Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 06:15:38

Player: Wyvric

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (185)     925
Value Destroyed (9241)     9241
Prototype IDs (287)        5740
Alien Tech Used (9)        1800
Bonus (30549)              30549
              TOTAL SCORE: 58555

 Bonus
-------
High Alert Combat Kills    1184
Follower Combat Kills      1657
Network Hubs Disabled      600
Met Data Miner             300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -392

 Cogmind 
---------
Core Integrity             621/1850
Matter                     47/300
Energy                     269/272
System Corruption          17%
Temperature                Cool (6)
Movement                   Treading (144)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (1) --------
               Multi-Antimatter Reactor
>              --- PROPULSION (8) ---
      Advanced Heavy Siege Treads
               Treaded Heavy-Centrium Exoskeleton
>              --- UTILITY (12) -----
       Armored Scrap Engine
  Experimental Coolant Injector
               Huge Storage Unit
      Advanced Weapon Cycler
         Heavy Regenerative Plating
               SHELL Armor
               Graphene Brace
>              --- WEAPON (4) -------
      Enhanced Nova Cannon
>              --- INVENTORY (25) ---
               Zero-point Reactor
  Experimental Biometal Heavy Treads
      Advanced Heavy Siege Treads
      Advanced Cryofiber Web
  Experimental Energy Well (600)
  Experimental Energy Well (600)
  Experimental Matter Compressor (500)
      Advanced Kinecellerator
               Quantum Capacitor
    Long-range Tractor Beam
               Sigix Sheargun
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Ragnarok Missile Launcher
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Multi-Antimatter Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
               Treaded Heavy-Centrium Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
      Advanced Cryofiber Web
               Huge Storage Unit
               Quantum Capacitor
               SHELL Armor
               Phase Armor
               Graphene Brace
>              --- WEAPON -----------
               Null Cannon
               Linear Accelerator
               Linear Accelerator
               Shotgun KE Nova Construct/C
>              --- INVENTORY --------
               Zero-point Reactor
  Experimental Biometal Heavy Treads
      Advanced Heavy Siege Treads
  Experimental Coolant Injector
  Experimental Energy Well
  Experimental Energy Well
  Experimental Matter Compressor
      Advanced Kinecellerator
      Advanced Weapon Cycler
         Heavy Regenerative Plating
    Long-range Tractor Beam
               Sigix Sheargun
      Enhanced Nova Cannon
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Ragnarok Missile Launcher
               Remote Datajack
[Rating: 235]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Light Armored Exoskeleton
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               SHELL Armor
  Artifact                 Phase Armor
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             676  | 8   4   10  19  14  29  14  8   37  15  30  2   37  37  31  4   16  17  40  17  5   6   23  48  47  28  10  41  29  50  
  Power                    22   | 1   1   2   .   1   2   3   .   1   .   4   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   1   1   .   
    Engine                 10   | 1   1   2   .   1   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   2   .   .   .   3   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Propulsion               64   | 4   .   2   4   4   6   .   3   3   2   2   .   .   1   10  .   1   1   3   1   .   1   1   3   2   4   1   2   2   1   
    Treads                 14   | 2   .   2   4   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    23   | 2   .   .   .   .   3   .   3   3   1   1   .   .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   3   2   4   1   2   2   .   
  Utility                  443  | 1   2   4   11  3   6   8   1   23  12  13  1   23  26  14  1   11  14  33  16  5   4   16  36  40  24  8   36  21  30  
    Device                 344  | .   2   3   8   2   4   6   1   19  11  10  1   23  21  8   .   6   7   18  11  4   3   13  30  31  22  7   34  15  24  
    Storage                20   | 1   .   1   .   .   1   .   .   1   1   .   .   .   2   1   .   3   .   2   2   .   .   1   1   .   .   .   .   .   3   
    Processor              19   | .   .   .   2   .   .   1   .   2   .   3   .   .   1   .   .   2   .   .   .   .   .   1   2   2   1   .   .   1   1   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   .   .   .   .   .   1   .   1   .   2   .   
    Protection             46   | .   .   .   1   1   1   1   .   1   .   .   .   .   2   4   1   .   6   9   3   1   1   1   3   6   1   .   .   2   1   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Weapon                   147  | 2   1   2   4   6   15  3   4   10  1   11  1   14  8   7   3   4   2   2   .   .   .   6   9   5   .   1   2   5   19  
    Energy Gun             25   | 2   1   1   1   4   2   .   .   3   .   .   .   .   .   1   1   1   1   .   .   .   .   5   2   .   .   .   .   .   .   
    Energy Cannon          39   | .   .   .   2   .   7   .   .   .   .   .   .   2   .   1   .   2   .   2   .   .   .   .   4   3   .   1   2   2   11  
    Ballistic Gun          2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       32   | .   .   .   .   .   4   2   2   4   .   3   .   .   1   5   1   1   .   .   .   .   .   .   .   .   .   .   .   3   6   
    Launcher               14   | .   .   .   .   2   1   .   .   1   .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Impact Weapon          8    | .   .   .   .   .   1   1   .   2   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   1   .   .   .   2   .   1   2   .   4   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   3   1   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   
Parts Lost                 52   | .   1   .   .   7   1   4   .   2   1   7   .   6   5   5   .   .   4   2   .   .   .   2   .   1   .   .   1   1   2   
  Power                    12   | .   1   .   .   1   .   2   .   1   .   2   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   1   1   2   .   .   1   4   .   2   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Weapon                   16   | .   .   .   .   2   .   .   .   1   .   1   .   3   1   2   .   .   1   1   .   .   .   2   .   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   1   .   .   7   1   2   .   2   1   4   .   4   4   3   .   .   4   1   .   .   .   2   .   1   .   .   1   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   94  100 99  99  81  79  65  70  65  63  66  65  65  64  69  66  69  65  66  68  68  63  65  60  58  56  58  66  57  
  Engine                   2    | .   12  14  11  10  9   1   5   2   .   1   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   6   3   3   5   4   6   1   .   3   2   .   1   4   5   5   2   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   .   .   .   2   5   3   4   4   4   4   4   4   
  Treads                   2    | .   .   23  22  21  2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Leg                      7    | .   28  4   .   .   14  18  14  18  12  12  13  13  10  7   11  2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   7   9   10  11  11  8   13  12  3   
  Device                   16   | .   9   14  12  21  17  8   9   15  19  16  13  17  16  18  23  22  14  10  16  26  26  22  19  12  10  11  15  17  17  
  Storage                  6    | .   14  14  11  11  9   9   9   6   6   6   6   6   5   10  11  9   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                8    | .   .   .   19  11  9   17  9   8   6   7   13  7   10  1   .   2   11  10  10  10  10  13  14  11  5   4   4   3   3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   8   .   .   .   .   2   4   5   4   5   .   
  Protection               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   4   5   4   2   4   .   .   .   .   .   2   8   8   4   5   5   
  Energy Gun               3    | .   28  20  3   21  .   .   3   4   2   .   6   6   4   2   5   5   4   .   .   .   .   3   3   .   1   .   .   .   1   
  Energy Cannon            2    | .   .   .   15  .   8   .   .   .   .   .   .   1   1   2   .   .   .   3   5   5   5   1   2   3   2   6   6   4   6   
  Ballistic Cannon         2    | .   .   .   .   .   7   10  1   2   3   6   .   .   .   4   1   1   .   3   5   5   5   1   .   .   .   .   .   5   5   
  Impact Weapon            1    | .   .   .   .   .   1   6   3   2   2   .   .   .   .   .   3   .   .   .   .   .   .   .   1   4   4   1   .   .   .   
