Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 11:22:38 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (182) 910 Value Destroyed (5138) 5138 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 10403 Bonus ------- High Alert Combat Kills 349 Follower Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 516/700 Matter 48/300 Energy 156/265 System Corruption 16% Temperature Cool (0) Movement Rolling (80) Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Visual Processing Unit Seismic Detector Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Layered Heavy Armor Plating Hypervelocity Coil Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Medium Armor Plating Reflective Plating > --- WEAPON ----------- Assault Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Improved Ion Engine Neutrino Core High-capacity Matter Pod Improved Signal Interpreter Seismic Detector Seismic Detector Kinecellerator Layered Heavy Armor Plating Hardlight Generator Shield Generator Hacking Suite Hacking Suite System Shield System Shield Long-range Tractor Beam Trap Extractor Gauss Rifle Hypervelocity Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Missile Launcher Heavy Rocket Launcher Datajack Powered Hammer [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . Utility 4 | . . . 2 . . . 1 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 112 | 2 7 3 22 5 . 3 18 16 12 18 6 Power 8 | . 1 . 2 . . 1 . . 1 2 1 Engine 8 | . 1 . 2 . . 1 . . 1 2 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 31 | . 3 2 5 2 . 2 5 4 3 4 1 Treads 22 | . 2 1 3 2 . 1 5 3 2 2 1 Leg . | . . . . . . . . . . . . Wheel 9 | . 1 1 2 . . 1 . 1 1 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 1 1 9 1 . . 8 3 4 8 1 Device 12 | 1 . 1 . . . . 3 1 2 3 1 Storage 2 | . 1 . 1 . . . . . . . . Processor 6 | . . . 4 . . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 17 | . . . 4 1 . . 3 2 2 5 . Artifact . | . . . . . . . . . . . . Weapon 36 | 1 2 . 6 2 . . 5 9 4 4 3 Energy Gun . | . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 3 . . . Ballistic Gun 27 | 1 2 . 5 2 . . 5 5 4 2 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 5 | . . . 1 . . . . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 Parts Lost 30 | . . 1 7 1 . 1 4 7 1 4 4 Power 3 | . . . 1 . . . . 1 . 1 . Propulsion 11 | . . . 2 1 . 1 1 3 . 1 2 Utility 7 | . . 1 2 . . . 1 1 1 . 1 Weapon 9 | . . . 2 . . . 2 2 . 2 1 Highest Loss Streak 6 | . . 1 6 1 . 1 2 3 1 3 4 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 99 96 99 100 99 95 79 88 84 87 Engine 9 | . 14 14 10 11 11 11 9 6 2 6 7 Treads 12 | . 13 14 10 10 11 11 14 10 23 10 6 Wheel 9 | . 13 14 10 11 11 10 9 6 2 8 14 Device 4 | . 14 13 . . . . 8 2 6 10 13 Storage 10 | . 14 14 11 11 11 11 9 9 9 7 6 Processor 16 | . . . 18 22 22 22 18 18 18 15 15 Protection 8 | . . . 11 11 11 11 8 9 8 8 7 Ballistic Gun 19 | . 27 28 22 22 22 22 17 15 18 9 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 108 | 13 30 30 98 98 96 99 103 107 99 108 108 Greatest Support 66 | 20 20 10 12 12 12 20 10 46 66 38 38 Greatest Overweight (x) 10 | . 2 2 9 8 7 8 10 10 9 10 2 Average Overweight (x) 5 | . 1 2 6 7 7 6 9 4 3 3 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 14 15 22 25 25 25 25 25 25 25 24 Most Carried 25 | 6 15 15 25 25 25 25 25 25 25 25 25 Average Carried 21 | 5 11 14 19 24 24 24 24 23 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 15 14 25 24 24 25 25 25 25 24 5 Class Distribution -------------------- 81% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Matter Collected 4511 | 208 695 250 828 135 . 259 485 532 456 663 . Remotely 254 | . . . . . . . . . 114 140 . Salvage Created 6042 | 22 711 193 1490 116 . 513 907 664 607 819 . Parts 399 | 2 48 23 101 8 . 32 52 33 50 50 . Haulers Intercepted 9 | . 2 . 6 . . . . . 