Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 16:52:21 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1994) 1994 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 5182 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 271 Cogmind --------- Core Integrity 606/700 Matter 205/500 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (490) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit High-capacity Matter Pod Terrain Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Assault Cannon Mace > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Nuclear Core Light Nuclear Core Light Treads Improved Treads Improved Treads Carbon-fiber Leg Improved Titanium Leg Armored Wheel Medium Storage Unit Signal Interpreter Recoil Stabilizer Recoil Stabilizer Light Armor Plating Light Armor Plating Hacking Suite Long-range Tractor Beam Trap Extractor (0/4) Improved Assault Rifle Minigun Improved Light Cannon Improved Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Sensor Array Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Grenade Launcher Mace > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Improved Treads Improved Treads Carbon-fiber Leg Improved Titanium Leg Armored Wheel Medium Storage Unit High-capacity Matter Pod Signal Interpreter Recoil Stabilizer Recoil Stabilizer Light Armor Plating Light Armor Plating Hacking Suite Long-range Tractor Beam Trap Extractor Improved Assault Rifle Minigun Improved Light Cannon Improved Light Cannon Assault Cannon Mining Laser [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 2 . 1 . Weapon 1 | . . . . . 1 Parts Attached 57 | 1 8 2 26 14 6 Power 6 | . 2 . 3 . 1 Engine 5 | . 1 . 3 . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | . 1 . 5 7 2 Treads 11 | . . . 4 6 1 Leg 3 | . 1 . . 1 1 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 2 8 4 1 Device 8 | 1 1 2 2 2 . Storage 6 | . 2 . 2 1 1 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 17 | . 2 . 10 3 2 Energy Gun . | . . . . . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 10 | . 2 . 7 1 . Ballistic Cannon 2 | . . . . . 2 Launcher 1 | . . . . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 14 | . . . 7 . 7 Power 1 | . . . 1 . . Propulsion 5 | . . . 2 . 3 Utility 5 | . . . 3 . 2 Weapon 3 | . . . 1 . 2 Highest Loss Streak 4 | . . . 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 98 100 95 Engine 8 | . 5 . 9 9 7 Core 1 | . 8 11 . . . Treads 16 | . . . 9 26 28 Leg 5 | . 28 22 3 . . Wheel 3 | . . . 8 . . Device 20 | . 12 33 17 26 19 Storage 10 | . 15 11 11 9 8 Processor 6 | . . . 6 9 7 Protection 3 | . . . 8 . . Ballistic Gun 14 | . 28 22 19 9 . Ballistic Cannon 1 | . . . . . 8 Launcher 2 | . . . . 5 5 Impact Weapon 1 | . . . . 2 7 Naked Turns . | . . . . . . Heaviest Build 104 | 14 19 21 39 100 104 Greatest Support 85 | 20 20 20 20 69 85 Greatest Overweight (x) 3 | . . 1 3 2 2 Average Overweight (x) 1 | . . 1 1 . 1 Largest Inventory Capacity 25 | 8 10 10 10 25 25 Average Capacity 16 | 8 8 10 10 23 25 Most Carried 25 | 8 10 9 10 25 25 Average Carried 14 | 6 8 7 9 20 23 Final Capacity 25 | 8 10 10 10 25 25 Final Carried 25 | 8 10 8 10 25 24 Class Distribution -------------------- 48% | Mutant 19% | Assassin 15% | Skirmisher 8% | Commander-Mutant 5% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2070 | 222 251 . 998 323 276 Remotely 22 | 22 . . . . . Salvage Created 2502 | 103 332 . 1453 552 62 Parts 163 | 5 25 . 102 30 1 Haulers Intercepted 7 | . 1 . 5 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 51 | . 6 . 25 17 3 Melee 2 | . . . . 2 . Guns 32 | . 6 . 20 6 . Cannons 8 | . . . 5 . 3 AOE 9 | . . . . 9 . Classes Destroyed 11 | 2 4 . 4 . 1 Worker 3 | . . . 1 2 . Builder 5 | . 1 . 1 3 . Tunneler 1 | 1 . . . . . Hauler 7 | . 1 . 5 1 . Recycler 2 | 1 1 . . . . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Swarmer 10 | . 3 . 3 4 . Grunt 28 | . 3 . 13 10 2 Sentry 12 | . . . 9 3 . Programmer 1 | . . . . . 1 Best Kill Streak 11 | 2 3 . 11 4 3 Combat Bots Only 11 | . 3 . 11 4 3 Max Kills in Single Turn 2 | 1 1 . 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 367 | . 34 . 144 98 91 Missed 106 | . 10 . 