Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 21:21:04 Player: _Cogmind Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (5029) 5029 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 11118 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 16/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer Improved Core Analyzer Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- Flexi-carbon Leg Electrolaser Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Advanced Targeting Computer Improved Core Analyzer Layered Medium Armor Plating Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Tesla Rifle Tesla Rifle Plasma Rifle > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Layered Medium Armor Plating Layered Medium Armor Plating Advanced Plasma Cannon [Rating: 106] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . 1 . . . Utility 5 | . . 1 . 1 . 1 1 . . 1 Weapon 3 | . . . . 1 . 1 . . . 1 Parts Attached 146 | 6 5 9 2 26 30 7 38 2 1 20 Power 16 | 1 . 2 . 2 5 1 3 . . 2 Engine 9 | 1 . 2 . 1 3 . 2 . . . Core 5 | . . . . 1 2 1 1 . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 35 | 2 . 4 . 4 8 1 13 . . 3 Treads 7 | . . . . . . . 7 . . . Leg 28 | 2 . 4 . 4 8 1 6 . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 2 2 . 5 7 3 12 1 1 6 Device 20 | . . 1 . 3 5 2 6 . 1 2 Storage 2 | 1 1 . . . . . . . . . Processor 7 | . 1 1 . . . . 4 . . 1 Hackware . | . . . . . . . . . . . Protection 11 | . . . . 2 2 1 2 1 . 3 Artifact . | . . . . . . . . . . . Weapon 55 | 2 3 1 2 15 10 2 10 1 . 9 Energy Gun 23 | 2 . . . 6 4 1 4 . . 6 Energy Cannon 10 | . . 1 . . 4 1 2 1 . 1 Ballistic Gun 16 | . 3 . 1 4 2 . 4 . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . 1 3 . . . . . . Special Weapon 2 | . . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 . . . . 1 Parts Lost 49 | . 1 . . 1 3 . 19 1 2 22 Power 6 | . . . . . 1 . 1 . 1 3 Propulsion 12 | . . . . . 2 . 5 . . 5 Utility 12 | . . . . . . . 7 . 1 4 Weapon 19 | . 1 . . 1 . . 6 1 . 10 Highest Loss Streak 18 | . 1 . . 1 2 . 8 1 1 18 Average Slot Usage (%) 96 | . 92 99 100 98 98 100 92 99 94 83 Engine 6 | . 14 11 11 5 8 8 3 5 4 . Core 3 | . . . . 3 4 3 5 5 5 3 Treads 7 | . . . . . . . 7 29 29 20 Leg 20 | . 28 33 33 27 29 26 19 . . 1 Device 12 | . . 1 11 17 14 20 13 11 11 13 Storage 7 | . 14 11 11 9 7 6 5 5 5 5 Processor 5 | . 6 20 11 . . . 7 11 11 10 Protection 5 | . . . . 8 7 6 4 5 . 4 Energy Gun 7 | . 11 . . 13 5 5 2 10 5 7 Energy Cannon 4 | . . 2 11 . 7 13 6 . 5 1 Ballistic Gun 10 | . 16 19 7 9 8 6 11 11 11 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 12 19 21 24 38 57 65 72 65 65 69 Greatest Support 135 | 20 20 51 51 51 68 71 135 135 135 135 Greatest Overweight (x) 7 | 1 . . . . 1 . 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 8 7 8 Average Carried 6 | 1 4 7 7 7 7 7 5 7 6 6 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 8 8 7 6 2 Class Distribution -------------------- 26% | Scavenger-Gunner 23% | Scavenger-Tank 22% | Tank 21% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 2750 | 219 111 213 64 434 527 135 451 183 52 361 Remotely . | . . . . . . . . . . . Salvage Created 6066 | . 220 431 188 1259 1210 119 999 218 117 1305 Parts 326 | . 6 28 15 87 57 6 45 13 9 60 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 11 9 . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 108 | . 4 10 6 22 23 3 16 5 4 15 Guns 78 | . 3 9 1 22 16 . 8 5 2 12 Cannons 21 | . . 1 3 . 6 3 5 . 2 1 AOE 7 | . 1 . 2 . 1 . 1 . . 2 Classes Destroyed 12 | . 2 3 1 4 2 . . . . . Builder 4 | . . . 1 3 . . . . . . Hauler 2 | . . . . 2 . . . . . . Recycler 5 | . 1 . 1 1 1 . . . . 1 Operator 2 | . . . . 1 . . 1 . . . Watcher 4 | . . 2 . 1 . . . . . 1 Swarmer 25 | . . 2 6 4 4 2 . 3 4 . Grunt 56 | . 4 7 . 12 14 . 6 1 . 12 Brawler 2 | . . 1 . . 1 . . . . . Duelist 4 | . . . . . 1 . 1 1 . 1 Sentry 7 | . . . . 4 1 1 1 . . . Hunter 6 | . . . . 2 . . 4 . . . Programmer 8 | . . . . . 2 . 4 . . 2 Best Kill Streak 9 | . 3 9 8 9 4 2 4 2 4 6 Combat Bots Only 8 | . 