  Slashing Weapon          1    | .   .   .   2   .   .   .   4   2   3   3   5   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             222  | 14  15  51  56  56  112 107 97  107 105 102 100 109 111 126 125 134 87  127 114 83  89  110 126 158 154 161 191 198 222 
  Greatest Support         322  | 40  20  40  40  40  60  60  60  78  56  56  56  56  56  141 138 178 130 130 104 104 110 113 245 251 322 322 318 318 314 
  Greatest Overweight (x)  31   | 4   .   1   1   13  18  1   3   2   31  9   1   1   1   4   1   1   .   1   1   .   .   .   .   .   .   .   .   .   24  
  Average Overweight (x)   .    | 1   .   .   1   1   1   1   1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  20  25  25  20  20  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   8   16  20  20  22  25  25  22  24  25  25  25  25  25  25  23  20  20  20  20  20  20  25  25  25  25  25  25  25  
  Most Carried             25   | 6   8   20  20  20  25  25  25  25  25  25  25  25  25  25  25  23  20  25  21  20  20  21  25  25  25  25  25  25  25  
  Average Carried          21   | 4   7   14  19  19  21  24  22  19  24  21  25  24  24  24  20  20  19  19  19  19  19  19  24  24  24  24  24  24  23  
  Final Capacity           25   | 8   8   20  20  20  25  25  25  20  25  25  25  25  25  25  25  20  20  20  20  20  20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   8   20  20  19  25  25  23  20  25  25  25  25  24  24  20  20  18  20  20  20  20  21  25  23  25  25  25  25  22  
Scrap Engine Consumption   303  | .   .   .   .   .   .   .   33  11  15  7   .   3   6   40  19  11  9   17  2   5   4   .   49  16  18  1   10  24  3   
  Constructs Created       23   | .   .   .   .   .   .   .   3   1   1   1   .   1   1   3   1   1   .   2   .   .   .   1   3   1   .   .   1   .   2   
  Constructs Modified      79   | .   .   .   .   .   .   .   7   2   6   2   .   .   2   14  3   4   3   2   1   .   .   3   10  8   3   .   .   .   9   

 Class Distribution 
--------------------
 46% | Construct
 23% | Mutant
  5% | Commander-Construct
  4% | Scout
  4% | Commander-Mutant
  4% | Hacker-Construct
  3% | Sprinter

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -8/Materials
              Mutant | -8/Storage
           Construct | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Data Miner
           Construct | -5/Proximity Caves
           Construct | -5/Factory
 Commander-Construct | -5/Extension
 Commander-Construct | -5/Cetus
 Commander-Construct | -5/Archives
 Commander-Construct | -5/Hub_04(d)
 Scavenger-Construct | -4/Factory
    Hacker-Construct | -4/Upper Caves
           Construct | -4/Upper Caves
           Construct | -4/Zhirov
               Scout | -3/Proximity Caves
           Construct | -3/Research
              Mutant | -3/Testing
            Sprinter | -2/Research
              Mutant | -2/Quarantine
            Sprinter | -2/Section 7
     Hacker-Sprinter | -1/Access
              Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           10230 | 250  65   115  170  197  338  287  224  336  275  654  .    501  486  870  85   294  106  445  439  85   .    153  654  287  497  18   329  634  1436 
  Remotely                 3902  | .    .    .    .    .    .    .    .    129  .    102  .    .    442  597  85   247  .    231  244  .    .    .    156  .    240  .    71   256  1102 
Salvage Created            9100  | .    142  215  251  35   353  724  828  521  246  726  .    426  357  721  240  250  80   249  26   .    .    123  .    349  209  .    258  493  1278 
  Parts                    310   | .    8    13   17   2    25   19   20   15   5    18   .    23   7    18   10   18   5    12   .    .    .    .    .    16   12   .    15   2    30   
Haulers Intercepted        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13    | .    .    .    .    .    .    .    10   1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30    | .    .    .    .    .    .    .    .    .    2    11   .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  157  | .   3   7   5   15  10  17  6   11  4   12  .   9   12  10  3   .   1   4   .   .   .   2   .   3   1   .   3   1   18  
  Melee                    10   | .   .   .   1   .   .   4   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     33   | .   3   7   .   1   1   .   1   5   .   2   .   2   5   .   2   .   1   .   .   .   .   2   .   .   1   .   .   .   .   
  Cannons                  47   | .   .   .   4   .   7   4   .   1   1   2   .   .   .   9   .   .   .   4   .   .   .   .   .   3   .   .   3   1   8   
  AOE                      34   | .   .   .   .   14  2   .   .   2   .   8   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          19   | .   1   1   1   1   2   .   3   2   .   1   .   1   2   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 21   | .   .   .   .   .   1   .   9   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   1   .   1   4   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  19   | .   .   3   .   2   4   .   .   4   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    46   | .   3   4   2   .   2   11  1   4   4   4   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Brawler                  4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   22   | .   .   .   3   .   2   6   1   .   .   1   .   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Demolisher               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   1   .   1   .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               25   | .   .   .   .   .   .   .   .   1   .   .   .   3   7   .   .   .   .   4   .   .   .   .   .   3   .   .   3   .   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   3   3   12  5   2   5   4   2   8   .   6   3   2   3   3   1   2   .   .   .   2   .   3   1   .   3   2   5   
  Combat Bots Only         12   | .   3   3   3   12  4   2   3   4   2   8   .   6   3   2   3   .   1   1   .   .   .   2   .   3   1   .   3   1   5   
Max Kills in Single Turn   4    | .   1   1   1   4   2   1   2   2   1   3   .   4   1   2   1   1   1   1   .   .   .   1   .   1   1   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   2   .   .   2   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        2318  | .     18    29    27    58    132   87    17    157   17    85    .     100   114   148   23    2     113   177   .     .     .     104   38    58    149   101   129   190   245   
  Missed                   853   | .     3     7     13    15    43    18    4     41    4     29    .     28    39    45    9     .     42    72    .     .     .     54    11    22    82    51    61    106   54    
  Intercepted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
Damage Taken               31891 | .     207   253   207   1283  1339  1076  183   1741  252   1566  .     1244  1510  2190  371   55    1544  1903  .     .     .     793   567   709   1762  959   2027  1781  6369  
  Core                     4140  | .     29    53    73    155   220   99    16    137   18    136   .     121   147   297   151   .     152   121   .     .     .     92    45    79    126   61    729   276   807   
  Absorbed by Shields      176   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     143   33    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    311   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     311   
  Redirected to Core       337   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     302   
  Redirected to Shielding  107   | .     .     .     .     .     .     .     .     .     .     .     .     .     107   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   1027  | .     .     .     .     .     .     .     .     .     .     27    .     139   .     31    .     .     .     .     .     .     .     .     .     106   .     .     70    50    604   
  Regen/Repaired (Parts)   12872 | .     .     .     .     .     .     .     43    475   372   341   .     100   381   1316  121   98    166   570   611   .     .     574   157   395   1421  713   1054  910   3054  
Core Remaining (%)         56    | 100   .     67    .     43    .     .     39    .     .     .     .     51    .     .     .     .     25    .     .     .     .     81    .     90    .     .     35    .     33    
Volleys Fired              867   | .     9     14    6     15    24    9     32    42    12    38    .     15    44    45    16    45    62    52    2     18    .     43    31    53    27    10    59    35    109   
  Largest                  4     | .     2     2     2     2     2     2     2     2     1     2     .     2     2     2     1     2     1     2     1     1     .     1     1     1     1     1     1     2     4     
  Hottest                  264   | .     100   115   136   112   136   136   115   152   53    90    .     154   154   165   65    196   94    146   82    82    .     225   225   113   225   225   130   132   264   
Shots Fired                1126  | .     18    28    12    22    46    16    33    49    12    50    .     19    61    85    16    48    62    80    2     18    .     43    31    53    27    10    59    38    188   
  Gun                      346   | .     18    28    .     14    3     .     9     32    .     4     .     7     44    18    16    42    62    5     .     .     .     15    20    .     6     .     .     3     .     
