Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 20:24:15 Player: Calazard Result: Destroyed by Hellfire Trap Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (33) 165 Value Destroyed (1340) 1340 Prototype IDs (6) 120 Alien Tech Used (6) 1200 Bonus (3781) 3781 TOTAL SCORE: 12306 Bonus ------- Pacifist 470 High Alert Combat Kills 22 Follower Combat Kills 789 Entered DSFs 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 264/300 Energy 199/200 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Small Battery Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Phase Armor High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Matter Drive > --- PROPULSION ------- Myomer Leg Biometal Leg Q-thruster Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Advanced Matter Compressor Advanced Visual Processing Unit Experimental Optical Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Phase Armor > --- WEAPON ----------- Nova Cannon Core Cannon > --- INVENTORY -------- Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 168] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Q-thruster Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Advanced Matter Compressor Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Great Maul Energy Gun Quantum Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . 2 . 2 2 . Power 2 | . . . . . 1 . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . 2 . 1 1 . . . 1 2 . Weapon 3 | . . . . 1 . . 2 . . . . Parts Attached 147 | . . 9 23 1 5 8 3 35 20 21 22 Power 22 | . . 2 3 . . . . 7 4 4 2 Engine 8 | . . 1 3 . . . . 3 1 . . Core 6 | . . 1 . . . . . 2 2 1 . Reactor 8 | . . . . . . . . 2 1 3 2 Propulsion 52 | . . 1 16 1 1 2 . 13 7 4 7 Treads . | . . . . . . . . . . . . Leg 21 | . . . . . . . . 13 5 . 3 Wheel 2 | . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . Flight 29 | . . 1 16 1 1 . . . 2 4 4 Utility 43 | . . 4 2 . 3 3 2 7 6 7 9 Device 20 | . . 1 1 . 3 3 1 1 2 5 3 Storage 4 | . . . . . . . . 1 . . 3 Processor 11 | . . 3 1 . . . . 1 4 2 . Hackware 2 | . . . . . . . . 1 . . 1 Protection 4 | . . . . . . . 1 3 . . . Artifact 2 | . . . . . . . . . . . 2 Weapon 30 | . . 2 2 . 1 3 1 8 3 6 4 Energy Gun 7 | . . . . . . . 1 1 1 3 1 Energy Cannon 10 | . . . . . . 3 . 1 2 1 3 Ballistic Gun 5 | . . . . . 1 . . 2 . 2 . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 5 | . . 2 2 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . 2 . 3 6 Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 13 | . . . . . . . . 13 . . . Parts Lost 83 | . . . 16 3 . 4 . 14 25 3 18 Power 13 | . . . 3 . . 1 . 1 5 . 3 Propulsion 29 | . . . 10 2 . 1 . 4 7 1 4 Utility 26 | . . . 2 . . 2 . 6 7 2 7 Weapon 15 | . . . 1 1 . . . 3 6 . 4 Highest Loss Streak 11 | . . . 11 3 . 2 . 7 7 1 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 68 | . . 44 77 76 68 50 50 75 73 53 65 Engine 2 | . . 1 4 7 6 2 . 2 3 . . Core 3 | . . 5 1 . . . . 4 1 4 3 Reactor 2 | . . . . . . . . . 6 1 4 Leg 9 | . . . . . . . . 19 13 . 5 Wheel 1 | . . . . . . 10 11 . . . . Flight 5 | . . 9 20 24 20 2 . . 3 8 7 Device 6 | . . 7 4 . 6 12 13 5 2 11 8 Storage 1 | . . . . . . . . . 2 . 4 Processor 16 | . . 15 30 30 22 13 11 12 17 19 18 Hackware 2 | . . . . . . . . 4 4 . . Protection 2 | . . . . . . . . 6 . . . Energy Gun 1 | . . . . . . . 4 . 2 1 1 Energy Cannon 2 | . . . . . . 6 6 1 3 . 6 Ballistic Gun 1 | . . . . . 6 2 . 1 2 4 . Impact Weapon 2 | . . . . . . . . 4 4 . . Slashing Weapon 2 | . . 4 16 13 4 . . 1 . . . Naked Turns 44 | . 26 18 . . . . . . . . . Heaviest Build 91 | . . 10 10 9 11 30 29 66 75 33 91 Greatest Support 100 | 3 3 10 20 24 25 65 28 95 100 29 53 Greatest Overweight (x) 6 | . . . 