Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.12 @ 23:20:41 // AFD2020/Player2 Player: PhenomPhear Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (223) 1115 Value Destroyed (10286) 10286 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (9443) 9443 TOTAL SCORE: 30124 Bonus ------- High Alert Combat Kills 3937 Follower Combat Kills 7876 Met Data Miner 300 Met Imprinter 300 Friendly Fire -2970 Cogmind --------- Core Integrity 0/1450 Matter 26/300 Energy 89/100 System Corruption 3% Temperature Cool (9) Movement Core (1900) Ox37 Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Scout] Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- Z-bomb Delivery System > --- INVENTORY (28) --- Medium Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Stasis Canceller Makeshift Transmission Jammer Experimental Thermal Shield Advanced Thermal Defense Suite Heavy Dispersion Rifle Heavy Dispersion Rifle Coil Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Enhanced Armored Medium Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Precision Matter Filter Advanced Weapon Cycler Centrium Light Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Heavy Dispersion Rifle Heavy Dispersion Rifle Cooled Nova Cannon Z-bomb Delivery System > --- INVENTORY -------- Improved Ion Engine Light Quantum Reactor Medium Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Stasis Canceller Makeshift Transmission Jammer Heavy Armor Plating Experimental Thermal Shield Advanced Thermal Defense Suite Heavy Dispersion Rifle Coil Gun Heavy Machine Gun Railgun Railgun Railgun Railgun [Rating: 171] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . 2 . . . . Utility 11 | . . . . . 4 2 . . . . . . . . . 1 . . 2 2 . Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . . Parts Attached 255 | 8 22 7 . 1 32 18 5 11 4 1 18 12 12 . 6 8 11 12 27 15 25 Power 29 | 1 2 2 . . 3 2 . 2 . . 6 . . . . 1 1 2 3 . 4 Engine 15 | 1 2 1 . . 3 1 . 1 . . 3 . . . . 1 1 . . . 1 Core 5 | . . 1 . . . 1 . 1 . . 2 . . . . . . . . . . Reactor 9 | . . . . . . . . . . . 1 . . . . . . 2 3 . 3 Propulsion 41 | 2 7 1 . . 6 1 1 1 1 . 4 1 . . 1 1 2 1 5 5 1 Treads 41 | 2 7 1 . . 6 1 1 1 1 . 4 1 . . 1 1 2 1 5 5 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 60 | 2 4 . . . 9 7 . 2 1 1 2 1 2 . 2 1 4 3 7 4 8 Device 26 | . 2 . . . 3 1 . 1 . . . 1 1 . 2 1 1 2 5 2 4 Storage 11 | 2 2 . . . 3 3 . . . . . . . . . . . 1 . . . Processor 10 | . . . . . 1 2 . . 1 . . . . . . . 3 . 2 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . 2 1 . 1 . 1 2 . 1 . . . . . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 125 | 3 9 4 . 1 14 8 4 6 2 . 6 10 10 . 3 5 4 6 12 6 12 Energy Gun 31 | 2 6 . . . . 4 1 5 . . 3 . 4 . . 1 1 . 1 . 3 Energy Cannon 30 | . 2 2 . 1 7 . . . . . 2 6 4 . 2 1 . . . 1 2 Ballistic Gun 30 | 1 . . . . 1 . . . . . . . . . . . 2 6 10 5 5 Ballistic Cannon 10 | . . . . . 3 1 2 . 2 . . . . . . 1 1 . . . . Launcher 22 | . 1 2 . . 3 2 . 1 . . 1 4 2 . 1 2 . . 1 . 2 Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 . . . . . 3 . . . 1 . 1 . 4 3 10 Parts Lost 56 | . . 1 . 1 4 1 . 5 . 1 . . 3 . . 5 5 6 4 2 18 Power 9 | . . . . . 1 . . 1 . 1 . . . . . . . 1 1 . 4 Propulsion 7 | . . . . . . . . 1 . . . . . . . . 1 1 1 1 2 Utility 16 | . . . . . 2 . . 2 . . . . 1 . . 1 1 2 1 . 6 Weapon 24 | . . 1 . 1 1 1 . 1 . . . . 2 . . 4 3 2 1 1 6 Highest Loss Streak 18 | . . 1 . 1 3 1 . 2 . 1 . . 1 . . 3 2 6 2 1 18 Average Slot Usage (%) 96 | . 98 100 100 100 98 96 100 100 100 96 83 100 99 100 99 94 86 85 92 94 91 Engine 5 | . 13 12 . . 8 6 7 5 . . 2 6 6 6 6 10 10 5 . . . Core 1 | . . 1 14 14 . . . 1 7 4 3 . . . . . . . . . . Treads 15 | . 27 28 28 28 18 15 15 15 15 15 13 13 13 13 13 8 10 9 13 16 13 Device 9 | . 10 14 14 14 15 14 7 7 7 7 6 6 6 6 9 15 10 8 12 12 13 Storage 19 | . 17 14 14 14 19 23 23 23 23 23 20 20 20 20 20 17 15 15 14 13 13 Processor 17 | . . . . . 5 13 23 23 23 23 20 20 20 20 16 11 18 21 23 21 20 Protection 5 | . . . . . 12 5 7 7 7 7 6 6 5 6 6 5 1 . . 4 3 Energy Gun 7 | . 23 . . . . 4 14 14 5 . 7 . 17 26 19 8 3 1 . . . Energy Cannon 5 | . 3 27 28 28 10 1 . . . . 2 21 6 . 3 6 1 . . . 