  Cannon                   728   | .     .     .     12    .     42    16    24    16    12    33    .     5     .     67    .     6     .     75    2     18    .     28    11    53    21    10    59    35    183   
  Launcher                 31    | .     .     .     .     8     1     .     .     1     .     13    .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Special                  21    | .     .     .     .     .     .     .     .     .     .     .     .     3     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  339   | .     .     5     .     .     22    12    24    16    .     20    .     .     .     64    .     7     9     32    .     .     .     .     3     .     .     .     .     19    106   
  Thermal                  707   | .     18    23    12    14    23    4     9     32    12    17    .     15    61    21    .     36    53    48    2     18    .     43    28    53    27    10    59    19    50    
  Explosive                31    | .     .     .     .     8     1     .     .     1     .     13    .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Electromagnetic          48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    5     .     .     .     .     .     .     .     .     .     .     .     .     27    
  Robot Hit Streak         29    | .     6     11    13    4     9     7     10    9     17    19    .     8     17    14    9     7     5     9     1     .     .     4     8     10    4     .     8     4     29    
  Robot Miss Streak        6     | .     2     3     1     3     2     3     3     4     1     5     .     1     3     5     2     4     2     6     1     .     .     3     .     3     4     .     1     2     1     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                172   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     30    .     .     41    1     71    
Shots Hit Robots           738   | .     14    19    9     10    28    43    40    42    12    44    .     31    63    58    14    29    6     37    1     .     .     17    3     21    6     .     12    10    169   
  Core Hits                373   | .     7     10    5     24    10    8     16    27    13    44    .     19    52    24    8     12    2     9     1     .     .     5     2     3     2     .     4     5     61    
  Critical Kills           13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     5     .     1     .     .     .     .     .     .     .     .     .     .     2     
  Critical Parts Destroyed 22    | .     .     .     .     .     .     7     3     1     .     .     .     .     .     4     .     1     2     1     .     .     .     .     .     .     .     .     .     .     3     
  Critical Strikes         72    | .     1     .     .     .     2     8     5     2     2     2     .     1     3     18    .     6     2     11    .     .     .     .     .     .     .     .     .     .     9     
    Burn                   13    | .     1     .     .     .     1     .     .     1     2     1     .     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     
    Destroy                27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     6     2     1     .     .     .     .     .     .     .     .     .     .     6     
    Blast                  16    | .     .     .     .     .     1     1     1     .     .     1     .     .     .     2     .     .     .     9     .     .     .     .     .     .     .     .     .     .     1     
    Smash                  12    | .     .     .     .     .     .     7     3     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              198   | .     .     .     2     .     6     45    15    25    1     10    .     21    19    3     5     .     2     .     .     .     .     .     11    10    14    9     .     .     .     
  Impact                   132   | .     .     .     .     .     6     45    5     23    1     .     .     3     .     .     5     .     2     .     .     .     .     .     9     10    14    9     .     .     .     
  Slashing                 56    | .     .     .     2     .     .     .     10    2     .     7     .     11    19    3     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Piercing                 10    | .     .     .     .     .     .     .     .     .     .     3     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            27    | .     .     .     .     .     .     2     14    1     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Combat Hostiles        16    | .     .     .     .     .     .     1     11    .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           31957 | .     181   268   204   996   856   1784  1564  1157  296   2269  .     1828  1716  1511  313   1026  234   1374  20    .     .     495   75    1297  291   .     1054  855   10293 
  Guns                     4817  | .     181   268   .     141   34    .     136   397   .     97    .     260   1196  327   272   828   220   88    .     .     .     132   75    .     140   .     .     25    .     
  Cannons                  16827 | .     .     .     170   .     668   250   562   82    296   687   .     32    .     1124  .     198   .     1286  20    .     .     363   .     885   151   .     1054  830   8169  
  Explosions               5187  | .     .     .     .     855   145   .     .     269   .     1061  .     642   91    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2124  
  Melee                    4816  | .     .     .     34    .     .     1534  866   403   .     424   .     867   175   60    41    .     .     .     .     .     .     .     .     412   .     .     .     .     .     
  Ramming                  114   | .     .     .     .     .     9     .     .     6     .     .     .     .     85    .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8348  | .     .     67    .     .     360   229   562   82    .     322   .     .     .     1030  .     179   193   670   .     .     .     .     75    .     .     .     .     .     4579  
  Thermal                  12576 | .     181   201   170   141   342   21    136   397   296   462   .     319   1365  421   .     802   27    704   20    .     .     495   .     885   291   .     1054  855   2991  
  Explosive                5166  | .     .     .     .     855   145   .     .     269   .     1061  .     642   91    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2103  
  Electromagnetic          937   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     272   45    .     .     .     .     .     .     .     .     .     .     .     .     620   
  Impact                   2946  | .     .     .     .     .     .     1534  294   403   .     .     .     262   .     .     41    .     .     .     .     .     .     .     .     412   .     .     .     .     .     
  Slashing                 1838  | .     .     .     34    .     .     .     572   .     .     418   .     579   175   60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 32    | .     .     .     .     .     .     .     .     .     .     6     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         17    | .     .     .     .     4     .     .     .     .     .     .     .     3     3     1     1     1     2     10    6     .     .     .     .     .     3     .     2     1     17    
  Average Corruption       2     | .     .     .     .     4     .     .     .     .     .     .     .     1     1     1     1     1     2     5     3     .     .     .     .     .     2     .     1     1     6     
  Corruption Purged        29    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     2     .     11    6     .     .     .     .     .     4     .     .     .     2     
  Corruption Blocked       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     2     
  Effects                  63    | .     .     .     .     .     .     .     .     .     .     .     .     15    3     4     3     2     1     13    1     .     .     .     .     .     2     .     1     1     17    
    Message Errors         11    | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     1     1     .     .     .     .     .     .     .     .     1     5     
    Matter Fused           13    | .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     1     1     .     3     .     .     .     .     .     .     .     .     .     .     1     
    Heat Flow Errors       13    | .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     1     .     .     3     .     .     .     .     .     .     2     .     1     .     1     
    Energy Discharges      4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      10    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Overload Shots             34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     16    .     8     8     .     .     .     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Overflow Damage            2898  | .     .     .     .     25    40    485   290   174   .     169   .     227   9     6     .     .     .     119   .     .     .     .     .     373   13    .     334   240   394   
  Projectiles              1101  | .     .     .     .     .     25    .     26    .     .     2     .     23    3     6     .     .     .     119   .     .     .     .     .     71    13    .     334   240   239   
  Explosions               238   | .     .     .     .     25    15    .     .     3     .     33    .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     155   
  Melee                    1559  | .     .     .     .     .     .     485   264   171   .     134   .     197   6     .     .     .     .     .     .     .     .     .     .     302   .     .     .     .     .     
Knockbacks                 45    | .     .     .     .     .     1     5     8     6     .     2     .     .     1     4     .     .     .     9     .     .     .     .     .     1     .     .     .     .     8     
  Impact                   6     | .     .     .     .     .     .     2     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  38    | .     .     .     .     .     1     3     8     3     .     2     .     .     .     4     .     .     .     9     .     .     .     .     .     .     .     .     .     .     8     
  Secondary                1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      437   | .     .     .     .     108   .     .     .     52    .     217   .     19    .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     34    
  Shots                    10    | .     .     .     .     3     .     .     .     1     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             16    | .     .     .     .     .     3     .     .     1     .     .     .     .     11    .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   15    | .     .     .     .     .     3     .     .     1     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        561   | .     261   195   98    110   239   120   138   279   44    180   .     209   433   304   234   54    277   333   32    160   .     288   369   318   259   259   241   262   561   
  Average Temperature      91    | .     147   64    43    59    137   52    39    102   17    70    .     62    201   73    119   29    80    97    16    65    .     108   95    94    95    56    81    84    129   
  Received Heat Transfer   4107  | .     138   93    57    102   300   549   54    384   111   117   .     96    108   630   53    9     261   93    .     .     .     .     157   30    54    54    72    27    558   
  Effects                  24    | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     2     .     .     .     2     3     3     .     .     1     4     4     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     1     .     1     
    Interference           12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     3     3     .     .     .     4     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Total Turns              177   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     177   
  Longest Duration         131   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     131   
Robots Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Parts Fried              22    | .     .     .     .     .     .     7     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     5     
  Impact Corruptions       38    | .     .     .     .     .     .     19    9     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     
Robots Melted              19    | .     .     .     .     .     .     .     .     2     3     .     .     2     8     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          17    | .     .     .     .     .     .     .     .     2     3     .     .     2     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Melted             58    | .     2     1     1     .     1     .     3     7     5     2     .     1     19    2     .     2     .     2     .     .     .     2     .     .     1     .     .     .     7     
  Heat Transferred         21472 | .     592   555   296   296   703   37    740   2052  1184  1628  .     1098  5781  968   .     929   37    805   37    .     .     666   .     666   308   .     574   487   1033  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1160 | .    85   164  171  113  196  553  314  719  .    .    .    .    278  335  381  453  265  262  .    .    .    .    127  292  767  612  997  1065 1160 
  Initial                  608  | .    .    33   .    25   .    52   211  608  .    .    .    .    44   69   140  152  88   8    .    .    .    .    .    .    .    303  344  588  585  
  Average                  202  | .    34   72   46   60   53   190  88   429  .    .    .    .    93   172  230  350  129  81   .    .    .    .    40   102  452  371  764  638  906  
Maximum Alert Level        4    | .    .    .    .    .    .    2    1    3    .    .    .    .    1    1    1    2    1    1    .    .    .    .    .    1    3    2    3    3    4    
  Low Security (%)         68   | 100  100  100  100  100  100  61   87   14   .    .    .    .    97   72   11   7    88   89   .    .    .    .    100  83   21   3    .    .    .    
