Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.23 @ 13:49:52 Player: UlyssesB Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (149) 745 Value Destroyed (7006) 7006 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3521) 3521 TOTAL SCORE: 15912 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 806 Entered Garrisons 1000 Used RIF Installer 1500 Friendly Fire -380 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 55/100 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Light Treads > --- UTILITY (6) ------ Experimental Targeting Computer Relay Coupler [NC] (27) Relay Coupler [Swarmer] (27) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (1) > --- WEAPON (2) ------- Chainsword > --- INVENTORY (4) ---- Relay Coupler [Grunt] (33) Remote Datajack Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Advanced Target Analyzer Relay Coupler [ARC] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Remote Datajack Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Demolisher] Autogun Autogun Greatsword [Rating: 62] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 . 2 . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . 2 . . . Utility 4 | . . 2 1 . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 238 | . 5 14 30 23 13 39 4 14 31 41 13 11 Power 19 | . . 3 6 1 2 1 . . 1 3 2 . Engine 8 | . . 3 4 . . . . . . 1 . . Core 11 | . . . 2 1 2 1 . . 1 2 2 . Reactor . | . . . . . . . . . . . . . Propulsion 39 | . . 3 3 3 1 7 . 1 6 10 4 1 Treads 11 | . . 1 . 1 . 4 . 1 2 . 1 1 Leg 8 | . . . . . . . . . 1 4 3 . Wheel 15 | . . 2 3 2 1 3 . . 2 2 . . Hover 1 | . . . . . . . . . 1 . . . Flight 4 | . . . . . . . . . . 4 . . Utility 58 | . 2 2 7 4 5 6 3 4 9 10 1 5 Device 6 | . . 1 3 . . . . . 2 . . . Storage 8 | . 2 . . 1 . 1 . . 2 2 . . Processor 6 | . . 1 1 . . . . . 3 1 . . Hackware 27 | . . . . 2 4 3 3 2 . 7 1 5 Protection 11 | . . . 3 1 1 2 . 2 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 122 | . 3 6 14 15 5 25 1 9 15 18 6 5 Energy Gun 6 | . . . 4 . . . . . 1 1 . . Energy Cannon 8 | . 1 . 1 . . 2 . . 2 2 . . Ballistic Gun 47 | . 1 6 6 7 1 11 . 5 5 5 . . Ballistic Cannon 7 | . . . . . . . . . 3 4 . . Launcher 12 | . 1 . 3 2 2 3 . 1 . . . . Special Weapon 11 | . . . . . . . . . 1 3 3 4 Impact Weapon 2 | . . . . . . 1 . 1 . . . . Slashing Weapon 10 | . . . . . . . . . 3 3 3 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 19 | . . . . 6 2 8 1 2 . . . . Unidentified Prototypes 7 | . . . 5 . . . . . 1 . 1 . Parts Lost 66 | . . 4 9 3 2 11 . 10 6 11 1 9 Power 9 | . . 1 1 1 1 1 . 1 . 2 . 1 Propulsion 29 | . . 2 2 2 1 4 . 4 3 5 1 5 Utility 11 | . . . 4 . . 1 . 3 1 . . 2 Weapon 17 | . . 1 2 . . 5 . 2 2 4 . 1 Highest Loss Streak 9 | . . 1 4 2 1 6 . 9 2 5 1 6 Average Slot Usage (%) 81 | . 86 91 81 83 91 80 98 93 67 74 95 65 Engine 2 | . 14 10 6 . . . . . . 1 3 . Core 4 | . . . 2 8 6 6 7 6 4 2 1 5 Treads 5 | . . 2 . 2 . 10 23 21 5 . 3 6 Leg 4 | . 28 9 . . . . . . . 9 29 14 Wheel 7 | . . 7 12 9 23 6 7 6 11 1 . . Flight 2 | . . . . . . . . . . 15 4 . Device 1 | . . 7 5 . . . . . . . . . Storage 13 | . 15 22 18 18 15 15 15 14 6 3 6 6 Processor 9 | . . 9 9 18 15 8 7 6 10 9 13 6 Hackware 9 | . . . . 6 9 15 18 16 6 15 20 15 Protection 2 | . . . 8 2 3 . 3 4 2 . . . Ballistic Gun 9 | . 23 21 12 16 10 6 3 9 6 2 . . Launcher 1 | . 4 . . . . 2 . . . . . . Impact Weapon 1 | . . . . . . 3 7 3 . . . . Slashing Weapon 1 | . . . . . . . . . 