Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 00:22:01 Player: kway_side Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (3656) 3656 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 7830 Bonus ------- High Alert Combat Kills 497 Friendly Fire -163 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 95/100 System Corruption 9% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (15) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Huge Storage Unit Targeting Computer Transmission Jammer System Shield EM Pulse Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Huge Storage Unit Targeting Computer Melee Analysis Suite Transmission Jammer System Shield Shock Bomb Launcher Missile Launcher Heavy Flail Spear [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . . 1 2 1 . . Weapon . | . . . . . . . . Parts Attached 138 | 1 15 2 34 51 23 . 12 Power 15 | 1 1 . 6 3 1 . 3 Engine 11 | 1 1 . 6 3 . . . Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 40 | . 2 2 11 19 6 . . Treads 31 | . 2 1 10 18 . . . Leg . | . . . . . . . . Wheel 1 | . . 1 . . . . . Hover 7 | . . . . 1 6 . . Flight 1 | . . . 1 . . . . Utility 30 | . 7 . 5 8 9 . 1 Device 14 | . 3 . 3 5 3 . . Storage 4 | . 3 . . . 1 . . Processor 4 | . . . 1 1 1 . 1 Hackware 3 | . . . . . 3 . . Protection 5 | . 1 . 1 2 1 . . Artifact . | . . . . . . . . Weapon 53 | . 5 . 12 21 7 . 8 Energy Gun 4 | . . . 3 . 1 . . Energy Cannon 26 | . 4 . 6 10 4 . 2 Ballistic Gun 5 | . 1 . 1 3 . . . Ballistic Cannon 3 | . . . 1 1 1 . . Launcher 7 | . . . . 4 . . 3 Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . 1 3 1 . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . 4 3 2 . 1 Parts Lost 18 | . 1 . 2 3 3 . 9 Power 3 | . . . 1 . . . 2 Propulsion 6 | . . . . 1 1 . 4 Utility 6 | . 1 . 1 1 1 . 2 Weapon 3 | . . . . 1 1 . 1 Highest Loss Streak 9 | . 1 . 1 1 2 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 99 90 84 80 Engine 10 | . 14 14 10 9 2 . . Treads 26 | . 26 26 32 26 6 . . Hover 1 | . . . . . 21 30 22 Device 11 | . 13 14 10 10 5 15 12 Storage 10 | . 14 14 11 9 7 7 7 Processor 10 | . . . 11 18 9 7 7 Hackware 1 | . . . . . 17 15 13 Protection 2 | . . . . 7 1 . . Energy Gun 1 | . 1 . 2 . . . . Energy Cannon 17 | . 25 28 17 12 3 . 7 Ballistic Gun 1 | . . . 1 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 107 | 14 94 91 100 107 101 39 39 Greatest Support 69 | 20 46 46 69 63 62 32 32 Greatest Overweight (x) 19 | . 4 5 19 2 2 1 9 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 15 15 Average Capacity 23 | 8 22 25 25 25 18 15 15 Most Carried 25 | 6 25 25 25 25 25 15 15 Average Carried 21 | 6 16 24 24 24 17 15 12 Final Capacity 25 | 8 25 25 25 25 15 15 15 Final Carried 25 | 6 25 25 24 25 15 15 8 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 1978 | 200 214 20 330 1050 79 . 85 Remotely . | . . . . . . . . Salvage Created 5189 | . 567 43 1808 2417 79 . 275 Parts 273 | . 35 6 104 108 2 . 18 Haulers Intercepted 14 | . 1 . 6 5 1 . 1 Recyclers Shooed 8 | . . . 7 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 95 | . 12 3 32 44 1 . 3 Melee 1 | . . . . 1 . . . Guns 10 | . 1 . 6 3 . . . Cannons 56 | . 10 3 20 22 1 . . AOE 21 | . . . 5 14 . . 2 Classes Destroyed 13 | . 8 . 2 3 . . . Worker 6 | . . . 1 2 . . 3 Builder 5 | . 1 . 1 3 . . . Tunneler 1 | . 1 . . . . . . Hauler 14 | . 1 . 6 5 1 . 1 Recycler 5 | . 1 . 2 2 . . . Operator 5 | . 1 . 2 2 . . . Watcher 8 | . 1 . 2 3 . . 2 Swarmer 27 | . 6 3 11 7 . . . Grunt 45 | . 6 . 12 24 1 . 2 Brawler 4 | . . . . 4 . . . Duelist 3 | . . . . 2 . . 1 Protector 1 | . . . . 1 . . . Sentry 15 | . . . 9 6 . . . Thug 1 | . . . 1 . . . . Best Kill Streak 7 | . 4 3 5 7 2 . 6 Combat Bots Only 6 | . 3 3 4 6 1 . 2 Max Kills in Single Turn 3 | . 2 1 3 2 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 2 . . 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 6222 | . 