Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 00:12:41 Player: Anting Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (461) 2305 Value Destroyed (21284) 21284 Prototype IDs (70) 1400 Alien Tech Used (7) 1400 Bonus (13482) 13482 TOTAL SCORE: 50771 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7073 Follower Combat Kills 1387 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 698 Used Core Reset Matrix 3000 Friendly Fire -1076 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 30% Temperature Cool (27) Movement Core (700) Ox13 Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Armor Integrity Analyzer Quantum Capacitor Improved Transmission Jammer Improved Focal Shield Thermal Barrier > --- WEAPON ----------- Compact HERF Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Coolant Network Experimental Energy Well Experimental Sensor Array Improved Remote Shield Transdimensional Reconstructor Core Reset Matrix [Rating: 230] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Matter Neutralizer Energy Gun High-powered Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Utility 9 | . . . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 2 . 1 . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 636 | 7 15 2 51 4 4 . 25 31 12 4 11 17 20 8 20 1 35 62 9 7 5 6 18 15 4 17 12 74 22 23 63 32 Power 59 | 1 1 1 3 1 . . . 2 . . . . 1 . 2 . 2 7 . . 1 . 4 1 . 2 . 5 2 6 8 9 Engine 11 | 1 . 1 3 1 . . . 1 . . . . . . 1 . 1 2 . . . . . . . . . . . . . . Core 15 | . 1 . . . . . . 1 . . . . 1 . 1 . 1 5 . . . . 4 1 . . . . . . . . Reactor 33 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 5 2 6 8 9 Propulsion 79 | 2 7 . 12 3 . . 9 4 . . . 1 4 . 2 . 4 5 1 . 1 . 1 . . . . 9 3 . 4 7 Treads 60 | . . . 12 1 . . 7 4 . . . 1 4 . 2 . 3 2 1 . 1 . 1 . . . . 9 2 . 4 6 Leg 12 | 2 7 . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 346 | 2 3 . 20 . . . 6 14 7 3 3 10 11 6 13 1 15 35 6 4 1 3 10 12 4 14 12 56 13 14 39 9 Device 234 | 1 1 . 10 . . . 2 6 4 2 2 4 7 6 11 . 12 25 6 3 . 3 10 9 3 8 8 38 6 9 35 3 Storage 9 | 1 1 . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . 1 . . 1 . . 1 Processor 8 | . . . . . . . . 1 . . 1 . . . 1 . . 2 . 1 . . . . . 1 . 1 . . . . Hackware 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . 1 1 Protection 87 | . 1 . 9 . . . 4 5 3 1 . 6 4 . 1 1 2 5 . . 1 . . 3 1 4 4 15 5 5 3 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 152 | 2 4 1 16 . 4 . 10 11 5 1 8 6 4 2 3 . 14 15 2 3 2 3 3 2 . 1 . 4 4 3 12 7 Energy Gun 9 | 2 1 . 1 . . . 1 . . . . . . . . . 2 2 . . . . . . . . . . . . . . Energy Cannon 41 | . . . 1 . . . . . . . . . . . . . 2 4 2 2 1 3 2 . . 1 . 2 3 . 11 7 Ballistic Gun 36 | . 3 1 8 . 2 . 4 5 1 . 2 1 1 1 1 . 6 . . . . . . . . . . . . . . . Ballistic Cannon 22 | . . . 4 . 1 . 2 2 1 . 1 2 2 . 1 . . . . 1 . . 1 1 . . . 1 . 2 . . Launcher 21 | . . . 2 . . . 1 . 1 1 3 2 1 . . . 2 3 . . . . . 1 . . . 1 1 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . . . 2 4 2 . 2 1 . 1 1 . 2 5 . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 3 . . . 1 . 1 . 2 . . 1 . . 2 . . . 3 . 1 . . 5 . 1 2 2 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 System Corruption 13 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 10 Parts Lost 107 | . 4 . . . . . . . . 1 . 1 1 . 6 . 20 18 1 1 . . . . . . . 1 1 1 11 40 Power 20 | . 1 . . . . . . . . . . . . . 1 . 4 3 . . . . . . . . . . . . 1 10 Propulsion 23 | . 1 . . . . . . . . . . 1 1 . 2 . 6 4 . . . . . . . . . . . . 1 7 Utility 36 | . 2 . . . . . . . . 1 . . . . 2 . 2 8 . 1 . . . . . . . 1 . 1 4 14 Weapon 28 | . . . . . . . . . . . . . . . 1 . 8 3 1 . . . . . . . . . 1 . 5 9 Highest Loss Streak 27 | . 2 . . . . . . . . 1 . 1 1 . 3 . 8 12 3 1 . . . . . . . 1 1 1 3 27 To Critical Strikes 3 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 93 100 98 100 77 100 99 99 100 99 99 100 99 95 94 100 66 77 87 87 73 87 84 85 85 84 85 86 85 83 79 70 Engine 4 | . 11 6 10 11 11 11 9 7 7 7 7 7 6 6 10 12 4 3 . . . . . . . . . . . . . . Core 3 | . 2 7 . . . . . . . . . . 6 6 3 6 1 5 16 16 12 11 9 10 10 9 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 15 13 13 15 14 14 Treads 18 | . . . 31 33 33 33 27 30 30 30 30 30 25 25 24 25 12 9 10 11 11 11 15 15 15 15 15 13 13 12 10 10 Leg 1 | . 26 28 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 13 | . 6 14 8 11 11 11 16 14 14 9 6 6 12 12 10 12 5 13 15 21 16 16 15 19 20 18 19 19 16 18 17 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 3 Processor 10 | . . . . . . . . 7 7 7 7 15 13 12 17 18 18 14 11 15 16 16 15 15 15 12 10 12 13 12 11 10 Protection 4 | . 3 . 2 . . . 10 7 7 12 14 8 6 6 1 . 1 2 5 . 2 5 4 . . 3 5 3 1 5 1 . Energy Cannon 5 | . . . . . . . . . . . . . . . . . 3 6 15 13 . 10 10 10 10 10 10 9 10 8 16 15 Ballistic Gun 7 | . 15 28 23 22 . 22 14 16 11 7 7 19 11 12 14 12 6 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 8 11 . 11 8 . 5 7 5 . 2 1 . . . . . 2 . . 3 4 5 5 5 3 2 3 1 . Slashing Weapon 1 | . . . . . . . 3 5 4 2 7 2 5 4 3 6 3 4 . . 2 5 1 . . . . . . . . . Peak Build Rating 230 | 7 12 12 22 25 23 23 30 38 46 46 48 49 57 57 70 68 71 105 102 106 96 110 126 131 131 141 140 169 169 196 230 217 Average Rating 90 | 4 7 11 15 21 16 23 26 34 42 45 47 46 55 55 63 67 47 85 101 103 88 109 122 126 130 132 138 160 160 192 214 194 On Entrance 76 | . 7 12 11 20 23 23 23 27 37 39 46 48 49 47 52 68 63 60 80 99 98 94 110 126 127 131 135 139 164 169 196 217 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 14 32 30 101 99 99 99 111 71 84 81 79 77 87 77 82 87 88 116 105 106 88 102 107 125 119 142 142 140 127 174 205 179 Greatest Support 250 | 20 20 20 60 60 60 60 60 80 80 80 80 80 82 82 100 100 100 140 140 140 140 140 210 210 210 210 210 220 220 210 250 250 Greatest Overweight (x) 18 | . 3 1 1 2 1 1 1 . 1 1 . . 1 . 1 . 18 6 . . . . . . . . . . . . 1 . Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 6 11 15 24 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 5 15 15 25 25 25 25 25 24 20 20 20 20 20 19 19 19 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 4 10 14 23 25 23 25 24 20 19 19 19 19 19 17 17 19 16 18 16 16 19 18 19 19 20 19 20 19 19 19 18 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 4 15 15 25 25 25 25 25 20 20 20 20 20 17 19 19 19 14 20 18 17 20 19 20 20 20 20 20 20 20 19 20 . Class Distribution -------------------- 18% | Mutant 16% | Skirmisher 9% | Scavenger-Assassin 7% | Generator-Skirmisher 7% | Tank 7% | Scavenger-Mutant 6% | Scavenger-Skirmisher 4% | Hacker-Skirmisher 4% | Scavenger-Gunner 3% | Gunner 3% | Assassin 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Warlord Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Hacker-Skirmisher | -3/Quarantine Generator-Skirmisher | -2/Research Generator-Skirmisher | -1/Access Generator-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Matter Collected 12165 | 260 297 239 1480 165 41 44 631 553 363 112 118 757 246 367 394 . 514 859 59 239 82 99 222 133 139 337 169 1294 317 431 966 238 Remotely 411 | . . . . . . . . . 49 . . 189 83 . . . . 90 . . . . . . . . . . . . . . Salvage Created 21577 | 176 598 143 1443 112 . 38 589 428 35 81 . 553 437 61 428 . 536 1614 59 263 266 37 295 56 45 144 406 2291 532 555 4706 4650 Parts 1009 | 10 36 15 110 11 . . 32 24 1 2 . 17 39 1 16 . 25 94 1 12 7 4 22 3 1 4 18 102 26 18 216 142 Haulers Intercepted 14 | . 2 . 4 . . . 2 1 . . . . . . . . . 2 . . . . . . . . . . . 2 1 . Recyclers Shooed 11 | . 3 . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . . . . . . . 1 9 1 15 . 18 22 . 40 . . 5 1 4 . 4 1 . 23 . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Combat Hostiles Destroyed 332 | . 11 7 31 5 . 1 6 4 5 1 . 17 9 1 7 . 13 22 1 4 . . 3 4 1 4 7 39 12 10 56 51 Melee 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Guns 67 | . 11 7 14 3 . 1 6 4 1 . . 4 2 1 7 . 5 1 . . . . . . . . . . . . . . Cannons 152 | . . . 7 2 . . . . . . . . 3 . . . 2 6 1 4 . . 3 4 1 4 7 30 7 7 44 20 AOE 57 | . . . 10 . . . . . 4 1 . 13 4 . . . 5 10 . . . . . . . . . 3 3 2 2 . Classes Destroyed 27 | 2 5 1 4 . . 1 1 1 . 2 . 2 . . . . . 1 . 1 . . . . . 2 1 . . 1 1 1 Worker 23 | . 2 . 3 . . . 1 . . . . . 2 . . . . 8 . . . . 1 . . . . 6 . . . . Builder 31 | . . . 1 . . . 2 1 . . . . 2 . . . . 11 . . . . 2 . . . . 6 1 . 5 . Tunneler 7 | 4 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 14 | . 2 . 4 . . . 2 1 . . . . . . . . . 2 . . . . . . . . . . . 2 1 . Recycler 17 | 1 1 . 3 . . . 2 2 . . . . 2 . . . . 1 . . . . . . . . . 2 . . 2 1 Minesweeper 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . Mechanic 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Operator 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 23 | . 2 . 4 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 4 1 . 6 2 Swarmer 74 | . 5 5 12 4 . . . . 4 1 . 1 7 . 2 . 3 5 . . . . . 4 . 1 2 7 3 4 4 . Saboteur 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Grunt 77 | . 6 1 12 . . . 4 . . . . 5 . 1 2 . 1 6 . 2 . . . . 1 . 3 4 . . 10 19 Brawler 14 | . . . . . . . . . . . . 5 . . 1 . 2 . . . . . . . . . . . . . 1 5 Duelist 16 | . . . . . . . 1 . . . . 3 . . 1 . 2 . . 1 . . . . . . 1 2 . . 1 4 Protector 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Sentry 19 | . . . 7 1 . . 1 2 . . . 1 . . 1 . 1 . . . . . 1 . . . 1 1 . . 1 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 39 | . . . . . . 1 . . 1 . . 1 . . . . 2 2 . . . . . . . . . 4 2 2 16 8 Programmer 74 | . . . . . . . . 2 . . . 1 2 . . . 2 8 1 . . . 2 . . . . 20 7 1 22 6 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 17 | 4 3 3 8 4 . 1 3 1 4 1 . 11 10 1 4 . 7 9 1 3 . 1 2 3 1 2 4 7 4 4 9 17 Combat Bots Only 17 | . 3 3 8 4 . 1 2 1 4 1 . 11 8 1 4 . 7 6 1 3 . . 2 3 1 2 4 4 4 4 9 17 Max Kills in Single Turn 6 | 1 1 1 5 1 . 1 1 1 4 1 . 3 2 1 1 . 3 6 1 1 . 1 1 1 1 1 2 3 3 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 5 . . . . . 4 1 . 2 2 . . . 3 4 . . . . . . . . . 2 2 2 1 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Hostile Shots Fired 2454 | . 98 43 106 9 . 4 36 114 20 19 . 59 86 4 32 . 195 148 11 30 . . 14 28 2 81 25 251 59 89 353 538 Missed 597 | . 28 14 38 4 . 2 6 34 8 8 . 27 23 3 6 . 54 29 1 7 . . 4 9 . 29 8 54 13 15 82 91 Damage Taken 34271 | . 700 273 758 39 . 43 588 645 169 161 . 874 1006 18 503 . 2946 3021 206 388 . . 170 138 19 661 186 2678 660 1290 4959 11172 Core 3273 | . 133 110 103 9 . . 49 29 . . . 57 102 . . . 539 289 19 39 . . 38 9 . 62 9 69 12 66 128 1402 Absorbed by Shields 5056 | . . . . . . . . . . . . . 267 . 84 . . . . . . . 49 148 20 410 196 1598 338 742 863 341 Reduced by Siege Mode 3615 | . . . . . . . . . . . . . . . . . . 25 . 6 . . 24 . . 53 13 408 112 147 675 2152 Redirected to Shielding 136 | . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . 74 43 Ignored by Resistances 495 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 129 Regen/Repaired (Parts) 1050 | . . . 118 . . . 95 . . . 609 . . . . . . . . . . . . . . 66 . 162 . . . . Core Remaining (%) 71 | 100 . 2 . . . 72 91 . . . . 87 . . . . 24 . . . . 65 . . . . 89 . 93 95 . . Volleys Fired 1266 | 16 78 26 77 6 . 3 32 21 9 4 . 29 27 7 17 . 44 53 5 16 9 6 28 23 17 17 11 176 67 48 201 193 Largest 5 | 2 2 2 3 3 . 3 3 3 3 1 . 3 3 2 3 . 3 2 2 3 1 1 3 3 3 3 3 3 3 3 5 4 Hottest 578 | 90 90 40 85 85 . 85 85 98 98 39 . 98 98 50 75 . 204 203 203 278 69 90 267 267 267 267 267 267 323 323 578 465 Shots Fired 2458 | 32 149 52 211 20 . 9 87 56 19 4 . 59 49 14 50 . 81 75 11 36 10 8 46 44 22 35 26 326 117 101 493 216 Gun 745 | 32 149 52 165 12 . 6 59 53 10 . . 37 34 14 50 . 57 15 . . . . . . . . . . . . . . Cannon 1662 | . . . 43 8 . 3 26 3 7 . . 8 11 . . . 19 54 11 36 10 8 46 40 22 35 26 323 115 100 492 216 Launcher 50 | . . . 3 . . . 2 . 2 4 . 14 4 . . . 5 5 . . . . . 4 . . . 3 2 1 1 . Special 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 903 | . 74 52 208 20 . 9 85 56 17 . . 45 45 14 50 . 56 7 . 1 . . 9 8 2 14 7 65 10 16 33 . Thermal 1290 | 32 75 . . . . . . . . . . . . . . . 20 60 11 35 . 8 37 32 20 21 19 258 105 84 410 63 Explosive 50 | . . . 3 . . . 2 . 2 4 . 14 4 . . . 5 5 . . . . . 4 . . . 