Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 18:18:09 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (187) 935 Value Destroyed (5820) 5820 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1203) 1203 TOTAL SCORE: 15858 Bonus ------- High Alert Combat Kills 839 Follower Combat Kills 99 Met Data Miner 300 Friendly Fire -35 Cogmind --------- Core Integrity 27/1150 Matter 288/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Improved Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core High-capacity Storage Unit Advanced Terrain Scanner Variable Charge Gun Variable Charge Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Heavy Machine Gun Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Micro Nuclear Core Improved Medium Treads High-capacity Matter Pod Improved Signal Interpreter Advanced Terrain Scanner Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Makeshift Hacking Suite Long-range Tractor Beam Pulse Rifle Pulse Rifle Plasma Cannon Improved Assault Rifle Advanced Assault Cannon Rocket Launcher Dirty Bomb Trap Dirty Bomb Trap [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . Utility 5 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 200 | 6 19 1 33 2 . 3 30 30 1 14 4 4 13 7 . 5 3 21 3 1 . . . Power 20 | 1 2 . 5 2 . . 3 3 . . . . 1 1 . 1 . 1 . . . . . Engine 11 | 1 1 . 5 2 . . . . . . . . 1 1 . . . . . . . . . Core 9 | . 1 . . . . . 3 3 . . . . . . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 49 | 2 5 1 7 . . . 7 9 . 5 . 1 2 . . 2 2 5 . 1 . . . Treads 22 | . 2 1 5 . . . 3 4 . 2 . . 1 . . 1 1 2 . . . . . Leg 3 | 2 . . . . . . . 1 . . . . . . . . . . . . . . . Wheel 20 | . 3 . 2 . . . 4 4 . 3 . 1 1 . . 1 . . . 1 . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Utility 49 | 1 4 . 4 . . . 5 6 . 3 . 2 8 4 . 1 . 9 2 . . . . Device 17 | . 1 . . . . . 1 3 . 2 . . 4 2 . . . 3 1 . . . . Storage 4 | 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Processor 12 | . 1 . 1 . . . 1 . . 1 . 1 2 . . 1 . 3 1 . . . . Hackware 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . Protection 13 | . 1 . 2 . . . 2 3 . . . 1 2 . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 8 . 17 . . 3 15 12 1 6 4 1 2 2 . 1 1 6 1 . . . . Energy Gun 10 | . . . . . . . . 2 . . . 1 1 1 . . . 4 1 . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 40 | 2 3 . 16 . . 2 9 4 . 1 1 . . . . 1 1 . . . . . . Ballistic Cannon 21 | . 5 . . . . . 4 4 1 3 3 . 1 . . . . . . . . . . Launcher 8 | . . . 1 . . 1 2 1 . 2 . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . . . . . . . . . . . 1 . . . . . Parts Lost 52 | . . . 2 . . 1 8 10 . 4 . 1 1 8 1 . 6 9 . . 1 . . Power 4 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . . Propulsion 18 | . . . 1 . . . 2 3 . 1 . 1 . 2 . . 3 4 . . 1 . . Utility 18 | . . . 1 . . . 3 2 . 3 . . . 4 1 . 1 3 . . . . . Weapon 12 | . . . . . . 1 1 4 . . . . 1 2 . . 2 1 . . . . . Highest Loss Streak 8 | . . . 1 . . 1 3 6 . 3 . 1 1 8 1 . 3 3 . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 99 100 100 100 99 90 92 93 75 94 92 63 38 61 57 33 13 11 10 10 10 Engine 4 | . 8 . 10 11 11 11 2 . . . . . 5 3 . . . . . . . . . Core 3 | . 5 14 . . . . 6 7 7 7 7 7 . . . 5 4 . . . . . . Treads 7 | . 12 14 10 11 11 11 8 6 7 6 7 7 6 3 . 5 5 5 . . . . . Wheel 9 | . 12 14 11 11 11 11 17 7 7 8 15 9 13 5 . 5 3 . . 1 . . . Device 2 | . . . . . . . 1 8 7 7 7 7 6 2 4 . . 2 4 . . . . Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 3 . . . . . . . . . Processor 13 | . 11 14 8 11 11 11 12 15 15 17 23 17 18 22 20 22 26 15 3 5 5 5 5 Protection 3 | . 1 . 2 . . . 4 4 7 4 . 4 6 2 . . . . 5 5 5 5 5 Energy Gun 1 | . . . . . . . . 5 7 4 . 1 5 6 . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . 4 7 7 . . . . . . . . . . . . . Ballistic Gun 17 | . 16 28 43 44 44 43 27 3 . 1 1 7 6 3 . 5 4 . . . . . . Ballistic Cannon 6 | . 10 . . . . . 8 15 14 15 4 21 13 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 12 31 29 41 40 40 40 65 76 70 71 70 73 75 71 3 10 10 22 3 2 2 2 2 Greatest Support 70 | 20 20 20 20 12 12 12 24 28 28 28 24 28 40 40 3 12 12 70 3 10 3 3 3 Greatest Overweight (x) 5 | . 3 2 3 3 3 3 2 5 2 2 2 2 1 5 . . . . . . . . . Average Overweight (x) 1 | . 1 1 2 3 3 3 1 2 2 2 1 2 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 6 12 15 15 15 15 15 15 20 20 20 20 20 20 12 5 5 5 5 5 5 5 5 5 Most Carried 20 | 3 15 15 15 15 15 15 18 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Carried 13 | 2 9 14 14 14 15 14 14 18 19 18 19 17 19 12 5 2 3 4 4 5 5 5 5 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 3 15 15 15 15 15 15 18 20 20 18 18 17 18 5 5 3 4 5 5 5 5 5 5 Class Distribution -------------------- 54% | Gunner 30% | Mutant 4% | Tank 4% | Scavenger-Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 6279 | 260 290 196 1229 114 . 263 1300 930 75 237 192 379 402 114 21 50 22 . 142 63 . . . Remotely 701 | . . . . . . . . 210 . 56 . 379 56 . . . . . . . . . . Salvage Created 6975 | . 530 25 1996 133 . 379 2188 933 . 245 . 47 366 13 . . 91 29 . . . . . Parts 372 | . 34 5 127 13 . 22 105 32 . 9 . . 13 2 . . 7 3 . . . . . Haulers Intercepted 11 | . 2 . 6 . . . 3 . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 2 5 . 1 . 3 . 1 6 . . . . . . Prevented 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 140 | . 11 . 31 5 . 8 43 19 . 9 . 3 6 . . . 4 1 . . . . . Melee 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Guns 93 | . 5 . 31 5 . 5 33 5 . 2 . 1 4 . . . 2 . . . . . . Cannons 31 | . 6 . . . . . 5 13 . 3 . 2 2 . . . . . . . . . . AOE 13 | . . . . . . 3 4 1 . 4 . . . . . . . 1 . . . . . Classes Destroyed 16 | . 6 1 3 1 . 1 1 1 . 1 . 1 . . . . . . . . . . . Worker 6 | . 2 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . Builder 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . Tunneler 4 | . . 2 1 . . 1 . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . 6 . . . 3 . . . . . . . . . . . . . . . . Recycler 12 | . 1 . 3 1 . 1 2 3 . . . . 1 . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . Watcher 8 | . 1 . 4 . . . 1 1 . . . . 1 . . . . . . . . . . Swarmer 35 | . 3 . 6 5 . 3 10 . . 3 . . . . . . 4 1 . . . . . Grunt 56 | . 8 . 13 . . 2 20 10 . 1 . 2 . . . . . . . . . . . Brawler 6 | . . . 2 . . 1 2 1 . . . . . . . . . . . . . . . Duelist 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . Sentry 24 | . . . 10 . . . 7 3 . . . . 4 . . . . . . . . . . Hunter 4 | . . . . . . 2 1 1 . . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . Behemoth 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Best Kill Streak 9 | . 7 1 7 6 . 4 9 7 . 4 . 1 2 1 . . 2 1 . . . . . Combat Bots Only 8 | . 5 . 4 5 . 3 8 6 . 4 . 1 2 . . . 2 1 . . . . . Max Kills in Single Turn 2 | . 2 1 2 2 . 2 2 1 . 2 . 1 2 1 . . 1 1 . . . . . Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 2 1 . 2 . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Damage Taken 11183 | . 449 . 814 58 . 520 1535 1481 . 957 . 444 420 870 219 . 569 1673 265 123 157 . 629 Core 3317 | . 123 . 103 . . 124 169 183 . 141 . 88 32 281 177 . 256 517 247 123 140 . 613 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 398 | . 3 . 31 . . . 103 . . 51 . . 74 33 . . . 103 . . . . . Regen/Repaired (Parts) 252 | . . . . . . . 59 193 . . . . . . . . . . . . . . . Core Remaining (%) 51 | 100 . 50 . . . 43 69 . . . . 41 . . . . 12 48 . . . . . Volleys Fired 382 | . 47 3 80 7 . 20 90 59 . 18 . 22 18 3 . . 9 5 1 . . . . Largest 4 | . 2 2 4 4 . 4 4 4 . 4 . 