Usage (%) 98 | . 99 99 100 98 99 96 Engine 9 | . 13 14 14 12 9 7 Treads 26 | . 27 27 28 28 26 24 Leg 2 | . . . . . . 5 Device 13 | . 14 14 14 14 10 14 Storage 9 | . 14 14 14 14 9 7 Protection 10 | . . . . . 16 15 Energy Gun 8 | . 3 . . 3 14 9 Energy Cannon 4 | . 6 14 14 20 1 . Ballistic Gun 3 | . 12 . . . 7 . Ballistic Cannon 1 | . . . . . . 3 Launcher 5 | . 5 14 14 4 3 4 Naked Turns . | . . . . . . . Heaviest Build 117 | 11 51 51 51 55 69 117 Greatest Support 83 | 20 40 40 40 43 63 83 Greatest Overweight (x) 3 | . 1 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 Average Capacity 21 | 8 14 20 20 20 20 24 Most Carried 25 | 8 20 20 19 20 20 25 Average Carried 20 | 7 13 19 19 19 19 23 Final Capacity 25 | 8 20 20 20 20 20 25 Final Carried 20 | 8 20 19 19 20 20 20 Class Distribution -------------------- 40% | Mutant 30% | Scavenger-Mutant 18% | Scavenger-Tank 7% | Tank 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 5256 | 229 499 202 . 182 1514 2630 Remotely 1146 | . . . . . . 1146 Salvage Created 12452 | 117 815 260 . 170 4709 6381 Parts 615 | 5 53 12 . 9 234 302 Haulers Intercepted 9 | . 2 . . . 5 2 Recyclers Shooed 13 | . 1 . . . 2 10 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 204 | . 12 9 . 7 52 124 Guns 60 | . 9 . . 1 34 16 Cannons 38 | . 2 2 . 2 2 30 AOE 106 | . 1 7 . 4 16 78 Classes Destroyed 20 | 2 6 1 . 2 7 2 Worker 46 | . 5 . . . 30 11 Builder 50 | . 1 . . . 29 20 Tunneler 4 | 1 . . . . 2 1 Hauler 9 | . 2 . . . 5 2 Recycler 43 | 1 1 . . . 16 25 Carrier 1 | . . . . . . 1 Mechanic 10 | . . . . . 2 8 Operator 2 | . 1 . . . 1 . Watcher 7 | . 2 . . . 5 . Swarmer 6 | . . 3 . . . 3 Grunt 125 | . 12 6 . 4 34 69 Brawler 6 | . . . . . 2 4 Duelist 17 | . . . . 1 1 15 Protector 9 | . . . . . 1 8 Sentry 7 | . . . . . 7 . Demolisher 2 | . . . . 2 . . Specialist 2 | . . . . . 2 . Hunter 17 | . . . . . 4 13 Programmer 12 | . . . . . . 12 Heavy 1 | . . . . . 1 . Thug 1 | . . 1 . . . . Best Kill Streak 20 | 2 4 3 . 3 12 20 Combat Bots Only 17 | . 2 3 . 3 6 17 Max Kills in Single Turn 7 | 1 2 2 . 1 3 7 Gunslinging . | . . . . . . . Exploded 6 | . 1 2 . 1 2 6 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 8286 | . 568 220 . 335 2442 4721 Core 1028 | . 63 27 . 31 194 713 Absorbed by Shields 477 | . . . . . 160 317 Redirected to Shielding 26 | . . . . . 26 . Regen/Repaired (Parts) 140 | . . . . . 140 . Core Remaining (%) 71 | 100 . . . 51 64 . Volleys Fired 684 | 5 76 22 . 11 229 341 Largest 3 | 2 2 2 . 2 3 3 Hottest 177 | 60 124 98 . 143 177 174 Shots Fired 1302 | 10 142 30 . 22 582 516 Gun 931 | 10 117 . . 3 539 262 Cannon 214 | . 17 19 . 11 24 143 Launcher 157 | . 8 11 . 8 19 111 Special . | . . . . . . . Kinetic 383 | 9 105 . . . 171 98 Thermal 725 | . 29 19 . 14 389 274 Explosive 157 | . 8 11 . 8 19 111 Electromagnetic 37 | 1 . . . . 3 33 Robot Hit Streak 18 | 3 12 13 . 6 17 18 Robot Miss Streak 8 | 3 3 3 . 3 8 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . 1 . . . 3 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 805 | 6 83 16 . 12 376 312 Core Hits 729 | 3 40 15 . 10 269 392 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 44 | . 1 . . . 24 19 Burn 41 | . 1 . . . 24 16 Blast 3 | . . . . . . 3 Melee Attacks 10 | . . . . . . 10 Impact 10 | . . . . . . 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 32097 | 50 1282 726 . 505 9252 20282 Guns 10890 | 50 852 . . 24 6484 3480 Cannons 5343 | . 206 247 . 150 307 4433 Explosions 15796 | . 