1 Ballistic Gun 1 | . . . . . . . . . . . . . . . . . 3 15 18 16 12 Ballistic Cannon 3 | . . . . . 6 7 . . 9 15 . . . . . 1 7 2 . . . Launcher 1 | . . . . . . . . . . . . 3 1 . 2 4 3 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 14 45 47 47 47 117 124 118 126 134 134 145 157 156 133 144 168 168 168 174 175 182 Greatest Support 153 | 40 40 40 40 40 40 40 43 43 42 42 56 56 56 56 56 70 140 140 112 119 153 Greatest Overweight (x) 6 | . 2 1 1 1 2 3 2 5 3 3 6 2 2 2 2 2 1 1 6 2 1 Average Overweight (x) 2 | . . 1 1 1 2 2 2 2 3 2 4 2 2 2 2 2 . 1 2 1 . Largest Inventory Capacity 34 | 8 12 12 12 12 28 28 28 28 28 28 28 28 28 28 28 28 28 34 28 28 28 Average Capacity 25 | 6 8 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 6 12 12 12 12 21 24 28 28 28 28 28 28 28 28 28 28 26 25 28 28 28 Average Carried 23 | 4 5 11 12 11 13 18 27 26 26 28 26 28 27 28 27 26 24 23 26 24 19 Final Capacity 28 | 8 12 12 12 12 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 6 12 12 12 11 16 24 28 24 28 28 28 28 28 28 28 28 24 23 28 28 16 Class Distribution -------------------- 57% | Hauler-Mutant 20% | Hauler-Gunner 10% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Extension Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Matter Collected 7764 | 280 178 198 . 23 376 504 235 140 20 272 380 345 133 . 110 168 638 957 643 1197 967 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10612 | 76 404 130 . 38 461 413 239 378 . 270 322 189 312 . 487 430 1174 1314 1022 1471 1482 Parts 449 | 5 29 12 . 2 41 28 6 4 . 7 15 11 8 . 14 21 50 42 45 67 42 Haulers Intercepted 10 | . 2 . . . 2 . . . . . . . . . . . 1 3 1 1 . Recyclers Shooed 9 | . . 1 . . 1 2 . . . . 1 . . . . . 1 . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 130 | . . . . . . . 15 20 . 32 . 8 18 . 37 . . . . . . Prevented 25 | . . . . . . . 7 . . 1 . 2 . . 15 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Combat Hostiles Destroyed 178 | . 11 8 . 2 12 7 4 7 . 6 6 13 6 . 8 8 22 8 12 16 22 Melee 3 | . . 1 . . . 1 . . . . . . . . . 1 . . . . . Guns 74 | . 8 . . . . 2 4 7 . . 3 . . . 1 2 . 8 12 16 11 Cannons 48 | . . 1 . 1 6 2 . . . 6 1 1 4 . 1 2 14 . . . 9 AOE 52 | . 3 6 . 1 6 2 . . . . 2 12 2 . 5 3 8 . . . 2 Classes Destroyed 18 | 2 3 . . . 3 2 1 3 . 1 . . . . . . . . 1 1 1 Worker 7 | 1 2 1 . . . 2 . . . . . . . . . . 1 . . . . Builder 9 | . . . . . 2 . . . . . 1 . . . . 2 2 . . 2 . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler 10 | . 2 . . . 2 . . . . . . . . . . . 1 3 1 1 . Recycler 12 | 1 . . . . 1 . . . . . . . . . . . 1 4 1 2 2 Watcher 4 | . . . . . 1 . . . . . . . . . . 1 . . . 2 . Swarmer 50 | . 6 5 . 2 4 . 2 . . . 2 12 1 . 1 . 8 2 3 2 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Grunt 63 | . 5 3 . . 7 4 1 4 . 3 2 . . . 6 3 4 4 2 6 9 Brawler 10 | . . . . . . . . 1 . 1 . . 2 . 1 1 2 . . 1 1 Duelist 7 | . . . . . . . 1 . . . . . 1 . . . 1 . 1 . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . 2 Sentry 14 | . . . . . 1 2 . . . . 1 1 1 . . . 2 . 3 1 2 Hunter 11 | . . . . . . . . 1 . 1 . . . . . . 4 1 . 1 3 Programmer 14 | . . . . . . 1 . . . . 1 . . . . 4 1 . 1 4 2 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . 1 1 . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 2 6 3 . 2 4 2 4 2 . 3 2 4 4 . 3 2 8 7 5 7 5 Combat Bots Only 8 | . 4 3 . 2 4 2 4 2 . 3 2 4 4 . 3 2 8 4 4 5 5 Max Kills in Single Turn 4 | 1 3 3 . 1 3 1 1 1 . 1 2 3 1 . 2 2 4 2 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . 2 3 . 1 3 1 . . . . 2 3 1 . 2 1 4 . . . 1 Melee 1 | . . 1 . . . 1 . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Damage Taken 15257 | . 203 260 . 81 855 444 383 544 . 533 451 646 513 . 166 798 1261 1572 1184 618 4745 Core 1510 | . 31 37 . . 97 14 80 . . 68 13 68 6 . 28 113 53 48 97 . 757 Absorbed by Shields 1262 | . . . . . . . . . . . . . . . . . 291 576 395 . . Reduced by Siege Mode 43 | . . . . . . . . . . . . . . . . . . . . . 43 Core Remaining (%) 74 | 100 . . . 41 73 . . . . 53 . . . . 74 80 . 80 92 . . Volleys Fired 561 | 11 36 9 . 2 32 41 32 29 . 19 15 19 22 . 17 32 62 30 39 42 72 Largest 4 | 2 2 2 . 2 2 2 2 2 . 2 4 4 4 . 4 4 4 4 4 4 4 Hottest 368 | 90 90 112 . 