Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.16 @ 00:48:52 Player: Beepinex Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (116) 580 Value Destroyed (4101) 4101 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1742) 1742 TOTAL SCORE: 9623 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 91 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 65/100 System Corruption 8% Temperature Cool (40) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Relay Coupler [Duelist] (25) > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (5) ---- ECM Suite Relay Coupler [Swarmer] (39) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit ECM Suite Hacking Suite Hacking Suite Relay Coupler [Duelist] > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- ECM Suite Reaction Control System Relay Coupler [Swarmer] Improved EM Pulse Cannon Gauss Cannon Grenade Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 3 . . 1 Weapon . | . . . . . . . . . Parts Attached 117 | 9 10 6 3 1 16 14 35 23 Power 19 | 1 . 3 . . . 1 9 5 Engine 8 | 1 . 2 . . . . 4 1 Core 11 | . . 1 . . . 1 5 4 Reactor . | . . . . . . . . . Propulsion 30 | 4 4 . . . 5 3 11 3 Treads . | . . . . . . . . . Leg 2 | . . . . . . . 2 . Wheel 8 | 4 4 . . . . . . . Hover . | . . . . . . . . . Flight 20 | . . . . . 5 3 9 3 Utility 20 | 2 . 1 . . 6 2 6 3 Device 8 | 1 . 1 . . 3 . 1 2 Storage 2 | 1 . . . . . . 1 . Processor 1 | . . . . . . . 1 . Hackware 6 | . . . . . 1 2 2 1 Protection 3 | . . . . . 2 . 1 . Artifact . | . . . . . . . . . Weapon 48 | 2 6 2 3 1 5 8 9 12 Energy Gun 4 | . . . . . . 1 3 . Energy Cannon 6 | . . . . . 1 . 3 2 Ballistic Gun 17 | 2 3 . 2 . 2 . 2 6 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 7 | . . 1 1 . 1 3 . 1 Special Weapon 6 | . 3 1 . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 6 | . . . . . . 4 1 1 Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 39 | . 2 5 . . 1 2 13 16 Power 8 | . . 2 . . . . 3 3 Propulsion 14 | . 2 1 . . . 1 6 4 Utility 9 | . . 1 . . . 1 2 5 Weapon 8 | . . 1 . . 1 . 2 4 Highest Loss Streak 10 | . 1 2 . . 1 2 5 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 99 90 84 85 85 94 82 67 Engine 5 | . 14 10 . . . . 3 . Core 5 | . . 2 14 14 9 9 4 6 Leg 1 | . . . . . . . 3 . Wheel 9 | . 27 24 14 14 . . . . Flight 10 | . . . . . 27 27 16 13 Device 9 | . 14 12 14 14 15 10 6 3 Storage 10 | . 14 14 14 14 9 9 8 6 Processor 3 | . . . . . . . 7 7 Hackware 10 | . . . . . 7 14 19 19 Energy Gun 3 | . . . . . . 6 8 . Ballistic Gun 8 | . 26 16 14 5 5 2 1 2 Launcher 2 | . . 3 13 14 . 3 . . Special Weapon 1 | . 1 6 . 8 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 23 | 11 11 16 16 16 22 19 20 23 Greatest Support 32 | 32 20 20 10 10 21 21 29 23 Greatest Overweight (x) 4 | . 1 1 1 1 1 . 4 3 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 7 | 2 6 6 7 8 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 6 8 8 8 6 8 2 Class Distribution -------------------- 56% | Mutant 24% | Hacker-Mutant 10% | Hacker-Sprinter 5% | Scavenger-Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Matter Collected 1857 | 316 179 153 68 5 202 126 535 273 Remotely . | . . . . . . . . . Salvage Created 4299 | 132 419 372 . . 415 283 1759 919 Parts 251 | 11 28 15 . . 33 15 101 48 Haulers Intercepted 9 | . 2 . . . 2 . 4 1 Recyclers Shooed 3 | 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 82 | . 10 7 . . 8 7 32 18 Guns 63 | . 10 5 . . 4 4 30 10 Cannons 9 | . . . . . 4 . 1 4 AOE 10 | . . 2 . . . 3 1 4 Classes Destroyed 14 | 3 5 . . . 