  Level 1                  14   | .    .    .    .    .    .    31   12   26   .    .    .    .    2    27   88   49   11   10   .    .    .    .    .    16   15   70   2    2    .    
  Level 2                  10   | .    .    .    .    .    .    6    .    52   .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    54   25   27   70   9    
  Level 3                  7    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    69   27   87   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    1    1    2    .    4    5    .    2    .    1    .    .    3    1    .    .    6    1    .    .    .    .    6    4    7    1    4    2    3    
  Investigation            24   | .    1    1    2    .    2    3    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    5    .    3    1    1    1    .    
  Extermination            10   | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    2    1    .    1    1    1    
  Reinforcement            18   | .    .    .    .    .    2    2    .    1    .    .    .    .    .    1    .    .    3    .    .    .    .    .    1    2    3    .    2    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         9    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    2    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           49   | .   .   .   1   1   3   2   .   .   .   .   .   .   1   2   2   .   1   1   .   .   .   .   3   3   .   1   3   2   23  
Communications Jammed      64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  17  .   
  Distress Signals         64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  17  .   
Times Spotted              575  | .   3   13  10  20  19  30  2   27  4   11  .   11  20  30  11  22  33  18  .   .   .   2   9   19  71  29  53  70  38  
  Peak Tracking Total      20   | .   3   3   3   12  9   4   1   10  2   5   .   6   4   6   5   2   20  7   .   .   .   2   5   7   20  18  15  18  7   
  Tactical Retreats        73   | .   .   .   .   3   1   4   .   1   .   .   .   .   2   1   .   .   3   4   .   .   .   .   3   5   14  7   12  11  2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            10   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          24   | .   .   .   .   .   .   2   .   .   .   1   .   .   2   1   1   3   1   1   .   .   .   1   .   4   .   2   5   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   1   .   1   .   .   .   1   .   1   .   1   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          155  | .   6   1   4   .   2   6   13  2   1   .   4   .   7   3   1   .   4   8   3   1   8   .   11  8   10  16  16  16  4   
  Terminals                100  | .   6   .   3   .   1   4   6   2   .   .   .   .   3   3   1   .   4   6   1   .   .   .   5   7   8   12  13  11  4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   1   .   
  Recycling Units          15   | .   .   .   1   .   1   2   7   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   3   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   
Total Hacks                616  | .   12  1   10  .   3   7   34  5   1   .   30  .   13  6   1   .   16  52  3   1   47  .   46  38  36  73  75  84  22  
  Successful               298  | .   5   1   2   .   2   4   17  3   1   .   30  .   7   3   .   .   9   13  3   1   47  .   16  22  15  35  34  25  3   
  Failed                   317  | .   6   .   8   .   1   3   17  2   .   .   .   .   6   3   1   .   7   39  .   .   .   .   30  16  21  38  41  59  19  
    Catastrophic           77   | .   1   .   1   .   1   2   1   .   .   .   .   .   2   .   .   .   1   11  .   .   .   .   13  3   5   8   2   21  5   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   214  | .   7   .   7   .   3   5   16  4   .   .   .   .   5   2   1   .   8   16  .   .   .   1   18  15  14  33  36  20  3   
  Terminals                419  | .   12  .   9   .   2   5   18  5   .   .   .   .   7   6   1   .   16  44  1   .   .   .   27  31  25  63  58  67  22  
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   
  Repair Stations          21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   10  1   .   4   .   
  Recycling Units          29   | .   .   .   1   .   1   2   16  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   
  Scanalyzers              46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   7   .   8   17  5   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   1   .   4   .   
Terminal Hacks             185  | .   5   1   1   .   1   2   6   2   1   .   30  .   2   2   .   .   4   8   3   1   47  .   4   9   6   21  14  12  3   
  Record                   51   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   2   .   35  .   .   .   .   3   .   .   .   
  Part Schematic           21   | .   1   .   .   .   1   .   4   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   1   .   .   4   .   .   .   .   3   .   .   .   
  Open Door                13   | .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   5   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     8    | .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   1   1   2   2   1   
  Unreport Threat          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   1   3   .   3   .   
  Locate Traps             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              17   | .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   2   .   .   .   .   1   1   .   4   3   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   6   .   .   2   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   .   .   1   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      6    | .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   .   3   9   4   .   
  Insert Component         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   3   8   2   .   
  Analyze                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   1   2   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         61   | .   .   .   1   .   1   2   6   1   .   .   .   .   1   1   .   .   5   2   .   .   .   .   3   9   3   10  11  5   .   
  Terminals                50   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   5   2   .   .   .   .   3   9   2   10  11  5   .   
    Track                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   3   .   3   5   .   .   
    Assimilate             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   1   4   .   
    Botnet                 17   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   2   2   2   3   3   1   .   
    Disrupt                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Sabotage               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   1   .   1   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 10   | .   .   .   1   .   1   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         105  | .   3   .   3   .   1   3   9   1   .   .   .   .   5   3   1   .   2   8   1   .   .   .   10  7   8   13  11  13  3   
  Full Trace Events        13   | .   1   .   1   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   1   .   .   .   1   .   4   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   2   1   .   1   1   2   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   297  | .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   
  Time                     152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   .   .   62  .   .   36  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   1   1   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               52   | .    .    3    .    1    .    10   .    .    .    1    .    1    .    22   5    .    .    .    .    .    .    .    1    2    .    2    .    4    .    
  Largest Group            11   | .    .    3    .    1    .    10   6    .    .    1    .    1    .    11   11   6    5    .    .    .    .    .    1    2    .    1    .    1    .    
  Highest-Rated Group      673  | .    .    40   .    31   .    173  109  .    .    20   .    77   .    452  673  639  480  .    .    .    .    .    45   52   .    45   .    45   .    
  Highest-Rated Ally       159  | .    .    16   .    31   .    29   29   .    .    20   .    77   .    159  159  159  96   .    .    .    .    .    45   26   .    45   .    45   .    
Total Orders               79   | .    .    .    .    .    .    19   .    15   10   .    .    .    .    .    .    .    7    .    .    .    .    .    10   14   .    .    .    4    .    
  STAY                     8    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     3    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  37   | .    .    .    .    .    .    15   .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    .    .    .    2    .    
  RETURN                   29   | .    .    .    .    .    .    3    .    6    8    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    .    .    .    2    .    
Ally Attacks               313  | .    .    23   .    2    .    46   22   .    .    .    .    .    .    91   89   27   13   .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             7950 | .    .    206  .    .    .    612  371  .    .    .    .    .    .    2625 2566 1104 466  .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    56   | .    .    6    .    .    .    8    7    .    .    .    .    .    .    14   13   4    4    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       7    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             58   | .   .   .   .   .   .   18  .   9   8   .   .   .   .   .   .   .   .   .   .   .   .   .   10  9   .   .   .   4   .   