1 . . 3 1 1 1 6 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 4 5 5 5 5 5 5 Average Carried 4 | . . 2 3 4 . 3 5 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 . 5 5 5 5 5 4 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Mutant 8% | Scavenger-Tank 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Scavenger-Mutant | -5/Extension Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Matter Collected 1560 | 188 . . 230 . . 51 . 514 111 197 269 Remotely . | . . . . . . . . . . . . Salvage Created 1375 | . . . 167 . . 58 . 591 158 132 269 Parts 70 | . . . 23 . . 3 . 20 7 6 11 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Combat Hostiles Destroyed 27 | . . . 7 . . 1 . 8 5 4 2 Melee 11 | . . . 7 . . . . 4 . . . Guns 8 | . . . . . . 1 . 1 2 4 . Cannons 4 | . . . . . . . . . 3 . 1 Classes Destroyed 10 | . . . 3 . . 1 . 5 . . 1 Builder 2 | . . . . . . . . 2 . . . Recycler 1 | . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 15 | . . . 7 . . . . . 4 4 . Grunt 2 | . . . . . . . . 2 . . . Brawler 1 | . . . . . . . . 1 . . . Sentry 5 | . . . . . . . . 4 1 . . Specialist 1 | . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 1 . . 2 Best Kill Streak 5 | . . . 5 . . 1 . 1 4 2 3 Combat Bots Only 4 | . . . 4 . . 1 . 1 4 2 2 Max Kills in Single Turn 2 | . . . 1 . . 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Damage Taken 12096 | . 37 263 1054 166 . 896 . 3164 2436 695 3385 Core 3029 | . 37 168 450 46 . 301 . 478 434 174 941 Absorbed by Shields 216 | . . . . . . . . 216 . . . Redirected to Core 227 | . . . . . . . . . . . 227 Core Remaining (%) 66 | 100 85 58 18 93 . 64 . 52 62 . . Volleys Fired 83 | . . . . . . 9 . 14 16 32 12 Largest 4 | . . . . . . 1 . 3 4 2 1 Hottest 274 | . . . . . . 28 . 225 274 118 113 Shots Fired 102 | . . . . . . 9 . 20 28 33 12 Gun 74 | . . . . . . 9 . 16 15 33 1 Cannon 28 | . . . . . . . . 4 13 . 11 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 37 | . . . . . . 9 . 7 12 9 . Thermal 60 | . . . . . . . . 12 13 24 11 Explosive . | . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . 1 3 . 1 Robot Hit Streak 7 | . . . . . . 5 . 5 4 7 5 Robot Miss Streak 5 | . . . . . . 1 . 3 5 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 120 | . . 1 16 . . 7 . 46 22 24 4 Core Hits 39 | . . . 7 . . 2 . 12 7 8 3 Critical Kills 3 | . . . . . . . . 1 1 . 1 Critical Parts Destroyed 7 | . . . . . . . . 7 . . . Critical Strikes 12 | . . . . . . . . 10 1 . 1 Meltdown 1 | . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . 1 1 . . Smash 9 | . . . . . . . . 9 . . . Melee Attacks 122 | . . 3 22 . . . . 85 12 . . Impact 83 | . . . . . . . . 71 12 . . Slashing 39 | . . 3 22 . . . . 14 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks 5 | . . . 3 . . . . 2 . . . Damage Inflicted 4311 | . . 45 582 . . 138 . 2001 739 604 202 Guns 1356 | . . . . . . 138 . 390 227 601 . Cannons 397 | . . . . . . . . 38 173 . 186 Explosions . | . . . . . . . . . . . . Melee 2456 | . . 45 582 . . . . 1490 339 . . Ramming 102 | . . . . . . . . 83 . 3 16 Kinetic 566 | . . . . . . 138 . 159 137 132 . Thermal 1131 | . . . . . . . . 231 245 469 186 Explosive . | . . . . . . . . . . . . Electromagnetic 56 | . . . . . . . . 38 18 . . Impact 1685 | . . . . . . . . 1346 339 . . Slashing 771 | . . 45 582 . . . . 144 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . 2 . . . 3 1 21 18 . 21 Average Corruption 9 | . . 2 . . . 2 1 11 18 . 6 Corruption Purged 1 | . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . . 3 . . . . . 21 11 . 14 Message Errors 11 | . . 1 . . . . . 5 2 . 3 Matter Fused 12 | . . . . . . . . 