1 1 3 1 Worker 7 | 1 2 1 . . . . . 3 Builder 1 | . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . Hauler 9 | . 2 . . . 2 . 4 1 Recycler 3 | 1 . 2 . . . . . . Operator 2 | . 1 . . . . . 1 . Watcher 9 | . 1 . . . 1 . 5 2 Swarmer 23 | . 6 3 . . 4 . 8 2 Grunt 33 | . 4 4 . . 2 4 12 7 Brawler 4 | . . . . . . 1 1 2 Duelist 4 | . . . . . . . 1 3 Sentry 12 | . . . . . 2 2 8 . Hunter 4 | . . . . . . . 2 2 Programmer 2 | . . . . . . . . 2 Best Kill Streak 11 | 4 3 4 . . 8 3 11 7 Combat Bots Only 10 | . 3 2 . . 5 3 10 6 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . 1 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Damage Taken 4296 | . 235 378 . . 178 433 1308 1764 Core 1217 | . 20 85 . . 41 68 288 715 Absorbed by Shields 74 | . . . . . . 74 . . Regen/Repaired (Parts) 219 | . . . . . . . 129 90 Core Remaining (%) 61 | 100 . . . 58 . . 27 . Volleys Fired 380 | 13 75 46 . 2 31 32 130 51 Largest 2 | 2 2 2 . 1 1 2 1 1 Hottest 100 | 40 100 40 . 100 56 95 69 60 Shots Fired 572 | 26 132 60 . 2 31 34 191 96 Gun 469 | 26 114 53 . . 16 26 174 60 Cannon 67 | . . . . . 15 . 17 35 Launcher 16 | . . 7 . . . 8 . 1 Special 20 | . 18 . . 2 . . . . Kinetic 366 | 26 114 53 . . 16 19 61 77 Thermal 175 | . 18 . . 2 . 7 130 18 Explosive 16 | . . 7 . . . 8 . 1 Electromagnetic 15 | . . . . . 15 . . . Robot Hit Streak 54 | 10 8 5 . . 11 11 54 11 Robot Miss Streak 4 | 1 4 4 . . 2 2 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Autonomous 105 | . . . . . . . 61 44 Shots Hit Robots 373 | 20 63 32 . . 26 22 141 69 Core Hits 195 | 11 35 22 . . 13 16 62 36 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . . 1 . Critical Strikes 9 | . . 1 . . 1 . 3 4 Burn 1 | . . . . . . . 1 . Destroy 3 | . . 1 . . . . 2 . Blast 4 | . . . . . . . . 4 Corrupt 1 | . . . . . 1 . . . Melee Attacks 4 | . . . . . . 1 1 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8464 | 165 547 492 . . 540 494 3346 2880 Guns 5700 | 165 547 240 . . 200 255 3089 1204 Cannons 1128 | . . . . . 340 . 182 606 Explosions 1630 | . . 246 . . . 239 75 1070 Melee . | . . . . . . . . . Ramming 6 | . . 6 . . . . . . Kinetic 4580 | 165 547 240 . . 200 164 1681 1583 Thermal 1983 | . . . . . . 91 1665 227 Explosive 1555 | . . 246 . . . 239 . 1070 Electromagnetic 340 | . . . . . 340 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 4 8 Average Corruption 3 | . . . . . . . 2 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . . 14 19 Message Errors 7 | . . . . . . . 4 3 Matter Fused 9 | . . . . . . . 4 5 Heat Flow Errors 9 | . . . . . . . 5 4 Energy Discharges 4 | . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . . . 1 . 6 68 Projectiles 23 | . . . . . 1 . 6 16 Explosions 52 | . . . . . . . . 52 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 126 | . . 6 . . . 39 . 81 Shots 5 | . . 1 . . . 2 . 2 Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 583 | . 80 9 . 38 56 152 583 214 Average Temperature 82 | . 30 4 . 19 19 56 117 42 Received Heat Transfer 1434 | . 57 129 . . 72 240 585 351 Effects 15 | . . . . . . . 15 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 8 | . . . . . . . 8 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . . . 4 3 Heat Transferred 3861 | . . . . . . 222 3306 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Peak Influence 1064 | 25 342 272 . 6 322 485 1064 959 Initial 483 | . 16 127 . . 1 209 235 483 Average 349 | 13 203 146 . 3 139 327 486 624 Maximum Alert Level 3 | . 1 1 . . 1 2 3 3 Low Security (%) 29 | 100 46 65 . 