Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 19:14:17 Player: CrashCricket Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1077) 1077 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 4497 Bonus ------- Aligned with FarCom 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Weapon Cycler Weapon Cycler > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (5) ---- Weapon Cycler Spread Laser Assault Rifle Light Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Humpback Core Analyzer > --- WEAPON ----------- Advanced Assault Cannon Longsword +1 > --- INVENTORY -------- Wheel Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel Advanced Heat Sink Medium Storage Unit Structural Scanner Sensor Array Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Targeting Computer Core Analyzer Core Analyzer Core Analyzer Weapon Cycler Weapon Cycler Weapon Cycler Weapon Cycler Utility Shielding Tractor Beam Spread Laser Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Humpback Device Seismic Detector Storage Humpback Processor Visual Processing Unit Weapon Longsword +1 Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Parts Attached 65 | 7 8 3 6 . 2 9 30 Power 5 | 1 . 1 2 . . . 1 Engine 4 | 1 . 1 2 . . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 38 | 2 6 . 2 . . 8 20 Treads . | . . . . . . . . Leg 9 | . . . 1 . . . 8 Wheel 29 | 2 6 . 1 . . 8 12 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 . . 2 . 1 . 4 Device 5 | 1 . . 1 . . . 3 Storage 2 | 1 . . . . 1 . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 2 2 . . 1 1 5 Energy Gun 3 | 1 1 . . . . 1 . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 4 | 1 . 2 . . . . 1 Ballistic Cannon 4 | . . . . . . . 4 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . 1 1 2 . . . 19 Power 2 | . . . . . . . 2 Propulsion 15 | . 1 . 2 . . . 12 Utility 3 | . . . . . . . 3 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 17 | . 1 1 1 . . . 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 98 94 88 88 77 85 77 Engine 9 | . 14 14 9 11 11 11 2 Leg 3 | . . . 1 . . . 17 Wheel 24 | . 27 28 23 22 22 30 18 Device 3 | . 14 14 11 11 . . 4 Storage 10 | . 14 14 11 11 11 11 7 Processor 9 | . . . 9 11 11 11 6 Energy Gun 4 | . 13 8 . . . 9 . Ballistic Gun 9 | . 3 6 22 22 20 1 1 Ballistic Cannon 1 | . . . . . . . 10 Slashing Weapon 5 | . . . . . 1 11 5 Naked Turns . | . . . . . . . . Heaviest Build 217 | 15 16 16 14 12 207 209 217 Greatest Support 77 | 32 32 20 36 26 26 42 77 Greatest Overweight (x) 8 | . . . . . 7 8 8 Average Overweight (x) 3 | . . . . . 5 5 2 Largest Inventory Capacity 35 | 8 8 8 8 8 35 35 35 Average Capacity 28 | 7 8 8 8 8 32 35 31 Most Carried 34 | 7 8 8 8 8 14 19 34 Average Carried 13 | 4 7 7 7 8 9 14 27 Final Capacity 35 | 8 8 8 8 8 35 35 5 Final Carried 19 | 7 7 7 8 8 10 19 5 Class Distribution -------------------- 75% | Hauler-Mutant 14% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1061 | 315 74 23 162 . . 111 376 Remotely 95 | . . . . . . . 95 Salvage Created 1569 | 238 229 42 281 . . 358 421 Parts 114 | 23 17 6 14 . . 26 28 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . 6 3 4 . . 4 13 Melee 7 | . . . . . . 3 4 Guns 10 | . 3 1 4 . . 1 1 Cannons 12 | . 2 2 . . . . 8 Classes Destroyed 9 | 3 3 . 1 . . 2 . Worker 6 | 2 . . . . . 3 1 Builder 2 | . . . . . . 2 . Tunneler 7 | 5 1 . . . . 1 . Hauler 1 | . 1 . . . . . . Recycler 4 | 1 . . 1 . . 2 . Watcher 3 | . . . 2 . . . 1 Swarmer 13 | . 4 3 . . . 3 3 Grunt 15 | . 2 . 4 . . . 9 Hunter 2 | . . . . . . 1 1 Best Kill Streak 7 | 5 7 3 2 . . 3 4 Combat Bots Only 6 | . 6 3 2 . . 