Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 21:40:58 Player: Amy! Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (157) 785 Value Destroyed (5711) 5711 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 15574 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 231 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Biometal Leg Biometal Leg Experimental Field Recycling Unit (224) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Graphene Brace Hacking Suite Advanced Component Analysis Suite Experimental Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Great Maul > --- INVENTORY -------- Reinforced Fission Core Quantum Rifle Quantum Rifle Heavy Dispersion Rifle Precision Grenade Launcher [Rating: 125] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Light Armored Exoskeleton Treads Armored Medium Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Vibroblade Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 8 | . . . 1 1 . . . . . . 1 . . 1 2 1 1 Utility 8 | . . . 1 1 1 1 . . . . 1 . . 1 . 1 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 192 | 6 9 11 14 17 23 22 6 2 3 2 28 1 17 3 9 4 15 Power 36 | 1 1 2 2 2 6 5 1 1 . . 8 . 2 . 3 . 2 Engine 20 | 1 . 2 2 2 1 5 1 . . . 6 . . . . . . Core 12 | . 1 . . . 5 . . 1 . . 2 . 2 . 1 . . Reactor 4 | . . . . . . . . . . . . . . . 2 . 2 Propulsion 51 | 2 3 3 5 4 4 5 . . . . 8 1 6 1 . 3 6 Treads 1 | . . . . . . . . . . . . . 1 . . . . Leg 22 | 2 3 1 2 . . 2 . . . . 8 1 . . . . 3 Wheel 16 | . . 2 3 4 4 3 . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . 3 Flight 9 | . . . . . . . . . . . . . 5 1 . 3 . Utility 57 | 1 1 2 5 7 7 6 3 1 3 . 7 . 5 2 5 1 1 Device 37 | . 1 2 3 3 5 5 3 1 2 . 4 . 1 1 4 1 1 Storage 5 | 1 . . 1 3 . . . . . . . . . . . . . Processor 4 | . . . . . 1 . . . . . 1 . . 1 1 . . Hackware 2 | . . . . . . . . . . . . . 2 . . . . Protection 9 | . . . 1 1 1 1 . . 1 . 2 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 48 | 2 4 4 2 4 6 6 2 . . 2 5 . 4 . 1 . 6 Energy Gun 31 | 2 1 . 1 4 6 6 1 . . 1 3 . 2 . . . 4 Energy Cannon 6 | . 2 3 . . . . . . . . . . . . . . 1 Ballistic Gun 4 | . 1 . . . . . . . . 1 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . Launcher 2 | . . . . . . . 1 . . . . . 1 . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 4 1 . . 2 . 2 . 1 . 3 . . Parts Lost 95 | . 2 3 2 6 12 6 . . . 2 29 . 9 . . 14 10 Power 16 | . . . 1 1 2 2 . . . . 5 . 1 . . 2 2 Propulsion 30 | . 1 3 . 3 6 . . . . . 7 . 2 . . 7 1 Utility 24 | . . . 1 2 2 2 . . . . 9 . 4 . . 2 2 Weapon 25 | . 1 . . . 2 2 . . . 2 8 . 2 . . 3 5 Highest Loss Streak 18 | . 1 2 2 3 8 2 . . . 2 18 . 9 . . 11 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 10 | 2 7 7 9 9 14 14 13 13 13 13 12 2 2 2 3 4 3 Power 1 | . 1 . . . 2 2 1 . 1 1 . . . . . 1 . Propulsion 2 | 1 3 1 . . 1 1 4 4 5 5 5 . 1 . . . 1 Utility 2 | . . 1 2 3 4 5 4 4 3 3 1 . . . . . 1 Weapon 4 | . 1 3 5 5 6 5 3 4 4 3 4 2 1 1 2 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 5 1 1 2 10 . . . 3 . 4 . . . 1 1 . Power 6 | . . 1 . . 4 . . . . . 1 . . . . . . Propulsion 6 | . 3 . . . 1 . . . . . 2 . . . . . . Utility 4 | . . . 1 . 1 . . . 2 . . . . . . . . Weapon 12 | . 2 . . 2 4 . . . 1 . 1 . . . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 99 98 96 94 86 86 86 85 85 82 10 42 42 61 61 37 Engine 7 | . 6 12 11 9 9 4 13 6 6 6 5 . . . . . . Core 3 | . 7 1 . . 4 7 . 5 6 6 2 . 4 5 4 . . Leg 10 | . 28 9 25 . . 2 13 13 13 13 17 4 1 . . . 1 Wheel 7 | . . 17 5 33 25 11 . . . . . 5 1 . . . . Flight 1 | . . . . . . . . . . . . . 12 15 19 13 . Device 19 | . . 14 20 17 17 22 26 26 25 26 23 . . 3 12 23 10 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 4 . . . . . . Processor 1 | . . . . . 5 . . . . . 1 . . 