3 2 1 1 . Electromagnetic 214 | . . . . . . . . . . . . . . . . . . 2 . . 10 . . . . . . . . . 49 153 Robot Hit Streak 40 | 7 9 5 20 4 . 6 8 11 4 . . 9 5 4 11 . 17 11 4 6 13 . 7 1 4 21 12 20 21 13 24 40 Robot Miss Streak 9 | 3 9 4 3 2 . 1 7 2 1 . . 3 3 2 2 . 2 2 1 3 . 1 1 6 1 2 1 7 3 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Secondary Targets 8 | . 3 2 . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Capacitor 243 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 179 Shots Hit Robots 1429 | 21 81 19 130 10 4 6 56 47 11 4 . 35 23 10 35 . 70 85 7 17 10 1 22 4 4 22 16 168 45 50 237 179 Core Hits 686 | 6 30 10 63 6 . 3 21 16 9 3 . 49 22 3 15 . 36 46 1 8 3 1 9 8 2 5 14 82 20 17 103 75 Critical Kills 22 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . 9 2 2 3 3 Critical Parts Destroyed 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Critical Strikes 45 | 2 . . 2 . . . 1 2 1 . . . 1 . 1 . 5 5 . . 1 . . . . . . 11 2 2 6 3 Burn 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 21 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 9 2 2 3 3 Destroy 6 | . . . 1 . . . . 2 . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . Blast 5 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Sever 8 | . . . . . . . 1 . . . . . . . . . 4 3 . . . . . . . . . . . . . . Melee Attacks 232 | . . . . . 7 . 9 34 2 6 15 2 22 6 2 . 22 93 . . . 4 8 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 225 | . . . . . . . 9 34 2 6 15 2 22 6 2 . 22 93 . . . 4 8 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . . . . 4 . 4 5 . 3 . . 2 . 2 . 2 23 . . . 1 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59238 | 248 1021 234 2699 220 . 77 1242 1131 633 348 . 3353 1440 200 745 . 2628 5414 301 790 202 103 1040 340 133 760 665 7795 2452 2276 11705 9043 Guns 7233 | 242 1019 234 1555 128 . 52 683 727 96 . . 329 298 200 567 . 847 256 . . . . . . . . . . . . . . Cannons 35938 | . . . 397 50 . 25 267 . 82 . . 117 89 . . . 424 1302 301 790 202 . 760 142 133 760 665 6927 1860 2078 10815 7752 Explosions 10986 | . . . 713 . . . . . 455 75 . 2782 892 . . . 953 1312 . . . . . 198 . . . 748 569 198 820 1271 Melee 4759 | . . . . . . . 289 404 . 273 . 125 161 . 178 . 404 2542 . . . 103 280 . . . . . . . . . Ramming 322 | 6 2 . 34 42 . . 3 . . . . . . . . . . 2 . . . . . . . . . 120 23 . 70 20 Kinetic 10834 | . 577 234 1952 178 . 77 950 727 178 . . 446 387 200 567 . 824 143 . . . . 111 . 26 263 228 1530 293 326 617 . Thermal 27363 | 242 442 . . . . . . . . . . . 524 . . . 447 1651 301 790 . . 649 142 107 497 437 5397 1567 1752 8744 3674 Explosive 8745 | . . . 713 . . . . . 455 75 . 2782 280 . . . 953 1071 . . . . . 198 . . . 748 569 198 703 . Electromagnetic 7215 | . . . . . . . . . . . . . 88 . . . . 5 . . 202 . . . . . . . . . 1571 5349 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4759 | . . . . . . . 289 404 . 273 . 125 161 . 178 . 404 2542 . . . 103 280 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . 2 2 2 2 . . . . 4 . 3 3 3 . 3 16 20 20 20 20 . . . . . 22 29 5 11 30 Average Corruption 8 | . . . 2 2 2 2 . . . . 4 . 2 3 2 . 3 11 19 20 20 20 . . . . . 7 24 4 6 8 Corruption Purged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 508 | . . . 35 10 9 . . . . . 1 . 4 14 7 . . 109 30 32 14 30 . . . . . 65 58 2 81 7 Message Errors 121 | . . . 8 1 3 . . . . . . . . 4 2 . . 24 6 11 6 6 . . . . . 13 17 2 16 2 Matter Fused 105 | . . . 14 1 . . . . . . 1 . . 2 3 . . 19 10 9 1 5 . . . . . 13 8 . 18 1 Heat Flow Errors 48 | . . . 3 2 . . . . . . . . . 2 1 . . 8 2 2 1 4 . . . . . 7 8 . 8 . Energy Discharges 65 | . . . 4 1 2 . . . . . . . . 2 . . . 16 4 3 1 4 . . . . . 10 6 . 11 1 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 2 . Parts Fused 9 | . . . . . 1 . . . . . . . 1 1 . . . 2 . . . . . . . . . 2 1 . 1 . Data Loss (minor) 60 | . . . 2 1 3 . . . . . . . . 3 . . . 17 5 3 2 6 . . . . . 3 6 . 9 . Data Loss (major) 28 | . . . 2 2 . . . . . . . . . . . . . 8 2 . 1 3 . . . . . 2 3 . 4 1 Misfires 27 | . . . 2 2 . . . . . . . . 1 . . . . 9 1 1 1 2 . . . . . 1 3 . 4 . Alerts 10 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 3 . . 4 . Misdirections 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Weapon Failures 26 | . . . . . . . . . . . . . 2 . 1 . . 1 . 3 . . . . . . . 11 2 . 4 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3092 | . . . 91 . . . 85 86 . 126 . 120 167 . 136 . 23 852 26 2 4 . 128 5 . 34 . 433 177 57 381 159 Projectiles 1117 | . . . 2 . . . . . . . . 5 . . . . 7 15 26 2 4 . 5 . . 34 . 407 134 57 379 40 Explosions 598 | . . . 89 . . . . . . . . 97 76 . . . 16 125 . . . . . 5 . . . 26 43 . 2 119 Melee 1377 | . . . . . . . 85 86 . 126 . 18 91 . 136 . . 712 . . . . 123 . . . . . . . . . Knockbacks 54 | . . . 1 . . 2 6 . 2 . . 1 . . . . . . . . . . 1 . 1 2 1 21 5 4 6 1 Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 Kinetic 45 | . . . 1 . . 1 5 . 2 . . 1 . . . . . . . . . . 1 . 1 2 1 17 4 4 5 . Secondary 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 1599 | . . . . . . . . . 2 . . 198 176 . . . 230 693 . . . . . . . . . . . . 145 155 Shots 28 | . . . . . . . . . 1 . . 5 3 . . . 5 10 . . . . . . . . . . . . 2 2 Rammed 25 | . . . 1 2 . . 1 . . . . . . . . . . 2 . . . . . . . . . 8 2 . 6 3 Targets Rammed 33 | 3 1 . 2 2 . . 1 . . . . . . . . . . 2 . . . . . . . . . 11 2 . 6 3 Kicked 4 | 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Highest Temperature 460 | 344 220 . 299 184 . 84 356 318 284 . . 250 257 248 244 . 374 282 304 351 212 222 48 168 156 270 370 338 145 245 460 153 Average Temperature 96 | 142 64 . 78 59 . 43 125 111 144 . . 78 114 82 92 . 148 84 132 155 127 113 19 46 64 68 120 70 64 104 129 45 Received Heat Transfer 3685 | . 240 21 312 . . . 216 168 . . . 90 56 9 98 . 270 228 . 153 . . 16 . . . 43 19 . . 269 1477 Effects 18 | . . . 3 . . . 3 . . . . . . . . . 2 . 3 . . . . . . . 1 3 . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 13 | . . . 2 . . . 2 . . . . . . . . . 2 . 3 . . . . . . . . 3 . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 60 | . . . . . . . . . . . . . . . . . . 3 . 1 . . 2 . . 2 1 17 4 2 20 8 Total Turns 1107 | . . . . . . . . . . . . . . . . . . 38 . 7 . . 28 . . 33 14 302 57 56 371 201 Longest Duration 74 | . . . . . . . . . . . . . . . . . . 26 . 7 . . 19 . . 25 14 35 22 32 52 74 Robots Corrupted 36 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 28 Combat Hostiles 34 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 27 Parts Fried 70 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . 15 52 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 24 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 9 2 2 5 4 Combat Hostiles 19 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 6 2 1 4 4 Parts Melted 99 | 5 2 . . 3 . . . . . . . . 1 . . . . 9 . 4 . . 2 . . . . 26 10 8 24 5 Heat Transferred 25361 | 793 1118 . . . . . . . . . . . 350 . . . 687 1933 272 968 . . 629 148 111 481 444 4958 1369 1628 7225 2247 Parts Sabotaged 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Peak Influence 2386 | 25 151 143 531 227 . 30 106 107 . . . . 414 . . . . 902 . . . . 162 . . . . 1042 876 574 2049 2386 Initial 1294 | . 16 14 17 207 . . 11 43 . . . . . . . . . 1 . . . . . . . . . 150 573 466 182 1294 Average 359 | 9 48 53 184 143 . 11 33 45 . . . . 67 . . . . 232 . . . . 24 . . . . 319 644 369 882 1704 Maximum Alert Level 5 | . . . 2 1 . . . . . . . . 2 . . . . 3 . . . . . . . . . 3 3 2 5 5 Low Security (%) 53 | 100 100 100 58 43 . 100 100 100 . . . . 86 . . . . 67 . . . . 100 . . . . 43 . . 6 . Level 1 20 | . . . 38 56 . . . . . . . . 1 . . . . . . . . . . . . . . 31 . 76 32 . Level 2 10 | . . . 3 . . . . . . . . . 11 . . . . 17 . . . . . . . . . 11 70 23 7 . Level 3 6 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . 12 29 . 17 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 57 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 1 . 4 . . . . 2 . . . 1 4 . . . 1 8 . . . . 2 . . . . 9 5 2 12 19 Investigation 7 | . 1 . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . Extermination 24 | . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 1 . . . . 5 3 . 8 1 Reinforcement 14 | . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 2 2 . 1 Assault 25 | . . . . . . . . . . . . 1 1 . . . 1 1 . . . . . . . . . 1 . . 3 17 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Distress Signals 13 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 . 6 . . Communications Jammed 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . 9 49 Distress Signals 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . 9 49 Times Spotted 536 | . 20 11 53 7 . 1 7 9 5 6 . 15 18 6 9 . 19 39 1 4 . . 7 5 1 9 11 61 18 10 75 109 Peak Tracking Total 18 | . 3 3 8 3 . 1 3 3 4 3 . 9 6 4 6 . 6 7 1 3 . . 2 5 1 8 4 6 3 4 5 18 Tactical Retreats 30 | . . 3 2 1 . . . . . 2 . 1 1 1 2 . 2 4 . . . . . 2 . 1 1 4 . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Traps Triggered 16 | . 4 . 4 . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . 21 . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . 4 4 4 4 4 4 4 6 6 6 6 6 6 6 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Disabled 47 | . . . . . . . 1 . . . . 2 8 . . . 2 16 . . 1 . 3 1 . 2 . 1 5 . 4 1 Max in Single Turn 7 | . . . . . . . 1 . . . . 1 4 . . . 1 7 . . 1 . 2 1 . 2 . 1 1 . 1 1 Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Accessed 67 | . 5 . 7 . 1 . 2 8 . . . . 1 1 . 3 1 6 . . 4 1 3 . . 3 . 6 7 . 6 2 Terminals 45 | . 5 . 6 . . . 1 7 . . . . 1 . . . . 4 . . . 1 3 . . . . 3 7 . 5 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Total Hacks 182 | . 16 . 20 . 1 . 7 21 . . . . 2 1 . 28 1 18 . . 17 1 8 . . 9 . 9 9 . 10 4 Successful 109 | . 6 . 11 . 1 . 4 11 . . . . . 1 . 28 1 6 . . 17 1 2 . . 9 . 3 1 . 5 2 Failed 72 | . 9 . 9 . . . 3 10 . . . . 2 . . . . 12 . . . . 6 . . . . 6 8 . 5 2 Catastrophic 16 | . . . 2 . . . . 4 . . . . . . . . . 3 . . . . . . . . . 3 2 . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 15 . 7 . . . 5 6 . . 1 . . . . . . 5 . . . . 7 . . 1 . 5 3 . 5 . Terminals 105 | . 16 . 16 . . . 5 20 . . . . 2 . . . . 10 . . . 1 8 . . . . 5 9 . 9 4 Fabricators 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Repair Stations 9 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . Terminal Hacks 81 | . 3 . 5 . 1 . . 9 . . . . . 1 . 28 1 1 . . 17 1 . . . 9 . . 1 . 2 2 Record 15 | . . . . . 1 . . 1 . . . . . . . 6 1 . . . 5 1 . . . . . . . . . . Part Schematic 17 | . 1 . . . . . . . . . . . . . . 12 . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 17 | . 1 . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . 8 . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 2 . . . 2 1 . . . . . . . . . 2 . . . . 2 . . . . 1 . . 3 . Terminals 15 | . 3 . 2 . . . 2 1 . . . . . . . . . 2 . . . . 2 . . . . 1 . . 2 . Assimilate 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 12 | . 2 . 2 . . . 1 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . 2 . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 . 6 . . . 2 7 . . . . 1 . . . . 5 . . . . 3 . . . . 6 6 . 5 1 Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 3 . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . 1 . . . . . . . . . 16 . . . . 12 . . . . 4 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . 187 . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Parts Repaired 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 124 | . . . 64 . . . 38 . . . . . . . . . . . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . 1 . . 2 . 2 . . 4 . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total Allies 94 | . 1 4 . . . . . . . . . 1 . . 2 . 3 . . 4 . . . . . 4 . . . . . 75 Largest Group 30 | . 1 4 4 . . . . . . . . 1 . . 2 2 2 . . 4 . . . . . 4 4 . . . . 30 Highest-Rated Group 1107 | . 10 71 71 . . . . . . . . 20 . . 60 60 96 . . 113 . . . . . 200 200 . . . . 1107 Highest-Rated Ally 234 | . 10 31 31 . . . . . . . . 20 . . 30 30 96 . . 31 . . . . . 56 56 . . . . 234 Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 346 | . . 