Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.03 @ 14:44:48 // AFD2020/Player2 Player: Minty Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (138) 690 Value Destroyed (4953) 4953 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4997) 4997 TOTAL SCORE: 16140 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1806 Follower Combat Kills 3590 Registered with UFD 300 Met Imprinter 300 Friendly Fire -1999 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 100/100 System Corruption 12% Temperature Cool (6) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Heavy Treads > --- UTILITY (8) ------ 0b10 Decoder Chip [Generic] Improved Target Analyzer Graphene Brace System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Deep Structural Scanner Improved Transmission Jammer Improved Field Recycling Unit (0) PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Transmission Jammer Improved Thermal Shield Makeshift Hacking Suite System Shield > --- WEAPON ----------- Cooled Phase Gun Cooled Phase Gun Cooled Phase Gun Cooled Phase Gun > --- INVENTORY -------- Armored Medium Treads Advanced Cooling System Improved Matter Compressor Deep Structural Scanner Advanced Sensor Array Improved Medium Armor Plating Graphene Brace System Restoration Module Improved Field Recycling Unit Mapping Drone Bay Quantum Rifle Hypervelocity Coil Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon [Rating: 121] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . . . 8 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . . 3 . . . . . . Utility 6 | . . . . . 4 . . . . 1 1 Weapon 2 | . . . . . 1 . . . . . 1 Parts Attached 181 | . 19 8 1 4 17 4 7 33 10 51 27 Power 15 | . 3 . . 1 1 . . 1 1 6 2 Engine 5 | . 2 . . . 1 . . . . 2 . Core 8 | . 1 . . 1 . . . 1 1 4 . Reactor 2 | . . . . . . . . . . . 2 Propulsion 54 | . 6 5 . 1 4 1 2 12 2 13 8 Treads 10 | . . 2 . . . . . . 2 2 4 Leg 27 | . . . . . . . . 12 . 11 4 Wheel 17 | . 6 3 . 1 4 1 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 40 | . 3 1 1 . 10 . 2 4 4 11 4 Device 18 | . 1 . . . 2 . 1 2 2 7 3 Storage 2 | . . . . . . . 1 . . 1 . Processor 7 | . 2 . 1 . 1 . . . 1 2 . Hackware 2 | . . . . . . . . . 1 1 . Protection 11 | . . 1 . . 7 . . 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 72 | . 7 2 . 2 2 3 3 16 3 21 13 Energy Gun 37 | . 2 2 . 2 2 3 2 8 1 9 6 Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 17 | . 3 . . . . . . . 1 9 4 Ballistic Cannon 13 | . . . . . . . 1 6 . 3 3 Launcher 3 | . . . . . . . . 2 1 . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . 3 3 Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 4 | . . . . . 4 . . . . . . Parts Lost 54 | . . 1 . . 1 . . 12 6 14 20 Power 7 | . . . . . . . . 1 1 2 3 Propulsion 18 | . . 1 . . . . . 3 3 7 4 Utility 14 | . . . . . . . . 5 2 2 5 Weapon 15 | . . . . . 1 . . 3 . 3 8 Highest Loss Streak 14 | . . 1 . . 1 . . 5 3 5 14 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 95 93 100 99 88 99 100 85 68 93 85 Engine 3 | . 11 . . . 1 6 6 4 . 1 4 Core 6 | . 2 14 14 14 4 . . 1 4 8 1 Treads 2 | . . . . . . . . . 3 8 5 Leg 10 | . 5 . . . . . . 22 20 17 12 Wheel 14 | . 22 21 28 27 25 33 33 8 . . . Device 6 | . . . . . 5 6 12 9 5 11 11 Storage 8 | . 14 14 14 14 6 6 6 6 6 5 4 Processor 6 | . 9 . 10 14 6 6 . . 4 9 10 Hackware 2 | . . . . . . . . . 3 10 9 Protection 5 | . . 14 3 . 15 20 20 11 . . . Energy Gun 15 | . 18 6 28 28 20 19 19 11 3 9 15 Ballistic Gun 2 | . 