3 5 8 7 Protection 4 | . . . . 9 5 9 6 6 5 6 6 . 5 . . . . Energy Gun 13 | . 18 . 4 15 14 19 19 20 19 19 10 . 4 5 4 2 2 Energy Cannon 3 | . 2 25 17 2 . . . . . . . . . . . . . Peak Build Rating 125 | 6 9 14 19 27 38 61 66 70 75 71 84 26 67 66 118 125 87 Average Rating 49 | 4 7 8 15 22 34 47 63 69 70 70 71 25 48 61 92 104 65 On Entrance 40 | . 6 9 12 15 26 30 57 66 70 71 71 1 26 47 66 118 38 Avg Prop Armor Cover (%) 37 | . . . . . 3 . . . . . . 46 31 . . . 1 Naked Turns 50 | . . . . . . . . . . . 25 . . . . . 25 Heaviest Build 63 | 14 17 18 29 42 50 59 58 58 62 59 63 . 33 30 56 54 46 Greatest Support 98 | 20 20 32 36 48 52 60 60 60 60 60 98 3 33 41 57 57 56 Greatest Overweight (x) 5 | 2 1 1 2 2 4 5 . . 1 . . . 1 . . . 2 Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 12 | 7 8 8 9 10 15 15 15 15 15 15 14 5 5 5 5 5 5 Most Carried 15 | 6 8 8 10 15 15 15 15 15 15 15 15 2 5 3 5 5 5 Average Carried 11 | 2 7 7 9 9 14 14 14 14 14 14 13 2 3 2 3 4 3 Final Capacity 15 | 8 8 8 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 6 8 8 8 15 14 14 15 15 14 15 4 2 1 3 5 5 4 Class Distribution -------------------- 35% | Tank 24% | Mutant 19% | Scavenger-Mutant 6% | Derelict-Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Matter Collected 3247 | 182 186 177 180 230 257 345 179 25 83 98 689 . 167 . 153 80 216 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6667 | . 406 172 651 626 1149 1070 86 . . 630 1255 . 108 . 91 150 273 Parts 315 | . 16 12 41 47 51 34 7 . . 23 56 . 2 . 3 11 12 Haulers Intercepted 12 | . 1 . 2 2 2 1 . . . . 1 . 1 . 1 1 . Recyclers Shooed 8 | . . . 2 1 2 1 . . . . 2 . . . . . . Parts Field Recycled 10 | . . . . . . . . . . . . . . . 5 5 . Retrieved Matter 280 | . . . . . . . . . . . . . . . 229 51 . Parts Self-Destructed 34 | . . . . . . . 6 4 . 24 . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 125 | . 8 10 15 12 21 12 3 . . 16 22 . . . . 3 3 Melee 1 | . . 1 . . . . . . . . . . . . . . . Guns 86 | . 7 . 5 11 21 11 3 . . 12 14 . . . . . 2 Cannons 25 | . . 7 10 1 . . . . . . 6 . . . . . 1 AOE 9 | . 1 . . . . . . . . 4 1 . . . . 3 . Classes Destroyed 14 | . 2 2 2 1 4 1 . . . 2 . . . . . . . Worker 6 | . . 1 . 2 3 . . . . . . . . . . . . Builder 4 | . . . . 1 . 1 . . . . 2 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 12 | . 1 . 2 2 2 1 . . . . 1 . 1 . 1 1 . Recycler 5 | . . . . . 2 2 . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . Watcher 4 | . . . . . 1 1 . . . . 1 . 1 . . . . Swarmer 38 | . . 10 3 4 6 . 3 . . 6 3 . . . . 3 . Grunt 44 | . 8 . 8 3 10 4 . . . 4 7 . . . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . Duelist 6 | . . . 1 2 . . . . . 3 . . . . . . . Sentry 10 | . . . 3 3 1 1 . . . . 1 . . . . . 1 Hunter 12 | . . . . . 1 3 . . . 1 5 . . . . . 2 Programmer 13 | . . . . . 3 4 . . . . 6 . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 3 3 5 8 8 5 2 . . 6 5 . 1 . 1 3 1 Combat Bots Only 6 | . 3 3 5 6 6 4 2 . . 6 5 . . . . 3 1 Max Kills in Single Turn 4 | . 1 1 1 1 2 2 1 . . 4 2 . 1 . 1 3 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 4 | . 1 . . . . . . . . 4 1 . . . . 3 . Melee 1 | . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Hostile Shots Fired 1474 | . 53 49 98 70 121 194 18 . . 88 337 1 113 . 14 121 197 Missed 462 | . 12 15 22 13 29 62 9 . . 25 100 . 53 . 9 51 62 Hits 1012 | . 41 34 76 57 92 132 9 . . 63 237 1 60 . 5 70 135 Melee 22 | . . . 2 7 . . . . . 11 1 1 . . . . . Projectile 990 | . 41 34 74 50 92 132 9 . . 52 236 . 60 . 5 70 135 AOE 4 | . . . . . . 2 . . . . 1 . 1 . . . . Critical Strikes 34 | . . . . 1 3 5 . . . 3 8 . 2 . 1 5 6 Actively Blocked 8 | . . . . . . . . . . . . . . . . 5 3 Part Disruptions 2 | . . . . . 1 . . . . . 1 . . . . . . Damage Taken 17954 | . 