5 4 . 3 Heat Flow Errors 7 | . . 1 . . . . . 4 1 . 1 Energy Discharges 5 | . . . . . . . . . 1 . 4 Parts Rejected 3 | . . . . . . . . 1 2 . . Data Loss (minor) 8 | . . 1 . . . . . 4 . . 3 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . 1 . . Overload Shots 4 | . . . . . . . . 4 . . . Overflow Damage 523 | . . 5 95 . . . . 394 29 . . Projectiles 29 | . . . . . . . . . 29 . . Explosions . | . . . . . . . . . . . . Melee 494 | . . 5 95 . . . . 394 . . . Knockbacks 5 | . . . . . . . . 5 . . . Impact 4 | . . . . . . . . 4 . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 1 | . . . . . . . . . . 1 . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 23 | . . . . . . . . 15 . 1 7 Kicked 22 | . . . . . . . . 15 . . 7 Crushed . | . . . . . . . . . . . . Highest Temperature 677 | . . 185 8 1 . . . 677 506 372 124 Average Temperature 188 | . . 134 5 1 . . . 183 214 188 77 Received Heat Transfer 1782 | . . 48 306 18 . . . 809 243 21 337 Effects 18 | . . . . . . . . 7 9 2 . Shutdowns 9 | . . . . . . . . 2 7 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 4 | . . . . . . . . 3 1 . . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 6 . . . Impact Corruptions 16 | . . . . . . . . 16 . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 5 | . . . . . . . . . 1 1 3 Heat Transferred 1347 | . . . . . . . . 237 296 666 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Peak Influence 624 | . . 134 624 292 135 113 48 421 364 262 279 Initial 283 | . . . 56 283 135 98 48 18 177 78 147 Average 177 | . . 38 307 283 135 100 45 194 188 156 156 Maximum Alert Level 2 | . . . 2 1 . . . 2 1 1 1 Low Security (%) 60 | 100 100 100 35 . 100 100 100 42 77 89 56 Level 1 35 | . . . 34 100 . . . 54 22 10 43 Level 2 3 | . . . 29 . . . . 2 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . 3 5 . . 1 . 2 4 . 5 Investigation 7 | . . 1 2 . . . . 1 2 . 1 Extermination 3 | . . . . . . . . . 1 . 2 Reinforcement 10 | . . 2 3 . . 1 . 1 1 . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Distress Signals 12 | . . 3 3 . . . . 3 . . 3 Communications Jammed 3 | . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . 3 . . Times Spotted 169 | . 4 20 45 7 . 5 . 29 23 14 22 Peak Tracking Total 18 | . 4 18 16 7 . 4 . 5 10 5 7 Tactical Retreats 18 | . . 2 10 . . 1 . . 2 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Traps Triggered 5 | . . 1 . . . . 1 2 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Machines Disabled 11 | . . . . . . . . 2 5 . 4 Max in Single Turn 4 | . . . . . . . . . 4 . 1 Garrison Access 1 | . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Machines Accessed 44 | . . 5 8 2 1 . 1 10 5 3 9 Terminals 35 | . . 5 4 1 1 . 1 10 4 1 8 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 3 | . . . 2 . . . . . 1 . . Scanalyzers 2 | . . . 1 . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 . Total Hacks 83 | . . 11 21 3 1 . 1 19 9 4 14 Successful 31 | . . 3 7 1 1 . 1 8 1 2 7 Failed 52 | . . 8 14 2 . . . 11 8 2 7 Catastrophic 14 | . . 2 3 . . . . . 4 1 4 Database Lockouts . | . . . . . . . . . . . . Manual 31 | . . 6 9 2 . . . 4 7 . 3 Terminals 63 | . . 11 11 2 1 . 1 19 7 2 9 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 8 | . . . 6 . . . . . 2 . . Scanalyzers 8 | . . . 3 . . . . . . . 5 Garrison Access 2 | . . . . 1 . . . . . 1 . Terminal Hacks 20 | . . 3 1 1 1 . 1 8 . 1 4 Record 3 | . . . . . . . . . . . 3 Open Door 7 | . . . . . . . 1 5 . . 1 Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . Zone Layout 7 | . . 2 1 . . . . 3 . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . Refit 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . 