Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.09 @ 20:47:47

Player: Delget

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (328)      328
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1518

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Hacking Suite
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Power Shielding
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Pulse Rifle
           Pulse Rifle
     Light Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             16   | 6   .   2   8   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   .   1   3   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   1   4   
    Energy Gun             5    | 2   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   1   12  
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      12   | .   .   1   12  
Average Slot Usage (%)     86   | .   85  94  75  
  Engine                   12   | .   14  14  8   
  Treads                   24   | .   28  28  16  
  Storage                  11   | .   14  14  6   
  Hackware                 3    | .   .   .   9   
  Protection               9    | .   .   11  9   
  Energy Gun               18   | .   28  18  12  
  Ballistic Gun            5    | .   .   6   8   
  Launcher                 1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 10  10  13  18  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   5   
  Most Carried             6    | 4   6   6   6   
  Average Carried          4    | 3   4   5   3   
  Final Capacity           6    | 6   6   6   4   
  Final Carried            6    | 4   6   6   .   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           433  | 198 53  29  153 
  Remotely                 .    | .   .   .   .   
Salvage Created            473  | .   53  29  391 
  Parts                    27   | .   2   2   23  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  11   | .   3   2   6   
  Guns                     9    | .   3   2   4   
  AOE                      2    | .   .   .   2   
Classes Destroyed          9    | .   1   .   8   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Watcher                  1    | .   .   .   1   
  Swarmer                  5    | .   3   2   .   
  Grunt                    5    | .   .   .   5   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | .   3   2   7   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   3    | .   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1687 | .    97   239  1351 
  Core                     446  | .    23   17   406  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  .    84   .    
Volleys Fired              34   | .    7    13   14   
  Largest                  3    | .    2    2    3    
  Hottest                  146  | .    90   90   146  
Shots Fired                63   | .    8    17   38   
  Gun                      53   | .    8    17   28   
  Cannon                   .    | .    .    .    .    
  Launcher                 10   | .    .    .    10   
  Special                  .    | .    .    .    .    
  Kinetic                  14   | .    .    .    14   
  Thermal                  39   | .    8    17   14   
  Explosive                10   | .    .    .    10   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    4    3    10   
  Robot Miss Streak        2    | .    1    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           39   | .    5    10   24   
  Core Hits                28   | .    3    2    23   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1029 | .    64   76   889  
  Guns                     338  | .    64   76   198  
  Cannons                  .    | .    .    .    .    
  Explosions               675  | .    .    .    675  
  Melee                    .    | .    .    .    .    
  Ramming                  16   | .    .    .    16   
  Kinetic                  44   | .    .    .    44   
  Thermal                  294  | .    64   76   154  
  Explosive                675  | .    .    .    675  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    .    8    
  Average Corruption       8    | .    .    .    8    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    .    16   
  Projectiles              .    | .    .    .    .    
  Explosions               16   | .    .    .    16   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      91   | .    .    .    91   
  Shots                    4    | .    .    .    4    
  Rammed                   4    | .    .    .    4    
Targets Rammed             4    | .    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        253  | .    90   253  185  
  Average Temperature      95   | .    44   144  73   
  Received Heat Transfer   195  | .    .    .    195  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         716  | .    185  198  333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             169  | .   85  73  169 
  Average Influence        48   | .   39  40  86  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   4   5   27  
  Peak Tracking Total      17   | .   3   3   17  
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1118 | 123 168 517 310 
Spaces Moved               696  | 79  95  302 220 
  Core                     115  | 17  .   .   98  
  Treads                   581  | 62  95  302 122 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            142  | 136 160 160 113 
  Slowest Speed            200  | 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       24   | 5   21  38  32  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          37   | .   .   .   37  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      37   | .   .   .   37  

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      768  | 94  103 319 252 
  Wait                     .    | .   .   .   .   
  Move                     693  | 78  94  301 220 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 10  2   2   3   
  Fast Attach              3    | .   .   1   2   
  Attach                   11   | 6   .   1   4   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   .   2   
  Drop                     4    | .   .   1   3   
  Fire                     34   | .   7   13  14  
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   .   4   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 15)
  292 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  371 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  372 | -10/Mines     | Discovered new exit (range 16)
  809 | -10/Mines     | Entered Materials
  809 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  984 | -9/Materials  | Crushed by falling debris
 1075 | -9/Materials  | Core integrity fell below 50%
 1099 | -9/Materials  | Lost 12 parts (2p2n3u5w)
 1117 | -9/Materials  | Core integrity fell below 20%
 1119 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01020_ U-05 Engineer lays Concrete. <x3>
01023_ U-05 Engineer builds a Wall.
01030_ Pulse Rifle destroyed.
01034_ S-10 Pest destroyed.
01055_ K-01 Serf collects debris.
01057_ System corrupted: FCS attempts to trigger Pulse Rifle.
01057_ System corrupted: Pulse Rifle misfires.
01059_ Lgt. Assault Rifle destroyed.
01060_ Lgt. Treads destroyed.
01060_ K-01 Serf collects debris.
01063_ Imp. Power Shielding destroyed.
01065_ K-01 Serf collects debris.
01065_ Pulse Rifle destroyed.
01067_ Slammed into A-02 Transporter.
01068_ Critical hit.
01068_ Ion Engine destroyed.
01069_ Slammed into K-01 Serf.
01069_ K-01 Serf destroyed.
01077_ System corrupted: Energy discharge (-37).
01116_ Slammed into S-10 Pest. <x2>

 Map 
-----
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|  #     """     #???#   s    ##???????????????????? |
|  #     """     #???#! """s   #???????????????????? |
|  #     """     #???#  """@%s#????????????????????? |
| ##             #####  """sY #????????????????????? |
|                    + ss  s  #????????????????????? |
| ####################" """s  #????????????????????? |
| ???????????????????#T """  [#????????????????????? |
| ???????????????????#" """   #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????##########????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SurgeHardcellDesublimator
  Manual?         0
Play Time         00:13:44
  Cumulative      11.5 hours
  Start           2020.04.09 @ 20:38:01
  End             2020.04.09 @ 20:47:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37ce5744-5aea-4a3a-8921-3b2115090729