Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 00:12:41

Player: Anting

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (461)     2305
Value Destroyed (21284)    21284
Prototype IDs (70)         1400
Alien Tech Used (7)        1400
Bonus (13482)              13482
              TOTAL SCORE: 50771

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7073
Follower Combat Kills      1387
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      698
Used Core Reset Matrix     3000
Friendly Fire              -1076

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          30%
Temperature                Cool (27)
Movement                   Core (700) Ox13
Location                   -1/Command

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (11) -----
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Quantum Reactor
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
   Experimental Armor Integrity Analyzer
                Quantum Capacitor
       Improved Transmission Jammer
       Improved Focal Shield
                Thermal Barrier
>               --- WEAPON -----------
        Compact HERF Cannon
                Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Medium Treads
                Biometal Medium Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
                Coolant Network
   Experimental Energy Well
   Experimental Sensor Array
       Improved Remote Shield
                Transdimensional Reconstructor
                Core Reset Matrix
[Rating: 230]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Matter Neutralizer
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             636  | 7   15  2   51  4   4   .   25  31  12  4   11  17  20  8   20  1   35  62  9   7   5   6   18  15  4   17  12  74  22  23  63  32  
  Power                    59   | 1   1   1   3   1   .   .   .   2   .   .   .   .   1   .   2   .   2   7   .   .   1   .   4   1   .   2   .   5   2   6   8   9   
    Engine                 11   | 1   .   1   3   1   .   .   .   1   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   5   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
    Reactor                33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   5   2   6   8   9   
  Propulsion               79   | 2   7   .   12  3   .   .   9   4   .   .   .   1   4   .   2   .   4   5   1   .   1   .   1   .   .   .   .   9   3   .   4   7   
    Treads                 60   | .   .   .   12  1   .   .   7   4   .   .   .   1   4   .   2   .   3   2   1   .   1   .   1   .   .   .   .   9   2   .   4   6   
    Leg                    12   | 2   7   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  346  | 2   3   .   20  .   .   .   6   14  7   3   3   10  11  6   13  1   15  35  6   4   1   3   10  12  4   14  12  56  13  14  39  9   
    Device                 234  | 1   1   .   10  .   .   .   2   6   4   2   2   4   7   6   11  .   12  25  6   3   .   3   10  9   3   8   8   38  6   9   35  3   
    Storage                9    | 1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
    Processor              8    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   2   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   1   1   
    Protection             87   | .   1   .   9   .   .   .   4   5   3   1   .   6   4   .   1   1   2   5   .   .   1   .   .   3   1   4   4   15  5   5   3   4   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   152  | 2   4   1   16  .   4   .   10  11  5   1   8   6   4   2   3   .   14  15  2   3   2   3   3   2   .   1   .   4   4   3   12  7   
    Energy Gun             9    | 2   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          41   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   2   2   1   3   2   .   .   1   .   2   3   .   11  7   
    Ballistic Gun          36   | .   3   1   8   .   2   .   4   5   1   .   2   1   1   1   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       22   | .   .   .   4   .   1   .   2   2   1   .   1   2   2   .   1   .   .   .   .   1   .   .   1   1   .   .   .   1   .   2   .   .   
    Launcher               21   | .   .   .   2   .   .   .   1   .   1   1   3   2   1   .   .   .   2   3   .   .   .   .   .   1   .   .   .   1   1   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   .   .   .   2   4   2   .   2   1   .   1   1   .   2   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   3   .   .   .   1   .   1   .   2   .   .   1   .   .   2   .   .   .   3   .   1   .   .   5   .   1   2   2   1   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 107  | .   4   .   .   .   .   .   .   .   .   1   .   1   1   .   6   .   20  18  1   1   .   .   .   .   .   .   .   1   1   1   11  40  
  Power                    20   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   1   10  
  Propulsion               23   | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Utility                  36   | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   8   .   1   .   .   .   .   .   .   .   1   .   1   4   14  
  Weapon                   28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   3   1   .   .   .   .   .   .   .   .   .   1   .   5   9   
  Highest Loss Streak      27   | .   2   .   .   .   .   .   .   .   .   1   .   1   1   .   3   .   8   12  3   1   .   .   .   .   .   .   .   1   1   1   3   27  
  To Critical Strikes      3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   93  100 98  100 77  100 99  99  100 99  99  100 99  95  94  100 66  77  87  87  73  87  84  85  85  84  85  86  85  83  79  70  
  Engine                   4    | .   11  6   10  11  11  11  9   7   7   7   7   7   6   6   10  12  4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   2   7   .   .   .   .   .   .   .   .   .   .   6   6   3   6   1   5   16  16  12  11  9   10  10  9   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   15  13  13  15  14  14  
  Treads                   18   | .   .   .   31  33  33  33  27  30  30  30  30  30  25  25  24  25  12  9   10  11  11  11  15  15  15  15  15  13  13  12  10  10  
  Leg                      1    | .   26  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   6   14  8   11  11  11  16  14  14  9   6   6   12  12  10  12  5   13  15  21  16  16  15  19  20  18  19  19  16  18  17  12  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   3   3   
  Processor                10   | .   .   .   .   .   .   .   .   7   7   7   7   15  13  12  17  18  18  14  11  15  16  16  15  15  15  12  10  12  13  12  11  10  
  Protection               4    | .   3   .   2   .   .   .   10  7   7   12  14  8   6   6   1   .   1   2   5   .   2   5   4   .   .   3   5   3   1   5   1   .   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   15  13  .   10  10  10  10  10  10  9   10  8   16  15  
  Ballistic Gun            7    | .   15  28  23  22  .   22  14  16  11  7   7   19  11  12  14  12  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   8   11  .   11  8   .   5   7   5   .   2   1   .   .   .   .   .   2   .   .   3   4   5   5   5   3   2   3   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   5   4   2   7   2   5   4   3   6   3   4   .   .   2   5   1   .   .   .   .   .   .   .   .   .   
Peak Build Rating          230  | 7   12  12  22  25  23  23  30  38  46  46  48  49  57  57  70  68  71  105 102 106 96  110 126 131 131 141 140 169 169 196 230 217 
  Average Rating           90   | 4   7   11  15  21  16  23  26  34  42  45  47  46  55  55  63  67  47  85  101 103 88  109 122 126 130 132 138 160 160 192 214 194 
  On Entrance              76   | .   7   12  11  20  23  23  23  27  37  39  46  48  49  47  52  68  63  60  80  99  98  94  110 126 127 131 135 139 164 169 196 217 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             205  | 14  32  30  101 99  99  99  111 71  84  81  79  77  87  77  82  87  88  116 105 106 88  102 107 125 119 142 142 140 127 174 205 179 
  Greatest Support         250  | 20  20  20  60  60  60  60  60  80  80  80  80  80  82  82  100 100 100 140 140 140 140 140 210 210 210 210 210 220 220 210 250 250 
  Greatest Overweight (x)  18   | .   3   1   1   2   1   1   1   .   1   1   .   .   1   .   1   .   18  6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         20   | 6   11  15  24  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             25   | 5   15  15  25  25  25  25  25  24  20  20  20  20  20  19  19  19  20  20  20  18  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          19   | 4   10  14  23  25  23  25  24  20  19  19  19  19  19  17  17  19  16  18  16  16  19  18  19  19  20  19  20  19  19  19  18  17  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            25   | 4   15  15  25  25  25  25  25  20  20  20  20  20  17  19  19  19  14  20  18  17  20  19  20  20  20  20  20  20  20  19  20  .   

