Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.08 @ 14:03:17 Player: Lunatic Blue Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (528) 528 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 2716 Bonus ------- Follower Combat Kills 73 Cogmind --------- Core Integrity 271/550 Matter 250/300 Energy 51/100 System Corruption 0% Temperature Warm (178) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Flight Unit Improved Flight Unit Heat Sink Small Storage Unit Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Small Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Flight Unit Improved Flight Unit Visual Processing Unit Terrain Scan Processor Seismic Detector Medium Laser Grenade Launcher [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 28 | 7 1 2 8 1 9 Power 4 | 1 1 . 1 . 1 Engine 2 | 1 . . . . 1 Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 5 | 2 . . 3 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 3 . . Utility 8 | 2 . 1 2 . 3 Device 3 | 1 . . 1 . 1 Storage 2 | 1 . . . . 1 Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 1 2 1 5 Energy Gun 5 | 1 . . 2 . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . . . 2 . 11 Power 2 | . . . . . 2 Propulsion 3 | . . . 1 . 2 Utility 2 | . . . . . 2 Weapon 6 | . . . 1 . 5 Highest Loss Streak 6 | . . . 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 100 100 100 88 63 Engine 1 | . 7 . . . 4 Core 9 | . 6 14 11 11 3 Leg 21 | . 28 28 22 22 9 Flight 4 | . . . 11 . . Device 11 | . 14 13 11 11 8 Storage 11 | . 14 14 11 11 9 Processor 7 | . . . 11 11 13 Energy Gun 14 | . 14 14 16 12 9 Ballistic Gun 9 | . 14 14 5 9 7 Naked Turns . | . . . . . . Heaviest Build 20 | 12 14 15 15 14 20 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 6 | . . . . . 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 9 Most Carried 9 | 4 6 8 8 8 9 Average Carried 6 | 2 5 6 7 8 7 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 8 | 4 6 8 8 8 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 557 | 275 . 52 77 . 153 Remotely . | . . . . . . Salvage Created 621 | 115 99 33 173 . 201 Parts 46 | 8 11 4 9 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 13 | . 2 2 4 . 5 Guns 13 | . 2 2 4 . 5 Classes Destroyed 9 | 3 2 1 2 . 1 Worker 1 | 1 . . . . . Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Watcher 1 | . 1 . . . . Swarmer 2 | . . 2 . . . Grunt 8 | . 2 . 2 . 4 Brawler 1 | . . . 1 . . Sentry 2 | . . . 1 . 1 Best Kill Streak 3 | 3 3 2 2 . 3 Combat Bots Only 3 | . 2 2 2 . 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1346 | . 124 56 216 . 950 Core 351 | . 25 14 33 . 279 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 84 . 91 . Volleys Fired 62 | 7 11 3 16 . 25 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 70 70 70 90 . 86 Shots Fired 112 | 14 22 6 27 . 43 Gun 110 | 14 22 6 27 . 41 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 56 | 7 11 3 14 . 21 Thermal 54 | 7 11 3 13 . 20 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 8 | 8 7 1 8 . 6 Robot Miss Streak 2 | 1 1 2 1 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 78 | 10 15 2 22 . 29 Core Hits 50 | 7 7 2 7 . 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 3 . . Burn 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1212 | 109 166 23 270 . 644 Guns 1079 | 109 166 23 270 . 511 Cannons . | . . . . . . Explosions 133 | . . . . . 133 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 607 | 35 40 11 147 . 374 Thermal 472 | 74 126 12 123 . 137 Explosive 133 | . . . . . 133 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 225 | 50 225 45 66 . 178 Average Temperature 48 | 24 100 24 24 . 37 Received Heat Transfer 783 | . 90 . 99 . 594 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . 2 . . Heat Transferred 1545 | 222 370 37 580 . 336 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 239 | 20 85 114 239 16 66 Initial 44 | . 