112 112 130 119 150 . 105 330 360 368 . 303 326 224 189 133 140 244 Shots Fired 1287 | 21 67 14 . 4 56 62 45 57 . 38 18 26 56 . 35 48 129 93 154 168 196 Gun 877 | 21 65 . . . . 32 33 57 . . 11 4 14 . 22 16 37 83 154 168 160 Cannon 329 | . . 10 . 4 48 24 10 . . 38 4 6 38 . 3 19 82 10 . . 33 Launcher 79 | . 2 4 . . 8 6 . . . . 3 16 4 . 10 13 10 . . . 3 Special 2 | . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 743 | . . . . . 28 20 10 . . 38 . . . . . . 89 92 154 168 144 Thermal 384 | 21 55 . . . . 20 22 49 . . 15 10 52 . 25 35 30 1 . . 49 Explosive 48 | . 2 4 . . 8 6 . . . . . 10 1 . . 8 6 . . . 3 Electromagnetic 112 | . 10 10 . 4 20 16 13 8 . . 3 6 3 . 10 5 4 . . . . Robot Hit Streak 56 | 4 7 4 . 7 13 12 10 15 . 3 7 19 28 . 14 10 13 10 21 26 56 Robot Miss Streak 7 | 2 2 3 . . 2 2 3 2 . 2 7 1 1 . 3 2 7 3 6 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 1 1 1 1 Secondary Targets 20 | . 2 . . . . . 2 2 . . . . . . . . . 4 4 6 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . . . . . . 1 1 1 . Shots Hit Robots 879 | 14 46 6 . 3 32 44 29 47 . 20 16 15 45 . 24 24 72 66 108 127 141 Core Hits 481 | 3 28 14 . 2 28 19 12 15 . 8 14 17 18 . 23 23 54 36 48 57 62 Critical Hits 114 | . . . . . . 1 . . . 13 . . . . . . 34 23 10 19 14 Critical Kills 32 | . . . . . . . . . . 3 . . . . . . 11 5 2 8 3 Critical Parts Destroyed 65 | . . . . . . 1 . . . 8 . . . . . . 20 12 5 10 9 Melee Attacks 10 | . . . . . . 10 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . 10 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30944 | 152 895 682 . 96 1386 1734 536 1011 . 605 850 1546 1451 . 1001 1721 3392 1813 3053 3296 5724 Guns 15444 | 152 573 . . . . 297 485 1011 . . 541 94 255 . 270 152 447 1618 3053 3296 3200 Cannons 6700 | . . 145 . 56 885 491 51 . . 605 67 173 949 . 33 592 1209 195 . . 1249 Explosions 8058 | . 322 493 . 40 501 341 . . . . 242 1279 247 . 698 976 1649 . . . 1270 Melee 605 | . . . . . . 605 . . . . . . . . . . . . . . . Ramming 137 | . . 44 . . . . . . . . . . . . . 1 87 . . . 5 Kinetic 13772 | . . . . . 509 434 51 . . 605 . . . . . . 1183 1797 3053 3296 2844 Thermal 8356 | 152 608 148 . 40 . 543 284 865 . . 608 267 1204 . 303 814 899 16 . . 1605 Explosive 5310 | . 172 345 . . 501 . . . . . . 1189 68 . . 711 1054 . . . 1270 Electromagnetic 2764 | . 115 145 . 56 376 152 201 146 . . 242 90 179 . 698 195 169 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 605 | . . . . . . 605 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . . . . 3 . . 1 1 3 Average Corruption 1 | . . . . . . . . . . . . . . . . 2 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . . . . . . . . . 14 . . 1 7 20 Message Errors 11 | . . . . . . . . . . . . . . . . 2 . . . 2 7 Matter Fused 6 | . . . . . . . . . . . . . . . . 3 . . . . 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 Energy Discharges 6 | . . . . . . . . . . . . . . . . 2 . . 1 . 3 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Targeting Errors 12 | . . . . . . . . . . . . . . . . 2 . . . 5 5 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots 14 | . . . . . . . . . . . . . . . . . . . . . 14 Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 1000 | . 1 7 . . 34 239 . . . . . 112 17 . . 119 241 . . . 230 Projectiles 307 | . . . . . 30 6 . . . . . . . . . 54 28 . . . 189 Explosions 510 | . 1 7 . . 4 50 . . . . . 112 17 . . 65 213 . . . 41 Melee 183 | . . . . . . 183 . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . 4 1 . . . 2 . . . . . . 8 . . . 1 Impact 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Kinetic 13 | . . . . . 4 1 . . . 2 . . . . . . 6 . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 367 | . 24 59 . 27 42 70 . . . . . 23 . . . 72 50 . . . . Shots 13 | . 1 2 . 1 2 1 . . . . . 2 . . . 2 2 . . . . Rammed 15 | . . 9 . . . . . . . . . . . . . . 5 . . . 1 Targets Rammed 18 | . . 11 . . . . . . . . . . . . . 1 5 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 2 . . . . . . . . . . . . . 1 . . . . . Highest Temperature 796 | 160 207 16 . 9 3 . . 134 . 4 198 216 240 . 204 444 264 485 332 146 796 Average Temperature 99 | 70 74 11 . 6 3 . . 39 . 