Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 16:38:11

Player: TryingToLearn

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (44)      220
Value Destroyed (1226)     1226
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3597)               3597
              TOTAL SCORE: 12983

 Bonus
-------
Follower Combat Kills      297
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1572/1600
Matter                     270/300
Energy                     238/240
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (32)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION (7) ---
           Impulse Thruster
           Field Propulsion Array
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY (14) -----
  Advanced Power Amplifier
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Transmission Jammer
  Improved Phase Shifter
  Improved Hacking Suite
  Improved Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
  Improved System Guard
  Advanced Corruption Screen
>          --- WEAPON (2) -------
  Enhanced Quantum Rifle
           Kinetic Spear
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Impulse Thruster
           Impulse Thruster
           Micro-nuke Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Impulse Thruster
           Field Propulsion Array
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Transmission Jammer
  Improved Phase Shifter
  Improved Hacking Suite
  Improved Hacking Suite
           System Shield
           System Shield
           System Shield
           System Shield
  Improved System Guard
  Advanced Corruption Screen
>          --- WEAPON -----------
  Enhanced Quantum Rifle
           Kinetic Spear
>          --- INVENTORY --------
     Light Quantum Reactor
           Impulse Thruster
           Impulse Thruster
           Micro-nuke Launcher
[Rating: 156]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Cooled Antigrav System
  Flight Unit              Flight Unit
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Maul
  Slashing Weapon          Mining Claw
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   1   .   
  Utility                  12   | .   .   .   2   .   .   .   1   1   1   2   .   .   1   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 6   5   .   5   8   1   .   10  3   8   13  2   3   15  12  10  8   
  Power                    8    | 1   .   .   1   1   .   .   .   .   1   .   .   1   1   1   .   1   
    Engine                 6    | 1   .   .   1   1   .   .   .   .   1   .   .   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               24   | 2   .   .   .   .   .   .   4   1   1   5   1   .   .   3   5   2   
    Treads                 8    | 2   .   .   .   .   .   .   4   1   1   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   .   .   5   1   .   .   2   5   2   
  Utility                  44   | 1   3   .   1   4   .   .   2   2   1   6   .   1   9   6   4   4   
    Device                 21   | .   .   .   .   2   .   .   .   .   .   3   .   .   7   5   2   2   
    Storage                4    | 1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   1   .   1   
    Hackware               7    | .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   2   1   
    Protection             6    | .   1   .   1   1   .   .   1   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   2   .   3   3   1   .   4   .   5   2   1   1   5   2   1   1   
    Energy Gun             14   | 2   .   .   2   3   1   .   2   .   1   .   1   1   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   1   .   .   .   .   3   .   .   .   .   2   .   1   
Parts Lost                 13   | .   2   .   .   .   .   .   .   .   5   .   1   .   1   1   .   3   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   3   .   1   .   1   1   .   1   
  Utility                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   2   .   .   .   .   .   .   .   5   .   1   .   1   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   87  85  74  92  100 100 100 98  96  97  98  99  91  88  88  83  
  Engine                   7    | .   6   .   5   11  11  11  9   7   6   5   5   4   5   4   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   7   
  Treads                   17   | .   28  28  22  22  22  22  27  29  30  .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   28  28  29  24  21  20  16  
  Device                   8    | .   .   .   .   6   11  11  9   7   5   15  17  11  15  18  15  11  
  Storage                  10   | .   14  14  11  19  22  22  9   7   6   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   8   7   6   10  11  11  16  18  17  16  
  Hackware                 7    | .   .   .   .   .   .   .   .   13  13  16  17  22  16  14  17  23  
  Protection               9    | .   10  14  14  11  11  11  18  7   12  4   5   5   2   .   .   .   
  Energy Gun               11   | .   15  .   6   17  22  22  16  15  5   .   4   5   1   .   .   4   
  Ballistic Gun            2    | .   11  28  15  3   .   .   .   .   1   .   .   .   .   .   .   .   