1 . . Recyclers Shooed 3 | 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Combat Hostiles Destroyed 137 | . 13 10 24 6 . 17 17 20 15 15 . Guns 128 | . 13 10 21 6 . 17 17 18 15 11 . Cannons 2 | . . . . . . . . . . 2 . AOE 7 | . . . 3 . . . . 2 . 2 . Classes Destroyed 15 | 1 6 . 4 2 . 1 . . . 1 . Worker 4 | . . . 2 . . . 1 . . 1 . Builder 4 | . . . . 1 . . 2 . 1 . . Tunneler 7 | 1 1 . 2 . . 2 . . . 1 . Hauler 9 | . 2 . 6 . . . . . 1 . . Recycler 3 | . 1 . . . . . 1 . . 1 . Mechanic 1 | . . . 1 . . . . . . . . Operator 4 | . 2 . 1 . . . 1 . . . . Watcher 13 | . 3 . 4 . . . . . 4 2 . Swarmer 48 | . 3 9 6 2 . 11 3 4 7 3 . Grunt 57 | . 10 1 7 2 . 4 10 13 6 4 . Brawler 2 | . . . 1 . . 1 . . . . . Duelist 4 | . . . . . . 1 2 1 . . . Sentry 21 | . . . 10 . . . 2 2 2 5 . Demolisher 2 | . . . . 2 . . . . . . . Programmer 3 | . . . . . . . . . . 3 . Best Kill Streak 11 | 1 3 3 10 5 . 11 4 5 7 4 . Combat Bots Only 11 | . 3 3 9 4 . 11 3 5 5 3 . Max Kills in Single Turn 3 | 1 1 2 3 2 . 2 1 2 2 2 . Gunslinging 1 | . . 1 . . . . . 1 . . . Exploded 3 | . . . 3 . . . . 2 . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Hostile Shots Fired 764 | . 54 32 110 36 . 62 77 100 59 230 4 Missed 222 | . 14 11 33 8 . 14 17 21 13 91 . Damage Taken 7499 | . 462 171 1001 726 . 638 1001 1314 583 1246 357 Core 1119 | . 60 13 108 112 . 160 163 282 37 149 35 Absorbed by Shields 94 | . . . . . . . . 94 . . . Regen/Repaired (Parts) 355 | . . . 151 . . . 148 . . 56 . Core Remaining (%) 46 | 100 . 70 . . . 5 . . 12 . . Volleys Fired 463 | 4 73 19 87 15 . 39 57 61 37 59 12 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 1 Hottest 72 | 40 46 46 46 46 . 46 51 60 56 72 36 Shots Fired 889 | 8 145 39 172 30 . 78 114 105 74 112 12 Gun 833 | 8 145 39 171 30 . 78 114 90 74 84 . Cannon 34 | . . . . . . . . 11 . 23 . Launcher 22 | . . . 1 . . . . 4 . 5 12 Special . | . . . . . . . . . . . . Kinetic 856 | 8 145 39 171 30 . 78 114 90 74 107 . Thermal 11 | . . . . . . . . 11 . . . Explosive 22 | . . . 1 . . . . 4 . 5 12 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 30 | 3 16 6 15 8 . 11 29 30 17 20 12 Robot Miss Streak 7 | 1 5 2 3 3 . 2 2 3 7 3 1 Penetration Max 1 | . . . . . . . 1 . 1 1 . Secondary Targets 20 | . . 2 4 3 . 3 . 5 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 1 . . Shots Hit Robots 650 | 6 96 25 121 24 . 64 84 82 55 82 11 Core Hits 312 | 2 34 11 59 9 . 27 42 51 36 38 3 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 8 | . 2 1 1 . . . . 2 1 1 . Critical Strikes 11 | . 2 1 1 1 . . . 2 2 2 . Destroy 10 | . 2 1 1 1 . . . 2 2 1 . Blast 1 | . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12690 | 71 1321 418 2183 415 . 958 1460 1609 1139 2032 1084 Guns 10358 | 71 1321 418 1980 415 . 958 1460 1206 1139 1390 . Cannons 455 | . . . . . . . . . . 455 . Explosions 1877 | . . . 203 . . . . 403 . 187 1084 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 10813 | 71 1321 418 1980 415 . 958 1460 1206 1139 1845 . Thermal . | . . . . . . . . . . . . Explosive 1877 | . . . 203 . . . . 403 . 187 1084 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . 1 1 . . . . . . . 4 16 Average Corruption 2 | . 1 1 . . . . . . . 2 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . 7 7 . . . . . . . 18 5 Message Errors 12 | . 3 2 . . . . . . . 6 1 Matter Fused 6 | . . 2 . . . . . . . 4 . Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 6 | . 2 2 . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . 1 . . . . . . . . 3 1 Data Loss (major) 2 | . . . . . . . . . . 1 1 Misfires 1 | . . 1 . . . . . . . . . Weapon Failures 2 | . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 15 | . . . . . . . . . . 1 14 Projectiles 1 | . . . . . . . . . . 1 . Explosions 14 | . . . . . . . . . . . 14 Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 365 | . . . 