 Class Distribution 
--------------------
 18% | Mutant
 16% | Skirmisher
  9% | Scavenger-Assassin
  7% | Generator-Skirmisher
  7% | Tank
  7% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  4% | Hacker-Skirmisher
  4% | Scavenger-Gunner
  3% | Gunner
  3% | Assassin
  3% | Generator-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
               Gunner | -9/Mines
     Scavenger-Mutant | -9/Exiles
               Gunner | -8/Mines
                 Tank | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
                 Tank | -7/Lower Caves
               Mutant | -7/Zion
           Skirmisher | -6/Proximity Caves
   Scavenger-Assassin | -6/Factory
   Scavenger-Assassin | -6/Lower Caves
   Scavenger-Assassin | -6/Lower Caves
   Scavenger-Assassin | -6/Data Miner
               Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
   Scavenger-Assassin | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
           Skirmisher | -4/Upper Caves
           Skirmisher | -4/Warlord
           Skirmisher | -3/Proximity Caves
           Skirmisher | -3/Research
    Hacker-Skirmisher | -3/Quarantine
 Generator-Skirmisher | -2/Research
 Generator-Skirmisher | -1/Access
     Generator-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Matter Collected           12165 | 260  297  239  1480 165  41   44   631  553  363  112  118  757  246  367  394  .    514  859  59   239  82   99   222  133  139  337  169  1294 317  431  966  238  
  Remotely                 411   | .    .    .    .    .    .    .    .    .    49   .    .    189  83   .    .    .    .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21577 | 176  598  143  1443 112  .    38   589  428  35   81   .    553  437  61   428  .    536  1614 59   263  266  37   295  56   45   144  406  2291 532  555  4706 4650 
  Parts                    1009  | 10   36   15   110  11   .    .    32   24   1    2    .    17   39   1    16   .    25   94   1    12   7    4    22   3    1    4    18   102  26   18   216  142  
Haulers Intercepted        14    | .    2    .    4    .    .    .    2    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Recyclers Shooed           11    | .    3    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      144   | .    .    .    .    .    .    .    .    .    1    9    1    15   .    18   22   .    40   .    .    5    1    4    .    4    1    .    23   .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Combat Hostiles Destroyed  332  | .   11  7   31  5   .   1   6   4   5   1   .   17  9   1   7   .   13  22  1   4   .   .   3   4   1   4   7   39  12  10  56  51  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     67   | .   11  7   14  3   .   1   6   4   1   .   .   4   2   1   7   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  152  | .   .   .   7   2   .   .   .   .   .   .   .   .   3   .   .   .   2   6   1   4   .   .   3   4   1   4   7   30  7   7   44  20  
  AOE                      57   | .   .   .   10  .   .   .   .   .   4   1   .   13  4   .   .   .   5   10  .   .   .   .   .   .   .   .   .   3   3   2   2   .   
Classes Destroyed          27   | 2   5   1   4   .   .   1   1   1   .   2   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   2   1   .   .   1   1   1   
  Worker                   23   | .   2   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   1   .   .   .   .   6   .   .   .   .   
  Builder                  31   | .   .   .   1   .   .   .   2   1   .   .   .   .   2   .   .   .   .   11  .   .   .   .   2   .   .   .   .   6   1   .   5   .   
  Tunneler                 7    | 4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   4   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Recycler                 17   | 1   1   .   3   .   .   .   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   1   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Operator                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  23   | .   2   .   4   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   1   .   6   2   
  Swarmer                  74   | .   5   5   12  4   .   .   .   .   4   1   .   1   7   .   2   .   3   5   .   .   .   .   .   4   .   1   2   7   3   4   4   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Grunt                    77   | .   6   1   12  .   .   .   4   .   .   .   .   5   .   1   2   .   1   6   .   2   .   .   .   .   1   .   3   4   .   .   10  19  
  Brawler                  14   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Duelist                  16   | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   2   .   .   1   .   .   .   .   .   .   1   2   .   .   1   4   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   7   1   .   .   1   2   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   39   | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   4   2   2   16  8   
  Programmer               74   | .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   2   8   1   .   .   .   2   .   .   .   .   20  7   1   22  6   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 4   3   3   8   4   .   1   3   1   4   1   .   11  10  1   4   .   7   9   1   3   .   1   2   3   1   2   4   7   4   4   9   17  
  Combat Bots Only         17   | .   3   3   8   4   .   1   2   1   4   1   .   11  8   1   4   .   7   6   1   3   .   .   2   3   1   2   4   4   4   4   9   17  
Max Kills in Single Turn   6    | 1   1   1   5   1   .   1   1   1   4   1   .   3   2   1   1   .   3   6   1   1   .   1   1   1   1   1   2   3   3   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   5   .   .   .   .   .   4   1   .   2   2   .   .   .   3   4   .   .   .   .   .   .   .   .   .   2   2   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Acc   Com   
Hostile Shots Fired        2454  | .     98    43    106   9     .     4     36    114   20    19    .     59    86    4     32    .     195   148   11    30    .     .     14    28    2     81    25    251   59    89    353   538   
  Missed                   597   | .     28    14    38    4     .     2     6     34    8     8     .     27    23    3     6     .     54    29    1     7     .     .     4     9     .     29    8     54    13    15    82    91    
Damage Taken               34271 | .     700   273   758   39    .     43    588   645   169   161   .     874   1006  18    503   .     2946  3021  206   388   .     .     170   138   19    661   186   2678  660   1290  4959  11172 
  Core                     3273  | .     133   110   103   9     .     .     49    29    .     .     .     57    102   .     .     .     539   289   19    39    .     .     38    9     .     62    9     69    12    66    128   1402  
  Absorbed by Shields      5056  | .     .     .     .     .     .     .     .     .     .     .     .     .     267   .     84    .     .     .     .     .     .     .     49    148   20    410   196   1598  338   742   863   341   
  Reduced by Siege Mode    3615  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     6     .     .     24    .     .     53    13    408   112   147   675   2152  
  Redirected to Shielding  136   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     74    43    
  Ignored by Resistances   495   | .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     361   129   
  Regen/Repaired (Parts)   1050  | .     .     .     118   .     .     .     95    .     .     .     609   .     .     .     .     .     .     .     .     .     .     .     .     .     .     66    .     162   .     .     .     .     
Core Remaining (%)         71    | 100   .     2     .     .     .     72    91    .     .     .     .     87    .     .     .     .     24    .     .     .     .     65    .     .     .     .     89    .     93    95    .     .     
Volleys Fired              1266  | 16    78    26    77    6     .     3     32    21    9     4     .     29    27    7     17    .     44    53    5     16    9     6     28    23    17    17    11    176   67    48    201   193   
  Largest                  5     | 2     2     2     3     3     .     3     3     3     3     1     .     3     3     2     3     .     3     2     2     3     1     1     3     3     3     3     3     3     3     3     5     4     
  Hottest                  578   | 90    90    40    85    85    .     85    85    98    98    39    .     98    98    50    75    .     204   203   203   278   69    90    267   267   267   267   267   267   323   323   578   465   
Shots Fired                2458  | 32    149   52    211   20    .     9     87    56    19    4     .     59    49    14    50    .     81    75    11    36    10    8     46    44    22    35    26    326   117   101   493   216   
  Gun                      745   | 32    149   52    165   12    .     6     59    53    10    .     .     37    34    14    50    .     57    15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   1662  | .     .     .     43    8     .     3     26    3     7     .     .     8     11    .     .     .     19    54    11    36    10    8     46    40    22    35    26    323   115   100   492   216   
  Launcher                 50    | .     .     .     3     .     .     .     2     .     2     4     .     14    4     .     .     .     5     5     .     .     .     .     .     4     .     .     .     3     2     1     1     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  903   | .     74    52    208   20    .     9     85    56    17    .     .     45    45    14    50    .     56    7     .     1     .     .     9     8     2     14    7     65    10    16    33    .     