3 4 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 3476 | . 254 123 371 . . 210 2518 Core 737 | . 61 36 27 . . 57 556 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 47 | . . . 47 . . . . Core Remaining (%) 80 | 100 . 61 . . . 79 . Volleys Fired 123 | 15 16 10 25 . . 15 42 Largest 2 | 2 2 2 2 . . 1 2 Hottest 110 | 70 110 110 40 . . 65 96 Shots Fired 213 | 29 31 16 50 . . 15 72 Gun 126 | 29 15 10 50 . . 15 7 Cannon 87 | . 16 6 . . . . 65 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 138 | 15 . . 50 . . 1 72 Thermal 75 | 14 31 16 . . . 14 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | 5 4 1 9 . . 8 6 Robot Miss Streak 6 | 2 3 5 1 . . 6 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 147 | 16 13 5 37 . . 24 52 Core Hits 73 | 9 8 3 14 . . 16 23 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | 2 4 . . . . . 4 Burn 5 | 2 3 . . . . . . Meltdown 1 | . 1 . . . . . . Blast 2 | . . . . . . . 2 Sever 2 | . . . . . . . 2 Melee Attacks 26 | . . . . . . 13 13 Impact . | . . . . . . . . Slashing 26 | . . . . . . 13 13 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3552 | 222 223 77 403 . . 939 1688 Guns 1046 | 222 99 24 403 . . 160 138 Cannons 1130 | . 124 53 . . . . 953 Explosions . | . . . . . . . . Melee 1335 | . . . . . . 779 556 Ramming 41 | . . . . . . . 41 Kinetic 1611 | 108 . . 403 . . 9 1091 Thermal 565 | 114 223 77 . . . 151 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1335 | . . . . . . 779 556 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 207 | . . . . . . 168 39 Projectiles 39 | . . . . . . . 39 Explosions . | . . . . . . . . Melee 168 | . . . . . . 168 . Knockbacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Kinetic 12 | . . . . . . . 12 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 18 | . . . . . . . 18 Shots . | . . . . . . . . Rammed 13 | . . . . . . . 13 Targets Rammed 13 | . . . . . . . 13 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 314 | 101 313 308 27 . . 54 314 Average Temperature 94 | 45 112 174 7 . . 22 112 Received Heat Transfer 1434 | . 81 . 237 . . . 1116 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 3 | 1 2 . . . . . . Heat Transferred 1623 | 481 777 185 . . . 180 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 243 | 40 243 154 231 85 . 60 197 Initial 94 | . 26 94 59 85 . . 23 Average 59 | 20 133 125 149 85 . 12 86 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 94 | 100 60 100 71 100 . 100 100 Level 1 5 | . 39 . 28 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 2 . . . 2 Investigation 2 | . . . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 3 | . . . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 45 | . 7 3 9 . . 5 21 Peak Tracking Total 6 | . 4 3 3 . . 4 6 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . 2 . . . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 5 | . 1 . 1 . 3 . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 3 . 5 . 25 . . Successful 27 | . . . 2 . 25 . . Failed 6 | . 3 . 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . . . . . 25 . . Record 24 | . . . . . 24 . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3532 | 165 198 114 208 17 1203 1048 579 Spaces Moved 1916 | 103 145 103 130 19 667 565 184 Core 9 | 4 . . . . . . 5 Treads . | . . . . . . . . Legs 66 | . . . . . . . 66 Wheels 1841 | 99 145 103 130 19 667 565 113 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 153 95 Average Speed 152 | 98 92 80 81 90 178 168 184 Slowest Speed 545 | 100 100 80 90 90 195 210 545 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 35 | 3 30 26 15 8 95 87 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . . . . . 18 Melee . | . . . . . . . . Projectile 18 | . . . . . . . 18 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2290 | 138 176 118 184 18 682 633 341 Wait 71 | . . . 23 . . 14 34 Move 1909 | 102 144 102 129 18 666 564 184 Hop . | . . . . . . . . Pick Up 65 | 14 3 1 1 . 9 14 23 Fast Attach 8 | . 2 1 4 . . . 1 Attach 25 | 7 . 2 . . 1 1 14 Detach 1 | . . 1 . . . . . Swap 32 | . 6 . 2 . 1 8 15 Drop 17 | . 5 1 . . 5 4 2 Fire 123 | 15 16 10 25 . . 15 42 Melee 26 | . . . . . . 13 13 Ram 13 | . . . . . . . 13 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 365 | -10/Mines | Learned location of Storage (-8) 444 | -10/Mines | Discovered new exit (range 14) 478 | -10/Mines | Entered Materials 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 566 | -9/Materials | Repaired Ion Engine 673 | -9/Materials | Discovered new exit (range 14) 686 | -9/Materials | Entered Mines 699 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 699 | -9/Mines | Discovered new exit (range 5) 703 | -9/Mines | Entered Exiles 722 | -9/Exiles | Discovered new exit (range 16) 726 | -9/Exiles | Build established: Scavenger-Mutant 739 | -9/Exiles | Met 8R-AWN 752 | -9/Exiles | Met EX-HEX 845 | -9/Exiles | Met EX-DEC 972 | -9/Exiles | Learned location of Zion (-7) 1040 | -9/Exiles | Discovered new exit (range 15) 1088 | -9/Exiles | Build established: Hauler-Mutant 1203 | -9/Exiles | Visited The Gauntlet 1446 | -9/Exiles | Met EX-BIN 1625 | -9/Exiles | Aligned with FarCom system 1627 | -9/Exiles | Given EX-Vault access code 1672 | -9/Exiles | Opened EX-Vault 1684 | -9/Exiles | Found Prototype Ballistic Gun 1690 | -9/Exiles | Identified XL Autogun Array 1696 | -9/Exiles | Found Longsword +1 1742 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1755 | -9/Exiles | Exiles lab attacked by MAIN.C 1906 | -9/Exiles | Left Exiles lab with Longsword +1 1906 | -9/Exiles | Entered Mines 2906 | -8/Mines | Discovered new exit (range 8) 2954 | -8/Mines | Entered Materials 2954 | -8/Materials | Evolved 2 slots: Propulsion x2 3408 | -8/Materials | Crushed by falling debris 3408 | -8/Materials | Core integrity fell below 50% 3409 | -8/Materials | Garrison activated, responded to threat 3502 | -8/Materials | Core integrity fell below 20% 3533 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into G-47 Trooper. G-47 Trooper overheating. Slammed into G-47 Trooper. G-47 Trooper overheating. Slammed into G-47 Trooper. G-47 Trooper heat short circuits Lgt. Nuclear Core. Slammed into G-47 Trooper. G-47 Trooper overheating. Acquired 25 matter. G-47 Trooper heat damages Aluminum Leg. Adv. Assault Cannon destroyed. G-47 Trooper heat spikes uncontrollably. Tractor Beam destroyed. G-47 Trooper overheating. Wheel destroyed. G-47 Trooper heat short circuits Particle Gun. G-47 Trooper overheating. G-47 Trooper heat damages Aluminum Leg. G-47 Trooper overheating. Critical hit (Burn: +37). 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""" # | | ???????????????????????????????# """ """ # | | ???????????????????????????????# "G # | | ???????????????????????????????# """ # | | ???????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Weapon Cycling 30 Evasion (%) 44 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed ThiefMasterMegatreads Manual? 0 Play Time 00:52:44 Cumulative 16.6 hours Start 2022.04.16 @ 16:41:21 End 2022.04.16 @ 19:14:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 11 Adventurer 2 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3944adb9-a278-4e07-bcc2-8e537c00fe1a