2 8 6 5 4 2 4 2 4 6 Max Kills in Single Turn 3 | . 1 2 3 3 2 1 2 1 1 2 Gunslinging 1 | . . 1 . 1 . . . . . . Exploded 2 | . 1 . 1 . 1 . 1 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Damage Taken 11583 | . 249 237 279 647 1432 310 2639 485 443 4862 Core 1892 | . 47 35 30 47 285 15 197 46 34 1156 Absorbed by Shields 789 | . . . . 116 171 119 383 . . . Core Remaining (%) 83 | 100 81 . 83 91 59 98 . . 72 . Volleys Fired 270 | . 23 21 12 53 54 14 42 12 6 33 Largest 5 | . 2 2 2 3 3 4 4 4 4 5 Hottest 300 | . 80 91 104 149 171 228 300 197 209 237 Shots Fired 768 | . 46 42 22 140 162 33 142 41 22 118 Gun 564 | . 46 35 6 127 96 12 76 41 16 109 Cannon 188 | . . 7 12 1 66 21 66 . 6 9 Launcher 9 | . . . 4 5 . . . . . . Special 7 | . . . . 7 . . . . . . Kinetic 326 | . 23 35 6 52 63 5 43 24 10 65 Thermal 290 | . 9 7 12 83 59 21 77 5 . 17 Explosive . | . . . . . . . . . . . Electromagnetic 152 | . 14 . 4 5 40 7 22 12 12 36 Robot Hit Streak 26 | . 11 12 3 23 12 4 17 8 8 26 Robot Miss Streak 7 | . 2 2 4 3 6 6 3 7 3 3 Penetration Max 2 | . . . . . . . 1 1 . 2 Secondary Targets 12 | . 1 2 . 4 1 . . . . 4 Max Gunslinging Chain 2 | . 1 1 . 2 1 . . . . 1 Shots Hit Robots 519 | . 31 26 9 96 123 12 98 22 11 91 Core Hits 281 | . 8 16 8 49 70 7 49 15 7 52 Critical Hits 24 | . . 1 1 3 . . 3 3 1 12 Critical Kills 12 | . . 1 1 1 . . 2 . 1 6 Critical Parts Destroyed 8 | . . . . 2 . . 1 3 . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10292 | . 413 426 279 1938 2434 244 2171 298 149 1940 Guns 6262 | . 377 343 31 1559 1138 86 1054 298 104 1272 Cannons 2898 | . . 83 102 21 1213 158 1046 . 45 230 Explosions 1132 | . 36 . 146 358 83 . 71 . . 438 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3527 | . 211 343 31 510 781 51 549 196 65 790 Thermal 4751 | . 95 83 102 1110 924 158 1443 37 . 799 Explosive . | . . . . . . . . . . . Electromagnetic 2014 | . 107 . 146 318 729 35 179 65 84 351 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 1 1 . 3 3 3 3 Average Corruption 1 | . . . . 1 1 . 1 3 3 2 Corruption Purged . | . . . . . . . . . . . Effects 44 | . . . . 4 3 . 6 20 4 7 Message Errors 13 | . . . . 2 2 . 2 4 1 2 Matter Fused 3 | . . . . . . . . 2 1 . Heat Flow Errors 5 | . . . . . . . 1 2 1 1 Energy Discharges 9 | . . . . 1 . . . 8 . . Data Loss (minor) 4 | . . . . . . . . 3 . 1 Targeting Errors 9 | . . . . 1 1 . 3 1 1 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 46 | . . 6 1 . 17 . 16 . . 6 Projectiles 38 | . . 6 1 . 17 . 14 . . . Explosions 8 | . . . . . . . 2 . . 6 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 163 | . 38 . 21 62 . . 42 . . . Shots 7 | . 1 . 1 4 . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 324 | . 260 56 239 258 251 270 324 178 190 197 Average Temperature 87 | . 113 25 119 65 59 148 111 83 107 91 Received Heat Transfer 2353 | . 114 75 . 204 421 12 291 99 30 1107 Effects 5 | . . . . . . 3 2 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 3 | . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Melted 19 | . . . . 1 3 2 11 . . 2 Heat Transferred 8547 | . 175 148 185 2381 1727 274 2633 74 . 950 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . 2 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 637 | . 119 237 211 565 637 397 376 . . 424 Initial 270 | . . . 46 81 256 270 193 . . 73 Average 254 | . 38 45 171 279 384 299 255 . . 186 Maximum Alert Level 2 | . . 1 1 2 2 1 1 . . 2 Low Security (%) 39 | 100 100 98 44 32 16 . 34 . . 49 Level 1 45 | . . 1 55 56 39 100 65 . . 47 Level 2 14 | . . . . 11 43 . . . . 2 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 2 1 . 8 4 . 4 . . 7 Investigation 2 | . . . . 1 1 . . . . . Extermination 5 | . . . . . 2 . 2 . . 1 Reinforcement 12 | . 2 1 . 3 1 . 2 . . 3 Assault . | . . . . . . . . . . . Garrison 7 | . . . . 4 . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 6 | . . 2 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 185 | . 8 18 6 34 38 5 25 13 9 29 Peak Tracking Total 11 | . 2 5 4 5 5 3 4 4 5 11 Tactical Retreats 24 | . . 1 . 