Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 18:40:48

Player: potator

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (37)      185
Value Destroyed (999)      999
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4864

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     225/300
Energy                     150/150
System Corruption          5%
Temperature                Cool (13)
Movement                   Flying (115) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>       --- POWER (2) --------
  Micro Nuclear Core
>       --- PROPULSION (4) ---
        Cesium-ion Thruster
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        Target Analyzer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
           Terrain Scanner
           Targeting Computer
           ECM Suite
           EM Shotgun
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   2   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   
Parts Attached             76   | 6   18  22  7   2   3   8   7   3   
  Power                    12   | 1   2   5   .   1   1   1   .   1   
    Engine                 8    | 1   2   2   .   1   1   1   .   .   
    Core                   4    | .   .   3   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   3   6   4   .   1   1   1   1   
    Treads                 2    | .   .   .   .   .   .   1   1   .   
    Leg                    16   | 2   3   6   4   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  17   | 1   4   4   .   .   .   4   3   1   
    Device                 8    | .   3   .   .   .   .   3   1   1   
    Storage                3    | 1   .   2   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   1   1   .   
    Hackware               2    | .   .   1   .   .   .   .   1   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   9   7   3   1   1   2   3   .   
    Energy Gun             4    | .   .   2   .   .   1   .   1   .   
    Energy Cannon          3    | .   .   .   1   1   .   1   .   .   
    Ballistic Gun          10   | 2   5   3   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   3   .   2   .   .   1   2   .   
    Launcher               3    | .   1   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
Parts Lost                 32   | .   .   8   7   3   4   2   7   1   
  Power                    5    | .   .   2   1   .   1   1   .   .   
  Propulsion               7    | .   .   .   4   2   .   .   1   .   
  Utility                  8    | .   .   1   1   .   1   1   3   1   
  Weapon                   12   | .   .   5   1   1   2   .   3   .   
  Highest Loss Streak      5    | .   .   5   5   3   4   2   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   94  94  89  67  16  28  43  2   
  Engine                   6    | .   14  6   .   7   2   6   .   .   
  Treads                   1    | .   .   .   .   .   .   6   5   .   
  Leg                      14   | .   28  22  31  13  2   .   .   .   
  Device                   7    | .   9   8   .   .   .   9   14  .   
  Storage                  6    | .   14  11  9   7   2   .   .   .   
  Processor                3    | .   .   11  9   7   2   .   5   .   
  Hackware                 3    | .   .   11  9   7   2   .   5   .   
  Energy Cannon            1    | .   .   .   5   6   .   1   1   .   
  Ballistic Gun            7    | .   17  13  5   .   .   .   .   .   
  Ballistic Cannon         6    | .   10  3   3   15  4   1   8   .   
Peak Build Rating          28   | 6   8   21  28  24  20  20  25  7   
  Average Rating           12   | 4   6   14  24  23  7   10  19  1   
  On Entrance              9    | .   6   7   21  18  17  1   15  .   
Naked Turns                301  | .   .   .   .   .   128 6   19  148 
Heaviest Build             37   | 13  16  27  32  37  31  26  22  6   
  Greatest Support         68   | 20  20  34  68  26  15  20  20  5   
  Greatest Overweight (x)  12   | .   .   .   1   12  2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  5   5   5   
  Average Capacity         7    | 6   7   9   10  10  6   5   5   5   
  Most Carried             10   | 2   8   10  8   10  9   5   3   3   
  Average Carried          4    | .   4   6   7   8   6   4   .   .   
  Final Capacity           10   | 8   5   10  10  10  5   5   5   5   
  Final Carried            10   | .   5   9   8   10  5   3   .   2   

 Class Distribution 
--------------------
 65% | Mutant
 24% | Scavenger-Mutant
 10% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Matter Collected           1377 | 250 340 373 8   5   57  125 .   219 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            933  | .   351 489 44  .   .   49  .   .   
  Parts                    79   | .   40  33  3   .   .   3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   7   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Combat Hostiles Destroyed  29   | .   11  17  .   .   .   1   .   .   
  Guns                     15   | .   5   10  .   .   .   .   .   .   
  Cannons                  10   | .   5   4   .   .   .   1   .   .   
  AOE                      4    | .   1   3   .   .   .   .   .   .   
