Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 12:17:42 Player: SunShine214 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1755) 1755 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 3729 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/550 Matter 247/300 Energy 97/100 System Corruption 11% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (15) --- Nuclear Core VSS Leg Flight Unit Medium Storage Unit Large Storage Unit Core Analyzer Hacking Suite Gauss Rifle Grenade Launcher Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Heavy Mace > --- INVENTORY -------- Nuclear Core VSS Leg Flight Unit Medium Storage Unit Large Storage Unit Core Analyzer Hacking Suite Gauss Rifle Assault Cannon Grenade Launcher Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Flight Unit Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 38 | 6 1 12 19 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 . 2 8 Treads 7 | 2 . 2 3 Leg 3 | . . . 3 Wheel . | . . . . Hover . | . . . . Flight 2 | . . . 2 Utility 11 | 1 . 5 5 Device 2 | . . 1 1 Storage 2 | 1 . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 11 | 2 1 4 4 Energy Gun 4 | 2 1 1 . Energy Cannon . | . . . . Ballistic Gun 3 | . . 1 2 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . . 1 System Corruption 2 | . . . 2 Parts Lost 25 | . 1 1 23 Power 2 | . . . 2 Propulsion 9 | . . 1 8 Utility 8 | . . . 8 Weapon 6 | . 1 . 5 Highest Loss Streak 10 | . 1 1 10 To Critical Strikes . | . . . . Average Backups 7 | . 4 7 11 Power . | . . . . Propulsion 1 | . 1 2 1 Utility 1 | . . 1 3 Weapon 4 | . 3 4 5 Tool/Special . | . . . . Unused Backups 14 | . 2 2 10 Power . | . . . . Propulsion 2 | . 2 . . Utility 4 | . . . 4 Weapon 8 | . . 2 6 Tool/Special . | . . . . Average Slot Usage (%) 80 | . 84 73 82 Engine 10 | . 14 11 6 Treads 18 | . 27 14 14 Leg 2 | . . . 6 Device 4 | . . 7 6 Storage 11 | . 14 11 9 Processor 2 | . . 4 2 Protection 8 | . . 5 16 Energy Gun 13 | . 27 12 3 Ballistic Gun 4 | . . 1 9 Launcher 1 | . . 5 . Impact Weapon 1 | . . . 2 Peak Build Rating 30 | 6 6 16 30 Average Rating 12 | 4 5 10 19 On Entrance 6 | . 6 4 16 Avg Prop Armor Cover (%) 4 | . . . 4 Naked Turns . | . . . . Heaviest Build 49 | 12 12 47 49 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 4 | . . 4 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 10 | 7 8 8 15 Most Carried 15 | 2 8 10 15 Average Carried 7 | . 4 7 11 Final Capacity 15 | 8 8 15 15 Final Carried 14 | 2 6 10 14 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1006 | 260 7 199 540 Remotely . | . . . . Salvage Created 1873 | 129 300 516 928 Parts 123 | 5 19 49 50 Haulers Intercepted . | . . . . Recyclers Shooed 5 | . . 5 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 5 19 22 Melee 2 | . . . 2 Guns 21 | . 4 2 15 Cannons 2 | . . . 2 AOE 20 | . 1 17 2 Classes Destroyed 12 | 2 4 4 2 Worker 4 | . 1 2 1 Builder 2 | . . 1 1 Tunneler 1 | 1 . . . Recycler 4 | 1 1 2 . Operator 3 | . . 2 1 Watcher 3 | . 3 . . Swarmer 16 | . 4 10 2 Grunt 11 | . 1 4 6 Brawler 3 | . . 2 1 Duelist 1 | . . . 1 Sentry 7 | . . 3 4 Specialist 8 | . . . 8 Best Kill Streak 9 | 1 3 9 4 Combat Bots Only 7 | . 2 7 4 Max Kills in Single Turn 6 | 1 2 6 1 Gunslinging . | . . . . Exploded 4 | . 1 4 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 400 | . 75 38 287 Missed 124 | . 28 11 85 Hits 276 | . 47 27 202 Melee 9 | . . . 9 Projectile 267 | . 47 27 193 Critical Strikes 6 | . . . 6 Damage Taken 3900 | . 469 352 3079 Core 734 | . 119 59 556 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 52 85 . Volleys Fired 119 | 4 19 26 70 Largest 2 | 2 2 2 2 Hottest 96 | 80 80 96 86 Shots Fired 204 | 8 38 48 110 Gun 170 | 8 38 32 92 Cannon 13 | . . . 13 Launcher 21 | . . 16 5 Special . | . . . . Kinetic 75 | . . 3 72 Thermal 55 | . . 22 33 Explosive 21 | . . 16 5 Electromagnetic 53 | 8 38 7 . Robot Hit Streak 14 | 3 6 6 14 Robot Miss Streak 7 | 1 5 3 7 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 160 | 6 19 26 109 Core Hits 99 | 3 10 38 48 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 9 | . 1 3 5 Burn 5 | . . 3 2 Destroy 1 | . . . 1 Corrupt 1 | . 1 . . Smash 2 | . . . 2 Melee Attacks 30 | . . . 30 Impact 30 | . . . 30 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles 1 | . . . 1 Follow-up Attacks . | . . . . Damage Inflicted 5026 | 82 421 1655 2868 Guns 1887 | 82 297 296 1212 Cannons 242 | . . . 242 Explosions 1794 | . 124 1357 313 Melee 1099 | . . . 1099 Ramming 4 | . . 2 2 Kinetic 1133 | . . 56 1077 Thermal 892 | . 124 391 377 Explosive 1429 | . . 1116 313 Electromagnetic 469 | 82 297 90 . Impact 1099 | . . . 1099 Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 3 . 11 Average Corruption 8 | . 2 . 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . 3 . 17 Message Errors 4 | . 1 . 3 Matter Fused 3 | . . . 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Parts Rejected 2 | . 1 . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 3 | . 1 . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 346 | . 16 54 276 Projectiles . | . . . . Explosions 82 | . 16 54 12 Melee 264 | . . . 