Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 20:34:57 Player: ElandEm Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2684) 2684 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6359 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Core (2100) Ox41 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (5) ------ Huge Storage Unit Machine Analyzer Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Heat Sink Advanced Heat Sink Medium Battery (150) Improved Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Light EM Pulse Cannon Light EM Pulse Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Airjet Gravmag Array > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Medium Battery Improved Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Phase Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher [Rating: 60] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . . 2 . Propulsion 1 | . . . 1 . . . Utility 3 | . . . . 2 . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 72 | 6 6 2 18 8 7 25 Power 10 | 1 . . 1 1 2 5 Engine 8 | 1 . . 1 . 1 5 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 17 | 2 1 . 6 3 1 4 Treads . | . . . . . . . Leg 14 | 2 1 . 6 2 . 3 Wheel . | . . . . . . . Hover 2 | . . . . 1 . 1 Flight 1 | . . . . . 1 . Utility 18 | 1 1 . 5 4 2 5 Device 3 | . 1 . 1 . . 1 Storage 5 | 1 . . 2 1 1 . Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection 7 | . . . 1 1 1 4 Artifact . | . . . . . . . Weapon 27 | 2 4 2 6 . 2 11 Energy Gun 5 | 1 2 . 1 . 1 . Energy Cannon 11 | . . 2 3 . . 6 Ballistic Gun 6 | 1 . . 2 . . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 2 . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Corrupted Parts 2 | . . . . 2 . . System Corruption 8 | . . . . 8 . . Parts Lost 23 | . . . 6 2 5 10 Power 5 | . . . 1 . 1 3 Propulsion 6 | . . . 2 1 2 1 Utility 4 | . . . 2 1 . 1 Weapon 8 | . . . 1 . 2 5 Highest Loss Streak 3 | . . . 2 2 3 3 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 6 8 7 9 9 13 Power 1 | . 1 2 1 3 2 1 Propulsion . | . 1 1 . . 1 . Utility 3 | . . 1 1 1 2 5 Weapon 4 | . 2 4 3 4 3 6 Tool/Special . | . . . . . . . Unused Backups 18 | . 2 . 7 . . 9 Power 5 | . . . 4 . . 1 Propulsion 1 | . . . . . . 1 Utility 8 | . 1 . 1 . . 6 Weapon 4 | . 1 . 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 96 100 96 98 91 83 Engine 15 | . 14 14 10 2 14 19 Core 1 | . . . . 6 6 . Leg 12 | . 28 28 30 26 14 . Hover 4 | . . . . . . 8 Device 2 | . 10 14 5 . . . Storage 8 | . 14 14 13 12 7 6 Processor 9 | . . . . 14 15 13 Protection 8 | . . . 2 8 7 12 Energy Gun 4 | . 16 . 6 . 5 3 Energy Cannon 15 | . . 16 21 22 5 14 Ballistic Gun 1 | . 3 . 3 . . 1 Launcher 2 | . 8 11 1 4 10 1 Peak Build Rating 60 | 6 13 12 16 24 32 60 Average Rating 34 | 3 10 12 14 19 25 49 On Entrance 12 | . 6 12 12 14 22 24 Avg Prop Armor Cover (%) 4 | . . . . 4 . 4 Naked Turns . | . . . . . . . Heaviest Build 146 | 13 19 19 32 45 119 146 Greatest Support 36 | 20 20 20 30 30 30 36 Greatest Overweight (x) 45 | 4 . . 1 2 14 45 Average Overweight (x) 3 | 1 . . . 1 3 10 Largest Inventory Capacity 25 | 8 8 8 10 15 25 25 Average Capacity 19 | 7 8 8 9 14 21 25 Most Carried 25 | 4 8 8 10 12 14 25 Average Carried 11 | 2 6 8 7 9 9 13 Final Capacity 25 | 8 8 8 10 15 25 25 Final Carried 14 | 2 8 8 9 11 14 11 Class Distribution -------------------- 36% | Tank 24% | Mutant 18% | Gunner 16% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1828 | 231 182 . 539 167 84 625 Remotely . | . . . . . . . Salvage Created 2718 | . 239 . 1116 458 121 784 Parts 166 | . 16 . 79 27 6 38 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . 8 . 26 9 2 15 Guns 15 | . 7 . 7 . . 1 Cannons 30 | . . . 15 6 1 8 AOE 12 | . 1 . 4 2 1 4 Classes Destroyed 11 | . 4 . 2 1 . 4 Worker 5 | . 1 . 2 . . 2 Builder 1 | . . . . 1 . . Tunneler 1 | . . . 1 . . . Watcher 8 | . 2 . 3 2 . 1 Swarmer 10 | . 3 . 7 . . . Grunt 31 | . 5 . 12 7 . 7 Sentry 12 | . . . 7 2 2 1 Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 6 . 7 4 1 4 Combat Bots Only 6 | . 3 . 6 3 1 3 Max Kills in Single Turn 3 | . 2 . 