Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 07:38:36 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (8) 40 Value Destroyed (78) 78 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 2659 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 352/400 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Flying (34) Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Signal Interpreter 0b10 Alert Chip > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (4) ---- Flying Fortress v7 Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter 0b10 Alert Chip > --- WEAPON ----------- Improved Assault Rifle > --- INVENTORY -------- Flying Fortress v7 [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 19 | 4 4 . 3 5 3 . Power 2 | . 1 . 1 . . . Engine 2 | . 1 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 . 1 3 2 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . 2 . 1 3 2 . Utility 2 | . . . . 1 1 . Device . | . . . . . . . Storage . | . . . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 2 1 . 1 1 . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 1 | . . . 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 1 | . . . 1 . . . Average Slot Usage (%) 66 | . 45 71 64 73 66 77 Engine 10 | . 4 14 11 11 11 11 Flight 29 | . 12 28 33 33 31 33 Processor 7 | . . . . 10 13 22 Energy Gun 4 | . 14 14 8 . . . Ballistic Gun 14 | . 14 14 12 19 11 11 Naked Turns . | . . . . . . . Heaviest Build 12 | 3 6 6 12 12 11 11 Greatest Support 12 | 10 8 8 12 12 12 12 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 Average Carried 3 | . 2 4 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 4 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 427 | 222 65 . 27 83 . 30 Remotely . | . . . . . . . Salvage Created 236 | . 135 . 60 41 . . Parts 18 | . 9 . 3 6 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 6 | . 3 . . 3 . . Guns 6 | . 3 . . 3 . . Classes Destroyed 3 | . 2 . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Swarmer 6 | . 3 . . 3 . . Best Kill Streak 4 | . 4 . 1 3 . . Combat Bots Only 3 | . 3 . . 3 . . Max Kills in Single Turn 1 | . 1 . 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 220 | . 83 . 121 16 . . Core 64 | . 16 . 38 10 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 24 | . 7 . 11 6 . . Largest 2 | . 2 . 2 2 . . Hottest 60 | . 60 . 60 43 . . Shots Fired 48 | . 14 . 22 12 . . Gun 48 | . 14 . 22 12 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 30 | . 7 . 11 12 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 18 | . 7 . 11 . . . Robot Hit Streak 7 | . 4 . 7 4 . . Robot Miss Streak 3 | . 3 . 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 26 | . 7 . 12 7 . . Core Hits 11 | . 6 . 2 3 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 289 | . 59 . 158 72 . . Guns 289 | . 59 . 158 72 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 138 | . 13 . 53 72 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 151 | . 46 . 105 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 36 | . 20 . 36 8 . . Average Temperature 12 | . 10 . 17 3 . . Received Heat Transfer 39 | . . . 39 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 172 | . 118 45 118 172 . . Average Influence 84 | . 60 45 77 122 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 5 . . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 27 | . 7 2 12 6 . . Peak Tracking Total 11 | . 4 2 11 3 . . Tactical Retreats 4 | . 1 1 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 10 | . 2 . 2 1 5 . Terminals 5 | . 2 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 8 . 9 3 49 . Successful 61 | . 4 . 6 2 49 . Failed 8 | . 4 . 3 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . 2 1 1 . Terminals 20 | . 8 . 9 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 58 | . 3 . 5 1 49 . Record 48 | . . . . . 48 . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . . 2 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . Terminals 3 | . 1 . 1 1 . . Botnet 3 | . 1 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 2 1 . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 40 | . . . . 40 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . . 17 . . Total Damage 134 | . . . . 134 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 661 | 28 97 53 84 226 159 14 Spaces Moved 1533 | 35 164 143 136 568 448 39 Core 90 | 32 58 . . . . . Treads . | . . . . . . . Legs 3 | 3 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1440 | . 