Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 22:23:06 Player: Johge Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1611) 1611 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (475) 475 TOTAL SCORE: 5791 Bonus ------- Follower Combat Kills 209 Met Data Miner 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 600/600 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Energy Well Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Large Matter Pod (150) Improved Targeting Computer Lightning Gun Light Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Lightning Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Large Matter Pod Improved Targeting Computer Lightning Gun Light Assault Rifle Improved Light Cannon [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 49 | 5 5 3 4 12 8 . . 12 Power 7 | 1 1 . . 3 . . . 2 Engine 6 | 1 1 . . 2 . . . 2 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 1 1 2 4 4 . . 3 Treads . | . . . . . . . . . Leg 17 | 2 1 1 2 4 4 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 1 1 . 3 2 . . 2 Device 2 | . . . . 2 . . . . Storage 4 | 1 1 . . 1 . . . 1 Processor 3 | . . 1 . . 2 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 15 | 1 2 1 2 2 2 . . 5 Energy Gun 5 | . 1 . 1 . 1 . . 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 7 | 1 1 1 1 2 . . . 1 Ballistic Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 Parts Lost 29 | . 3 2 3 . 3 . . 18 Power 5 | . 1 . . . . . . 4 Propulsion 13 | . 1 1 2 . 2 . . 7 Utility 1 | . . . . . . . . 1 Weapon 10 | . 1 1 1 . 1 . . 6 Highest Loss Streak 8 | . 3 2 2 . 2 . . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 73 84 88 92 93 100 100 88 Engine 14 | . 12 14 11 14 15 15 15 14 Leg 28 | . 27 26 33 29 29 30 30 25 Device 4 | . . . . 8 7 7 7 2 Storage 9 | . 14 14 11 9 7 7 7 10 Processor 10 | . . 1 11 9 10 15 15 15 Energy Gun 4 | . 1 3 4 1 5 7 7 6 Energy Cannon 2 | . . . . . 5 7 7 2 Ballistic Gun 12 | . 16 23 17 16 8 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 18 18 17 47 53 53 53 55 Greatest Support 72 | 20 20 20 40 72 72 64 64 71 Greatest Overweight (x) 10 | . . 1 . 1 . . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 Average Capacity 13 | 6 9 10 10 12 15 15 15 15 Most Carried 14 | 4 8 5 5 11 14 13 13 13 Average Carried 7 | 1 5 3 3 7 10 13 13 8 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 13 | 2 4 4 4 11 13 13 13 7 Class Distribution -------------------- 43% | Mutant 26% | Scavenger-Skirmisher 21% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Matter Collected 1490 | 204 122 84 196 339 153 . . 392 Remotely . | . . . . . . . . . Salvage Created 2120 | . 279 44 245 558 422 . . 572 Parts 126 | . 17 7 19 34 26 . . 23 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 22 Prevented 12 | . . . . . . . . 12 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 46 | . 9 3 10 12 4 . . 8 Guns 39 | . 9 3 10 12 2 . . 3 Cannons 7 | . . . . . 2 . . 5 Classes Destroyed 10 | . 3 . 1 2 1 . . 3 Worker 2 | . . . . . 2 . . . Hauler 2 | . . . . 1 1 . . . Operator 2 | . 1 . . 1 . . . . Watcher 5 | . . . 1 1 3 . . . Swarmer 17 | . 3 3 7 4 . . . . Grunt 16 | . 6 . 3 5 1 . . 1 Brawler 2 | . . . . . . . . 2 Duelist 4 | . . . . . . . . 4 Protector 1 | . . . . . . . . 1 Sentry 6 | . . . . 3 3 . . . Best Kill Streak 8 | . 4 3 8 6 2 . . 4 Combat Bots Only 8 | . 4 3 8 5 1 . . 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 . . 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Hostile Shots Fired 468 | . 64 14 66 60 150 . . 114 Missed 153 | . 12 3 16 17 76 . . 29 Damage Taken 4466 | . 593 86 427 589 551 . . 2220 Core 1030 | . 166 8 113 40 48 . . 655 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 291 | . . . . 77 214 . . . Core Remaining (%) 73 | 100 . 30 71 92 . . . . Volleys Fired 217 | . 47 7 42 39 29 . . 53 Largest 3 | . 2 2 2 2 3 . . 3 Hottest 164 | . 60 60 60 60 139 . . 164 Shots Fired 416 | . 75 10 83 78 79 . . 91 Gun 382 | . 75 10 83 78 57 . . 79 Cannon 34 | . . . . . 22 . . 12 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 284 | . 67 7 57 75 35 . . 43 Thermal 90 | . . . 26 3 44 . . 17 Explosive . | . . . . . . . . . Electromagnetic 42 | . 8 3 . . . . . 31 Robot Hit Streak 12 | . 11 2 5 12 8 . . 12 Robot Miss Streak 10 | . 10 2 4 3 4 . . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . 1 1 1 3 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 Shots Hit Robots 253 | . 44 4 43 54 51 . . 57 Core Hits 121 | . 19 3 19 28 23 . . 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 5 | . . . . 1 2 . . 2 Burn 3 | . . . . . 2 . . 1 Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4194 | . 496 34 392 858 1099 . . 1315 Guns 3218 | . 