Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 15:46:57

Player: zicraftian

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (25)      125
Value Destroyed (624)      624
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 4647

 Bonus
-------
Follower Combat Kills      33
Entered Garrisons          200
Friendly Fire              -195

 Cogmind 
---------
Core Integrity             0/850
Matter                     11/300
Energy                     86/100
System Corruption          8%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Light Angular Momentum Engine
           Reaction Control System
  Improved Shield Generator
           Blade Saw

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
>          --- UTILITY ----------
  Advanced Terrain Scan Processor
  Improved Shield Generator
>          --- WEAPON -----------
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Heat Sink
           Mining Laser
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Surge Thruster
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   1   
  Utility                  3    | .   .   .   .   .   2   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             64   | 6   2   3   3   15  9   4   6   1   15  
  Power                    11   | 1   .   1   .   1   .   1   2   .   5   
    Engine                 8    | 1   .   1   .   1   .   1   1   .   3   
    Core                   3    | .   .   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   1   2   3   .   1   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   1   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   3   .   1   1   6   
  Utility                  21   | 1   2   1   .   6   6   .   3   .   2   
    Device                 12   | .   1   .   .   5   2   .   2   .   2   
    Storage                4    | 1   1   1   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   4   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   1   2   6   .   3   .   .   2   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   2   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   .   1   
    Launcher               5    | .   .   .   .   2   .   3   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   1   .   .   .   
Parts Lost                 25   | .   .   .   1   6   2   2   1   8   5   
  Power                    3    | .   .   .   .   .   .   .   1   2   .   
  Propulsion               10   | .   .   .   .   2   1   .   .   5   2   
  Utility                  4    | .   .   .   .   1   .   1   .   1   1   
  Weapon                   8    | .   .   .   1   3   1   1   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   3   1   2   1   8   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   98  100 90  86  80  74  72  40  41  
  Engine                   10   | .   14  14  11  11  9   9   12  3   3   
  Leg                      17   | .   28  28  24  22  12  .   .   .   .   
  Flight                   5    | .   .   .   .   .   7   27  30  12  20  
  Device                   9    | .   12  14  11  9   15  4   8   5   .   
  Storage                  8    | .   14  14  11  10  6   .   .   .   .   
  Processor                3    | .   .   .   .   .   6   27  20  15  6   
  Energy Gun               1    | .   .   .   11  .   .   .   .   .   .   
  Energy Cannon            5    | .   .   9   11  7   .   .   .   .   .   
  Ballistic Gun            9    | .   28  18  10  11  5   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   7   9   2   .   .   4   
  Launcher                 3    | .   .   .   .   7   9   5   .   .   .   
Peak Build Rating          47   | 6   7   8   9   22  29  37  35  35  47  
  Average Rating           14   | 4   6   7   8   9   22  26  30  18  28  
  On Entrance              13   | .   6   7   8   9   12  29  24  35  6   
Naked Turns                49   | .   .   .   .   .   .   .   .   .   49  
Heaviest Build             39   | 12  13  21  22  28  39  13  16  16  28  
  Greatest Support         30   | 20  20  20  30  30  20  15  19  19  22  
  Greatest Overweight (x)  7    | .   .   1   1   1   7   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  5   5   5   5   
  Average Capacity         8    | 7   7   8   10  9   8   5   5   5   5   
  Most Carried             10   | 5   7   10  10  10  10  5   5   3   5   
  Average Carried          6    | 3   5   8   9   6   6   4   3   2   4   
  Final Capacity           10   | 8   8   10  10  10  5   5   5   5   5   
  Final Carried            10   | 4   7   10  6   9   4   5   3   3   5   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 24% | Mutant
 16% | Skirmisher
 16% | Sprinter
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
         Sprinter | -8/Storage
         Sprinter | -7/Factory
           Mutant | -7/Garrison
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Matter Collected           750  | 260 .   76  54  166 92  4   .   .   98  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            563  | .   .   48  163 173 79  27  .   .   73  
  Parts                    47   | .   .   3   8   7   9   11  .   .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Combat Hostiles Destroyed  17   | .   .   3   3   4   .   3   .   .   4   
  Guns                     4    | .   .   3   1   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   2   3   .   .   .   .   4   
  AOE                      4    | .   .   .   .   1   .   3   .   .   .   