Peak Build Rating          156  | 6   7   7   12  24  24  22  33  37  56  48  49  52  67  106 136 156 
  Average Rating           45   | 4   6   7   9   18  22  22  28  36  48  45  48  50  56  87  120 139 
  On Entrance              37   | .   6   7   7   11  24  22  22  32  37  35  48  49  52  54  100 131 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  29  26  41  52  47  44  54  50  55  27  27  24  25  36  38  37  
  Greatest Support         112  | 40  40  40  40  40  40  40  64  84  112 29  29  29  29  40  60  53  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Average Capacity         11   | 7   14  15  15  15  15  15  15  15  15  6   5   5   5   5   5   5   
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Average Carried          11   | 4   9   15  14  14  14  15  14  14  14  4   4   4   4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 6   15  15  15  14  15  15  15  14  15  4   5   5   5   5   5   4   

 Class Distribution 
--------------------
 57% | Mutant
 13% | Hacker-Mutant
 11% | Hacker-Ninja
  7% | Wizard-Ninja
  7% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -3/Research
    Hacker-Ninja | -2/Research
    Wizard-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Matter Collected           1585 | 217 127 .   46  148 .   .   105 30  189 169 124 35  125 100 38  132 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1765 | .   381 .   66  176 .   .   120 171 454 .   26  .   33  110 59  169 
  Parts                    82   | .   20  .   2   16  .   .   1   5   19  .   2   .   .   2   6   9   
Haulers Intercepted        5    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Combat Hostiles Destroyed  29   | .   7   .   .   8   .   .   1   3   8   .   1   .   .   .   .   1   
  Guns                     21   | .   7   .   .   8   .   .   .   2   2   .   1   .   .   .   .   1   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   5   .   1   1   .   .   .   1   2   .   .   .   .   .   1   .   
  Worker                   3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   1   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  12   | .   3   .   .   7   .   .   .   .   .   .   1   .   .   .   .   1   
  Grunt                    11   | .   4   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   .   2   3   .   .   1   2   4   .   1   .   1   1   1   1   
  Combat Bots Only         4    | .   3   .   .   3   .   .   1   2   4   .   1   .   .   .   .   1   
Max Kills in Single Turn   2    | .   1   .   2   2   .   .   1   1   2   .   1   .   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Hostile Shots Fired        357  | .    47   .    2    27   .    .    10   11   192  7    18   .    10   2    12   19   
  Missed                   132  | .    6    .    1    6    .    .    4    6    77   5    6    .    5    1    6    9    
Damage Taken               3162 | .    439  .    15   197  .    .    95   69   1434 38   206  .    104  29   145  391  
  Core                     338  | .    57   .    .    31   .    .    .    .    133  .    22   .    43   .    24   28   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  .    77   .    .    .    92   100  100  84   .    .    97   96   100  98   98   
Volleys Fired              150  | .    40   .    4    17   .    .    11   13   46   3    9    .    3    .    2    2    
  Largest                  2    | .    2    .    2    2    .    .    2    2    2    1    1    .    1    .    1    1    
  Hottest                  150  | .    80   .    70   150  .    .    125  125  138  85   75   .    .    .    .    65   
Shots Fired                264  | .    80   .    8    34   .    .    17   26   80   3    9    .    3    .    2    2    
  Gun                      216  | .    80   .    8    34   .    .    12   26   45   .    9    .    .    .    .    2    
  Cannon                   39   | .    .    .    .    .    .    .    5    .    31   3    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    
  Kinetic                  98   | .    33   .    4    11   .    .    5    .    45   .    .    .    .    .    .    .    
  Thermal                  137  | .    27   .    4    23   .    .    12   26   31   3    9    .    .    .    .    2    
  Explosive                4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Electromagnetic          20   | .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    9    .    5    10   .    .    9    10   9    .    3    .    6    .    8    9    
  Robot Miss Streak        7    | .    7    .    2    3    .    .    3    2    4    2    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           177  | .    49   .    5    20   .    .    10   17   49   3    6    .    5    2    7    4    
  Core Hits                71   | .    19   .    3    11   .    .    2    7    22   .    1    .    .    1    2    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         11   | .    .    .    1    2    .    .    1    3    2    .    1    .    1    .    .    .    