3 2 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 65 | 11 40 47 65 51 54 53 47 50 34 32 31 30 Greatest Support 80 | 20 20 20 38 40 52 80 12 40 56 60 75 60 Greatest Overweight (x) 4 | . 1 4 4 1 1 4 3 4 1 3 . . Average Overweight (x) . | . . 3 1 1 . 1 3 2 . . . . Largest Inventory Capacity 22 | . 16 16 16 16 16 22 16 16 8 10 10 10 Average Capacity 13 | . 6 16 16 16 16 16 16 15 6 6 10 10 Most Carried 16 | . 8 16 16 16 16 16 16 15 8 10 10 10 Average Carried 11 | . 6 13 15 15 15 13 15 12 5 5 9 8 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 6 10 10 4 Final Carried 16 | 6 8 16 16 16 16 16 15 4 6 9 9 4 Class Distribution -------------------- 48% | Bothacker-Mutant 41% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 5341 | 193 95 709 941 814 178 647 . 190 393 887 199 95 Remotely . | . . . . . . . . . . . . . Salvage Created 5824 | . 177 943 1635 666 138 628 45 220 470 508 303 91 Parts 298 | . 19 78 68 26 11 19 . 14 24 23 10 6 Haulers Intercepted 7 | . 1 . 5 . . . . . 1 . . . Recyclers Shooed 6 | . . 1 1 . 1 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 131 | . 7 35 29 12 4 11 . 7 8 12 3 3 Melee 9 | . . . . . . . . . 2 1 3 3 Guns 95 | . 7 35 29 9 . 8 . 2 4 1 . . Cannons 13 | . . . . . . 1 . . 2 10 . . AOE 13 | . . . . 3 4 2 . 4 . . . . Classes Destroyed 14 | . 3 4 3 1 . . 1 . 1 1 . . Worker 2 | . . . 2 . . . . . . . . . Builder 3 | . . 2 . . . . . . . . 1 . Hauler 7 | . 1 . 5 . . . . . 1 . . . Recycler 3 | . . . 1 . . . . . 1 . 1 . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 64 | . 6 15 3 7 4 8 . 4 5 10 . 2 Grunt 38 | . 1 12 18 3 1 . . 2 . 1 . . Brawler 4 | . . 1 2 . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . Protector 1 | . . 1 . . . . . . . . . . Sentry 16 | . . 6 6 1 . 2 . . . . 1 . Hunter 3 | . . . . 1 . . . 1 . . 1 . Programmer 5 | . . . . . . . . . 3 . 1 1 Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 3 7 4 4 4 3 . 4 3 4 3 2 Combat Bots Only 7 | . 3 7 3 4 4 3 . 4 3 4 1 2 Max Kills in Single Turn 4 | . 1 3 1 3 2 1 1 4 1 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . Exploded 4 | . . . . 3 2 1 . 4 . . . . Melee 1 | . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 12072 | . 184 940 2174 785 354 1537 173 1244 1634 1841 248 958 Core 2079 | . 38 169 284 152 8 263 33 269 163 314 15 371 Absorbed by Shields 207 | . . 170 37 . . . . . . . . . Core Remaining (%) 55 | 100 84 57 . 20 . . . 18 . . . . Volleys Fired 458 | . 16 72 133 98 5 43 . 7 26 47 4 7 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 1 1 Hottest 180 | . 60 50 105 59 48 88 . 56 103 180 30 30 Shots Fired 850 | . 30 144 261 192 6 69 . 13 49 74 5 7 Gun 743 | . 28 144 256 188 2 58 . 12 41 13 1 . Cannon 66 | . 1 . 4 . . 8 . . 6 47 . . Launcher 14 | . 1 . 1 4 4 3 . 1 . . . . Special 27 | . . . . . . . . . 2 14 4 7 Kinetic 702 | . 28 144 179 188 2 58 . 12 46 44 1 . Thermal 73 | . 1 . 57 . . . . . . 15 . . Explosive 8 | . 1 . 1 . 2 3 . 1 . . . . Electromagnetic 40 | . . . 24 4 2 8 . . 1 1 . . Robot Hit Streak 49 | . 8 14 22 49 9 27 . 9 12 8 6 10 Robot Miss Streak 7 | . 2 7 3 2 2 3 . 4 6 3 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 15 | . . 8 3 2 . 1 . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 . . . . Shots Hit Robots 764 | . 17 109 203 168 14 92 4 28 50 53 13 13 Core Hits 294 | . 10 56 81 53 5 25 . 20 18 18 5 3 Critical Hits 6 | . . 1 2 1 . . . . 1 1 . . Critical Kills 3 | . . 1 1 . . . . . . 