490 357 949 858 1413 1876 148 . . 1245 4557 52 1291 . 133 1611 2974 Core 4357 | . 61 44 192 198 276 190 19 . . 101 737 . 227 . . 706 1606 Absorbed by Shields 51 | . . . . . . . . . . . . . 19 . . 32 . Regen/Repaired (Parts) 632 | . . . . . . . . . 632 . . . . . . . . Core Remaining (%) 65 | 100 . 58 52 64 60 . . . . 63 . . 3 100 100 51 . Volleys Fired 413 | . 37 15 47 42 76 44 12 . . 32 72 . . . . 6 30 Largest 3 | . 2 2 2 2 2 3 3 . . 3 3 . . . . 1 3 Hottest 253 | . 120 120 125 138 138 180 176 . . 189 186 . . . . 36 253 Shots Fired 918 | . 72 30 92 83 149 132 29 . . 90 190 . . . . 6 45 Gun 754 | . 68 . 23 81 149 132 24 . . 89 150 . . . . . 38 Cannon 149 | . 4 30 69 2 . . . . . . 37 . . . . . 7 Launcher 15 | . . . . . . . 5 . . 1 3 . . . . 6 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 117 | . 17 . . . . . . . . 3 88 . . . . . 9 Thermal 770 | . 39 30 92 83 149 132 24 . . 86 99 . . . . . 36 Explosive 15 | . . . . . . . 5 . . 1 3 . . . . 6 . Electromagnetic 16 | . 16 . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 12 5 10 8 24 20 11 . . 8 10 . . . . 4 7 Robot Miss Streak 10 | . 4 6 7 3 10 5 3 . . 6 3 . . . . . 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . Secondary Targets 13 | . . . . 4 1 4 . . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . 1 1 . . . . . . Shots Hit Robots 593 | . 49 20 64 58 105 89 7 . . 58 108 . 4 . 1 6 24 Core Hits 386 | . 19 8 44 25 82 45 6 . . 72 62 . 1 . 1 7 14 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 1 Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . 1 . . . . Critical Strikes 26 | . 4 . . 1 2 4 . . . 2 9 . 2 . . 1 1 Burn 21 | . 3 . . 1 2 4 . . . 2 9 . . . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . . 1 . . 1 . Impale 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 107 | . . 37 2 1 7 2 3 . 1 3 5 . 18 1 9 18 . Impact 103 | . . 37 2 1 7 2 3 . 1 3 5 . 14 1 9 18 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . 4 . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 2 . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . Damage Inflicted 14162 | . 675 544 1050 1146 2174 1847 163 . . 1561 3422 . 312 . 110 494 664 Guns 10225 | . 636 . 293 1129 2174 1847 135 . . 1327 2192 . . . . . 492 Cannons 1901 | . . 299 757 17 . . . . . . 690 . . . . . 138 Explosions 1118 | . 39 . . . . . 28 . . 234 526 . . . . 291 . Melee 870 | . . 245 . . . . . . . . . . 312 . 110 203 . Ramming 48 | . . . . . . . . . . . 14 . . . . . 34 Kinetic 1650 | . 140 . . . . . . . . 25 1335 . . . . . 150 Thermal 10329 | . 349 299 1050 1146 2174 1847 135 . . 1302 1547 . . . . . 480 Explosive 1079 | . . . . . . . 28 . . 234 526 . . . . 291 . Electromagnetic 186 | . 186 . . . . . . . . . . . . . . . . Impact 824 | . . 245 . . . . . . . . . . 266 . 110 203 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 46 | . . . . . . . . . . . . . 46 . . . . Highest Corruption 24 | . . 6 . . 1 2 2 2 2 . 15 24 24 . . 4 3 Average Corruption 4 | . . 5 . . 1 1 2 2 2 . 2 22 24 . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 93 | . . 3 . . 12 7 16 4 3 . 9 6 31 . . 1 1 Message Errors 20 | . . . . . 4 . 3 . . . 3 3 6 . . 1 . Matter Fused 19 | . . 2 . . 1 1 3 1 . . 2 . 8 . . . 1 Heat Flow Errors 11 | . . 1 . . 2 1 2 . 1 . . 1 3 . . . . Energy Discharges 5 | . . . . . 1 . 2 . 1 . . . 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . 3 2 1 1 . 2 . 4 . . . . Data Loss (major) 7 | . . . . . 2 . 1 1 . . . . 3 . . . . Misfires 6 | . . . . . 1 1 3 . . . 1 . . . . . . Alerts 3 | . . . . . . . . 1 . . 1 1 . . . . . Misdirections 6 | . . . . . . . . . . . . 1 5 . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots 4 | . . . . . 2 . . . . . 2 . . . . . . Effects 1 | . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . Overflow Damage 356 | . . 