Classes Destroyed          7    | .   .   1   2   2   .   2   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   1   .   2   .   .   .   1   
  Swarmer                  10   | .   .   3   .   .   .   3   .   .   4   
  Grunt                    6    | .   .   .   3   2   1   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           5    | .   .   3   3   3   1   5   .   .   4   
  Combat Bots Only         4    | .   .   3   3   2   .   3   .   .   4   
Max Kills in Single Turn   4    | .   .   1   1   1   2   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  
Hostile Shots Fired        475  | .    .    18   76   22   .    59   16   103  181  
  Missed                   192  | .    .    7    31   4    .    29   9    35   77   
Damage Taken               3860 | .    .    79   536  441  76   391  50   822  1465 
  Core                     1727 | .    .    8    41   92   .    145  25   564  852  
  Absorbed by Shields      163  | .    .    .    .    .    .    .    18   145  .    
Core Remaining (%)         70   | 100  .    96   .    66   .    73   .    15   .    
Volleys Fired              63   | .    .    6    18   10   2    3    .    .    24   
  Largest                  3    | .    .    2    3    3    3    2    .    .    1    
  Hottest                  140  | .    .    40   120  140  92   72   .    .    100  
Shots Fired                110  | .    .    12   36   29   5    4    .    .    24   
  Gun                      52   | .    .    12   27   12   1    .    .    .    .    
  Cannon                   50   | .    .    .    9    15   2    1    .    .    23   
  Launcher                 7    | .    .    .    .    2    2    3    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  58   | .    .    12   9    10   3    1    .    .    23   
  Thermal                  45   | .    .    .    27   17   .    .    .    .    1    
  Explosive                7    | .    .    .    .    2    2    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    .    2    7    8    1    1    .    .    4    
  Robot Miss Streak        5    | .    .    2    2    1    1    2    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           48   | .    .    5    16   14   1    1    .    .    11   
  Core Hits                40   | .    .    3    7    9    7    6    .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1337 | .    .    63   204  265  261  217  .    15   312  
  Guns                     239  | .    .    63   135  41   .    .    .    .    .    
  Cannons                  528  | .    .    .    69   139  28   .    .    .    292  
  Explosions               535  | .    .    .    .    85   233  217  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    .    .    .    .    .    15   20   
  Kinetic                  437  | .    .    63   25   29   28   .    .    .    292  
  Thermal                  330  | .    .    .    179  151  .    .    .    .    .    
  Explosive                535  | .    .    .    .    85   233  217  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    1    1    8    
  Average Corruption       3    | .    .    .    .    .    .    .    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    2    1    11   
    Message Errors         2    | .    .    .    .    .    .    .    1    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            50   | .    .    .    .    .    5    40   .    .    5    
  Projectiles              5    | .    .    .    .    .    .    .    .    .    5    
  Explosions               45   | .    .    .    .    .    5    40   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    4    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      151  | .    .    .    .    .    63   73   .    7    8    
  Shots                    4    | .    .    .    .    .    2    2    .    .    .    
  Rammed                   9    | .    .    .    .    .    .    .    .    2    7    
Targets Rammed             9    | .    .    .    .    .    .    .    .    2    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        500  | .    .    6    500  283  3    16   .    213  350  
  Average Temperature      150  | .    .    6    242  111  3    10   .    102  127  
  Received Heat Transfer   984  | .    .    .    255  87   9    63   .    402  168  
  Effects                  8    | .    .    .    4    .    .    .    .    .    4    
    Energy Bleed           2    | .    .    .    1    .    .    .    .    .    1    
    Interference           5    | .    .    .    3    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         719  | .    .    .    398  321  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Peak Influence             418  | .   30  96  86  122 31  300 102 156 418 
  Initial                  81   | .   .   11  37  33  .   13  67  71  81  
  Average                  64   | .   10  93  45  25  6   153 83  77  235 
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   .   2   
  Low Security (%)         91   | 100 100 100 100 100 100 61  100 100 38  
  Level 1                  7    | .   .   .   .   .   .   38  .   .   52  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   1   .   .   5   1   .   4   
  Investigation            5    | .   .   .   1   .   .   2   1   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   .   3   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   .   3   18  4   1   37  3   14  30  
  Peak Tracking Total      20   | .   .   3   10  2   1   20  3   9   10  
  Tactical Retreats        10   | .   .   .   .   .   .   1   .   3   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Traps Triggered            7    | .   .   .   1   .   .   1   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Machines Disabled          4    | .   .   .   .   2   1   1   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Machines Accessed          12   | .   .   .   2   1   2   4   2   .   1   
  Terminals                8    | .   .   .   2   .   2   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   
Total Hacks                26   | .   .   .   5   1   3   9   5   .   3   
  Successful               15   | .   .   .   2   1   .   9   3   .   .   