3 2 1 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 1 . 2 1 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 442 | . 33 . 85 47 141 136 Missed 143 | . 7 . 20 20 54 42 Hits 299 | . 26 . 65 27 87 94 Projectile 299 | . 26 . 65 27 87 94 Critical Strikes 6 | . . . . 1 2 3 Damage Taken 5065 | . 336 . 1060 523 772 2374 Core 1345 | . 94 . 185 98 115 853 Absorbed by Shields . | . . . . . . . Redirected to Shielding 106 | . . . . . . 106 Regen/Repaired (Parts) 82 | . . . . . . 82 Core Remaining (%) 76 | 100 . 62 53 82 83 . Volleys Fired 138 | . 24 . 57 21 10 26 Largest 4 | . 2 . 3 3 2 4 Hottest 295 | . 110 . 181 168 136 295 Shots Fired 333 | . 48 . 148 48 19 70 Gun 102 | . 38 . 50 . 5 9 Cannon 201 | . . . 95 41 10 55 Launcher 30 | . 10 . 3 7 4 6 Special . | . . . . . . . Kinetic 28 | . 5 . 21 . . 2 Thermal 179 | . 30 . 82 . 5 62 Explosive 30 | . 10 . 3 7 4 6 Electromagnetic 96 | . 3 . 42 41 10 . Robot Hit Streak 11 | . 4 . 11 10 5 6 Robot Miss Streak 8 | . 8 . 5 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 169 | . 25 . 66 29 13 36 Core Hits 115 | . 16 . 39 20 7 33 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5283 | . 652 . 1565 1206 314 1546 Guns 905 | . 300 . 289 . 109 207 Cannons 2472 | . . . 983 662 153 674 Explosions 1906 | . 352 . 293 544 52 665 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 191 | . 48 . 112 . . 31 Thermal 2394 | . 233 . 935 122 109 995 Explosive 1543 | . 352 . 197 422 52 520 Electromagnetic 1155 | . 19 . 321 662 153 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 6 8 1 4 Average Corruption 2 | . . . 6 7 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . 16 4 . 30 Message Errors 9 | . . . 2 . . 7 Matter Fused 14 | . . . 3 2 . 9 Heat Flow Errors 6 | . . . 3 1 . 2 Energy Discharges 7 | . . . 4 1 . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . 2 . . 3 Data Loss (major) 2 | . . . . . . 2 Misfires 3 | . . . 1 . . 2 Alerts 2 | . . . . . . 2 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 85 | . 13 . 4 21 10 37 Projectiles 4 | . . . 4 . . . Explosions 81 | . 13 . . 21 10 37 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 287 | . 41 . . 84 30 132 Shots 7 | . 2 . . 2 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 916 | . 51 . 507 243 500 916 Average Temperature 171 | . 24 . 136 79 203 253 Received Heat Transfer 963 | . 132 . 237 216 126 252 Effects 78 | . . . 7 . 6 65 Shutdowns 28 | . . . 2 . 3 23 Energy Bleed 3 | . . . 2 . . 1 Interference 14 | . . . . . 2 12 Matter Decay 7 | . . . 1 . 1 5 Short Circuit 3 | . . . . . . 3 Damage (minor) 5 | . . . 1 . . 4 Damage (major) 12 | . . . . . . 12 Damage (core) 6 | . . . 1 . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . 2 4 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 5 | . 2 . . . . 3 Heat Transferred 3939 | . 534 . 1617 150 250 1388 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . 1 . 1 1 . 1 Low Security (%) 69 | 100 94 100 41 62 100 73 Level 1 30 | . 5 . 58 37 . 26 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 351 | . 202 74 351 278 99 248 Initial 128 | . . 74 24 128 74 . Average 136 | . 74 69 223 177 30 122 Influence Increases 2091 | . 322 . 786 310 90 583 Destroy 0b10 Robot/C 1200 | . 160 . 520 180 40 300 Destroy 0b10 Robot/NC 75 | . 15 . 30 15 . 15 Destroy Leader 346 | . 44 . 146 44 20 92 Successful Hack 35 | . 4 . 28 . . 3 Disable Machine 180 | . 15 . 30 30 15 90 Destroy Structure 210 | . 69 . 32 26 15 68 Lose Combat Pursuer 45 | . 15 . . 15 . 15 Influence Decreases 1924 | . 130 128 546 450 254 416 Entered New Map 424 | . . 118 40 176 90 . Time Decay 1291 | . 130 10 446 254 135 316 Lost Part 209 | . . . 60 20 29 100 Squads Dispatched 15 | . 2 . 3 3 1 6 Investigation 5 | . 2 . . 2 . 1 Extermination 5 | . . . . . 1 4 Reinforcement 4 | . . . 3 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 10 . 33 13 3 18 Peak Tracking Total 5 | . 5 . 5 3 1 3 Tactical Retreats 3 | . 1 . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 12 | . 1 . 2 2 1 6 Max in Single Turn 5 | . 1 . 1 1 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 10 | . 2 . 