211 464 . 331 2429 12361 Melee . | . . . . . . . Ramming 68 | . 13 15 . . 32 8 Kinetic 6508 | 38 734 . . . 2309 3427 Thermal 8872 | . 324 247 . 174 4420 3707 Explosive 15796 | . 211 464 . 331 2429 12361 Electromagnetic 853 | 12 . . . . 62 779 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 1 8 Average Corruption 4 | . . . . . 1 5 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 163 | . . . . . 21 142 Message Errors 34 | . . . . . 6 28 Matter Fused 42 | . . . . . 3 39 Heat Flow Errors 20 | . . . . . 3 17 Energy Discharges 20 | . . . . . 2 18 Data Loss (minor) 21 | . . . . . 3 18 Data Loss (major) 8 | . . . . . 1 7 Misfires 4 | . . . . . . 4 Alerts 7 | . . . . . 3 4 Weapon Failures 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 449 | . 18 3 . 11 78 339 Projectiles 195 | . . 3 . . . 192 Explosions 254 | . 18 . . 11 78 147 Melee . | . . . . . . . Knockbacks 25 | . . 1 . . 1 23 Impact 2 | . . 1 . . 1 . Kinetic 20 | . . . . . . 20 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 918 | . . 93 . 46 177 602 Shots 24 | . . 4 . 1 4 15 Rammed 7 | . 1 1 . . 3 2 Targets Rammed 7 | . 1 1 . . 3 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 358 | 20 129 18 . 84 341 358 Average Temperature 65 | 15 29 7 . 24 61 75 Received Heat Transfer 2530 | . 324 60 . 36 903 1207 Effects 3 | . . . . . 2 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 44 | . 2 . . . 22 20 Heat Transferred 19805 | . 703 444 . 296 10462 7900 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 3227 | 10 341 520 . 237 1374 3227 Initial 620 | . 6 100 . . . 620 Average 707 | 8 140 217 . 80 640 1165 Maximum Alert Level 5 | . 1 2 . 1 4 5 Low Security (%) 24 | 100 72 59 . 84 9 . Level 1 13 | . 27 26 . 15 23 . Level 2 16 | . . 13 . . 29 16 Level 3 23 | . . . . . 21 42 Level 4 14 | . . . . . 16 24 Level 5 3 | . . . . . . 8 High Security 3 | . . . . . . 8 Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 65 | . 5 . . . 12 48 Investigation 8 | . 2 . . . 4 2 Extermination 11 | . . . . . . 11 Reinforcement 15 | . 3 . . . 5 7 Assault 31 | . . . . . 3 28 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 10 | . . . . . 3 7 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 296 | . 32 6 . 7 73 178 Peak Tracking Total 14 | . 3 2 . 3 5 14 Tactical Retreats 6 | . 4 . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 8 | . 1 . . . 2 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 21 | . 5 . . . 7 9 Max in Single Turn 2 | . 1 . . . 2 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 19 | . 5 . . . 8 6 Terminals 14 | . 4 . . . 6 4 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 20 . . . 29 20 Successful 34 | . 11 . . . 16 7 Failed 34 | . 9 . . . 12 13 Catastrophic 9 | . 3 . . . 2 4 Database Lockouts 1 | . . . . . 1 . Manual 38 | . 11 . . . 15 12 Terminals 50 | . 19 . . . 21 10 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . . . 4 . Recycling Units 13 | . 1 . . . 4 8 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 9 . . . 6 2 Part Schematic 2 | . 2 . . . . . Robot Analysis 4 | . 2 . . . 1 1 Prototype ID Bank 3 | . 1 . . . 1 1 Unreport Threat 2 | . 2 . . . . . Locate Traps 2 | . 1 . . . 1 . Patrol Status 1 | . . . . . 1 . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . . . 2 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 1 . . . 6 3 Terminals 3 | . 1 . . . 2 . Botnet 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 4 3 Monitor 1 | . . . . . 