16 37 . . . . . . . . . . . 8 . 23 . . . . . . . . 1 28 . . . . 233 Total Damage 9067 | . . 175 392 . . . . . . . . . . . 268 . 832 . . . . . . . . 47 787 . . . . 6566 Kills 38 | . . 2 5 . . . . . . . . . . . 3 . 4 . . . . . . . . . 5 . . . . 19 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 1 1 . 1 . 3 1 . 2 . 1 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Turns Passed 44850 | 107 1405 996 2936 707 1222 68 1578 1498 1020 1653 2407 1226 1125 1049 1306 119 2409 3025 611 576 314 625 851 1530 1493 1799 992 2912 1038 1874 3217 1162 Spaces Moved 20318 | 44 690 304 922 277 499 20 427 746 602 762 1464 697 571 643 703 76 908 1342 363 287 177 372 434 561 560 994 568 1037 449 956 1368 495 Core 53 | 18 3 . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . Treads 18921 | . . . 832 277 499 20 427 746 602 762 1464 697 571 643 703 76 869 1112 363 287 177 372 434 561 560 994 568 1037 449 956 1368 495 Legs 1235 | 26 687 304 90 . . . . . . . . . . . . . 7 121 . . . . . . . . . . . . . . Wheels 109 | . . . . . . . . . . . . . . . . . . 109 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 240 240 240 240 160 160 160 160 160 156 156 156 156 156 110 160 160 160 160 160 160 160 160 160 152 168 176 143 143 Average Speed 174 | 91 159 190 235 240 240 240 240 160 160 206 160 160 162 156 157 156 226 162 160 160 160 160 160 160 160 160 160 170 173 176 155 150 Slowest Speed 950 | 120 200 190 240 320 240 240 240 160 240 240 160 160 240 156 235 156 950 260 160 160 160 160 160 160 160 160 160 180 180 176 232 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 96 75 90 60 71 7 35 22 87 87 87 71 17 78 74 68 94 40 52 47 60 59 11 66 66 90 75 38 74 48 46 23 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 13 | . . . . 1 1 . . . . . 3 . . 1 1 1 1 . 1 . 3 . . . . . . . . . . . Known Exits Taken 24 | . . . 1 . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . 1 . . . . 2 3 4 1 . 4 4 . 2 . . 1 . 2 . 3 2 . . . . . . . Spaces Dug 481 | . . . . . . . 14 26 16 19 1 26 28 6 . . 20 61 . 6 . 7 16 45 14 1 5 60 28 8 74 . Terrain Destroyed 1364 | . . . 23 . . . 28 27 26 61 1 110 83 6 . . 51 208 4 13 . 9 26 88 19 21 8 164 103 53 226 6 Melee 126 | . . . . . . . 5 26 2 1 1 . 18 6 . . 11 50 . . . 2 4 . . . . . . . . . Projectile 561 | . . . . . . . . 1 2 . . 3 1 . . . 4 15 4 13 . 7 22 26 19 15 8 135 61 35 189 1 AOE 677 | . . . 23 . . . 23 . 22 60 . 107 64 . . . 36 143 . . . . . 62 . 6 . 29 42 18 37 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total 27609 | 75 845 671 1540 306 525 35 909 971 637 827 1506 762 697 669 877 76 1153 1958 382 375 202 388 541 1152 1135 1180 624 1862 600 1068 2186 875 Wait 4445 | . 35 334 409 14 . 13 390 114 10 51 8 6 48 . 56 . 120 354 1 26 . . 31 547 555 87 34 536 43 14 483 126 Move 20287 | 44 689 303 921 276 498 19 426 745 601 761 1463 696 570 642 702 75 907 1341 362 286 176 371 433 560 559 993 567 1036 448 955 1367 495 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 231 | 6 19 3 40 . 8 . 12 7 1 1 1 2 6 4 6 . 9 28 3 . 4 1 8 1 . 4 . 6 5 8 29 9 Fast Attach 149 | 5 5 . 12 3 . . 3 5 1 . 6 2 . 1 4 . 5 22 2 3 3 . 6 3 . 7 . 14 9 6 11 11 Attach 153 | 2 6 . 7 . 4 . 2 4 . 1 . 1 5 2 7 . 15 16 4 3 3 2 1 1 . 1 . 5 3 8 30 20 Detach 30 | . . . . . . . . . . . . . . . 2 . 2 . . 2 4 . . . . 2 . 1 1 5 11 . Swap 340 | . 4 2 32 1 . . 20 22 11 3 5 14 15 6 9 1 16 24 3 1 . 4 11 11 4 9 12 55 11 9 22 3 Drop 275 | . 8 3 40 4 8 . 14 19 2 . 8 1 4 1 3 . 2 25 2 4 3 . 15 6 . 17 . 22 11 15 26 12 Fire 1266 | 16 78 26 77 6 . 3 32 21 9 4 . 29 27 7 17 . 44 53 5 16 9 6 28 23 17 17 11 176 67 48 201 193 Melee 232 | . . . . . 7 . 9 34 2 6 15 2 22 6 2 . 22 93 . . . 4 8 . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Kick 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . . . 2 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . 11 2 . 6 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 169 | . . . . . . . . . . . . 9 . . 69 . 11 . . 34 . . . . . 43 . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 759 | -10/Materials | Discovered new exit (range 16) 975 | -10/Materials | Discovered new exit (range 9) 1178 | -10/Materials | Discovered new exit (range 11) 1234 | -10/Materials | Core integrity fell below 50% 1371 | -10/Materials | Discovered new exit (range 7) 1392 | -10/Materials | Central database locked down 1513 | -10/Materials | Entered Mines 1513 | -10/Mines | Accompanied by 1 ally 1593 | -10/Mines | Assembled infested the area 2116 | -10/Mines | Learned Materials emergency access door positions 2137 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2183 | -10/Mines | Core integrity fell below 20% 2231 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2373 | -10/Mines | Discovered new exit (range 10) 2410 | -10/Mines | Received a Mining Laser from a helpful Derelict 2451 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2456 | -10/Mines | Found Prototype Device 2509 | -10/Mines | Entered Materials 2509 | -9/Materials | Accompanied by 4 allies 2509 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3406 | -9/Materials | Build established: Scavenger-Gunner 3794 | -9/Materials | Repaired Lgt. Treads 3833 | -9/Materials | Repaired Imp. Heat Sink 4191 | -9/Materials | Discovered new exit (range 4) 4710 | -9/Materials | Discovered new exit (range 14) 5077 | -9/Materials | Identified exit to Mines 5369 | -9/Materials | Destroyed 8 combat bots 5445 | -9/Materials | Entered Mines 5514 | -9/Mines | Met a Derelict bent on vengeance 5623 | -9/Mines | Discovered new exit (range 8) 5626 | -9/Mines | Learned 8 Materials zone layouts 5679 | -9/Mines | Build established: Gunner 5688 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5937 | -9/Mines | Discovered new exit (range 10) 5994 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5997 | -9/Mines | Discovered new exit (range 5) 6010 | -9/Mines | Learned location of Storage (-7) 6152 | -9/Mines | Entered Exiles 6212 | -9/Exiles | Met 8R-AWN 6262 | -9/Exiles | Met EX-HEX 6331 | -9/Exiles | Met EX-BIN 6421 | -9/Exiles | Learned location of