Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.08.29 @ 23:56:36 Player: Bobb Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2990) 2990 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 7766 Bonus ------- Follower Combat Kills 131 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Targeting Computer Utility Shielding Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- ECM Suite Utility Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Arc Projector Heavy Laser Heavy Assault Rifle Minigun Scythe > --- INVENTORY -------- (None) [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Airjet Treads Light Treads Leg Flexi-carbon Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Targeting Computer Device ECM Suite Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 9 | . 1 2 2 2 2 . . . Power 3 | . 1 . 1 . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon 3 | . . 1 1 . 1 . . . Parts Attached 51 | 7 1 4 12 8 3 5 . 11 Power 11 | 1 1 . 3 1 3 2 . . Engine 8 | 1 1 . 3 1 2 . . . Core 2 | . . . . . 1 1 . . Reactor 1 | . . . . . . 1 . . Propulsion 13 | 2 . 1 2 5 . 1 . 2 Treads 5 | 2 . 1 2 . . . . . Leg 4 | . . . . 2 . . . 2 Wheel . | . . . . . . . . . Hover 3 | . . . . 3 . . . . Flight 1 | . . . . . . 1 . . Utility 10 | 2 . 2 2 1 . 1 . 2 Device 1 | . . . . . . 1 . . Storage . | . . . . . . . . . Processor 5 | 1 . 1 1 . . . . 2 Hackware 1 | . . . 1 . . . . . Protection 3 | 1 . 1 . 1 . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 . 1 5 1 . 1 . 7 Energy Gun 5 | . . . . . . 1 . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 . 1 4 1 . . . 2 Ballistic Cannon 1 | . . . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 31 | . . 1 1 2 . 5 . 22 Power 6 | . . . . 2 . . . 4 Propulsion 5 | . . . . . . . . 5 Utility 6 | . . 1 . . . 2 . 3 Weapon 14 | . . . 1 . . 3 . 10 Highest Loss Streak 14 | . . 1 1 2 . 4 . 14 To Critical Strikes . | . . . . . . . . . Average Backups 1 | . . . 2 4 3 2 . . Power . | . . . . 1 1 1 . . Propulsion . | . . . 1 1 1 . . . Utility . | . . . . 1 1 . . . Weapon . | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . 1 . . . 1 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . . 1 1 . 1 Utility 2 | . 1 . . . . . . 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 89 95 87 98 91 87 62 Engine 17 | . 22 20 24 16 17 12 6 2 Core 2 | . . . . . 5 8 12 4 Treads 11 | . 25 20 15 9 . . . . Hover 6 | . . . . 6 18 17 18 6 Processor 10 | . 12 10 14 14 12 6 . 5 Hackware 3 | . . . 5 7 6 6 6 6 Protection 8 | . 12 12 2 4 6 8 12 8 Ballistic Gun 22 | . 25 26 27 20 24 18 12 9 Ballistic Cannon 2 | . . . 2 7 6 2 . . Peak Build Rating 59 | 7 8 12 24 40 49 50 50 59 Average Rating 25 | 5 7 10 20 29 46 48 50 33 On Entrance 26 | . 7 8 11 24 40 49 50 50 Avg Prop Armor Cover (%) 6 | . . . . 6 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 10 15 19 29 33 49 49 47 54 Greatest Support 43 | 40 40 43 43 40 24 24 24 40 Greatest Overweight (x) 7 | . . . 5 2 2 7 1 2 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 1 2 5 5 5 5 . 4 Average Carried 1 | . . . 2 4 3 2 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 5 5 5 . . . Class Distribution -------------------- 38% | Scientist-Gunner 24% | Hacker-Mutant 14% | Hacker-Gunner 13% | Hacker-Tank 4% | Scientist-Mutant 4% | Scientist-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scientist-Gunner | -9/Materials Scientist-Gunner | -8/Materials Scientist-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 2759 | 288 181 368 613 361 371 477 . 100 Remotely . | . . . . . . . . . Salvage Created 3700 | 62 267 874 1025 366 502 449 . 155 Parts 234 | 1 27 77 62 16 29 11 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 72 | . 9 22 14 4 13 7 . 3 Melee 1 | . . . . . . . . 1 Guns 66 | . 9 22 12 4 11 6 . 2 Cannons 5 | . . . 2 . 2 1 . . Classes Destroyed 12 | 1 4 2 3 1 1 . . . Worker 5 | . 1 2 1 1 . . . . Builder 2 | . . . 1 1 . . . . Recycler 5 | 1 . 1 2 1 . . . . Operator 2 | . . 1 1 . . . . . Watcher 15 | . 2 5 5 2 1 . . . Swarmer 26 | . 6 11 . . 7 1 . 1 Grunt 25 | . 3 7 4 2 4 5 . . Brawler 2 | . . . 2 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 12 | . . 4 5 1 1 1 . . Hunter 5 | . . . 3 . . . . 2 Programmer 1 | . . . . . 1 . . . Packrat 1 | . . . . . . 1 . . Best Kill Streak 9 | 1 4 9 5 3 4 4 . 2 Combat Bots Only 7 | . 3 7 2 2 4 4 . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Hostile Shots Fired 575 | . 