Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 13:55:29 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (164) 820 Value Destroyed (4206) 4206 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 10111 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 102 Met Data Miner 300 Cogmind --------- Core Integrity 620/850 Matter 295/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Hovering (138) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Experimental Thermal Shield > --- WEAPON (2) ------- Shock Rifle Great Axe > --- INVENTORY (20) --- Light Angular Momentum Engine Gravmag System Gravmag System Gravmag System Advanced Heat Sink Layered Light Armor Plating Shock Rifle EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Shock Rifle Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Combat Airjet Advanced Heat Sink Hardened Heavy Armor Plating Layered Light Armor Plating EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher Heavy Rocket Launcher [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . Utility 5 | . . . 2 1 1 . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 150 | 7 17 4 24 19 20 9 . . 14 36 Power 12 | 1 1 1 3 1 . 1 . . . 4 Engine 12 | 1 1 1 3 1 . 1 . . . 4 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 2 . 6 3 1 . . . 6 6 Treads 19 | 2 2 . 6 3 1 . . . 5 . Leg 1 | . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . Hover 6 | . . . . . . . . . . 6 Flight . | . . . . . . . . . . . Utility 36 | 2 1 . 3 7 7 4 . . 2 10 Device 13 | . . . 1 2 . 4 . . 1 5 Storage 10 | 2 1 . . 3 4 . . . . . Processor 2 | . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 11 | . . . 2 2 1 . . . 1 5 Artifact . | . . . . . . . . . . . Weapon 76 | 2 13 3 12 8 12 4 . . 6 16 Energy Gun 25 | 2 6 1 . 2 6 2 . . 3 3 Energy Cannon 23 | . 4 . 2 . 6 1 . . 2 8 Ballistic Gun 11 | . . 1 6 4 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 12 | . 2 1 3 2 . 1 . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon 1 | . . . 1 . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 2 . . . 1 1 Parts Lost 11 | . . . 1 2 . 2 . . 5 1 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . . . . 2 . Utility 3 | . . . . 2 . 1 . . . . Weapon 4 | . . . 1 . . . . . 3 . Highest Loss Streak 3 | . . . 1 1 . 2 . . 3 1 Average Slot Usage (%) 98 | . 99 100 99 95 99 100 100 100 99 98 Engine 10 | . 14 14 11 9 7 7 7 7 7 12 Treads 24 | . 27 28 22 26 30 30 30 30 29 10 Hover 2 | . . . . . . . . . . 15 Device 6 | . . . 11 9 7 7 7 7 7 12 Storage 23 | . 28 28 22 23 23 23 23 23 23 15 Processor 2 | . . . . . 6 7 7 7 7 6 Protection 6 | . . . 11 8 7 7 7 7 7 10 Energy Gun 9 | . 14 27 . 5 9 4 15 15 14 3 Energy Cannon 4 | . 12 . 3 . 5 9 . . . 5 Ballistic Gun 4 | . . . 17 12 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 139 | 16 45 44 55 83 124 124 118 118 126 139 Greatest Support 88 | 40 40 40 44 66 88 88 88 88 88 88 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 . . 1 1 1 1 1 Largest Inventory Capacity 28 | 8 14 14 14 24 28 28 28 28 28 28 Average Capacity 18 | 7 8 14 14 19 25 28 28 28 28 23 Most Carried 28 | 5 14 14 14 24 28 28 28 28 28 28 Average Carried 17 | 3 7 13 13 18 24 27 28 28 27 22 Final Capacity 28 | 8 14 14 14 24 28 28 28 28 28 20 Final Carried 28 | 5 14 14 14 24 27 28 28 28 27 20 Class Distribution -------------------- 42% | Hauler-Mutant 38% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2438 | 270 185 41 451 574 67 258 25 . 174 393 Remotely . | . . . . . . . . . . . Salvage Created 5711 | 221 645 101 1276 843 201 578 . . 609 1237 Parts 332 | 14 34 15 90 55 10 16 . . 21 77 Haulers Intercepted 9 | . 1 . 4 4 . . . . . . Recyclers Shooed 8 | . . 1 5 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 7 . . 14 . Prevented 18 | . . . . . . 7 . . 11 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 118 | . 13 8 35 15 2 9 . . 16 20 Melee 5 | . . . . . . . . . . 5 Guns 48 | . 3 5 13 12 1 5 . . 