2 57 108 136 . 112 108 62 129 118 49 164 Received Heat Transfer 2382 | . 75 75 . . 282 135 117 229 . 81 45 30 51 . 54 138 211 73 75 108 603 Effects 27 | . . . . . . . . . . . . . 1 . 2 . . 3 2 . 19 Shutdowns 9 | . . . . . . . . . . . . . . . . . . 2 1 . 6 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . 1 . 2 . . . . . 1 Matter Decay 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . . . . . . . . . . . 16 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 . . . . . . . . . 1 . 1 . 3 2 . . . . 1 Heat Transferred 11491 | 397 1330 200 . . . 594 555 1950 . . 850 450 1831 . 622 562 734 37 . . 1379 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 2 . 1 . 1 . . . . . . . . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Peak Influence 3639 | 10 449 226 . 112 469 482 . . . . 335 . . . . 936 1480 1194 1237 2154 3639 Average Influence 642 | 4 240 105 . 34 230 218 . . . . 103 . . . . 474 1161 929 883 1372 2401 Maximum Alert Level 5 | . 2 1 . . 2 2 . . . . 1 . . . . 3 4 4 4 5 5 Low Security (%) 33 | 100 34 81 . 100 36 58 . . . . 71 . . . . 6 . . . . . Level 1 24 | . 53 18 . . 56 25 . . . . 28 . . . . 55 . . . . . Level 2 7 | . 12 . . . 7 15 . . . . . . . . . 11 10 . 12 12 . Level 3 13 | . . . . . . . . . . . . . . . . 26 17 80 68 27 . Level 4 10 | . . . . . . . . . . . . . . . . . 72 19 19 19 17 Level 5 10 | . . . . . . . . . . . . . . . . . . . . 40 82 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 4 . . . 3 5 . . . . 5 . 1 . 1 6 11 7 5 5 20 Investigation 8 | . 2 . . . 2 1 . . . . . . . . 1 . . 1 . . 1 Extermination 17 | . . . . . . 2 . . . . 4 . . . . 2 2 . 2 1 4 Reinforcement 17 | . 2 . . . 1 2 . . . . . . . . . 1 3 3 . 2 3 Assault 19 | . . . . . . . . . . . . . 1 . . . 3 3 2 2 8 Garrison 12 | . . . . . . . . . . . 1 . . . . 3 3 . 1 . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . 1 2 1 . 1 1 Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Distress Signals 17 | . 1 . . . 2 1 . . . . . . . . . 2 1 3 1 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 441 | . 24 12 . 4 34 23 9 19 . 16 13 15 22 . 17 24 45 31 29 34 70 Peak Tracking Total 14 | . 3 3 . 4 7 4 7 4 . 4 4 4 5 . 5 5 6 8 7 5 14 Tactical Retreats 16 | . 1 . . . 1 . . . . 1 . . 2 . 1 . 2 5 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Traps Triggered 10 | . 6 . . . 1 . . . . . . . . . . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 2 . 1 . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Machines Disabled 85 | . 2 1 . . 4 4 . 3 . . 12 . . . 3 17 10 3 1 6 19 Max in Single Turn 5 | . 1 1 . . . 1 . 1 . . . . . . 1 1 5 . . . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Machines Accessed 41 | . 7 2 4 . 9 4 . 1 . 1 2 1 . 4 2 2 . . 1 . 1 Terminals 21 | . 5 2 . . 7 1 . . . 1 1 1 . . 1 2 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . . . . . . . . 1 . 1 Total Hacks 94 | . 12 3 4 . 26 7 . 1 . 1 3 1 . 26 4 3 . . 1 . 2 Successful 68 | . 8 2 4 . 16 2 . 1 . 1 1 1 . 26 4 1 . . 1 . . Failed 26 | . 4 1 . . 10 5 . . . . 2 . . . . 2 . . . . 2 Catastrophic 5 | . . . . . 2 1 . . . . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 20 | . 1 . . . 18 1 . . . . . . . . . . . . . . . Terminals 44 | . 9 3 . . 20 2 . . . 1 2 1 . . 3 3 . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 3 . . . 6 . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . . . . . . . . . 1 . 2 Terminal Hacks 57 | . 6 2 4 . 9 1 . 1 . 1 1 1 . 26 4 1 . . . . . Record 22 | . . 1 4 . . . . . . 1 . 1 . 11 4 . . . . . . Part Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 8 | . . . . . 4 . . . . . . . . 3 . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . . . 2 . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 1 . . 1 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 11 | . . . . . 11 . . . . . . . . . . . . . . . . Terminals 3 | . . . . . 3 . . . . . . . . . . . . . . . . Track 3 | . . . . . 3 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . Reject 2 | . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 . . . 5 3 . . . 1 2 1 . . 1 2 . . . . 1 Full Trace Events 3 | . . . . . . 1 . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 6 . . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Robots Rewired 7 | . . . . . . . 2 4 . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Total Allies 14 | . 1 . . . . . 2 4 4 . . . 1 . 1 . . 1 . . . Largest Group 9 | . 1 1 1 1 1 1 3 5 9 9 1 1 2 1 2 1 1 2 2 1 1 Highest-Rated Group 313 | . 59 59 59 59 86 96 129 214 299 299 119 121 141 121 215 137 158 313 302 202 215 Highest-Rated Ally 215 | . 59 59 59 59 86 96 98 96 97 102 119 121 121 121 124 137 158 159 188 202 215 Total Orders 5 | . . . . . . . . . . . . . . . 1 3 . . 1 . . EXPLORE 5 | . . . . . . . . . . . . . . . 1 3 . . 1 . . Ally Attacks 690 | . 24 7 . 3 62 38 19 48 . 49 21 10 30 . 51 44 51 101 28 26 78 Total Damage 37111 | . 305 168 . 63 1948 1263 453 1434 . 922 686 497 1490 . 2060 1921 2220 3083 1484 4474 12640 Kills 259 | . 8 3 . 2 21 17 5 13 . 14 10 2 16 . 22 16 19 19 15 19 38 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 2 . 1 . 1 . . 2 . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . 3 6 . . 6 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 123 | . . . . . . . . . . . 16 . . . . 12 27 4 28 21 15 Traps 69 | . . . . . . . . . . . 16 . . . . . 18 1 17 9 8 Emergency Access 48 | . . . . . . . . . . . . . . . . 12 6 2 11 11 6 Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exits 5 | . . . . . . . . . . . . . . . . . 2 1 . 1 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Turns Passed 29500 | 193 1026 937 742 140 1341 2147 2366 2607 2576 2201 1829 2237 1638 183 1372 1404 1083 548 938 629 1363 Spaces Moved 13144 | 93 526 483 412 74 582 934 1097 1181 1143 1028 666 1014 699 84 595 615 463 231 383 270 571 Core 5 | 4 1 . . . . . . . . . . . . . . . . . . . . Treads 13139 | 89 525 483 412 74 582 934 1097 1181 1143 1028 666 1014 699 84 595 615 463 231 383 270 571 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 180 180 180 200 205 205 205 217 197 197 200 220 220 220 200 160 180 180 180 160 Average Speed 205 | 155 162 180 180 180 200 211 205 207 221 208 256 214 220 220 220 210 178 180 202 180 178 Slowest Speed 290 | 160 180 180 180 180 205 225 205 270 225 217 290 220 220 220 220 220 180 180 280 200 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 7 86 94 89 14 62 23 99 99 86 99 16 98 82 71 98 36 14 30 11 13 60 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 7 | . . 1 . . . . . 1 3 . . . . 1 1 . . . . . . Known Exits Taken 12 | . 1 . . . 1 1 1 1 . 1 1 . . . 1 1 1 1 . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . . . . 1 . . 1 1 1 . . . . 1 . . Scrap Searched 7 | . . 2 . . . . 2 1 1 . . . . . 1 . . . . . . Spaces Dug 97 | . . . . . 25 27 4 . . . 2 25 . . . . 14 . . . . Terrain Destroyed 510 | . 19 38 . 4 51 77 4 . . 7 2 68 17 . 1 57 106 6 7 16 30 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 110 | . . . . . 3 . 4 . . 7 2 . 9 . 1 4 26 6 7 16 25 AOE 400 | . 19 38 . 4 48 77 . . . . . 68 8 . . 53 80 . . . 5 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Ext Res Res Tes Total 14687 | 117 632 527 413 77 693 1020 1164 1282 1187 1050 761 1047 753 83 631 681 607 306 474 343 839 Wait 358 | . 19 16 2 1 17 3 2 41 22 2 19 . 8 . 4 8 53 32 . 3 106 Move 13123 | 92 525 482 411 73 581 933 1096 1180 1142 1027 665 1013 698 83 594 614 462 230 382 269 571 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 129 | 6 12 . . . 17 8 4 5 8 . 21 . 2 . 3 7 4 . 8 2 22 Fast Attach 81 | 7 13 1 . . 5 6 . . 3 . 4 . 3 . 2 2 7 4 8 4 12 Attach 54 | . . 1 . 1 7 1 . 5 . . 7 . 3 . . 5 3 3 7 4 7 Detach 12 | . 2 . . . . . . . 1 . . . 1 . 1 . 2 . 3 . 2 Swap 123 | 1 9 5 . . 20 11 5 6 1 1 7 12 6 . 4 1 1 5 13 9 6 Drop 160 | . 16 2 . . 14 7 1 6 10 1 23 3 . . 5 6 5 2 11 8 40 Fire 561 | 11 36 9 . 2 32 41 32 29 . 19 15 19 22 . 17 32 62 30 39 42 72 Melee 10 | . . . . . . 10 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . . 11 . . . . . . . . . . . . . 1 5 . . . 1 Escape Stasis 6 | . . . . . . . . . . . . . . . . 2 2 . . 2 . Rewire 45 | . . . . . . . 24 10 . . . . 10 . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . 1 3 . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Ext) -4/Extension -3/Research -2/Research -2/Testing (discovered 1 exit: *Acc) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 194 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 6) 609 | -10/Materials | Discovered new exit (range 11) 705 | -10/Materials | Identified exit to Mines 1072 | -10/Materials | Discovered new exit (range 15) 1220 | -10/Materials | Entered Mines 1220 | -10/Mines | Accompanied by 1 ally 1497 | -10/Mines | Learned 4 Materials zone layouts 1597 | -10/Mines | Found a hidden stash of uninstalled traps 1641 | -10/Mines | Discovered new exit (range 5) 1775 | -10/Mines | Discovered new exit (range 7) 1894 | -10/Mines | Learned location of Storage (-7) 2028 | -10/Mines | Core integrity fell below 50% 2148 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2150 | -10/Mines | Discovered new exit (range 5) 2157 | -10/Mines | Entered Exiles 2157 | -10/Exiles | Found Exiles lab abandoned 2157 | -10/Exiles | Accompanied by 1 ally 2870 | -10/Exiles | Discovered new exit (range 14) 2899 | -10/Exiles | Entered Mines 2899 | -9/Mines | Accompanied by 1 ally 3023 | -9/Mines | Discovered new exit (range 9) 3039 | -9/Mines | Entered Materials 3039 | -8/Materials | Accompanied by 1 ally 3039 | -8/Materials | Evolved 4 slots: Utility x4 3040 | -8/Materials | Identified exit to Factory 3335 | -8/Materials | Build established: Hauler-Mutant 4129 | -8/Materials | Lost 3 parts (1p2u) 4313 | -8/Materials | Discovered exit to Factory (range 12) 4380 | -8/Materials | Entered Factory 4380 | -7/Factory | Accompanied by 1 ally 4380 | -7/Factory | Evolved 2 slots: Utility x2 4865 | -7/Factory | Discovered new exit (range 6) 4884 | -7/Factory | Identified exit to Factory 6494 | -7/Factory | Discovered new exit (range 8) 6508 | -7/Factory | Identified exit to Lower Caves 6527 | -7/Factory | Entered Lower Caves 6527 | -7/Lower Caves | Accompanied by 1 ally 7164 | -7/Lower Caves | Encountered a Warlord checkpoint 7807 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7885 | -7/Lower Caves | Rewired Cogmind 7903 | -7/Lower Caves | Rewired Cogmind 8045 | -7/Lower Caves | Learned 4 Factory zone layouts 8049 | -7/Lower Caves | Learned 4 Factory zone layouts 8347 | -7/Lower Caves | Discovered new exit (range 14) 8887 | -7/Lower Caves | Identified exit to Lower Caves 8893 | -7/Lower Caves | Entered another Lower Caves area 8893 | -7/Lower Caves | Accompanied by 3 allies 8950 | -7/Lower Caves | Discovered exit to Factory (range 8) 9064 | -7/Lower Caves | Encountered a Warlord checkpoint 10933 | -7/Lower Caves | Discovered new exit (range 16) 11025 | -7/Lower Caves | Identified exit to Zion 11305 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11320 | -7/Lower Caves | Rewired Cogmind 11321 | -7/Lower Caves | Learned location of 1 exit from Factory 11325 | -7/Lower Caves | Rewired Cogmind 11329 | -7/Lower Caves | Rewired Cogmind 11336 | -7/Lower Caves | Rewired Cogmind 11500 | -7/Lower Caves | Entered Zion 11500 | -7/Zion | Accompanied by 5 allies 11568 | -7/Zion | Given A8's code to call for help 11640 | -7/Zion | Discovered new exit (range 11) 11961 | -7/Zion | Learned location of Warlord (-5) 12207 | -7/Zion | Learned location of Quarantine (-3) 12627 | -7/Zion | Received a visual enhancement algorithm 12863 | -7/Zion | Found Prototype Energy Gun 13289 | -7/Zion | Learned Factory emergency access door positions 13452 | -7/Zion | Gained Derelict followers 14076 | -7/Zion | Entered Proximity Caves 14076 | -6/Proximity Caves | Accompanied by 9 allies 15383 | -6/Proximity Caves | Spotted B-75 Beast 15394 | -6/Proximity Caves | Destroyed B-75 Beast 15472 | -6/Proximity Caves | Discovered exit to Factory (range 9) 15919 | -6/Proximity Caves | Learned 12 Factory zone layouts 16277 | -6/Proximity Caves | Entered Factory 16277 | -6/Factory | Accompanied by 1 ally 16277 | -6/Factory | Evolved 2 slots: Weapon x2 16278 | -6/Factory | Identified exit to Lower Caves 16279 | -6/Factory | Identified exit to Factory 16279 | -6/Factory | Identified Storm Laser 16571 | -6/Factory | Build established: Hauler-Gunner 17899 | -6/Factory | Found Powered Armor 18050 | -6/Factory | Garrison activated, responded to threat 18106 | -6/Factory | Entered Lower Caves 