  Drone Recoveries         46   | .   .   .   .   .   .   12  .   5   8   .   .   .   .   .   .   .   .   .   .   .   .   .   10  9   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               33353 | 115  232  1378 777  929  947  1464 3094 1053 2682 3349 180  2228 1093 1656 373  477  530  882  1360 1128 130  1801 1387 983  565  370  773  752  665  
Spaces Moved               22327 | 50   147  650  270  341  274  354  889  469  1163 1320 83   950  326  672  273  234  423  852  1273 716  167  1089 1824 1122 1325 747  1743 2026 555  
  Core                     31    | 23   .    .    .    1    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1612  | 25   .    498  270  333  73   .    .    .    .    .    .    .    .    192  .    47   .    .    .    .    .    .    152  .    .    .    .    .    22   
  Legs                     6932  | 2    147  152  .    .    198  354  889  469  1159 1289 83   950  326  480  273  72   .    .    .    .    .    .    .    .    .    .    .    .    89   
  Wheels                   38    | .    .    .    .    7    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    836   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  423  104  .    .    .    .    194  .    .    .    .    .    .    
  Flight                   12827 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    748  1273 716  167  1089 1478 1122 1325 747  1706 2015 441  
  Fastest Speed            13    | 50   120  120  240  130  140  250  250  109  109  215  215  215  215  99   99   70   70   56   59   59   44   37   31   30   18   31   13   13   18   
  Average Speed            105   | 182  120  196  240  239  275  250  260  145  202  215  215  215  219  172  107  132  70   67   60   59   53   43   53   39   28   33   22   23   63   
  Slowest Speed            1600  | 250  120  240  240  700  950  250  470  228  1600 311  215  215  231  409  202  205  88   153  124  59   59   59   144  50   41   37   36   36   151  
  Overloaded Moves         1065  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    44   .    .    .    11   14   205  231  321  130  96   10   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            149   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    5    10   29   16   40   32   3    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Spacefolds               20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   4    1    
Exploration Rate (%)       64    | 4    30   98   34   62   28   80   99   19   99   98   75   91   13   74   77   89   62   28   96   78   62   84   92   86   37   90   84   56   22   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     16    | .    .    1    1    .    1    2    6    .    .    .    1    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             18    | .    .    2    .    2    .    .    .    .    .    6    .    3    .    .    .    .    .    .    2    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 346   | .    .    .    1    30   20   4    .    21   1    24   .    18   12   .    1    .    44   12   .    10   .    7    38   30   20   16   13   22   2    
Terrain Destroyed          690   | .    .    .    1    76   25   7    7    37   1    119  .    69   48   3    1    11   50   31   .    10   .    12   38   37   24   16   16   24   27   
  Melee                    79    | .    .    .    1    .    6    2    .    14   1    1    .    2    12   .    1    .    2    .    .    .    .    .    11   5    12   9    .    .    .    
  Projectile               272   | .    .    .    .    .    10   5    7    7    .    3    .    4    .    3    .    11   48   31   .    10   .    12   27   32   12   7    16   24   3    
  AOE                      339   | .    .    .    .    76   9    .    .    16   .    115  .    63   36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      30872 | 69   184  724  390  437  405  829  1622 738  1473 1768 84   1088 598  1093 331  360  584  1062 1864 1402 210  2397 2199 1623 1428 826  2040 2238 806  
  Wait                     5775  | 6    19   25   49   55   27   384  639  130  259  337  .    52   119  130  19   29   72   81   547  656  14   1216 172  304  32   50   196  109  47   
  Move                     21988 | 49   146  649  269  340  273  353  888  469  1162 1319 82   949  325  671  272  233  423  826  1272 715  166  1088 1813 1102 1271 716  1643 1958 546  
  Hop                      131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    5    9    24   14   37   28   3    
  Pick Up                  496   | 6    4    17   21   5    24   12   13   17   13   15   .    9    17   30   4    14   4    28   14   4    11   11   48   41   18   8    30   40   18   
  Fast Attach              78    | 6    2    1    2    2    4    4    2    1    3    3    .    .    3    8    .    3    .    5    1    .    2    2    6    9    3    1    2    2    1    
  Attach                   168   | .    1    .    4    1    7    3    5    10   2    15   .    6    13   11   3    7    1    8    5    .    1    8    8    11   2    .    10   14   12   
  Detach                   64    | .    .    .    .    .    1    .    6    2    .    8    .    1    10   6    1    5    .    2    .    .    .    4    3    4    .    .    2    .    9    
  Swap                     437   | 2    1    9    13   11   18   7    1    26   10   12   2    31   21   12   1    6    16   27   11   5    4    13   34   27   24   9    32   15   37   
  Drop                     503   | .    2    9    24   8    18   12   22   16   11   11   .    4    16   38   10   18   4    22   12   4    12   12   53   53   13   9    29   37   24   
  Fire                     867   | .    9    14   6    15   24   9    32   42   12   38   .    15   44   45   16   45   62   52   2    18   .    43   31   53   27   10   59   35   109  
  Melee                    197   | .    .    .    2    .    6    45   14   25   1    10   .    21   19   3    5    .    2    .    .    .    .    .    11   10   14   9    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     14    | .    .    .    .    .    3    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    
  Rewire                   136   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    136  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command (discovered 2 exits: [*Sur x2])
0b11 Command

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    51 | -11/Scrapyard      | Discovered new exit (range 15)
   116 | -11/Scrapyard      | Entered Materials
   182 | -10/Materials      | Central database locked down
   221 | -10/Materials      | Identified exit to Mines
   306 | -10/Materials      | Build established: Mutant
   348 | -10/Materials      | Entered Mines
   393 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   396 | -10/Mines          | Found Prototype Device
   396 | -10/Mines          | Identified Exp. Sensor Array
   549 | -10/Mines          | Met a Derelict shopkeep closing up shop
   601 | -10/Mines          | Learned Materials emergency access door positions
   622 | -10/Mines          | Discovered new exit (range 4)
   655 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   726 | -10/Mines          | Learned location of Storage (-8)
  1710 | -10/Mines          | Discovered new exit (range 3)
  1726 | -10/Mines          | Entered Materials
  1726 | -9/Materials       | Evolved 2 slots: Utility x2
  2161 | -9/Materials       | Discovered new exit (range 14)
  2195 | -9/Materials       | Identified exit to Materials
  2281 | -9/Materials       | Identified exit to Mines
  2503 | -9/Materials       | Entered Mines
  2548 | -9/Mines           | Assembled infested the area
  2588 | -9/Mines           | Destroyed 12 combat bots
  2795 | -9/Mines           | Learned 2 Materials zone layouts
  2993 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3050 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3272 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3418 | -9/Mines           | Discovered exit to Materials (range 8)
  3427 | -9/Mines           | Crushed by falling debris
  3432 | -9/Mines           | Core integrity fell below 50%
  3432 | -9/Mines           | Entered Materials
  3432 | -8/Materials       | Evolved 2 slots: Propulsion x2
  3433 | -8/Materials       | Identified exit to Storage
  3463 | -8/Materials       | Lost 7 parts (1p3n1u2w)
  4379 | -8/Materials       | Entered Storage
  5543 | -8/Storage         | Core integrity fell below 50%
  5615 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5790 | -8/Storage         | Used back door to open Recycling access
  5790 | -8/Storage         | Discovered new exit (range 5)
  5797 | -8/Storage         | Identified exit to Recycling
  5843 | -8/Storage         | Entered Recycling
  5843 | -8/Recycling       | Accompanied by 6 allies
  5844 | -8/Recycling       | Found Scrap Engine
  5857 | -8/Recycling       | Lost 3 allies
  5919 | -8/Recycling       | Build established: Commander-Mutant