39 37 20 Damage Taken 3597 | . 275 . 1366 879 1077 Core 405 | . 69 . 138 104 94 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 72 . 65 81 . Volleys Fired 195 | 3 36 1 106 40 9 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 40 40 40 100 48 83 Shots Fired 351 | 6 72 2 199 54 18 Gun 283 | 6 72 2 173 30 . Cannon 43 | . . . 25 . 18 Launcher 24 | . . . . 24 . Special 1 | . . . 1 . . Kinetic 301 | 6 72 2 173 30 18 Thermal 8 | . . . 8 . . Explosive 24 | . . . . 24 . Electromagnetic 18 | . . . 18 . . Robot Hit Streak 22 | 5 17 1 22 9 8 Robot Miss Streak 5 | 1 5 1 3 2 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . 7 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 242 | 5 47 1 144 27 18 Core Hits 118 | 3 16 . 53 41 5 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 3 | . 1 . . . 2 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 12 | . . . . 6 6 Impact 12 | . . . . 6 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5167 | 52 489 12 2250 1900 464 Guns 2689 | 52 489 12 1820 316 . Cannons 765 | . . . 430 . 335 Explosions 1469 | . . . . 1469 . Melee 244 | . . . . 115 129 Ramming . | . . . . . . Kinetic 3024 | 52 489 12 1820 316 335 Thermal 87 | . . . 87 . . Explosive 1469 | . . . . 1469 . Electromagnetic 343 | . . . 343 . . Impact 244 | . . . . 115 129 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 9 1 Message Errors 4 | . . . . 3 1 Matter Fused 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 128 | . . . . 100 28 Projectiles 10 | . . . . . 10 Explosions 48 | . . . . 48 . Melee 70 | . . . . 52 18 Knockbacks 7 | . . . . 1 6 Impact 2 | . . . . 1 1 Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 72 | . . . . 72 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 219 | . 15 . 219 34 110 Average Temperature 30 | . 5 . 38 8 54 Received Heat Transfer 1398 | . 111 . 567 369 351 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 2 1 . Impact Corruptions 3 | . . . . 2 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . . . 185 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 474 | 10 197 17 465 474 314 Initial 196 | . 6 17 7 196 164 Average 206 | 7 68 17 237 239 198 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 47 | 100 100 100 43 20 67 Level 1 46 | . . . 43 76 32 Level 2 5 | . . . 12 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . 8 4 1 Investigation 2 | . . . 1 1 . Extermination 1 | . . . . . 1 Reinforcement 9 | . 1 . 5 3 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 4 | . . . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 12 . 39 22 7 Peak Tracking Total 7 | . 3 . 7 4 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 7 | . . . . 3 4 Max in Single Turn 2 | . . . . 2 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 19 | . 6 . 10 2 1 Terminals 16 | . 5 . 9 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 39 | . 13 . 21 4 1 Successful 25 | . 10 . 12 2 1 Failed 14 | . 3 . 9 2 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 22 | . 12 . 10 . . Terminals 35 | . 12 . 20 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . 1 . . Terminal Hacks 16 | . 5 . 10 . 1 Part Schematic 4 | . 3 . 1 . . Robot Schematic 1 | . . . 1 . . Open Door 5 | . . . 5 . . Open DSF 1 | . . . . . 1 Fabricator Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 5 | . 4 . 1 . . Terminals 5 | . 4 . 1 . . Assimilate 1 | . 1 . . . . Botnet 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 5 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 3 . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 14 | . 1 . 10 . 3 Largest Group 10 | . 1 1 10 10 3 Highest-Rated Group 93 | . 10 10 88 88 93 Highest-Rated Ally 31 | . 10 10 16 16 31 Total Orders 1 | . . . 1 . . ROAM 1 | . . . 1 . . Ally Attacks 75 | . . . 17 44 14 Total Damage 1025 | . . . 187 299 539 Kills 14 | . . . 3 6 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 19 | . . . 19 . . Drone Recoveries 7 | . . . 7 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 3664 | 27 486 47 1421 1246 437 Spaces Moved 1500 | 13 290 22 633 385 157 Core . | . . . . . . Treads 681 | . . . 151 373 157 Legs 387 | 13 290 22 62 . . Wheels 432 | . . . 