100 65 . 1 . Level 1 39 | . 53 34 . . 34 70 64 . Level 2 16 | . . . . . . 29 10 66 Level 3 13 | . . . . . . . 24 33 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 3 . . . 2 . 5 12 Investigation 7 | . 2 . . . 1 . 2 2 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 . . . . . 2 2 Assault 7 | . . . . . . . 1 6 Garrison 2 | . . . . . 1 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Distress Signals 7 | . 1 . . 1 2 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 24 12 . . 14 12 56 41 Peak Tracking Total 8 | . 6 3 . . 5 5 8 8 Tactical Retreats 15 | . 4 3 . . 2 1 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 7 | . 1 . . . . 3 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 22 | . . 1 . . . 2 6 13 Max in Single Turn 4 | . . 1 . . . 1 1 4 Garrison Access 2 | . . . . . . . 1 1 Garrison Relay 2 | . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 33 | . 10 . . . 3 . 15 5 Terminals 19 | . 7 . . . 1 . 10 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . 1 . . . . . 1 1 Recycling Units 5 | . 2 . . . 1 . 2 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . 1 1 Total Hacks 97 | . 29 . . . 10 . 45 13 Successful 65 | . 19 . . . 6 . 33 7 Failed 32 | . 10 . . . 4 . 12 6 Catastrophic 5 | . 4 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 80 | . 27 . 1 . 9 . 41 2 Terminals 52 | . 18 . . . 2 . 31 1 Fabricators 5 | . . . . . . . . 5 Repair Stations 9 | . 2 . . . . . 2 5 Recycling Units 22 | . 9 . . . 5 . 8 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 8 | . . . . . 3 . 3 2 Terminal Hacks 11 | . 6 . . . . . 4 1 Prototype ID Bank 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . Zone Layout 5 | . 4 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 1 . . . . . 2 4 Scan Component 4 | . 1 . . . . . 1 2 Repair 3 | . . . . . . . 1 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 44 | . 12 . . . 5 . 25 2 Terminals 21 | . 4 . . . . . 17 . Track 9 | . 2 . . . . . 7 . Assimilate 2 | . . . . . . . 2 . Botnet 7 | . 2 . . . . . 5 . Disrupt 2 | . . . . . . . 2 . Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 18 | . 8 . . . 4 . 6 . Monitor 4 | . 2 . . . 1 . 1 . Reject 5 | . 2 . . . 1 . 2 . Recyclers 5 | . 2 . . . 1 . 2 . Mask 4 | . 2 . . . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 2 Broadcast 1 | . . . . . . . 1 . Restock 1 | . . . . . . . . 1 Decoy 2 | . . . . . 1 . 1 . Reprogram 1 | . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 9 . . . 3 . 11 3 Full Trace Events 6 | . 1 . . . 1 . 3 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 2 Time 134 | . . . . . . . 26 108 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 2 | . . . . . . 1 . 1 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . 1 . 1 Robot Hacks Applied 2 | . . . . . . 1 . 1 parse_system 1 | . . . . . . 1 . . amplify_resonance 1 | . . . . . . . . 1 Relay Couplers Released 16 | . . . . . . 10 1 5 Machine Destruction 13 | . . . . . . 10 1 2 Programmers 3 | . . . . . . . . 3 Attached 3 | . . . . . . 2 . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Total Allies 6 | . . . . 3 . . 1 2 Largest Group 3 | . . . . 3 3 . 1 2 Highest-Rated Group 73 | . . . . 40 40 . 9 73 Highest-Rated Ally 54 | . . . . 16 16 . 9 54 Total Orders 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 36 | . . . . . 30 . . 6 Total Damage 499 | . . . . . 319 . . 180 Kills 6 | . . . . . 5 . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Turns Passed 5404 | 143 715 931 232 261 234 257 1715 916 Spaces Moved 5160 | 94 538 882 238 249 249 351 1640 919 Core 51 | 10 . . . . . . 