15 . . . . 160 . . 190 Shots 8 | . . . 1 . . . . 3 . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 204 | . 20 24 22 104 . 38 13 141 2 204 . Average Temperature 27 | . 5 7 7 59 . 16 10 43 1 80 . Received Heat Transfer 2758 | . 231 18 381 171 . 261 414 661 288 333 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Peak Influence 913 | 5 355 222 446 124 . 265 304 913 782 554 209 Initial 444 | . 3 42 41 6 . . 1 129 444 355 164 Average 249 | 4 173 114 167 48 . 79 141 516 635 389 169 Maximum Alert Level 3 | . 1 1 2 . . 1 1 3 3 2 1 Low Security (%) 55 | 100 69 92 67 100 . 94 76 9 . . 99 Level 1 19 | . 30 7 24 . . 5 23 19 . 49 . Level 2 18 | . . . 8 . . . . 41 70 50 . Level 3 6 | . . . . . . . . 29 29 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 4 1 2 1 . . 3 . 2 6 . Investigation 5 | . 2 1 1 . . . 1 . . . . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 8 | . 2 . 1 1 . . 2 . 2 . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Distress Signals 8 | . 2 . 4 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 193 | . 26 12 39 7 . 20 23 21 23 19 3 Peak Tracking Total 10 | . 5 3 10 4 . 6 5 6 5 4 3 Tactical Retreats 10 | . 2 2 . . . 2 2 . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Traps Triggered 16 | . 3 . 2 . . . 3 6 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Machines Disabled 12 | . 2 . . . . . 1 . 2 7 . Max in Single Turn 2 | . 1 . . . . . 1 . 1 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Machines Accessed 29 | . 4 1 10 . . . 6 2 . 6 . Terminals 19 | . 4 . 8 . . . 4 2 . 1 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 3 | . . . 1 . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . Garrison Access 3 | . . . . . . . 1 . . 2 . Total Hacks 78 | . 15 1 29 . . . 15 4 . 14 . Successful 33 | . 8 1 10 . . . 8 1 . 5 . Failed 44 | . 7 . 18 . . . 7 3 . 9 . Catastrophic 6 | . . . 3 . . . . 1 . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 47 | . 14 . 25 . . . 8 . . . . Terminals 54 | . 15 . 25 . . . 8 4 . 2 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 9 | . . . 3 . . . 4 . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . 3 . Garrison Access 8 | . . . . . . . 3 . . 5 . Terminal Hacks 11 | . 3 1 5 . . . 1 1 . . . Robot Analysis 6 | . 3 . 3 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 . . . 2 . . 2 . Scan Component 3 | . . . 1 . . . 1 . . 1 . Repair 3 | . . . 1 . . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 5 . 3 . . . 4 . . . . Terminals 12 | . 5 . 3 . . . 4 . . . . Assimilate 4 | . 2 . . . . . 2 . . . . Botnet 6 | . 2 . 2 . . . 2 . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 4 . 8 . . . 4 2 . 6 . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 1 . . 1 . Time 96 | . . . 38 . . . 32 . . 26 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Total Allies 4 | . 1 . . 3 . . . . . . . Largest Group 4 | . 1 1 1 4 3 3 . . . . . Highest-Rated Group 50 | . 10 10 10 50 34 34 . . . . . Highest-Rated Ally 16 | . 10 10 10 16 16 16 . . . . . Total Orders 14 | . 2 8 4 . . . . . . . . STAY 7 | . 1 4 2 . . . . . . . . FOLLOW 7 | . 1 4 2 . . . . . . . . Ally Attacks 26 | . . . . 15 . 11 . . . . . Total Damage 288 | . . . . 145 . 143 . . . . . Kills 2 | . . . . 1 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Robot Analysis Total 6 | . 3 . 3 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Turns Passed 13679 | 32 1294 773 2668 1071 399 1773 1134 2195 756 1447 137 Spaces Moved 5943 | 13 714 619 1161 481 203 535 378 789 248 753 49 Core . | . . . . . . . . . . . . Treads 720 | . . . . . . 178 . 378 164 . . Legs 59 | 13 46 . . . . . . . . . . Wheels 5164 | . 