Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 18:22:07 Player: TryExcept Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (798) 798 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2538 Bonus ------- None Cogmind --------- Core Integrity 426/550 Matter 94/300 Energy 290/290 System Corruption 0% Temperature Cool (70) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- High-powered Shotgun Flak Cannon > --- INVENTORY (14) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Medium Storage Unit Large Storage Unit Compact Matter Pod (150) Advanced Visual Processing Unit Hardened Light Armor Plating Small Laser Particle Cannon Heavy Particle Cannon Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Medium Storage Unit Large Storage Unit Compact Matter Pod Advanced Visual Processing Unit Hardened Light Armor Plating Small Laser Particle Cannon Heavy Particle Cannon Maul [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 53 | 1 11 30 11 Power 4 | . 2 1 1 Engine 4 | . 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | . 5 15 . Treads . | . . . . Leg 20 | . 5 15 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | . 4 6 4 Device 5 | . 1 3 1 Storage 3 | . 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 15 | 1 . 8 6 Energy Gun 4 | . . 4 . Energy Cannon 2 | . . . 2 Ballistic Gun 6 | 1 . 3 2 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . 1 9 6 Power 1 | . 1 . . Propulsion 6 | . . 3 3 Utility 3 | . . 1 2 Weapon 6 | . . 5 1 Highest Loss Streak 6 | . 1 6 2 Average Slot Usage (%) 92 | . 97 97 80 Engine 10 | . 12 11 9 Leg 27 | . 28 32 18 Device 2 | . 1 2 3 Storage 21 | . 25 22 18 Processor 2 | . . . 9 Protection 5 | . . 8 4 Energy Gun 2 | . . 4 . Energy Cannon 2 | . . . 6 Ballistic Gun 14 | . 28 13 6 Ballistic Cannon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 48 | 11 41 39 48 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | . 2 1 4 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 16 | 6 16 14 14 Average Capacity 13 | 6 13 14 14 Most Carried 14 | 6 14 14 14 Average Carried 11 | 6 11 12 11 Final Capacity 14 | 6 14 14 14 Final Carried 14 | 6 14 10 12 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1072 | 234 182 570 86 Remotely . | . . . . Salvage Created 1032 | 97 182 631 122 Parts 51 | 1 9 37 4 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 4 18 3 Melee 4 | . . 4 . Guns 19 | . 4 12 3 Classes Destroyed 5 | 1 1 3 . Worker 2 | . . 2 . Recycler 1 | 1 . . . Swarmer 7 | . . 7 . Grunt 15 | . 4 9 2 Sentry 3 | . . 2 1 Best Kill Streak 5 | 1 2 5 1 Combat Bots Only 5 | . 2 5 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2522 | . 403 1244 875 Core 375 | . 114 137 124 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 54 65 . Volleys Fired 122 | 4 21 43 54 Largest 2 | 2 2 2 2 Hottest 143 | 40 40 85 143 Shots Fired 219 | 8 42 82 87 Gun 185 | 8 42 82 53 Cannon 34 | . . . 34 Launcher . | . . . . Special . | . . . . Kinetic 165 | 8 42 52 63 Thermal 54 | . . 30 24 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 4 10 12 6 Robot Miss Streak 8 | 2 4 3 8 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 164 | 5 23 72 64 Core Hits 54 | 2 9 26 17 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 30 | . . 30 . Impact 30 | . . 30 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2381 | 36 353 1126 866 Guns 1441 | 36 353 654 398 Cannons 468 | . . . 468 Explosions . | . . . . Melee 472 | . . 472 . Ramming . | . . . . Kinetic 1320 | 36 353 415 516 Thermal 589 | . . 239 350 Explosive . | . . . . Electromagnetic . | . . . . Impact 472 | . . 472 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 26 | . . 26 . Projectiles . | . . . . Explosions . | . . . . Melee 26 | . . 26 . Knockbacks 9 | . . 4 5 Impact 2 | . . 2 . Kinetic 4 | . . . 4 Secondary 3 | . . 2 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 326 | . 5 258 326 Average Temperature 87 | . 2 78 104 Received Heat Transfer 1026 | . 225 486 315 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 3 | . . 3 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1147 | . . 592 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 275 | 5 103 275 150 Initial 59 | . 3 . 59 Average 86 | 2 48 123 69 Maximum Alert Level 1 | . . 1 . Low Security (%) 89 | 100 100 76 100 Level 1 10 | . . 23 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 4 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 9 36 14 Peak Tracking Total 9 | . 5 9 7 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 1 3 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 18 | . 11 1 6 Successful 10 | . 6 1 3 Failed 8 | . 5 . 3 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 5 | . 3 1 1 Terminals 9 | . 7 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 4 . 1 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Alert Level 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 1 . Terminals 3 | . 2 1 . Track 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1949 | 44 450 860 595 Spaces Moved 866 | 26 237 355 248 Core . | . . . . Treads . | . . . . Legs 866 | 26 237 355 248 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 150 Average Speed 154 | 120 146 150 173 Slowest Speed 240 | 120 180 150 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 33 31 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile 5 | . . . 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1199 | 30 297 544 328 Wait 84 | . 9 68 7 Move 863 | 25 236 354 248 Hop . | . . . . Pick Up 27 | . 12 9 6 Fast Attach 2 | . 1 1 . Attach 14 | . 1 10 3 Detach . | . . . . Swap 37 | 1 9 19 8 Drop 20 | . 8 10 2 Fire 122 | 4 21 43 54 Melee 30 | . . 30 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Build established: Scavenger-Mutant 1187 | -9/Materials | Lost 6 parts (3n1u2w) 1332 | -9/Materials | Discovered new exit (range 15) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1926 | -8/Materials | Build established: Mutant 1950 | -8/Materials | Self-destructed Last Messages --------------- 01849_ G-47 Trooper knocked back. 01852_ R-06 Scavenger collects Lgt. Nuclear Core. 01852_ Destroyed Particle Gun. 01857_ Acquired 27 matter. 01858_ U-05 Engineer lays Concrete. 01859_ R-06 Scavenger collects Aluminum Leg. 01862_ R-06 Scavenger collects Particle Gun. 01873_ U-05 Engineer builds a Wall. 01928_ W-25 Informer knocked back. 01937_ C-30 ARC bursts open, deploying its payload. 01937_ G-50 Soldier unfolds itself. 01937_ G-47 Trooper unfolds itself. 01937_ Hrd. Light Armor Plating destroyed. 01937_ Aluminum Leg destroyed. 01938_ G-47 Trooper knocked back. 01939_ K-01 Serf collects debris. 01944_ G-47 Trooper destroyed. 01946_ K-01 Serf collects debris. 01947_ G-50 Soldier knocked back. 01949_ K-01 Serf collects debris. 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Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationBattleExtractor Manual? 0 Play Time 00:25:31 Cumulative 22.4 hours Start 2020.09.29 @ 17:04:20 End 2020.09.29 @ 18:22:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1600af1a-0e52-4731-ada4-5546d68f43e8