Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.19 @ 21:07:06 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4138) 4138 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 9403 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 52/1150 Matter 139/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Launcher Guidance Computer Improved Weapon Shielding > --- WEAPON (5) ------- Great Axe > --- INVENTORY (4) ---- Medium Storage Unit Long-range Sensor Array Long-range Terrain Scanner Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Weapon Shielding Improved Medium Armor Plating Medium Reactive Plating Improved Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Heavy Machine Gun Hardcell Cannon Hardcell Cannon Tiamat Missile Launcher > --- INVENTORY -------- Light Fission Core Armored Treads Armored Treads Medium Storage Unit Compact Matter Pod Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Launcher Guidance Computer Improved Propulsion Shielding Medium Insulated Plating Advanced Thermal Shield Improved Hacking Suite Precision Assault Rifle Long-range Missile Launcher Katana Great Axe Great Axe Great Axe [Rating: 93] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Weapon Shielding Weapon Precision Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 8 | . . 1 1 . 2 2 2 Weapon 3 | . . . 1 2 . . . Parts Attached 197 | 4 4 4 22 70 37 16 40 Power 9 | 1 . . 1 3 . 1 3 Engine 4 | 1 . . 1 2 . . . Core 4 | . . . . 1 . 1 2 Reactor 1 | . . . . . . . 1 Propulsion 18 | 2 . . 5 5 . 3 3 Treads 18 | 2 . . 5 5 . 3 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 89 | 1 2 1 3 31 25 7 19 Device 51 | . 1 1 . 24 15 3 7 Storage 7 | 1 . . 1 2 2 . 1 Processor 6 | . . . 2 . 1 1 2 Hackware 3 | . . . . . 1 . 2 Protection 22 | . 1 . . 5 6 3 7 Artifact . | . . . . . . . . Weapon 81 | . 2 3 13 31 12 5 15 Energy Gun 8 | . . . 3 5 . . . Energy Cannon 4 | . . . . . 2 . 2 Ballistic Gun 22 | . 2 2 5 9 2 . 2 Ballistic Cannon 13 | . . . 3 5 1 2 2 Launcher 16 | . . 1 2 6 3 1 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 17 | . . . . 5 4 2 6 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 2 . 1 . Parts Lost 22 | . . . . 3 . . 19 Power 3 | . . . . . . . 3 Propulsion 5 | . . . . 1 . . 4 Utility 9 | . . . . . . . 9 Weapon 5 | . . . . 2 . . 3 Highest Loss Streak 12 | . . . . 1 . . 12 Average Slot Usage (%) 93 | . 42 22 67 99 99 99 89 Engine 2 | . 7 . 2 4 . . . Core 3 | . . . . 2 6 5 4 Treads 19 | . 15 . 23 23 20 17 13 Device 9 | . 2 11 9 8 10 9 9 Storage 10 | . 7 . 3 9 13 11 9 Processor 11 | . . . 5 10 13 17 15 Hackware 2 | . . . . . 1 5 7 Energy Gun 2 | . . . 4 4 . . . Ballistic Gun 14 | . 6 11 12 20 15 9 5 Ballistic Cannon 5 | . . . 5 7 5 1 5 Slashing Weapon 6 | . . . . 2 8 12 10 Naked Turns . | . . . . . . . . Heaviest Build 140 | 9 16 3 24 51 113 125 140 Greatest Support 74 | 40 40 3 60 63 63 74 74 Greatest Overweight (x) 3 | . . . 1 . 1 1 3 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 6 6 4 8 12 20 20 20 Average Capacity 13 | 4 5 4 5 9 17 20 18 Most Carried 20 | 4 6 4 8 12 20 20 20 Average Carried 12 | 2 4 3 4 9 15 19 17 Final Capacity 20 | 6 4 4 8 12 20 20 4 Final Carried 20 | 4 4 4 8 12 19 20 4 Class Distribution -------------------- 29% | Hacker-Assassin 16% | Scavenger-Skirmisher 14% | Mutant 12% | Skirmisher 10% | Hauler-Assassin 4% | Scavenger-Mutant 4% | Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4454 | 210 18 66 415 1754 933 154 904 Remotely . | . . . . . . . . Salvage Created 4879 | . 18 66 473 1684 1154 339 1145 Parts 262 | . 3 3 32 89 50 22 63 Haulers Intercepted 9 | . . . 4 3 1 1 . Recyclers Shooed 5 | . . . . 3 1 . 1 Parts Field Recycled 12 | . . . . 12 . . . Retrieved Matter 114 | . . . . 114 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 78 | . . 