6 10 . . . . . . 3 5 2 Ballistic Cannon 2 | . . . . . . . . 7 8 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 13 16 19 19 20 52 56 77 82 70 64 77 Greatest Support 150 | 20 20 40 36 26 56 56 62 100 88 80 150 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 1 4 1 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 8 15 15 15 15 15 Average Capacity 11 | . 8 8 8 8 8 8 13 15 15 15 14 Most Carried 15 | . 8 8 8 8 8 8 15 15 14 15 15 Average Carried 10 | . 7 7 8 7 7 8 10 13 11 14 14 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 5 Final Carried 15 | 6 8 8 8 8 8 8 15 12 12 15 5 Class Distribution -------------------- 21% | Commander-Mutant 18% | Scavenger-Tank 16% | Mutant 14% | Scavenger-Gunner 7% | Tank 5% | Derelict-Tank 3% | Hacker-Gunner 3% | Derelict-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Commander-Tank | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Matter Collected 4490 | 200 251 212 29 8 182 45 170 918 598 1436 441 Remotely . | . . . . . . . . . . . . Salvage Created 6617 | . 747 287 480 . 131 86 23 1166 306 1657 1734 Parts 343 | . 41 18 12 . 11 7 2 107 3 74 68 Haulers Intercepted 4 | . 2 . . . . . . . . . 2 Recyclers Shooed 7 | . 2 . 3 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . 10 . . . 8 2 . 15 . . Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 83 | . 9 7 . . 2 3 1 4 6 26 25 Guns 65 | . 8 4 . . 2 3 1 2 3 21 21 Cannons 12 | . . 3 . . . . . 1 2 4 2 AOE 2 | . . . . . . . . 1 1 . . Classes Destroyed 23 | . 10 3 . . 2 . 1 5 1 1 . Worker 6 | . 2 . . . . . . . . 2 2 Builder 2 | . 1 . . . . . . . . . 1 Tunneler 2 | . 1 . . . . . . . . . 1 Hauler 4 | . 2 . . . . . . . . . 2 Recycler 10 | . 2 . 7 . . . . . . . 1 Mechanic 2 | . 1 . . . . . . . . . 1 Operator 2 | . 2 . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . Watcher 3 | . 2 . . . . . . . . 1 . Swarmer 18 | . 1 3 . . . 3 . . . 1 10 Grunt 33 | . 8 . . . . . . . 2 11 12 Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 5 | . . . . . 1 . . . 1 3 . Hunter 7 | . . . . . 1 . . . 1 3 2 Programmer 9 | . . . . . . . . . . 8 1 Artisan 1 | . . 1 . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . Scrapoid 3 | . . . . . . . 1 . . 1 1 Zionite 54 | . . . . . . . . 54 . . . Tinkerer 2 | . . . . . . . . 2 . . . Butcher 1 | . . . . . . . . 1 . . . Marauder 1 | . . . . . . . . 1 . . . Mutant 2 | . . . . . . . . 2 . . . Best Kill Streak 10 | . 4 5 2 . 1 3 1 10 2 4 10 Combat Bots Only 8 | . 2 3 . . 1 3 1 1 2 4 8 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 1 2 1 2 2 Gunslinging 1 | . . . . . . . . . . 1 1 Exploded 1 | . . . . . . . . 1 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1095 | . 49 28 . . 10 11 1 194 53 204 545 Missed 389 | . 17 13 . . 2 3 . 63 20 60 211 Damage Taken 11780 | . 431 197 . . 174 116 22 2023 694 2655 5468 Core 1406 | . 60 27 . . 12 16 . 175 18 316 782 Absorbed by Shields 89 | . . . . . 33 . . . 56 . . Reduced by Siege Mode 91 | . . . . . . . . . . . 91 Redirected to Shielding 6 | . . 6 . . . . . . . . . Ignored by Resistances 509 | . . . . . . . . . . 325 184 Regen/Repaired (Parts) 463 | . 65 . . . . . . . . 398 . Core Remaining (%) 57 | 100 . . . 21 . . . . 58 49 . Volleys Fired 498 | . 62 34 12 . 9 6 2 138 22 117 96 Largest 4 | . 2 2 2 . 3 3 3 3 3 3 4 Hottest 264 | . 100 120 120 . 135 135 201 231 180 264 159 Shots Fired 1210 | . 115 55 24 . 26 18 6 337 43 308 278 Gun 1014 | . 106 22 24 . 26 18 6 246 20 289 257 Cannon 172 | . 