Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 13:50:28 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (4124) 4124 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2050) 2050 TOTAL SCORE: 11854 Bonus ------- High Alert Combat Kills 308 Follower Combat Kills 1228 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 532/1000 Matter 6/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1200) Ox23 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (20) --- Light Treads Light Treads Compact Matter Pod (0) Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Datajack Shock Maul Dirty Bomb Trap Proton Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Armored Treads Armored Treads Compact Matter Pod Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Z-Drone Bay Gauss Cannon Slug Cannon Mini Grenade Launcher Datajack Shock Maul Dirty Bomb Trap Proton Bomb Trap Fire Trap [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Zionite Phaser-S Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 7 | . . . 1 1 2 . . . . 1 2 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 107 | 6 5 3 28 18 7 2 1 1 9 9 18 Power 10 | 1 1 . 3 1 . . . 1 1 . 2 Engine 9 | 1 1 . 3 1 . . . 1 1 . 1 Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 1 1 6 4 . . . . 1 1 5 Treads 14 | . . . 3 4 . . . . 1 1 5 Leg 7 | 2 1 1 3 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 2 . 3 6 5 1 . . 6 3 4 Device 12 | . 1 . 2 . 2 1 . . 3 1 2 Storage 5 | 1 1 . . 2 . . . . . 1 . Processor 7 | . . . . 3 2 . . . . 1 1 Hackware 1 | . . . . 1 . . . . . . . Protection 6 | . . . 1 . 1 . . . 3 . 1 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 1 2 16 7 2 1 1 . 1 5 7 Energy Gun 9 | 2 1 1 3 . . . . . . 1 1 Energy Cannon 5 | . . . 2 . . . . . 1 1 1 Ballistic Gun 7 | . . 1 5 1 . . . . . . . Ballistic Cannon 14 | . . . 4 4 1 . 1 . . 1 3 Launcher 7 | . . . 1 2 . 1 . . . 1 2 Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 36 | . 3 2 6 5 . . . . 1 1 18 Power 4 | . 1 . 1 . . . . . . . 2 Propulsion 9 | . 1 . . 2 . . . . 1 . 5 Utility 8 | . . . 2 1 . . . . . . 5 Weapon 15 | . 1 2 3 2 . . . . . 1 6 Highest Loss Streak 6 | . 3 2 3 2 . . . . 1 1 6 Average Slot Usage (%) 94 | . 85 90 85 92 99 100 100 100 97 96 79 Engine 7 | . 13 14 10 9 7 7 7 7 7 6 1 Treads 19 | . . . 9 23 23 23 23 23 20 22 17 Leg 3 | . 28 28 12 . . . . . . . . Device 13 | . 1 14 10 9 14 15 15 15 11 20 8 Storage 8 | . 14 14 11 9 7 7 7 7 7 9 11 Processor 16 | . . . . 15 23 23 23 23 23 16 16 Protection 1 | . . . 7 . . . . . 3 . 2 Energy Gun 2 | . 26 10 6 . . . . . . 2 . Energy Cannon 1 | . . . 2 . . . . . 3 5 2 Ballistic Gun 3 | . . 8 11 7 7 7 4 . . . . Ballistic Cannon 11 | . . . 2 16 14 14 10 15 15 9 9 Launcher 2 | . . . . 1 . . 7 7 3 . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 13 17 17 32 54 61 59 63 66 73 101 114 Greatest Support 117 | 20 20 20 40 60 60 60 60 60 60 80 117 Greatest Overweight (x) 6 | 4 . . 1 6 1 . 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 1 . Largest Inventory Capacity 20 | 6 10 8 8 12 12 12 12 12 12 20 20 Average Capacity 12 | 5 7 8 8 8 12 12 12 12 12 16 20 Most Carried 19 | 4 5 8 8 9 12 12 12 12 12 17 19 Average Carried 10 | 1 4 5 7 8 9 11 12 11 11 13 15 Final Capacity 20 | 6 8 8 8 12 12 12 12 12 12 20 20 Final Carried 16 | 4 4 6 8 9 12 12 12 12 12 16 12 Class Distribution -------------------- 41% | Mutant 23% | Scavenger-Mutant 6% | Hauler-Skirmisher 5% | Derelict-Mutant 4% | Hauler-Mutant 4% | Hauler-Gunner 4% | Scavenger-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3267 | 195 115 37 447 989 52 417 72 10 141 255 537 Remotely . | . . . . . . . . . . . . Salvage Created 4040 | . 