1 . . Critical Parts Destroyed 3 | . . . 1 1 . . . . 1 . . . Melee Attacks 162 | . . . . 12 18 48 4 21 21 16 9 13 Impact 43 | . . . . . . 28 1 14 . . . . Slashing 59 | . . . . . . . . . 21 16 9 13 Piercing . | . . . . . . . . . . . . . Sneak Attacks 28 | . . . . 1 6 6 2 3 3 1 6 . Combat Hostiles 10 | . . . . 1 . 4 1 . . . 4 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14323 | . 221 1769 3475 1599 198 2232 93 534 1365 1511 1068 258 Guns 8313 | . 221 1767 3393 1443 17 742 . 172 435 123 . . Cannons 1129 | . . . 34 . . 132 . . 204 759 . . Explosions 774 | . . . 48 156 181 249 . 140 . . . . Melee 4081 | . . . . . . 1109 93 222 705 629 1068 255 Ramming 26 | . . 2 . . . . . . 21 . . 3 Kinetic 8066 | . 221 1767 2416 1443 17 742 . 172 636 652 . . Thermal 973 | . . . 757 . . . . . . 216 . . Explosive 453 | . . . 12 . 52 249 . 140 . . . . Electromagnetic 724 | . . . 290 156 129 132 . . 3 14 . . Impact 1424 | . . . . . . 1109 93 222 . . . . Slashing 2657 | . . . . . . . . . 705 629 1068 255 Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 1 . 13 13 1 1 1 1 10 10 11 11 Average Corruption 5 | . 1 . 8 13 1 1 1 1 5 10 10 11 Corruption Purged . | . . . . . . . . . . . . . Effects 327 | . . . 64 82 2 18 1 3 23 92 24 18 Message Errors 63 | . . . 7 11 . 4 . 2 8 16 9 6 Matter Fused 49 | . . . 14 12 . . . . 1 17 4 1 Heat Flow Errors 16 | . . . 5 3 . . . . 2 3 . 3 Energy Discharges 32 | . . . 5 4 1 5 1 1 2 9 2 2 Parts Rejected 2 | . . . . . . . . . . 2 . . Data Loss (minor) 29 | . . . 1 3 1 6 . . 7 9 1 1 Data Loss (major) 9 | . . . 2 2 . . . . . 2 1 2 Misfires 8 | . . . 2 2 . . . . . 3 1 . Alerts 4 | . . . 1 1 . . . . . 2 . . Misdirections 35 | . . . 5 6 . . . . . 18 4 2 Targeting Errors 72 | . . . 18 35 . 3 . . 3 10 2 1 Weapon Failures 8 | . . . 4 3 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 672 | . . . . 25 . 68 65 39 202 27 237 9 Projectiles 8 | . . . . . . . . . 1 7 . . Explosions 25 | . . . . 25 . . . . . . . . Melee 639 | . . . . . . 68 65 39 201 20 237 9 Knockbacks 3 | . . . . . . . . . 1 2 . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 1 2 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 223 | . . 1 32 93 56 10 . 23 8 . . . Shots 10 | . . . 1 4 3 1 . 1 . . . . Rammed 9 | . . 1 . . . . . . 7 . . 1 Targets Rammed 10 | . . 1 . . . . . . 7 . 1 1 Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 390 | . 20 16 390 225 . 42 . 33 214 255 1 229 Average Temperature 85 | . 8 4 112 79 . 12 . 19 95 65 1 73 Received Heat Transfer 2701 | . 12 262 993 162 24 393 . 357 324 126 . 48 Effects 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . 3 . . . 1 . . . . . Impact Corruptions 9 | . . . . . . 5 1 3 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . . . . . 1 Heat Transferred 1937 | . . . 1678 . . . . . . 259 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 915 | . 257 695 814 915 480 807 508 474 325 605 334 332 Average Influence 467 | . 159 384 512 686 330 630 448 370 196 413 261 276 Maximum Alert Level 3 | . 1 2 3 3 2 3 2 2 1 2 1 1 Low Security (%) 8 | . 52 4 . . . . . . 54 11 18 . Level 1 34 | . 47 51 26 . 75 8 . 73 45 43 81 100 Level 2 39 | . . 44 60 53 24 50 100 26 . 44 . . Level 3 16 | . . . 12 46 . 39 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 5 4 . 1 . 2 . 2 . 4 . Investigation 6 | . 1 2 1 . . . 1 . . . 1 . Extermination 3 | . . . . . . . . . 1 . 2 . Reinforcement 6 | . 1 2 1 . 1 . . . 1 . . . Assault 2 | . . 