420 12 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 120 120 241 Average Speed 176 | 120 120 190 157 224 243 Slowest Speed 330 | 120 120 190 260 246 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 68 6 87 37 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 1 10 . Terrain Destroyed 118 | . . . 1 117 . Melee 1 | . . . . 1 . Projectile 1 | . . . 1 . . AOE 116 | . . . . 116 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2163 | 18 370 26 862 705 182 Wait 314 | . 14 . 61 238 1 Move 1495 | 12 289 21 632 384 157 Hop . | . . . . . . Pick Up 40 | 2 9 1 10 16 2 Fast Attach 14 | 1 1 . 9 1 2 Attach 11 | . . 2 4 2 3 Detach 3 | . . . 2 1 . Swap 32 | . 7 . 13 11 1 Drop 39 | . 14 1 17 6 1 Fire 195 | 3 36 1 106 40 9 Melee 12 | . . . . 6 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous 6 | . . . 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 6) 496 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Accompanied by 1 ally 514 | -9/Materials | Evolved 2 slots: Utility x2 545 | -9/Materials | Discovered new exit (range 6) 561 | -9/Materials | Entered Storage 561 | -9/Storage | Accompanied by 1 ally 707 | -9/Storage | Lost 4 allies 839 | -9/Storage | Lost 3 allies 1078 | -9/Storage | Garrison activated, responded to threat 1206 | -9/Storage | Garrison activated, responded to threat 1250 | -9/Storage | Destroyed 11 combat bots 1727 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1943 | -9/Storage | Discovered new exit (range 15) 1982 | -9/Storage | Entered Materials 1982 | -8/Materials | Accompanied by 10 allies 1982 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2039 | -8/Materials | Build established: Commander-Mutant 2094 | -8/Materials | Lost 6 allies 2302 | -8/Materials | Lost 4 allies 2550 | -8/Materials | Build established: Skirmisher 3130 | -8/Materials | Build established: Assassin 3219 | -8/Materials | Discovered new exit (range 5) 3228 | -8/Materials | Entered Factory 3228 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3276 | -7/Factory | Allied Derelicts emerged from ambush trap array 3533 | -7/Factory | Lost 3 allies 3616 | -7/Factory | Lost 4 parts (1n2u1w) 3665 | -7/Factory | Self-destructed Last Messages --------------- 03585_ Structural Scanner destroyed. 03588_ G-47 Trooper Aluminum Leg blasted off. 03588_ G-47 Trooper knocked back. 03589_ Q9XJR>,,W#O,#ONA0SV2J,EEVG|K/L 03591_ G-47 Trooper misfires. 03591_ G-47 Trooper destroyed. 03596_ Acquired 12 matter. 03599_ Acquired 2 matter. 03614_ Acquired 26 matter. 03616_ Acquired 4 matter. 03621_ Acquired 29 matter. 03626_ Acquired Lgt. Nuclear Core. 03629_ Acquired 3 matter. 03641_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 03653_ K-01 Serf cleans the Power Conduit. 03654_ Imp. Treads destroyed. 03654_ Acquired Carbon-fiber Leg. 03655_ Imp. Light Cannon destroyed. 03658_ K-01 Serf cleans the Power Conduit. 03662_ Arm. Treads destroyed. 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[% ** + | | ???????????????"""""" =** # | | ???????????????? # | | ???????????????"""""" ####### | | ???????????????? | | ????????????????""""" | | ????????????????? | | ?????????????????? s | | ?????????????????? s | | ?????????????????? ####;;t | | ?????????????????? ??? # | | ????????????????????? ???"" # | | ??????????????????????????? # | | ??????????????????????????????? """ | | ???????????????????????????????? "G """"""""" | | ???????????????????????????????? ?""" | | ????????????????????????????????? ?? """"""""" | | ?????????????????????????????????????? | | ????????????????????????????????????? ???""""""" | | ????????????????????????????????????? ???? | | ????????????????????????????????????????????"""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 530 Matter Stores 400 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Com. Matter Pod | -9/Storage | Hacked Hcp. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingImpulseFilter Manual? 0 Play Time 00:39:39 Cumulative 126.8 hours Start 2024.06.15 @ 16:15:58 End 2024.06.15 @ 16:52:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 199 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d503a89f-8c5e-4090-8ca8-05be04d953ae