Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 02:02:45 Player: Candle Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (654) 654 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1464 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (21) Movement Hovering (116) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Spread Laser > --- INVENTORY (15) --- Subdweller Power Source Compact Wheel Medium Storage Unit Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Light Armor Plating Riot Gun Spread Laser Slug Cannon Mining Laser Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Light Ion Engine Compact Wheel Improved Hover Unit Improved Hover Unit Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Light Armor Plating Spread Laser Grenade Launcher Mining Laser Hammer [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 35 | 6 15 14 . Power 5 | 1 1 3 . Engine 4 | 1 1 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 10 | 2 4 4 . Treads 6 | 2 4 . . Leg . | . . . . Wheel . | . . . . Hover 4 | . . 4 . Flight . | . . . . Utility 8 | 1 4 3 . Device . | . . . . Storage 4 | 1 3 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 12 | 2 6 4 . Energy Gun 10 | 2 6 2 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 9 1 Power 2 | . . 2 . Propulsion 4 | . . 4 . Utility 2 | . . 2 . Weapon 2 | . . 1 1 Highest Loss Streak 5 | . . 5 1 To Critical Strikes . | . . . . Average Backups 10 | 2 9 14 12 Power . | . . 1 . Propulsion 2 | 1 2 2 1 Utility 3 | . 3 5 7 Weapon 3 | . 3 3 4 Tool/Special . | . . . . Unused Backups 16 | . 6 1 9 Power 1 | . . 1 . Propulsion 3 | . 2 . 1 Utility 7 | . 1 . 6 Weapon 5 | . 3 . 2 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 93 93 100 Engine 12 | . 14 11 . Treads 18 | . 28 1 . Hover 9 | . . 25 28 Storage 17 | . 19 14 14 Protection 5 | . 3 11 . Energy Gun 27 | . 27 26 28 Peak Build Rating 17 | 6 11 17 16 Average Rating 9 | 5 7 14 15 On Entrance 8 | . 6 11 16 Naked Turns . | . . . . Heaviest Build 109 | 14 109 34 31 Greatest Support 40 | 40 40 40 14 Greatest Overweight (x) 10 | . 2 10 2 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 25 | 8 25 15 15 Average Capacity 14 | 7 15 15 15 Most Carried 15 | 4 15 15 14 Average Carried 10 | 2 9 14 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 15 12 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 701 | 260 178 253 10 Remotely . | . . . . Salvage Created 1321 | 165 826 321 9 Parts 87 | 10 53 22 2 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 4 | . 3 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 23 | . 9 13 1 Guns 22 | . 9 12 1 AOE 1 | . . 1 . Classes Destroyed 11 | 2 7 2 . Worker 3 | . 3 . . Builder 2 | . 1 1 . Tunneler 8 | 5 3 . . Hauler 2 | . 2 . . Recycler 5 | 1 3 1 . Operator 2 | . 2 . . Watcher 3 | . 3 . . Swarmer 7 | . 3 3 1 Grunt 8 | . 6 2 . Sentry 2 | . . 2 . Assembled 6 | . . 6 . Best Kill Streak 5 | 5 3 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 2 | 2 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 177 | . 62 108 7 Missed 44 | . 20 22 2 Hits 133 | . 42 86 5 Melee 6 | . . 6 . Projectile 127 | . 42 80 5 Critical Strikes 5 | . 1 4 . Part Disruptions 2 | . . 2 . Damage Taken 1848 | . 574 1229 45 Core 254 | . 127 110 17 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 100 | 8 68 23 1 Largest 2 | 2 2 2 2 Hottest 130 | 100 100 130 130 Shots Fired 189 | 16 131 40 2 Gun 187 | 16 131 38 2 Cannon . | . . . . Launcher 2 | . . 2 . Special . | . . . . Kinetic . | . . . . Thermal 187 | 16 131 38 2 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 12 | 5 12 10 3 Robot Miss Streak 8 | 1 4 8 5 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 128 | 10 80 36 2 Core Hits 116 | 7 43 63 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 8 . . Burn 8 | . 8 . . Melee Attacks 2 | . . 2 . Impact 2 | . . 2 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1697 | 138 1018 521 20 Guns 1657 | 138 1018 481 20 Cannons . | . . . . Explosions 40 | . . 40 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 1657 | 138 1018 481 20 Explosive 40 | . . 40 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 32 | . 23 9 . Message Errors 9 | . 7 2 . Matter Fused 7 | . 5 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 8 | . 7 1 . Parts Fused 1 | . 1 . . Data Loss (minor) 3 | . 3 . . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 576 | 176 317 576 21 Average Temperature 126 | 62 103 196 14 Received Heat Transfer 591 | . 297 294 . Effects 15 | . 3 12 . Shutdowns 1 | . . 1 . Energy Bleed 4 | . 1 3 . Interference 3 | . 2 1 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (major) 4 | . . 4 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 15 | 2 13 . . Heat Transferred 4611 | 407 3589 590 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 91 | 10 91 70 . Initial . | . . . . Average 11 | 1 13 9 . Influence Increases 603 | 30 370 183 20 Destroy 0b10 Robot/C 340 | . 180 140 20 Destroy 0b10 Robot/NC 125 | 30 85 10 . Destroy Leader 80 | . 60 20 . Successful Hack 14 | . 