2 11 28 13 7 17 Melee 5 | . . . . . 2 2 1 Guns 29 | . . . 10 13 3 . 3 Cannons 12 | . . . 1 6 1 . 4 AOE 32 | . . 2 . 9 7 5 9 Classes Destroyed 13 | . 1 1 4 6 . . 1 Worker 4 | . . . . 1 . . 3 Builder 9 | . . . . 1 . . 8 Tunneler 1 | . 1 . . . . . . Hauler 9 | . . . 4 3 1 1 . Recycler 15 | . . . 1 8 4 . 2 Operator 2 | . . . . 2 . . . Watcher 14 | . . . . 5 3 3 3 Swarmer 35 | . . . 8 15 7 5 . Grunt 15 | . . 2 2 5 . . 6 Duelist 1 | . . . . 1 . . . Sentry 7 | . . . 1 2 3 . 1 Hunter 4 | . . . . . . . 4 Programmer 16 | . . . . 5 3 2 6 Best Kill Streak 14 | . 1 2 4 5 5 6 14 Combat Bots Only 6 | . . 2 4 4 4 5 6 Max Kills in Single Turn 5 | . 1 2 1 4 4 3 5 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . 4 3 3 3 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7096 | . 142 163 149 1192 316 317 4817 Core 1357 | . 9 64 55 70 43 18 1098 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 96 84 90 90 94 98 . Volleys Fired 168 | . 2 5 24 75 28 4 30 Largest 5 | . 1 1 3 5 5 2 5 Hottest 304 | . 20 30 122 181 188 95 304 Shots Fired 541 | . 2 5 54 289 96 6 89 Gun 352 | . 2 4 44 203 59 3 37 Cannon 149 | . . . 9 70 30 1 39 Launcher 40 | . . 1 1 16 7 2 13 Special . | . . . . . . . . Kinetic 429 | . 2 4 32 240 79 4 68 Thermal 62 | . . . 21 33 . . 8 Explosive 40 | . . 1 1 16 7 2 13 Electromagnetic 10 | . . . . . 10 . . Robot Hit Streak 43 | . 1 5 29 40 43 13 34 Robot Miss Streak 2 | . 1 . 1 2 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 412 | . 1 5 37 196 77 13 83 Core Hits 224 | . 1 4 23 77 34 12 73 Critical Hits 6 | . . . . 1 2 1 2 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . . . . 1 1 . 2 Melee Attacks 106 | . . . . 14 29 39 24 Impact 1 | . . . . . 1 . . Slashing 105 | . . . . 14 28 39 24 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . 5 1 1 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . 1 . 1 Damage Inflicted 13924 | . 10 184 600 4577 2447 834 5272 Guns 4898 | . 10 52 426 2503 1027 45 835 Cannons 2508 | . . . 147 662 470 43 1186 Explosions 4454 | . . 128 27 658 661 379 2601 Melee 2060 | . . . . 754 289 367 650 Ramming 4 | . . 4 . . . . . Kinetic 6088 | . 10 52 250 2650 1260 88 1778 Thermal 1218 | . . . 323 515 49 . 331 Explosive 4317 | . . 128 27 658 612 379 2513 Electromagnetic 237 | . . . . . 237 . . Impact . | . . . . . . . . Slashing 2060 | . . . . 754 289 367 650 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 1 . 3 2 Average Corruption 1 | . . . . 1 . 2 1 Corruption Purged . | . . . . . . . . Effects 25 | . . . . 18 . 5 2 Message Errors 14 | . . . . 11 . 2 1 Matter Fused 2 | . . . . . . 2 . Energy Discharges 4 | . . . . 2 . 1 1 Data Loss (minor) 4 | . . . . 4 . . . Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 673 | . . . . 357 50 36 230 Projectiles 55 | . . . . 1 6 . 48 Explosions 113 | . . . . 25 44 17 27 Melee 505 | . . . . 331 . 19 155 Knockbacks 13 | . . . . 6 1 . 6 Impact . | . . . . . . . . Kinetic 13 | . . . . 6 1 . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . 3 . . . . . Shots 1 | . . 1 . . . . . Rammed 2 | . . 2 . . . . . Targets Rammed 2 | . . 2 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 258 | . . . 167 243 258 40 254 Average Temperature 72 | . . . 48 70 85 24 86 Received Heat Transfer 1083 | . 102 72 45 177 54 12 621 Effects 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 1 . . 2 Heat Transferred 2226 | . . . 703 1073 50 . 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 511 | . 93 196 380 182 174 470 511 Average Influence 93 | . 33 81 248 64 73 136 111 Maximum Alert Level 2 | . . . 1 . . 2 2 Low Security (%) 87 | 100 100 100 43 100 100 62 76 Level 1 10 | . . . 56 . . 30 22 Level 2 1 | . . . . . . 6 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . . 9 4 1 4 Investigation 2 | . 1 . . . 1 . . Extermination 10 | . . . . 