1 . Reject 2 | . . . . . 1 1 Recyclers 2 | . . . . . 1 1 Mask 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 17 | . 3 . . . 8 6 Full Trace Events 7 | . 3 . . . 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 51 | . . . . . . 51 Total Part Build Rating 1 | . . . . . . 1 Parts Repaired 2 | . . . . . 2 . Time 70 | . . . . . 70 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 2 . . . 1 1 Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 15910 | 58 1618 1749 538 1272 4341 6334 Spaces Moved 5042 | 34 766 702 225 458 1153 1704 Core . | . . . . . . . Treads 4806 | . 752 702 225 458 1153 1516 Legs 236 | 34 14 . . . . 188 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 240 240 240 160 160 Average Speed 223 | 120 172 240 240 240 213 242 Slowest Speed 330 | 120 240 240 240 240 240 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 3 95 95 58 94 62 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 33 | . 8 . . . 10 15 Terrain Destroyed 850 | . 61 100 . 58 210 421 Melee 4 | . . . . . . 4 Projectile 45 | . . . . . 9 36 AOE 801 | . 61 100 . 58 201 381 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 8602 | 42 939 736 224 610 2581 3470 Wait 2429 | . 31 9 . 129 1031 1229 Move 5036 | 33 765 701 224 457 1152 1704 Hop . | . . . . . . . Pick Up 122 | 2 28 1 . 5 46 40 Fast Attach 29 | 1 2 . . . 13 13 Attach 54 | . 5 1 . 3 12 33 Detach 5 | . . . . . 1 4 Swap 87 | 1 8 . . 3 28 47 Drop 139 | . 23 1 . 2 66 47 Fire 684 | 5 76 22 . 11 229 341 Melee 10 | . . . . . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . 1 1 . . 3 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 59 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 13) 855 | -10/Materials | Discovered new exit (range 4) 1142 | -10/Materials | Discovered new exit (range 8) 1275 | -10/Materials | Discovered new exit (range 15) 1677 | -10/Materials | Entered Mines 1683 | -10/Mines | Met a Derelict bent on vengeance 2118 | -10/Mines | Learned location of Zion (-7) 2181 | -10/Mines | Learned location of Storage (-9) 2569 | -10/Mines | Discovered new exit (range 10) 2876 | -10/Mines | Learned Materials security intel 2924 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2927 | -10/Mines | Discovered new exit (range 5) 3099 | -10/Mines | Discovered new exit (range 7) 3426 | -10/Mines | Entered Exiles 3462 | -10/Exiles | Discovered new exit (range 15) 3491 | -10/Exiles | Met 8R-AWN 3525 | -10/Exiles | Met EX-HEX 3647 | -10/Exiles | Met EX-DEC 3942 | -10/Exiles | Discovered new exit (range 10) 3964 | -10/Exiles | Entered Mines 4232 | -9/Mines | Assembled infested the area 5096 | -9/Mines | Discovered new exit (range 6) 5183 | -9/Mines | Discovered new exit (range 10) 5236 | -9/Mines | Entered Materials 5236 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5919 | -8/Materials | Lost 5 parts (1p3n1u) 5919 | -8/Materials | Discovered new exit (range 4) 6228 | -8/Materials | Build established: Scavenger-Tank 6571 | -8/Materials | Central database locked down 7023 | -8/Materials | Repaired Flak Gun 7050 | -8/Materials | Repaired Lgt. Treads 7165 | -8/Materials | Discovered new exit (range 8) 7236 | -8/Materials | First assault squad dispatched 8074 | -8/Materials | Build established: Tank 8693 | -8/Materials | Build established: Mutant 9300 | -8/Materials | Sterilization system engaged 9300 | -8/Materials | Non-combat units ordered to evacuate 9400 | -8/Materials | Combat