18106 | -6/Lower Caves | Accompanied by 1 ally 18212 | -6/Lower Caves | Spotted B-75 Beast 18225 | -6/Lower Caves | Allies destroyed B-75 Beast 18334 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19250 | -6/Lower Caves | Learned Factory machine intel 19432 | -6/Lower Caves | Build established: Hauler-Mutant 19716 | -6/Lower Caves | Discovered new exit (range 15) 19778 | -6/Lower Caves | Encountered a Warlord checkpoint 20343 | -6/Lower Caves | Entered another Lower Caves area 20343 | -6/Lower Caves | Accompanied by 1 ally 20387 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 20481 | -6/Lower Caves | Rewired Cogmind 20639 | -6/Lower Caves | Build established: Hauler-Gunner 20679 | -6/Lower Caves | Ambushed by wild Derelicts 21253 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21662 | -6/Lower Caves | Discovered new exit (range 5) 21981 | -6/Lower Caves | Entered Data Miner 21981 | -6/Data Miner | Accompanied by 1 ally 21981 | -6/Data Miner | Discovered new exit (range 6) 22023 | -6/Data Miner | Met Data Miner 22074 | -6/Data Miner | Learned location of Section 7 (-2) 22074 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22111 | -6/Data Miner | Received God Mode back door access code from Data Miner 22164 | -6/Data Miner | Entered Proximity Caves 22164 | -5/Proximity Caves | Accompanied by 1 ally 22604 | -5/Proximity Caves | Learned Factory trap positions 22609 | -5/Proximity Caves | Escorted by Enhanced Grunt 22628 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22720 | -5/Proximity Caves | Found Alien Artifact 22920 | -5/Proximity Caves | Found Prototype Device 22920 | -5/Proximity Caves | Identified Exp. Thermal Shield 22925 | -5/Proximity Caves | Attracted the attention of an 0b10 base 23227 | -5/Proximity Caves | Build established: Hauler-Mutant 23298 | -5/Proximity Caves | Discovered exit to Factory (range 93) 23520 | -5/Proximity Caves | Learned location of 1 exit from Factory 23536 | -5/Proximity Caves | Entered Factory 23536 | -5/Factory | Accompanied by 2 allies 23536 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23537 | -5/Factory | Identified exit to Factory 23538 | -5/Factory | Loaded intel: 128 trap records 23539 | -5/Factory | Loaded intel: 267 machine locations 23832 | -5/Factory | Build established: Scavenger-Gunner 24158 | -5/Factory | Discovered exit to Factory (range 5) 24284 | -5/Factory | Build established: Hauler-Gunner 24435 | -5/Factory | Lost 3 parts (3w) 24640 | -5/Factory | Garrison activated, responded to threat 24686 | -5/Factory | Build established: Hauler-Mutant 24940 | -5/Factory | Entered another Factory area 24940 | -4/Factory | Accompanied by 1 ally 24940 | -4/Factory | Evolved 2 slots: Propulsion x2 25075 | -4/Factory | Destroyed 8 combat bots 25212 | -4/Factory | Garrison activated, responded to threat 25488 | -4/Factory | First assault squad dispatched 25623 | -4/Factory | Incoming assault squad redirected 25662 | -4/Factory | Build established: Hauler-Gunner 25681 | -4/Factory | Identified exit to Extension 25745 | -4/Factory | Incoming assault squad redirected 25896 | -4/Factory | Identified exit to Research 26023 | -4/Factory | Entered Extension 26023 | -4/Extension | Accompanied by 1 ally 26039 | -4/Extension | Rescued a captive Derelict 26043 | -4/Extension | Rescued a captive Derelict 26052 | -4/Extension | Rescued a captive Derelict 26054 | -4/Extension | Rescued a captive Derelict 26056 | -4/Extension | Rescued a captive Derelict 26057 | -4/Extension | Rescued a captive Derelict 26059 | -4/Extension | Rescued A7 26062 | -4/Extension | Rescued a captive Derelict 26116 | -4/Extension | Incoming investigation squad redirected 26209 | -4/Extension | Spotted B-86 Titan 26227 | -4/Extension | Destroyed B-86 Titan 26238 | -4/Extension | Spotted B-86 Titan 26245 | -4/Extension | Allies destroyed B-86 Titan 26275 | -4/Extension | Lost 6 parts (1p1n2u2w) 26498 | -4/Extension | Disrupted transfer network 26523 | -4/Extension | First assault squad dispatched 26541 | -4/Extension | Incoming assault squad redirected 26549 | -4/Extension | Incoming assault squad redirected 26571 | -4/Extension | Entered Research 26571 | -3/Research | Accompanied by 2 allies 26571 | -3/Research | Evolved 2 slots: Utility x2 26745 | -3/Research | Build established: Scavenger-Gunner 27104 | -3/Research | First assault squad dispatched 27131 | -3/Research | Garrison activated, responded to threat 27183 | -3/Research | Spotted B-86 Titan 27214 | -3/Research | Destroyed B-86 Titan 27346 | -3/Research | Incoming assault squad redirected 27431 | -3/Research | Discovered new exit (range 15) 27454 | -3/Research | Found Prototype Processor 27455 | -3/Research | Identified Exp. Melee Analysis Suite 27459 | -3/Research | Found Prototype Launcher 27460 | -3/Research | Identified Hellfire Missile Launcher 27509 | -3/Research | Entered another Research area 27509 | -2/Research | Accompanied by 1 ally 27509 | -2/Research | Evolved 2 slots: Utility x2 27510 | -2/Research | Identified Dimensional Node Initializer 27510 | -2/Research | Initialized slip node 27759 | -2/Research | First assault squad dispatched 27770 | -2/Research | Spotted B-90 Cyclops 27779 | -2/Research | Allies destroyed B-90 Cyclops 27829 | -2/Research | Found Exp. Thermal Shield 28002 | -2/Research | Identified exit to Testing 28056 | -2/Research | Incoming assault squad redirected 28138 | -2/Research | Entered Testing 28138 | -2/Testing | Accompanied by 1 ally 28680 | -2/Testing | First assault squad dispatched 28684 | -2/Testing | Found Prototype Device 28684 | -2/Testing | Identified Exp. Actuator Array 28768 | -2/Testing | Spotted Striker 28844 | -2/Testing | Found Prototype Energy Cannon 28916 | -2/Testing | Identified Cld. Nova Cannon 28945 | -2/Testing | Garrison activated, responded to threat 28988 | -2/Testing | Incoming assault squad redirected 29045 | -2/Testing | Found Prototype Launcher 29045 | -2/Testing | Identified Z-bomb Delivery System 29154 | -2/Testing | Incoming assault squad redirected 29189 | -2/Testing | Identified exit to Access 29413 | -2/Testing | Spotted Fortress 29456 | -2/Testing | Core integrity fell below 50% 29493 | -2/Testing | Core integrity fell below 20% 29501 | -2/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 29492_ Player 2 attaches Enh. Nova Cannon. 29492_ Lgt. Quantum Reactor destroyed. 29492_ Knocked back. 29492_ Slug penetrates Player 2. 29494_ Player 2 suffers critical hit. 29495_ Slug penetrates P-80 Master. 29495_ Knocked back. 29496_ HV Slug penetrates Fortress. 29496_ Fortress suffers critical hit. 29497_ P-80 Master suffers critical hit. 29497_ P-80 Master destroyed. 29497_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 29498_ Slug penetrates Player 2. 29498_ Slug penetrates Wall. 29498_ Player 2 knocked back. 29499_ Player 2 removes Matter Compressor. 29500_ Player 2 suffers critical hit. 29500_ Slug penetrates P-80 Master. 29500_ Player 2 removes Prototype Storage. 29500_ Player 2 removes Imp. Coolant Injector. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????######???????????????????? | | #???#####################;;;;#############???????? | | ##### @l = ???????? | | + % ???????? | | + p =*! g @ ??????? | | + p %=%* gg ??????? | | + g h[! i = ! ?????? | | ##### % g FFF ??????? | | #???###################### FFF ######????????? | | #????????????????????????# FFF ;#????????????? | | #????????????????????????# ##????????????? | | #????????????????????????# "#?????????????? | | ####?????????????????????## "#?????????????? | | ""#??????????????????????##" """""#?????????????? | | ""#???????????????????????#########?????????????? | | ""#?????????????????????????????????????????????? | | T"#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 49 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1500 Resistance: TH 30 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 50 Particle Charging 25 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeFlakChainsword Manual? 0 Play Time 02:24:07 Cumulative 1027.1 hours Start 2020.04.12 @ 20:58:50 End 2020.04.12 @ 23:20:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 617 Rogue 617 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb8fa2dd-126e-4e2c-bbcb-ddf32e2d4384