  Thermal                  1290  | 32    75    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    60    11    35    .     8     37    32    20    21    19    258   105   84    410   63    
  Explosive                50    | .     .     .     3     .     .     .     2     .     2     4     .     14    4     .     .     .     5     5     .     .     .     .     .     4     .     .     .     3     2     1     1     .     
  Electromagnetic          214   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     10    .     .     .     .     .     .     .     .     .     49    153   
  Robot Hit Streak         40    | 7     9     5     20    4     .     6     8     11    4     .     .     9     5     4     11    .     17    11    4     6     13    .     7     1     4     21    12    20    21    13    24    40    
  Robot Miss Streak        9     | 3     9     4     3     2     .     1     7     2     1     .     .     3     3     2     2     .     2     2     1     3     .     1     1     6     1     2     1     7     3     4     3     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Secondary Targets        8     | .     3     2     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                243   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    179   
Shots Hit Robots           1429  | 21    81    19    130   10    4     6     56    47    11    4     .     35    23    10    35    .     70    85    7     17    10    1     22    4     4     22    16    168   45    50    237   179   
  Core Hits                686   | 6     30    10    63    6     .     3     21    16    9     3     .     49    22    3     15    .     36    46    1     8     3     1     9     8     2     5     14    82    20    17    103   75    
  Critical Kills           22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     9     2     2     3     3     
  Critical Parts Destroyed 3     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         45    | 2     .     .     2     .     .     .     1     2     1     .     .     .     1     .     1     .     5     5     .     .     1     .     .     .     .     .     .     11    2     2     6     3     
    Burn                   2     | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     9     2     2     3     3     
    Destroy                6     | .     .     .     1     .     .     .     .     2     .     .     .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  5     | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     
    Corrupt                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     
    Sever                  8     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              232   | .     .     .     .     .     7     .     9     34    2     6     15    2     22    6     2     .     22    93    .     .     .     4     8     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 225   | .     .     .     .     .     .     .     9     34    2     6     15    2     22    6     2     .     22    93    .     .     .     4     8     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            49    | .     .     .     .     .     4     .     4     5     .     3     .     .     2     .     2     .     2     23    .     .     .     1     3     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           59238 | 248   1021  234   2699  220   .     77    1242  1131  633   348   .     3353  1440  200   745   .     2628  5414  301   790   202   103   1040  340   133   760   665   7795  2452  2276  11705 9043  
  Guns                     7233  | 242   1019  234   1555  128   .     52    683   727   96    .     .     329   298   200   567   .     847   256   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  35938 | .     .     .     397   50    .     25    267   .     82    .     .     117   89    .     .     .     424   1302  301   790   202   .     760   142   133   760   665   6927  1860  2078  10815 7752  
  Explosions               10986 | .     .     .     713   .     .     .     .     .     455   75    .     2782  892   .     .     .     953   1312  .     .     .     .     .     198   .     .     .     748   569   198   820   1271  
  Melee                    4759  | .     .     .     .     .     .     .     289   404   .     273   .     125   161   .     178   .     404   2542  .     .     .     103   280   .     .     .     .     .     .     .     .     .     
  Ramming                  322   | 6     2     .     34    42    .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     120   23    .     70    20    
  Kinetic                  10834 | .     577   234   1952  178   .     77    950   727   178   .     .     446   387   200   567   .     824   143   .     .     .     .     111   .     26    263   228   1530  293   326   617   .     
  Thermal                  27363 | 242   442   .     .     .     .     .     .     .     .     .     .     .     524   .     .     .     447   1651  301   790   .     .     649   142   107   497   437   5397  1567  1752  8744  3674  
  Explosive                8745  | .     .     .     713   .     .     .     .     .     455   75    .     2782  280   .     .     .     953   1071  .     .     .     .     .     198   .     .     .     748   569   198   703   .     
  Electromagnetic          7215  | .     .     .     .     .     .     .     .     .     .     .     .     .     88    .     .     .     .     5     .     .     202   .     .     .     .     .     .     .     .     .     1571  5349  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4759  | .     .     .     .     .     .     .     289   404   .     273   .     125   161   .     178   .     404   2542  .     .     .     103   280   .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         30    | .     .     .     2     2     2     2     .     .     .     .     4     .     3     3     3     .     3     16    20    20    20    20    .     .     .     .     .     22    29    5     11    30    
  Average Corruption       8     | .     .     .     2     2     2     2     .     .     .     .     4     .     2     3     2     .     3     11    19    20    20    20    .     .     .     .     .     7     24    4     6     8     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  508   | .     .     .     35    10    9     .     .     .     .     .     1     .     4     14    7     .     .     109   30    32    14    30    .     .     .     .     .     65    58    2     81    7     
    Message Errors         121   | .     .     .     8     1     3     .     .     .     .     .     .     .     .     4     2     .     .     24    6     11    6     6     .     .     .     .     .     13    17    2     16    2     
    Matter Fused           105   | .     .     .     14    1     .     .     .     .     .     .     1     .     .     2     3     .     .     19    10    9     1     5     .     .     .     .     .     13    8     .     18    1     
    Heat Flow Errors       48    | .     .     .     3     2     .     .     .     .     .     .     .     .     .     2     1     .     .     8     2     2     1     4     .     .     .     .     .     7     8     .     8     .     
    Energy Discharges      65    | .     .     .     4     1     2     .     .     .     .     .     .     .     .     2     .     .     .     16    4     3     1     4     .     .     .     .     .     10    6     .     11    1     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Parts Fused            9     | .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     .     .     2     .     .     .     .     .     .     .     .     .     2     1     .     1     .     
    Data Loss (minor)      60    | .     .     .     2     1     3     .     .     .     .     .     .     .     .     3     .     .     .     17    5     3     2     6     .     .     .     .     .     3     6     .     9     .     
    Data Loss (major)      28    | .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     .     1     3     .     .     .     .     .     2     3     .     4     1     
    Misfires               27    | .     .     .     2     2     .     .     .     .     .     .     .     .     1     .     .     .     .     9     1     1     1     2     .     .     .     .     .     1     3     .     4     .     
    Alerts                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     3     .     .     4     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Weapon Failures        26    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     1     .     3     .     .     .     .     .     .     .     11    2     .     4     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3092  | .     .     .     91    .     .     .     85    86    .     126   .     120   167   .     136   .     23    852   26    2     4     .     128   5     .     34    .     433   177   57    381   159   
  Projectiles              1117  | .     .     .     2     .     .     .     .     .     .     .     .     5     .     .     .     .     7     15    26    2     4     .     5     .     .     34    .     407   134   57    379   40    
  Explosions               598   | .     .     .     89    .     .     .     .     .     .     .     .     97    76    .     .     .     16    125   .     .     .     .     .     5     .     .     .     26    43    .     2     119   
  Melee                    1377  | .     .     .     .     .     .     .     85    86    .     126   .     18    91    .     136   .     .     712   .     .     .     .     123   .     .     .     .     .     .     .     .     .     