106 143 136 568 448 39 Fastest Speed 34 | 50 37 37 34 34 34 34 Average Speed 35 | 56 41 37 34 34 34 34 Slowest Speed 120 | 120 50 37 37 34 34 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . 1 1 . 4 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 28 43 25 92 91 20 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 7 | . . 2 . 3 . 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1595 | 42 176 141 155 587 455 39 Wait 6 | . 1 . . 5 . . Move 1515 | 34 161 140 135 559 447 39 Hop 6 | . 1 1 . 4 . . Pick Up 10 | 2 2 . 3 2 1 . Fast Attach 10 | 3 3 . 2 1 1 . Attach 4 | 1 . . 1 . 2 . Detach . | . . . . . . . Swap 5 | . 1 . . 4 . . Drop 15 | 2 . . 3 6 4 . Fire 24 | . 7 . 11 6 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 8) 126 | -10/Materials | Entered Mines 176 | -10/Mines | Discovered new exit (range 6) 179 | -10/Mines | Entered Materials 179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 261 | -9/Materials | Discovered new exit (range 7) 263 | -9/Materials | Entered Mines 309 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 317 | -9/Mines | Discovered new exit (range 15) 376 | -9/Mines | Build established: Scavenger-Mutant 391 | -9/Mines | Discovered new exit (range 13) 394 | -9/Mines | Identified exit to Materials 442 | -9/Mines | Learned location of 1 exit from Materials 488 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 488 | -9/Mines | Discovered new exit (range 5) 489 | -9/Mines | Identified exit to Exiles 489 | -9/Mines | Entered Exiles 495 | -9/Exiles | Discovered new exit (range 14) 499 | -9/Exiles | Identified exit to Mines 506 | -9/Exiles | Met 8R-AWN 511 | -9/Exiles | Met EX-HEX 529 | -9/Exiles | Met EX-DEC 535 | -9/Exiles | Visited The Gauntlet 572 | -9/Exiles | Learned location of Zion (-6) 588 | -9/Exiles | Met EX-BIN 593 | -9/Exiles | Aligned with FarCom system 593 | -9/Exiles | Given EX-Vault access code 606 | -9/Exiles | Opened EX-Vault 613 | -9/Exiles | Found Flying Fortress v7 615 | -9/Exiles | Found 0b10 Alert Chip 623 | -9/Exiles | Warned to stay clear of 0b10 Research branches 645 | -9/Exiles | Discovered exit to Mines (range 10) 648 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Flying Fortress v7 648 | -9/Exiles | Entered Mines 662 | -8/Mines | Self-destructed Last Messages --------------- 00613_ Acquired Flying Fortress v7. 00615_ Acquired 0b10 Alert Chip. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. 00645_ EXIT=FOUND: MINES LOCATION=MINES GOAL=ESCAPE 00648_ Receiving FarCom transmissions... 00660_ Searching scrap... 00660_ Found 23 Matter. 00660_ Found Electrolaser. 00660_ Found Imp. Light Cannon. 00660_ Found Shock Rifle. 00661_ Searching scrap... 00661_ Found 30 Matter. 00661_ Found Imp. Targeting Computer. 00662_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ???????????? #??????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? ##???????????????????????????????? | | ???????????? ##?????????? ???????????????????? | | #???????????? ##???????? #??????????????????? | | #????????????? ##?????? #???????????????????? | | #????????????? ##???? ???????????????????? | | #?????????????? #### ????????????????????? | | #?????########## ?????????????????????? | | ##???## ???????????????????????? | | #???# ??? #?????????????????????????? | | #??## #????# ########## #????????????? | | #### ###### #?#!@ #????????????? | | ## #??# ######## #???????????? | | #### ######## #???????????? | | """" #### ] #???????????????? | | """" #??## [%[ #???????????????? | | """" ##???## ########### #???????????????? | | ###?????# #????????????????????????????? | | # ##??????# ##????????????????????????????? | | ## #???????## ##?????????????????????????????? | | ?## #????????# #??????????????????????????????? | | ??# #???????# #??????????????????????????????? | | ??## ?????? #??????????????????????????????? | | ???### ##????## #??????????????????????????????? | | ??????###??????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionCoolantApparatus Manual? 0 Play Time 00:12:42 Cumulative 122.8 hours Start 2020.06.10 @ 07:26:22 End 2020.06.10 @ 07:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 291 Adventurer 8 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5dcf259-645d-42f2-9178-8f353b2b2cff