37 88 63 51 73 61 . 202 Missed 137 | . 12 23 14 14 19 16 . 39 Hits 438 | . 25 65 49 37 54 45 . 163 Melee 1 | . . . . 1 . . . . Projectile 437 | . 25 65 49 36 54 45 . 163 Critical Strikes 6 | . . . 1 2 . 1 . 2 Damage Taken 4272 | . 137 559 475 334 384 460 . 1923 Core 1058 | . 31 94 47 28 34 56 . 768 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 15 | . . . . . . . . 15 Ignored by Resistances 2597 | . 94 351 287 199 249 277 . 1140 Regen/Repaired (Parts) 64 | . . 64 . . . . . . Core Remaining (%) 90 | 100 87 76 91 96 . . . . Volleys Fired 211 | 3 31 47 50 20 21 21 . 18 Largest 5 | 2 2 3 4 4 5 5 . 3 Hottest 159 | 40 40 60 106 108 128 128 . 159 Shots Fired 627 | 6 62 113 164 75 105 67 . 35 Gun 566 | 6 62 113 149 55 84 62 . 35 Cannon 61 | . . . 15 20 21 5 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 609 | 6 62 113 164 75 105 66 . 18 Thermal 9 | . . . . . . 1 . 8 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 60 | 5 29 60 34 35 31 45 . 55 Robot Miss Streak 4 | . 3 3 4 1 1 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 6 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . Shots Hit Robots 476 | 5 45 89 128 58 64 58 . 29 Core Hits 208 | 2 15 44 55 20 37 23 . 12 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 5 | . 1 2 1 1 . . . . Critical Strikes 8 | . 1 2 2 2 . . . 1 Burn 1 | . . . . . . . . 1 Destroy 6 | . 1 2 1 2 . . . . Blast 1 | . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6836 | 62 520 1238 1600 1018 1080 782 . 536 Guns 5870 | 62 520 1099 1388 757 850 696 . 498 Cannons 772 | . . . 212 244 230 86 . . Explosions 139 | . . 139 . . . . . . Melee 38 | . . . . . . . . 38 Ramming 17 | . . . . 17 . . . . Kinetic 6409 | 62 520 1099 1600 1001 1080 782 . 265 Thermal 255 | . . 139 . . . . . 116 Explosive . | . . . . . . . . . Electromagnetic 117 | . . . . . . . . 117 Impact . | . . . . . . . . . Slashing 38 | . . . . . . . . 38 Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . . 3 3 3 3 Average Corruption 2 | . 1 1 . . 2 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . 4 6 . . 2 22 1 8 Message Errors 8 | . 1 1 . . . 3 . 3 Matter Fused 12 | . 2 1 . . . 7 1 1 Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 6 | . 1 2 . . 1 2 . . Data Loss (minor) 2 | . . . . . . 1 . 1 Data Loss (major) 6 | . . 1 . . . 4 . 1 Misfires 6 | . . 1 . . . 4 . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . 69 . 5 . . . . Projectiles 5 | . . . . 5 . . . . Explosions 69 | . . 69 . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . 5 1 . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 5 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 144 | . . 136 . 8 . . . . Shots 2 | . . 2 . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 541 | . 12 114 350 500 428 446 . 541 Average Temperature 147 | . 4 28 99 175 181 193 . 232 Received Heat Transfer 1611 | . 66 204 135 291 63 294 . 558 Effects 57 | . . . 3 4 14 21 . 15 Shutdowns 26 | . . . . 1 9 10 . 6 Energy Bleed 11 | . . . 2 1 2 3 . 3 Interference 4 | . . . . . . 4 . . Matter Decay 5 | . . . . 1 2 2 . . Short Circuit 3 | . . . 1 1 . 1 . . Damage (minor) 3 | . . . . . 1 1 . 1 Damage (major) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 396 | . . 100 . . . . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 99 | 100 100 98 100 100 100 . . . Level 1 . | . . 1 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 229 | 5 63 229 73 41 107 . . . Initial 11 | . . . . 11 . . . . Average 22 | . 11 47 13 3 25 . . . Influence Increases 2182 | 5 273 654 470 131 345 150 . 154 Destroy 0b10 Robot/C 1520 | . 180 440 280 80 260 140 . 140 Destroy 0b10 Robot/NC 145 | 5 15 45 50 25 5 . . . Destroy Leader 380 | . 44 110 120 24 62 10 . 10 Allied During Kill 4 | . . . . . . . . 4 Successful Hack 3 | . 3 . . . . . . . Disable Machine 16 | . . 16 . . . . . . Destroy Structure 39 | . 1 28 5 2 3 . . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 60 | . 30 15 . . 15 . . . Influence Decreases 2133 | 5 273 654 434 167 238 257 . 105 Entered New Map 81 | . . . . 25 . 56 . . Time Decay 1922 | 5 273 644 424 127 238 156 . 55 Lost Part 130 | . . 10 10 15 . 45 . 50 Squads Dispatched 7 | . 1 1 2 . 3 . . . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . . 1 2 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 4 | . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 13 29 23 7 14 7 . 9 Peak Tracking Total 7 | . 