66 . . . . . . . . 40 . 209 . . 41 . Projectiles 24 | . . . . . . . . . . . 24 . . . . . . Explosions 16 | . . . . . . . . . . . 16 . . . . . . Melee 316 | . . 66 . . . . . . . . . . 209 . . 41 . Knockbacks 4 | . . . . . . . . . . . 4 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 192 | . . . . . . . 22 . . . 108 . . . . 49 13 Shots 5 | . . . . . . . 1 . . . 2 . . . . 2 . Rammed 11 | . . . . . . . . . . . 2 . . . . . 9 Targets Rammed 11 | . . . . . . . . . . . 2 . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 507 | . 279 216 388 414 472 379 213 . 219 190 150 245 507 . 2 . 358 Average Temperature 115 | . 129 97 102 157 136 108 79 . 128 68 36 125 195 . 2 . 125 Received Heat Transfer 2400 | . 267 . 396 261 321 204 18 . . 192 240 . 366 . 9 63 63 Effects 15 | . . . 6 2 2 1 . . . . . . 1 . . . 3 Shutdowns 4 | . . . 1 1 1 . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Interference 8 | . . . 4 . 1 . . . . . . . . . . . 3 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 2 . . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . . Parts Fried 4 | . . 3 . . . . . . . . . . 1 . . . . Impact Corruptions 9 | . . 4 . . . . . . . . . . 4 . . 1 . Robots Melted 2 | . . . . . . 1 . . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . . 1 . . . . . . Parts Melted 52 | . 1 1 3 3 7 20 . . . 5 10 . . . . . 2 Heat Transferred 19161 | . 1197 629 1956 2309 3315 4089 193 . . 1857 3098 . . . . . 518 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . 1 1 . . . . 2 . 1 . . 1 . Low Security (%) 78 | 100 100 100 100 100 63 66 . . . . 17 100 94 100 100 90 100 Level 1 18 | . . . . . 36 33 . . . . 54 . 5 . . 9 . Level 2 3 | . . . . . . . . . . . 27 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 486 | . 106 85 125 156 295 254 . . . . 486 114 229 107 63 267 140 Initial 241 | . . 30 3 47 62 103 . . . . 241 114 51 102 24 2 117 Average 109 | . 58 20 38 80 163 138 . . . . 304 94 37 83 36 45 42 Influence Increases 5768 | . 271 284 499 389 823 618 135 . . 562 977 . 476 15 127 431 161 Destroy 0b10 Robot/C 2620 | . 160 200 300 240 420 240 60 . . 360 440 . 60 . 20 60 60 Destroy 0b10 Robot/NC 170 | . 5 5 10 25 40 30 . . . 10 25 . 10 . 5 5 . Destroy Leader 622 | . 42 40 84 64 106 84 . . . 50 84 . 24 . 12 12 20 Allied During Kill 95 | . . . . . . . . . . 52 . . 26 . 14 3 . Successful Hack 50 | . 16 7 11 . . 16 . . . . . . . . . . . Disable Machine 210 | . 15 15 15 30 . 15 . . . . 90 . . 15 . 15 . Anti-Garrison Action 400 | . . . . . 200 200 . . . . . . . . . . . Destroy Structure 341 | . 3 2 4 . 12 3 . . . . 98 . 26 . 16 111 66 Advance Influence 150 | . . . . . . . . . . . 150 . . . . . . Partial Spotted 105 | . . . . . 15 15 . . . . 15 . 30 . 30 . . Lose Combat Pursuer 1005 | . 30 15 75 30 30 15 75 . . 90 75 . 300 . 30 225 15 Influence Decreases 5765 | . 194 352 395 364 749 614 312 39 . 416 797 252 341 177 169 239 355 Entered New Map 896 | . . 47 6 66 76 109 81 8 . . 55 212 23 107 23 3 80 Time Decay 3824 | . 174 285 369 238 553 445 231 31 . 360 452 40 199 50 110 100 187 Lost Part 819 | . 20 20 20 60 120 60 . . . 20 290 . 19 . . 120 70 Lost Ally 226 | . . . . . . . . . . 36 . . 100 20 36 16 18 Squads Dispatched 52 | . 4 . 2 1 12 5 . . . 1 9 . 7 1 4 3 3 Investigation 9 | . 3 . 1 . 1 1 . . . . . . 2 . . . 1 Extermination 13 | . . . . . 2 2 . . . . 3 . 2 . 1 2 1 Reinforcement 22 | . 1 . 1 1 3 2 . . . . 5 . 3 1 3 1 1 Assault 2 | . . . . . . . . . . 1 1 . . . . . . Garrison 6 | . . . . . 6 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . . . . Haulers Reinforced 4 | . . . . . 2 . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Distress Signals 17 | . . . 2 . 1 2 . . . . 2 . . . 4 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 14 12 23 17 28 20 8 . . 