3 33 . . . . . 76 20 19 21 Launcher 18 | . . . . . . . . 15 3 . . Special 6 | . 6 . . . . . . . . . . Kinetic 390 | . 25 20 . . . . . 91 33 166 55 Thermal 717 | . 90 35 24 . . . 5 246 10 87 220 Explosive . | . . . . . . . . . . . . Electromagnetic 103 | . . . . . 26 18 1 . . 55 3 Robot Hit Streak 17 | . 12 12 14 . 17 4 3 7 5 14 16 Robot Miss Streak 10 | . 4 5 3 . 2 2 3 10 3 5 6 Penetration Max 2 | . . . . . . . . . . 1 2 Secondary Targets 22 | . . . . . . 1 . 6 1 6 8 Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 1 1 Shots Hit Robots 729 | . 73 37 17 . 20 10 2 172 25 190 183 Core Hits 322 | . 45 16 7 . 8 8 2 75 12 73 76 Critical Kills 5 | . . . . . . . . . . 2 3 Critical Parts Destroyed 9 | . . . 1 . . . . . . 3 5 Critical Strikes 77 | . 7 . 1 . 1 . . 21 1 21 25 Burn 47 | . 7 . . . . . . 18 . 9 13 Destroy 14 | . . . 1 . . . . . . 5 8 Blast 13 | . . . . . . . . 3 1 5 4 Corrupt 3 | . . . . . 1 . . . . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18430 | . 1003 527 358 . 319 192 55 4735 997 4974 5270 Guns 14067 | . 1000 212 358 . 319 192 55 2684 303 4326 4618 Cannons 2799 | . . 315 . . . . . 921 368 586 609 Explosions 1456 | . . . . . . . . 1130 326 . . Melee . | . . . . . . . . . . . . Ramming 108 | . 3 . . . . . . . . 62 43 Kinetic 7085 | . 355 168 . . . . . 2051 823 2883 805 Thermal 9872 | . 645 359 358 . . . 37 2684 174 1193 4422 Explosive . | . . . . . . . . . . . . Electromagnetic 1365 | . . . . . 319 192 18 . . 836 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . 2 2 2 2 4 4 4 9 17 1 12 Average Corruption 4 | . 1 2 2 2 4 4 4 6 13 1 3 Corruption Purged 2 | . . . . . . . . . 1 1 . Corruption Blocked . | . . . . . . . . . . . . Effects 164 | . 14 9 11 1 7 7 7 61 31 9 7 Message Errors 47 | . 5 . 5 . 3 1 1 18 9 3 2 Matter Fused 38 | . 1 2 2 1 1 2 2 16 10 . 1 Heat Flow Errors 17 | . 2 1 2 . . 2 2 4 3 1 . Energy Discharges 15 | . 2 1 1 . . 1 . 6 2 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 4 | . 1 1 . . . . . 2 . . . Data Loss (minor) 20 | . 1 3 . . . 1 . 7 5 2 1 Data Loss (major) 2 | . . . . . . . . 1 . 1 . Misfires 4 | . . 1 . . . . 1 2 . . . Alerts 9 | . 1 . 1 . 2 . 1 2 . . 2 Weapon Failures 7 | . 1 . . . 1 . . 2 2 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 179 | . . . . . . . . 96 15 33 35 Projectiles 159 | . . . . . . . . 76 15 33 35 Explosions 20 | . . . . . . . . 20 . . . Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . 5 3 6 5 Impact 1 | . . . . . . . . . . 1 . Kinetic 18 | . . . . . . . . 5 3 5 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 48 | . 1 . . . . . . 44 3 . . Shots 2 | . . . . . . . . 1 1 . . Rammed 15 | . 1 . . . . . . . . 5 9 Targets Rammed 22 | . 1 . . . . . . . . 10 11 Kicked 4 | . . . . . . . . . . 4 . Crushed 3 | . . . . . . . . . . 1 2 Highest Temperature 448 | . 334 232 395 . 174 448 291 274 229 292 40 Average Temperature 103 | . 77 61 112 . 67 208 113 119 79 63 13 Received Heat Transfer 2122 | . 162 54 . . 6 . . 153 153 729 865 Effects 9 | . . . . . . 4 . 1 . 4 . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . Interference 5 | . . . . . . 2 . . . 3 . Matter Decay 1 | . . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 57 | . . . . . . . . . . . 57 Longest Duration 57 | . . . . . . . . . . . 57 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . 1 2 Combat Hostiles 4 | . 1 . . . . . . . . 1 2 Parts Melted 51 | . 6 . 1 . . . . 10 . 8 26 Heat Transferred 19499 | . 