3 1 1 3 Terminals 7 | . 2 . 3 1 1 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 35 | . 5 . 16 5 2 7 Successful 15 | . 1 . 8 3 1 2 Failed 20 | . 4 . 8 2 1 5 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 28 | . 5 . 16 5 2 . Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 . 8 3 1 . Record 5 | . . . 1 3 1 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Emergency Access Points 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Dispatch Records 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . 3 1 . 3 Full Trace Events 3 | . 1 . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 2955 | . . . . 351 235 2369 Machine Analysis 2955 | . . . . 351 235 2369 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5396 | 76 298 37 1102 549 433 2901 Spaces Moved 1588 | 45 164 29 593 226 106 425 Core 87 | 28 . . . . . 59 Treads . | . . . . . . . Legs 1151 | 17 164 29 593 226 102 20 Wheels . | . . . . . . . Hover 350 | . . . . . 4 346 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 276 Average Speed 291 | 138 120 120 136 200 335 638 Slowest Speed 2300 | 250 120 120 190 260 900 2300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 17 | 3 27 8 45 20 3 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 262 | . 68 . 28 38 32 96 Melee . | . . . . . . . Projectile 8 | . . . 1 . . 7 AOE 254 | . 68 . 27 38 32 89 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2096 | 58 216 30 773 281 169 569 Wait 149 | . 5 . 60 14 30 40 Move 1582 | 44 163 28 592 225 105 425 Hop . | . . . . . . . Pick Up 89 | 8 12 . 24 8 9 28 Fast Attach 2 | . . . 2 . . . Attach 41 | 6 1 . 9 4 4 17 Detach 1 | . . . . . 1 . Swap 50 | . 6 2 11 7 7 17 Drop 44 | . 5 . 18 2 3 16 Fire 138 | . 24 . 57 21 10 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Entered Mines 395 | -10/Mines | Discovered new exit (range 10) 412 | -10/Mines | Entered Materials 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 721 | -9/Materials | Build established: Gunner 1011 | -9/Materials | Crushed by falling debris 1494 | -9/Materials | Discovered new exit (range 5) 1514 | -9/Materials | Entered another Materials area 1514 | -8/Materials | Evolved 2 slots: Utility x2 1619 | -8/Materials | Garrison activated, responded to threat 1961 | -8/Materials | Discovered new exit (range 9) 2063 | -8/Materials | Entered Factory 2063 | -7/Factory | Evolved 2 slots: Power x2 2142 | -7/Factory | Build established: Scavenger-Gunner 2256 | -7/Factory | Discovered new exit (range 6) 2327 | -7/Factory | Lost 3 parts (2n1w) 2496 | -7/Factory | Entered another Factory area 2496 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2820 | -6/Factory | Build established: Tank 3198 | -6/Factory | Cargo convoy interrupted 3623 | -6/Factory | Lost 3 parts (2p1w) 3949 | -6/Factory | Repaired Imp. Propulsion Shielding 4043 | -6/Factory | Core integrity fell below 50% 4049 | -6/Factory | Core integrity fell below 20% 4674 | -6/Factory | Build established: Mutant 5397 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- System corrupted: Component data lost. Hvy. Ion Cannon destroyed. System corrupted: Phase Cannon rejected. Lgt. Angular Momentum Engine destroyed. P-60 Hacker destroyed. System corrupted: Matter fused (-6). R-10 Processor collects Gravmag System. R-10 Processor collects Imp. Heat Sink. Acquired 34 matter. System corrupted: Component data lost. Acquired Imp. Heat Sink. R-10 Processor collects Target Analyzer. E9LTZSQ8Z7I,WYM>L>OH4%3L 5QCFOA Acquired 5 matter. ZQ|MZQUI:MSEX%Q9O>YUM System corrupted: Matter fused (-6). System corrupted: Energy discharge (-30). System corrupted: Matter fused (-6). System corrupted: Matter fused (-9). Penetrated by Slug. 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Propulsion Shielding | 18% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Jackpot You Again Challenges ------------ None Game ------ Seed RapidZioniteDeck Manual? 0 Play Time 00:47:49 Cumulative 9.7 hours Start 2026.11.09 @ 19:48:45 End 2026.11.09 @ 20:34:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 160409b0-3190-4c81-af02-f2aaec6fc7d4