8 1 Cannons 20 | . 7 . 5 . 1 1 . . 1 5 AOE 39 | . 2 3 17 2 . 3 . . 4 8 Classes Destroyed 14 | 3 4 . 5 . 1 . . . . 1 Worker 9 | 2 1 . 2 . . . . . . 4 Builder 6 | . . . 1 1 . . . . . 4 Tunneler 6 | 5 . 1 . . . . . . . . Hauler 9 | . 1 . 4 4 . . . . . . Recycler 8 | 1 1 . 2 2 . . . . . 2 Watcher 5 | . 1 . 1 . 2 . . . . 1 Swarmer 50 | . 2 8 11 7 . 3 . . 11 8 Grunt 46 | . 11 . 18 3 . 4 . . 4 6 Brawler 3 | . . . 1 . . 2 . . . . Duelist 2 | . . . 1 1 . . . . . . Protector 2 | . . . 2 . . . . . . . Sentry 9 | . . . 2 4 1 . . . 1 1 Hunter 2 | . . . . . . . . . . 2 Programmer 4 | . . . . . 1 . . . . 3 Packrat 3 | . . . . . . 3 . . . . Best Kill Streak 16 | 4 5 3 16 5 2 3 . . 4 8 Combat Bots Only 10 | . 3 3 10 5 2 3 . . 4 8 Max Kills in Single Turn 4 | 1 1 1 4 2 1 1 . . 2 4 Gunslinging 1 | . . . 1 1 . . . . 1 . Exploded 4 | . 1 1 4 2 . 1 . . 2 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Damage Taken 5085 | . 538 156 541 766 139 349 . . 1224 1372 Core 617 | . 25 16 65 86 6 66 . . 123 230 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 . 83 83 84 . . . . 72 . Volleys Fired 306 | 19 60 16 56 58 8 22 . . 35 32 Largest 2 | 2 2 2 2 2 2 2 . . 2 2 Hottest 150 | 90 120 80 120 122 150 130 . . 110 138 Shots Fired 522 | 36 80 26 95 114 16 41 . . 63 51 Gun 346 | 36 30 20 48 112 8 22 . . 59 11 Cannon 143 | . 46 . 35 . 8 16 . . 2 36 Launcher 33 | . 4 6 12 2 . 3 . . 2 4 Special . | . . . . . . . . . . . Kinetic 142 | . . . 48 94 . . . . . . Thermal 190 | 36 76 . 35 18 8 16 . . 1 . Explosive 33 | . 4 6 12 2 . 3 . . 2 4 Electromagnetic 157 | . . 20 . . 8 22 . . 60 47 Robot Hit Streak 24 | 9 18 2 18 12 11 16 . . 24 15 Robot Miss Streak 3 | 2 3 3 2 3 3 1 . . 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 2 1 1 4 . . . . 4 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 . Shots Hit Robots 393 | 24 55 7 71 82 11 32 . . 45 66 Core Hits 238 | 10 26 11 64 31 6 20 . . 26 44 Critical Hits 5 | . . . 1 2 . . . . . 2 Critical Kills 4 | . . . 1 1 . . . . . 2 Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks 47 | . . . 1 . . . . . . 46 Impact . | . . . . . . . . . . . Slashing 46 | . . . . . . . . . . 46 Piercing 1 | . . . 1 . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11473 | 271 952 310 2549 1502 288 986 . . 1181 3434 Guns 3889 | 267 181 67 600 1294 173 336 . . 804 167 Cannons 2204 | . 644 . 487 . 83 242 . . 55 693 Explosions 3641 | . 105 227 1398 160 . 381 . . 322 1048 Melee 1497 | . . . . . . . . . . 1497 Ramming 242 | 4 22 16 64 48 32 27 . . . 29 Kinetic 1654 | . . . 600 1054 . . . . . . Thermal 2624 | 267 825 . 487 240 83 300 . . 25 397 Explosive 3186 | . 105 227 1398 160 . 323 . . 322 651 Electromagnetic 2270 | . . 67 . . 173 336 . . 834 860 Impact . | . . . . . . . . . . . Slashing 1497 | . . . . . . . . . . 1497 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 3 3 3 3 5 Average Corruption 2 | . . . . . . 3 3 3 3 1 Corruption Purged . | . . . . . . . . . . . Effects 25 | . . . . . . 3 5 . 15 2 Message Errors 7 | . . . . . . 1 2 . 2 2 Matter Fused 6 | . . . . . . 1 2 . 3 . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . 3 . Data Loss (minor) 3 | . . . . . . . 1 . 2 . Targeting Errors 3 | . . . . . . 1 . . 2 . Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 426 | . 4 . . . 2 48 . . . 372 Projectiles 51 | . 4 . . . . 47 . . . . Explosions 1 | . . . . . . 1 . . . . Melee 374 | . . . . . 2 . . . . 372 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 102 | . . 9 25 27 . 41 . . . . Shots 4 | . . 1 1 1 . 1 . . . . Rammed 28 | 1 7 5 10 2 1 1 . . . 1 Targets Rammed 32 | 1 7 6 10 3 1 2 . . . 2 Kicked . | . . . . . . . . . . . Crushed 4 | . . 1 . 1 . 1 . . . 1 Highest Temperature 262 | 230 262 108 132 54 90 129 . . 217 228 Average Temperature 74 | 74 115 48 40 16 31 46 . . 48 55 Received Heat Transfer 1437 | . 270 . 177 216 36 81 . . 258 399 Effects 2 | . 