Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 21:37:04 Player: diglidot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1168) 1168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 3965 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/700 Matter 34/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Nuclear Core Improved Targeting Computer Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Core Shielding Hardlight Generator Shield Generator Light Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Mining Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . . 1 2 Weapon 2 | . . . 2 . . Parts Attached 48 | 7 9 . 19 11 2 Power 7 | 2 . . 3 2 . Engine 6 | 2 . . 3 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 3 . 6 2 2 Treads . | . . . . . . Leg 15 | 2 3 . 6 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 . 2 3 . Device 1 | . 1 . . . . Storage 3 | 1 1 . . 1 . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 17 | 2 3 . 8 4 . Energy Gun 8 | 1 3 . 4 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 4 . . Ballistic Cannon 4 | . . . . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . . 5 3 8 Power 2 | . . . 1 1 . Propulsion 6 | . . . 2 1 3 Utility 3 | . . . . . 3 Weapon 5 | . . . 2 1 2 Highest Loss Streak 8 | . . . 2 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 100 98 94 50 Engine 8 | . 14 14 9 4 . Leg 23 | . 27 28 21 25 17 Device 3 | . 10 14 1 . . Storage 10 | . 14 14 11 9 6 Processor 8 | . . . 9 14 13 Protection 1 | . 3 . . 3 . Energy Gun 16 | . 27 28 20 . . Ballistic Gun 10 | . . . 23 . . Ballistic Cannon 8 | . . . . 32 11 Peak Build Rating 30 | 6 10 10 13 30 19 Average Rating 15 | 3 9 10 12 27 15 On Entrance 9 | . 6 10 10 10 18 Naked Turns 2 | . . . . . 2 Heaviest Build 54 | 14 32 32 37 54 34 Greatest Support 35 | 20 20 20 20 35 35 Greatest Overweight (x) 10 | . 10 1 3 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 14 Most Carried 15 | 5 10 11 13 15 15 Average Carried 11 | 1 7 10 11 14 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 1 9 11 13 15 5 Class Distribution -------------------- 52% | Gunner 37% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1039 | 132 214 20 468 205 . Remotely . | . . . . . . Salvage Created 1325 | . 201 . 920 204 . Parts 105 | . 13 . 67 25 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 35 | . 6 . 23 6 . Guns 29 | . 6 . 23 . . Cannons 6 | . . . . 6 . Classes Destroyed 8 | . 2 . 4 2 . Worker 3 | . . . 3 . . Builder 2 | . . . . 2 . Tunneler 2 | . . . 1 1 . Watcher 4 | . . . 3 1 . Swarmer 11 | . 1 . 8 2 . Grunt 20 | . 5 . 12 3 . Sentry 3 | . . . 3 . . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 4 . 5 4 . Combat Bots Only 5 | . 4 . 5 3 . Max Kills in Single Turn 2 | . 2 . 2 2 . Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 345 | . 16 3 89 125 112 Missed 86 | . 4 2 18 42 20 Damage Taken 3465 | . 124 7 863 965 1506 Core 1042 | . . . 118 216 708 Absorbed by Shields . | . . . . . . Redirected to Shielding 20 | . . . . 20 . Core Remaining (%) 82 | 100 . 100 70 60 . Volleys Fired 84 | . 12 1 48 22 1 Largest 4 | . 2 2 4 4 1 Hottest 230 | . 130 130 230 192 48 Shots Fired 280 | . 24 2 188 65 1 Gun 214 | . 24 2 188 . . Cannon 66 | . . . . 65 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 168 | . . . 102 65 1 Thermal 75 | . 24 2 49 . . Explosive . | . . . . . . Electromagnetic 37 | . . . 37 . . Robot Hit Streak 8 | . 3 5 8 3 . Robot Miss Streak 8 | . 2 . 5 7 8 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 4 . . Max Gunslinging Chain 2 | . 1 . 2 . . Shots Hit Robots 133 | . 14 2 100 17 . Core Hits 71 | . 8 . 53 10 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 4 . Blast 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2176 | . 214 34 1297 631 . Guns 1542 | . 214 34 1294 . . Cannons 589 | . . . . 589 . Explosions 42 | . . . . 42 . Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic 1199 | . . . 610 589 . Thermal 518 | . 214 34 270 . . Explosive . | . . . . . . Electromagnetic 456 | . . . 414 42 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 1 1 . . . Matter Fused 1 | . 1 . . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . 5 . Projectiles 5 | . . . . 5 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 802 | . 198 39 802 657 8 Average Temperature 151 | . 60 22 135 240 5 Received Heat Transfer 1386 | . 48 . 312 126 900 Effects 43 | . . . 26 17 . Shutdowns 5 | . . . 2 3 . Energy Bleed 4 | . . . 2 2 . Interference 10 | . . . . 10 . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 3 | . . . 3 . . Damage (major) 16 | . . . 16 . . Damage (core) 3 | . . . 1 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1332 | . 518 74 740 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 518 | . 176 74 518 346 115 Initial 169 | . . . 28 169 115 Average 166 | . 37 26 228 240 102 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 58 | 100 100 100 39 23 100 Level 1 36 | . . . 46 76 . Level 2 5 | . . . 13 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 . 3 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 3 . 1 . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 9 2 31 12 3 Peak Tracking Total 6 | . 