29 55 6 27 2 15 29 25 Peak Tracking Total 19 | . 3 3 6 5 4 4 5 . . 6 17 6 9 2 16 17 19 Tactical Retreats 31 | . 2 1 3 1 2 1 2 . . 4 3 . 6 . 1 4 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Traps Triggered 13 | . 2 1 1 . . . . . . . 1 . 4 . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Machines Disabled 15 | . 1 1 1 2 . 1 1 . . . 6 . . 1 . 1 . Max in Single Turn 1 | . 1 1 1 1 . 1 1 . . . 1 . . 1 . 1 . Garrison Access 5 | . . . . . 1 1 . . . . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Machines Accessed 28 | . 4 2 5 1 3 4 1 2 . . 1 . 3 . 1 1 . Terminals 19 | . 4 1 5 1 2 3 . . . . 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . 2 . . 1 . Total Hacks 54 | . 15 2 9 2 4 6 1 7 . . 1 . 3 . 2 2 . Successful 30 | . 6 2 5 . 1 3 1 7 . . 1 . 2 . 1 1 . Failed 24 | . 9 . 4 2 3 3 . . . . . . 1 . 1 1 . Catastrophic 7 | . 2 . 1 . 2 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 51 | . 7 . . . 3 3 . . . . 4 . 14 2 5 11 2 Terminals 36 | . 15 1 9 2 2 3 . . . . 1 . 1 . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 2 3 . . . . . . 2 . . 2 . Terminal Hacks 25 | . 6 2 5 . . 2 1 7 . . 1 . . . 1 . . Record 9 | . 2 . 1 . . . . 6 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . 1 1 . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . . 1 . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 2 . . 1 . Seal Access 3 | . . . . . . . . . . . . . 2 . . 1 . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . Jam 2 | . . . . . 1 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . 4 1 3 3 . . . . . . 1 . . 1 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Total Allies 25 | . . . . . . . . . 4 . . . 9 1 4 6 1 Largest Group 5 | . . . . . . . . . 4 4 . . 4 3 5 5 1 Highest-Rated Group 487 | . . . . . . . . . 150 150 . . 170 79 184 487 50 Highest-Rated Ally 122 | . . . . . . . . . 38 38 . . 85 28 39 122 50 Zionite Dispatches 10 | . . . . . . . . . . . . . 3 1 1 4 1 Heavy 2 | . . . . . . . . . . . . . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . . . 1 . Fire 3 | . . . . . . . . . . . . . 2 . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . 22 . . 12 . 2 1 8 Total Damage 1152 | . . . . . . . . . . 732 . . 242 . 33 2 143 Kills 9 | . . . . . . . . . . 5 . . 3 . 1 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Active Infowar (turns) 9874 | . . . 1132 264 1599 1060 1183 551 1528 1722 277 . . 76 240 242 . Sensors 3504 | . . . 1107 . 1526 313 . . . . . . . 76 240 242 . IFF 6008 | . . . . . . 747 1183 551 1528 1722 277 . . . . . . Structural 289 | . . . 25 264 . . . . . . . . . . . . . Machine Analysis 1340 | . . . . . 1340 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 2 1 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Turns Passed 14095 | 62 446 1088 1249 503 1600 1257 1183 551 1528 1722 1124 94 538 115 240 301 494 Spaces Moved 11098 | 34 255 768 717 372 1054 809 797 391 1071 1138 653 183 963 299 533 606 455 Core 365 | 4 . . . . . . . . . . 47 183 14 . . 23 94 Treads 1 | . . . . . . . . . . . . . 1 . . . . Legs 5363 | 30 255 282 576 . . 140 797 391 1071 1138 606 . . . . . 77 Wheels 2808 | . . 486 141 372 1054 669 . . . . . . 86 . . . . Hover 284 | . . . . . . . . . . . . . . . . . 284 Flight 2277 | . . . . . . . . . . . . . 862 299 533 583 . Fastest Speed 32 | 50 120 100 90 82 85 101 140 140 140 140 50 50 35 34 32 32 50 Average Speed 101 | 141 120 107 114 87 102 122 140 140 140 140 125 50 41 34 32 34 72 Slowest Speed 250 | 190 190 190 120 120 140 250 140 140 250 140 133 50 170 35 32 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . 2 7 12 . Potential Cave-ins 5 | . . 5 . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 47 98 46 26 27 23 88 49 90 85 16 86 26 4 25 23 11 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 6 | . . 