    Burn                   9    | .    .    .    1    2    .    .    1    3    1    .    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              70   | .    .    .    .    .    .    .    5    .    .    3    1    .    5    3    12   41   
  Impact                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Piercing                 55   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    12   41   
  Sneak Attacks            8    | .    .    .    .    .    .    .    .    .    .    3    1    .    1    1    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3391 | .    567  .    77   308  .    .    178  268  1171 .    107  .    38   130  293  254  
  Guns                     2114 | .    556  .    77   307  .    .    178  268  590  .    107  .    .    .    .    31   
  Cannons                  491  | .    .    .    .    .    .    .    .    .    491  .    .    .    .    .    .    .    
  Explosions               90   | .    .    .    .    .    .    .    .    .    90   .    .    .    .    .    .    .    
  Melee                    684  | .    .    .    .    .    .    .    .    .    .    .    .    .    38   130  293  223  
  Ramming                  12   | .    11   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  983  | .    178  .    39   93   .    .    .    .    673  .    .    .    .    .    .    .    
  Thermal                  1439 | .    195  .    38   214  .    .    178  268  408  .    107  .    .    .    .    31   
  Explosive                90   | .    .    .    .    .    .    .    .    .    90   .    .    .    .    .    .    .    
  Electromagnetic          183  | .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   38   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 646  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    130  293  223  
Highest Corruption         2    | .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Effects                  4    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            123  | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    85   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    123  | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    85   .    
Knockbacks                 9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        240  | .    198  .    225  186  .    .    114  99   240  34   103  .    .    .    4    26   
  Average Temperature      59   | .    94   .    62   45   .    .    49   42   40   16   43   .    .    .    4    15   
  Received Heat Transfer   702  | .    171  .    .    18   .    .    27   45   378  9    27   .    .    .    18   9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    3    .    .    3    3    .    .    .    .    .    .    .    .    
  Heat Transferred         3743 | .    450  .    185  629  .    .    444  851  888  .    259  .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Peak Influence             318  | .   142 39  31  168 .   .   53  102 166 97  .   .   309 195 318 184 
  Initial                  141  | .   .   39  14  12  .   .   .   21  49  56  .   .   47  141 103 60  
  Average                  70   | .   61  39  20  52  .   .   34  73  79  68  .   .   185 179 148 53  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Low Security (%)         95   | 100 100 100 100 100 .   100 100 100 100 100 .   .   49  100 80  100 
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   19  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   .   .   .   .   1   .   6   1   .   .   2   1   3   4   
  Investigation            5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   1   
  Extermination            4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Reinforcement            9    | .   1   .   .   .   .   .   1   .   2   .   .   .   1   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Distress Signals           5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      54   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   35  9   
  Distress Signals         54   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   35  9   
Times Spotted              108  | .   13  .   3   15  .   .   2   3   12  6   5   .   10  3   17  19  
  Peak Tracking Total      9    | .   6   .   2   5   .   .   1   3   4   4   4   .   2   1   9   7   
  Tactical Retreats        9    | .   2   .   .   1   .   .   .   .   .   .   1   .   1   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Traps Triggered            5    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Objects Rigged             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Machines Accessed          41   | .   2   .   3   .   .   .   7   3   1   2   .   1   5   1   6   10  
  Terminals                29   | .   2   .   3   .   .   .   6   2   .   1   .   .   3   1   3   8   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   2   
Total Hacks                168  | .   4   .   7   .   .   .   27  17  4   19  .   1   19  4   18  48  
  Successful               84   | .   .   .   2   .   .   .   18  9   3   7   .   1   6   1   9   28  
  Failed                   84   | .   4   .   5   .   .   .   9   8   1   12  .   .   13  3   9   20  
    Catastrophic           8    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   4   .   6   .   1   .   14  6   .   5   .   .   9   4   8   26  
  Terminals                129  | .   4   .   7   .   .   .   18  16  .   11  .   .   11  4   13  45  
  Fabricators              10   | .   .   .   .   .   .   .   .   .   4   .   .   .   5   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   4   3   
Terminal Hacks             41   | .   .   .   .   .   .   .   6   5   .   4   .   1   1   .   5   19  
  Record                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Locate Traps             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   1   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
Unauthorized Hacks         24   | .   .   .   2   .   .   .   6   4   .   1   .   .   2   1   1   7   
  Terminals                24   | .   .   .   2   .   .   .   6   4   .   1   .   .   2   1   1   7   
    Track                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Assimilate             4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   
    Botnet                 13   | .   .   .   2   .   .   .   3   2   .   1   .   .   1   .   1   3   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   2   .   3   .   .   .   5   3   1   2   .   .   3   1   2   8   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Total Allies               9    | .    .    .    .    3    .    .    .    .    .    .    .    .    3    1    2    .    