2 3 5 6 3 Tactical Retreats 7 | . 1 . 5 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 1 . 6 2 . Terminals 8 | . 1 . 5 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 33 | . 5 . 19 9 . Successful 24 | . 4 . 13 7 . Failed 9 | . 1 . 6 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 5 . 17 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 4 . 11 7 . Record 12 | . 2 . 5 5 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . . . 2 . . Alert Level 2 | . 1 . . 1 . Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 5 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 63 | . . 63 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3000 | 46 554 220 1273 636 271 Spaces Moved 1337 | 36 243 113 504 288 153 Core 24 | 15 9 . . . . Treads . | . . . . . . Legs 1313 | 21 234 113 504 288 153 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 120 120 Average Speed 176 | 90 172 190 191 188 122 Slowest Speed 550 | 120 550 190 330 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 2 47 33 50 25 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . . . 51 1 Melee . | . . . . . . Projectile 52 | . . . . 51 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1790 | 48 352 117 700 338 235 Wait 252 | . 75 2 94 5 76 Move 1332 | 35 242 112 503 287 153 Hop . | . . . . . . Pick Up 50 | 6 12 2 21 7 2 Fast Attach 2 | 1 . . . 1 . Attach 18 | 5 3 . 6 3 1 Detach 2 | . . . 1 1 . Swap 28 | 1 6 . 13 7 1 Drop 21 | . 2 . 13 5 1 Fire 84 | . 12 1 48 22 1 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Discovered new exit (range 11) 586 | -10/Materials | Discovered new exit (range 14) 601 | -10/Materials | Entered Mines 604 | -10/Mines | Received a Mining Laser from a helpful Derelict 608 | -10/Mines | Met a Derelict bent on vengeance 730 | -10/Mines | Learned Materials trap positions 800 | -10/Mines | Discovered new exit (range 8) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Accompanied by 1 ally 821 | -9/Materials | Evolved 2 slots: Weapon x2 822 | -9/Materials | Loaded intel: 8 trap records 860 | -9/Materials | Discovered new exit (range 15) 947 | -9/Materials | Discovered new exit (range 12) 1105 | -9/Materials | Build established: Gunner 1549 | -9/Materials | Discovered new exit (range 16) 1790 | -9/Materials | Discovered new exit (range 6) 1912 | -9/Materials | Build established: Scavenger-Gunner 2021 | -9/Materials | First assault squad dispatched 2065 | -9/Materials | Discovered new exit (range 15) 2094 | -9/Materials | Entered another Materials area 2094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2399 | -8/Materials | Build established: Gunner 2663 | -8/Materials | Discovered new exit (range 11) 2730 | -8/Materials | Entered Factory 2730 | -7/Factory | Evolved 2 slots: Utility x2 2965 | -7/Factory | Core integrity fell below 50% 2986 | -7/Factory | Core integrity fell below 20% 3001 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. To view the route taken through the world along with any collected information about unvisited areas, press Backspace to open the world map. Acquired Minigun. Dropped Mining Laser. Acquired Imp. Targeting Computer. ALERT: All DSF locations entering lockdown mode. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Gauss Cannon destroyed. Aluminum Leg destroyed. Gauss Cannon destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Imp. Targeting Computer destroyed. Targeting Computer destroyed. G-50 Soldier destroyed. Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????####################?????????? | | ???????# ! #?????????? | | ???????# ""G"" #?????????? | | ???????# " " #?????????? | | ???????# #?????????? | | ???????# """"""""" #?????????? | | ???????# #?????????? | | ???????# """"""""" #?????????? | | ???????# #?????????? | | ???????##########+#########?????????? | | ?############## #???????????????? | | ?# # #???????????????? | | ?# # #???????????????? | | ?# """""" # #???????????????? | | ?# """""" # #???????????????? | | ?# """""" # #???????????????? | | ?# """""" # #???????????????? | | ?# # #???????????????? | | ?# [!# #???????????????? | | ?# !!! ]]g# #???????????????? | | ?# !!! ! !=@g/ #???????????????? | | ?# !! =%!# #???????????????? | | ?# !=# #???????????????? | | ?########;##### ################ | | ????# = # | | ????# """" # | | ????#! 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"""" # | | ????# """" # ###+############ | | ????# """" # # #?????? | | ????# ####### """ """ #?????? | | ????###########?????# """ """ #?????? | | ????????????????????# """ """ #?????? | | ????????????????????# "" #?????? | | ????????????????????# "" | #?????? | | ????????????????????# #?????? | | ????????????????????# * #?????? | | ????????????????????###########?????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Oops Significant Disruption Challenges ------------ None Game ------ Seed KineticShockSlayer Manual? 0 Play Time 00:36:56 Cumulative 2.4 hours Start 2024.10.18 @ 21:02:29 End 2024.10.18 @ 21:37:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c1d81aa7-1daf-41b4-8bae-d0f357d467c3