1 . . . . . 1 4 . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 . . 1 . . . . Scrap Searched 12 | . . 1 . . . . 2 2 3 4 . . . . . . . Spaces Dug 71 | . . 8 2 . 9 2 8 . . 3 7 . 10 . 8 14 . Terrain Destroyed 171 | . 3 8 2 . 9 2 25 . . 14 45 . 10 . 8 41 4 Melee 59 | . . 8 2 . 7 2 . . . 3 5 . 10 . 8 14 . Projectile 21 | . . . . . 2 . . . . 3 12 . . . . . 4 AOE 91 | . 3 . . . . . 25 . . 8 28 . . . . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Total 12955 | 45 325 926 1050 469 1413 970 845 396 1094 1214 864 184 1060 306 574 646 574 Wait 765 | . 4 78 250 1 198 61 17 . . 31 63 . . . 5 3 54 Move 11045 | 33 254 767 716 371 1053 808 796 390 1070 1137 653 182 962 295 520 583 455 Hop 16 | . . . . . . . . . . . . . . 1 5 10 . Pick Up 103 | 6 10 8 6 18 20 8 1 1 3 4 9 . 2 1 4 1 1 Fast Attach 87 | 6 2 1 5 5 3 9 . . 3 1 12 1 14 3 7 4 11 Attach 78 | . 3 6 4 6 13 10 1 . 1 3 17 1 3 . 2 1 7 Detach 23 | . . 1 . . 2 4 . . 1 . 3 . 2 1 2 1 6 Swap 96 | . 4 6 10 10 21 11 8 2 5 3 13 . 1 . 2 . . Drop 113 | . 11 7 10 15 20 13 3 3 8 . 15 . 3 . 3 1 1 Fire 413 | . 37 15 47 42 76 44 12 . . 32 72 . . . . 6 30 Melee 105 | . . 37 2 1 7 2 3 . 1 3 5 . 16 1 9 18 . Ram 11 | . . . . . . . . . . . 2 . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 94 | . . . . . . . . . . . . . 57 4 15 18 . Rewire 6 | . . . . . . . 4 . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Entered Mines 583 | -10/Mines | Learned location of Zion (-6) 798 | -10/Mines | Excavation squad dispatched 798 | -10/Mines | A large section of the Mines collapsed 805 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 907 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1081 | -10/Mines | Discovered new exit (range 5) 1358 | -10/Mines | Discovered new exit (range 3) 1472 | -10/Mines | Crushed by falling debris 1493 | -10/Mines | Crushed by falling debris 1597 | -10/Mines | Entered Materials 1597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1864 | -9/Materials | Discovered new exit (range 11) 2071 | -9/Materials | Discovered new exit (range 10) 2083 | -9/Materials | Build established: Scavenger-Mutant 2688 | -9/Materials | Discovered new exit (range 14) 2846 | -9/Materials | Entered another Materials area 2846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2915 | -8/Materials | Build established: Mutant 3146 | -8/Materials | Lost 3 parts (1p2u) 3188 | -8/Materials | Lost 3 parts (3n) 3337 | -8/Materials | Discovered new exit (range 16) 3349 | -8/Materials | Entered Factory 3349 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3482 | -7/Factory | Build established: Scavenger-Mutant 4364 | -7/Factory | Garrison activated, responded to threat 4670 | -7/Factory | Garrison activated, responded to threat 4721 | -7/Factory | Lost 8 parts (2p3n1u2w) 4880 | -7/Factory | Discovered new exit (range 11) 4949 | -7/Factory | Entered another Factory area 4949 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5150 | -6/Factory | Identified exit to DSF 5237 | -6/Factory | Build established: Tank 5356 | -6/Factory | Discovered new exit (range 16) 5604 | -6/Factory | Build established: Scavenger-Tank 5695 | -6/Factory | Identified exit to Lower Caves 6156 | -6/Factory | Spotted B-75 Beast 6206 | -6/Factory | Entered Lower Caves 6246 | -6/Lower Caves | Build established: Tank 6580 | -6/Lower Caves | Learned Factory trap positions 6592 | -6/Lower Caves | Learned 4 Factory zone layouts 6746 | -6/Lower Caves | Encountered a Warlord checkpoint 6824 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7111 | -6/Lower Caves | Attracted the attention of an 0b10 base 7182 | -6/Lower Caves | Entered a destroyed Warlord outpost 7227 | -6/Lower Caves | Discovered