Knockbacks                 54    | .     .     .     1     .     .     2     6     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     1     2     1     21    5     4     6     1     
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     1     
  Kinetic                  45    | .     .     .     1     .     .     1     5     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     1     2     1     17    4     4     5     .     
  Secondary                4     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
Self-Inflicted Damage      1599  | .     .     .     .     .     .     .     .     .     2     .     .     198   176   .     .     .     230   693   .     .     .     .     .     .     .     .     .     .     .     .     145   155   
  Shots                    28    | .     .     .     .     .     .     .     .     .     1     .     .     5     3     .     .     .     5     10    .     .     .     .     .     .     .     .     .     .     .     .     2     2     
  Rammed                   25    | .     .     .     1     2     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     8     2     .     6     3     
Targets Rammed             33    | 3     1     .     2     2     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     11    2     .     6     3     
  Kicked                   4     | 3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
Highest Temperature        460   | 344   220   .     299   184   .     84    356   318   284   .     .     250   257   248   244   .     374   282   304   351   212   222   48    168   156   270   370   338   145   245   460   153   
  Average Temperature      96    | 142   64    .     78    59    .     43    125   111   144   .     .     78    114   82    92    .     148   84    132   155   127   113   19    46    64    68    120   70    64    104   129   45    
  Received Heat Transfer   3685  | .     240   21    312   .     .     .     216   168   .     .     .     90    56    9     98    .     270   228   .     153   .     .     16    .     .     .     43    19    .     .     269   1477  
  Effects                  18    | .     .     .     3     .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     1     3     .     .     3     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
    Energy Bleed           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           13    | .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     3     .     .     1     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     2     .     .     2     1     17    4     2     20    8     
  Total Turns              1107  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    .     7     .     .     28    .     .     33    14    302   57    56    371   201   
  Longest Duration         74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     7     .     .     19    .     .     25    14    35    22    32    52    74    
Robots Corrupted           36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     7     28    
  Combat Hostiles          34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     6     27    
  Parts Fried              70    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    52    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     9     2     2     5     4     
  Combat Hostiles          19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     6     2     1     4     4     
  Parts Melted             99    | 5     2     .     .     3     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     4     .     .     2     .     .     .     .     26    10    8     24    5     
  Heat Transferred         25361 | 793   1118  .     .     .     .     .     .     .     .     .     .     .     350   .     .     .     687   1933  272   968   .     .     629   148   111   481   444   4958  1369  1628  7225  2247  
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Peak Influence             2386 | 25   151  143  531  227  .    30   106  107  .    .    .    .    414  .    .    .    .    902  .    .    .    .    162  .    .    .    .    1042 876  574  2049 2386 
  Initial                  1294 | .    16   14   17   207  .    .    11   43   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    150  573  466  182  1294 
  Average                  359  | 9    48   53   184  143  .    11   33   45   .    .    .    .    67   .    .    .    .    232  .    .    .    .    24   .    .    .    .    319  644  369  882  1704 
Maximum Alert Level        5    | .    .    .    2    1    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    3    2    5    5    
  Low Security (%)         53   | 100  100  100  58   43   .    100  100  100  .    .    .    .    86   .    .    .    .    67   .    .    .    .    100  .    .    .    .    43   .    .    6    .    
  Level 1                  20   | .    .    .    38   56   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    76   32   .    
  Level 2                  10   | .    .    .    3    .    .    .    .    .    .    .    .    .    11   .    .    .    .    17   .    .    .    .    .    .    .    .    .    11   70   23   7    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    12   29   .    17   .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   57   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          70   | .    1    .    4    .    .    .    .    2    .    .    .    1    4    .    .    .    1    8    .    .    .    .    2    .    .    .    .    9    5    2    12   19   
  Investigation            7    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Extermination            24   | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    5    3    .    8    1    
  Reinforcement            14   | .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    2    2    .    1    
  Assault                  25   | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    3    17   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Distress Signals           13   | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   6   .   .   
Communications Jammed      86   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   9   49  
  Distress Signals         86   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   9   49  
Times Spotted              536  | .   20  11  53  7   .   1   7   9   5   6   .   15  18  6   9   .   19  39  1   4   .   .   7   5   1   9   11  61  18  10  75  109 
  Peak Tracking Total      18   | .   3   3   8   3   .   1   3   3   4   3   .   9   6   4   6   .   6   7   1   3   .   .   2   5   1   8   4   6   3   4   5   18  
  Tactical Retreats        30   | .   .   3   2   1   .   .   .   .   .   2   .   1   1   1   2   .   2   4   .   .   .   .   .   2   .   1   1   4   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Traps Triggered            16   | .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                24   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   4   4   6   6   6   6   6   6   6   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Machines Disabled          47   | .   .   .   .   .   .   .   1   .   .   .   .   2   8   .   .   .   2   16  .   .   1   .   3   1   .   2   .   1   5   .   4   1   
  Max in Single Turn       7    | .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   .   .   1   7   .   .   1   .   2   1   .   2   .   1   1   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Machines Accessed          67   | .   5   .   7   .   1   .   2   8   .   .   .   .   1   1   .   3   1   6   .   .   4   1   3   .   .   3   .   6   7   .   6   2   
  Terminals                45   | .   5   .   6   .   .   .   1   7   .   .   .   .   1   .   .   .   .   4   .   .   .   1   3   .   .   .   .   3   7   .   5   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Total Hacks                182  | .   16  .   20  .   1   .   7   21  .   .   .   .   2   1   .   28  1   18  .   .   17  1   8   .   .   9   .   9   9   .   10  4   
  Successful               109  | .   6   .   11  .   1   .   4   11  .   .   .   .   .   1   .   28  1   6   .   .   17  1   2   .   .   9   .   3   1   .   5   2   
  Failed                   72   | .   9   .   9   .   .   .   3   10  .   .   .   .   2   .   .   .   .   12  .   .   .   .   6   .   .   .   .   6   8   .   5   2   
    Catastrophic           16   | .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   2   .   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   15  .   7   .   .   .   5   6   .   .   1   .   .   .   .   .   .   5   .   .   .   .   7   .   .   1   .   5   3   .   5   .   
  Terminals                105  | .   16  .   16  .   .   .   5   20  .   .   .   .   2   .   .   .   .   10  .   .   .   1   8   .   .   .   .   5   9   .   9   4   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Terminal Hacks             81   | .   3   .   5   .   1   .   .   9   .   .   .   .   .   1   .   28  1   1   .   .   17  1   .   .   .   9   .   .   1   .   2   2   
  Record                   15   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   6   1   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           17   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        17   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   8   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   3   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   3   .   