1 1 . . . . . . . . . Garrison 3 | . . . 1 . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 4 | . 1 1 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 281 | . 11 47 48 21 12 31 5 27 30 26 8 15 Peak Tracking Total 12 | . 4 9 5 7 4 9 4 12 8 4 3 7 Tactical Retreats 32 | . 1 3 7 2 . 4 . 2 6 6 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 22 | . . . 1 4 . 8 . 3 . 3 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 16 | . . . 1 3 . 7 . 1 . 3 . 1 Max in Single Turn 2 | . . . 1 1 . 2 . 1 . 1 . 1 Garrison Relay 12 | . . . . 3 . 4 . 1 . 3 . 1 Phase Generator 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 27 | . 3 6 9 . 2 . 1 . 3 . 3 . Terminals 18 | . 2 5 7 . 1 . . . 1 . 2 . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . Total Hacks 75 | . 8 18 29 . 3 . 3 . 8 . 6 . Successful 42 | . 4 11 16 . 2 . 1 . 3 . 5 . Failed 33 | . 4 7 13 . 1 . 2 . 5 . 1 . Catastrophic 6 | . . 1 1 . . . 2 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 2 8 19 . 1 . 2 . 4 . 3 . Terminals 58 | . 7 17 26 . 1 . . . 3 . 4 . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 12 | . . . 2 . 2 . 3 . 3 . 2 . Terminal Hacks 22 | . 3 7 9 . 1 . . . 1 . 1 . Robot Analysis 2 | . . 2 . . . . . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . Alert Level 2 | . . 1 1 . . . . . . . . . Locate Traps 3 | . . 1 1 . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 6 | . 1 2 3 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 1 . 1 . 1 . Unlock Access 5 | . . . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 41 | . 2 9 16 . 1 . 2 . 5 . 6 . Terminals 9 | . . 3 4 . . . . . . . 2 . Track 4 | . . 1 2 . . . . . . . 1 . Botnet 4 | . . 1 2 . . . . . . . 1 . Operators 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . . . . Tunnel 3 | . 1 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 1 . 1 . Reprogram 2 | . . . 1 . . . . . 1 . . . Eject 1 | . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 2 5 8 . 2 . 1 . 3 . 3 . Full Trace Events 6 | . 1 1 3 . . . 1 . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . 1 . 1 . . . 1 . . Robot Detection 1 | . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . . . . . Robots Hacked 49 | . . . . 6 7 10 2 4 1 9 4 6 Non-combat 4 | . . . . . 4 . . . . . . . Combat 45 | . . . . 6 3 10 2 4 1 9 4 6 Robot Hacks Applied 51 | . . . . 6 8 11 2 4 1 9 4 6 parse_system 3 | . . . . 1 1 1 . . . . . . purge_threat 1 | . . . . . 1 . . . . . . . map_route 1 | . . . . . 1 . . . . . . . link_fov 1 | . . . . . 1 . . . . . . . focus_fire 1 | . . . . . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . . . . . 1 wipe_record 3 | . . . . . . . . 1 . 1 1 . disable_weapons 1 | . . . . . . . . . . . . 1 reboot_system 2 | . . . . 1 . 1 . . . . . . overwrite_iff 11 | . . . . 4 . 3 2 . . . 1 1 streamctrl_high 2 | . . . . . 1 . . . . . . 1 formatsys_low 1 | . . . . . 1 . . . . . . . formatsys_high 23 | . . . . . 2 6 . 3 1 8 2 1 Relay Couplers Released 50 | . . . . 12 . 15 . 3 . 12 4 4 Ejected 4 | . . . . . . . . . . . 4 . Machine Destruction 46 | . . . . 12 . 15 . 3 . 12 . 4 Attached 27 | . . . . 2 4 3 3 2 . 7 1 5 Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 40 | . . . 1 4 4 10 2 3 2 8 3 3 Largest Group 4 | . . . 1 1 4 3 3 2 1 4 3 1 Highest-Rated Group 119 | . . . 15 21 73 68 62 32 32 119 102 32 Highest-Rated Ally 41 | . . . 15 21 32 32 30 20 32 32 41 32 Total Orders 13 | . . . . . 4 4 . . . 2 3 . STAY 4 | . . . . . 