41 . Treads . | . . . . . . . . . Legs 203 | . . . . . . . 203 . Wheels 1991 | 84 538 882 238 249 . . . . Hover . | . . . . . . . . . Flight 2915 | . . . . . 249 351 1396 919 Fastest Speed 30 | 50 80 80 95 95 34 34 32 30 Average Speed 68 | 82 80 82 95 95 36 34 63 63 Slowest Speed 275 | 100 95 95 95 95 117 34 250 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . . . . 12 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 6 87 99 60 45 21 37 84 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 20 | . 18 . . 2 . . . . Terrain Destroyed 236 | . 18 29 . 2 . 19 60 108 Melee . | . . . . . . . . . Projectile 80 | . 18 . . 2 . . 33 27 AOE 156 | . . 29 . . . 19 27 81 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Total 6553 | 138 674 1031 244 266 363 453 2179 1205 Wait 705 | 9 42 94 . 15 45 . 334 166 Move 5128 | 93 537 881 237 248 249 350 1616 917 Hop 12 | . . . . . . . 11 1 Pick Up 80 | 12 8 2 1 . 12 8 26 11 Fast Attach 23 | . . . 2 . . . 17 4 Attach 57 | 7 2 4 1 . 10 5 12 16 Detach 12 | . . . 1 . 3 2 1 5 Swap 37 | 2 8 2 . 1 6 9 6 3 Drop 54 | 2 2 . 2 . 7 6 25 10 Fire 380 | 13 75 46 . 2 31 32 130 51 Melee 4 | . . . . . . 1 1 2 Ram 2 | . . 2 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 58 | . . . . . . 40 . 18 Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 14) 450 | -10/Materials | Discovered new exit (range 16) 605 | -10/Materials | Discovered new exit (range 16) 619 | -10/Materials | Identified exit to Mines 859 | -10/Materials | Entered Mines 863 | -10/Mines | Discovered new exit (range 2) 864 | -10/Mines | Learned location of Storage (-9) 999 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1103 | -10/Mines | Discovered new exit (range 15) 1448 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1786 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1786 | -10/Mines | Discovered new exit (range 5) 1790 | -10/Mines | Entered Exiles 1813 | -10/Exiles | Met 8R-AWN 1829 | -10/Exiles | Met EX-HEX 1859 | -10/Exiles | Met EX-BIN 1873 | -10/Exiles | Aligned with FarCom system 1874 | -10/Exiles | Given EX-Vault access code 1897 | -10/Exiles | Opened EX-Vault 1903 | -10/Exiles | Found Prototype Ballistic Gun 1919 | -10/Exiles | Identified AWS/Gauss 1930 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1962 | -10/Exiles | Met EX-DEC 2010 | -10/Exiles | Discovered new exit (range 14) 2022 | -10/Exiles | Left Exiles lab with AWS/Gauss 2022 | -10/Exiles | Entered Mines 2045 | -9/Mines | Assembled infested the area 2050 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2160 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2255 | -9/Mines | Discovered new exit (range 14) 2283 | -9/Mines | Entered Materials 2283 | -8/Materials | Accompanied by 3 allies 2283 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2446 | -8/Materials | Garrison activated, responded to threat 2506 | -8/Materials | Discovered new exit (range 9) 2517 | -8/Materials | Identified exit to Garrison 2517 | -8/Materials | Entered Garrison 2519 | -8/Garrison | Installed Relay Interface Framework 2540 | -8/Garrison | Triggered checkpoint 2609 | -8/Garrison | Garrison Relay disabled 2644 | -8/Garrison | Triggered checkpoint 2682 | -8/Garrison | Discovered new exit (range 14) 2694 | -8/Garrison | Triggered checkpoint 2710 | -8/Garrison | Garrison Relay disabled 2758 | -8/Garrison | Triggered checkpoint 2774 | -8/Garrison | Entered Materials 2944 | -8/Materials | Lost 3 