4 4 4 . . 1 1 1 . . . . Hottest 235 | . 70 40 92 92 . 92 155 235 . 235 . 170 185 200 . . 23 225 225 . . . . Shots Fired 1297 | . 93 6 317 28 . 74 354 197 . 55 . 80 67 11 . . 9 5 1 . . . . Gun 932 | . 56 6 316 28 . 72 312 63 . 7 . 20 29 9 . . 9 4 1 . . . . Cannon 350 | . 37 . . . . . 40 130 . 43 . 60 38 2 . . . . . . . . . Launcher 15 | . . . 1 . . 2 2 4 . 5 . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1190 | . 93 6 316 28 . 72 352 145 . 30 . 79 55 5 . . 9 . . . . . . Thermal 92 | . . . . . . . . 48 . 20 . 1 12 6 . . . 4 1 . . . . Explosive 15 | . . . 1 . . 2 2 4 . 5 . . . . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 27 7 20 6 . 19 19 20 . 24 . 20 20 4 . . 7 8 . . . . . Robot Miss Streak 9 | . 2 2 9 4 . 3 4 3 . 2 . 3 2 2 . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . . . 7 2 . 2 6 . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . 2 1 . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 858 | . 69 3 184 14 . 58 240 133 . 34 . 57 43 8 . . 11 4 . . . . . Core Hits 341 | . 26 2 76 7 . 21 104 43 . 22 . 11 18 4 . . 6 1 . . . . . Critical Kills 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 20 | . 1 . . . . . 3 5 . 4 . 3 4 . . . . . . . . . . Burn 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . Destroy 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . Blast 13 | . . . . . . . . 4 . 4 . 3 2 . . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . . . . . . . 2 6 5 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . . . 2 6 . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15916 | . 869 41 2454 220 . 882 4083 2972 . 1348 . 1412 1054 164 . . 205 212 . . . . . Guns 9119 | . 478 41 2454 220 . 738 3159 830 . 84 . 364 494 136 . . 121 . . . . . . Cannons 5245 | . 391 . . . . . 493 2000 . 725 . 1048 560 28 . . . . . . . . . Explosions 1332 | . . . . . . 144 430 142 . 539 . . . . . . . 77 . . . . . Melee 185 | . . . . . . . . . . . . . . . . . 84 101 . . . . . Ramming 35 | . . . . . . . 1 . . . . . . . . . . 34 . . . . . Kinetic 13015 | . 869 41 2454 220 . 738 3652 2071 . 478 . 1412 882 77 . . 121 . . . . . . Thermal 1491 | . . . . . . . . 901 . 331 . . 172 87 . . . . . . . . . Explosive 1115 | . . . . . . 144 355 . . 539 . . . . . . . 77 . . . . . Electromagnetic 75 | . . . . . . . 75 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . . . . . . . . . . 84 . . . . . . Piercing 101 | . . . . . . . . . . . . . . . . . . 101 . . . . . Highest Corruption 5 | . 2 2 . . . . . 1 1 1 1 1 1 1 1 1 3 5 . . . . 2 Average Corruption 1 | . 1 2 . . . . . 1 1 1 1 1 1 1 1 1 1 4 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . Effects 50 | . 11 3 . . . . . 9 3 7 . 4 . 4 2 . 1 4 . . . . 2 Message Errors 11 | . 1 . . . . . . 3 1 1 . 1 . . 1 . . 2 . . . . 1 Matter Fused 12 | . 3 1 . . . . . 2 1 1 . . . 1 . . . 2 . . . . 1 Heat Flow Errors 6 | . 1 . . . . . . 2 . 1 . 1 . 1 . . . . . . . . . Energy Discharges 8 | . 2 1 . . . . . 1 1 1 . . . 1 1 . . . . . . . . Parts Rejected 3 | . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . Data Loss (minor) 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . Weapon Failures 3 | . 1 . . . . . . . . 1 . . . 1 . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . Overflow Damage 193 | . . . . . . . 17 147 . 5 . 24 . . . . . . . . . . . Projectiles 86 | . . . . . . . 12 50 . . . 24 . . . . . . . . . . . Explosions 107 | . . . . . . . 5 97 . 5 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 41 | . 6 . . . . . 5 18 . 1 . 8 2 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . 6 . . . . . 4 18 . 1 . 8 2 1 . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . . 39 . . . . . . . . . 15 . . . . . Shots 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Rammed 10 | . . . . . . . 