3 . . . . . 1 . . Process 1 | . . . 1 . . . . . . . . Retrieve Components 3 | . . . 2 . . . . . 1 . . Scanalyzer 5 | . . . 2 . . . . . . . 3 Insert Component 3 | . . . 1 . . . . . . . 2 Analyze 2 | . . . 1 . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . . 4 7 2 1 . . 4 5 2 6 Full Trace Events 7 | . . 1 2 . . . . 1 2 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . . . 9 . . . . . 3 . . Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 10 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Total Allies 17 | . . . . . . . . 17 . . . Largest Group 7 | . . . . . . . . 7 5 . . Highest-Rated Group 319 | . . . . . . . . 319 120 . . Highest-Rated Ally 159 | . . . . . . . . 159 31 . . Total Orders 8 | . . . . . . . 2 4 1 1 . STAY 2 | . . . . . . . . 2 . . . FOLLOW 1 | . . . . . . . . 1 . . . AID 1 | . . . . . . . . . 1 . . EXPLORE 3 | . . . . . . . 1 1 . 1 . RETURN 1 | . . . . . . . 1 . . . . Ally Attacks 118 | . . . . . . . . 114 4 . . Total Damage 3610 | . . . . . . . . 3526 84 . . Kills 25 | . . . . . . . . 25 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 21 | . . . . . . . 18 1 . 2 . Drone Recoveries 4 | . . . . . . . 3 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Turns Passed 4044 | 12 26 149 361 68 33 115 180 1383 658 321 738 Spaces Moved 3831 | 23 52 327 685 179 39 94 136 766 588 499 443 Core 175 | 23 52 35 7 . . 42 . . . 3 13 Treads . | . . . . . . . . . . . . Legs 1442 | . . . . . . . . 716 385 . 341 Wheels 229 | . . . . . . 43 136 50 . . . Hover . | . . . . . . . . . . . . Flight 1985 | . . 292 678 179 39 9 . . 203 496 89 Fastest Speed 31 | 50 50 35 31 31 34 37 100 100 37 34 34 Average Speed 77 | 50 50 36 35 33 34 75 101 118 91 40 146 Slowest Speed 520 | 50 50 50 120 37 34 200 115 190 190 350 520 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 48 | . . 7 23 5 . . . . 8 5 . Cave-ins Triggered 2 | . . . . . . . . . 1 . 1 Teleports 3 | . . . . . . . . . . . 3 Exploration Rate (%) 35 | 3 18 43 72 5 2 89 18 85 26 17 44 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . . Terrain Destroyed 37 | . . . . . . . . 3 34 . . Melee 1 | . . . . . . . . 1 . . . Projectile 7 | . . . . . . . . 2 5 . . AOE 29 | . . . . . . . . . 29 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Ext Fac Res Qua Total 4535 | 22 51 342 750 182 60 133 177 1064 648 584 522 Wait 170 | . . . 16 5 12 1 32 91 5 5 3 Move 3730 | 22 51 312 642 170 38 93 135 765 571 489 442 Hop 41 | . . 7 19 3 . . . . 7 5 . Pick Up 91 | . . 8 20 2 . 12 . 12 11 13 13 Fast Attach 81 | . . 6 8 . . 8 3 21 8 15 12 Attach 61 | . . 2 13 1 5 . . 10 12 5 13 Detach 10 | . . 1 . . . . . . 2 3 4 Swap 9 | . . 1 2 . . . . 4 . 1 1 Drop 79 | . . 2 11 1 5 10 2 15 3 16 14 Fire 83 | . . . . . . 9 . 14 16 32 12 Melee 109 | . . 3 19 . . . . 75 12 . . Ram . | . . . . . . . . . . . . Kick 22 | . . . . . . . . 15 . . 7 Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 1 . 1 Rewire 42 | . . . . . . . . 42 . . . Trap . | . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . 5 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 13 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 9) 39 | -10/Materials | Entered another Materials area 39 | -9/Materials | Evolved 2 slots: Utility x2 68 | -9/Materials | Identified exit to Materials 188 | -9/Materials | Entered another Materials area 188 | -8/Materials | Evolved 2 slots: Propulsion x2 278 | -8/Materials | Lost 4 parts (1p2n1w) 305 | -8/Materials | Build established: Mutant 381 | -8/Materials | Core integrity fell below 50% 478 | -8/Materials | Lost 11 parts (1p8n2u) 520 | -8/Materials | Core integrity fell below 20% 537 | -8/Materials | Discovered new exit (range 19) 549 | -8/Materials | Identified exit to Factory 549 | -8/Materials | Entered Factory 549 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 591 | -7/Factory | Identified exit to Factory 617 | -7/Factory | Entered another Factory area 617 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 644 | -6/Factory | Lost 3 parts (2n1w) 650 | -6/Factory | Identified exit to DSF 650 | -6/Factory | Entered DSF 695 | -6/DSF | Additional patrols routed to DSF 740 | -6/DSF | Discovered new exit (range 16) 764 | -6/DSF | Identified exit to Factory 765 | -6/DSF | Entered Factory 765 | -5/Factory | Evolved 2 slots: Weapon x2 925 | -5/Factory | Discovered new exit (range 10) 932 | -5/Factory | Identified exit to Extension 941 | -5/Factory | Discovered new exit (range 110) 945 | -5/Factory | Entered Extension 945 | -5/Extension | Accompanied by 4 allies 1068 | -5/Extension | Rescued a captive Derelict 1070 | -5/Extension | Rescued a captive Derelict 1294 | -5/Extension | Rescued a captive Derelict 1474 | -5/Extension | Rescued a captive Derelict 1474 | -5/Extension | Rescued a captive Derelict 1536 | -5/Extension | Energy Cycler disabled 1537 | -5/Extension | Rescued a captive Derelict 1537 | -5/Extension | Rescued a captive Derelict 1537 | -5/Extension | Rescued a captive Derelict 1538 | -5/Extension | Rescued a captive Derelict 1538 | -5/Extension | Rescued a captive Derelict 1548 | -5/Extension | Rescued A7 1654 | -5/Extension | Spotted B-75 Beast 1674 | -5/Extension | Spotted B-75 Beast 1675 | -5/Extension | Discovered new exit (range 18) 1700 | -5/Extension | Allies destroyed B-75 Beast 1713 | -5/Extension | Allies destroyed B-75 Beast 1739 | -5/Extension | Lost 7 parts (1p1n3u2w) 1746 | -5/Extension | Identified exit to Factory 1875 | -5/Extension | Discovered new exit (range 20) 1876 | -5/Extension | Discovered exit to Factory (range 19) 1896 | -5/Extension | Identified exit to Cetus 2037 | -5/Extension | Build established: Scavenger-Mutant 2133 | -5/Extension | System corruption reached 10% 2159 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 2328 | -5/Extension | Entered Factory 2328 | -4/Factory | Accompanied by 5 allies 2328 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2533 | -4/Factory | Spotted B-86 Titan 2537 | -4/Factory | Lost 6 parts (1p3n1u1w) 2651 | -4/Factory | Lost 5 parts (1p1n1u2w) 2789 | -4/Factory | Crushed by falling debris 2790 | -4/Factory | System corruption reached 10% 2820 | -4/Factory | Lost 5 parts (1n3u1w) 2901 | -4/Factory | Lost 7 parts (2p2n1u2w) 2983 | -4/Factory | Discovered new exit (range 8) 2985 | -4/Factory | Discovered new exit (range 11) 2986 | -4/Factory | Identified exit to Research 2986 | -4/Factory | Entered Research 2986 | -3/Research | Evolved 2 slots: Utility x2 3057 | -3/Research | Found Prototype Device 3057 | -3/Research | Identified Exp. Focal Shield 3159 | -3/Research | Build established: Mutant 3219 | -3/Research | Spotted B-86 Titan 3295 | -3/Research | Discovered new exit (range 18) 3306 | -3/Research | Identified exit to Quarantine 3307 | -3/Research | Entered Quarantine 3312 | -3/Quarantine | Found Alien Artifact 3394 | -3/Quarantine | Found Alien Artifact 3396 | -3/Quarantine | Found Alien Artifact 3398 | -3/Quarantine | Found Alien Artifact 3407 | -3/Quarantine | Found Alien Artifact 3531 | -3/Quarantine | Found Alien Reactor 3532 | -3/Quarantine | Identified Matter Drive 3566 | -3/Quarantine | Found Alien Energy Cannon 3566 | -3/Quarantine | Identified Core Cannon 3588 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 3588 | -3/Quarantine | Warped