2 . . . . . . . . . Interference 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 3 1 Combat Hostiles 4 | . . . . . . . . . 3 1 Parts Fried 15 | . . . . . 3 1 . . 9 2 Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 2 | . 1 . . 1 . . . . . . Combat Hostiles 2 | . 1 . . 1 . . . . . . Parts Melted 6 | 3 2 . . 1 . . . . . . Heat Transferred 4834 | 671 1852 . 1036 444 111 383 . . 37 300 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . . . 4 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 644 | 40 282 155 644 484 123 . . . . 441 Initial 270 | . 26 . 21 270 41 . . . . 104 Average 198 | 17 53 99 483 208 65 . . . . 261 Maximum Alert Level 2 | . 1 . 2 2 . . . . . 2 Low Security (%) 63 | 100 95 100 8 64 100 . . . . 28 Level 1 17 | . 4 . 11 18 . . . . . 58 Level 2 19 | . . . 79 16 . . . . . 13 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . 5 . 1 . . . . 7 Investigation 4 | . 2 . . . . . . . . 2 Extermination 4 | . . . . . 1 . . . . 3 Reinforcement 4 | . . . 3 . . . . . . 1 Assault 3 | . . . 2 . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . 2 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 180 | . 28 9 46 23 7 9 . . 19 39 Peak Tracking Total 8 | . 4 3 7 6 3 3 . . 4 8 Tactical Retreats 14 | . 1 1 2 . . . . . 2 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 6 | . 6 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 5 | . . 1 2 1 . . . . . 1 Max in Single Turn 1 | . . 1 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 33 | . 10 . 4 7 3 1 . 4 . 4 Terminals 18 | . 8 . 3 5 2 . . . . . Fabricators 3 | . . . . . 1 . . . . 2 Repair Stations 3 | . 1 . 1 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . 2 Garrison Access . | . . . . . . . . . . . Total Hacks 124 | . 42 . 8 23 8 1 . 29 . 13 Successful 83 | . 22 . 3 17 4 1 . 29 . 7 Failed 41 | . 20 . 5 6 4 . . . . 6 Catastrophic 8 | . 1 . 2 2 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 48 | . 24 . 6 14 4 . . . . . Terminals 61 | . 33 . 6 17 5 . . . . . Fabricators 9 | . . . . . 3 . . . . 6 Repair Stations 14 | . 8 . 2 4 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 9 | . . . . 2 . . . . . 7 Garrison Access . | . . . . . . . . . . . Terminal Hacks 45 | . 5 . . 9 1 1 . 29 . . Record 11 | . . . . . . . . 11 . . Part Schematic 12 | . 1 . . 2 . . . 9 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 6 | . 1 . . 2 . . . 3 . . Open Door 1 | . . . . . . 1 . . . . Terminal Index 2 | . 1 . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 3 | . 1 . . 2 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . 3 . . . . 3 Load Schematic 3 | . . . . . 1 . . . . 2 Build 3 | . . . . . 2 . . . . 1 Repair Station Hacks 13 | . 8 . 2 3 . . . . . . Scan Component 7 | . 4 . 1 2 . . . . . . Repair 6 | . 4 . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . 2 . . . . . 4 Insert Component 3 | . . . . 1 . . . . . 2 Analyze 3 | . . . . 1 . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 9 . 1 3 . . . . . . Terminals 12 | . 8 . 1 3 . . . . . . Track 6 | . 4 . 1 1 . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 3 | . 2 . . 1 . . . . . . Operators 2 | . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 9 . 4 6 3 . . . . 3 Full Trace Events 4 | . 2 . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . 3 . . . 9 . 1 Parts Built 3 | . . . . . 2 . . . . 1 Matter 489 | . . . . . 204 . . . . 285 Time 254 | . . . . . 102 . . . . 152 Total Part Build Rating 7 | . . . . . 2 . . . . 5 Parts Repaired 6 | . 4 . 1 1 . . . . . . Time 193 | . 104 . 51 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . . 2 Part Schematics Acquired 2 | . . . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 4 | . 1 . . . . . . . 1 2 Largest Group 2 | . 1 1 1 . . . . . 1 2 Highest-Rated Group 94 | . 10 10 10 . . . . . 94 70 Highest-Rated Ally 94 | . 10 10 10 . . . . . 94 41 Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 5 14 Total Damage 401 | . . . . . . . . . 