14 . . Destroy Structure 14 | . 1 13 . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 593 | 30 370 183 10 Time Decay 557 | 30 370 157 . Lost Part 36 | . . 26 10 Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 23 17 3 Peak Tracking Total 20 | . 4 20 3 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 6 | . 6 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 13 . . Successful 6 | . 6 . . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 10 | . 10 . . Terminals 12 | . 12 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Robot Analysis 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Assimilate 1 | . 1 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3882 | 228 2351 1176 127 Spaces Moved 1806 | 111 1076 577 42 Core 8 | 4 . 4 . Treads 1196 | 107 1076 13 . Legs . | . . . . Wheels . | . . . . Hover 602 | . . 560 42 Flight . | . . . . Fastest Speed 50 | 50 160 116 176 Average Speed 169 | 156 172 166 176 Slowest Speed 550 | 160 320 550 176 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 6 97 85 5 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 2 | . . 2 . Terrain Destroyed 17 | . . 17 . Melee 2 | . . 2 . Projectile . | . . . . AOE 15 | . . 15 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2432 | 147 1445 747 93 Wait 426 | 19 239 120 48 Move 1803 | 110 1075 576 42 Hop . | . . . . Pick Up 35 | 4 22 7 2 Fast Attach 11 | 6 3 2 . Attach 9 | . 1 8 . Detach 3 | . 3 . . Swap 19 | . 14 5 . Drop 24 | . 20 4 . Fire 100 | 8 68 23 1 Melee 2 | . . 2 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Discovered new exit (range 13) 893 | -10/Materials | Discovered new exit (range 10) 1690 | -10/Materials | Core integrity fell below 50% 1770 | -10/Materials | Discovered new exit (range 3) 1834 | -10/Materials | Discovered new exit (range 15) 1991 | -10/Materials | Central database locked down 2580 | -10/Materials | Entered Mines 2581 | -10/Mines | Assembled infested the area 2586 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2640 | -10/Mines | Core integrity fell below 20% 2670 | -10/Mines | Lost 5 parts (1p2n1u1w) 2926 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2938 | -10/Mines | Discovered new exit (range 8) 3066 | -10/Mines | Learned Materials terminal intel 3075 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3078 | -10/Mines | Found Prototype Device 3150 | -10/Mines | Discovered new exit (range 6) 3620 | -10/Mines | Lost 4 parts (1p2n1u) 3756 | -10/Mines | Entered Subcaves 3757 | -10/Subcaves | Approached by a straggling Scientist 3843 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3843 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3883 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- GOAL=ESCAPE J5-VJ3(c): "Thank the algorithms! I was beginning to lose hope I'd never make it past all the Subs lurking out here." Acquired 6 matter. J5-VJ3(c): "Hey, let me tag along and I can get us both out of this nasty situation. At least I think I can... The group I got separated from was talking about a shortcut back to the UFD." Acquired 4 matter. J5-VJ3(c): "I think it's somewhere east of here" Sub. Power Source falls loose from the Twisted Machinery. Riot Gun falls loose from the Twisted Machinery. Acquired Riot Gun. Acquired Sub. Power Source. J5-VJ3(c): "I think it's somewhere east of here" S-10 Pest destroyed. Spread Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? *???????????????? | | ???????????????????????????? ?????????????? | | ??????????????????????????? ?????????????? | | ?????? #??????????????????? ?????????????? | | ????? ##?????????????????? ??????????????? | | ????? ##????????????????? ???????????????? | | ????? ?????????#####???? s #????????????????? | | ???? #?????????# ##?? #????????????????? | | ???? #??? ##??## ? ###s= #????????????????? | | ???? % ##? #??# #?# * #?????????????????? | | ###? %## ##### ### #??????????????????? | | # ## ## # #??????????????????? | | % " ## c #??????????????????? | | "## @ #??????????????????? | | # ### # ##??????????????????? | | # ##"" ##### #####???????????????????? | | # #### "" ######???????????????????????? | | # " ## #??# "" #???????????????????????????? | | # " #########"""" #???????????????????????????? | | " ## " ##### " ##???????????????????????????? | | # " """""#### ###????????????????????????????? | | ### """ ##??????????????????????????????? | | ??##%##" ##???????????????????????????????? | | ???########### #????????????????????????????????? | | ?????????????## #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ?????????????? #????????????????????????????????? | | ??????????????" #????????????????????????????????? | | ??????????????" #????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????? ##????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridSupercompositeStorm Manual? 0 Play Time 00:22:52 Cumulative 116.8 hours Start 2025.05.31 @ 01:33:38 End 2025.05.31 @ 02:02:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ae9b9786-989f-4c08-ba87-1f9513b50e02