2187 660 425 . . . 25 5782 222 3582 6616 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Peak Influence 2624 | . 283 . 35 . 121 . . . . 2540 2624 Initial 1244 | . . . 15 . . . . . . 177 1244 Average 612 | . 149 . 10 . 72 . . . . 764 1905 Maximum Alert Level 5 | . 1 . . . . . . . . 5 5 Low Security (%) 43 | . 74 . 100 . 100 . . . . 4 . Level 1 18 | . 25 . . . . . . . . 34 . Level 2 5 | . . . . . . . . . . 14 . Level 3 11 | . . . . . . . . . . 29 . Level 4 6 | . . . . . . . . . . 5 30 Level 5 9 | . . . . . . . . . . 3 54 High Security 5 | . . . . . . . . . . 7 15 Max Security . | . . . . . . . . . . . . Squads Dispatched 43 | . 2 . . . 2 . . . 1 24 14 Investigation 12 | . . . . . 1 . . . . 7 4 Extermination 5 | . . . . . 1 . . . . 3 1 Reinforcement 10 | . 2 . . . . . . . . 5 3 Assault 12 | . . . . . . . . . 1 5 6 Garrison 4 | . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . 1 . . . . . . . . 2 1 Communications Jammed 43 | . . . . . . . . . . . 43 Distress Signals 43 | . . . . . . . . . . . 43 Times Spotted 336 | . 23 13 . . 4 4 2 109 16 77 88 Peak Tracking Total 18 | . 4 6 . . 2 4 2 8 6 8 18 Tactical Retreats 14 | . . 1 . . . . . 2 2 2 7 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 3 . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Machines Disabled 24 | . . 1 . . . . . 6 . 12 5 Max in Single Turn 4 | . . 1 . . . . . 2 . 4 1 Garrison Access 3 | . . . . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Machines Accessed 38 | . 8 1 9 2 2 1 1 1 . 8 5 Terminals 17 | . 6 . 6 . 1 . . . . 3 1 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 4 | . 1 . . . . . . . . 3 . Recycling Units 6 | . 1 . 3 . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 Total Hacks 135 | . 30 4 30 20 5 1 1 5 . 21 18 Successful 85 | . 19 4 13 20 3 1 1 5 . 9 10 Failed 50 | . 11 . 17 . 2 . . . . 12 8 Catastrophic 5 | . . . 2 . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . Manual 57 | . 19 . 17 . 3 . . . . 11 7 Terminals 63 | . 23 . 20 . 4 . . . . 10 6 Fabricators 11 | . . . . . . . . . . . 11 Repair Stations 9 | . 3 . . . . . . . . 6 . Recycling Units 16 | . 4 . 10 . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 4 1 Terminal Hacks 47 | . 7 4 3 20 1 1 1 5 . 3 2 Record 25 | . . 4 . 20 . . . . . . 1 Part Schematic 5 | . . . . . . . . 5 . . . Prototype ID Bank 4 | . 3 . . . . . . . . 1 . Open Door 2 | . . . . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Alert Level 5 | . . . 1 . 1 . . . . 2 1 Unreport Threat 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 5 Load Schematic 3 | . . . . . . . . . . . 3 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 5 . . . . . . . . Report Inventory 4 | . 1 . 3 . . . . . . . . Retrieve Components 3 | . 1 . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . 1 1 Unauthorized Hacks 21 | . 7 . 5 . 2 . . . . 5 2 Terminals 15 | . 7 . 5 . 1 . . . . 1 1 Botnet 5 | . 2 . . . 1 . . . . 1 1 Skim 9 | . 5 . 4 . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . 1 Repair Stations 5 | . . . . . 1 . . . . 4 . Patch 3 | . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . Scrapoids 2 | . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 8 . 8 . 1 . . . . 5 4 Full Trace Events 11 | . 1 . 4 . . . . . . 2 4 Feedback Events 2 | . 1 . . . . . . . . 1 . Corruption 2 | . 1 . . . . . . . . 1 . Feedback Blocked 1 | . . . . . . . . . . . 1 Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 444 | . . . . . . . . . . . 