424 103 1066 975 52 166 58 . 222 409 565 Parts 205 | . 19 2 74 47 4 10 . . 9 19 21 Haulers Intercepted 5 | . . . 1 3 . . . . . 1 . Recyclers Shooed 6 | . 1 . 4 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 8 1 . 12 . . Prevented 2 | . . . . . . 1 . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 95 | . 4 2 27 20 1 10 2 . 4 9 16 Guns 28 | . 4 2 20 1 . . 1 . . . . Cannons 47 | . . . 4 15 1 3 1 . 1 8 14 AOE 20 | . . . 3 4 . 7 . . 3 1 2 Classes Destroyed 12 | . 5 . 4 . . . . . . 2 1 Worker 6 | . 1 . 1 2 . . . . . 1 1 Builder 2 | . . . 2 . . . . . . . . Hauler 5 | . . . 1 3 . . . . . 1 . Recycler 7 | . 2 . 1 3 . . . . . . 1 Operator 2 | . 1 . . 1 . . . . . . . Watcher 3 | . 1 . . 2 . . . . . . . Swarmer 27 | . . . 11 7 . 7 . . . 2 . Grunt 44 | . 4 2 11 8 . 3 2 . 4 4 6 Duelist 2 | . . . . . . . . . . 1 1 Sentry 11 | . . . 5 5 1 . . . . . . Hunter 5 | . . . . . . . . . . . 5 Programmer 6 | . . . . . . . . . . 2 4 Best Kill Streak 10 | . 3 2 10 5 1 4 1 . 3 2 5 Combat Bots Only 8 | . 2 2 8 4 1 4 1 . 3 2 5 Max Kills in Single Turn 3 | . 2 1 3 3 1 3 1 . 3 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 3 . 3 . . 3 1 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 7469 | . 340 258 1252 1032 67 238 82 . 172 357 3671 Core 986 | . 70 54 211 129 . . 17 . 15 22 468 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 62 | . . . . . . . . . . . 62 Core Remaining (%) 77 | 100 . 50 47 76 . . . . 95 97 . Volleys Fired 352 | . 46 9 78 73 17 18 8 . 6 27 70 Largest 3 | . 2 2 3 3 3 3 2 . 3 3 3 Hottest 180 | . 90 80 157 132 113 113 92 . 131 179 180 Shots Fired 638 | . 76 10 148 139 19 26 16 . 13 58 133 Gun 248 | . 76 10 118 31 1 5 1 . . 1 5 Cannon 365 | . . . 26 105 18 16 15 . 12 56 117 Launcher 23 | . . . 2 3 . 5 . . 1 1 11 Special 2 | . . . 2 . . . . . . . . Kinetic 440 | . . 7 86 136 19 21 16 . 12 39 104 Thermal 82 | . 30 2 45 . . . . . . . 5 Explosive 23 | . . . 2 3 . 5 . . 1 1 11 Electromagnetic 92 | . 46 1 15 . . . . . . 17 13 Phasic 1 | . . . . . . . . . . 1 . Robot Hit Streak 22 | . 9 6 12 17 5 11 6 . 5 9 22 Robot Miss Streak 7 | . 3 2 6 7 1 2 3 . 2 7 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 427 | . 48 8 86 100 3 13 10 . 10 34 115 Core Hits 271 | . 17 6 46 79 5 18 5 . 7 31 57 Critical Hits 19 | . . . . . . . . . . 2 17 Critical Kills 6 | . . . . . . . . . . 1 5 Critical Parts Destroyed 12 | . . . . . . . . . . 1 11 Melee Attacks 7 | . . . . . 6 . . . . 1 . Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . 6 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11316 | . 765 87 1698 2072 76 1078 169 . 500 1265 3606 Guns 2342 | . 697 87 1088 293 18 87 18 . . . 54 Cannons 6168 | . . . 164 1421 58 175 151 . 261 1053 2885 Explosions 2758 | . 68 . 442 339 . 816 . . 239 203 651 Melee . | . . . . . . . . . . . . Ramming 48 | . . . 4 19 . . . . . 9 16 Kinetic 6785 | . . 50 854 1714 76 262 169 . 261 818 2581 Thermal 835 | . 301 24 456 . . . . . . . 54 Explosive 2577 | . . . 329 339 . 816 . . 239 203 651 Electromagnetic 1071 | . 464 13 55 . . . . . . 235 304 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . 1 . . . . . . 1 1 5 Average Corruption 1 | . . 1 . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 26 | . . 1 . . . . . . 2 8 15 Message Errors 13 | . . . . . . . . . 2 7 4 Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . 1 . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 327 | . . . 66 15 . 141 5 . 11 25 64 Projectiles 98 | . . . . 7 . . 5 . 11 24 51 Explosions 229 | . . . 66 8 . 141 . . . 1 13 Melee . | . . . . . . . . . . . . Knockbacks 94 | . . . . 35 . 5 2 . 1 15 36 Impact . | . . . . . . . . . . . . Kinetic 86 | . . . . 