Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 15:08:19 Player: Maynard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1590) 1590 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3641 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 40/300 Energy 286/300 System Corruption 5% Temperature Warm (124) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Deuterium Engine Weight Redist. System Visual Processing Unit Light Armor Plating Beam Cannon Particle Cannon Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Battery Light Armor Plating System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Reinforced Ion Engine Deuterium Engine Aluminum Leg Weight Redist. System Visual Processing Unit Light Armor Plating Particle Gun Beam Cannon Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 34 | 7 3 8 16 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 . 3 4 Treads 4 | . . 1 3 Leg 5 | 2 . 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 1 5 Device 4 | . 1 1 2 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 3 1 3 4 Energy Gun 4 | 2 . . 2 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 23 | . . 2 21 Power 3 | . . . 3 Propulsion 9 | . . . 9 Utility 4 | . . 1 3 Weapon 7 | . . 1 6 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Backups 11 | 2 8 13 13 Power 2 | . 1 1 3 Propulsion 1 | . 2 2 1 Utility 2 | . 2 4 2 Weapon 3 | . 2 4 4 Tool/Special . | . . . . Unused Backups 12 | . . 1 11 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 4 | . . 1 3 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 97 97 82 Engine 9 | . 14 11 7 Treads 13 | . . . 24 Leg 19 | . 28 42 5 Device 7 | . 11 8 4 Storage 14 | . 14 11 16 Protection 3 | . . . 5 Energy Gun 10 | . 14 11 8 Ballistic Gun 1 | . 2 . 1 Launcher 8 | . 11 9 6 Peak Build Rating 24 | 6 8 13 24 Average Rating 13 | 3 7 11 17 On Entrance 6 | . 6 8 12 Avg Prop Armor Cover (%) 5 | . . 5 5 Naked Turns . | . . . . Heaviest Build 42 | 14 32 37 42 Greatest Support 80 | 20 20 43 80 Greatest Overweight (x) 10 | . 1 1 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 13 15 15 Most Carried 15 | 5 13 15 15 Average Carried 11 | 2 8 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 13 15 12 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1096 | 245 65 235 551 Remotely . | . . . . Salvage Created 1623 | 22 123 423 1055 Parts 118 | 1 9 42 66 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 4 8 24 Guns 13 | . . 4 9 AOE 23 | . 4 4 15 Classes Destroyed 13 | 1 4 6 2 Worker 5 | . 1 . 4 Builder 6 | . . 4 2 Tunneler 4 | 1 . 3 . Hauler 1 | . . 1 . Recycler 4 | . . . 4 Mechanic 1 | . . 1 . Operator 2 | . 1 . 1 Watcher 6 | . 2 1 3 Swarmer 9 | . . 3 6 Grunt 16 | . 4 3 9 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 9 | . . 1 8 Best Kill Streak 10 | 1 5 8 10 Combat Bots Only 7 | . 2 4 7 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 2 | . 1 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 232 | . 6 34 192 Missed 70 | . 4 12 54 Hits 162 | . 2 22 138 Melee 3 | . . 3 . Projectile 159 | . 2 19 138 Critical Strikes 9 | . . 2 7 Damage Taken 2970 | . 65 333 2572 Core 645 | . 12 66 567 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 95 83 . Volleys Fired 155 | 5 12 37 101 Largest 2 | 1 1 2 2 Hottest 100 | 40 40 100 94 Shots Fired 185 | 5 12 42 126 Gun 117 | 5 2 28 82 Cannon 5 | . . 5 . Launcher 63 | . 10 9 44 Special . | . . . . Kinetic 32 | . . . 32 Thermal 43 | . . 5 38 Explosive 63 | . 10 9 44 Electromagnetic 47 | 5 2 28 12 Robot Hit Streak 17 | 3 5 4 17 Robot Miss Streak 4 | 1 . 2 4 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 115 | 4 2 27 82 Core Hits 111 | 1 12 26 72 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . 1 6 Burn 4 | . . . 4 Destroy 1 | . . . 1 Corrupt 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4427 | 73 468 862 3024 Guns 1369 | 52 32 269 1016 Cannons 35 | . . 35 . Explosions 3023 | 21 436 558 2008 Melee . | . . . . Ramming . | . . . . Kinetic 350 | . . . 350 Thermal 655 | 21 . 87 547 Explosive 2950 | . 436 506 2008 Electromagnetic 472 | 52 32 269 119 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 3 8 Average Corruption 6 | . . 3 7 Corruption Purged 3 | . . . 3 Corruption Blocked . | . . . . Effects 26 | . . 3 23 Message Errors 7 | . . 1 6 Matter Fused 4 | . . 1 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 7 | . . 1 6 Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 49 | . 3 . 46 Projectiles . | . . . . Explosions 49 | . 3 . 46 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 222 | . 42 28 152 Shots 11 | . 2 2 7 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 337 | . 1 198 337 Average Temperature 89 | . 1 77 93 Received Heat Transfer 1095 | . 12 102 981 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1556 | 50 . 