new exit (range 10) 7389 | -6/Lower Caves | Entered another Lower Caves area 7391 | -6/Lower Caves | Found DCF Scrap (12 items) 7640 | -6/Lower Caves | Entered an active Warlord outpost 7663 | -6/Lower Caves | Learned location of Extension (-4) 7663 | -6/Lower Caves | Learned Research emergency access door positions 7709 | -6/Lower Caves | Learned Factory emergency access door positions 7935 | -6/Lower Caves | Discovered new exit (range 5) 7940 | -6/Lower Caves | Entered Zion 8047 | -6/Zion | Visited the Megawrench Repair Shop 8051 | -6/Zion | Megawrench repaired 9 parts 8084 | -6/Zion | System corruption cleaned by Quarantine Array 8196 | -6/Zion | Found Prototype Device 8293 | -6/Zion | Learned Factory stockpile data 8330 | -6/Zion | Found CR-A16's Pointy Stick 8375 | -6/Zion | Learned location of Warlord (-4) 8375 | -6/Zion | Learned location of Quarantine (-3) 8406 | -6/Zion | Learned location of Armory (-3) 8467 | -6/Zion | Learned Factory security intel 8526 | -6/Zion | Met Imprinter 8635 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9070 | -6/Zion | Imprinted 9073 | -6/Zion | Declared Zion's savior 9238 | -6/Zion | Identified Bomb Factory No. 2 9402 | -6/Zion | Discovered new exit (range 15) 9422 | -6/Zion | Found Prototype Device 9423 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9468 | -6/Zion | Entered Proximity Caves 9468 | -5/Proximity Caves | Accompanied by 4 allies 9470 | -5/Proximity Caves | Spotter reported a threat 10027 | -5/Proximity Caves | Learned Factory emergency access door positions 10124 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10559 | -5/Proximity Caves | Build established: Derelict-Tank 11054 | -5/Proximity Caves | Learned Factory stockpile data 11112 | -5/Proximity Caves | Discovered new exit (range 10) 11190 | -5/Proximity Caves | Entered Factory 11190 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11191 | -5/Factory | Identified exit to Upper Caves 11192 | -5/Factory | Loaded intel: 100 trap records 11503 | -5/Factory | Lost 5 parts (2p2u1w) 11569 | -5/Factory | Build established: Tank 12090 | -5/Factory | First assault squad dispatched 12274 | -5/Factory | Cargo convoy interrupted 12277 | -5/Factory | System corruption reached 10% 12289 | -5/Factory | Released all parts (6) 12292 | -5/Factory | Core integrity fell below 50% 12314 | -5/Factory | Sucked down chute 12314 | -5/Factory | Entered Waste 12320 | -5/Waste | Lost 18 parts (2p6n4u6w) 12326 | -5/Waste | Spotted C-40 Crusher 12329 | -5/Waste | EMP discharged 12334 | -5/Waste | Spotted C-40 Crusher 12341 | -5/Waste | Spotted C-40 Crusher 12346 | -5/Waste | Spotted C-40 Crusher 12351 | -5/Waste | Spotted C-40 Crusher 12361 | -5/Waste | Spotted C-40 Crusher 12401 | -5/Waste | Discovered new exit (range 15) 12408 | -5/Waste | Entered Factory 12454 | -5/Factory | Zion Fire squad teleported in 12455 | -5/Factory | Discovered new exit (range 9) 12577 | -5/Factory | Build established: Mutant 12798 | -5/Factory | Zion Heavy squad teleported in 12815 | -5/Factory | Spotted B-75 Beast 12842 | -5/Factory | Core integrity fell below 20% 12894 | -5/Factory | Zion Fire squad teleported in 12903 | -5/Factory | Lost 9 parts (1p2n4u2w) 12946 | -5/Factory | Entered another Factory area 12946 | -4/Factory | Accompanied by 2 allies 12946 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12971 | -4/Factory | Spotted B-86 Titan 13011 | -4/Factory | Zion Infowar Resupply teleported in 13017 | -4/Factory | Discovered new exit (range 13) 13021 | -4/Factory | Identified exit to Research 13061 | -4/Factory | Entered Research 13061 | -3/Research | Accompanied by 2 allies 13061 | -3/Research | Evolved 2 slots: Propulsion x2 13070 | -3/Research | Identified