264 Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 338 | . 85 58 195 Shots 10 | . 2 3 5 Rammed 3 | . 1 2 . Targets Rammed 4 | . 1 2 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 363 | 36 96 197 363 Average Temperature 87 | 20 33 65 115 Received Heat Transfer 846 | . 30 60 756 Effects 2 | . . . 2 Shutdowns 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Robots Corrupted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Fried 4 | . . . 4 Impact Corruptions 8 | . . . 8 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1817 | . 150 705 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 66 | 100 100 57 44 Level 1 26 | . . 12 55 Level 2 7 | . . 30 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 505 | 5 90 505 273 Initial 196 | . . 11 196 Average 139 | . 31 197 201 Influence Increases 1543 | 10 279 616 638 Destroy 0b10 Robot/C 920 | . 100 380 440 Destroy 0b10 Robot/NC 85 | 10 25 35 15 Destroy Leader 256 | . 36 90 130 Successful Hack 15 | . 7 8 . Disable Machine 60 | . 15 15 30 Destroy Structure 117 | . 6 88 23 Lose Combat Pursuer 90 | . 90 . . Influence Decreases 1337 | 10 252 178 897 Entered New Map 285 | . . 16 269 Time Decay 802 | 10 242 152 398 Lost Part 250 | . 10 10 230 Squads Dispatched 11 | . 1 . 10 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 5 | . . . 5 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 15 31 26 Peak Tracking Total 7 | . 6 7 5 Tactical Retreats 4 | . 4 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 2 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 3 4 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 20 | . 7 4 9 Successful 4 | . 2 1 1 Failed 15 | . 5 3 7 Catastrophic 5 | . 1 1 3 Database Lockouts 1 | . . . 1 Manual 6 | . . 4 2 Terminals 15 | . 7 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access 3 | . . . 3 Terminal Hacks 3 | . 2 1 . Robot Analysis 1 | . 1 . . Branch Access Points 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 2 . Used . | . . . . Hacking Detections 7 | . 2 2 3 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2263 | 118 665 531 949 Spaces Moved 929 | 64 332 261 272 Core 8 | 6 . 2 . Treads 848 | 58 332 259 199 Legs 63 | . . . 63 Wheels . | . . . . Hover . | . . . . Flight 10 | . . . 10 Fastest Speed 50 | 50 160 160 160 Average Speed 177 | 149 160 162 219 Slowest Speed 360 | 160 160 250 360 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 45 40 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 122 | . 6 96 20 Melee 2 | . . . 2 Projectile 1 | . . . 1 AOE 119 | . 6 96 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1274 | 75 428 318 453 Wait 121 | . 69 2 50 Move 926 | 63 331 260 272 Hop . | . . . . Pick Up 22 | 2 5 9 6 Fast Attach 24 | 6 . 6 12 Attach 5 | . . . 5 Detach . | . . . . Swap 14 | . 1 6 7 Drop 9 | . 2 7 . Fire 119 | 4 19 26 70 Melee 30 | . . . 30 Ram . | . . . . Kick 1 | . . . 1 Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Discovered new exit (range 13) 587 | -10/Materials | Discovered new exit (range 15) 670 | -10/Materials | Identified exit to Mines 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Utility x2 1026 | -9/Materials | Identified exit to Mines 1132 | -9/Materials | Destroyed 7 combat bots 1273 | -9/Materials | Discovered new exit (range 15) 1315 | -9/Materials | Entered another Materials area 1315 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -8/Materials | Central database locked down 1564 | -8/Materials | Garrison activated, responded to threat 1798 | -8/Materials | Lost 9 parts (1p3n3u2w) 2048 | -8/Materials | Build established: Scavenger-Mutant 2055 | -8/Materials | System corruption reached 10% 2191 | -8/Materials | Core integrity fell below 50% 2247 | -8/Materials | Core integrity fell below 20% 2264 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02243_ X-57 Shotgunner destroyed. 02244_ K-01 Serf collects debris. 02246_ Targeting Computer destroyed. 02246_ Critical hit (Burn: +37). 02247_ G-47 Trooper knocked back. 02247_ Imp. Heat Sink destroyed. 02247_ Critical hit (Burn: +37). 02247_ K-01 Serf collects debris. 02249_ G-47 Trooper knocked back. 02251_ Kicked K-01 Serf. 02253_ K-01 Serf collects debris. 02255_ VSS Leg destroyed. 02255_ G-47 Trooper knocked back. 02259_ K-01 Serf collects debris. 02259_ Y-45 Defender destroyed. 02260_ U-05 Engineer builds a Wall. 02262_ System corrupted: Substantial component data lost. 02262_ K-01 Serf collects debris. 02264_ Hadron Collector disabled. 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""" ### | | + + "" #?????????????????# R" ## | | # # #?????????????????# """ ### "T" | | #### # #?????????????????#! #?# """ ! | | #??# ########?????????????????### ######?# | | ################################################## | | | | ################################################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 525 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercelightSeismicCharger Manual? 0 Play Time 00:21:42 Cumulative 99.5 hours Start 2026.03.02 @ 11:43:08 End 2026.03.04 @ 12:17:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 939a6604-1119-40c7-bb9f-40908f28e7ec