444 Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 20 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 32 | . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 14 | . 7 . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 1 2 Machine Destruction 3 | . . . . . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 10 | . . . 9 . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Total Allies 21 | . 1 . 9 . 5 . . . 1 5 . Largest Group 13 | . 1 1 10 10 13 2 2 1 2 6 3 Highest-Rated Group 369 | . 59 61 183 185 322 127 127 110 161 369 257 Highest-Rated Ally 156 | . 59 61 62 64 96 99 103 110 112 135 156 Total Orders . | . . . . . . . . . . . . Ally Attacks 656 | . 15 24 . . 15 6 5 192 55 261 83 Total Damage 19147 | . 153 216 . . 239 126 219 4374 1590 7847 4383 Kills 169 | . 2 2 . . 2 2 1 57 11 56 36 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 5 . 1 1 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 82 | . . . . . . . . . . 64 18 Traps 4 | . . . . . . . . . . 2 2 Items 58 | . . . . . . . . . . 48 10 Machines 13 | . . . . . . . . . . 11 2 Patrols 2 | . . . . . . . . . . . 2 Guards 5 | . . . . . . . . . . 3 2 Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Turns Passed 11377 | . 1037 592 1208 1397 322 316 411 2480 698 2094 822 Spaces Moved 7522 | 1 819 480 927 1324 265 286 386 1473 370 894 297 Core 27 | . . . . . . . . . . . 27 Treads 634 | . . 1 . . . . . . 78 426 129 Legs 2008 | 1 111 . . . . . . 995 292 468 141 Wheels 4853 | . 708 479 927 1324 265 286 386 478 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 80 80 105 90 80 84 84 99 125 120 50 Average Speed 117 | 120 85 98 111 96 91 88 96 133 135 179 131 Slowest Speed 260 | 120 120 160 115 115 105 95 103 210 196 260 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 2 91 21 99 80 10 51 61 87 67 23 10 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 7 | . 2 1 . 4 . . . . . . . Known Exits Taken 6 | . 1 1 . 1 1 1 . . 1 . . Unknown Exits Taken 5 | 1 . . 1 . . . 1 1 . 1 . Scrap Searched 7 | . . 2 . . . 1 3 1 . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 133 | . . . . . . . 1 56 35 35 6 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . . . . 1 3 7 14 5 AOE 102 | . . . . . . . . 53 28 21 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Total 9085 | . 1030 546 1075 1452 321 336 418 1733 524 1112 538 Wait 635 | . 111 13 52 109 25 36 13 66 109 18 83 Move 7511 | . 818 479 926 1323 264 285 385 1472 369 893 297 Hop . | . . . . . . . . . . . . Pick Up 51 | . 7 5 . 7 1 1 6 8 4 9 3 Fast Attach 57 | . 3 1 . 3 6 2 2 10 4 17 9 Attach 40 | . . 4 . . 5 . . 9 4 8 10 Detach 23 | . 1 1 . 2 2 . 2 3 2 6 4 Swap 84 | . 16 3 1 1 6 2 5 14 2 26 8 Drop 73 | . 11 6 . 7 3 4 2 13 2 8 17 Fire 498 | . 62 34 12 . 9 6 2 138 22 117 96 Melee . | . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick 4 | . . . . . . . . . . 4 . Crush 17 | . . . . . . . . . . 6 11 Escape Stasis . | . . . . . . . . . . . . Rewire 91 | . . . 84 . . . 1 . 