exit to DSF 13091 | -3/Research | Zion Fire squad teleported in 13224 | -3/Research | Found Prototype Processor 13224 | -3/Research | Identified Exp. Signal Interpreter 13298 | -3/Research | Discovered new exit (range 10) 13300 | -3/Research | Identified exit to Research 13301 | -3/Research | Entered another Research area 13301 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13320 | -2/Research | Zion Heavy squad teleported in 13354 | -2/Research | Zion Hacker squad teleported in 13364 | -2/Research | Build established: Sprinter 13441 | -2/Research | Zion Recon squad teleported in 13468 | -2/Research | Spotted B-90 Cyclops 13504 | -2/Research | Zion Heavy Resupply teleported in 13595 | -2/Research | Discovered new exit (range 15) 13602 | -2/Research | Identified exit to Access 13602 | -2/Research | Entered Access 13602 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13626 | -1/Access | Lost 11 parts (1p6n2u2w) 13826 | -1/Access | Zion Demo squad teleported in 13885 | -1/Access | Allied Derelicts emerged from ambush trap array 14012 | -1/Access | Lost 4 allies 14071 | -1/Access | Released all parts (7) 14074 | -1/Access | Core integrity fell below 50% 14084 | -1/Access | Core integrity fell below 20% 14096 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14071_ Released Adv. Component Analysis Suite. 14071_ Released Graphene Brace. 14071_ Released Imp. Gyrokinetic Inverter. 14073_ Slammed into P-80 Master. 14075_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 14076_ TF Node disabled. 14076_ Adv. Sensor Array tumbles out of TF Node. 14076_ Adv. Signal Interpreter tumbles out of TF Node. 14076_ Slug penetrates Wall. 14079_ Penetrated by Slug. 14079_ Knocked back. 14080_ Penetrated by Slug. 14080_ Slug penetrates Wall. 14083_ Knocked back. 14083_ Penetrated by Slug. 14083_ Slug penetrates Wall. 14088_ Acquired 15 matter. 14088_ W-44 Eye sends out distress signal. 14089_ Slammed into W-44 Eye. 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[# ## ######## | | ??????????????# !# =# ## #??????? | | ??????????????# " # H ## +??????? | | ??????????????# """ # ## #??????? | | ??????????????# """# % # ## #??????? | | ??????????????# " # # ## #??????? | | ??????????????# # # ## #??????? | | ??????????????# ########## ## #??????? | | ??????????????################### # #???#### | | ?????????? w@ sss shp%shp ## | | ?????????????????#### ########### #### ### | | ????????????????????????????????#####??? #?# | | ???????????????????????????????????????? #?# | | ???????????????????????????????????????? #?# "" | | ?????????????????????????????????????????#?# "" | | ???????????????????????????????????????????# """" | | ???????????????????????????????????????????# """" | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ???????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????# | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 41 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 68 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scanner | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Fission Core | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking DATA ERROR: Steam Global Achievement% DIY Cooler Fancy Inventory For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? I Laugh At Your Crits Jackpot Live, Flee, And Rebuild Look Less Dangerous Next Time Organ Harvest Overwhelming There's More Where That Came From Throw Away The Key We Love MA Well Done Challenges ------------ None Game ------ Seed MomentumMappingInterrupter Manual? 0 Play Time 03:30:49 Cumulative 121.5 hours Start 2026.06.24 @ 18:05:11 End 2026.06.24 @ 21:40:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43690c03-c8b8-40a7-875f-d8d0e938d4e9