Zion (-7) 6423 | -9/Exiles | Met EX-DEC 6544 | -9/Exiles | Build established: Scavenger-Mutant 6602 | -9/Exiles | Visited The Gauntlet 6776 | -9/Exiles | Discovered new exit (range 14) 7374 | -9/Exiles | Entered Mines 7403 | -8/Mines | Discovered new exit (range 12) 7442 | -8/Mines | Entered Materials 7442 | -8/Materials | Evolved 2 slots: Utility x2 7443 | -8/Materials | Identified exit to Factory 7629 | -8/Materials | Repaired Minigun 7931 | -8/Materials | Build established: Tank 8523 | -8/Materials | Build established: Mutant 9020 | -8/Materials | Entered Factory 9020 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9112 | -7/Factory | Discovered new exit (range 6) 9114 | -7/Factory | Build established: Scavenger-Tank 9479 | -7/Factory | Build established: Scavenger-Mutant 9761 | -7/Factory | Identified exit to Storage 9761 | -7/Factory | Identified exit to Lower Caves 10518 | -7/Factory | Entered Lower Caves 10680 | -7/Lower Caves | Identified Exp. Sensor Array 11146 | -7/Lower Caves | Discovered new exit (range 7) 11173 | -7/Lower Caves | Learned location of 1 exit from Factory 11443 | -7/Lower Caves | Build established: Mutant 11538 | -7/Lower Caves | Entered another Lower Caves area 11624 | -7/Lower Caves | Learned 4 Factory zone layouts 11629 | -7/Lower Caves | Encountered a Warlord checkpoint 11724 | -7/Lower Caves | Discovered new exit (range 14) 12406 | -7/Lower Caves | Build established: Tank 13066 | -7/Lower Caves | Discovered new exit (range 5) 13191 | -7/Lower Caves | Entered Zion 13249 | -7/Zion | Discovered new exit (range 15) 13277 | -7/Zion | Found Prototype Launcher 13277 | -7/Zion | Identified Rocket Array 13320 | -7/Zion | Given A8's code to call for help 13334 | -7/Zion | System corruption cleaned by Quarantine Array 13485 | -7/Zion | Build established: Mutant 13617 | -7/Zion | Learned location of Data Miner (-6) 14019 | -7/Zion | Found Prototype Device 14019 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 14256 | -7/Zion | Received a visual enhancement algorithm 14370 | -7/Zion | Learned location of Recycling (-7) 14613 | -7/Zion | Visited the Megawrench Repair Shop 14727 | -7/Zion | Met Imprinter 15317 | -7/Zion | Megawrench repaired 9 parts 15597 | -7/Zion | Identified exit to Proximity Caves 15598 | -7/Zion | Entered Proximity Caves 15632 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15680 | -6/Proximity Caves | Destroyed 11 combat bots 16136 | -6/Proximity Caves | Build established: Skirmisher 16370 | -6/Proximity Caves | Learned 4 Factory zone layouts 16447 | -6/Proximity Caves | Discovered new exit (range 10) 16495 | -6/Proximity Caves | Identified exit to Factory 16767 | -6/Proximity Caves | Build established: Assassin 16824 | -6/Proximity Caves | Entered Factory 16824 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16825 | -6/Factory | Identified exit to Factory 16826 | -6/Factory | Identified exit to Lower Caves 16927 | -6/Factory | Discovered exit to Factory (range 6) 17080 | -6/Factory | Spotted B-75 Beast 17612 | -6/Factory | Build established: Scavenger-Assassin 17836 | -6/Factory | Destroyed 8 combat bots 17874 | -6/Factory | First assault squad dispatched 17949 | -6/Factory | Entered Lower Caves 18203 | -6/Lower Caves | Encountered a Warlord checkpoint 18258 | -6/Lower Caves | Build established: Scavenger-Skirmisher 18275 | -6/Lower Caves | Found Alien Artifact 18276 | -6/Lower Caves | Identified Core Expander 18276 | -6/Lower Caves | Installed Core Expander, added new Power slot 18566 | -6/Lower Caves | Build established: Scavenger-Assassin 18807 | -6/Lower Caves | Learned 12 Factory zone layouts 18944 | -6/Lower Caves | Learned Factory emergency access door positions 18955 | -6/Lower Caves | Discovered new exit (range 3) 18994 | -6/Lower Caves | Identified exit to Lower Caves 18998 | -6/Lower Caves | Entered another Lower Caves area 19009 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19042 | -6/Lower Caves | Lost 3 parts (1p1n1w) 19088 | -6/Lower Caves | Lost 3 parts (1n2u) 19394 | -6/Lower Caves | Discovered exit to Factory (range 14) 19438 | -6/Lower Caves | Build established: Skirmisher 19895 | -6/Lower Caves | Build established: Scavenger-Assassin 20166 | -6/Lower Caves | Encountered a Warlord checkpoint 20248 | -6/Lower Caves | Discovered new exit (range 14) 20271 | -6/Lower Caves | Identified exit to Data Miner 20304 | -6/Lower Caves | Entered Data Miner 20304 | -6/Data Miner | Accompanied by 2 allies 20304 | -6/Data Miner | Discovered new exit (range 6) 20334 | -6/Data Miner | Met Data Miner 20364 | -6/Data Miner | Learned location of Section 7 (-2) 20364 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20386 | -6/Data Miner | Received God Mode back door access code from Data Miner 20420 | -6/Data Miner | Identified exit to Proximity Caves 20423 | -6/Data Miner | Entered Proximity Caves 20423 | -5/Proximity Caves | Accompanied by 2 allies 21071 | -5/Proximity Caves | Learned location of Warlord (-4) 21177 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 21244 | -5/Proximity Caves | Destroyed 7 combat bots 21247 | -5/Proximity Caves | Lost 8 parts (2p3n3w) 21468 | -5/Proximity Caves | Found Alien Artifact 21469 | -5/Proximity Caves | Identified Dimensional Node Initializer 21469 | -5/Proximity Caves | Initialized slip node 22190 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22199 | -5/Proximity Caves | Core integrity fell below 50% 22226 | -5/Proximity Caves | Lost 3 parts (3w) 22273 | -5/Proximity Caves | Spotted B-75 Beast 22363 | -5/Proximity Caves | Escorted by Enhanced Grunt 22372 | -5/Proximity Caves | Allies destroyed B-75 Beast 22484 | -5/Proximity Caves | Ambushed by research squad 22503 | -5/Proximity Caves | Build established: Mutant 22699 | -5/Proximity Caves | Discovered exit to Factory (range 5) 22832 | -5/Proximity Caves | Entered Factory 22832 | -5/Factory | Evolved 2 slots: Utility x2 23262 | -5/Factory | Lost 12 parts (1p3n5u3w) 23575 | -5/Factory | Build established: Scavenger-Mutant 