parts (1p1n1w) 3516 | -8/Materials | Lost 5 parts (2n2u1w) 3632 | -8/Materials | Core integrity fell below 50% 3845 | -8/Materials | Build established: Hacker-Mutant 4109 | -8/Materials | Destroyed 10 combat bots 4114 | -8/Materials | Lost 4 parts (2p2n) 4181 | -8/Materials | Destroyed 7 combat bots 4206 | -8/Materials | Identified exit to Factory 4235 | -8/Materials | Repaired Sml. Storage Unit 4489 | -8/Materials | Entered Factory 4489 | -7/Factory | Accompanied by 1 ally 4489 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4538 | -7/Factory | Build established: Hacker-Sprinter 4541 | -7/Factory | Repaired Lgt. Nuclear Core 4554 | -7/Factory | Identified exit to DSF 4867 | -7/Factory | Lost 4 parts (1p2n1w) 4889 | -7/Factory | First assault squad dispatched 5005 | -7/Factory | P-70 Sage assimilated hostile W-25 Informer 5094 | -7/Factory | Build established: Hacker-Mutant 5094 | -7/Factory | Garrison activated, responded to threat 5299 | -7/Factory | Repaired Imp. Cesium-ion Thruster 5388 | -7/Factory | Core integrity fell below 50% 5401 | -7/Factory | Core integrity fell below 20% 5405 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05396_ Destroyed Grenade Launcher. 05397_ Sml. Storage Unit destroyed. 05399_ U-05 Engineer lays Concrete. 05399_ L-41 Fighter destroyed. 05400_ U-05 Engineer lays Concrete. 05400_ C-30 ARC bursts open, deploying its payload. 05400_ G-50 Soldier unfolds itself. 05400_ B-48 Gladiator unfolds itself. 05400_ G-47 Trooper unfolds itself. 05400_ B-48 Gladiator unfolds itself. 05400_ Imp. Cesium-ion Thruster destroyed. 05401_ U-05 Engineer lays Concrete. 05401_ L-41 Fighter knocked back. 05402_ U-05 Engineer lays Concrete. 05403_ Slug penetrates G-50 Soldier. 05403_ G-50 Soldier knocked back. 05404_ U-05 Engineer lays Concrete. 05405_ U-05 Engineer builds a Wall. 05405_ G-50 Soldier Hvy. Laser blasted off. 05405_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???? ??# # # | | ???????+ + #?### | | ???# ?# # #???? | | ???# ?# # #???? | | ???# # + #???? | | ???# # # #???? | | ???# # ! # #???? | | ???# ;###########+###### #???? | | ??## ;########### #????# #???? | | ??# # #????# ##### | | ??# # #????# + | | ??# # ###### # | | ??# # | | ??# % + | | ??# # | | ??# # | | ??# =% + | | ??# u##### ########### | | ??# % ##??# #?????????? | | ??# ^ #?##+########### | | ??# m ! #?# # | | ??# % %[ #?# # | | ??# %[ * #?# # | | ##### %g mg #?# # | | # %l* g #### """ """ # | | # """ @b%b %# " """ / | | # """ #*! # #### """ """ # | | # """ ## #### #??# # | | # #?##### #### """ """ # | | # """ #???# ## """ """ # | | # """ #???# ## """ """ # | | # """ #???# + # | | # #???# ############### | | # """ #???# #?????????????? | | #[ """ #???## ##?????????????? | | # """ #????# #??####????????? | | # ? #????# ####T ########## | | ############# ^ | | # # ^ ^ | | # # | | # """"""" # ^ | | # """"""" + ^ ^ #### | | # """"""" # """ #?# | | # """"""" + """"" #?# | | # ## """"" #?# | | # """"""" ## ### | | # """"""" ## * + | | # """"""" ############### ### | | # """"""" #?????????????# #?# | | # #?????????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 175 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 30 Relay Coupler Types 1 Relay Coupler Value 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed TitaniumBiocellCoupler Manual? 0 Play Time 01:39:08 Cumulative 28.5 hours Start 2022.10.15 @ 22:42:04 End 2022.10.16 @ 00:48:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ef03681-9ef3-483e-b36e-3e8a74e51c36