5 3 1 1 Reinforcement 6 | . . . . 3 . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 2 | . . . . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 9 13 12 35 16 11 26 Peak Tracking Total 7 | . 4 7 4 5 3 5 7 Tactical Retreats 4 | . 3 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . 2 . . 4 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 10 | . . . 1 3 2 1 3 Max in Single Turn 2 | . . . 1 2 2 1 1 Garrison Access 4 | . . . . 2 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 47 | . 4 4 4 15 11 8 1 Terminals 23 | . 3 3 3 5 6 2 1 Fabricators 4 | . . . . 1 2 1 . Repair Stations 4 | . . . . 3 . 1 . Recycling Units 9 | . 1 1 1 3 1 2 . Scanalyzers 3 | . . . . 1 1 1 . Garrison Access 4 | . . . . 2 1 1 . Total Hacks 134 | . 13 12 11 41 26 29 2 Successful 80 | . 5 6 6 22 14 25 2 Failed 54 | . 8 6 5 19 12 4 . Catastrophic 6 | . 1 2 1 2 . . . Database Lockouts . | . . . . . . . . Manual 33 | . 4 9 3 4 8 5 . Terminals 79 | . 12 11 10 18 16 10 2 Fabricators 9 | . . . . 1 4 4 . Repair Stations 11 | . . . . 9 . 2 . Recycling Units 13 | . 1 1 1 5 2 3 . Scanalyzers 15 | . . . . 3 3 9 . Garrison Access 7 | . . . . 5 1 1 . Terminal Hacks 35 | . 3 4 5 7 8 6 2 Record 2 | . . . . . 2 . . Part Schematic 4 | . . . . 1 . 2 1 Level Access Points 5 | . 1 1 1 . 1 1 . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 6 | . . 1 1 3 1 . . Terminal Index 4 | . . . 1 1 1 1 . Unreport Threat 2 | . . . . 1 . . 1 Locate Traps 7 | . 1 1 1 . 3 1 . Patrol Status 1 | . . . . . . 1 . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 6 | . . . . . 2 4 . Load Schematic 3 | . . . . . 1 2 . Build 3 | . . . . . 1 2 . Repair Station Hacks 7 | . . . . 6 . 1 . Scan Component 5 | . . . . 4 . 1 . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 10 | . 1 1 1 4 1 2 . Recycle Component 1 | . . . . 1 . . . Retrieve Components 9 | . 1 1 1 3 1 2 . Scanalyzer 12 | . . . . 2 1 9 . Insert Component 6 | . . . . 1 1 4 . Analyze 6 | . . . . 1 . 5 . Garrison Access Hacks 4 | . . . . 2 1 1 . Seal Access 4 | . . . . 2 1 1 . Unauthorized Hacks 6 | . 1 1 . 1 1 2 . Terminals 6 | . 1 1 . 1 1 2 . Assimilate 1 | . . . . . . 1 . Botnet 5 | . 1 1 . 1 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 36 | . 3 3 3 11 9 6 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . . 2 . 6 1 Parts Built 5 | . . . . . 1 4 . Matter 592 | . . . . . 212 380 . Time 200 | . . . . . 106 94 . Total Part Build Rating 26 | . . . . . 6 20 . Parts Repaired 2 | . . . . 2 . . . Time 45 | . . . . 45 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 3 . 10 6 . . . Parts Scanalyzed 6 | . . . . 1 1 4 . Part Schematics Acquired 5 | . . . . 1 . 4 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders 1 | . . . . . . 1 . STAY 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9201 | 68 255 243 464 3503 2036 1662 970 Spaces Moved 4878 | 39 298 382 238 1794 973 784 370 Core 679 | 3 217 382 34 . . . 43 Treads 4199 | 36 81 . 204 1794 973 784 327 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 160 166 186 100 Average Speed 156 | 151 79 50 148 161 179 189 181 Slowest Speed 230 | 160 160 50 160 166 186 190 230 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 54 38 24 54 32 26 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 133 | . . . 8 69 20 25 11 Terrain Destroyed 373 | . . 10 8 105 81 48 121 Melee 61 | . . . . 5 20 25 11 Projectile 6 | . . . . 3 . . 3 AOE 306 | . . 10 8 97 61 23 107 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5893 | 46 316 427 302 2195 1143 895 569 Wait 414 | . . 31 9 194 58 41 81 Move 4871 | 38 297 381 237 1793 972 783 370 Hop . | . . . . . . . . Pick Up 51 | 4 3 1 3 18 11 6 5 Fast Attach 44 | 4 3 2 11 14 3 4 3 Attach 24 | . 1 . 4 3 3 2 11 Detach 24 | . 3 . 3 6 3 2 7 Swap 129 | . . 2 7 53 31 10 26 Drop 72 | . 7 3 4 25 8 9 16 Fire 168 | . 