  6981 | -8/Recycling       | Lost 4 allies
  7239 | -8/Recycling       | Build established: Mutant
  7328 | -8/Recycling       | Discovered new exit (range 16)
  8087 | -8/Recycling       | Build established: Construct
  8934 | -8/Recycling       | Identified exit to Factory
  8937 | -8/Recycling       | Entered Factory
  8937 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  9219 | -6/Factory         | Identified exit to Lower Caves
  9287 | -6/Factory         | Search patrols dispatched
  9328 | -6/Factory         | Lost 3 allies
  9637 | -6/Factory         | Search patrols dispatched
  9990 | -6/Factory         | Entered Lower Caves
 10996 | -6/Lower Caves     | Discovered new exit (range 6)
 11004 | -6/Lower Caves     | Identified exit to Lower Caves
 12672 | -6/Lower Caves     | Entered another Lower Caves area
 12750 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13438 | -6/Lower Caves     | Spotted B-75 Beast
 13479 | -6/Lower Caves     | Destroyed B-75 Beast
 13504 | -6/Lower Caves     | Lost 3 parts (1p2u)
 14175 | -6/Lower Caves     | Discovered new exit (range 5)
 14184 | -6/Lower Caves     | Identified exit to Factory
 14231 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 14276 | -6/Lower Caves     | Destroyed 8 combat bots
 14288 | -6/Lower Caves     | Lost 4 parts (1p2u1w)
 15565 | -6/Lower Caves     | Discovered new exit (range 16)
 15799 | -6/Lower Caves     | Learned Factory interactive machine intel
 16019 | -6/Lower Caves     | Identified exit to Data Miner
 16021 | -6/Lower Caves     | Entered Data Miner
 16021 | -6/Data Miner      | Discovered new exit (range 6)
 16049 | -6/Data Miner      | Met Data Miner
 16110 | -6/Data Miner      | Learned location of Section 7 (-2)
 16110 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16144 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16196 | -6/Data Miner      | Identified exit to Proximity Caves
 16201 | -6/Data Miner      | Entered Proximity Caves
 16433 | -5/Proximity Caves | Ambushed by research squad
 16678 | -5/Proximity Caves | Spotted B-75 Beast
 16848 | -5/Proximity Caves | Destroyed B-75 Beast
 16867 | -5/Proximity Caves | Lost 4 parts (1p1u2w)
 17686 | -5/Proximity Caves | Learned Factory emergency access door positions
 18429 | -5/Proximity Caves | Entered Factory
 18429 | -5/Factory         | Evolved 2 slots: Utility x2
 18431 | -5/Factory         | Loaded intel: 52 interactive machine locations
 18733 | -5/Factory         | Identified exit to Upper Caves
 18733 | -5/Factory         | Identified exit to Extension
 18884 | -5/Factory         | Fabricated Cld. Gravmag System (x1)
 19205 | -5/Factory         | Lost 4 parts (1p2u1w)
 19358 | -5/Factory         | Discovered new exit (range 15)
 19522 | -5/Factory         | Entered Extension
 19616 | -5/Extension       | Rescued a captive Derelict
 19617 | -5/Extension       | Rescued a captive Derelict
 20002 | -5/Extension       | Rescued a captive Derelict
 20002 | -5/Extension       | Rescued a captive Derelict
 20049 | -5/Extension       | Build established: Mutant
 20152 | -5/Extension       | Rescued a captive Derelict
 20324 | -5/Extension       | Spotted B-75 Beast
 20334 | -5/Extension       | Spotted B-75 Beast
 20364 | -5/Extension       | Allies destroyed B-75 Beast
 20374 | -5/Extension       | Allies destroyed B-75 Beast
 20386 | -5/Extension       | Lost 5 allies
 20389 | -5/Extension       | Lost 3 parts (1n1u1w)
 20470 | -5/Extension       | Build established: Commander-Construct
 20522 | -5/Extension       | Lost 3 allies
 20527 | -5/Extension       | Rescued A7
 20540 | -5/Extension       | Rescued a captive Derelict
 21045 | -5/Extension       | Discovered new exit (range 10)
 21047 | -5/Extension       | Discovered new exit (range 6)
 21178 | -5/Extension       | Entered Cetus
 21178 | -5/Cetus           | Accompanied by 11 allies (A7)
 21183 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 21192 | -5/Cetus           | Spotted Cetus Guard
 21192 | -5/Cetus           | Spotted Cetus Guard
 21193 | -5/Cetus           | Spotted Cetus Guard
 21195 | -5/Cetus           | Spotted Cetus Guard
 21199 | -5/Cetus           | Destroyed Cetus Guard
 21217 | -5/Cetus           | Destroyed Cetus Guard
 21219 | -5/Cetus           | Allies destroyed Cetus Guard
 21220 | -5/Cetus           | Destroyed Cetus Guard
 21255 | -5/Cetus           | Lost 9 allies
 21302 | -5/Cetus           | Started Cetus Manufacturing Module
 21327 | -5/Cetus           | Manufactured an Enhanced Grunt
 21352 | -5/Cetus           | Manufactured an Enhanced Grunt
 21377 | -5/Cetus           | Manufactured an Enhanced Grunt
 21402 | -5/Cetus           | Manufactured an Enhanced Grunt
 21417 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 21427 | -5/Cetus           | Manufactured an Enhanced Grunt
 21436 | -5/Cetus           | Discovered new exit (range 16)
 21472 | -5/Cetus           | Spotted Cetus Guard
 21472 | -5/Cetus           | Spotted Cetus Guard
 21476 | -5/Cetus           | Spotted Cetus Guard
 21479 | -5/Cetus           | Spotted Cetus Guard
 21486 | -5/Cetus           | Discovered new exit (range 15)
 21488 | -5/Cetus           | Allies destroyed Cetus Guard
 21493 | -5/Cetus           | Core integrity fell below 50%
 21495 | -5/Cetus           | Allies destroyed Cetus Guard
 21497 | -5/Cetus           | Allies destroyed Cetus Guard
 21497 | -5/Cetus           | Allies destroyed Cetus Guard
 21501 | -5/Cetus           | Met Revision 17
 21551 | -5/Cetus           | Entered Archives
 21551 | -5/Archives        | Accompanied by 6 allies (A7)
 21556 | -5/Archives        | Received a hacking code to weaken MAIN.C
 21620 | -5/Archives        | Discovered new exit (range 16)
 21648 | -5/Archives        | Discovered new exit (range 15)
 21737 | -5/Archives        | Discovered new exit (range 15)
 22020 | -5/Archives        | Identified exit to Hub_04(d)
 22028 | -5/Archives        | Entered Hub_04(d)
 22028 | -5/Hub_04(d)       | Accompanied by 5 allies
 22234 | -5/Hub_04(d)       | Discovered new exit (range 13)
 22482 | -5/Hub_04(d)       | Network Hub disabled
 22482 | -5/Hub_04(d)       | Spotted B-75 Beast
 22496 | -5/Hub_04(d)       | Identified exit to Factory
 22496 | -5/Hub_04(d)       | Network Hub disabled
 22541 | -5/Hub_04(d)       | Network Hub disabled
 22551 | -5/Hub_04(d)       | Spotted Lightning
 22555 | -5/Hub_04(d)       | Spotted Lightning
 22558 | -5/Hub_04(d)       | Entered Factory
 22558 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22586 | -4/Factory         | Lost 4 parts (1p2n1w)
 22720 | -4/Factory         | Repaired Centrium Medium Armor Plating
 23117 | -4/Factory         | Discovered new exit (range 7)
 23120 | -4/Factory         | Identified exit to Research
 23252 | -4/Factory         | Identified exit to Upper Caves
 23277 | -4/Factory         | Found Quantum Capacitor
 23287 | -4/Factory         | System corruption reached 10%
 23309 | -4/Factory         | Discovered exit to Research (range 5)
 23417 | -4/Factory         | Build established: Scavenger-Construct
 23440 | -4/Factory         | Entered Upper Caves
 23450 | -4/Upper Caves     | Encountered a Warlord checkpoint
 23624 | -4/Upper Caves     | Learned location of Quarantine (-2)
 23717 | -4/Upper Caves     | Build established: Hacker-Construct
 24395 | -4/Upper Caves     | Discovered new exit (range 11)
 24468 | -4/Upper Caves     | Identified exit to Upper Caves
 24800 | -4/Upper Caves     | Entered another Upper Caves area
 24826 | -4/Upper Caves     | Build established: Construct
 25520 | -4/Upper Caves     | Discovered exit to Research (range 18)
 25877 | -4/Upper Caves     | Discovered new exit (range 7)
 25880 | -4/Upper Caves     | Identified exit to Zhirov
 25928 | -4/Upper Caves     | Entered Zhirov
 25928 | -4/Zhirov          | Discovered new exit (range 3)
 25939 | -4/Zhirov          | Met Zhirov
 25963 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 25974 | -4/Zhirov          | Found Alien Artifact
 25975 | -4/Zhirov          | Identified Integrated Reactor
 25975 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 25987 | -4/Zhirov          | Found Alien Artifact
 26053 | -4/Zhirov          | Identified exit to Proximity Caves
 26058 | -4/Zhirov          | Entered Proximity Caves
 26989 | -3/Proximity Caves | Build established: Scout
 27488 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 27491 | -3/Proximity Caves | Found Prototype Special Weapon
 27499 | -3/Proximity Caves | Identified Molecular Deconstructor
 27545 | -3/Proximity Caves | Discovered exit to Research (range 11)
 27859 | -3/Proximity Caves | Entered Research
 27859 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 27987 | -3/Research        | Found Quantum Capacitor
 28059 | -3/Research        | Revision forces began assault on 0b10
 28101 | -3/Research        | Fabricated Arm. Heavy Treads?