2 . . . . 1 1 . GOTO 3 | . . . . . . 2 . . . . 1 . FOLLOW 5 | . . . . . 2 1 . . . 1 1 . TUNNEL 1 | . . . . . . 1 . . . . . . Ally Attacks 164 | . . . . 15 3 48 14 9 7 41 18 9 Total Damage 3741 | . . . . 213 125 1073 236 114 178 1151 527 124 Kills 32 | . . . . 4 1 9 3 1 1 9 3 1 Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted 2 | . . . . . . . . . . 2 . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 2 | . . 2 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 12663 | . 370 1198 1609 1007 751 3653 83 306 962 1791 613 320 Spaces Moved 8689 | 1 244 633 981 445 671 2359 50 146 820 1734 405 200 Core 287 | . . . . . . . . 40 92 155 . . Treads 764 | . . . . . . 746 . 6 . . . 12 Legs 1512 | 1 244 151 . . . . . . . 523 405 188 Wheels 4912 | . . 482 981 445 671 1613 50 100 468 102 . . Hover 260 | . . . . . . . . . 260 . . . Flight 954 | . . . . . . . . . . 954 . . Fastest Speed 31 | 120 120 110 90 105 93 93 120 50 50 31 120 120 Average Speed 108 | 120 121 130 108 109 93 133 120 104 93 75 120 122 Slowest Speed 240 | 120 150 240 120 110 105 200 120 180 150 200 120 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 43 52 78 52 18 99 2 44 17 79 11 21 Regions Visited 12 Branch Regions . Pre-discovered Areas 3 | . 1 1 1 . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 29 | . . . 10 . 3 13 . . 3 . . . Terrain Destroyed 119 | . 3 . 12 . 5 95 . . 3 1 . . Melee 3 | . . . . . . . . . 3 . . . Projectile 1 | . . . . . . . . . . 1 . . AOE 115 | . 3 . 12 . 5 95 . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 10843 | . 288 866 1269 762 778 2734 68 256 937 2118 513 254 Wait 870 | . 15 110 76 126 62 155 9 39 5 204 60 9 Move 8677 | . 243 632 980 444 670 2357 50 145 819 1733 404 200 Hop . | . . . . . . . . . . . . . Pick Up 149 | . 5 24 26 13 5 21 . 3 15 23 8 6 Fast Attach 45 | . 1 2 7 3 1 1 . 1 10 13 6 . Attach 89 | . . 8 14 3 3 16 . 3 15 14 4 9 Detach 10 | . . 1 . . . 1 1 . 4 1 1 1 Swap 104 | . 4 4 9 17 9 22 4 10 6 14 3 2 Drop 94 | . 4 12 24 11 2 4 . 3 9 8 11 6 Fire 458 | . 16 72 133 98 5 43 . 7 26 47 4 7 Melee 162 | . . . . 12 18 48 4 21 21 16 9 13 Ram 7 | . . . . . . . . . 7 . . . Kick 2 | . . 1 . . . . . . . . 1 . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis 164 | . . . . 32 . 64 . 24 . 44 . . Rewire 11 | . . . . 3 3 2 . . . 1 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 12) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Utility x2 752 | -9/Materials | Destroyed 7 combat bots 835 | -9/Materials | Destroyed 7 combat bots 1171 | -9/Materials | First assault squad dispatched 1479 | -9/Materials | Discovered new exit (range 16) 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -8/Materials | Discovered new exit (range 4) 2369 | -8/Materials | First assault squad dispatched 2410 | -8/Materials | Lost 4 parts (1n1u2w) 2541 | -8/Materials | System corruption reached 10% 2935 | -8/Materials | Discovered new exit (range 3) 3022 | -8/Materials | Core integrity fell below 50% 3172 | -8/Materials | Identified exit to Garrison 3178 | -8/Materials | Entered Garrison 3178 | -8/Garrison | Accompanied by 1 ally 3184 | -8/Garrison | Installed Relay Interface Framework 3252 | -8/Garrison | Triggered checkpoint 3453 | -8/Garrison | Garrison Relay disabled 3502 | -8/Garrison | Triggered checkpoint 3672 | -8/Garrison | Triggered checkpoint 3720 | -8/Garrison | Garrison Relay disabled 3790 | -8/Garrison | Triggered checkpoint 