24199 | -5/Factory | Fabricated Lrn. Phase Cannon (x1) 24404 | -5/Factory | Build established: Mutant 24478 | -5/Factory | System corruption reached 10% 25212 | -5/Factory | Discovered new exit (range 6) 25217 | -5/Factory | Identified exit to Factory 25232 | -5/Factory | First assault squad dispatched 25253 | -5/Factory | Incoming assault squad redirected 25338 | -5/Factory | Build established: Hacker-Assassin 25757 | -5/Factory | Identified exit to Upper Caves 25857 | -5/Factory | Entered Upper Caves 25898 | -5/Upper Caves | Lost 3 parts (1n1u1w) 26154 | -5/Upper Caves | Build established: Scavenger-Skirmisher 26455 | -5/Upper Caves | Discovered new exit (range 7) 26465 | -5/Upper Caves | Identified exit to Upper Caves 26468 | -5/Upper Caves | Entered another Upper Caves area 26941 | -5/Upper Caves | Discovered new exit (range 7) 26977 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 27042 | -5/Upper Caves | Identified exit to Zhirov 27044 | -5/Upper Caves | Entered Zhirov 27046 | -5/Zhirov | Discovered new exit (range 3) 27075 | -5/Zhirov | Met Zhirov 27105 | -5/Zhirov | Learned location of Quarantine (-3) 27105 | -5/Zhirov | Learned location of Testing (-2) 27105 | -5/Zhirov | Learned location of Command (-1) 27120 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27144 | -5/Zhirov | Found Alien Artifact 27144 | -5/Zhirov | Identified Integrated Dissipator 27144 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27246 | -5/Zhirov | Found Alien Artifact 27345 | -5/Zhirov | Build established: Scavenger-Mutant 27355 | -5/Zhirov | Identified exit to Proximity Caves 27358 | -5/Zhirov | Entered Proximity Caves 27698 | -4/Proximity Caves | Build established: Scavenger-Assassin 27965 | -4/Proximity Caves | Discovered exit to Factory (range 10) 27983 | -4/Proximity Caves | Entered Factory 27983 | -4/Factory | Evolved 2 slots: Propulsion x2 28610 | -4/Factory | Build established: Scavenger-Skirmisher 28801 | -4/Factory | Discovered new exit (range 4) 28830 | -4/Factory | Identified exit to Upper Caves 28834 | -4/Factory | Entered Upper Caves 29801 | -4/Upper Caves | Learned Research stockpile data 30039 | -4/Upper Caves | Discovered new exit (range 8) 30048 | -4/Upper Caves | Identified exit to Upper Caves 30364 | -4/Upper Caves | Entered another Upper Caves area 30365 | -4/Upper Caves | Identified exit to Warlord 30385 | -4/Upper Caves | Build established: Skirmisher 31857 | -4/Upper Caves | Entered Warlord 31918 | -4/Warlord | Discovered new exit (range 12) 32667 | -4/Warlord | Visited the Vortex Lab 32671 | -4/Warlord | Warlord's base attacked by MAIN.C 32839 | -4/Warlord | Met Warlord 32853 | -4/Warlord | Opened Warlord's prototype stash 32869 | -4/Warlord | Found Prototype Processor 32869 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 32873 | -4/Warlord | Found Prototype Device 32873 | -4/Warlord | Identified Thermal Barrier 32885 | -4/Warlord | Found Prototype Device 32885 | -4/Warlord | Identified Exp. Cloaking Device 32909 | -4/Warlord | Found Prototype Reactor 33021 | -4/Warlord | Warlord forces counterattacked 33095 | -4/Warlord | Lost 3 allies 33191 | -4/Warlord | Spotted Striker 33200 | -4/Warlord | Spotted Executioner 33204 | -4/Warlord | Destroyed Executioner 33242 | -4/Warlord | Spotted Executioner 33282 | -4/Warlord | Lost 3 allies 33295 | -4/Warlord | Destroyed Executioner 33346 | -4/Warlord | Warlord base infiltrated, sounded retreat 33621 | -4/Warlord | Lost 4 allies 33648 | -4/Warlord | Identified exit to Proximity Caves 33656 | -4/Warlord | Entered Proximity Caves 33656 | -3/Proximity Caves | Accompanied by 4 allies 33659 | -3/Proximity Caves | Spotter reported a threat 33946 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 34019 | -3/Proximity Caves | Lost 3 allies 34456 | -3/Proximity Caves | Discovered new exit (range 10) 34469 | -3/Proximity Caves | Identified exit to Research 34648 | -3/Proximity Caves | Entered Research 34648 | -3/Research | Evolved 2 slots: Utility x2 35052 | -3/Research | Spotted B-86 Titan 35154 | -3/Research | Spotted B-86 Titan 35751 | -3/Research | Found Fusion Bomb Launcher 36569 | -3/Research | Build established: Hacker-Skirmisher 36842 | -3/Research | System corruption reached 10% 36984 | -3/Research | Repaired Imp. Heavy Siege Treads 37198 | -3/Research | First assault squad dispatched 37501 | -3/Research | Discovered new exit (range 22) 37549 | -3/Research | Identified exit to Quarantine 37560 | -3/Research | Entered Quarantine 37721 | -3/Quarantine | Found Alien Artifact 37721 | -3/Quarantine | Identified Phase Redirector 37923 | -3/Quarantine | Found Alien Artifact 37923 | -3/Quarantine | Identified Terrabomb 37923 | -3/Quarantine | Used Terrabomb 38456 | -3/Quarantine | Identified exit to Research 38580 | -3/Quarantine | Found Alien Artifact 38598 | -3/Quarantine | Entered Research 38598 | -2/Research | Warlord forces began assault on 0b10 38598 | -2/Research | Evolved 2 slots: Power x1, Utility x1 38708 | -2/Research | Research machine network offline 38874 | -2/Research | Build established: Generator-Tank 39061 | -2/Research | Discovered new exit (range 8) 39074 | -2/Research | Identified exit to Access 39081 | -2/Research | Borebot progress halted 39161 | -2/Research | Borebot progress halted 39207 | -2/Research | Found Unknown Device 39207 | -2/Research | Identified Quantum Capacitor 39235 | -2/Research | Build established: Generator-Skirmisher 39258 | -2/Research | Lost 4 allies 39262 | -2/Research | Borebot progress halted 39353 | -2/Research | Discovered exit to Access (range 17) 39495 | -2/Research | Warlord destroyed during the assault 39999 | -2/Research | Lost 4 allies 40066 | -2/Research | Spotted Striker 40108 | -2/Research | Destroyed Striker 40128 | -2/Research | Lost 3 allies 40350 | -2/Research | Spotted Executioner 40352 | -2/Research | Spotted Striker 40364 | -2/Research | Spotted Striker 40388 | -2/Research | Destroyed Striker 40402 | -2/Research | Destroyed Striker 40472 | -2/Research | Entered Access 