1 10 2 3 6 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 5 | . . . . . 2 . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 6 | . . 1 . 2 1 . 2 . . . Max in Single Turn 1 | . . 1 . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 18 | . 2 3 . 4 6 1 1 1 . . Terminals 11 | . 2 3 . 2 1 1 1 1 . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 1 2 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 51 | . 7 12 . 13 15 1 1 2 . . Successful 29 | . 4 8 . 8 7 . . 2 . . Failed 22 | . 3 4 . 5 8 1 1 . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 33 | . 7 12 . 7 3 1 1 2 . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 8 | . . . . 2 6 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . . . 4 4 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . 4 8 . 2 1 . . 2 . . Record 2 | . . . . . . . . 2 . . Prototype ID Bank 3 | . . 2 . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Repair Station Index 2 | . 1 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . 2 4 . . . . . Scan Component 3 | . . . . 1 2 . . . . . Repair 3 | . . . . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . 4 1 . . . . . Insert Component 3 | . . . . 2 1 . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . 2 . 4 6 1 1 . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . . . Time 73 | . . . . 38 35 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . . . Total Damage 104 | . . . . 104 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 6979 | 43 433 516 92 1194 1644 308 1143 914 98 594 Spaces Moved 3652 | 26 208 243 40 586 907 183 648 511 46 254 Core 19 | 3 . . . . . . . . . 16 Treads 913 | . . . . . . . 149 511 46 207 Legs 2720 | 23 208 243 40 586 907 183 499 . . 31 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 120 120 122 120 170 170 120 Average Speed 134 | 113 120 129 130 124 121 122 133 170 170 163 Slowest Speed 400 | 120 120 130 130 130 153 122 190 170 170 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 36 23 10 38 24 5 12 69 7 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . . 2 . . Spaces Dug 7 | . . . . 7 . . . . . . Terrain Destroyed 71 | . 2 . . 15 3 1 33 2 1 14 Melee . | . . . . . . . . . . . Projectile 18 | . . . . 9 . 1 5 2 1 . AOE 53 | . 2 . . 6 3 . 28 . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Total 5126 | 39 347 403 57 935 1330 245 828 530 52 360 Wait 855 | . 100 118 2 229 291 30 56 . . 29 Move 3642 | 25 207 242 39 585 906 182 647 510 45 254 Hop . | . . . . . . . . . . . Pick Up 115 | 8 9 6 1 16 19 6 33 3 . 14 Fast Attach 33 | . 1 2 . 7 15 2 1 . . 5 Attach 81 | 6 1 1 . 12 9 4 32 1 1 14 Detach 5 | . . . . 4 . . . . . 1 Swap 32 | . 3 6 2 7 6 1 5 1 . 1 Drop 89 | . 3 7 1 22 26 6 12 3 . 9 Fire 270 | . 23 21 12 53 54 14 42 12 6 33 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 10) 474 | -10/Materials | Identified exit to Materials 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 895 | -9/Materials | Destroyed 8 combat bots 906 | -9/Materials | Discovered new exit (range 6) 984 | -9/Materials | Discovered new exit (range 16) 993 | -9/Materials | Entered Mines 1063 | -9/Mines | Discovered new exit (range 10) 1075 | -9/Mines | Received a Mining Laser from a helpful Derelict 1085 | -9/Mines | Entered Materials 1085 | -8/Materials | Accompanied by 1 ally 1085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1158 | -8/Materials | Garrison activated, responded to threat 1277 | -8/Materials | Garrison activated, responded to threat 1826 | -8/Materials | Build established: Scavenger-Tank 2118 | -8/Materials | Repaired Electrolaser 2261 | -8/Materials | Discovered new exit (range 16) 2279 | -8/Materials | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2653 | -7/Factory | Repaired Carbon-fiber Leg 2671 | -7/Factory | Repaired Shield Generator 2845 | -7/Factory | Identified exit to Factory 3536 | -7/Factory | Build established: Tank 3923 | -7/Factory | Entered another Factory area 3923 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4024 | -6/Factory | Discovered new exit (range 12) 4231 | -6/Factory | Entered another Factory area 4231 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4570 | -5/Factory | Lost 3 parts (1p1n1w) 4711 | -5/Factory | Lost 6 parts (1n2u3w) 4784 | -5/Factory | Lost 8 parts (3n4u1w) 4842 | -5/Factory | Discovered new exit (range 3) 5018 | -5/Factory | Build established: Scavenger-Gunner 5374 | -5/Factory | Entered Upper Caves 5437 | -5/Upper Caves | Learned 4 Factory zone layouts 6216 | -5/Upper Caves | Discovered new exit (range 3) 6245 | -5/Upper Caves | Spotted B-75 Beast 6288 | -5/Upper Caves | Entered another Upper Caves area 6321 | -5/Upper Caves | Discovered new exit (range 13) 6386 | -5/Upper Caves | Entered Factory 6386 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6499 | -4/Factory | Garrison activated, responded to threat 6648 | -4/Factory | Found Prototype Processor 6648 | -4/Factory | Identified Exp. Signal Interpreter 6795 | -4/Factory | Lost 3 parts (3w) 6910 | -4/Factory | Core integrity fell below 50% 6921 | -4/Factory | Core integrity fell below 20% 6944 | -4/Factory | Lost 18 parts (3p5n4u6w) 6980 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06886_ Adv. Heat Sink melted. 06886_ G-67 Veteran destroyed. 06888_ Acquired 33 matter. 06889_ K-01 Serf collects debris. 06890_ K-01 Serf destroyed. 06891_ Adv. Plasma Cannon destroyed. 06891_ Acquired Electrolaser. 06892_ Adv. Heat Sink destroyed. 06894_ Arm. Medium Treads destroyed. 06894_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06895_ Focal Shield destroyed. 06896_ Lgt. Antimatter Reactor destroyed. 06901_ Terminal disabled. 06902_ T-07 Excavator is excavating. 06902_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 06906_ T-07 Excavator is excavating. 06913_ Imp. Coolant Injector destroyed. 06924_ G-67 Veteran destroyed. 06928_ :XCQW,WBFJZ3/QZYPLHL&LJPPOQZNWPIFMDPC0 Map ----- +----------------------------------------------------+ | ??????????????????????????? # | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? """"" # ##+# | | ???????????????????????????? """"" # # = | | ????????##############??????? ?????""""""# # | | ????????# #???????? " ?""""""# # "" " | | ????????# #?????????"" """"""# # "" " | | ????????# #??????????" """"""# # """ " | | ????????? !! ###?????????? """"""# # """ " | | ????????? "" ! # ??????????""""""# #?""" " | | ????????? "" # ??????????? #=#? | | ??????????""" #? ?????????###"###%####+## | | ????????? """ #?? ########## = = | | ????????# """ #??? " [%[ * | | ????????# #????# =%! | | ????????# ^ ###### ####"####+# | | ????????# / #??? !???? | | ????????###+######/################# #??? #??? | | ?????????????????# #???????????????# #??? " #??? | | ?????????????????# #???????????????# #??? " #??? | | ?????????????????# ##############?? #?? " #??? | | ?????????????????# ## ??# #?? " #??? | | ?????????????????# ## """"" ?# #?? " #??? | | ?????????????????# ##ss ""T"" ## #???"?#??? | | ?????????# ?????# ## s @ s ## #???"????? | | ?????????# ### ## """"""""" #### ###????????? | | ?????????# #g s #??# #??????????? | | ?????????# g """"""""" +?? ??????????? | | ?????????# # #??# #??????????? | | ?????? ### ## """"""""" ???? ??????????? | | ?????#######+##??#+## #???##??????????? | | ????????????????????# """"""""???????????????????? | | ????????????????????# ????????????????????? | | ????????????????????###+#####????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? #????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 35 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 12 Heat Shielding 100 Armor Coverage 450 Resistance: KI 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 13 Target Analysis 5 Core Analysis 8 Recoil Reduction 5 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Let's See Who's Tougher Challenges ------------ None Game ------ Seed MissileRagnarokLoader Manual? 0 Play Time 02:08:09 Cumulative 42.1 hours Start 2021.04.28 @ 22:25:51 End 2021.05.10 @ 21:21:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 376996b8-9f55-46f3-a78e-ed0dc128f6fb