1 . . . . . . . . . . 9 . . . . . Targets Rammed 10 | . . . . . . . 1 . . . . . . . . . . 9 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 601 | . 220 . 91 30 . 72 420 387 . 328 . 601 228 174 . . . 308 138 . . . . Average Temperature 84 | . 40 . 20 11 . 30 72 95 . 170 . 223 66 75 . . . 124 72 . . . . Received Heat Transfer 2692 | . 156 . 309 . . 27 675 501 . 255 . 96 90 157 12 . . 309 36 . 27 . 42 Effects 12 | . . . . . . . 1 1 . . . 9 . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 3024 | . . . . . . . . 1686 . 635 . . 518 185 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Peak Influence 878 | . 219 40 731 482 . 266 878 720 . . . . 173 . . . . 145 203 . . . . Initial 399 | . . 30 15 223 . . 25 399 . . . . 12 . . . . 37 27 . . . . Average 356 | . 79 34 529 375 . 134 549 593 . . . . 68 . . . . 59 79 . . . . Maximum Alert Level 3 | . 1 . 3 2 . 1 3 3 . . . . . . . . . . 1 . . . . Low Security (%) 44 | 100 97 100 8 . . 91 15 . . . . . 100 . . . . 100 98 . . . . Level 1 7 | . 2 . 14 43 . 8 9 3 . . . . . . . . . . 1 . . . . Level 2 37 | . . . 60 56 . . 44 89 . . . . . . . . . . . . . . . Level 3 10 | . . . 16 . . . 30 7 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 . . . 8 7 . . . . 1 . . . . 1 . . . . . Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . Reinforcement 10 | . 1 . 2 . . . 5 2 . . . . . . . . . . . . . . . Assault 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 13 | . 1 . 6 . . . 3 1 . . . . . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 286 | . 24 . 51 10 . 8 62 25 . 9 . 6 7 6 11 . 15 21 8 3 7 . 13 Peak Tracking Total 12 | . 5 . 8 7 . 3 7 4 . 4 . 4 1 4 9 . 9 6 6 3 7 . 12 Tactical Retreats 28 | . . . 5 . . . . 3 . 1 . 1 . 3 2 . 2 5 2 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 9 | . 2 . 1 . . . 1 1 . . . . . . . . . 3 1 . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . 1 1 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 1 2 1 . . . . . . . . . Triggered 7 | . . . . . . . . . . 1 . 1 1 1 . . 2 . . . . . 1 Most Traps Carried 4 | . . . . . . . . . . . . 4 3 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 14 | . . . 6 . . 1 3 3 . . . . . . . . . 1 . . . . . Max in Single Turn 2 | . . . 2 . . 1 1 2 . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 66 | . 8 . 16 . 1 . 11 10 2 . 2 . 4 . . 1 . 7 4 . . . . Terminals 40 | . 6 . 10 . . . 6 8 . . . . 4 . . . . 4 2 . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 5 | . . . 2 . . . 2 1 . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 2 . . . 2 . . . . . . . . . . 2 . . . . . Scanalyzers 4 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . Total Hacks 170 | . 16 . 37 . 1 . 30 28 5 . 9 . 10 . . 3 . 20 11 . . . . Successful 97 | . 7 . 21 . 1 . 21 10 5 . 9 . 5 . . 3 . 13 2 . . . . Failed 73 | . 9 . 16 . . . 9 18 . . . . 5 . . . . 7 9 . . . . Catastrophic 9 | . 2 . 1 . . . 1 1 . . . . 1 . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 1 . 5 . . . 1 1 . . . . 2 . . . . 2 2 . . . . Terminals 97 | . 12 . 21 . . . 13 24 . . . . 10 . . . . 9 8 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Stations 11 | . . . 3 . . . 6 2 . . . . . . . . . . . . . . . Recycling Units 19 | . 4 . 4 . . . 6 . . . . . . . . . . 5 . . . . . Scanalyzers 20 | . . . 9 . . . 5 . . . . . . . . . . 6 . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . Terminal Hacks 56 | . 5 . 10 . 1 . 7 7 5 . 9 . 4 . . 3 . 4 1 . . . . Record 7 | . . . . . 1 . . . 4 . 2 . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . 4 . . . . 3 . . . . . . . Prototype ID Bank 5 | . . . . . . . 1 . . . 3 . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . Emergency Access Points 4 | . . . 1 . . . 1 1 . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 12 | . 2 . 2 . . . 2 3 . . . . 1 . . . . 2 . . . . . Patrol Status 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 1 . . . 5 2 . . . . . . . . . . . . . . . Scan Component 5 | . . . 1 . . . 3 1 . . . . . . . . . . . . . . . Repair 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . 1 . . . 3 . . . . . . . . . . 2 . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 6 | . 2 . 1 . . . 1 . . . . . . . . . . 2 . . . . . Scanalyzer 18 | . . . 7 . . . 5 . . . . . . . . . . 6 . . . . . Insert Component 8 | . . . 3 . . . 2 . . . . . . . . . . 3 . . . . . Analyze 10 | . . . 4 . . . 3 . . . . . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 2 . . . 1 1 . . . . 1 . . . . 1 1 . . . . Terminals 7 | . . . 2 . . . 1 1 . . . . 1 . . . . 1 1 . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 . 14 . . . 8 9 . . . . 4 . . . . 6 4 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . 2 . . . 4 . . . . 3 . 3 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . Time 140 | . . . . . . . 96 44 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 203 | . . . . . . . 203 . . . . . . . . . . . . . . . . Retrieved Matter 242 | . . . . . . . 242 . . . . . . . . . . . . . . . . Retrieved Components 30 | . 12 . 10 . . . 3 . . . . . . . . . . 5 . . . . . Parts Scanalyzed 7 | . . . 3 . . . 1 . . . . . . . . . . 3 . . . . . Part Schematics Acquired 6 | . . . 1 . . . 2 . . . . . . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total Allies 6 | . . . 1 2 . . . . . . . 1 . . . 2 . . . . . . . Largest Group 2 | . . . 1 2 . . . . . . . 1 . . . 2 2 . . . . . . Highest-Rated Group 96 | . . . 10 49 . . . . . . . 96 . . . 76 76 . . . . . . Highest-Rated Ally 96 | . . . 10 31 . . . . . . . 96 . . . 51 51 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . 17 . . . . . . . 7 . . . . 7 . . . . . . Total Damage 702 | . . . . 319 . . . . . . . 348 . . . . 35 . . . . . . Kills 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . . 1 . 1 . . 2 . 3 . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Items 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Machines 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 12079 | 55 1122 159 2152 153 203 447 1436 1397 412 544 89 497 788 304 177 646 269 719 209 150 55 19 77 Spaces Moved 9653 | 41 718 127 1239 88 151 276 868 844 315 365 76 324 593 367 353 732 315 927 366 270 109 37 152 Core 2398 | 8 . . . . . . . . . . . . . 273 353 63 46 731 366 260 109 37 152 Treads 41 | . 3 7 1 . . . . . . . . . . . . . . 30 . . . . . Legs 112 | 33 79 . . . . . . . . . . . . . . . . . . . . . . Wheels 6848 | . 636 120 1238 88 151 276 868 844 315 365 76 324 593 94 . 669 181 . . 10 . . . Hover 166 | . . . . . . . . . . . . . . . . . . 166 . . . . . Flight 88 | . . . . . . . . . . . . . . . . . 88 . . . . . . Fastest Speed 35 | 50 95 110 125 135 135 135 100 115 130 120 105 120 110 50 50 50 35 50 50 50 50 50 50 Average Speed 100 | 106 111 117 133 135 135 135 105 130 130 127 106 126 110 69 50 86 68 64 50 51 50 50 50 Slowest Speed 240 | 120 240 240 240 135 135 135 115 165 130 130 120 130 110 165 50 90 90 160 50 80 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 97 32 97 14 53 51 76 31 46 63 68 59 20 61 60 78 67 35 10 58 32 9 36 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 5 | . . . . 1 1 . . . 1 . 1 . . . . . . . . . 1 . . Known Exits Taken 10 | . 1 . 1 . . . . 1 . . . . 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 13 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . . . . . . 1 1 . 1 . Scrap Searched 15 | . . . . 1 . . . . 3 1 . 1 . 3 1 2 1 . . 1 . . 1 Spaces Dug 22 | . . . . . . . . 16 . . . 2 . . . 1 . 2 1 . . . . Terrain Destroyed 218 | . . . 5 . . 