40472 | -1/Access | Evolved 2 slots: Weapon x2 40502 | -1/Access | Lost 4 allies 40575 | -1/Access | Lost 5 allies 40903 | -1/Access | Spotted B-99 Colossus 40904 | -1/Access | Spotted B-99 Colossus 41029 | -1/Access | Spotted B-99 Colossus 41041 | -1/Access | Destroyed B-99 Colossus 41343 | -1/Access | Build established: Generator-Tank 41860 | -1/Access | Build established: Generator-Skirmisher 42028 | -1/Access | Lost 3 parts (1u2w) 42722 | -1/Access | First assault squad dispatched 42892 | -1/Access | Destroyed 9 combat bots 43144 | -1/Access | System corruption reached 10% 43171 | -1/Access | Found Quantum Capacitor 43246 | -1/Access | Incoming assault squad redirected 43463 | -1/Access | Discovered new exit (range 13) 43579 | -1/Access | Incoming assault squad redirected 43685 | -1/Access | Identified exit to Command 43689 | -1/Access | Entered Command 43734 | -1/Command | Identified Core Reset Matrix 43734 | -1/Command | Identified Transdimensional Reconstructor 43734 | -1/Command | Used Core Reset Matrix 43939 | -1/Command | First assault squad dispatched 44020 | -1/Command | Build established: Generator-Gunner 44183 | -1/Command | Disengaged cave seal 44183 | -1/Command | Assembled emerged from the dark tunnel 44261 | -1/Command | Disengaged cave seal 44261 | -1/Command | Assembled emerged from the dark tunnel 44277 | -1/Command | Lost 3 allies 44359 | -1/Command | High security lockdown imminent 44409 | -1/Command | Lost 3 allies 44417 | -1/Command | Spotted B-99 Colossus 44431 | -1/Command | Destroyed B-99 Colossus 44439 | -1/Command | High security lockdown engaged 44489 | -1/Command | Lost 14 allies 44511 | -1/Command | Lost 4 parts (3u1w) 44524 | -1/Command | Destroyed 17 combat bots 44628 | -1/Command | Spotted Executioner 44630 | -1/Command | Spotted Investigator 44633 | -1/Command | Destroyed Investigator 44633 | -1/Command | Spotted Executioner 44659 | -1/Command | Destroyed Executioner 44676 | -1/Command | Destroyed Executioner 44683 | -1/Command | Lost 12 allies 44706 | -1/Command | Destroyed 12 combat bots 44712 | -1/Command | Lost 7 parts (3p3n1w) 44743 | -1/Command | Spotted M Guard 44743 | -1/Command | Spotted M Guard 44743 | -1/Command | Spotted Combat Programmer 44745 | -1/Command | Spotted Combat Programmer 44765 | -1/Command | Spotted Striker 44767 | -1/Command | Spotted Striker 44776 | -1/Command | Destroyed Striker 44779 | -1/Command | Failed to warp due to unstable space 44781 | -1/Command | Destroyed Striker 44783 | -1/Command | Spotted Striker 44783 | -1/Command | Spotted Striker 44783 | -1/Command | Spotted Striker 44783 | -1/Command | Spotted Striker 44783 | -1/Command | Spotted Executioner 44783 | -1/Command | Spotted Executioner 44783 | -1/Command | Spotted Executioner 44787 | -1/Command | Spotted Striker 44788 | -1/Command | Lost 3 allies 44788 | -1/Command | Spotted Executioner 44807 | -1/Command | Core integrity fell below 50% 44837 | -1/Command | Emitted hypermatrix ping 44842 | -1/Command | Assembled emerged from beneath the floor 44843 | -1/Command | Allies destroyed Executioner 44845 | -1/Command | Destroyed 7 combat bots 44847 | -1/Command | Core integrity fell below 20% 44850 | -1/Command | System corruption reached 30% 44851 | -1/Command | Destroyed by Striker with Plasma Lance Last Messages --------------- 44846_ as-67293 destroyed. 44846_ as-50528 knocked back. 44847_ System corrupted: Matter fused (-9). 44847_ Penetrated by Slug. 44847_ Slug penetrates Striker. 44847_ Striker suffers critical hit (Destroy). 44848_ Striker shuts down. 44849_ Penetrated by Slug. 44849_ G-73 Enforcer destroyed. 44849_ Exp. Energy Well destroyed. 44849_ System corrupted by crushing effect (+2). 44850_ Coolant Network destroyed. 44850_ Executioner system corrupted by crushing effect. 44850_ Executioner knocked back. 44850_ Striker knocked back. 44851_ as-50528 knocked back. 44851_ Striker suffers critical hit (Burn). [Achievement: 40k Club] [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#########????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# ########## | | ????????????????????????????????# = # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# + | | ????????????????????????????????# # !! | | ????????????????????????????????# # =%= | | ????????????###???#####?#####???# # / | | ??????#????## ??# #?# #???#[ # | | ??+#### ## W ## W ### W ######;;;;;"# | | a % + *!= #### | | % iE[i%% ;W [[%%=| % #??? | | ![!!=!K/ %%[% %= #??? | | =aa!=m%a/= %//%=%%!k #??? | | !KKb%a/% %= = %== #??? | | ? ## % ###@K==######"=%% % ##??? | | ?????# # #?#EKg##????##!=!! "#???? | | ????# ??#####?#####??????#=! ""#???? | | ????### # ????????????????????#! T#???? | | ??????# ??##?#?????????????????????#!! ""#???? | | ???????????????????????????????????#=%[ ""#???? | | ???????????????????????????????????#=|[ ""#???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????#%" #???? | | ???????????????????????????????????#" #???? | | ???????????????????????????????????#%##"### #???? | | ???????????????????????????????????#%####?? #???? | | ???????????????????????????????????#"?????? #???? | | ???????????????????????????????????# ?????? #???? | | ???????????????????????????????????# ?????? #???? | | ???????????????????????????????????# ?????? #???? | | ???????????????????????????????????# ?????? #???? | | ???????????????????????????????????# ?????? ?#???? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 114 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 50 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Phase Cannon | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Phase Redirector Terrabomb Core Reset Matrix Transdimensional Reconstructor Achievements -------------- 40k Club 50k Club More Power To You Challenges ------------ None Game ------ Seed AngularSkeletonClaws Manual? 0 Play Time 05:26:57 Cumulative 118.6 hours Start 2025.03.08 @ 16:38:25 End 2025.03.09 @ 00:12:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 666deb7d-cb53-4128-a27a-f9a5be0d58b7