  Largest Group            3    | .    .    .    .    3    2    2    .    .    .    .    .    .    2    1    2    .    
  Highest-Rated Group      206  | .    .    .    .    40   24   24   .    .    .    .    .    .    108  26   206  .    
  Highest-Rated Ally       148  | .    .    .    .    16   16   16   .    .    .    .    .    .    54   26   148  .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               111  | .    .    .    .    25   .    10   .    .    .    .    .    .    23   .    53   .    
  Total Damage             2320 | .    .    .    .    261  .    105  .    .    .    .    .    .    511  .    1443 .    
  Kills                    13   | .    .    .    .    7    .    .    .    .    .    .    .    .    1    .    5    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Turns Passed               6254 | 77   595  16   195  1474 565  80   556  241  634  119  94   109  379  133  282  705  
Spaces Moved               6240 | 43   275  11   104  662  235  34   304  124  289  314  263  355  902  346  537  1442 
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2076 | 38   275  11   104  662  235  34   304  124  289  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4159 | .    .    .    .    .    .    .    .    .    .    314  263  355  902  346  537  1442 
  Fastest Speed            27   | 50   160  160  160  160  240  240  153  153  153  28   27   27   27   27   27   28   
  Average Speed            80   | 147  160  160  160  206  240  240  159  154  156  28   27   27   27   27   27   31   
  Slowest Speed            240  | 160  160  160  240  240  240  240  163  155  237  28   31   27   29   29   29   35   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       27   | 5    42   7    11   86   65   14   34   3    7    6    50   33   24   9    24   39   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    1    .    .    .    .    .    .    1    3    .    .    .    .    
Spaces Dug                 54   | .    .    .    .    .    .    .    12   .    2    1    .    .    3    .    6    30   
Terrain Destroyed          70   | .    .    .    .    .    .    .    12   .    16   3    .    .    3    .    6    30   
  Melee                    41   | .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    6    30   
  Projectile               19   | .    .    .    .    .    .    .    10   .    6    3    .    .    .    .    .    .    