6 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp x2 / Ext) -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 589 | -10/Materials | Learned location of 2 exits from Subcaves 621 | -10/Materials | Learned Storage stockpile data 641 | -10/Materials | Identified exit to Materials 653 | -10/Materials | Learned 2 Mines zone layouts 657 | -10/Materials | Learned location of Subcaves (-10) 658 | -10/Materials | Identified exit to Subcaves 659 | -10/Materials | Learned location of Recycling (-9) 660 | -10/Materials | Loaded intel: 11 interactive machine locations 685 | -10/Materials | Learned 8 Materials zone layouts 966 | -10/Materials | Repaired Shotgun 986 | -10/Materials | Identified exit to Mines 1038 | -10/Materials | Entered Subcaves 1039 | -10/Subcaves | Identified exit to Materials 1040 | -10/Subcaves | Identified exit to Recycling 1081 | -10/Subcaves | Core integrity fell below 50% 1475 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1484 | -10/Subcaves | Visited Clippyterm 1487 | -10/Subcaves | Learned location of Deep Caves (-6) 1487 | -10/Subcaves | Learned Factory emergency access door positions 1499 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1630 | -10/Subcaves | Entered Recycling 1631 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 1904 | -9/Recycling | Discovered new exit (range 11) 2129 | -9/Recycling | Build established: Commander-Mutant 2774 | -9/Recycling | Scanned before Scraplab entrance 2791 | -9/Recycling | Entered Scraplab 2800 | -9/Recycling | Discovered new exit (range 2) 2838 | -9/Recycling | Entered Scraptown 2838 | -9/Scraptown | Accompanied by 9 allies 2857 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2948 | -9/Scraptown | System corruption cleaned by C-Scrubber 3053 | -9/Scraptown | Visited UFD Registry 3053 | -9/Scraptown | Registered with UFD as "Toolcell" 3071 | -9/Scraptown | Visited TADAMA 3121 | -9/Scraptown | Visited Comm Corps 3150 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3153 | -9/Scraptown | Learned Factory non-interactive machine intel 3154 | -9/Scraptown | Learned Research stockpile data 3157 | -9/Scraptown | Learned location of 1 exit from Factory 3177 | -9/Scraptown | Discovered new exit (range 11) 3204 | -9/Scraptown | Guru changed UFD alias to "Megawalker" 3540 | -9/Scraptown | Visited Cartography Club 3562 | -9/Scraptown | Found Surveybot 17 Chip 3608 | -9/Scraptown | Found Deep Structural Scanner 3656 | -9/Scraptown | Visited Scrapoid Pod Storage 3690 | -9/Scraptown | Visited Curators Association 3718 | -9/Scraptown | Visited Scrapoid Research Area 3738 | -9/Scraptown | Visited Scrap Suit Storage 3758 | -9/Scraptown | Visited Chapter 10 3788 | -9/Scraptown | Visited Abandonware Association 3802 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3802 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3949 | -9/Scraptown | Learned location of Mines (-9) 3949 | -9/Scraptown | Learned location of Lower Caves (-6) 3949 | -9/Scraptown | Learned location of Proximity Caves (-3) 3949 | -9/Scraptown | Learned location of Hub_04(d) (-5) 3949 | -9/Scraptown | Learned 12 Factory zone layouts 3949 | -9/Scraptown | Learned 24 Factory zone layouts 3949 | -9/Scraptown | Learned 12 Research zone layouts 3949 | -9/Scraptown | Learned 4 Mines zone layouts 3949 | -9/Scraptown | Learned 20 Lower Caves zone layouts 3949 | -9/Scraptown | Learned location of 3 exits from Factory 3949 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 3949 | -9/Scraptown | Identified exit to Factory 4057 | -9/Scraptown | Delivered Scrap Shield to a Scientist 4092 | -9/Scraptown | Visited Supply Room 4137 | -9/Scraptown | Visited LU-1G1's Boring Crew 4235 | -9/Scraptown | Entered Factory 4235 | -6/Factory | Accompanied by 9 allies 4235 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 4236 | -6/Factory | Identified exit to Lower Caves 4237 | -6/Factory | Identified exit to Factory 4240 | -6/Factory | Loaded intel: 224 non-interactive machine locations 4320 | -6/Factory | Scrapoid reinforcements arrived 4484 | -6/Factory | Lost 11 allies 4557 | -6/Factory | Entered Lower Caves 4557 | -6/Lower Caves | Accompanied by 1 ally 4558 | -6/Lower Caves | Identified exit to Lower Caves 4559 | -6/Lower Caves | UFD Scientist delivered a prototype 4596 | -6/Lower Caves | Encountered a Warlord checkpoint 4652 | -6/Lower Caves | Learned Factory emergency access door positions 4723 | -6/Lower Caves | Build established: Tank 4873 | -6/Lower Caves | Entered another Lower Caves area 4873 | -6/Lower Caves | Accompanied by 1 ally 5220 | -6/Lower Caves | Learned Factory stockpile data 5231 | -6/Lower Caves | Discovered new exit (range 5) 5284 | -6/Lower Caves | Entered Zion 5325 | -6/Zion | System corruption cleaned by Quarantine Array 5343 | -6/Zion | Found GAL Module 5412 | -6/Zion | Learned Factory emergency access door positions 5423 | -6/Zion | Learned location of 1 exit from Proximity Caves 5579 | -6/Zion | Turned away by Imprinter 5597 | -6/Zion | Attempted to imprint without authorization 5597 | -6/Zion | Attacked by Zionites 6269 | -6/Zion | Spotted RQ-CZN(B) 6632 | -6/Zion | Build established: Scavenger-Tank 7147 | -6/Zion | Spotted 0C-YJK(B) 7159 | -6/Zion | Destroyed 0C-YJK(B) 7175 | -6/Zion | Allies destroyed RQ-CZN(B) 7194 | -6/Zion | Lost 5 parts (1p1u3w) 7426 | -6/Zion | Discovered new exit (range 15) 7764 | -6/Zion | Entered Proximity Caves 7771 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7823 | -5/Proximity Caves | Lost 3 parts (1n2u) 8029 | -5/Proximity Caves | System corruption reached 10% 8462 | -5/Proximity Caves | Entered Factory 8462 | -5/Factory | Accompanied by 1 ally 8462 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8463 | -5/Factory | Identified exit to Upper Caves 8463 | -5/Factory | Identified exit to Extension 8560 | -5/Factory | Garrison activated, responded to threat 8631 | -5/Factory | Lost 5 parts (1p3n1u) 9102 | -5/Factory | Build established: Scavenger-Gunner 9628 | -5/Factory | Build established: Scavenger-Tank 9663 | -5/Factory | Garrison activated, responded to threat 9895 | -5/Factory | Discovered new exit (range 16) 10109 | -5/Factory | Build established: Scavenger-Gunner 10145 | -5/Factory | Garrison activated, responded to threat 10174 | -5/Factory | Lost 3 parts (2n1w) 10305 | -5/Factory | Scrapoid reinforcements arrived 10403 | -5/Factory | High security lockdown imminent 10433 | -5/Factory | Core integrity fell below 50% 10483 | -5/Factory | High security lockdown engaged 10556 | -5/Factory | Entered another Factory area 10556 | -4/Factory | Accompanied by 2 allies 10556 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10557 | -4/Factory | Identified exit to Upper Caves 10806 | -4/Factory | First assault squad dispatched 11008 | -4/Factory | Destroyed 8 combat bots 11152 | -4/Factory | Build established: Hacker-Gunner 11250 | -4/Factory | Lost 4 parts (1p1u2w) 11254 | -4/Factory | High security lockdown imminent 11318 | -4/Factory | Cargo convoy interrupted 11332 | -4/Factory | Core integrity fell below 50% 11334 | -4/Factory | High security lockdown engaged 11349 | -4/Factory | System corruption reached 10% 11352 | -4/Factory | Found PL-3XN's Ring of Power 11356 | -4/Factory | Core integrity fell below 20% 11378 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 11354_ ALERT: Assault forces dispatched. 