  Terminals                15   | .   3   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   2   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   2   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   2   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   4   .   6   .   .   .   2   7   .   .   .   .   1   .   .   .   .   5   .   .   .   .   3   .   .   .   .   6   6   .   5   1   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   1   .   .   .   .   .   .   .   .   .   16  .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     124  | .   .   .   64  .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Total Allies               94   | .    1    4    .    .    .    .    .    .    .    .    .    1    .    .    2    .    3    .    .    4    .    .    .    .    .    4    .    .    .    .    .    75   
  Largest Group            30   | .    1    4    4    .    .    .    .    .    .    .    .    1    .    .    2    2    2    .    .    4    .    .    .    .    .    4    4    .    .    .    .    30   
  Highest-Rated Group      1107 | .    10   71   71   .    .    .    .    .    .    .    .    20   .    .    60   60   96   .    .    113  .    .    .    .    .    200  200  .    .    .    .    1107 
  Highest-Rated Ally       234  | .    10   31   31   .    .    .    .    .    .    .    .    20   .    .    30   30   96   .    .    31   .    .    .    .    .    56   56   .    .    .    .    234  
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               346  | .    .    16   37   .    .    .    .    .    .    .    .    .    .    .    8    .    23   .    .    .    .    .    .    .    .    1    28   .    .    .    .    233  
  Total Damage             9067 | .    .    175  392  .    .    .    .    .    .    .    .    .    .    .    268  .    832  .    .    .    .    .    .    .    .    47   787  .    .    .    .    6566 
  Kills                    38   | .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    .    .    .    .    .    5    .    .    .    .    19   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   .   .   1   1   .   1   .   3   1   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Turns Passed               44850 | 107  1405 996  2936 707  1222 68   1578 1498 1020 1653 2407 1226 1125 1049 1306 119  2409 3025 611  576  314  625  851  1530 1493 1799 992  2912 1038 1874 3217 1162 
Spaces Moved               20318 | 44   690  304  922  277  499  20   427  746  602  762  1464 697  571  643  703  76   908  1342 363  287  177  372  434  561  560  994  568  1037 449  956  1368 495  
  Core                     53    | 18   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   18921 | .    .    .    832  277  499  20   427  746  602  762  1464 697  571  643  703  76   869  1112 363  287  177  372  434  561  560  994  568  1037 449  956  1368 495  
  Legs                     1235  | 26   687  304  90   .    .    .    .    .    .    .    .    .    .    .    .    .    7    121  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   109   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  240  240  240  240  160  160  160  160  160  156  156  156  156  156  110  160  160  160  160  160  160  160  160  160  152  168  176  143  143  
  Average Speed            174   | 91   159  190  235  240  240  240  240  160  160  206  160  160  162  156  157  156  226  162  160  160  160  160  160  160  160  160  160  170  173  176  155  150  
  Slowest Speed            950   | 120  200  190  240  320  240  240  240  160  240  240  160  160  240  156  235  156  950  260  160  160  160  160  160  160  160  160  160  180  180  176  232  155  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    96   75   90   60   71   7    35   22   87   87   87   71   17   78   74   68   94   40   52   47   60   59   11   66   66   90   75   38   74   48   46   23   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     13    | .    .    .    .    1    1    .    .    .    .    .    3    .    .    1    1    1    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    1    .    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    1    .    1    .    .    .    .    2    3    4    1    .    4    4    .    2    .    .    1    .    2    .    3    2    .    .    .    .    .    .    .    
Spaces Dug                 481   | .    .    .    .    .    .    .    14   26   16   19   1    26   28   6    .    .    20   61   .    6    .    7    16   45   14   1    5    60   28   8    74   .    
Terrain Destroyed          1364  | .    .    .    23   .    .    .    28   27   26   61   1    110  83   6    .    .    51   208  4    13   .    9    26   88   19   21   8    164  103  53   226  6    
  Melee                    126   | .    .    .    .    .    .    .    5    26   2    1    1    .    18   6    .    .    11   50   .    .    .    2    4    .    .    .    .    .    .    .    .    .    
  Projectile               561   | .    .    .    .    .    .    .    .    1    2    .    .    3    1    .    .    .    4    15   4    13   .    7    22   26   19   15   8    135  61   35   189  1    
  AOE                      677   | .    .    .    23   .    .    .    23   .    22   60   .    107  64   .    .    .    36   143  .    .    .    .    .    62   .    6    .    29   42   18   37   5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  Com  
Total                      27609 | 75   845  671  1540 306  525  35   909  971  637  827  1506 762  697  669  877  76   1153 1958 382  375  202  388  541  1152 1135 1180 624  1862 600  1068 2186 875  
  Wait                     4445  | .    35   334  409  14   .    13   390  114  10   51   8    6    48   .    56   .    120  354  1    26   .    .    31   547  555  87   34   536  43   14   483  126  
  Move                     20287 | 44   689  303  921  276  498  19   426  745  601  761  1463 696  570  642  702  75   907  1341 362  286  176  371  433  560  559  993  567  1036 448  955  1367 495  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  231   | 6    19   3    40   .    8    .    12   7    1    1    1    2    6    4    6    .    9    28   3    .    4    1    8    1    .    4    .    6    5    8    29   9    
  Fast Attach              149   | 5    5    .    12   3    .    .    3    5    1    .    6    2    .    1    4    .    5    22   2    3    3    .    6    3    .    7    .    14   9    6    11   11   
  Attach                   153   | 2    6    .    7    .    4    .    2    4    .    1    .    1    5    2    7    .    15   16   4    3    3    2    1    1    .    1    .    5    3    8    30   20   
  Detach                   30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    2    4    .    .    .    .    2    .    1    1    5    11   .    
  Swap                     340   | .    4    2    32   1    .    .    20   22   11   3    5    14   15   6    9    1    16   24   3    1    .    4    11   11   4    9    12   55   11   9    22   3    
  Drop                     275   | .    8    3    40   4    8    .    14   19   2    .    8    1    4    1    3    .    2    25   2    4    3    .    15   6    .    17   .    22   11   15   26   12   
  Fire                     1266  | 16   78   26   77   6    .    3    32   21   9    4    .    29   27   7    17   .    44   53   5    16   9    6    28   23   17   17   11   176  67   48   201  193  
  Melee                    232   | .    .    .    .    .    7    .    9    34   2    6    15   2    22   6    2    .    22   93   .    .    .    4    8    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     3     | 2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    .    .    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    11   2    .    6    2    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   169   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    69   .    11   .    .    34   .    .    .    .    .    43   .    .    .    .    .    3    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   108 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   420 | -10/Materials      | Discovered new exit (range 11)