  Failed                   11   | .   .   .   3   .   3   .   2   .   3   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   1   .   .   .   
  Terminals                17   | .   .   .   5   .   3   9   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   3   
Terminal Hacks             12   | .   .   .   2   1   .   9   .   .   .   
  Record                   2    | .   .   .   .   .   .   2   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   2   .   1   3   2   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   117 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Total Allies               4    | .   .   1   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   1   1   3   3   2   .   .   .   
  Highest-Rated Group      40   | .   .   31  31  40  40  23  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   .   
  GUARD                    1    | .   .   .   .   1   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   2   11  .   .   .   
  Total Damage             109  | .   .   .   .   .   32  77  .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   16  .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  
Turns Passed               4470 | 79   245  366  630  1679 493  93   183  107  595  
Spaces Moved               3918 | 61   176  229  319  817  401  221  461  194  1039 
  Core                     249  | 14   .    .    .    .    3    .    .    103  129  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1747 | 47   176  229  319  817  159  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1922 | .    .    .    .    .    239  221  461  91   910  
  Fastest Speed            15   | 50   120  120  120  120  29   29   27   27   15   
  Average Speed            95   | 103  120  136  169  186  97   29   27   39   41   
  Slowest Speed            400  | 120  120  190  190  190  400  29   29   100  110  
  Overloaded Moves         80   | .    .    .    .    .    .    .    .    .    80   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    .    .    .    5    16   2    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    43   48   28   99   21   42   18   42   27   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    12   .    .    .    .    
Terrain Destroyed          63   | .    .    .    .    22   20   16   .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    1    .    .    .    5    
  AOE                      57   | .    .    .    .    22   19   16   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Gar  Fac  
Total                      4532 | 76   210  273  382  951  497  231  517  223  1172 
  Wait                     376  | .    28   23   36   86   71   12   47   1    72   
  Move                     3853 | 60   175  228  318  816  391  191  456  193  1025 
  Hop                      26   | .    .    .    .    .    4    13   2    .    7    
  Pick Up                  71   | 10   4    8    3    16   8    3    4    .    15   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   55   | 6    2    1    3    10   10   3    6    1    13   
  Detach                   16   | .    1    .    .    3    4    2    2    1    3    
  Swap                     10   | .    .    2    .    5    .    1    .    .    2    
  Drop                     28   | .    .    5    4    5    7    3    .    .    4    
  Fire                     63   | .    .    6    18   10   2    3    .    .    24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      9    | .    .    .    .    .    .    .    .    2    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    25   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory
-7/Garrison
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Entered Mines
  483 | -10/Mines     | Found a hidden stash of uninstalled traps
  499 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  563 | -10/Mines     | Found DCF Scrap (11 items)
  582 | -10/Mines     | Discovered new exit (range 4)
  691 | -10/Mines     | Entered Materials
  691 | -9/Materials  | Accompanied by 1 ally
  691 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  982 | -9/Materials  | Build established: Skirmisher
 1305 | -9/Materials  | Discovered new exit (range 13)
 1321 | -9/Materials  | Entered Mines
 1333 | -9/Mines      | Met a Derelict bent on vengeance
 1358 | -9/Mines      | Lost 3 parts (1n2w)
 1383 | -9/Mines      | Assembled infested the area
 1497 | -9/Mines      | Lost 3 parts (1n1u1w)
 1517 | -9/Mines      | Discovered new exit (range 14)
 1764 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1804 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1836 | -9/Mines      | Build established: Scavenger-Gunner