through subspace 3601 | -3/Quarantine | Found Alien Artifact 3603 | -3/Quarantine | Identified Phase Armor 3679 | -3/Quarantine | Crushed by falling debris 3681 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 3681 | -3/Quarantine | Warped through subspace 3710 | -3/Quarantine | Lost 3 parts (1n2u) 3728 | -3/Quarantine | Warped through subspace 3729 | -3/Quarantine | Core integrity fell below 50% 3729 | -3/Quarantine | Identified Dimensional Node Initializer 3865 | -3/Quarantine | Initialized slip node 3992 | -3/Quarantine | System corruption reached 10% 4011 | -3/Quarantine | Met incapacitated Sigix Warrior 4011 | -3/Quarantine | Lockdown squad dispatched 4040 | -3/Quarantine | Core integrity fell below 20% 4040 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4042 | -3/Quarantine | Unlocked Sigix quarantine chamber 4045 | -3/Quarantine | Destroyed by Hellfire Trap Last Messages --------------- 04036_ Knocked back. 04037_ Biometal Leg destroyed. 04039_ Adv. Heat Sink destroyed. 04039_ Knocked back. 04039_ Mic. Antimatter Reactor destroyed. 04040_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\N6R3. 04040_ Adv. Weapon Cycler destroyed. 04041_ Door Terminal disabled. 04041_ Knocked back. 04042_ Connecting with Sigix Quarantine Controls... 04042_ Quarantine chamber unlocked. 04045_ Knocked back. 04045_ Triggered Hellfire Trap. 04045_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????###########?????????????????? | | ?????#"""""""""#?????????????????? | | ?????#"""""""""#?????????????????? | | ?????#""" """#?????????????????? | | ?????#"" """ " #?????????????????? | | ?????#""x"&" "#?????????????????? | | ?????#""x""" ""#?????????????????? | | ?????#"""p ""#?????????????????? | | ?????#"" xp ""#?????????????????? | | ?????#""T pT""#?????????????????? | | ?????#### ####?????????????????? | | ???????# #????????????????????? | | ???????## ########?????????????? | | ?????#### # #?????????????? | | ?????# # """ !#?????????????? | | ?????# + "R #?????????????? | | ?????# # """ #?????????????? | | ?????####@ # "" /#?????????????? | | ????????# # #?????????????? | | ????????# #####+##?????????????? | | ?????#### #???# #??????????????? | | ?????# #?### #??????????????? | | ?????# ###"# ###########+???? | | ?????# | | ??????### | | ????????# | | ?????#####+##################+### | | ?????# #?????????????????? | | ?????# #?????????????????? | | ?????# #?????????????????? | | ????## ""T"" #?????????????????? | | ????#" """ """ ####+#????????????? | | ????## "&" "&" + ?????????????? | | ????## """ """ #?????????????????? | | ????## #?????????????????? | | ?????#############???????????????? | | ??????##### #???????????????? | | ???????# "" ]#???????????????? | | ???????#""" #???????????????? | | ???????#"T #???????????????? | | ?#######""" #???????????????? | | ?# """ # "" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 50 Energy Capacity 875 Matter Stores 300 Matter Capacity 700 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 25 Evasion (%) 63 Targeting Accuracy 24 Offensive Hacking 14 Item Schematics ----------------- Xenon Bombardment Thruster | -8/Materials | Scanalyzed Myomer Leg | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Core Cannon High-powered Transdimensional Reconstructor Phase Armor Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- False Reunion Rockin' Loadout Challenges ------------ None Game ------ Seed GatlingSeismicFilter Manual? 0 Play Time 01:13:08 Cumulative 30.1 hours Start 2022.07.15 @ 19:08:56 End 2022.07.15 @ 20:24:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a32d23ec-d3cb-4b36-951e-a541724746c4