   759 | -10/Materials      | Discovered new exit (range 16)
   975 | -10/Materials      | Discovered new exit (range 9)
  1178 | -10/Materials      | Discovered new exit (range 11)
  1234 | -10/Materials      | Core integrity fell below 50%
  1371 | -10/Materials      | Discovered new exit (range 7)
  1392 | -10/Materials      | Central database locked down
  1513 | -10/Materials      | Entered Mines
  1513 | -10/Mines          | Accompanied by 1 ally
  1593 | -10/Mines          | Assembled infested the area
  2116 | -10/Mines          | Learned Materials emergency access door positions
  2137 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2183 | -10/Mines          | Core integrity fell below 20%
  2231 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2373 | -10/Mines          | Discovered new exit (range 10)
  2410 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2451 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2456 | -10/Mines          | Found Prototype Device
  2509 | -10/Mines          | Entered Materials
  2509 | -9/Materials       | Accompanied by 4 allies
  2509 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3406 | -9/Materials       | Build established: Scavenger-Gunner
  3794 | -9/Materials       | Repaired Lgt. Treads
  3833 | -9/Materials       | Repaired Imp. Heat Sink
  4191 | -9/Materials       | Discovered new exit (range 4)
  4710 | -9/Materials       | Discovered new exit (range 14)
  5077 | -9/Materials       | Identified exit to Mines
  5369 | -9/Materials       | Destroyed 8 combat bots
  5445 | -9/Materials       | Entered Mines
  5514 | -9/Mines           | Met a Derelict bent on vengeance
  5623 | -9/Mines           | Discovered new exit (range 8)
  5626 | -9/Mines           | Learned 8 Materials zone layouts
  5679 | -9/Mines           | Build established: Gunner
  5688 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  5937 | -9/Mines           | Discovered new exit (range 10)
  5994 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5997 | -9/Mines           | Discovered new exit (range 5)
  6010 | -9/Mines           | Learned location of Storage (-7)
  6152 | -9/Mines           | Entered Exiles
  6212 | -9/Exiles          | Met 8R-AWN
  6262 | -9/Exiles          | Met EX-HEX
  6331 | -9/Exiles          | Met EX-BIN
  6421 | -9/Exiles          | Learned location of Zion (-7)
  6423 | -9/Exiles          | Met EX-DEC
  6544 | -9/Exiles          | Build established: Scavenger-Mutant
  6602 | -9/Exiles          | Visited The Gauntlet
  6776 | -9/Exiles          | Discovered new exit (range 14)
  7374 | -9/Exiles          | Entered Mines
  7403 | -8/Mines           | Discovered new exit (range 12)
  7442 | -8/Mines           | Entered Materials
  7442 | -8/Materials       | Evolved 2 slots: Utility x2
  7443 | -8/Materials       | Identified exit to Factory
  7629 | -8/Materials       | Repaired Minigun
  7931 | -8/Materials       | Build established: Tank
  8523 | -8/Materials       | Build established: Mutant
  9020 | -8/Materials       | Entered Factory
  9020 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9112 | -7/Factory         | Discovered new exit (range 6)
  9114 | -7/Factory         | Build established: Scavenger-Tank
  9479 | -7/Factory         | Build established: Scavenger-Mutant
  9761 | -7/Factory         | Identified exit to Storage
  9761 | -7/Factory         | Identified exit to Lower Caves
 10518 | -7/Factory         | Entered Lower Caves
 10680 | -7/Lower Caves     | Identified Exp. Sensor Array
 11146 | -7/Lower Caves     | Discovered new exit (range 7)
 11173 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11443 | -7/Lower Caves     | Build established: Mutant
 11538 | -7/Lower Caves     | Entered another Lower Caves area
 11624 | -7/Lower Caves     | Learned 4 Factory zone layouts
 11629 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11724 | -7/Lower Caves     | Discovered new exit (range 14)
 12406 | -7/Lower Caves     | Build established: Tank
 13066 | -7/Lower Caves     | Discovered new exit (range 5)
 13191 | -7/Lower Caves     | Entered Zion
 13249 | -7/Zion            | Discovered new exit (range 15)
 13277 | -7/Zion            | Found Prototype Launcher
 13277 | -7/Zion            | Identified Rocket Array
 13320 | -7/Zion            | Given A8's code to call for help
 13334 | -7/Zion            | System corruption cleaned by Quarantine Array
 13485 | -7/Zion            | Build established: Mutant
 13617 | -7/Zion            | Learned location of Data Miner (-6)
 14019 | -7/Zion            | Found Prototype Device
 14019 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 14256 | -7/Zion            | Received a visual enhancement algorithm
 14370 | -7/Zion            | Learned location of Recycling (-7)
 14613 | -7/Zion            | Visited the Megawrench Repair Shop
 14727 | -7/Zion            | Met Imprinter
 15317 | -7/Zion            | Megawrench repaired 9 parts
 15597 | -7/Zion            | Identified exit to Proximity Caves
 15598 | -7/Zion            | Entered Proximity Caves
 15632 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 15680 | -6/Proximity Caves | Destroyed 11 combat bots
 16136 | -6/Proximity Caves | Build established: Skirmisher
 16370 | -6/Proximity Caves | Learned 4 Factory zone layouts
 16447 | -6/Proximity Caves | Discovered new exit (range 10)
 16495 | -6/Proximity Caves | Identified exit to Factory
 16767 | -6/Proximity Caves | Build established: Assassin
 16824 | -6/Proximity Caves | Entered Factory
 16824 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 16825 | -6/Factory         | Identified exit to Factory
 16826 | -6/Factory         | Identified exit to Lower Caves
 16927 | -6/Factory         | Discovered exit to Factory (range 6)
 17080 | -6/Factory         | Spotted B-75 Beast
 17612 | -6/Factory         | Build established: Scavenger-Assassin
 17836 | -6/Factory         | Destroyed 8 combat bots
 17874 | -6/Factory         | First assault squad dispatched
 17949 | -6/Factory         | Entered Lower Caves
 18203 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18258 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 18275 | -6/Lower Caves     | Found Alien Artifact
 18276 | -6/Lower Caves     | Identified Core Expander
 18276 | -6/Lower Caves     | Installed Core Expander, added new Power slot
 18566 | -6/Lower Caves     | Build established: Scavenger-Assassin
 18807 | -6/Lower Caves     | Learned 12 Factory zone layouts
 18944 | -6/Lower Caves     | Learned Factory emergency access door positions
 18955 | -6/Lower Caves     | Discovered new exit (range 3)
 18994 | -6/Lower Caves     | Identified exit to Lower Caves
 18998 | -6/Lower Caves     | Entered another Lower Caves area
 19009 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 19042 | -6/Lower Caves     | Lost 3 parts (1p1n1w)
 19088 | -6/Lower Caves     | Lost 3 parts (1n2u)
 19394 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 19438 | -6/Lower Caves     | Build established: Skirmisher
 19895 | -6/Lower Caves     | Build established: Scavenger-Assassin
 20166 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20248 | -6/Lower Caves     | Discovered new exit (range 14)
 20271 | -6/Lower Caves     | Identified exit to Data Miner
 20304 | -6/Lower Caves     | Entered Data Miner
 20304 | -6/Data Miner      | Accompanied by 2 allies
 20304 | -6/Data Miner      | Discovered new exit (range 6)
 20334 | -6/Data Miner      | Met Data Miner
 20364 | -6/Data Miner      | Learned location of Section 7 (-2)
 20364 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20386 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20420 | -6/Data Miner      | Identified exit to Proximity Caves
 20423 | -6/Data Miner      | Entered Proximity Caves
 20423 | -5/Proximity Caves | Accompanied by 2 allies