39 22 69 . 49 . 9 3 . . 1 . 20 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Projectile 35 | . . . . . . . 6 7 . 7 . 9 3 . . . . 2 1 . . . . AOE 182 | . . . 5 . . 39 16 62 . 42 . . . . . . . 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total 11134 | 49 955 132 1552 105 150 302 1168 1014 317 403 85 364 685 416 352 740 349 1029 391 280 108 36 152 Wait 657 | . 142 . 162 5 . 3 154 48 . 4 . 5 46 15 . 1 13 46 3 10 . . . Move 9630 | 40 717 126 1238 87 150 275 867 843 314 364 75 323 592 366 352 731 314 926 365 269 108 36 152 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 74 | 3 15 1 11 1 . 1 10 11 1 . 1 4 6 2 . 1 1 4 1 . . . . Fast Attach 76 | 6 11 . 7 1 . . 8 11 . 3 2 . 3 4 . 2 2 14 1 1 . . . Attach 53 | . . . 5 . . 1 9 10 . 6 2 3 2 2 . 3 1 7 2 . . . . Detach 41 | . 3 . 2 1 . . 5 5 . 3 2 3 2 3 . . 2 8 2 . . . . Swap 71 | . 8 1 21 1 . 2 13 9 1 5 . 1 8 1 . . . . . . . . . Drop 100 | . 12 1 26 2 . . 11 10 1 . 3 2 6 19 . . 1 5 1 . . . . Fire 382 | . 47 3 80 7 . 20 90 59 . 18 . 22 18 3 . . 9 5 1 . . . . Melee 13 | . . . . . . . . . . . . . . . . 2 6 5 . . . . . Ram 10 | . . . . . . . 1 . . . . . . . . . . 9 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 8 . . . . . . . . . . 15 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . 1 2 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: [*Res] / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 11) 335 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 7) 442 | -10/Materials | Identified exit to Mines 628 | -10/Materials | Discovered new exit (range 4) 1006 | -10/Materials | Discovered new exit (range 6) 1178 | -10/Materials | Entered Mines 1277 | -10/Mines | Discovered new exit (range 15) 1337 | -10/Mines | Entered Materials 1337 | -9/Materials | Evolved 2 slots: Weapon x2 1643 | -9/Materials | Build established: Gunner 1904 | -9/Materials | Discovered new exit (range 13) 2034 | -9/Materials | Build established: Tank 2586 | -9/Materials | Build established: Gunner 2591 | -9/Materials | Discovered new exit (range 10) 3232 | -9/Materials | Discovered new exit (range 16) 3277 | -9/Materials | Identified exit to Mines 3489 | -9/Materials | Entered Mines 3503 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3503 | -9/Mines | Discovered new exit (range 5) 3567 | -9/Mines | Learned location of Storage (-7) 3594 | -9/Mines | Assembled infested the area 3642 | -9/Mines | Entered Exiles 3676 | -9/Exiles | Met 8R-AWN 3698 | -9/Exiles | Met EX-HEX 3760 | -9/Exiles | Met EX-DEC 3782 | -9/Exiles | Learned location of Zion (-6) 3833 | -9/Exiles | Discovered new exit (range 10) 3845 | -9/Exiles | Entered Mines 4090 | -8/Mines | Core integrity fell below 50% 4239 | -8/Mines | Discovered new exit (range 3) 4292 | -8/Mines | Entered Materials 4292 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4755 | -8/Materials | Lost 3 parts (1p2n) 4823 | -8/Materials | Discovered new exit (range 4) 5029 | -8/Materials | Build established: Scavenger-Gunner 5071 | -8/Materials | Discovered new exit (range 4) 5092 | -8/Materials | First assault squad dispatched 5265 | -8/Materials | Destroyed 7 combat bots 5309 | -8/Materials | Discovered new exit (range 13) 5391 | -8/Materials | Repaired Broken Imp. Assault Rifle 5433 | -8/Materials | Repaired Arm. Wheel 5584 | -8/Materials | Build established: Gunner 5646 | -8/Materials | Destroyed 8 combat bots 5728 | -8/Materials | Entered Factory 5728 | -7/Factory | Evolved 2 slots: Utility x2 6007 | -7/Factory | Identified exit to Storage 6007 | -7/Factory | Identified exit to Lower Caves 6108 | -7/Factory | Repaired Arm. Huge Wheel 6160 | -7/Factory | Lost 6 parts (1p1n2u2w) 6588 | -7/Factory | Garrison activated, responded to threat 6904 | -7/Factory | Discovered new exit (range 16) 7125 | -7/Factory | Entered Lower Caves 7224 | -7/Lower Caves | Learned Factory emergency access door positions 7524 | -7/Lower Caves | Discovered new exit (range 10) 7537 | -7/Lower Caves | Entered another Lower Caves area 7547 | -7/Lower Caves | Discovered new exit (range 12) 7696 | -7/Lower Caves | Ambushed by wild Derelicts 7769 | -7/Lower Caves | Spotted B-75 Beast 7931 | -7/Lower Caves | Destroyed B-75 Beast 7942 | -7/Lower Caves | Lost 3 parts (3u) 8002 | -7/Lower Caves | Encountered a Warlord checkpoint 8019 | -7/Lower Caves | Learned Factory trap positions 8068 | -7/Lower Caves | Discovered new exit (range 15) 8081 | -7/Lower Caves | Entered Data Miner 8081 | -7/Data Miner | Discovered new exit (range 6) 8104 | -7/Data Miner | Met Data Miner 8123 | -7/Data Miner | Learned location of Section 7 (-3) 8123 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8138 | -7/Data Miner | Received God Mode back door access code from Data Miner 8170 | -7/Data Miner | Entered Proximity Caves 8258 | -6/Proximity Caves | Spotted B-75 Beast 8325 | -6/Proximity Caves | Core integrity fell below 50% 8333 | -6/Proximity Caves | Destroyed B-75 Beast 8386 | -6/Proximity Caves | Learned 8 Factory zone layouts 8649 | -6/Proximity Caves | Discovered new exit (range 13) 8667 | -6/Proximity Caves | Entered Factory 8667 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8668 | -6/Factory | Identified exit to Factory 8669 | -6/Factory | Loaded intel: 85 trap records 8798 | -6/Factory | Discovered exit to Factory (range 8) 9358 | -6/Factory | Discovered new exit (range 19) 9454 | -6/Factory | Identified exit to Lower Caves 9455 | -6/Factory | Entered Lower Caves 9507 | -6/Lower Caves | Spotted B-75 Beast 9655 | -6/Lower Caves | Lost 8 parts (2n4u2w) 9713 | -6/Lower Caves | Discovered new exit (range 9) 9716 | -6/Lower Caves | Identified exit to Lower Caves 9759 | -6/Lower Caves | Entered another Lower Caves area 9762 | -6/Lower Caves | Discovered exit to Factory (range 9) 9766 | -6/Lower Caves | Learned Factory security intel 9784 | -6/Lower Caves | Learned 4 Factory zone layouts 9875 | -6/Lower Caves | Build established: Mutant 9899 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9922 | -6/Lower Caves | Core integrity fell below 50% 9929 | -6/Lower Caves | Discovered new exit (range 16) 9931 | -6/Lower Caves | Encountered a Warlord checkpoint 9935 | -6/Lower Caves | Identified exit to Zion 9936 | -6/Lower Caves | Entered Zion 9946 | -6/Zion | Given the Hacking Drone Bay 9964 | -6/Zion | Discovered new exit (range 13) 9969 | -6/Zion | Identified exit to Proximity Caves 10057 | -6/Zion | System corruption cleaned by Quarantine Array 10554 | -6/Zion | Gained Derelict followers 10582 | -6/Zion | Entered Proximity Caves 10582 | -5/Proximity Caves | Accompanied by 2 allies 10598 | -5/Proximity Caves | Build established: Derelict-Mutant 10766 | -5/Proximity Caves | Spotted B-75 Beast 10821 | -5/Proximity Caves | Core integrity fell below 20% 10839 | -5/Proximity Caves | Learned Factory stockpile data 10847 | -5/Proximity Caves | Lost 3 parts (1n2w) 10849 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10851 | -5/Proximity Caves | Entered Factory 10851 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10852 | -5/Factory | Identified exit to Upper Caves 11284 | -5/Factory | Build established: Mutant 11479 | -5/Factory | Lost 3 parts (2n1w) 11550 | -5/Factory | Core integrity fell below 50% 11554 | -5/Factory | Discovered new exit (range 16) 11561 | -5/Factory | Identified exit to Factory 11570 | -5/Factory | Entered another Factory area 11570 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11764 | -4/Factory | Discovered new exit (range 11) 11769 | -4/Factory | Discovered new exit (range 15) 11779 | -4/Factory | Entered Upper Caves 11860 | -4/Upper Caves | Learned 4 Research zone layouts 11861 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11924 | -4/Upper Caves | Discovered new exit (range 11) 11925 | -4/Upper Caves | Learned Research interactive machine intel 11929 | -4/Upper Caves | Entered another Upper Caves area 11930 | -4/Upper Caves | Identified exit to Warlord 11949 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11949 | -4/Upper Caves | Learned location of Armory (-4) 11984 | -4/Upper Caves | Entered Warlord 11999 | -4/Warlord | Discovered new exit (range 8) 12003 | -4/Warlord | Entered Proximity Caves 12013 | -3/Proximity Caves | Core integrity fell below 50% 12068 | -3/Proximity Caves | Core integrity fell below 20% 12080 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12080 | -3/Proximity Caves | Self-destructed Last Messages --------------- 11950_ Slug penetrates Wall. LOCATION=WARLORD GOAL=ESCAPE 11999_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 12012_ PAE%CE=XMNIRU8 6/ R,ERJTM#CFUNX 12015_ Searching scrap... 12015_ Found Recoil Nullifier. 12015_ Found Imp. Arc Projector. 12015_ Found Authchip [Device]. 12015_ Found 23 Matter. 12020_ Penetrated by Slug. 12020_ Slug penetrates Wall. 12023_ Penetrated by Slug. 12023_ Slug penetrates Wall. 12027_ Slug penetrates Earth. 12033_ Penetrated by Slug. 12039_ System corrupted: Matter fused (-7). 12080_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ??# #?????# #??????????????????????????????????? | | ??? ??????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# ##?????##??????????????????????????? | | ??????????## #???## ##?????????????????????????? | | ??????????# #### #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# ##?????????????????????????? | | ?????????## ####??????????????????????????? | | ????????## ###?????????????????????????????? | | ?? ## #???????????????????????????????? | | ??# #####???????????????????????????? | | ??## ##??????????????????????????? | | ???# #??????????????????????????? | | ??# ## ### #??????????????????????????? | | ?? #?#### ??## ##??????????????????????????? | | ??? #?????# ??# ##???????#####???????????????? | | ???????????# ??# ##???????? #???????????????? | | ?????????## ??# #???????? g ##?? ??????????? | | ?????????# ??# #???????? # ??????????? | | ?????????# ??# #??????? Y ?????????? | | ?????????### ## #??????? gg ????????????? | | ????????????# #?????? g #???????????????? | | ????????????## ####### #???????????????? | | ?????????????## @ #?????????????????? | | ??????????????# # # #?????????????????? | | ??????????????# ## ########????????????????????? | | ????????????? ?# #???????????????????????????? | | ???????????? ?# #???????????????????????????? | | ??????????? #?# #???????????????????????????? | | ?????????? ??# #???????????????????????????? | | ????????? #??# ???????????????????????????? | | ????????# # ???# ???????????????????????????? | | ???????? # ##???### ???????????????????????????? | | ??????? ????????? ??????????????????????????? | | ????????? ??????????? ??????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 24 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Antigrav System | -5/Factory | Scanalyzed Imp. Weapon Shielding | -5/Factory | Scanalyzed Smartbomb Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonNovaGun Manual? 0 Play Time 05:03:41 Cumulative 676.4 hours Start 2022.06.13 @ 17:33:45 End 2022.06.24 @ 18:18:09 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 169 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 83e1ec62-3cc8-4420-8d10-d2fe1551bbf1