11354_ Acquired PL-3XN's Ring of Power. 11354_ Penetrated by Slug. 11354_ Slug penetrates Wall. 11355_ ROQFNXUV=6POTE7UI5> DECODED: Repair Station location. 11356_ Imp. Quantum Reactor destroyed. 11356_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 11357_ X-82 Rainmaker knocked back. 11358_ Slug penetrates X-77 Beamer. 11358_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 11359_ M-36 Artificer repairs A-15 Conveyor. 11373_ Slammed into P-70 Sage. 11375_ System corrupted: IFF burst signal emitted. 11375_ Slammed into P-70 Sage. 11376_ Repair Station disabled. 11376_ Backup Power I tumbles out of repair station. 11376_ Backup Propulsion I tumbles out of repair station. 11377_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????# | [ #?????????????????????? | | ?????????????????# !#?????????????????????? | | ?????????????????# """ #?????????????????????? | | ?????????????????# """ pp #?????????????????????? | | ?????????????????# """ x @p#?????????????????????? | | ?????????????????# " #?????????????????????? | | ?????????????????# "R"*#?????????????????????? | | ?????????????????# ! """ #?????????????????????? | | ?????????????????####+######?????????????????+???? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #????""????????????????????? | | ????? ??????????????# #??? "" #?????????????????? | | ?????? ????????????# #?? "" #?????????????????? | | ???????? ??????????# #? #?????????????????? | | ???#######+##########[# #?????????????????? | | ??? =!=%=!=" #?????????????????? | | ?? " " =*=!!*=#######????????????????????? | | ?? "%"%%%!% =**!= "#######???????????????????? | | ?? " " % == *%= ?????????????? | | ?? ####!! #"###### ??????????????? | | ????#######?##?### ########??????????????????? | | ?????????# ? ?# % # #??????????????????? | | ?????????? ! ?# =[ # #??????????????????? | | ?????????#?? ##%=%= " #??????????????????? | | ?????????# #"*%%= # #??????????????????? | | ???????????##+##"==%[%=# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1210 Jamming Range 14 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Plasma Flamer | -6/Zion | Free Imp. Recalibrator | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Drone Bay | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive E-15 Imp | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . . 8 . . . . 2 2 . Power 2 | . . . . 1 . . . . 1 . . Propulsion 4 | . . . . 3 . . . . . 1 . Utility 4 | . . . . 2 . . . . 1 1 . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 151 | . 15 7 1 2 14 1 3 27 4 49 28 Parts Lost 43 | . . 2 . . . . . 3 2 16 20 Damage Taken 7256 | . 61 424 . . 105 . 114 1295 313 1656 3288 Core 809 | . 48 61 . . . . . 131 . 188 381 Player 2/Cogmind (%) 36 | . 44 69 . . . . . 42 . 37 32 Absorbed by Shields 126 | . . . . . 3 . . 16 9 98 . Damage Inflicted 14892 | . 153 216 . . 164 62 219 4374 1026 4471 4207 Player 2/Cogmind (%) 44 | . 13 29 . . 33 24 79 48 50 47 44 Combat Hostiles Destroyed 68 | . 1 2 . . 2 . 1 4 8 25 25 Player 2/Cogmind (%) 45 | . 10 22 . . 50 . 50 50 57 49 50 Game ------ Seed AccelerationCobblerClaw Manual? 0 Play Time 01:30:16 Cumulative 830.6 hours Start 2024.08.02 @ 20:49:13 End 2024.08.03 @ 14:44:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 983 Rogue 704 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 69 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 535d7381-0447-41c4-9813-d94c719de584