457 200 1331 2200 376 . 1658 Core 1162 | . 63 19 151 219 16 . 694 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 5 | . 5 . . . . . . Regen/Repaired (Parts) 104 | . . . 103 1 . . . Core Remaining (%) 72 | 100 . 67 62 60 . . . Volleys Fired 305 | . 38 4 89 150 9 . 15 Largest 2 | . 2 2 2 2 2 . 2 Hottest 136 | . 136 128 136 136 107 . 131 Shots Fired 561 | . 73 8 173 270 17 . 20 Gun 66 | . 8 . 26 32 . . . Cannon 461 | . 65 8 147 211 17 . 13 Launcher 34 | . . . . 27 . . 7 Special . | . . . . . . . . Kinetic 68 | . 6 . 17 36 9 . . Thermal 389 | . 65 8 109 196 3 . 8 Explosive 21 | . . . . 17 . . 4 Electromagnetic 83 | . 2 . 47 21 5 . 8 Robot Hit Streak 16 | . 6 2 16 11 5 . 3 Robot Miss Streak 10 | . 10 1 3 6 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 358 | . 39 4 116 174 9 . 16 Core Hits 186 | . 20 3 54 92 3 . 14 Critical Kills 4 | . 1 . . 3 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . . 3 . . . Meltdown 4 | . 1 . . 3 . . . Melee Attacks 18 | . . . 1 10 . . 7 Impact 17 | . . . 1 10 . . 6 Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10233 | . 804 83 2717 5420 237 . 972 Guns 743 | . 83 . 347 313 . . . Cannons 6061 | . 675 83 2006 2953 176 . 168 Explosions 2951 | . 23 . 249 2069 61 . 549 Melee 331 | . . . . 76 . . 255 Ramming 147 | . 23 . 115 9 . . . Kinetic 687 | . 58 . 176 377 76 . . Thermal 5343 | . 698 83 1466 2954 81 . 61 Explosive 1805 | . . . . 1407 . . 398 Electromagnetic 1920 | . 25 . 960 597 80 . 258 Impact 311 | . . . . 76 . . 235 Slashing . | . . . . . . . . Piercing 20 | . . . . . . . 20 Highest Corruption 12 | . 2 2 3 2 4 12 12 Average Corruption 1 | . 2 2 1 1 3 7 10 Corruption Purged 4 | . . . . . 1 . 3 Corruption Blocked . | . . . . . . . . Effects 68 | . 20 2 14 22 3 1 6 Message Errors 13 | . 4 1 3 4 . . 1 Matter Fused 22 | . 6 . 4 8 2 1 1 Heat Flow Errors 6 | . 1 . . 2 . . 3 Energy Discharges 8 | . 3 . . 4 . . 1 Parts Rejected 1 | . 1 . . . . . . Data Loss (minor) 8 | . 1 1 3 2 1 . . Data Loss (major) 3 | . 1 . 1 1 . . . Misfires 4 | . 3 . 1 . . . . Alerts 2 | . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 259 | . 13 3 62 66 . . 115 Projectiles 114 | . 13 3 38 60 . . . Explosions 69 | . . . 9 6 . . 54 Melee 76 | . . . 15 . . . 61 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 426 | . . . 115 212 . . 99 Shots 19 | . . . 4 12 . . 3 Rammed 13 | . 1 . 10 2 . . . Targets Rammed 13 | . 1 . 10 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 419 | . 327 86 135 419 159 . 278 Average Temperature 82 | . 83 45 31 96 53 . 133 Received Heat Transfer 2211 | . 99 66 471 1008 54 . 513 Effects 8 | . 2 . . 6 . . . Shutdowns 1 | . . . . 1 . . . Interference 5 | . 2 . . 3 . . . Matter Decay 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . 2 . . . 1 Combat Hostiles 1 | . . . 1 . . . . Parts Fried 15 | . . . 9 3 . . 3 Impact Corruptions 4 | . . . 1 . . . 3 Robots Melted 5 | . 1 . . 4 . . . Combat Hostiles 5 | . 1 . . 4 . . . Parts Melted 21 | . 2 . 6 13 . . . Heat Transferred 9319 | . 1271 148 2568 5121 87 . 124 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 . 4 2 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 1054 | . 157 86 539 1054 637 252 188 Initial 479 | . . 16 11 202 479 222 176 Average 284 | . 64 64 227 502 540 237 92 Maximum Alert Level 3 | . . . 2 3 2 1 . Low Security (%) 44 | 100 100 100 42 3 . . 100 Level 1 25 | . . . 46 31 . 100 . Level 2 20 | . . . 11 37 100 . . Level 3 9 | . . . . 27 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 1 7 7 2 . 1 Investigation 8 | . . 1 5 1 1 . . Extermination . | . . . . . . . . Reinforcement 8 | . 1 . 2 3 1 . 1 Assault 3 | . . . . 3 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 12 | . 4 . 1 6 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 194 | . 32 7 54 79 10 3 9 Peak Tracking Total 7 | . 5 3 5 7 4 3 5 Tactical Retreats 17 | . 