174 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 62 | 100 100 97 29 Level 1 14 | . . 2 26 Level 2 22 | . . . 44 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 573 | 5 143 204 573 Initial 73 | . . 24 73 Average 204 | . 73 60 337 Influence Increases 1562 | 5 215 314 1028 Destroy 0b10 Robot/C 720 | . 80 160 480 Destroy 0b10 Robot/NC 145 | 5 20 50 70 Destroy Leader 204 | . 24 44 136 Successful Hack 15 | . 7 8 . Disable Machine 105 | . 30 . 75 Destroy Structure 313 | . 54 52 207 Lose Combat Pursuer 60 | . . . 60 Influence Decreases 1051 | 5 157 198 691 Entered New Map 135 | . . 34 101 Time Decay 686 | 5 157 144 380 Lost Part 230 | . . 20 210 Squads Dispatched 9 | . 1 2 6 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 7 12 42 Peak Tracking Total 9 | . 3 3 9 Tactical Retreats 5 | . 1 1 3 ECM-based Alert Blocks 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 2 . 5 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 15 | . 3 8 4 Successful 13 | . 3 7 3 Failed 2 | . . 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 3 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 6 | . 3 2 1 Record 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . . 1 Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Scanalyzer 5 | . . 5 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 3 1 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 9 | . . . 9 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 856 | . 327 295 234 Seismic 213 | . . . 213 ECM 779 | . 327 295 157 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1724 | 66 381 388 889 Spaces Moved 791 | 44 205 180 362 Core 22 | 19 . . 3 Treads 311 | . . . 311 Legs 458 | 25 205 180 48 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 158 | 89 165 155 163 Slowest Speed 550 | 120 190 190 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 22 | 3 30 15 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 373 | 1 64 61 247 Melee . | . . . . Projectile 1 | . . . 1 AOE 372 | 1 64 61 246 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1082 | 65 234 244 539 Wait 42 | . 5 6 31 Move 788 | 43 204 179 362 Hop . | . . . . Pick Up 47 | 10 10 8 19 Fast Attach . | . . . . Attach 27 | 6 1 3 17 Detach . | . . . . Swap 17 | 1 2 8 6 Drop 6 | . . 3 3 Fire 155 | 5 12 37 101 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 5) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x2 829 | -9/Materials | Discovered new exit (range 3) 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x2 890 | -8/Materials | Garrison activated, responded to threat 893 | -8/Materials | Crushed by falling debris 962 | -8/Materials | Discovered new exit (range 15) 1041 | -8/Materials | Destroyed 7 combat bots 1047 | -8/Materials | Lost 7 parts (1p3n1u2w) 1374 | -8/Materials | Build established: Scavenger-Mutant 1636 | -8/Materials | First assault squad dispatched 1653 | -8/Materials | Core integrity fell below 50% 1716 | -8/Materials | Core integrity fell below 20% 1725 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01697_ The unstable cave ceiling collapses. 01697_ G-50 Soldier crushed by falling debris. 01697_ U-05 Engineer lays Concrete. 01698_ U-05 Engineer builds a Wall. 01698_ K-01 Serf collects debris. 01699_ Lgt. Treads destroyed. 01702_ K-01 Serf collects debris. 01703_ U-05 Engineer lays Concrete. 01703_ K-01 Serf collects debris. 01708_ Lgt. Treads destroyed. 01709_ K-01 Serf collects debris. 01716_ Adv. Beam Rifle destroyed. 01717_ K-01 Serf collects debris. 01719_ Rnf. Ion Engine destroyed. 01719_ K-01 Serf collects debris. 01719_ Critical hit (Burn: +37). 01720_ K-01 Serf collects debris. 01722_ The unstable cave ceiling collapses. 01722_ Particle Gun destroyed. 01723_ K-01 Serf collects debris. 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[# [k # "" #?# | | #?????????????????????"" # *[ ?##"" #?# | | #????????????????????? # * ?# #?# | | #?????????????????????##### # #?# | | #?????????????????????????# ! ## """ #?## | | #?????????????????????????# ?# """ #??? | | ####?????????????????????############ """ #??? | | ########??????######### #### | | # #?###### ## ## | | # ! +?? ##T# | | + "" #?????# # ####+##### | | ##### "T #?????# ## # | | ????# "" #?????# # """ # | | ????# ! #?????# ## # ## """ # | | ######+########### # #### """ ###### | | # #??# #????? | | #################### """" ## ####??# """ #????? | | ???????????????????# """" ####?????# """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Significant Disruption You Again Challenges ------------ None Game ------ Seed LargeShadingTriangulator Manual? 0 Play Time 00:33:27 Cumulative 15.6 hours Start 2026.09.18 @ 14:34:38 End 2026.09.18 @ 15:08:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63761847-61e6-4341-92df-b2cf2614c084