668 619 1161 481 203 357 378 411 84 753 49 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 120 110 110 110 195 195 195 215 155 215 120 80 Average Speed 187 | 120 110 110 186 207 195 296 220 238 231 152 116 Slowest Speed 480 | 120 120 110 215 210 195 480 230 480 240 230 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 2 92 98 94 97 60 61 42 82 33 22 48 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 6 | . . 1 . 4 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 111 | . . . 8 . . . . 39 . 1 63 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 . AOE 110 | . . . 8 . . . . 39 . . 63 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Total 7641 | 21 1085 680 1509 523 207 649 565 993 359 939 111 Wait 948 | 1 267 36 199 23 3 67 88 82 50 89 43 Move 5934 | 12 713 618 1160 480 202 534 378 788 247 753 49 Hop . | . . . . . . . . . . . . Pick Up 79 | 1 15 2 26 . 1 3 12 8 3 7 1 Fast Attach 30 | 1 2 . 4 . . . 8 1 5 7 2 Attach 27 | . 2 1 7 1 . 1 4 5 . 6 . Detach 4 | . . . . . . . . . 1 3 . Swap 55 | 1 3 2 11 4 . 2 6 10 7 5 4 Drop 67 | 1 10 2 15 . 1 3 12 4 9 10 . Fire 463 | 4 73 19 87 15 . 39 57 61 37 59 12 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . 34 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Discovered new exit (range 11) 996 | -10/Materials | Discovered new exit (range 4) 1291 | -10/Materials | Discovered new exit (range 11) 1327 | -10/Materials | Entered Mines 1327 | -10/Mines | Accompanied by 1 ally 1431 | -10/Mines | Met a Derelict shopkeep closing up shop 1565 | -10/Mines | Discovered new exit (range 15) 1728 | -10/Mines | Learned location of Zion (-6) 1735 | -10/Mines | Discovered new exit (range 7) 1945 | -10/Mines | Discovered new exit (range 6) 2100 | -10/Mines | Entered Materials 2100 | -9/Materials | Accompanied by 1 ally 2100 | -9/Materials | Evolved 2 slots: Utility x2 2268 | -9/Materials | Destroyed 9 combat bots 2277 | -9/Materials | Lost 6 parts (1p2n1u2w) 2594 | -9/Materials | Discovered new exit (range 16) 2745 | -9/Materials | Repaired Imp. Light Armor Plating 2860 | -9/Materials | Discovered new exit (range 13) 3532 | -9/Materials | Discovered new exit (range 7) 3690 | -9/Materials | Central database locked down 3792 | -9/Materials | Discovered new exit (range 18) 4768 | -9/Materials | Entered Mines 4768 | -9/Mines | Accompanied by 1 ally 4769 | -9/Mines | Assembled infested the area 4775 | -9/Mines | Discovered new exit (range 16) 4793 | -9/Mines | Core integrity fell below 50% 4873 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4972 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4972 | -9/Mines | Discovered new exit (range 5) 5149 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5374 | -9/Mines | Learned Materials garrison access intel 5426 | -9/Mines | Discovered new exit (range 5) 5839 | -9/Mines | Entered Exiles 5839 | -9/Exiles | Accompanied by 3 allies 5886 | -9/Exiles | Met 8R-AWN 5919 | -9/Exiles | Met EX-HEX 5976 | -9/Exiles | Met EX-BIN 5994 | -9/Exiles | Met EX-DEC 6208 | -9/Exiles | Discovered new exit (range 17) 6238 | -9/Exiles | Entered Mines 6238 | -8/Mines | Accompanied by 3 allies 6483 | -8/Mines | Lost 3 allies 6577 | -8/Mines | Destroyed 11 combat bots 6781 | -8/Mines | Discovered new exit (range 10) 6941 | -8/Mines | Discovered new exit (range 18) 7086 | -8/Mines | Core integrity fell below 20% 8011 | -8/Mines | Entered Materials 8011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8012 | -8/Materials | Identified exit to Storage 8013 | -8/Materials | Loaded intel: 1 garrison access location 8318 | -8/Materials | Build established: Scavenger-Mutant 8320 | -8/Materials | Repaired Hrd. Light Armor Plating 8589 | -8/Materials | Discovered new exit (range 3) 9145 | -8/Materials | Identified exit to Garrison 9145 | -8/Materials | Entered Garrison 9315 | -8/Garrison | Triggered checkpoint 9500 | -8/Garrison | Triggered checkpoint 9645 | -8/Garrison | Discovered new exit (range 11) 9725 | -8/Garrison | Triggered checkpoint 9786 | -8/Garrison | Core integrity fell below 50% 9803 | -8/Garrison | Lost 3 parts (1n1u1w) 9919 | -8/Garrison | Discovered new exit (range 11) 10071 | -8/Garrison | Build established: Mutant 10113 | -8/Garrison | Triggered checkpoint 10507 | -8/Garrison | Discovered new exit (range 10) 10675 | -8/Garrison | Triggered checkpoint 10697 | -8/Garrison | Core integrity fell below 20% 11340 | -8/Garrison | Entered Materials 12012 | -8/Materials | Discovered new exit (range 5) 12096 | -8/Materials | Entered Factory 12096 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12192 | -7/Factory | Build established: Scavenger-Mutant 12443 | -7/Factory | Repaired Lgt. Armor Plating 12525 | -7/Factory | Garrison activated, responded to threat 12790 | -7/Factory | Lost 3 parts (1n2w) 12887 | -7/Factory | Build established: Mutant 13543 | -7/Factory | Sucked down chute 13543 | -7/Factory | Entered Waste 13552 | -7/Waste | Found Prototype Launcher 13553 | -7/Waste | Identified Mni. Smartbomb Launcher 13558 | -7/Waste | EMP discharged 13619 | -7/Waste | Spotted C-40 Crusher 13621 | -7/Waste | Spotted C-40 Crusher 13638 | -7/Waste | Spotted C-40 Crusher 13658 | -7/Waste | EMP discharged 13658 | -7/Waste | System corruption reached 10% 13659 | -7/Waste | Spotted C-40 Crusher 13665 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13668 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13671 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13677 | -7/Waste | Crushed by Compactor (1 part destroyed) 13679 | -7/Waste | Spotted C-40 Crusher 13680 | -7/Waste | Self-destructed Last Messages --------------- 13661_ Acquired Imp. Ion Engine. 13665_ Arm. Treads crushed. 13665_ Critical hit (Destroy). 13665_ Acquired Arm. Treads. 13668_ Gauss Rifle crushed. 13669_ The unstable cave ceiling collapses. 13671_ Arm. Treads crushed. 13671_ Reflective Plating crushed. 13671_ Imp. Heat Sink crushed. 13671_ Missile Launcher destroyed. 13671_ Destroyed Missile Launcher. 13674_ The unstable cave ceiling collapses. 13677_ System corrupted: Energy discharge (-84). 13677_ Huge Storage Unit crushed. 13677_ Critical hit (Destroy). 13677_ Arm. Huge Wheel destroyed. 13679_ The unstable cave ceiling collapses. 13680_ Lrn. Tractor Beam crushed. 13680_ Imp. Signal Interpreter crushed. 13680_ Imp. Medium Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######??????????##?????????????????? | | ??????????????# #????????? #?????????????????? | | ??????????????# #???????? #?????????????????? | | ??????????????# #?#####? #?????????????????? | | ??????????????# ### # ## ###???#???????????? | | ????????????### #]]* # # ??????? | | ????????????# !!]// @ ??????? | | ????????????# *!!CC ??????? | | ????????????# !! CC ??????? | | ????????????# ] CC ???????? | | ????????????### CC# # CC # ???????? | | ??????????????# C # ## C????????? | | ??????????????# # # # #???????????? | | ??????????????# #### # ###?????????????? | | ????????????### ######## ###???????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????### ######## #?????????????????? | | ############??# #???????? #?????????????????? | | # #??# #???????? #?????????????????? | | # #??# #????????? #?????????????????? | | # #### ######## #?????????????????? | | # ! #?????????????????? | | # #?????????????????? | | # #?????????????????? | | # #?????????????????? | | # #### ######## #?????????????????? | | # #??# #????????? #?????????????????? | | # #??# #???????????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Lyr. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanConstructGenerator Manual? 0 Play Time 01:09:29 Cumulative 144.2 hours Start 2024.06.02 @ 10:15:11 End 2024.06.02 @ 11:22:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd52e89a-2695-47de-b1e6-086e22cb6ad8