 1910 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2066 | -9/Mines      | Learned Materials stockpile data
 2320 | -9/Mines      | Discovered new exit (range 8)
 2390 | -9/Mines      | Learned location of Storage (-8)
 2500 | -9/Mines      | Found the Drone Emporium
 2510 | -9/Mines      | Found Prototype Device
 2529 | -9/Mines      | Identified Decoy Drone Bay
 3000 | -9/Mines      | Entered Materials
 3000 | -8/Materials  | Accompanied by 3 allies
 3000 | -8/Materials  | Evolved 2 slots: Utility x2
 3083 | -8/Materials  | Lost 16 allies
 3444 | -8/Materials  | Discovered new exit (range 13)
 3493 | -8/Materials  | Entered Storage
 3493 | -8/Storage    | Accompanied by 2 allies
 3518 | -8/Storage    | Found Prototype Launcher
 3519 | -8/Storage    | Identified Gui. Missile Launcher
 3583 | -8/Storage    | Discovered new exit (range 12)
 3586 | -8/Storage    | Entered Factory
 3586 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3635 | -7/Factory    | Build established: Sprinter
 3769 | -7/Factory    | Identified exit to Garrison
 3769 | -7/Factory    | Entered Garrison
 3777 | -7/Garrison   | Triggered checkpoint
 3830 | -7/Garrison   | Core integrity fell below 50%
 3853 | -7/Garrison   | Lost 8 parts (2p5n1u)
 3859 | -7/Garrison   | Triggered checkpoint
 3867 | -7/Garrison   | Core integrity fell below 20%
 3872 | -7/Garrison   | Discovered new exit (range 10)
 3876 | -7/Garrison   | Entered Factory
 3876 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4138 | -6/Factory    | Discovered new exit (range 16)
 4440 | -6/Factory    | Core integrity fell below 50%
 4466 | -6/Factory    | Core integrity fell below 20%
 4471 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04418_ Imp. Surge Thruster severed.
04420_ Adv. Terrain Scan Processor severed.
04427_ Connecting with Garrison Access...
04427_ Current location identified: Factory
Feedback: System corruption (+1%).
04427_ ALERT: Suspicious activity at Garrison
  Access F004. Dispatching Investigation squad.
04433_ Q%N7I0T8HVKRTLWAS|LO|Z&OF/L1NH7BGA<FFB
04433_ Slammed into P-60 Hacker. <x2>
04451_ System corrupted: Matter fused (-5).
04459_ Slammed into C-17 Slicer. <x2>
04463_ Mining Laser destroyed.
04466_ Chain reaction triggered in Lgt. Nuclear
  Core.
04466_ C-17 Slicer destroyed. <x2>
04466_ Fabricator disabled.
04467_ Acquired Reaction Control System.
04469_ Dropped Heat Sink.
04469_ Acquired Blade Saw.
04470_ Slammed into P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
| ????????????#""          #                #??##### |
| ????????????#""          +                ##^      |
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| ????????????# """"""     #       #?????       "R"" |
| ????????????#            #       #??????      """" |
| ????????????##?###########       #??????      ?    |
| ?????????????????????????#       #???????          |
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| ????????????#     [      #       #???????????????? |
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| ?????????????#           p* !    #???????????????? |
| ?????????????#           @ =     #???????????????? |
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| ?????????????#                   #???????????????? |
| ?????????????# Y      t          #???????????????? |
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| ??????????#      *!     ##  w    #???????????????? |
| ??????????## T   *!     ##       #???????????????? |
| ???????????#     *!     #?         ??????????????? |
| ???????????#            #?           ????????????? |
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| ???????????#      """   #?          ?????????????? |
| #??????????#    """""   #??      ###?????????????? |
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| #???????????         #??#    <   ????????????????? |
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| #???????????""  !!!  #??#        ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          31
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       410
Jamming Range              12
Evasion (%)                66

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Can't Catch Me
Cya!
Everything Is Under Control
GoHome()
Hunted
Novice Programmer
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              CompositeJunkFilter
  Manual?         0
Play Time         01:07:12
  Cumulative      8.5 hours
  Start           2024.12.03 @ 00:22:54
  End             2024.12.04 @ 15:46:57
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a256f0c-6d19-482a-bef8-929b6adcfe38