46 355 Kills 3 | . . . . . . . . . 1 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 7880 | 214 1511 477 1064 1294 634 470 345 139 606 1126 Spaces Moved 3679 | 90 710 231 412 644 309 216 210 85 287 485 Core 1 | 1 . . . . . . . . . . Treads 3380 | 89 710 231 412 644 309 216 210 85 287 187 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 298 | . . . . . . . . . . 298 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 165 145 145 165 165 165 165 138 Average Speed 162 | 158 163 180 177 156 154 165 165 165 165 151 Slowest Speed 216 | 160 180 180 180 165 165 165 165 165 172 216 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 7 93 59 36 44 11 36 47 70 52 13 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . 1 . . . . . . 1 . . Known Exits Taken 6 | . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched 6 | . . 1 . . . 3 1 . 1 . Spaces Dug 39 | . 14 . 1 13 . . . . . 11 Terrain Destroyed 305 | . 37 40 87 22 . 47 . . 20 52 Melee 7 | . . . 1 . . . . . . 6 Projectile 4 | . . . . . . 4 . . . . AOE 294 | . 37 40 86 22 . 43 . . 20 46 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 4961 | 121 973 262 654 817 461 285 209 84 353 742 Wait 498 | . 149 2 104 68 72 30 . . 5 68 Move 3669 | 89 709 230 411 643 308 215 209 84 286 485 Hop . | . . . . . . . . . . . Pick Up 104 | 5 14 1 20 16 26 5 . . 7 10 Fast Attach 30 | 7 7 1 3 5 2 . . . 1 4 Attach 25 | . 1 . 3 3 4 2 . . 5 7 Detach . | . . . . . . . . . . . Swap 95 | . 9 3 18 11 14 7 . . 8 25 Drop 108 | . 11 3 28 10 26 2 . . 6 22 Fire 306 | 19 60 16 56 58 8 22 . . 35 32 Melee 47 | . . . 1 . . . . . . 46 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 32 | 1 7 6 10 3 1 2 . . . 2 Escape Stasis 13 | . . . . . . . . . . 13 Rewire 28 | . . . . . . . . . . 28 Trap 6 | . 6 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 215 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 7) 720 | -10/Materials | Repaired Lgt. Treads 748 | -10/Materials | Repaired Lgt. Treads 775 | -10/Materials | Repaired Beam Cannon 803 | -10/Materials | Repaired Lgt. Treads 1023 | -10/Materials | Discovered new exit (range 8) 1087 | -10/Materials | Discovered new exit (range 12) 1199 | -10/Materials | Discovered new exit (range 8) 1437 | -10/Materials | Discovered new exit (range 16) 1726 | -10/Materials | Entered Mines 1726 | -10/Mines | Accompanied by 1 ally 1825 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1972 | -10/Mines | Learned 2 Materials zone layouts 2119 | -10/Mines | Identified exit to Materials 2203 | -10/Mines | Entered Materials 2203 | -9/Materials | Accompanied by 1 ally 2203 | -9/Materials | Evolved 2 slots: Utility x2 2439 | -9/Materials | Destroyed 10 combat bots 2473 | -9/Materials | Discovered new exit (range 16) 2634 | -9/Materials | Build established: Scavenger-Mutant 2757 | -9/Materials | Repaired Imp. Assault Rifle 3003 | -9/Materials | First assault squad dispatched 3132 | -9/Materials | Destroyed 10 combat bots 3267 | -9/Materials | Entered another Materials area 3267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -8/Materials | Build established: Mutant 3802 | -8/Materials | Discovered new exit (range 14) 4126 | -8/Materials | Build established: Hauler-Mutant 4331 | -8/Materials | Repaired Adv. Treads 4561 | -8/Materials | Entered Factory 4561 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4937 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4992 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5096 | -7/Factory | Discovered new exit (range 11) 5194 | -7/Factory | Identified exit to Lower Caves 5195 | -7/Factory | Entered Lower Caves 5387 | -7/Lower Caves | Spotted B-75 Beast 5639 | -7/Lower Caves | Discovered new exit (range 15) 5663 | -7/Lower Caves | Identified exit to Lower Caves 5665 | -7/Lower Caves | Entered another Lower Caves area 6000 | -7/Lower Caves | Discovered new exit (range 4) 6009 | -7/Lower