Classes Destroyed          8    | .   4   3   .   .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   
  Watcher                  5    | .   3   1   1   .   .   .   .   .   
  Swarmer                  10   | .   3   7   .   .   .   .   .   .   
  Grunt                    16   | .   8   8   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   3   6   1   .   .   1   .   .   
  Combat Bots Only         5    | .   3   5   .   .   .   1   .   .   
Max Kills in Single Turn   3    | .   1   3   1   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  
Hostile Shots Fired        595  | .    54   176  111  38   5    63   98   50   
  Missed                   184  | .    12   50   39   9    .    20   29   25   
Damage Taken               5914 | .    469  1398 1093 430  226  649  1324 325  
  Core                     1782 | .    68   287  188  30   226  130  566  287  
  Absorbed by Shields      32   | .    .    .    .    .    .    .    .    32   
  Regen/Repaired (Parts)   262  | .    .    .    .    .    .    .    262  .    
Core Remaining (%)         61   | 100  72   28   65   .    .    44   .    .    
Volleys Fired              147  | .    49   69   19   1    3    4    2    .    
  Largest                  3    | .    2    2    2    3    1    1    1    .    
  Hottest                  159  | .    55   65   108  159  75   80   55   .    
Shots Fired                255  | .    98   109  35   3    3    5    2    .    
  Gun                      174  | .    72   84   14   .    3    .    1    .    
  Cannon                   73   | .    24   19   21   3    .    5    1    .    
  Launcher                 8    | .    2    6    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  212  | .    96   93   20   2    .    .    1    .    
  Thermal                  33   | .    .    10   14   .    3    5    1    .    
  Explosive                8    | .    2    6    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    1    1    .    .    .    .    
  Robot Hit Streak         12   | .    12   9    4    .    7    2    1    .    
  Robot Miss Streak        6    | .    3    6    5    .    .    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           142  | .    62   52   21   .    3    3    1    .    
  Core Hits                67   | .    22   37   6    .    .    1    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2363 | .    842  848  464  42   62   84   21   .    
  Guns                     1062 | .    465  444  71   .    62   .    20   .    
  Cannons                  987  | .    273  205  387  38   .    84   .    .    
  Explosions               292  | .    104  188  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  22   | .    .    11   6    4    .    .    1    .    
  Kinetic                  1582 | .    738  571  240  33   .    .    .    .    
  Thermal                  452  | .    .    78   208  .    62   84   20   .    
  Explosive                292  | .    104  188  .    .    .    .    .    .    
  Electromagnetic          15   | .    .    .    10   5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    2    .    .    1    17   19   .    5    
  Average Corruption       9    | .    2    .    .    1    11   16   .    4    
  Corruption Purged        5    | .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  57   | .    15   .    .    .    8    29   .    5    
    Message Errors         17   | .    4    .    .    .    4    8    .    1    
    Matter Fused           8    | .    4    .    .    .    .    3    .    1    
    Heat Flow Errors       10   | .    3    .    .    .    2    4    .    1    
    Energy Discharges      4    | .    1    .    .    .    .    2    .    1    
    Parts Fused            1    | .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    2    .    .    .    .    3    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    3    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 3    | .    .    .    .    .    .    3    .    .    
    Misdirections          4    | .    .    .    .    .    2    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            6    | .    5    .    1    .    .    .    .    .    
  Projectiles              4    | .    3    .    1    .    .    .    .    .    
  Explosions               2    | .    2    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    2    2    2    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    2    2    2    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    90   .    .    .    .    .    .    
  Shots                    4    | .    .    4    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    4    .    
Targets Rammed             12   | .    .    6    1    1    .    .    4    .    
  Kicked                   8    | .    .    6    1    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        453  | .    279  36   453  75   231  238  8    114  
  Average Temperature      79   | .    44   8    159  43   76   84   4    58   
  Received Heat Transfer   2051 | .    198  327  675  .    .    180  641  30   
  Effects                  4    | .    .    .    4    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         806  | .    .    175  333  .    111  150  37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Peak Influence             290  | .   250 290 189 97  23  60  60  .   
  Initial                  102  | .   .   46  102 67  23  .   .   .   
  Average                  84   | .   131 179 140 68  5   7   6   .   
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   .   
  Low Security (%)         88   | 100 82  55  100 100 100 100 100 .   
  Level 1                  11   | .   17  44  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   2   1   1   .   3   1   .   