 28111 | -3/Research        | Met up with Revision 17++
 28230 | -3/Research        | Discovered new exit (range 16)
 28259 | -3/Research        | Identified exit to Research
 28399 | -3/Research        | Found Prototype Device
 28400 | -3/Research        | Found Prototype Device
 28408 | -3/Research        | Identified Adv. EM Disruption Field (x2)
 28479 | -3/Research        | Discovered new exit (range 30)
 28559 | -3/Research        | Research terminal network offline
 28631 | -3/Research        | Spotted B-86 Titan
 28636 | -3/Research        | Discovered exit to Research (range 69)
 28833 | -3/Research        | Found Prototype Hackware
 28834 | -3/Research        | Identified Exp. Hacking Suite
 28842 | -3/Research        | Spotted B-86 Titan
 28877 | -3/Research        | Spotted Striker
 28908 | -3/Research        | Discovered new exit (range 28)
 28919 | -3/Research        | Identified exit to Testing
 28930 | -3/Research        | Discovered exit to Research (range 40)
 28942 | -3/Research        | Found Prototype Slashing Weapon
 28946 | -3/Research        | Identified Nanosword
 28961 | -3/Research        | Discovered new exit (range 13)
 28968 | -3/Research        | Identified exit to Armory
 29019 | -3/Research        | Spotted Striker
 29020 | -3/Research        | Spotted Striker
 29243 | -3/Research        | Build established: Construct
 29246 | -3/Research        | Entered Testing
 29298 | -3/Testing         | Found Prototype Energy Cannon
 29300 | -3/Testing         | Identified Potential Cannon
 29300 | -3/Testing         | Found Potential Cannon
 29395 | -3/Testing         | Found Prototype Processor
 29400 | -3/Testing         | Found Prototype Device
 29419 | -3/Testing         | Found Adv. Powered Armor
 29425 | -3/Testing         | Identified Exp. Signal Interpreter
 29437 | -3/Testing         | Identified Adv. Kinecellerator
 29467 | -3/Testing         | Found Unknown Launcher
 29467 | -3/Testing         | Identified Gamma Bomb Array
 29600 | -3/Testing         | Found Prototype Protection
 29600 | -3/Testing         | Identified SHELL Armor
 29603 | -3/Testing         | Found Prototype Protection
 29603 | -3/Testing         | Identified Med. Regenerative Plating
 29609 | -3/Testing         | Found Prototype Protection
 29609 | -3/Testing         | Identified Hvy. Regenerative Plating
 29697 | -3/Testing         | Build established: Mutant
 29715 | -3/Testing         | Found Prototype Slashing Weapon
 29723 | -3/Testing         | Identified Vibroblade
 29946 | -3/Testing         | Found Prototype Energy Cannon
 29955 | -3/Testing         | Identified Null Cannon
 30229 | -3/Testing         | Entered Research
 30229 | -2/Research        | Evolved 2 slots: Utility x2
 30234 | -2/Research        | Identified exit to Quarantine
 30373 | -2/Research        | Identified Transdimensional Reconstructor
 30373 | -2/Research        | Warped through subspace
 30374 | -2/Research        | Spotted B-90 Cyclops
 30479 | -2/Research        | Search patrols dispatched
 30484 | -2/Research        | Spotted B-90 Cyclops
 30530 | -2/Research        | Build established: Sprinter
 30539 | -2/Research        | Found Fusion Bomb Launcher
 30549 | -2/Research        | Discovered new exit (range 7)
 30661 | -2/Research        | Repaired Adv. Surge Thruster?
 30738 | -2/Research        | Repaired Adv. Surge Thruster
 30759 | -2/Research        | Search patrols dispatched
 30794 | -2/Research        | Entered Quarantine
 30810 | -2/Quarantine      | Found Alien Artifact
 30969 | -2/Quarantine      | Found Alien Artifact
 30975 | -2/Quarantine      | Discovered new exit (range 14)
 31028 | -2/Quarantine      | Found Alien Artifact
 31030 | -2/Quarantine      | Found Alien Artifact
 31041 | -2/Quarantine      | Identified Core Reset Matrix
 31041 | -2/Quarantine      | Identified Phase Armor
 31058 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x2)
 31110 | -2/Quarantine      | Spotted Fortress
 31131 | -2/Quarantine      | Discovered new exit (range 6)
 31164 | -2/Quarantine      | Entered Section 7
 31178 | -2/Section 7       | Identified exit to Access
 31237 | -2/Section 7       | Found Prototype Processor
 31332 | -2/Section 7       | Found Alien Artifact
 31365 | -2/Section 7       | Spotted B-90 Cyclops
 31414 | -2/Section 7       | Search patrols dispatched
 31423 | -2/Section 7       | Identified Integrity Redistributor
 31438 | -2/Section 7       | Spotted Executioner
 31438 | -2/Section 7       | Spotted Executioner
 31465 | -2/Section 7       | Found Alien Artifact
 31466 | -2/Section 7       | Found Alien Artifact
 31467 | -2/Section 7       | Identified Exp. Core Analyzer
 31468 | -2/Section 7       | Found Alien Artifact
 31471 | -2/Section 7       | Found Transdimensional Reconstructor
 31473 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 31580 | -2/Section 7       | Found Alien Energy Gun
 31583 | -2/Section 7       | Spotted Striker
 31583 | -2/Section 7       | Spotted Striker
 31596 | -2/Section 7       | Spotted Striker
 31618 | -2/Section 7       | Spotted Executioner
 31618 | -2/Section 7       | Spotted Executioner
 31631 | -2/Section 7       | Spotted B-99 Colossus
 31660 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-82)
 31663 | -2/Section 7       | Found Alien Artifact
 31666 | -2/Section 7       | Found Alien Artifact
 31666 | -2/Section 7       | Identified LRC Armor
 31666 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 31692 | -2/Section 7       | Search patrols dispatched
 31771 | -2/Section 7       | Spotted Alpha 7
 31813 | -2/Section 7       | Found Alien Artifact
 31864 | -2/Section 7       | Identified Spacefold Activator
 31864 | -2/Section 7       | Identified LRC Insulator
 31864 | -2/Section 7       | Identified Terrabomb (x3)
 31864 | -2/Section 7       | Identified Sigix Sheargun
 31882 | -2/Section 7       | Found Alien Artifact
 31883 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 31907 | -2/Section 7       | Core integrity fell below 50%
 31911 | -2/Section 7       | Found Prototype Hackware
 31913 | -2/Section 7       | Identified Integrated Mediator
 31913 | -2/Section 7       | Identified Exp. System Shield
 31914 | -2/Section 7       | Search patrols dispatched
 31937 | -2/Section 7       | Entered Access
 31937 | -1/Access          | Evolved 2 slots: Weapon x2
 31996 | -1/Access          | Installed Integrated Mediator, increased core attachment efficiency
 32002 | -1/Access          | Identified exit to Command
 32187 | -1/Access          | Search patrols dispatched
 32195 | -1/Access          | Discovered new exit (range 17)
 32239 | -1/Access          | Spotted B-99 Colossus
 32249 | -1/Access          | Warped through subspace
 32302 | -1/Access          | Build established: Hacker-Sprinter
 32308 | -1/Access          | Spotted B-99 Colossus
 32329 | -1/Access          | Found Prototype Launcher
 32331 | -1/Access          | Identified Ragnarok Missile Launcher
 32350 | -1/Access          | Spotted B-99 Colossus
 32420 | -1/Access          | Spotted B-99 Colossus
 32459 | -1/Access          | Spotted B-99 Colossus
 32501 | -1/Access          | Found Quantum Capacitor
 32591 | -1/Access          | Repaired Exp. Coolant Injector
 32685 | -1/Access          | Spotted B-99 Colossus
 32685 | -1/Access          | Spotted B-99 Colossus
 32687 | -1/Access          | Search patrols dispatched
 32689 | -1/Access          | Entered Command
 32848 | -1/Command         | Spotted M Guard
 32848 | -1/Command         | Spotted M Guard
 32848 | -1/Command         | Spotted Combat Programmer
 32874 | -1/Command         | Destroyed Combat Programmer
 32875 | -1/Command         | Spotted Combat Programmer
 32881 | -1/Command         | Destroyed Combat Programmer
 32907 | -1/Command         | Destroyed M Guard
 32918 | -1/Command         | Destroyed M Guard
 32918 | -1/Command         | All MAIN.C guards destroyed
 32927 | -1/Command         | Found Corrupted Prototype Reactor
 32968 | -1/Command         | First assault squad dispatched
 33037 | -1/Command         | Build established: Gunner
 33116 | -1/Command         | Met MAIN.C
 33152 | -1/Command         | Hacked MAIN.C using A7's code
 33159 | -1/Command         | 0b10 Conduit disabled
 33180 | -1/Command         | System corruption reached 10%
 33182 | -1/Command         | Core integrity fell below 50%
 33205 | -1/Command         | Destroyed MAIN.C Shell
 33207 | -1/Command         | MAIN.C activated Command garrisons
 33260 | -1/Command         | Destroyed MAIN.C
 33275 | -1/Command         | Identified Zero-point Reactor
 33275 | -1/Command         | Discovered new exit (range 42)
 33275 | -1/Command         | Discovered new exit (range 101)
 33275 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 33354 | ***                | Establishing 0b11!