units ordered to evacuate 9577 | -8/Materials | Entered Factory 9577 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9848 | -7/Factory | Build established: Scavenger-Mutant 9905 | -7/Factory | Fabricated Huge Storage Unit (x1) 10727 | -7/Factory | Build established: Scavenger-Tank 11169 | -7/Factory | Build established: Scavenger-Mutant 12122 | -7/Factory | Discovered new exit (range 10) 12552 | -7/Factory | Build established: Scavenger-Bomber 13177 | -7/Factory | First assault squad dispatched 13681 | -7/Factory | Build established: Scavenger-Mutant 15343 | -7/Factory | High security lockdown imminent 15387 | -7/Factory | Destroyed 10 combat bots 15423 | -7/Factory | High security lockdown engaged 15570 | -7/Factory | Destroyed 14 combat bots 15750 | -7/Factory | Core integrity fell below 50% 15802 | -7/Factory | Destroyed 8 combat bots 15807 | -7/Factory | Lost 9 parts (3n4u2w) 15871 | -7/Factory | Core integrity fell below 20% 15911 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15889_ G-50 Soldier destroyed. 15891_ Aluminum Leg destroyed. 15891_ Destroyed Aluminum Leg. 15891_ Penetrated by Slug. 15893_ ALERT: Heavy assault forces dispatched. 15894_ Aluminum Leg destroyed. 15895_ C-30 ARC bursts open, deploying its payload. 15895_ G-50 Soldier unfolds itself. 15895_ L-41 Fighter unfolds itself. 15895_ G-47 Trooper unfolds itself. 15895_ M-28 Smith unfolds itself. 15897_ Penetrated by Slug. 15898_ System corrupted: Energy discharge (-56). 15900_ Tractor Beam destroyed. 15902_ H-55 Commando destroyed. 15905_ G-47 Trooper destroyed. 15907_ Carbon-fiber Leg destroyed. 15909_ The unstable cave ceiling collapses. 15909_ Med. Treads severed. 15910_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ########???????################?????????????????? | | #/ #???????# ? ????????????????? | | # #???????# """ """ """ #???????????????? | | # ##??????# """ """ """ #???????????????? | | # "#??????# """ """ """ #???????????????? | | # [ #???????# "" "" #???????????????? | | # [ #??????## " " "" #???????????????? | | ####+########## #???????????????? | | ??## ! * ! !#???????????????? | | ??## ** !* #???????????????? | | ???#^ #*#### ##### ##????????????? | | ??## """ [ =* ##???????????? | | ??## """ ## # # @%! #???????????? | | ???# ^%"" "# # %# l= * ##???????????? | | ???# ^%"" "# # # # ! ###??????????? | | ???#=%= "# # # #?########## | | ???#%[%"" T##== **=### #?# | | ???# !""" "##!!|*!=## #?# | | ???#*%""" "##=**! !## m #?# | | ???# """ "##= *==[## % ## | | ???# ###!"Y"==## g* # | | ???#"" T##="""==## = [ ### | | ???#" ########## % # ## | | ???#"F! ##???????## % ## # = | | ???#"" #??######## %%* ###=#* # | | ???# #??# # * !=!= | /! | | ???# #??# # ! =!! = * | | ???#########??# # | %! | | ??????????????# # !+ % | | ??????????????# # # | | ??????????????# # # ! ######### ## | | ?####?????##### ######## ######### ##? # | | ?# ???? # # ##???????##??? | | ?# ???? # # #?????????????? | | ?# "??"""" # # #??????######?? | | ?# "?""""" # + #??????# ?? | | ?# """"""" # # #??????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledLightpackKit Manual? 0 Play Time 02:09:37 Cumulative 608.1 hours Start 2022.04.10 @ 03:57:44 End 2022.04.10 @ 06:37:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 120 Adventurer 31 Explorer 0 Win Type - Total 30 Types 25/0/2/3/0/0/0/0/0 Lore% 76 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fd969a2-56e3-4bba-baf4-62714b3e8e3f