 21071 | -5/Proximity Caves | Learned location of Warlord (-4)
 21177 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 21244 | -5/Proximity Caves | Destroyed 7 combat bots
 21247 | -5/Proximity Caves | Lost 8 parts (2p3n3w)
 21468 | -5/Proximity Caves | Found Alien Artifact
 21469 | -5/Proximity Caves | Identified Dimensional Node Initializer
 21469 | -5/Proximity Caves | Initialized slip node
 22190 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22199 | -5/Proximity Caves | Core integrity fell below 50%
 22226 | -5/Proximity Caves | Lost 3 parts (3w)
 22273 | -5/Proximity Caves | Spotted B-75 Beast
 22363 | -5/Proximity Caves | Escorted by Enhanced Grunt
 22372 | -5/Proximity Caves | Allies destroyed B-75 Beast
 22484 | -5/Proximity Caves | Ambushed by research squad
 22503 | -5/Proximity Caves | Build established: Mutant
 22699 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 22832 | -5/Proximity Caves | Entered Factory
 22832 | -5/Factory         | Evolved 2 slots: Utility x2
 23262 | -5/Factory         | Lost 12 parts (1p3n5u3w)
 23575 | -5/Factory         | Build established: Scavenger-Mutant
 24199 | -5/Factory         | Fabricated Lrn. Phase Cannon (x1)
 24404 | -5/Factory         | Build established: Mutant
 24478 | -5/Factory         | System corruption reached 10%
 25212 | -5/Factory         | Discovered new exit (range 6)
 25217 | -5/Factory         | Identified exit to Factory
 25232 | -5/Factory         | First assault squad dispatched
 25253 | -5/Factory         | Incoming assault squad redirected
 25338 | -5/Factory         | Build established: Hacker-Assassin
 25757 | -5/Factory         | Identified exit to Upper Caves
 25857 | -5/Factory         | Entered Upper Caves
 25898 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 26154 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 26455 | -5/Upper Caves     | Discovered new exit (range 7)
 26465 | -5/Upper Caves     | Identified exit to Upper Caves
 26468 | -5/Upper Caves     | Entered another Upper Caves area
 26941 | -5/Upper Caves     | Discovered new exit (range 7)
 26977 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 27042 | -5/Upper Caves     | Identified exit to Zhirov
 27044 | -5/Upper Caves     | Entered Zhirov
 27046 | -5/Zhirov          | Discovered new exit (range 3)
 27075 | -5/Zhirov          | Met Zhirov
 27105 | -5/Zhirov          | Learned location of Quarantine (-3)
 27105 | -5/Zhirov          | Learned location of Testing (-2)
 27105 | -5/Zhirov          | Learned location of Command (-1)
 27120 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 27144 | -5/Zhirov          | Found Alien Artifact
 27144 | -5/Zhirov          | Identified Integrated Dissipator
 27144 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 27246 | -5/Zhirov          | Found Alien Artifact
 27345 | -5/Zhirov          | Build established: Scavenger-Mutant
 27355 | -5/Zhirov          | Identified exit to Proximity Caves
 27358 | -5/Zhirov          | Entered Proximity Caves
 27698 | -4/Proximity Caves | Build established: Scavenger-Assassin
 27965 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 27983 | -4/Proximity Caves | Entered Factory
 27983 | -4/Factory         | Evolved 2 slots: Propulsion x2
 28610 | -4/Factory         | Build established: Scavenger-Skirmisher
 28801 | -4/Factory         | Discovered new exit (range 4)
 28830 | -4/Factory         | Identified exit to Upper Caves
 28834 | -4/Factory         | Entered Upper Caves
 29801 | -4/Upper Caves     | Learned Research stockpile data
 30039 | -4/Upper Caves     | Discovered new exit (range 8)
 30048 | -4/Upper Caves     | Identified exit to Upper Caves
 30364 | -4/Upper Caves     | Entered another Upper Caves area
 30365 | -4/Upper Caves     | Identified exit to Warlord
 30385 | -4/Upper Caves     | Build established: Skirmisher
 31857 | -4/Upper Caves     | Entered Warlord
 31918 | -4/Warlord         | Discovered new exit (range 12)
 32667 | -4/Warlord         | Visited the Vortex Lab
 32671 | -4/Warlord         | Warlord's base attacked by MAIN.C
 32839 | -4/Warlord         | Met Warlord
 32853 | -4/Warlord         | Opened Warlord's prototype stash
 32869 | -4/Warlord         | Found Prototype Processor
 32869 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 32873 | -4/Warlord         | Found Prototype Device
 32873 | -4/Warlord         | Identified Thermal Barrier
 32885 | -4/Warlord         | Found Prototype Device
 32885 | -4/Warlord         | Identified Exp. Cloaking Device
 32909 | -4/Warlord         | Found Prototype Reactor
 33021 | -4/Warlord         | Warlord forces counterattacked
 33095 | -4/Warlord         | Lost 3 allies
 33191 | -4/Warlord         | Spotted Striker
 33200 | -4/Warlord         | Spotted Executioner
 33204 | -4/Warlord         | Destroyed Executioner
 33242 | -4/Warlord         | Spotted Executioner
 33282 | -4/Warlord         | Lost 3 allies
 33295 | -4/Warlord         | Destroyed Executioner
 33346 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 33621 | -4/Warlord         | Lost 4 allies
 33648 | -4/Warlord         | Identified exit to Proximity Caves
 33656 | -4/Warlord         | Entered Proximity Caves
 33656 | -3/Proximity Caves | Accompanied by 4 allies
 33659 | -3/Proximity Caves | Spotter reported a threat
 33946 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 34019 | -3/Proximity Caves | Lost 3 allies
 34456 | -3/Proximity Caves | Discovered new exit (range 10)
 34469 | -3/Proximity Caves | Identified exit to Research
 34648 | -3/Proximity Caves | Entered Research
 34648 | -3/Research        | Evolved 2 slots: Utility x2
 35052 | -3/Research        | Spotted B-86 Titan
 35154 | -3/Research        | Spotted B-86 Titan
 35751 | -3/Research        | Found Fusion Bomb Launcher
 36569 | -3/Research        | Build established: Hacker-Skirmisher
 36842 | -3/Research        | System corruption reached 10%
 36984 | -3/Research        | Repaired Imp. Heavy Siege Treads
 37198 | -3/Research        | First assault squad dispatched
 37501 | -3/Research        | Discovered new exit (range 22)
 37549 | -3/Research        | Identified exit to Quarantine
 37560 | -3/Research        | Entered Quarantine
 37721 | -3/Quarantine      | Found Alien Artifact
 37721 | -3/Quarantine      | Identified Phase Redirector
 37923 | -3/Quarantine      | Found Alien Artifact
 37923 | -3/Quarantine      | Identified Terrabomb
 37923 | -3/Quarantine      | Used Terrabomb
 38456 | -3/Quarantine      | Identified exit to Research
 38580 | -3/Quarantine      | Found Alien Artifact
 38598 | -3/Quarantine      | Entered Research
 38598 | -2/Research        | Warlord forces began assault on 0b10
 38598 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 38708 | -2/Research        | Research machine network offline
 38874 | -2/Research        | Build established: Generator-Tank
 39061 | -2/Research        | Discovered new exit (range 8)
 39074 | -2/Research        | Identified exit to Access
 39081 | -2/Research        | Borebot progress halted
 39161 | -2/Research        | Borebot progress halted
 39207 | -2/Research        | Found Unknown Device
 39207 | -2/Research        | Identified Quantum Capacitor
 39235 | -2/Research        | Build established: Generator-Skirmisher
 39258 | -2/Research        | Lost 4 allies
 39262 | -2/Research        | Borebot progress halted
 39353 | -2/Research        | Discovered exit to Access (range 17)
 39495 | -2/Research        | Warlord destroyed during the assault
 39999 | -2/Research        | Lost 4 allies
 40066 | -2/Research        | Spotted Striker
 40108 | -2/Research        | Destroyed Striker
 40128 | -2/Research        | Lost 3 allies
 40350 | -2/Research        | Spotted Executioner
 40352 | -2/Research        | Spotted Striker
 40364 | -2/Research        | Spotted Striker
 40388 | -2/Research        | Destroyed Striker
 40402 | -2/Research        | Destroyed Striker