Caves | Identified exit to Data Miner 6010 | -7/Lower Caves | Entered Data Miner 6010 | -7/Data Miner | Discovered new exit (range 6) 6042 | -7/Data Miner | Met Data Miner 6078 | -7/Data Miner | Learned location of Section 7 (-2) 6078 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6105 | -7/Data Miner | Received God Mode back door access code from Data Miner 6147 | -7/Data Miner | Identified exit to Proximity Caves 6149 | -7/Data Miner | Entered Proximity Caves 6333 | -6/Proximity Caves | Escorted by Enhanced Grunt 6637 | -6/Proximity Caves | Found Prototype Device 6696 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6735 | -6/Proximity Caves | Discovered new exit (range 11) 6744 | -6/Proximity Caves | Lost 3 parts (1n2w) 6753 | -6/Proximity Caves | Identified exit to Factory 6755 | -6/Proximity Caves | Entered Factory 6755 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6828 | -6/Factory | Identified Exp. Thermal Shield 7132 | -6/Factory | Build established: Scavenger-Mutant 7167 | -6/Factory | Destroyed 8 combat bots 7433 | -6/Factory | Spotted B-75 Beast 7485 | -6/Factory | Build established: Hauler-Mutant 7805 | -6/Factory | First assault squad dispatched 7843 | -6/Factory | Build established: Scavenger-Mutant 7873 | -6/Factory | Fabricated Exp. Sensor Array (x1) 7881 | -6/Factory | Self-destructed Last Messages --------------- 07813_ Field strength at 72. 07814_ Field strength at 65. 07815_ Field strength at 58. 07816_ Field strength at 51. 07817_ Field strength at 44. 07818_ Field strength at 37. 07819_ Field strength at 30. 07820_ Field strength at 23. 07821_ Field strength at 16. 07822_ Field strength at 9. 07823_ Field strength at 2. 07824_ Stasis field depleted. 07835_ K-01 Serf cleans the Assembly Bed. 07850_ Knocked back. 07852_ K-01 Serf cleans the Assembly Bed. 07873_ Fabricator completes Exp. Sensor Array. 07876_ C-30 ARC bursts open, deploying its payload. 07876_ G-50 Soldier unfolds itself. 07879_ Lgt. Angular Momentum Engine destroyed. 07879_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##########???? ??????? | | ????????????????????????????# +?? #?????? | | ????????????????????????????# """ # ??????? | | ????????????????????????????# """"" # ????????? | | ????????????????????????????# """"" + ??????????? | | ???????????"????????????????# #???????????? | | ???????????"????????????????# "" #???????????? | | ??????????"" ???????????????# S"" #???????????? | | ??????????"" ???????????????# "" #???????????? | | ??????????? ???????????????# [%% #???????????? | | ?????#######+####################+################ | | ?????? ^ A % ^ | | ??????? % | | ???????? ^^ ^ | | ????????? ^ ! ^ % | | ????????? """" % ^% | | ???????"" """" #####g#######+##### ######### | | ??????""" """" # b@g # = #???????? | | ?????"""" """"o k g /g"""" # #???????? | | ???? """" """" ###### ""F" # """ """ #???????? | | """" """" """" #????# g! # """ """ #???????? | | #????# # """ """ #???????? | | #????# !!! # #???????? | | ??###########+###????#! !!! # """ """ #???????? | | ??????????? ?????# !!! # """ """ #???????? | | ????????? ???# # """ """ #???????? | | ???????# ?# # ? #???????? | | ???????# ## """ # ? #???????? | | ???????# ## """ # ? #???????? | | ???????# """" """ ## """ ###?#+########???????? | | ???????# """" """ ## ? #???? ???????????????? | | ???????# """" """ ####? ###???? ???????????????? | | ???????# """" ?? #????#??????? ???????????????? | | ???????# ????? ??? #????????????????????????????? | | ???????#?????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightHeatDisintegrator Manual? 0 Play Time 00:44:31 Cumulative 627.5 hours Start 2020.10.02 @ 13:13:36 End 2020.10.02 @ 13:55:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 962 Rogue 962 Adventurer 0 Explorer 0 Win Type - Total 59 Types 38/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ff492c5-a8c6-41f8-a9cc-c991fde8d394