  AOE                      10   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  Acc  
Total                      7108 | 54   353  10   127  737  237  33   349  148  396  345  275  370  1016 377  650  1631 
  Wait                     380  | .    20   .    .    21   .    .    5    5    38   4    .    .    82   2    73   130  
  Move                     6221 | 42   274  10   103  661  234  33   303  123  288  313  262  354  899  345  536  1441 
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  66   | 6    8    .    5    12   1    .    6    2    7    .    .    5    2    4    6    2    
  Fast Attach              58   | 6    4    .    5    2    .    .    2    1    4    1    2    2    8    10   5    6    
  Attach                   27   | .    1    .    .    2    1    .    2    2    2    12   .    1    2    .    1    1    
  Detach                   18   | .    3    .    1    1    1    .    .    .    1    4    1    1    3    1    .    1    
  Swap                     24   | .    .    .    .    4    .    .    6    .    2    .    .    .    5    2    4    1    
  Drop                     89   | .    1    .    9    15   .    .    9    2    8    5    .    7    6    10   11   6    
  Fire                     150  | .    40   .    4    17   .    .    11   13   46   3    9    .    3    .    2    2    
  Melee                    70   | .    .    .    .    .    .    .    5    .    .    3    1    .    5    3    12   41   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Res / [*Arm])
-3/Research
-2/Research (discovered 4 exits: *Acc x3 / [*Tes])
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   78 | -11/Scrapyard  | Entered Materials
  305 | -10/Materials  | Build established: Mutant
  384 | -10/Materials  | Discovered new exit (range 16)
  638 | -10/Materials  | Discovered new exit (range 16)
  673 | -10/Materials  | Entered Mines
  673 | -10/Mines      | Discovered new exit (range 11)
  689 | -10/Mines      | Entered Materials
  689 | -9/Materials   | Evolved 2 slots: Utility x2
  739 | -9/Materials   | Discovered new exit (range 16)
  884 | -9/Materials   | Entered Mines
  890 | -9/Mines       | Met a Derelict bent on vengeance
 1035 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1217 | -9/Mines       | Discovered new exit (range 10)
 1355 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1551 | -9/Mines       | Discovered new exit (range 9)
 1557 | -9/Mines       | Learned location of Storage (-9)
 1744 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1879 | -9/Mines       | Learned Materials non-interactive machine intel
 1891 | -9/Mines       | Learned 2 Materials zone layouts
 2346 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2348 | -9/Mines       | Discovered new exit (range 5)
 2358 | -9/Mines       | Entered Exiles
 2358 | -9/Exiles      | Accompanied by 2 allies
 2414 | -9/Exiles      | Met 8R-AWN
 2457 | -9/Exiles      | Met EX-HEX
 2531 | -9/Exiles      | Met EX-BIN
 2558 | -9/Exiles      | Aligned with FarCom system
 2560 | -9/Exiles      | Given EX-Vault access code
 2618 | -9/Exiles      | Opened EX-Vault
 2631 | -9/Exiles      | Found Prototype Special Weapon
 2683 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2757 | -9/Exiles      | Met EX-DEC
 2899 | -9/Exiles      | Discovered new exit (range 11)
 2923 | -9/Exiles      | Left Exiles lab with Field Lobotomy Kit
 2923 | -9/Exiles      | Entered Mines
 2923 | -8/Mines       | Accompanied by 2 allies
 2983 | -8/Mines       | Discovered new exit (range 9)
 3003 | -8/Mines       | Entered Materials
 3003 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3005 | -8/Materials   | Loaded intel: 28 non-interactive machine locations
 3499 | -8/Materials   | Identified exit to Factory
 3559 | -8/Materials   | Entered Factory
 3559 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3759 | -7/Factory     | Discovered new exit (range 10)
 3800 | -7/Factory     | Entered another Factory area
 3800 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3890 | -6/Factory     | Build established: Hacker-Mutant
 4199 | -6/Factory     | Discovered new exit (range 20)
 4347 | -6/Factory     | Fabricated System Shield (x1)
 4376 | -6/Factory     | Identified Field Lobotomy Kit
 4415 | -6/Factory     | Garrison activated, responded to threat
 4434 | -6/Factory     | Entered another Factory area
 4434 | -5/Factory     | Evolved 2 slots: Utility x2
 4460 | -5/Factory     | Discovered new exit (range 13)
 4462 | -5/Factory     | Lost 5 parts (3n2u)
 4491 | -5/Factory     | Identified exit to Upper Caves
 4553 | -5/Factory     | Entered Upper Caves
 4554 | -5/Upper Caves | Encountered a Warlord checkpoint