 40472 | -2/Research        | Entered Access
 40472 | -1/Access          | Evolved 2 slots: Weapon x2
 40502 | -1/Access          | Lost 4 allies
 40575 | -1/Access          | Lost 5 allies
 40903 | -1/Access          | Spotted B-99 Colossus
 40904 | -1/Access          | Spotted B-99 Colossus
 41029 | -1/Access          | Spotted B-99 Colossus
 41041 | -1/Access          | Destroyed B-99 Colossus
 41343 | -1/Access          | Build established: Generator-Tank
 41860 | -1/Access          | Build established: Generator-Skirmisher
 42028 | -1/Access          | Lost 3 parts (1u2w)
 42722 | -1/Access          | First assault squad dispatched
 42892 | -1/Access          | Destroyed 9 combat bots
 43144 | -1/Access          | System corruption reached 10%
 43171 | -1/Access          | Found Quantum Capacitor
 43246 | -1/Access          | Incoming assault squad redirected
 43463 | -1/Access          | Discovered new exit (range 13)
 43579 | -1/Access          | Incoming assault squad redirected
 43685 | -1/Access          | Identified exit to Command
 43689 | -1/Access          | Entered Command
 43734 | -1/Command         | Identified Core Reset Matrix
 43734 | -1/Command         | Identified Transdimensional Reconstructor
 43734 | -1/Command         | Used Core Reset Matrix
 43939 | -1/Command         | First assault squad dispatched
 44020 | -1/Command         | Build established: Generator-Gunner
 44183 | -1/Command         | Disengaged cave seal
 44183 | -1/Command         | Assembled emerged from the dark tunnel
 44261 | -1/Command         | Disengaged cave seal
 44261 | -1/Command         | Assembled emerged from the dark tunnel
 44277 | -1/Command         | Lost 3 allies
 44359 | -1/Command         | High security lockdown imminent
 44409 | -1/Command         | Lost 3 allies
 44417 | -1/Command         | Spotted B-99 Colossus
 44431 | -1/Command         | Destroyed B-99 Colossus
 44439 | -1/Command         | High security lockdown engaged
 44489 | -1/Command         | Lost 14 allies
 44511 | -1/Command         | Lost 4 parts (3u1w)
 44524 | -1/Command         | Destroyed 17 combat bots
 44628 | -1/Command         | Spotted Executioner
 44630 | -1/Command         | Spotted Investigator
 44633 | -1/Command         | Destroyed Investigator
 44633 | -1/Command         | Spotted Executioner
 44659 | -1/Command         | Destroyed Executioner
 44676 | -1/Command         | Destroyed Executioner
 44683 | -1/Command         | Lost 12 allies
 44706 | -1/Command         | Destroyed 12 combat bots
 44712 | -1/Command         | Lost 7 parts (3p3n1w)
 44743 | -1/Command         | Spotted M Guard
 44743 | -1/Command         | Spotted M Guard
 44743 | -1/Command         | Spotted Combat Programmer
 44745 | -1/Command         | Spotted Combat Programmer
 44765 | -1/Command         | Spotted Striker
 44767 | -1/Command         | Spotted Striker
 44776 | -1/Command         | Destroyed Striker
 44779 | -1/Command         | Failed to warp due to unstable space
 44781 | -1/Command         | Destroyed Striker
 44783 | -1/Command         | Spotted Striker
 44783 | -1/Command         | Spotted Striker
 44783 | -1/Command         | Spotted Striker
 44783 | -1/Command         | Spotted Striker
 44783 | -1/Command         | Spotted Executioner
 44783 | -1/Command         | Spotted Executioner
 44783 | -1/Command         | Spotted Executioner
 44787 | -1/Command         | Spotted Striker
 44788 | -1/Command         | Lost 3 allies
 44788 | -1/Command         | Spotted Executioner
 44807 | -1/Command         | Core integrity fell below 50%
 44837 | -1/Command         | Emitted hypermatrix ping
 44842 | -1/Command         | Assembled emerged from beneath the floor
 44843 | -1/Command         | Allies destroyed Executioner
 44845 | -1/Command         | Destroyed 7 combat bots
 44847 | -1/Command         | Core integrity fell below 20%
 44850 | -1/Command         | System corruption reached 30%
 44851 | -1/Command         | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
44846_ as-67293 destroyed.
44846_ as-50528 knocked back.
44847_ System corrupted: Matter fused (-9).
44847_ Penetrated by Slug.
44847_ Slug penetrates Striker.
44847_ Striker suffers critical hit (Destroy).
44848_ Striker shuts down.
44849_ Penetrated by Slug.
44849_ G-73 Enforcer destroyed.
44849_ Exp. Energy Well destroyed.
44849_ System corrupted by crushing effect (+2).
44850_ Coolant Network destroyed.
44850_ Executioner system corrupted by crushing
  effect.
44850_ Executioner knocked back.
44850_ Striker knocked back.
44851_ as-50528 knocked back.
44851_ Striker suffers critical hit (Burn).
[Achievement: 40k Club]
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????#########????????? |
| ????????????????????????????????#       #????????? |
| ????????????????????????????????#       ########## |
| ????????????????????????????????#    =  #          |
| ????????????????????????????????#       #          |
| ????????????????????????????????#       #          |
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| ????????????????????????????????#       +          |
| ????????????????????????????????#       #   !!     |
| ????????????????????????????????#       #   =%=    |
| ????????????###???#####?#####???#       #    /     |
| ??????#????##   ??#   #?#   #???#[      #          |
| ??+####   ##  W  ## W ### W ######;;;;;"#          |
|                      a    %  +     *!=        #### |
|                    %  iE[i%% ;W  [[%%=|     % #??? |
|                       ![!!=!K/   %%[% %=      #??? |
|                      =aa!=m%a/= %//%=%%!k     #??? |
|                        !KKb%a/% %= = %==      #??? |
| ?   ##       %        ###@K==######"=%%  %   ##??? |
| ?????#            #   #?#EKg##????##!=!!    "#???? |
| ????#           ??#####?#####??????#=!     ""#???? |
| ????###   #    ????????????????????#!       T#???? |
| ??????# ??##?#?????????????????????#!!     ""#???? |
| ???????????????????????????????????#=%[    ""#???? |
| ???????????????????????????????????#=|[    ""#???? |
| ???????????????????????????????????#         #???? |
| ???????????????????????????????????#%"       #???? |
| ???????????????????????????????????#"        #???? |
| ???????????????????????????????????#%##"###  #???? |
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| ???????????????????????????????????#"??????  #???? |
| ???????????????????????????????????# ??????  #???? |
| ???????????????????????????????????# ??????  #???? |
| ???????????????????????????????????# ??????  #???? |
| ???????????????????????????????????# ??????  #???? |
| ???????????????????????????????????# ?????? ?#???? |
| ???????????????????????????????????? ????????????? |
| ???????????????????????????????????? ????????????? |
| ???????????????????????????????????? ????????????? |
| ???????????????????????????????????? ????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           162
Energy Generation          114
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             50
Propulsion Shielding       66
Weapon Shielding           90
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            9
Armor Integrity Analysis   50
Recoil Reduction           6
Offensive Hacking          20
Defensive Hacking          12
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Phase Cannon | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer
Integrated Dissipator
Phase Redirector
Terrabomb
Core Reset Matrix
Transdimensional Reconstructor

 Achievements 
--------------
40k Club
50k Club
More Power To You

 Challenges 
------------
None

 Game 
------
Seed              AngularSkeletonClaws
  Manual?         0
Play Time         05:26:57
  Cumulative      118.6 hours
  Start           2025.03.08 @ 16:38:25
  End             2025.03.09 @ 00:12:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             63
Gallery%          61
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 666deb7d-cb53-4128-a27a-f9a5be0d58b7