13 33 44 16 5 Average 83 | 4 58 43 166 16 35 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 83 | 100 100 100 54 100 100 Level 1 16 | . . . 45 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 1 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . 1 . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 3 3 13 . 10 Peak Tracking Total 6 | . 3 2 5 . 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 3 | . . . 3 . . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . . 7 . . Successful 2 | . . . 2 . . Failed 5 | . . . 5 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 7 | . . . 7 . . Terminals 7 | . . . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 3 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 21 | . . 1 20 . . Total Damage 277 | . . 16 261 . . Kills 4 | . . 1 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1151 | 117 166 206 415 68 179 Spaces Moved 723 | 73 109 157 279 56 49 Core 18 | 5 . . . . 13 Treads . | . . . . . . Legs 705 | 68 109 157 279 56 36 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 115 120 120 120 120 178 Slowest Speed 350 | 120 120 120 120 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 5 22 29 37 14 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 867 | 90 124 170 330 57 96 Wait 35 | . 1 . 24 . 10 Move 718 | 72 108 156 278 55 49 Hop . | . . . . . . Pick Up 14 | 4 2 5 2 . 1 Fast Attach 15 | 7 1 1 2 1 3 Attach 9 | . . 1 3 . 5 Detach 1 | . . . . . 1 Swap 4 | . . . 3 . 1 Drop 9 | . 1 4 2 1 1 Fire 62 | 7 11 3 16 . 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 5) 245 | -10/Materials | Discovered new exit (range 5) 284 | -10/Materials | Entered Mines 286 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 300 | -10/Mines | Build established: Mutant 339 | -10/Mines | Met a Derelict bent on vengeance 368 | -10/Mines | Learned 2 Materials zone layouts 459 | -10/Mines | Discovered new exit (range 8) 488 | -10/Mines | Identified exit to Materials 490 | -10/Mines | Entered Materials 490 | -9/Materials | Accompanied by 3 allies 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 491 | -9/Materials | Identified exit to Materials 896 | -9/Materials | Discovered new exit (range 8) 903 | -9/Materials | Identified exit to Mines 905 | -9/Materials | Entered Mines 909 | -9/Mines | Discovered exit to Materials (range 8) 913 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 941 | -9/Mines | Learned location of 1 exit from Materials 973 | -9/Mines | Entered Materials 973 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -8/Materials | Identified exit to Storage 1041 | -8/Materials | Garrison activated, responded to threat 1115 | -8/Materials | Lost 6 parts (1p2n1u2w) 1152 | -8/Materials | Core integrity fell below 50% 1152 | -8/Materials | Self-destructed Last Messages --------------- 01108_ Acquired 24 matter. 01112_ R-06 Scavenger collects Lgt. Treads. 01119_ Acquired 30 matter. 01122_ Acquired 51 matter. 01124_ W-25 Informer sends out distress signal. 01131_ Lgt. Ion Engine destroyed. 01131_ Critical hit (Burn: +37). 01140_ U-05 Engineer destroyed. 01141_ G-47 Trooper emerges from the garrison. 01141_ U-05 Engineer lays Concrete. 01141_ Critical hit (Burn: +37). 01142_ U-05 Engineer lays Concrete. 01144_ Grenade Launcher destroyed. 01144_ Critical hit (Burn: +37). 01148_ Seismic Detector destroyed. 01149_ U-05 Engineer lays Concrete. 01149_ Minigun destroyed. 01150_ Beam Rifle destroyed. 01150_ U-05 Engineer lays Concrete. 01151_ Critical hit (Burn: +37). 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""""?????????????????? | | ???# #?????????????? ""???????????????????? | | ???# #?????????????? ""???????????????????? | | ???#####?????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? "????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayHardenedSink Manual? 0 Play Time 00:09:22 Cumulative 123.4 hours Start 2022.12.08 @ 13:55:35 End 2022.12.08 @ 14:03:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 739a43e9-84d0-481e-b5b6-a1c43f8f77f5