 Last Messages 
---------------
33268_ Ended siege mode.
33270_ P-80 Master repels hacking attempt.
33271_ G-73 Enforcer destroyed.
33275_ System corrupted: IFF burst signal
  emitted.
33275_ Acquired 5 matter.
33275_ EXIT=FOUND <x2>
33275_ Acquired data core, extracted map data
  and part IDs.
33279_ P-80 Master suffers critical hit (Burn).
33279_ P-80 Master resets P-80 Master, system
  corruption cleaned.
33290_ System corrupted: Component data lost.
33304_ Door Terminal disabled.
33322_ Scrap Engine modifies Centrium-NPT
  Exoskeleton:
  Time/Move +77, Heat -2, +Siege
  Renamed Treaded Heavy-Centrium Exoskeleton.
33326_ System corrupted: Matter fused (-8).
33342_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|                 #                     +        #?# |
|                 #                     #        #?# |
|     ""    ""    +                     +        #?# |
|    """"  """"   #                     #        #?# |
|    """"  """"   #                     #        #?# |
| *   ""    ""  ! #                     #  ]*    #?# |
|                 ##                    #  ]*    #?# |
|                 ##           ""       #  ]*    #?# |
|                 ##          """"      #        #?# |
| ##############+###          """"      #        #?# |
| ???????#         #           ""       #        #?# |
| ???????#         #                    ############ |
| ??####?#         #                                 |
| ??#  #?#         #                                 |
| ###  ###########+#                                 |
|                                       #######+#### |
|                  #                    ##       #?# |
| ^     ######+##  #                    ##       #?# |
|    ]  ##  *   #  ######               ##       #?# |
| !     ##      #  ######       ""T""   ##       #?# |
|       ##      #  #    +       """""   ##       #?# |
| =    * +      #  #    ##############  ##       #?? |
| +#######      #  #    #????????????#%*##       #?? |
| %=  #??#      #  # !  #######??????#=%##       ##? |
|     #??########  #   *##    ########==#########"## |
|     ###########  +    ## @  ##     #  #??#         |
|     ##        #  #    ##    ##     #  #??#         |
|     ##        #  #    ####  ##***  #  #??#  ###### |
|     ##        #  # [  #??#  ##***  #  #??#  #??### |
| ######        #  #########  ##**   #  #??#  #??#[] |
|  #???#        +  #       #  ##     +  #??#  #??#]] |
|  #???#        #  #       +  ##     #  #?##  ##?#!! |
|  #???#        #  #       #  ##     #  ###    #?#!! |
|  #???#        #  #########  ##   [ #         #?### |
|  #???#        #  ########    #     #         #???? |
|  #???##########              #     #  ###    #???? |
|  #????????????#             p#     #  ##########?? |
|  ##############  ########    #######  #        #?? |
| ^^               #??????#####;######  #        #?? |
|   ^ ^      ################        #  +        #?? |
|   ^ ^      #????#         #[       #  #     "" #?? |
|            #????#         #        #  #    """"#?? |
|            ######   ""    #        #  #    """"#?? |
|                 #  """"   #        +  #     "" #?? |
|                 +  """"   #        #  #        #?? |
| ####  #########+#   ""    #        ####     !  #?? |
|   ##  #         #         # [      #??##########?? |
|   ##  +         +     ]   #        #?????????????? |
|   +   #  ""Y""  ####################?????????????? |
|   ##  #  """""  #????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          120
Energy Generation          39
Energy Capacity            872
Matter Stores              300
Matter Capacity            800
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             4
Base Temperature (-)       200
EM Shielding               3
Corruption Block           20
Armor Coverage             3000
Resistance: KI             20
Resistance: TH             20
Resistance: EM             50
Utility Shielding          66
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                83
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           6
Kinecelleration            50
Offensive Hacking          22
Defensive Hacking          30

 Item Schematics 
-----------------
              Huge Storage Unit | -10/Materials | Hacked
              Lrn. Tractor Beam | -8/Materials  | Hacked
                  Cryofiber Web | -8/Recycling  | Hacked
               Carbon-fiber Leg | -8/Recycling  | Hacked
                  Hacking Suite | -8/Recycling  | Hacked
          Imp. Particle Charger | -8/Recycling  | Hacked
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
            Cld. Gravmag System | -6/Data Miner | Free
             Prc. Matter Filter | -6/Data Miner | Free
        Tiamat Missile Launcher | -6/Data Miner | Free
      Imp. Gyrokinetic Inverter | -6/Data Miner | Free
               Imp. Force Field | -6/Data Miner | Free
               Dispersion Rifle | -6/Data Miner | Free
              Adv. Recalibrator | -6/Data Miner | Free
               Adv. Force Field | -6/Data Miner | Free
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
              Quantum Capacitor | -3/Research   | Scanalyzed
    Cld. Nuclear Pulse Thruster | -3/Research   | Scanalyzed
             Adv. Powered Armor | -3/Testing    | Scanalyzed
            Cmb. Linear Gravjet | -2/Quarantine | Hacked
                 Graphene Brace | -2/Section 7  | Scanalyzed
              Exp. Sensor Array | -1/Access     | Scanalyzed
 Mak. System Restoration Module | -1/Access     | Scanalyzed

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free

 Fabricated
------------
 Cld. Gravmag System | x1 | -5/Factory  
   Arm. Heavy Treads | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Phase Armor
Integrity Redistributor
LRC Armor
Spacefold Activator
LRC Insulator
Integrated Mediator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Assassin
Party Time
Revolutionary Research
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              BeamBiocellVibroblade
  Manual?         0
Play Time         12:56:10
  Cumulative      268.6 hours
  Start           2024.04.30 @ 05:13:24
  End             2024.05.01 @ 06:15:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          1
  Total           16
  Types           8/3/3/1/1/0/0/0/0
Lore%             56
Gallery%          78
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          9%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03583994-7083-4fad-a2a3-ba816eda1433