  Investigation            5    | .   2   2   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   1   .   2   .   .   
  Reinforcement            3    | .   1   .   1   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Distress Signals           6    | .   .   6   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   20  29  14  3   7   6   7   7   
  Peak Tracking Total      6    | .   3   6   6   3   6   3   6   5   
  Tactical Retreats        10   | .   1   1   2   .   1   1   2   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Traps Triggered            8    | .   3   1   .   1   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Machines Disabled          5    | .   4   .   1   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Machines Accessed          11   | .   7   1   .   .   .   1   1   1   
  Terminals                8    | .   7   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   27  3   .   .   .   1   3   1   
  Successful               20   | .   15  2   .   .   .   .   2   1   
  Failed                   15   | .   12  1   .   .   .   1   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   27  .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   15  .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   6   1   .   .   .   1   1   .   
  Full Trace Events        5    | .   4   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     19   | .   .   .   .   .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          225  | .   .   225 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  .   .   .   
  Total Damage             233  | .   .   .   .   .   233 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  
Turns Passed               4162 | 58   1165 600  257  372  213  827  453  217  
Spaces Moved               2797 | 40   799  234  148  182  295  459  265  375  
  Core                     695  | 7    .    .    .    4    271  11   83   319  
  Treads                   630  | .    .    .    .    .    .    448  182  .    
  Legs                     1416 | 33   799  234  148  178  24   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   56   | .    .    .    .    .    .    .    .    56   
  Fastest Speed            35   | 50   120  120  120  190  50   50   50   35   
  Average Speed            122  | 107  120  122  127  199  68   174  141  55   
  Slowest Speed            650  | 120  120  130  190  650  260  250  250  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    98   25   18   7    98   12   7    55   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    .    .    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    
Spaces Dug                 8    | .    .    8    .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    23   1    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    .    .    .    1    .    
  AOE                      23   | .    .    23   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Low 
Total                      3287 | 55  911 441 183 194 301 482 337 383 
  Wait                     181  | 4   23  90  5   .   .   3   56  .   
  Move                     2790 | 39  798 233 147 182 294 458 264 375 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  66   | 6   16  18  4   6   .   7   4   5   
  Fast Attach              3    | .   1   .   .   .   1   1   .   .   
  Attach                   47   | 6   5   10  5   2   2   7   7   3   
  Detach                   1    | .   .   .   .   .   1   .   .   .   
  Swap                     26   | .   12  12  2   .   .   .   .   .   
  Drop                     14   | .   7   3   .   2   .   2   .   .   
  Fire                     147  | .   49  69  19  1   3   4   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     8    | .   .   6   1   1   .   .   .   .   
  Crush                    4    | .   .   .   .   .   .   .   4   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
   59 | -11/Scrapyard  | Entered Materials
  109 | -10/Materials  | Discovered new exit (range 17)
  240 | -10/Materials  | Discovered new exit (range 16)
  307 | -10/Materials  | Build established: Mutant
  519 | -10/Materials  | Discovered new exit (range 9)
  569 | -10/Materials  | Identified exit to Mines
  645 | -10/Materials  | Discovered new exit (range 8)
  982 | -10/Materials  | Build established: Scavenger-Mutant
 1223 | -10/Materials  | Identified exit to Materials
 1224 | -10/Materials  | Entered another Materials area
 1224 | -9/Materials   | Evolved 2 slots: Utility x2
 1303 | -9/Materials   | Discovered new exit (range 14)
 1325 | -9/Materials   | Identified exit to Mines
 1517 | -9/Materials   | Discovered new exit (range 14)
 1700 | -9/Materials   | Core integrity fell below 50%
 1737 | -9/Materials   | Lost 5 parts (1p1u3w)