 4582 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4597 | -5/Upper Caves | Lost 3 allies
 4641 | -5/Upper Caves | Discovered new exit (range 13)
 4644 | -5/Upper Caves | Identified exit to Upper Caves
 4647 | -5/Upper Caves | Entered another Upper Caves area
 4651 | -5/Upper Caves | Encountered a Warlord checkpoint
 4669 | -5/Upper Caves | Discovered new exit (range 11)
 4672 | -5/Upper Caves | Identified exit to Factory
 4718 | -5/Upper Caves | Build established: Hacker-Sprinter
 4756 | -5/Upper Caves | Entered Factory
 4756 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4881 | -4/Factory     | Assimilated Y-64 Sentinel with FLK Orb
 4911 | -4/Factory     | Discovered new exit (range 12)
 5053 | -4/Factory     | Assimilated P-70 Sage with FLK Orb
 5103 | -4/Factory     | Assimilated P-70 Sage with FLK Orb
 5110 | -4/Factory     | Discovered new exit (range 19)
 5129 | -4/Factory     | Identified exit to Research
 5135 | -4/Factory     | Entered Research
 5135 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 5168 | -3/Research    | Discovered new exit (range 13)
 5171 | -3/Research    | Identified exit to Research
 5174 | -3/Research    | Build established: Hacker-Ninja
 5268 | -3/Research    | Entered another Research area
 5268 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 5439 | -2/Research    | Spotted B-90 Cyclops
 5440 | -2/Research    | Assimilated B-90 Cyclops with FLK Orb
 5481 | -2/Research    | Assimilated G-73 Enforcer with FLK Orb
 5523 | -2/Research    | Identified exit to Access
 5532 | -2/Research    | Discovered new exit (range 8)
 5550 | -2/Research    | Entered Access
 5550 | -1/Access      | Evolved 2 slots: Utility x2
 5666 | -1/Access      | Spotted B-99 Colossus
 5891 | -1/Access      | Build established: Wizard-Ninja
 6085 | -1/Access      | Crushed by falling debris
 6116 | -1/Access      | Lost 3 parts (1n2u)
 6161 | -1/Access      | Identified exit to Surface
 6255 | ***            | Escaped!

 Last Messages 
---------------
06213_ Connecting with Terminal...
>>Enumerate(Maintenance)
Found 101 registered maintenance bots.
    53 Workers
    22 Builders
    12 Tunnelers
    13 Recyclers
    1 Mechanic
  Downloaded coordinate data.
06240_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
06250_ U-05 Engineer builds a Wall.
06251_ W-44 Eye distress signal jammed. <x3>
06252_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
06253_ W-44 Eye distress signal jammed.
06253_ The Access Shell folds into the floor.
06253_ W-44 Eye distress signal jammed.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
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| ??????????????????????????????????????  #????????? |
| ?????????????????????????????????????+  +????????? |
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| ??????????????BB????"                   #????????? |
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| ??????????????BB????"          """ """  ;;         |
| ????????????????????"          """T"""  ##       " |
| ????????????????????########## #######  ##         |
| ?????????????????????????????###?????#  ##         |
| ?????????????????????????????????????# w##         |
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| ?????????????????????????????????????#  ##     " " |
| ?????????????????????????????????????#  ##    ""G" |
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| ??????????????????????????????????????  ????????#? |
| ??????????????????????????????????????  ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          49
Energy Capacity            360
Matter Stores              350
Matter Capacity            350
Sight Range                20
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               2
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Corruption Containment     12
Corruption Block           20
Armor Coverage             450
Resistance: EM             25
Phase Shifting             10
Evasion (%)                73
Recoil Reduction           5
Offensive Hacking          24
Defensive Hacking          40

 Item Schematics 
-----------------
                System Shield | -8/Materials | Scanalyzed
 Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run

 Challenges 
------------
None

 Game 
------
Seed              LinkedGuidedObliterator
  Manual?         0
Play Time         01:48:53
  Cumulative      46.4 hours
  Start           2025.03.20 @ 19:54:02
  End             2025.03.22 @ 16:38:11
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          41
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ef2a8c1-913f-42ae-b88e-7b709a406875