2 1 5 5 4 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 9 | . 1 . 3 3 1 . 1 Indirectly 2 | . . . . 1 . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 13 | . 1 . 3 7 . . 2 Max in Single Turn 2 | . 1 . 2 1 . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 35 | . 9 2 12 7 4 . 1 Terminals 22 | . 7 1 7 5 1 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 5 | . 2 . 2 . 1 . . Scanalyzers 4 | . . . 2 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 103 | . 22 3 46 19 9 . 4 Successful 57 | . 9 2 29 10 5 . 2 Failed 45 | . 12 1 17 9 4 . 2 Catastrophic 6 | . 3 . 1 1 1 . . Database Lockouts 1 | . 1 . . . . . . Manual 29 | . 9 . 15 5 . . . Terminals 58 | . 19 2 23 9 1 . 4 Fabricators 4 | . . . . . 4 . . Repair Stations 7 | . . . 5 2 . . . Recycling Units 6 | . 3 . 2 . 1 . . Scanalyzers 27 | . . . 16 8 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 8 2 8 . . . 2 Robot Analysis 4 | . 3 . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . . . . . 1 Unreport Threat 3 | . . . 2 . . . 1 Transport Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . . . 4 2 . . . Scan Component 3 | . . . 2 1 . . . Repair 3 | . . . 2 1 . . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . Report Inventory 4 | . 1 . 2 . 1 . . Scanalyzer 25 | . . . 15 8 2 . . Insert Component 13 | . . . 8 4 1 . . Analyze 12 | . . . 7 4 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 5 1 10 7 3 . 1 Full Trace Events 7 | . 1 . 2 3 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 7 3 . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 24 | . . . . . 24 . . Total Part Build Rating 3 | . . . . . 3 . . Parts Repaired 3 | . . . 2 1 . . . Time 96 | . . . 58 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 11 | . . . 7 3 1 . . Part Schematics Acquired 10 | . . . 7 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total 4 | . 3 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 9159 | 3 2102 527 2848 3072 399 33 175 Spaces Moved 3717 | 2 843 205 927 1040 488 83 129 Core 7 | . 4 . . . . . 3 Treads 2921 | . 754 164 919 1040 44 . . Legs 87 | 2 85 . . . . . . Wheels 41 | . . 41 . . . . . Hover 653 | . . . . . 444 83 126 Flight 8 | . . . 8 . . . . Fastest Speed 38 | 120 120 175 240 235 38 38 38 Average Speed 204 | 120 225 227 250 235 66 38 79 Slowest Speed 1410 | 120 320 240 1410 320 320 98 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 2 98 31 83 70 13 83 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 19 | . . . 1 18 . . . Terrain Destroyed 193 | . 4 . 18 144 4 . 23 Melee 4 | . . . 1 3 . . . Projectile 8 | . . . . 8 . . . AOE 181 | . 4 . 17 133 4 . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 4690 | 2 973 259 1269 1383 547 84 173 Wait 334 | . 42 43 158 80 5 . 6 Move 3711 | 1 842 204 926 1039 488 82 129 Hop . | . . . . . . . . Pick Up 69 | . 21 3 20 17 8 . . Fast Attach 35 | . 8 . 12 8 6 . 1 Attach 36 | . 2 . 6 10 9 . 9 Detach 14 | . 5 . 2 3 2 . 2 Swap 67 | 1 5 2 16 33 8 . 2 Drop 88 | . 9 3 29 31 12 2 2 Fire 305 | . 38 4 89 150 9 . 15 Melee 18 | . . . 1 10 . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 13 | . 1 . 10 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered new exit (range 10) 342 | -10/Materials | Build established: Mutant 761 | -10/Materials | Discovered new exit (range 3) 1575 | -10/Materials | Central database locked down 1711 | -10/Materials | Discovered new exit (range 16) 2106 | -10/Materials | Entered Mines 2116 | -10/Mines | Discovered new exit (range 7) 2309 | -10/Mines | Met a Derelict shopkeep closing up shop 2633 | -10/Mines | Entered Materials 2633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2849 | -9/Materials | Repaired Heat Sink? 2924 | -9/Materials | Repaired Imp. Treads 3698 | -9/Materials | Discovered new exit (range 16) 4613 | -9/Materials | Discovered new exit (range 16) 4681 | -9/Materials | Identified exit to Materials 5481 | -9/Materials | Entered another Materials area 5481 | -8/Materials | Evolved 2 slots: Utility x2 5662 | -8/Materials | Repaired Hacking Suite 6915 | -8/Materials | Discovered new exit (range 12) 7481 | -8/Materials | First assault squad dispatched 7532 | -8/Materials | Build established: Scavenger-Mutant 7802 | -8/Materials | Discovered new exit (range 16) 8553 | -8/Materials | Entered Factory 8553 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8606 | -7/Factory | Fabricated Hacking Suite? 