 1823 | -9/Materials   | Identified exit to Materials
 1824 | -9/Materials   | Entered another Materials area
 1824 | -8/Materials   | Evolved 2 slots: Propulsion x2
 2014 | -8/Materials   | Build established: Mutant
 2023 | -8/Materials   | Lost 5 parts (1p3n1w)
 2079 | -8/Materials   | Discovered new exit (range 3)
 2080 | -8/Materials   | Identified exit to Factory
 2081 | -8/Materials   | Entered Factory
 2081 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2391 | -7/Factory     | Build established: Gunner
 2453 | -7/Factory     | Sucked down chute
 2453 | -7/Factory     | Entered Waste
 2454 | -7/Waste       | Met a frightened Derelict
 2468 | -7/Waste       | EMP discharged
 2472 | -7/Waste       | Lost 3 parts (2n1w)
 2485 | -7/Waste       | Spotted C-40 Crusher
 2493 | -7/Waste       | Spotted C-40 Crusher
 2501 | -7/Waste       | Spotted C-40 Crusher
 2503 | -7/Waste       | Spotted C-40 Crusher
 2511 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2514 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2517 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2537 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2537 | -7/Waste       | Spotted C-40 Crusher
 2543 | -7/Waste       | Spotted C-40 Crusher
 2568 | -7/Waste       | EMP discharged
 2568 | -7/Waste       | Lost 4 parts (1p1u2w)
 2568 | -7/Waste       | System corruption reached 10%
 2628 | -7/Waste       | Discovered new exit (range 16)
 2666 | -7/Waste       | Entered Factory
 2684 | -7/Factory     | Discovered new exit (range 7)
 2733 | -7/Factory     | Build established: Mutant
 3458 | -7/Factory     | Core integrity fell below 50%
 3493 | -7/Factory     | Entered another Factory area
 3493 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3674 | -6/Factory     | Discovered new exit (range 3)
 3747 | -6/Factory     | Repaired Arm. Treads
 3846 | -6/Factory     | Lost 3 parts (1u2w)
 3892 | -6/Factory     | Core integrity fell below 50%
 3935 | -6/Factory     | Lost 4 parts (1n2u1w)
 3946 | -6/Factory     | Entered Lower Caves
 4041 | -6/Lower Caves | Core integrity fell below 20%
 4120 | -6/Lower Caves | Encountered a Warlord checkpoint
 4163 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Acquired 27 matter.
Acquired Corrupted Lgt. Ion Engine.
System corrupted: Heat flow error (+151).
90-NT6(M): "Unaware activity is slow around here
  lately. Bring on the action!"
P-60 Hacker fails to hack KR-WOJ(g).
Acquired Cesium-ion Thruster.
Acquired 20 matter.
Acquired 48 matter.
Imp. Heat Sink fries itself beyond repair.
Shock Rifle fries itself beyond repair.
Acquired Target Analyzer.
Shock Rifle fries itself beyond repair.
Gravmag System fries itself beyond repair.
Imp. Heat Sink fries itself beyond repair.
Acquired Mic. Nuclear Core.
Acquired 50 matter.
System corrupted: Energy discharge (-29).
Target Analyzer fries itself beyond repair.
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????####?????####??????????????????? |
| #??????????????####   #???#   #######????????????? |
| #????????????###       ###          #????????????? |
| #????????????#                      #????????????? |
| #???????????#            @          #????????????? |
| ??????????         ###### ##    Y   #????????????? |
| ???????????????#  #?????# #?????   l#????????????? |
| ##???????#  ???#  #?????# #?????????#????????????? |
|  ##???????#   ##  ####### #??????????????????????? |
|   ##??????#               #??????????????????????? |
|    #?????#    ###    ######??????????????????????? |
|    #???????????#       #?????????????????????????? |
|   ##???????????#       #?????????????????????????? |
|   ##???????????#       #?????????????????????????? |
|    ##??????????#       #?????????????????????????? |
|     ##????#???##       #?????????????????????????? |
|      #??? #??##        #?????????????????????????? |
|      ###  #??#         #?????????????????????????? |
|           #??#   ####  #?????????????????????????? |
|           #??#    #?#  #?????????????????????????? |
|      ######??##   #?#  #?????????????????????????? |
|      #????????##  ###  ##????????????????????????? |
| ###  #?????????#   ##   #????????????????????????? |
| ??#  #????????##  ###   #????????????????????????? |
| ?##  #?????####   ##   ##????????????????????????? |
| ##   #?????#           ##????????????????????????? |
| #    ##????##           ##???????????????????????? |
|       ##????##           ##??????????????????????? |
|        #?????#  ######    #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonPhasingProtomatter
  Manual?         0
Play Time         00:41:00
  Cumulative      10.3 hours
  Start           2025.03.16 @ 18:01:38
  End             2025.03.16 @ 18:40:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a9ac770-11c1-497e-8b5e-28a75c065c7a