2 5 24 75 28 4 30 Melee 94 | . . . . 14 26 34 20 Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 234 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 418 | -9/Materials | Identified exit to Materials 567 | -9/Materials | Entered another Materials area 567 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 981 | -8/Materials | Identified exit to Factory 1031 | -8/Materials | Entered Factory 1031 | -7/Factory | Evolved 2 slots: Weapon x2 1093 | -7/Factory | Repaired Pulse Rifle 1501 | -7/Factory | Build established: Scavenger-Skirmisher 1991 | -7/Factory | Discovered new exit (range 11) 2007 | -7/Factory | Identified exit to Factory 2215 | -7/Factory | Identified exit to Lower Caves 2660 | -7/Factory | Discovered exit to Factory (range 9) 2827 | -7/Factory | Build established: Skirmisher 2874 | -7/Factory | Repaired Grenade Launcher 3737 | -7/Factory | Garrison activated, responded to threat 4534 | -7/Factory | Entered another Factory area 4534 | -6/Factory | Evolved 2 slots: Utility x2 4833 | -6/Factory | Build established: Assassin 5043 | -6/Factory | Discovered new exit (range 15) 5153 | -6/Factory | Identified exit to Lower Caves 5417 | -6/Factory | Build established: Hauler-Assassin 5544 | -6/Factory | Identified exit to Factory 6090 | -6/Factory | Fabricated Adv. Cooling System? 6565 | -6/Factory | Build established: Hacker-Assassin 6570 | -6/Factory | Entered another Factory area 6570 | -5/Factory | Evolved 2 slots: Utility x2 7381 | -5/Factory | Identified exit to Factory 7622 | -5/Factory | Fabricated Arm. Treads (x2) 7658 | -5/Factory | Local fabrication network quarantined 7698 | -5/Factory | Fabricated Hardcell Cannon (x2) 8213 | -5/Factory | Spotted B-75 Beast 8232 | -5/Factory | Entered another Factory area 8232 | -4/Factory | Evolved 2 slots: Utility x2 8276 | -4/Factory | Discovered new exit (range 15) 9116 | -4/Factory | Lost 12 parts (2p3n4u3w) 9124 | -4/Factory | Core integrity fell below 50% 9167 | -4/Factory | Core integrity fell below 20% 9197 | -4/Factory | Lost 4 parts (1p1n2u) 9202 | -4/Factory | Self-destructed Last Messages --------------- 09170_ Sneak attack on R-10 Processor. 09170_ Destroyed Com. Wheel. 09170_ R-10 Processor collects Prc. Assault Rifle. 09171_ Slug penetrates Earth. 09173_ K-01 Serf collects debris. 09174_ The unstable cave ceiling collapses. 09174_ R-10 Processor collects Arm. Medium Treads. 09177_ K-01 Serf collects debris. 09180_ R-10 Processor collects Wheel. 09181_ U-05 Engineer lays Concrete. 09190_ Penetrated by Slug. 09190_ U-05 Engineer lays Concrete. 09191_ Acquired 15 matter. 09193_ U-05 Engineer lays Concrete. 09194_ U-05 Engineer builds a Door. 09195_ U-05 Engineer lays Concrete. 09198_ Slug penetrates Wall. 09198_ Acquired 56 matter. 09199_ Slug penetrates Wall. 09201_ Penetrated by Slug. 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"??"??????????? | | #?###????### ""#### ? ????"????????????? | | ??? ?? ??? ? Y???## ? ? ?? ?? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 34 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Scanalyzed Adv. Cooling System | -7/Factory | Hacked Prc. Assault Rifle | -5/Factory | Scanalyzed Med. Reactive Plating | -5/Factory | Scanalyzed Med. Insulated Plating | -5/Factory | Scanalyzed Lrn. Sensor Array | -5/Factory | Scanalyzed Hardcell Cannon | -5/Factory | Hacked Arm. Treads | -5/Factory | Hacked Centrium Heavy Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -6/Factory Arm. Treads | x2 | -5/Factory Hardcell Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerLinearProtection Manual? 0 Play Time 02:38:56 Cumulative 53.5 hours Start 2020.04.18 @ 13:57:13 End 2020.04.19 @ 21:07:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 21dd3891-cab9-49a0-b513-034ccd5af905