8892 | -7/Factory | Build established: Hacker-Mutant 8952 | -7/Factory | Sucked down chute 8952 | -7/Factory | Entered Waste 8959 | -7/Waste | Spotted C-40 Crusher 8964 | -7/Waste | Spotted C-40 Crusher 8965 | -7/Waste | Spotted C-40 Crusher 8966 | -7/Waste | Spotted C-40 Crusher 8967 | -7/Waste | EMP discharged 8967 | -7/Waste | System corruption reached 10% 8969 | -7/Waste | Spotted C-40 Crusher 8975 | -7/Waste | Spotted C-40 Crusher 8980 | -7/Waste | Discovered new exit (range 14) 8985 | -7/Waste | Identified exit to Factory 8985 | -7/Waste | Entered Factory 9140 | -7/Factory | Core integrity fell below 50% 9146 | -7/Factory | Core integrity fell below 20% 9160 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 09151_ Destroyed Imp. Melee Analysis Suite. 09151_ Destroyed Axe. 09151_ L-41 Fighter system corrupted by crushing effect. 09151_ L-41 Fighter knocked back. 09151_ U-05 Engineer lays Concrete. 09152_ L-41 Fighter system terminally corrupted. 09152_ Carbon-fiber Leg fried. 09152_ Microactuators fried. 09152_ U-05 Engineer lays Concrete. 09154_ K-01 Serf collects debris. 09154_ Slug penetrates Construction Platform. 09154_ U-05 Engineer lays Concrete. 09157_ U-05 Engineer builds a Wall. 09157_ U-05 Engineer lays Concrete. 09157_ Penetrated by Slug. 09158_ U-05 Engineer lays Concrete. 09158_ K-01 Serf collects debris. 09158_ U-05 Engineer lays Concrete. 09160_ Destroyed Imp. Heat Sink. 09160_ G-47 Trooper system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????# ?????????? ???????????? | | ???????????????????? ????????? #?????????? | | ???????????????????? ######### #?????????? | | ???????????????????# #?????????? | | ???????????????????# ??????????? | | ???????????????????# ]]] ????????????? | | ???????????????????# ]]] ?????????????? | | ???????????????????# ]u] ??????????????? | | ???????????????????# k #???????????????? | | ???????????????????# ##???????????????? | | ???????????????????# """"u r #???????????????? | | ???????????????????# """" ##???????????????? | | ???????????????????# """" u###??????????????? | | ???????????????????#!! "" !!# ##?????????????? | | ???????????????????#!! " u ]* # #?????????????? | | ???????????????????# g #?????????????? | | ???????????????????# = k##?????????????? | | ???????????????????# !%!@g = #] #?????????????? | | ???????????????????# !/ # ##?????????????? | | ???????????????????# %[= ###??????????????? | | ???????????????????# %"" ##???????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# """" h #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# """" #????????????????? | | ?????###########+### """" #????????????????? | | ????# """" #????????????????? | | # """" #????????????????? | | + ^ #????????????????? | | [ # ! """" #????????????????? | | ?????# = ! """" #????????????????? | | ?????##### "# """" #????????????????? | | ?????????# ## """" #????????????????? | | ?????????# ##! """" #????????????????? | | ?????????#+##** """" #????????????????? | | ????????????#%*= """" #????????????????? | | ????????????#** #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapMiniGreatsword Manual? 0 Play Time 01:50:22 Cumulative 93.9 hours Start 2022.05.07 @ 21:35:44 End 2022.05.08 @ 00:22:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aec60680-9a4a-43b4-8c19-b2d7bcd6281a