394 34 392 858 594 . . 946 Cannons 728 | . . . . . 440 . . 288 Explosions 183 | . 102 . . . . . . 81 Melee . | . . . . . . . . . Ramming 65 | . . . . . 65 . . . Kinetic 2417 | . 314 24 228 836 373 . . 642 Thermal 1338 | . 102 . 164 22 661 . . 389 Explosive . | . . . . . . . . . Electromagnetic 374 | . 80 10 . . . . . 284 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . 26 . . . 17 . . 34 Projectiles 17 | . . . . . 17 . . . Explosions 60 | . 26 . . . . . . 34 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . 39 . . . . . . 51 Shots 2 | . 1 . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 7 | . . . 1 . 6 . . . Kicked 7 | . . . 1 . 6 . . . Crushed . | . . . . . . . . . Highest Temperature 572 | . 56 20 28 15 213 . . 572 Average Temperature 118 | . 17 15 12 5 91 . . 189 Received Heat Transfer 1329 | . 216 . 36 324 162 . . 591 Effects 24 | . . . . . . . . 24 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Matter Decay 3 | . . . . . . . . 3 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 6 | . . . . . . . . 6 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . Heat Transferred 2734 | . 150 . 375 50 1406 . . 753 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Peak Influence 348 | . 253 148 339 348 201 . . . Initial 143 | . . 98 57 143 142 . . . Average 140 | . 77 134 156 205 122 . . . Maximum Alert Level 1 | . 1 . 1 1 1 . . . Low Security (%) 79 | 100 91 100 67 61 85 . . . Level 1 20 | . 8 . 32 38 14 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . 2 1 1 . . 1 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 2 1 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 14 3 14 18 11 . . 16 Peak Tracking Total 10 | . 6 3 6 5 2 . . 10 Tactical Retreats 4 | . . . 1 . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Machines Disabled 3 | . 1 . . . 1 . . 1 Max in Single Turn 1 | . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Machines Accessed 11 | . 1 . . 3 2 1 4 . Terminals 3 | . 1 . . 2 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 3 . . 5 7 1 30 . Successful 40 | . 2 . . 3 4 1 30 . Failed 6 | . 1 . . 2 3 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 6 | . 3 . . 3 . . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 6 | . . . . 2 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 2 . . 1 . 1 30 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 4 | . . . . 1 . . 3 . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . . . Scan Component 3 | . . . . 1 2 . . . Repair 3 | . . . . 1 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 3 2 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . Time 114 | . . . . 26 88 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . . . . . 33 Total Damage 1303 | . . . . . . . . 1303 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Turns Passed 3322 | 62 309 261 277 621 813 147 99 733 Spaces Moved 1934 | 46 122 198 114 301 505 123 83 442 Core 12 | 10 . . . . . . . 2 Treads . | . . . . . . . . . Legs 1922 | 36 122 198 114 301 505 123 83 440 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 124 | 104 120 121 120 137 120 120 120 128 Slowest Speed 550 | 120 120 190 120 190 120 120 120 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 29 63 19 33 17 26 74 63 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . 1 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . 3 . . . . . . 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 7 | . 3 . . . . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Total 2476 | 60 223 210 182 428 649 122 82 520 Wait 215 | 3 42 . 19 55 88 . . 8 Move 1926 | 45 121 197 113 300 504 122 82 442 Hop . | . . . . . . . . . Pick Up 53 | 7 7 3 3 17 12 . . 4 Fast Attach . | . . . . . . . . . Attach 38 | 5 5 3 3 4 7 . . 11 Detach 1 | . . . . . . . . 1 Swap 11 | . . . 1 8 1 . . 1 Drop 8 | . 1 . . 5 2 . . . Fire 217 | . 47 7 42 39 29 . . 53 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 7 | . . . 1 . 6 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 340 | -10/Materials | Core integrity fell below 50% 350 | -10/Materials | Discovered new exit (range 7) 372 | -10/Materials | Entered Mines 377 | -10/Mines | Met a Derelict bent on vengeance 387 | -10/Mines | Lost 3 parts (1p1n1w) 537 | -10/Mines | Identified exit to Materials 633 | -10/Mines | Entered Materials 633 | -9/Materials | Evolved 2 slots: Propulsion x2 894 | -9/Materials | Discovered new exit (range 11) 900 | -9/Materials | Destroyed 8 combat bots 909 | -9/Materials | Identified exit to Materials 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1290 | -8/Materials | Repaired Aluminum Leg 1301 | -8/Materials | Discovered new exit (range 16) 1318 | -8/Materials | Identified exit to Storage 1483 | -8/Materials | Discovered new exit (range 16) 1529 | -8/Materials | Identified exit to Factory 1531 | -8/Materials | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1812 | -7/Factory | Repaired Imp. Carbon-fiber Leg 1858 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2188 | -7/Factory | Cargo convoy interrupted 2245 | -7/Factory | Build established: Scavenger-Skirmisher 2301 | -7/Factory | Discovered new exit (range 7) 2307 | -7/Factory | Identified exit to Lower Caves 2344 | -7/Factory | Entered Lower Caves 2349 | -7/Lower Caves | Encountered a Warlord checkpoint 2485 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2490 | -7/Lower Caves | Identified exit to Data Miner 2491 | -7/Lower Caves | Entered Data Miner 2491 | -7/Data Miner | Discovered new exit (range 6) 2499 | -7/Data Miner | Identified exit to Proximity Caves 2513 | -7/Data Miner | Met Data Miner 2543 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2543 | -7/Data Miner | Learned location of Section 7 (-2) 2563 | -7/Data Miner | Received God Mode back door access code from Data Miner 2590 | -7/Data Miner | Entered Proximity Caves 2820 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2844 | -6/Proximity Caves | Escorted by Enhanced Grunt 2865 | -6/Proximity Caves | Core integrity fell below 50% 2886 | -6/Proximity Caves | Lost 8 parts (2p1n1u4w) 3038 | -6/Proximity Caves | Learned Factory terminal intel 3118 | -6/Proximity Caves | Spotted B-75 Beast 3282 | -6/Proximity Caves | Build established: Scavenger-Mutant 3306 | -6/Proximity Caves | Core integrity fell below 20% 3323 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired 22 matter. Slug penetrates B-75 Beast. Lightning Gun destroyed. Imp. Carbon-fiber Leg destroyed. Slug penetrates Wall. Slug penetrates B-75 Beast. Slug penetrates Wall. Slug penetrates B-75 Beast. B-75 Beast misfires. Slug penetrates Wall. Carbon-fiber Leg destroyed. Acquired 45 matter. Gauss Rifle destroyed. Enh. Flexi-carbon Leg destroyed. Critical hit (Blast). Knocked back. Imp. Deuterium Engine destroyed. Aluminum Leg destroyed. Imp. Deuterium Engine destroyed. Knocked back. Map ----- +----------------------------------------------------+ | ???## ## #???????????????????? | | #### ### ##? #???????????????????? | | # ########### ##?# ##???????????????????? | | #??## ##?## ##?##????????????????????? | | #### #??### ####????????????????????? | | # #????## ##???????????????????? | | ### ### ##???## #???????????????????? | | #?# ### ##??# ##??????????????????? | | ##?# ## #### #??????????????????? | | ###### ## ## ##??????????????????? | | # ### ## ##???????????????????? | | ######?##?# ##????????????????????? | | ########??# ##????????????????????? | | #### ## ##?# #????????????????????? | | ??# #?# % #????????????????????? | | ?## ### ### ##????????????????????? | | ## ## #??###?????????????????????? | | !%! ";; #??????????????????????????? | | ! ###;; #??????????????????????????? | | ### ## #; $#??????????????????????????? | | ##?#### #?# #% ##?????????????????????????? | | #?##### ;;##; ;#?????????????????????????? | | ### % #####?????????????????????? | | # % % #?????????????????????? | | ###;; % ###???????????????????? | | #?###; @ $#???????????????????? | | ## ##???### BB #???????????????????? | | ?## #####????? % BB #???????????????????? | | ??## #????????# # #???????????????????? | | ???## #????????### #???????????????????? | | ???## #####??????????# #???????????????????? | | ???# #??###?????????########???????????????????? | | ???# #### ##?????####??????????????????????????? | | ???# #??### ##?????????????????????????? | | ???# ### ###???????????????????????? | | ???### ##??????????????????????? | | ?????## #??????????????????????? | | #??#### #??????????????????????? | | #?????## #???????????????????????? | | #??????# ## # ##???????????????????????? | | #??????# ##?? #?? ###????????????????????????? | | #?????## ##??? #??????????????????????????????? | | ?????# #???? #??????????????????????????????? | | ?????## #??? ###????????????????????????????? | | ??????# #### ##???????????????????????????? | | # ??????## #???????????????????????????? | | ????????## ##??????????????????????????? | | ##???#### #??????????????????????????? | | ##?## ## #??????????????????????????? | | ### ### ### ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ D-53 Grenadier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed MetafieldTripodCharger Manual? 0 Play Time 00:35:29 Cumulative 22.9 hours Start 2024.07.10 @ 21:50:58 End 2024.07.10 @ 22:23:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62040ae5-e6c1-4e70-b782-a820a41e0a5f