3790 | -8/Garrison | Triggered checkpoint 3858 | -8/Garrison | Triggered checkpoint 4010 | -8/Garrison | Build established: Bothacker-Mutant 4126 | -8/Garrison | Garrison Relay disabled 4176 | -8/Garrison | Discovered new exit (range 8) 4185 | -8/Garrison | Entered Factory 4185 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4380 | -7/Factory | Identified exit to Garrison 4936 | -7/Factory | Entered Garrison 4936 | -7/Garrison | Accompanied by 2 allies 5018 | -7/Garrison | Triggered checkpoint 5063 | -7/Garrison | Garrison Relay disabled 5110 | -7/Garrison | Triggered checkpoint 5272 | -7/Garrison | Triggered checkpoint 5510 | -7/Garrison | Triggered checkpoint 5556 | -7/Garrison | Triggered checkpoint 5672 | -7/Garrison | Discovered new exit (range 11) 5838 | -7/Garrison | Triggered checkpoint 5888 | -7/Garrison | Lost 6 parts (1p1n1u3w) 5900 | -7/Garrison | Garrison Relay disabled 6030 | -7/Garrison | Discovered new exit (range 19) 6055 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6216 | -7/Garrison | Triggered checkpoint 6259 | -7/Garrison | Garrison Relay disabled 6360 | -7/Garrison | Discovered new exit (range 12) 6496 | -7/Garrison | Triggered checkpoint 6563 | -7/Garrison | Garrison Relay disabled 7146 | -7/Garrison | Phase Generator disabled 8589 | -7/Garrison | Entered Factory 8589 | -7/Factory | Accompanied by 2 allies 8633 | -7/Factory | Garrison activated, responded to threat 8672 | -7/Factory | Identified exit to Garrison 8672 | -7/Factory | Entered Garrison 8704 | -7/Garrison | Triggered checkpoint 8764 | -7/Garrison | Garrison Relay disabled 8896 | -7/Garrison | Triggered checkpoint 8897 | -7/Garrison | Core integrity fell below 50% 8932 | -7/Garrison | Triggered checkpoint 8962 | -7/Garrison | Triggered checkpoint 8969 | -7/Garrison | Core integrity fell below 20% 8974 | -7/Garrison | Discovered new exit (range 8) 8978 | -7/Garrison | Entered Factory 8978 | -6/Factory | Evolved 2 slots: Propulsion x2 8996 | -6/Factory | Lost 9 parts (1p4n3u1w) 9000 | -6/Factory | Identified exit to Garrison 9143 | -6/Factory | Found Prototype Processor 9144 | -6/Factory | Identified Exp. Targeting Computer 9146 | -6/Factory | Found Exp. Targeting Computer 9149 | -6/Factory | Found Exp. Targeting Computer 9248 | -6/Factory | Build established: Mutant 9859 | -6/Factory | System corruption reached 10% 9940 | -6/Factory | Entered Garrison 10023 | -6/Garrison | Lost 5 parts (2n1u2w) 10058 | -6/Garrison | Triggered checkpoint 10081 | -6/Garrison | Garrison Relay disabled 10253 | -6/Garrison | Spotted B-75 Beast 10318 | -6/Garrison | Lost 3 parts (1n2w) 10319 | -6/Garrison | Core integrity fell below 50% 10322 | -6/Garrison | Destroyed B-75 Beast 10474 | -6/Garrison | Triggered checkpoint 10497 | -6/Garrison | Discovered new exit (range 9) 10554 | -6/Garrison | Triggered checkpoint 10562 | -6/Garrison | Discovered new exit (range 13) 10567 | -6/Garrison | Expanded RIF knowledge: Robot Detection 10770 | -6/Garrison | Triggered checkpoint 10776 | -6/Garrison | Triggered checkpoint 10922 | -6/Garrison | Triggered checkpoint 10963 | -6/Garrison | Garrison Relay disabled 11053 | -6/Garrison | Discovered new exit (range 8) 11094 | -6/Garrison | Triggered checkpoint 11095 | -6/Garrison | Garrison Relay disabled 11388 | -6/Garrison | Build established: Scavenger-Mutant 11680 | -6/Garrison | Triggered checkpoint 11701 | -6/Garrison | Build