31 . 5 2 . 1 13 34 Secondary 8 | . . . . 4 . . . . . 2 2 Self-Inflicted Damage 298 | . . . 268 30 . . . . . . . Shots 5 | . . . 4 1 . . . . . . . Rammed 12 | . . . 1 7 . . . . . . 4 Targets Rammed 13 | . . . 1 7 . . . . . 1 4 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 342 | . 264 5 308 183 3 25 126 . 72 15 342 Average Temperature 78 | . 105 4 89 44 2 19 55 . 29 3 88 Received Heat Transfer 1815 | . 183 144 288 477 18 54 45 . 18 27 561 Effects 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 62 | . . . . . . . . . . . 62 Longest Duration 40 | . . . . . . . . . . . 40 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1866 | . 791 50 914 . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 955 | . 180 295 425 320 98 . . . . 955 682 Initial 422 | . . 70 115 130 95 . . . . 75 422 Average 297 | . 91 169 200 172 57 . . . . 525 552 Maximum Alert Level 3 | . . 1 2 1 . . . . . 3 2 Low Security (%) 47 | 100 100 61 51 51 100 . . . . 27 . Level 1 21 | . . 38 36 48 . . . . . 12 . Level 2 19 | . . . 11 . . . . . . 7 100 Level 3 12 | . . . . . . . . . . 52 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 4 3 . . . . . 13 8 Investigation 6 | . 2 . 3 . . . . . . 1 . Extermination 4 | . . . . . . . . . . 3 1 Reinforcement 11 | . 1 . 1 2 . . . . . 2 5 Assault 6 | . . . . . . . . . . 4 2 Garrison 4 | . . . . 1 . . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . . 2 2 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 11 | . 2 . 1 5 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 11 12 37 31 1 10 2 . 10 31 35 Peak Tracking Total 9 | . 4 2 8 7 1 4 1 . 4 5 9 Tactical Retreats 13 | . 3 6 . 1 . . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 1 . 1 1 . . . . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . Triggered 4 | . 1 3 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 13 | . 1 . 5 2 . . . . . 5 . Max in Single Turn 5 | . 1 . 5 1 . . . . . 1 . Garrison Access 3 | . . . . 1 . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 24 | . 2 1 7 7 2 1 1 1 1 1 . Terminals 18 | . 2 1 6 5 2 1 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . Total Hacks 57 | . 5 2 18 16 4 1 1 7 1 2 . Successful 31 | . 1 . 10 8 1 1 1 7 1 1 . Failed 26 | . 4 2 8 8 3 . . . . 1 . Catastrophic 8 | . . 1 5 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 39 | . 3 2 9 7 4 . . . . 14 . Terminals 44 | . 5 2 17 14 4 1 . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 2 . Terminal Hacks 20 | . . . 6 4 . 1 1 7 1 . . Record 2 | . . . . . . 1 . . 1 . . Part Schematic 7 | . . . . . . . . 7 . . . Open Door 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 5 | . . . 3 2 . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . 1 . Unauthorized Hacks 7 | . 1 . 3 2 1 . . . . . . Terminals 7 | . 1 . 3 2 1 . . . . . . Track 5 | . 1 . 2 2 . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 1 5 5 2 . . . . . . Full Trace Events 3 | . . 1 2 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 7 . 12 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . . . 6 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 11 | . . 1 . . . . . 7 . 3 . Largest Group 8 | . . 1 1 . . . . 7 7 8 4 Highest-Rated Group 368 | . . 31 31 . . . . 223 223 368 187 Highest-Rated Ally 85 | . . 31 31 . . . . 41 41 85 85 Zionite Dispatches 3 | . . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks 187 | . . . 9 . . . . . 34 104 40 Total Damage 5666 | . . . 125 . . . . . 777 3887 877 Kills 40 | . . . 2 . . . . . 6 27 5 Allies Corrupted 4 | . . . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 . 1 . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . . . 2 . Component Stockpiles 1 | . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 10551 | 78 369 357 893 1441 712 1504 553 1733 470 1458 983 Spaces Moved 5333 | 54 176 246 433 703 386 755 298 940 233 715 394 Core 15 | 11 . . . 4 . . . . . . . Treads 4590 | . . . 170 699 386 755 298 940 233 715 394 Legs 728 | 43 176 246 263 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 163 163 163 183 183 185 166 Average Speed 166 | 117 120 120 137 164 163 163 170 183 184 185 179 Slowest Speed 350 | 250 120 120 160 350 183 163 183 183 186 186 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 35 52 44 55 9 76 59 89 46 28 13 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 11 | . . . . . . 3 1 4 3 . . Spaces Dug 14 | . . . 2 6 4 1 . . . . 1 Terrain Destroyed 224 | . 8 . 39 29 4 61 2 . 10 11 60 Melee . | . . . . . . . . . . . . Projectile 43 | . . . 2 8 4 1 2 . 1 8 17 AOE 181 | . 8 . 37 21 . 60 . . 9 3 43 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total 6421 | 65 256 299 613 862 440 1007 328 956 259 793 543 Wait 501 | 2 28 31 42 53 7 226 21 5 5 32 49 Move 5322 | 53 175 245 432 702 385 754 297 939 232 714 394 Hop . | . . . . . . . . . . . . Pick Up 47 | 4 . 5 9 3 11 3 . 5 1 5 1 Fast Attach 54 | 6 5 1 14 11 . 1 1 1 5 4 5 Attach 20 | . . 1 5 . 3 . . . . 2 9 Detach 13 | . 1 . 3 . 1 . . . . 3 5 Swap 33 | . . 1 9 7 4 1 . . 4 3 4 Drop 55 | . 1 3 20 6 6 4 1 6 5 1 2 Fire 352 | . 46 9 78 73 17 18 8 . 6 27 70 Melee 7 | . . . . . 6 . . . . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 13 | . . . 1 7 . . . . . 1 4 Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap 3 | . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Lost 3 parts (1p1n1w) 427 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Entered Mines 463 | -10/Mines | Found a hidden stash of uninstalled traps 598 | -10/Mines | Learned location of Zion (-7) 735 | -10/Mines | Received a Mining Laser from a helpful Derelict 792 | -10/Mines | Discovered new exit (range 9) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Accompanied by 1 ally 805 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1094 | -9/Materials | Lost 3 parts (1p2w) 1400 | -9/Materials | Core integrity fell below 50% 1463 | -9/Materials | Destroyed 8 combat bots 1645 | -9/Materials | Discovered new exit (range 10) 1698 | -9/Materials | Entered another Materials area 1698 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2326 | -8/Materials | Discovered new exit (range 12) 2601 | -8/Materials | Garrison activated, responded to threat 2717 | -8/Materials | Discovered new exit (range 11) 3099 | -8/Materials | Build established: Scavenger-Mutant 3139 | -8/Materials | Entered Factory 3139 | -7/Factory | Evolved 2 slots: Utility x2 3487 | -7/Factory | Discovered new exit (range 5) 3497 | -7/Factory | Identified exit to Factory 3780 | -7/Factory | Discovered new exit (range 9) 3797 | -7/Factory | Identified exit to Lower Caves 3851 | -7/Factory | Entered Lower Caves 3852 | -7/Lower Caves | Encountered a Warlord checkpoint 4847 | -7/Lower Caves | Build established: Mutant 5349 | -7/Lower Caves | Discovered new exit (range 5) 5354 | -7/Lower Caves | Identified exit to Lower Caves 5355 | -7/Lower Caves | Entered another Lower Caves area 5369 | -7/Lower Caves | Learned Factory stockpile data 5449 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5882 | -7/Lower Caves | Discovered new exit (range 16) 5906 | -7/Lower Caves | Identified exit to Zion 5908 | -7/Lower Caves | Entered Zion 6101 | -7/Zion | Learned location of Armory (-3) 6509 | -7/Zion | Gained Derelict followers 6674 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7305 | -7/Zion | Imprinted 7307 | -7/Zion | Declared Zion's savior 7618 | -7/Zion | Discovered new exit (range 10) 7635 | -7/Zion | Identified exit to Proximity Caves 7641 | -7/Zion | Entered Proximity Caves 7641 | -6/Proximity Caves | Accompanied by 7 allies 8106 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8111 | -6/Proximity Caves | Entered Factory 8111 | -6/Factory | Accompanied by 6 allies 8111 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8112 | -6/Factory | Identified exit to Lower Caves 8296 | -6/Factory | Zion Heavy squad teleported in 8470 | -6/Factory | Build established: Derelict-Mutant 8811 | -6/Factory | First assault squad dispatched 8876 | -6/Factory | Garrison activated, responded to threat 9023 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9024 | -6/Factory | Zion Offense Resupply teleported in 9190 | -6/Factory | Build established: Hauler-Skirmisher 9289 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9290 | -6/Factory | Zion Recon squad teleported in 9532 | -6/Factory | Discovered new exit (range 16) 9537 | -6/Factory | Terminal network hard line cut 9560 | -6/Factory | Identified exit to Factory 9569 | -6/Factory | Entered another Factory area 9569 | -5/Factory | Accompanied by 4 allies 9569 | -5/Factory | Evolved 2 slots: Utility x2 9867 | -5/Factory | Build established: Hauler-Gunner 10119 | -5/Factory | Lost 6 parts (4u2w) 10433 | -5/Factory | Lost 3 parts (1p2n) 10469 | -5/Factory | First assault squad dispatched 10542 | -5/Factory | Lost 4 parts (1n3w) 10552 | -5/Factory | Self-destructed Last Messages --------------- 10535_ U-05 Engineer destroyed. 10536_ H-66 Slayer knocked back. 10537_ Penetrated by Slug. 10537_ Slug penetrates Earth. 10540_ Penetrated by Slug. 10540_ Recycling Unit disabled. 10540_ Adv. Heat Sink tumbles out of recycling unit. 10540_ Penetrated by Slug. 10540_ Wheel tumbles out of recycling unit. 10543_ Penetrated by Slug. 10545_ Acquired 4 matter. 10546_ System corrupted: Matter fused (-7). 10547_ Penetrated by Slug. 10547_ Acquired 1 matter. 10548_ R-10 Processor collects Wheel. 10548_ U-05 Engineer lays Concrete. 10550_ Penetrated by Slug. 10550_ Arm. Medium Treads destroyed. 10551_ The unstable cave ceiling collapses. 10551_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? | | ???????? % | | ????????? % | | ?????????????########## ^ | | ????????????????#########+#### #####+######### | | ????????????????# # #! 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" ; ; #?????????????? | | ?????????? """ ; ; #?????????????? | | ??????????? ; ; +?????????????? | | ???????????###;;;; ;;;+#+###?????????????? | | ???????????? ; ; ?????????????????? | | ??????????? ; # ; ] ????????????????? | | ?????????? ######### [ ???????????????? | | ?????????? ????????? ??????????????? | | ????????????#####????????? ??????????????? | | ?????????????????????????? ??????????????? | | ??????????????????????????#######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Cld. Airjet | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Exp. Terrain Scan Processor | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Exp. Power Shielding | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Hpw. Electrolaser | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonMetafieldShotgun Manual? 0 Play Time 01:12:29 Cumulative 219.1 hours Start 2021.05.14 @ 12:05:21 End 2021.05.14 @ 13:50:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 315 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 56 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a726c75e-1088-4d18-8fcd-3a0df432a0fc