3 7 3 3 3 5 . 7 Tactical Retreats 4 | . 2 1 . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 7 | . 1 2 4 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled 5 | . . 4 . . . . . 1 Max in Single Turn 4 | . . 4 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 20 | . 4 6 3 . 1 2 4 . Terminals 4 | . 2 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 4 | . 2 1 1 . . . . . Scanalyzers 5 | . . 2 2 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 73 | . 13 13 9 . 4 4 30 . Successful 69 | . 11 11 9 . 4 4 30 . Failed 4 | . 2 2 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 6 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 9 | . 7 1 1 . . . . . Scanalyzers 19 | . . 7 8 . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 41 | . 6 1 . . . 4 30 . Record 18 | . 3 1 . . . 3 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 8 | . . . . . . . 8 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 7 | . 5 1 1 . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 3 | . 3 . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . Scanalyzer 19 | . . 7 8 . 4 . . . Insert Component 3 | . . 2 1 . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 15 | . . 4 7 . 4 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 3 . . 1 . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . 8 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 15 | . . 4 7 . 4 . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 20 | . 20 . . . . . . . Retrieved Matter 68 | . 68 . . . . . . . Retrieved Components 20 | . . 10 10 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 605 | . . . . . . . . 605 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Active Infowar (turns) 839 | . . . . . . 546 101 192 ECM 839 | . . . . . . 546 101 192 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 6307 | 140 929 1237 1156 604 492 1166 101 482 Spaces Moved 3875 | 69 521 667 581 414 378 851 100 294 Core 22 | 6 . . 1 . . . . 15 Treads 2033 | 63 521 667 580 202 . . . . Legs 175 | . . . . 6 . . . 169 Wheels . | . . . . . . . . . Hover 1644 | . . . . 206 378 850 100 110 Flight 1 | . . . . . . 1 . . Fastest Speed 42 | 50 160 160 160 42 102 102 102 50 Average Speed 138 | 150 160 160 164 121 104 120 102 125 Slowest Speed 595 | 160 160 160 300 260 162 595 102 162 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 67 59 64 12 13 77 74 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 1 1 1 Known Exits Taken 7 | 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . . 1 . . Scrap Searched 4 | . . . . . . 3 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | . . 27 3 1 1 . . . Melee . | . . . . . . . . . Projectile 5 | . . . 3 1 1 . . . AOE 27 | . . 27 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Total 4393 | 99 555 742 676 469 425 952 99 376 Wait 172 | 14 . 18 2 22 17 62 . 37 Move 3867 | 68 520 666 580 413 377 850 99 294 Hop . | . . . . . . . . . Pick Up 56 | 7 2 5 20 1 4 4 . 13 Fast Attach 7 | . . . 1 6 . . . . Attach 43 | 7 1 4 10 1 3 6 . 11 Detach 2 | . . 1 . . . 1 . . Swap 10 | . . 1 5 1 1 2 . . Drop 23 | . 1 . 8 4 2 6 . 2 Fire 211 | 3 31 47 50 20 21 21 . 18 Melee 1 | . . . . . . . . 1 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 14) 141 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Evolved 1 slot: Power x1 331 | -10/Materials | Build established: Hacker-Mutant 386 | -10/Materials | Identified exit to Mines 386 | -10/Materials | Discovered exit to Mines (range 6) 987 | -10/Materials | Identified exit to Materials 987 | -10/Materials | Discovered exit to Materials (range 4) 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1530 | -9/Materials | Identified exit to Materials 1530 | -9/Materials | Discovered exit to Materials (range 8) 1772 | -9/Materials | Repaired Assault Rifle+ 1861 | -9/Materials | Identified exit to Mines 1861 | -9/Materials | Discovered exit to Mines (range 13) 1866 | -9/Materials | Destroyed 7 combat bots 2138 | -9/Materials | Build established: Scientist-Gunner 2307 | -9/Materials | Entered another Materials area 2307 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3255 | -8/Materials | Identified exit to Factory 3255 | -8/Materials | Discovered exit to Factory (range 15) 3463 | -8/Materials | Entered Factory 3463 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3972 | -7/Factory | Identified exit to Factory 3972 | -7/Factory | Discovered exit to Factory (range 15) 4067 | -7/Factory | Entered another Factory area 4067 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4104 | -6/Factory | Build established: Hacker-Gunner 4469 | -6/Factory | Identified exit to Lower Caves 4469 | -6/Factory | Discovered exit to Lower Caves (range 10) 4559 | -6/Factory | Entered Lower Caves 4560 | -6/Lower Caves | Encountered a Warlord checkpoint 4657 | -6/Lower Caves | Build established: Scientist-Gunner 4685 | -6/Lower Caves | Learned 8 Factory zone layouts 5104 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5179 | -6/Lower Caves | Lost 4 parts (2u2w) 5217 | -6/Lower Caves | Entered an active Warlord outpost 5236 | -6/Lower Caves | Learned 8 Factory zone layouts 5236 | -6/Lower Caves | Learned Factory terminal intel 5450 | -6/Lower Caves | Build established: Hacker-Tank 5695 | -6/Lower Caves | Identified exit to Lower Caves 5695 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 5696 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5725 | -6/Lower Caves | Entered Data Miner 5725 | -6/Data Miner | Identified exit to Proximity Caves 5725 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5745 | -6/Data Miner | Met Data Miner 5771 | -6/Data Miner | Learned location of Section 7 (-3) 5771 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5790 | -6/Data Miner | Received God Mode back door access code from Data Miner 5826 | -6/Data Miner | Entered Proximity Caves 5856 | -5/Proximity Caves | Learned 8 Factory zone layouts 6052 | -5/Proximity Caves | Lost 14 parts (4p3n2u5w) 6154 | -5/Proximity Caves | Learned location of Warlord (-4) 6268 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6270 | -5/Proximity Caves | Build established: Hacker-Mutant 6277 | -5/Proximity Caves | Core integrity fell below 50% 6289 | -5/Proximity Caves | Escorted by Enhanced Grunt 6300 | -5/Proximity Caves | Core integrity fell below 20% 6308 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Slug penetrates Wall. Acquired Hvy. Riot Gun. Move into an ally to swap places with them. Enhanced Grunt: "Protecting LRC-V3." Machine disabled. Acquired Hvy. Riot Gun. Chain reaction triggered in Lgt. Angular Momentum Engine. G-50 Soldier destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Penetrated by Slug. Hvy. Riot Gun destroyed. G-50 Soldier destroyed. Hvy. Riot Gun destroyed. G-50 Soldier destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ? ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | #? #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????? ??????????????????????????? | | ???????????????? #??# ????????????????????????? | | #????????????? ## ???????????????????????? | | ##????????? ? ????????????????????????? | | ##???? ?? ????????????????????????? | | ## ?? ######+####??????????????? | | #?????????? #"" "" ""#??????????????? | | #??????????? ; ""#??????????????? | | ##???????????# ;[ T"#??????????????? | | ####???????????## g%= ""#??????????????? | | #?#########????# ;= #??????????????? | | ### ## ##???? ;%Yg = #??????????????? | | ## # ##????# # * %[ "#??????????????? | | # # ####### # % "#??????????????? | | ## # # #@[ "#????#?????????? | | ## ## #;;#;#;#### ##????????? | | ## ## # ####### ?????? | | ## # #????# ?????? | | ### #????# ;###"### ?????? | | #???# ## ##??##??????????????? | | # ##???# #### ##???????????????????? | | # ######????# #??## ##????????????????????? | | ## ##?????????## ##???##;#?????????????????????? | | ?####???????????####?????? #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 54 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 56 Targeting Accuracy 11 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 36% | -9/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Deuterium Engine | -6/Factory | Hacked Minigun | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked VTOL Module | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ Organ Harvest Serviceable Loadout The Oracle There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed SuperdenseTrackerWand Manual? 0 Play Time 01:22:05 Cumulative 8.2 hours Start 2026.08.29 @ 22:29:08 End 2026.08.29 @ 23:56:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 3 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x22 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33ce8c78-0d54-4805-a693-5bc85ef15d32