established: Bothacker-Mutant 11731 | -6/Garrison | Entered Factory 11872 | -6/Factory | Spotted B-75 Beast 12159 | -6/Factory | Identified exit to Garrison 12223 | -6/Factory | Garrison activated, responded to threat 12344 | -6/Factory | Entered Garrison 12368 | -6/Garrison | Triggered checkpoint 12512 | -6/Garrison | Garrison Relay disabled 12593 | -6/Garrison | Spotted B-75 Beast 12603 | -6/Garrison | Triggered checkpoint 12647 | -6/Garrison | Core integrity fell below 20% 12664 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Deactivating 3 weapon systems. 12641_ Acquired 5 matter. 12641_ Relay Coupler [Hunter] destroyed. 12642_ Jacked H-66 Slayer... >>focus_fire Set priority target: LRC-V3. 12642_ Remote Datajack destroyed. 12645_ Acquired Lgt. Treads. 12648_ Penetrated by Slug. 12651_ System corrupted: Heat flow error (+266). 12651_ Slammed into H-66 Slayer. 12653_ Acquired Remote Datajack. 12654_ Penetrated by Slug. 12657_ Slug penetrates Earth. 12660_ Imp. Medium Treads destroyed. 12661_ Penetrated by Slug. 12662_ Dropped Lgt. Angular Momentum Engine. 12663_ Dropped Relay Coupler [Demolisher]. 12664_ Dropped Lrg. Storage Unit. 12664_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ????????????????????????????# ###????????????????? | | ????????????????????????????# #"#????????????????? | | ????????????????????????????# "#????????????????? | | ????????????????????????????#!! #????????????????? | | ????????????????????????????# "#????????????????? | | ????????????????????????????# #"#????????????????? | | ????????????????????????????# ###???#####????????? | | ????????????????????????????# #?????#] [#????????? | | ????????????????????????????# #?????#] [#????????? | | ????????????????????????????# #?????#] [#????????? | | ??????????????????????????### #?????#] [#????????? | | ??????????????????????##### ######## #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# ### ##########?????????? | | ??????????????????????# # ###=#??????????????????? | | ??????????#####???????#=# #!#??????????????????? | | ??????????# #???????#%%*!##=###### #???????????? | | ??????????# #########=[@! Y[! #???????????? | | ??????????# [ [ ####%#### #???????????? | | ??????????# h# #???##????????????????? | | ??????????#############=%###?????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????#BB#???????????????????????? | | ??????????????????????#B +???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #?????????#####""""## #? | | ??????????????????????# ########## # | | ??????????????????????# | | ??????????????????????# | | ??????????????????????############# ## ## # | | ??????????????????????????????????? #???? #????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ???????? | | ?????????????????????????????????Y?? ?????? | | ???????????????????????????????????? ????? | | ???????????????????????????????????? ## #????? | | ???????????????????????????????????? #? #????? | | ????????????????????????????????????? ?? ????? | | ????????????????????????????????????? ??? ???? | | ????????????????????????????????????? ?? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodBottomlessAutocannon Manual? 0 Play Time 02:52:42 Cumulative 155.4 hours Start 2020.03.23 @ 09:34:12 End 2020.03.23 @ 13:49:52 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0 Lore% 72 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d5e1dee9-b4ab-4f69-90e9-948fcc75521e